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My quarternary sandbox.
==ASoE==
==ASoE==
<!--{{Spoilerhd|18 September 2025|[[Assassin's Creed: Mirage – A Soar of Eagles]]}}-->
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*[[Aksumite Kingdom]]
*[[Aksumite Kingdom]]
*[[Arwe]]
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Church of Abuna Yemata]]
*[[Dagnajan]]
*[[Endubis]]
*[[Endubis]]
*[[Greek fire]]
*[[Memnon (eagle)]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Nibris]]
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*[[Roshan]]
*[[Roshan]]


==Callum==
==Missing tours==
{|class="mw-collapsible mw-collapsed" style="background:#1a1a1a; border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:90%; font-family:Arial;"
*Echoes of Revolution
! style="background:#d8a147; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<font color="black" style="font-size:13.5px; font-family:tahoma;">Callum Lynch's genealogy</font>
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
|-
**[https://www.echoesofrevolution.com/ 2]
|<center>
*Le Trésor Perdu d'Aliénor
{{familytree/start|style=background:#adadad;}}
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
{{familytree | | AGU |~|y|~| UKW | | | | | | | | | | | | |AGU=Aguilar de Nerha<br>{{c|1455–1526}}|UKW=Unknown woman}}
 
{{familytree | | | | | |!| | | | | | | | | | | | |}}
==Gear==
{{familytree | | | | | PER |~|y|~|JOS | | | | | | | |PER=Perico de Nerha<br>{{c|1495–1542}}|JOS=Josephina Giraldino<br>{{c|1499–1538}}}}
===Swords===
{{familytree | | |,|-|-|-|-|-|+|-|-|-|-|-|-|.| | | | | | |}}
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
{{familytree | | SAN | | | | MAR | | | | | DEN |~|y|~|ALE| | | | |SAN=Santiago de Nerha|MAR=Mariana de Nerha|DEN=? de Nerha<br>{{c|1522–1571}}|ALE=Alejandro Castellano<br>{{c|1520–1556}}}}
! width="5%" |Name
{{familytree | | | | | | | | | | | | | | | | | | |!| | | | | |}}
! width="5%" |Type
{{familytree | | | | | | | | | | | |DEM|~|y|~|MAT| | | | | |MAT=Mateo de Nerha<br>{{c|1552–1602}}|DEM=? de Montoya<br>{{c|1563–1602}}}}
! width="5%" |Rarity
{{familytree | | | | | | | | | | | | | | | |!| | | | |}}
! width="5%" |Damage
{{familytree | | | | | | | | | | | | | | |UNG| | | | |UNG=Unknown generations}}
! width="5%" |Maximum Takedowns
{{familytree | | | | | | | | | | | | | | | |!| | | | |}}
! width="5%" |Perk
{{familytree | | | | | | | | |WIN|~|y|~|UNK| | | | |UNK=Unknown<br>{{c|16XX–1661}}|WIN=Winnifred Seymour<br>{{c|1614–1650}}}}
! width="5%" |Availability
{{familytree | | | | | | | | | | | | |!| | | | | | | | |}}
|-<section begin="Resynced Swords"/>
{{familytree | | | | | |UNK|~|y|~|EDM| | | | | | | | |EDM=Edward MacAdoh<br>{{c|1630–1711}}|UNK=Unknown<br>{{c|1633–17X8}}}}
!Order of Gold<section begin="NAME"/>
{{familytree | | | | | | | | | |!| | | | | | | | | | | |}}
|Pistol Sword
{{familytree | | | | | | | | |UNG| | | | | | | | | | |UNG=Unknown generations}}
|Legendary
{{familytree | | | | | | | | | |!| | | | | | | | | | |}}
|38
{{familytree | | |VIR|~|y|~|MDM| | | | | | | | |MDM=Michael MacAdoh<br>{{c|16XX–XXXX}}|VIR=Virginia ?<br>{{c|1673–XXXX}}}}
|3
{{familytree | | | | | | |!| | | | | | | | | | | |}}
|Automatically fires a shot after each Perfect Dodge
{{familytree | | | | | |UNG| | | | | | | | | | |UNG=Unknown generations}}
|Purchased from Level III General Store for 29000 Reales<section end="NAME"/>
{{familytree | | | | | | |!| | | | | | | | | | |}}
|-
{{familytree | | | | | |FMC|~|y|~|EMM| | | | |FMC=Franc Marchand<br>{{c|XXXX–XXXX}}|EMM=Emmeline Vincent<br>{{c|1724–1760}}}}
!Rustborne Swords<section begin="NAME"/>
{{familytree | | | | | | | | | |!| | | | | | | | | | |}}
|Pistol Sword
{{familytree | | | | | | | | |,|^|-|-|-|.| | | | | | |}}
|Legendary
{{familytree | |CLP|~|y|~|HU| | |MC| | | | | | |CLP=Colette Lapointe<br>{{c|XXXX–XXXX}}|HU=Hubert Marchand<br>{{c|1750–1821}}|MC=? Marchand}}
|17
{{familytree | | | | | |!| | | | | | | | | | | | | | | | |}}
|4
{{familytree | | | | |JM|~|y|~|LC| | | | | | | | | | | | |JM=Jean Marchand<br>{{c|1780–1856}}|LC=Laura Clemens<br>{{c|1781–1839}}}}
|Attacks deal more defense damage
{{familytree | | | | | | | | |!| | | | | | | | | | | | | |}}
|Twitch<section end="NAME"/>
{{familytree | | | | | |,|-|-|^|-|-|.| | | | | | | | | |}}
|-
{{familytree | | | | |FRM| | | |TM|~|y|~|EJ| | | | | |FRM=Frank Mckye<br>{{c|1813–1814}}|TM=Thomas Mckye<br>{{c|1812–1865}}|EJ=Elizabeth Johnson<br>{{c|1809–1843}}}}
!Ezio's Swords<section begin="NAME"/>
{{familytree | | | | | | | | | | | | | | |!| | | | | | | |}}
|Cutlass
{{familytree | | | | | | | |SW|~|y|~|JMC| | | | | | | |SW=Sarah Worley<br>{{c|1840–1866}}|JMC=James McKye<br>{{c|1833–1895}}}}
|Legendary
{{familytree | | | | | | | | | | | |!| | | | | | | | | |}}
|25
{{familytree | | | | | | | | | | |UNG| | | | | | | | |UNG=Unknown generations}}
|3
{{familytree | | | | | | | | | | | |!| | | | | | | | | |}}
|Able to perfect parry unstoppable attacks
{{familytree | | | | | | | | | | |MM|~|y|~|JL| | | | | | | | | |JL=Joseph Lynch<br>{{c|1955–2016}}|MM=Mary McKye<br>{{c|1956–1986}}}}
|<section end="NAME"/>
{{familytree | | | | | | | | | | | | | | |!| | | | | | | | | | | |}}
|-
{{familytree | | | | | | | | | | | | | |CAL| | | | | | | | | | | |CAL=Callum Lynch<br>{{c|b. 1979}}}}
!Altaïr's Swords<section begin="NAME"/>
{{familytree/end}}
|Cutlass
</center>
|Legendary
|25
|4
|Takedowns recover some health
|<section end="NAME"/>
|-
!Dark Animus Corsair Pistol Swords<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Killing enemies with these swords also damages nearby enemies
|Complete True Purpose<section end="NAME"/>
|-
!The Fortune<section begin="NAME"/>
|Cutlass
|Legendary
|20
|3
|Each kill with a Heavy Strike kill gives some reales
|Follow the treasure map gained by collecting all 11 portraits<section end="NAME"/>
|-
!Blades of Toledo<section begin="NAME"/>
|Cutlass
|Legendary
|25
|3
|Heavy Strikes recover a small amount of health
|Purchased from Level III General Store for 24000 Reales<section end="NAME"/>
|-
!Naoe's Shadowblade<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Perfect Parry and Perfect Dodge are easier to perform
|<section end="NAME"/>
|-
!Spring-Steel Swords<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Able to parry gunshots
|<section end="NAME"/>
|-
!Lightserver's Blades<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Heavy Strike range is increased
|Purchase the ''Master Assassin Pack''<section end="NAME"/>
|-
!Matched Golden Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Chain Takedowns are easier to perform and range is increased
|Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="NAME"/>
|-
!Le Bourgeoys Blades<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Fire an extra shot with each Heavy Strike
|Complete Art Lover I<section end="NAME"/>
|-
!Dual Cleavers<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Sword attack power is increased while health is low
|Purchased from Level III General Store for 19000 Reales<section end="NAME"/>
|-
!Masterwork Blades<section begin="NAME"/>
|Rapier
|Legendary
|29
|3
|Heavy Strikes recover some health
|Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="NAME"/>
|-
!Dragon's Fang Swords<section begin="NAME"/>
|Cutlass
|Legendary
|38
|4
|Killing enemies with these swords temporarily increases attack power
|Purchase the Dragon Storm Pack<section end="NAME"/>
|-
!Blades of the Damned<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Enemies sometime catch fire after their defense is broken
|Purchase the Hellfire Pack<section end="NAME"/>
|-
!Serpent's Fang Cutlasses<section begin="NAME"/>
|Cutlass
|Legendary
|38
|3
|Perfect Parry recovers some health
|Purchase the Sea Serpent Pack<section end="NAME"/>
|-
!Persian Scimitars<section begin="NAME"/>
|Cutlass
|Legendary
|38
|4
|Brutes cannot deny Chain Takedowns
|reward from Restored Weathered Map treasure<section end="NAME"/>
|-
!Espada Ancha<section begin="NAME"/>
|Cutlass
|Rare
|13
|4
|N/A
|found from an underwater chest in Shipwreck: The Black Trench<section end="NAME"/>
|-
!French Court Swords<section begin="NAME"/>
|Rapier
|Rare
|25
|2
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Pirate Scimitars<section begin="NAME"/>
|Cutlass
|Rare
|38
|3
|N/A
|Purchased from Level II General Store for 11000 Reales<section end="NAME"/>
|-
!British Colonial Cutlasses<section begin="NAME"/>
|Cutlass
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Scottish Broadswords<section begin="NAME"/>
|Cutlass
|Rare
|38
|2
|N/A
|Reward from Treasure Map from Isla Providencia<section end="NAME"/>
|-
!Standard Pistol Swords<section begin="NAME"/>
|Pistol Sword
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Captain Drake's Swords<section begin="NAME"/>
|Rapier
|Rare
|38
|2
|N/A
|Found in treasure chest at Sacrifice Island<section end="NAME"/>
|-
!Ferraro's Rapiers<section begin="NAME"/>
|Rapier
|Rare
|38
|4
|N/A
|Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="NAME"/>
|-
!Officer's Rapiers<section begin="NAME"/>
|Rapier
|Rare
|17
|4
|N/A
|Purchased from Level II General Store for 8500 Reales<section end="NAME"/>
|-
!British Cutlasses<section begin="NAME"/>
|Cutlass
|Common
|17
|2
|N/A
|[Acquired during/Complete] [[Lively Havana]]<section end="NAME"/>
|-
!French Dress Swords<section begin="NAME"/>
|Rapier
|Common
|20
|2
|N/A
|Purchased from any General Store for 1200 Reales<section end="NAME"/>
|-
!Spanish Cup-hilt Rapiers<section begin="NAME"/>
|Rapier
|Common
|17
|2
|N/A
|Found in treasure chest in Havana<section end="NAME"/>
|-
!Officer's Smallswords<section begin="NAME"/>
|Rapier
|Common
|13
|2
|N/A
|Default swords<section end="NAME"/>
|-
!German Rapiers<section begin="NAME"/>
|Rapier
|Common
|22
|2
|N/A
|Found in treasure chest on Crooked Island<section end="NAME"/>
|-
!Privateer's Cutlasses<section begin="NAME"/>
|Cutlass
|Common
|25
|2
|N/A
|Found in Treasure Chest on Florida island<section end="NAME"/>
|-
!NAME<section begin="NAME"/>
|
|
|
|
|
|<section end="NAME"/>
|-
<section end="Resynced Swords"/>
|}
|}


{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="10%"|Name
!width="20%"|Description
|-
|Lightserver's Blades
|''Sleek black blades with gold filigree, hones to deadly edges.''
|-
|Dragon's Fang Swords
|''A sword with a light, graceful design featuring a mystic jade edge.''
|-
|Blades of the Damned
|''A pair of swords glowing with hellfire and brimstone, fierce and powerful.''
|-
|Serpent's Fang Cutlasses
|''A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.''
|-
|The Fortune
|''A pair of unique swords once used by the infamous pirate, Edward Kenway.''
|-
|Dual Cleavers
|''A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.''
|-
|Order of Gold
|''Adorned with intricate patterns, these blades are a rare and deadly curiosity.''
|-
|Ezio's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.''
|-
|Altaïr's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.''
|-
|Naoe's Shadowblade
|''A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
|-
|Dark Animus Corsair Pistol Swords
|''These blades dance with strange light, like tears in the fabric of the world.''
|-
|Spring-Steel Swords
|''A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
|-
|Blades of Toledo
|''A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.''
|-
|Le Bourgeoys Blades
|''The only pair of pistol swords with a genuine original flintlock attached.''
|-
|Persian Scimitars
|''A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.''
|-
|Matched Golden Swords
|''A pair of legendary golden swords, praised far and wide for their exquisite beauty.''
|-
|Masterwork Blades
|''A pair of beautifully balanced swords forged by a master craftsman.''
|-
|Espada Ancha
|''Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.''
|-
|French Court Swords
|''A pair of swords famous for having a perfect balance between speed and power.''
|-
|Pirate Scimitars
|''A pair of devastating scimitars, praised from Barbados to Boston.''
|-
|British Colonial Cutlasses
|''A pair of cutlasses popular among the settlers of the British colonies in North America.''
|-
|Scottish Broadswords
|''Heavy broadswords that emphasize damage over finesse.''
|-
|Standard Pistol Swords
|''A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.''
|-
|Captain Drake's Swords
|''A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.''
|-
|Ferraro's Rapiers
|''A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.''
|-
|Officer's Rapiers
|''A pair of extremely light rapiers praised for their swiftness.''
|-
|German Rapiers
|''A pair of traditional German rapiers typically used by Prussian court officers.''
|-
|Privateer's Cutlasses
|''A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.''
|-
|British Cutlasses
|''A pair of light cutlasses made popular by British privateers.''
|-
|French Dress Swords
|''A pair of elegant swords made popular by French court officers.''
|-
|Spanish Cup-hilt Rapiers
|''A pair of cheap yet efficient Spanish rapiers.''
|-
|Officer's Smallswords
|''A pair of small swords popular among officers in the British Army.''
|-
|Rustborne Swords
|''Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.''
|}


=DTMB=
===Pistols===
{{IUNote|Text=Greetings, Hidden One.<br><br>In the shadows of the Round City of Baghdad, the 'City of Peace', we have need of your talents. We need you to gather lost pieces of an astronomical instrument called an Astrolabe. It is said that this Astrolabe will guide the bearer on a path to an invaluable treasure hidden somewhere in the desert around Baghdad. If you can locate this treasure, it will give us the resources needed for our fight against the Order of the Ancients.<br><br>Your mission: Acquire the pieces of the Astrolabe, assemble them to discern a path, and find the hidden treasure.<br><br>We work in the dark to serve the light.<br><br>The Hidden Ones.}}
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
! width="5%" |Name
! width="5%" |Rarity
! width="5%" |Range
! width="5%" |Draw Speed
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Pistols"/>
!Dark Animus Corsair Flintlocks<section begin="NAME"/>
|Legendary
|22
|1.00
|Each pistol shot ricochets to a second target
|<section end="NAME"/>
|-
!Darkworker's Pistols<section begin="NAME"/>
|Legendary
|22
|1.50
|While anonymous, pistols do not consume ammunition
|Purchase the Master Assassin Pack<section end="NAME"/>
|-
!Dragon's Roar Pistols<section begin="NAME"/>
|Legendary
|28
|1.50
|Pistol range increased after a pistol shot kill
|Purchase the Dragon Storm Pack<section end="NAME"/>
|-
!Diabolist's Pistols<section begin="NAME"/>
|Legendary
|20
|1.20
|Pistol shots set enemies near the target on fire
|Purchase the Hellfire Pack<section end="NAME"/>
|-
!Fury of the Deep Pistols<section begin="NAME"/>
|Legendary
|28
|1.50
|Heals slightly after firing a headshot
|Purchase the Sea Serpent Pack<section end="NAME"/>
|-
!Golden Flintlock Pistols<section begin="NAME"/>
|Legendary
|28
|1.20
|Killing an enemy with the postol will slow time briefly
|Purchased from Level III General Store for 18000 Reales<section end="NAME"/>
|-
!Gargoyle's Breath<section begin="NAME"/>
|Legendary
|20
|1.50
|Explosive round. Consumes 100 Reales per shot
|from Restored Weathered Map treasure<section end="NAME"/>
|-
!Captain Drake's Flintlocks<section begin="NAME"/>
|Legendary
|24
|1.20
|Pistol shots kill Captains instantly (except Bosses)
|bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="NAME"/>
|-
!Rustic Flintlocks<section begin="NAME"/>
|Legendary
|22
|1.20
|After a Perfect Dodge, quick shooting immediately does not consume ammunition
|obtained from in-game online store for free (on map press Options-Button to access the store).<section end="NAME"/>
|-
!Peaceful Means<section begin="NAME"/>
|Legendary
|20
|1.00
|Pistol shots are quieter
|Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="NAME"/>
|-
!Cannon-Barrel Pistols<section begin="NAME"/>
|Rare
|21
|1.12
|N/A
|from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="NAME"/>
|-
!Captain Morgan's Pistols<section begin="NAME"/>
|Rare
|20
|1.50
|N/A
|Found in underwater treasure chest on Black Island<section end="NAME"/>
|-
!Captain's Wheellock Pistols<section begin="NAME"/>
|Rare
|20
|1.50
|N/A
|Found in treasure chest on Great Inagua<section end="NAME"/>
|-
!Spanish Officer Pistols<section begin="NAME"/>
|Rare
|24
|1.00
|N/A
|Purchased from Level II General Store for 5500 Reales<section end="NAME"/>
|-
!Pirate Blunderbusses<section begin="NAME"/>
|Rare
|20
|1.00
|N/A
|Purchased from Level II General Store for 6000 Reales<section end="NAME"/>
|-
!Baldwin's Golden Pistols<section begin="NAME"/>
|Rare
|26
|1.00
|N/A
|Complete Plantain!<section end="NAME"/>
|-
!Standard Wheellock Pistols<section begin="NAME"/>
|Common
|20
|1.12
|N/A
|purchasable from any General Store (800 Reales)<section end="NAME"/>
|-
!Common Flintlock Pistols<section begin="NAME"/>
|Common
|20
|1.00
|N/A
|Default pistols<section end="NAME"/>
|-
!NAME<section begin="NAME"/>
|
|
|
|
|<section end="NAME"/>
|-
<section end="Resynced Pistols"/>
|}


{|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;"
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
! style="background:#B45F37; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Discovery Tour: Medieval Baghdad'' missions</font></div>
!width="10%"|Name
!width="20%"|Description
|-
|Dark Animus Corsair Flintlocks
|''Truth and thunder in the palm of your hand.''
|-
|Darkworker's Pistols
|''Hand-carved ebony with gold-plated iron forming a lethal union.''
|-
|Dragon's Roar Pistols
|''Sleek pistols imbued with ornate scrollwork and glowing jade.''
|-
|Diabolist's Pistols
|''A set of pistols wreathed in infernal flames, emitting an aura of destruction.''
|-
|Fury of the Deep Pistols
|''Silvery, steel pistols adorned with deep-sea patterns and neon highlights.''
|-
|Golden Flintlock Pistols
|''A set of legendary, golden flintlock pistols, famed for their extraordinary precision.''
|-
|Gargoyle's Breath
|''Monstrous, leering faces adorn the grips of these pistols.''
|-
|Captain Drake's Flintlocks
|''A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.''
|-
|Rustic Flintlocks
|''Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.''
|-
|-
|Byzantine Ambassador - My Brother's Keeper - Water, Water Everywhere - The Road Most Travelled - The Caliph, the Thief, his Wife, and her Baby - The Music of the Garden - The Quick and the Dead - Dine Like a Prince - The Astrolabe - Aligning the Stars
|Peaceful Means
|''The method by which many disputes can be swiftly resolved.''
|-
|Cannon-Barrel Pistols
|''A set of pistols forged to resemble ship cannons.''
|-
|Captain Morgan's Pistols
|''A set of flintlock pistols once owned and used by Captain Morgan.''
|-
|Captain's Wheellock Pistols
|''A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.''
|-
|Spanish Officer Pistols
|''A set of pistols, praised throughout the West Indies for their stability.''
|-
|Pirate Blunderbusses
|''A set of bulky blunderbusses, popular among pirates for their brashness.''
|-
|Baldwin's Golden Pistols
|''Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.''
|-
|Standard Wheellock Pistols
|''A set of wheellock pistols, perfect for reaching targets at great distances.''
|-
|Common Flintlock Pistols
|''A set of typical flintlock pistols, found all across the West Indies.''
|}
|}


==Byzantine Ambassador==
===Trinkets===
<!--
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{{Era|Memories}}
!'''Image'''
{{Memory Infobox
!'''Name'''
|name = Byzantine Ambassador
!'''Rarity'''
|image = DTMB - Mission Byzantine.png
!'''Description'''
|description = An ambassador from the Byzantine Empire has arrived in the city. He plans to give a piece of the Astrolabe as one of his gifts to the Caliph. Our informant says that the piece will be in a small Abbasid style chest carried by a servant with a missing finger. Gain access to the chest as they go through the Bazaar and replace the piece inside with something suitable before it reaches the Caliphal palace. Just be careful to avoid creating a diplomatic incident!
!'''Perk'''
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
!'''Availability'''
|type = Main
|-
|reward =
|
|fullsync =
|Black Pearl
|heroclass =
|Legendary
|previous =
|''This ominous trinket contain the ghosts of drowned sailors.''
|next =
|Takedowns can chain to one more enemy
|concurrent =
|Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
|source =  Alamut Brotherhood member
|-
|location = [[Abbasiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|
|date = 860s
|Shark Teeth
}}
|Legendary
'''Byzantine Ambassador''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>
|''A symbol of fierceness and reckless bravery.''
|Brutes cannot deny Chain Takedowns
|Purchase from a level 3 General Store for 25000 Reales
|-
|
|Templar Cross
|Legendary
|''The secret symbol of the Templars.''
|Reduce damage from enemy melee attacks
|Complete Damn Fine Gear
|-
|
|Hidden Ones Sigil
|Legendary
|''The secret sigil of the Hidden Ones.''
|Enemies' detection time is increased while crouched
|Complete [[The Pirate Captain]] (half of the Assassin's Contracts)
|-
|
|Brass Bird Trinket
|Legendary
|''Kenway's lucky brass charm, linked to his iconic ship.''
|Rope Dart cooldown is shorter
|Purchase the ''Master Assassin Pack''
|-
|
|Wooden Eyeball
|Legendary
|''This false eye provides extra insight.''
|Quick shooting kills Brutes instantly
|Purchased from General Store at Great Inagua for 12000 Reales
|-
|
|Obsidian Monolith
|Legendary
|''Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes.''
|Perfect Dodge is easier to perform
|Complete rank 9 of "Eye in the Dark" [[Animus Hub#Projects|project]]
|-
|
|Yax Tun Pendant
|Legendary
|''This Mayan design brings fortune to its bearer.''
|All gunshots are mysteriously absorbed
|Complete Mayan Mysteries
|-
|
|Guardian Beast Trinket
|Legendary
|''Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea.''
|Health slowly regenerates while out of combat
|Found in underwater chest between pair of unnamed island south of San Ignacio wreck
|-
|
|Stormrunner Pendant
|Rare
|''A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps.''
|Increases the amount of healing from food, drink, and remedies
|Found in underwater chest off the coast of Nassau, at coordinates 615, 767
|-
|
|Hunter's Amulet
|Rare
|''An amulet of good fortune favored by hunters.''
|Animals' range of detection is reduced
|Buried treasure chest on Santanillas
|-
|
|Bloody Spanish Medal
|Rare
|''One of Laurens Prins' trophies from his time as a soldier.''
|Reduces damage from Spanish soldiers
|Inside Laurens Prins' Manor
|-
|
|Anchor Medallion
|Rare
|''A lucky anchor medallion favored by sharp-eyed sailors.''
|Increases the rewards from floating loot
|Found in a treasure chest on Sacrifice Island
|-
|
|Lock of Hair
|Rare
|''A lock of Caroline's hair kept as a lucky keepsake.''
|Restore some health after a perfect parry
|Complete Wayward Souls
|-
|
|Cross Pendant
|Rare
|''A bejeweled cross once worn by the wealthiest citizen in Kingston.''
|Reduces damage from British soldiers
|Complete Tithes Paid
|-
|
|Exotic Sea Shells
|Rare
|''A string of sea shells gathered from around the world.''
|Increases the wildlife products gained from skinning animals
|Found in treasure chest in southeast Havana
|-
|
|Small Goblet
|Rare
|''A sacred grail said to prolong its owner's life.''
|Increases the amount of healing from food, drink, and remedies
|Complete The Other Cheek
|-
|
|Jackdaw Totem
|Rare
|''Carved by an unknown sculptor, it represents protection and gratitude.''
|Falling from high places no longer damages Edward
|Complete A World Without Gold
|-
|
|Lodestone
|Rare
|''A naturally magnetized piece of mineral.''
|Loots nearby Corpses and Curios automatically
|Purchased from a Level II General Store for 7000 Reales
|-
|
|Folded Palm
|Rare
|''A gambler's trinket meant to bring good fortune.''
|Gain reales after each Takedown
|Complete Spiteful Soldier
|-
|
|Found Coin
|Rare
|''A large gold coin turned into a good luck charm.''
|Increase the amount of Reales gained
|Complete Art Lover I
|-
|
|Rabbit's Foot
|Common
|''A lucky charm for warding off misfortune.''
|Chance of staggering an enemy following a successful parry
|Complete [[The Taíno Assassin]]
|-
|
|Gold Earring
|Common
|''Gold hoop earrings stolen from a lady with connections in high places.''
|Reduces the gain of Wanted Level from acts of piracy
|Found in underwater chest at Salt Key Bank
|-
|
|Diamond Trinket
|Common
|''This diamond trinket is as tough as nails and as hard as a rock.''
|Oxygen drains slower while diving underwater
|Found in underwater treasure chest at Cape Bonavista
|-
|
|Demon-forged Pendant
|Legendary
|''A fiery charm pulsating with dark energy from the lower planes.''
|Berserk darts also sets enemy on fire
|Purchase the ''Hellfire Pack''
|-
|
|Abyssal Pendant
|Legendary
|''A silver snakehead charm, illuminated with an inner glow.''
|Killing enemies also recovers some health
|Purchase the ''Sea Serpent Pack''
|-
|
|Fortunate Circle Charm
|Legendary
|''An elegant pendant in the form of a lucky jade circle.''
|Impervious to attacks for a short duration after a Perfect Dodge
|Purchase the ''Dragon Storm Pack''
|-
|
|Narwhal's Horn
|Rare
|''The broken tip of a narwhal's horn.''
|Enemy guards lose their defensive stance more quickly
|Found inside the house on Cat Island
|}


==Description==
==DB==
A Hidden One is tasked with retrieving an astrolabe piece from the Bazaar.
===General Database===
<tabber>
|-|Maps=
<center>
{|class="article-table sortable" cellpadding=5;
|
|}</center>


==Intel needed==
|-|Allies=
*[[Database: Founding of Baghdad]]
<center>
*[[Database: Greeks Bearing Gifts]]
{|class="article-table sortable" cellpadding=5;<!--
*[[Database: "Abbasid Style"]]
|[[Database: Abel "The Padre" Galvão|Abel "The Padre" Galvão]]
*[[Database: Perfumes]]
|[[Database: Adéwalé (Black Flag)|Adéwalé]]
*[[Database: Emporium of the World]]
|[[Database: Ah Tabai (Black Flag)|Ah Tabai]]
*[[Database: Muhtasib (Market Inspector)]]
|[[Database: Anne Bonny|Anne Bonny]]
*[[Database: Bazaar]]
|-
|[[Database: Bernard "The Butler" Woodhouse|Bernard "The Butler" Woodhouse]]
|[[Database: Edward "Blackbeard" Thatch|Edward "Blackbeard" Thatch]]
|[[Database: Edward Kenway|Edward Kenway]]
|[[Database: "Calico" Jack Rackham|Calico Jack Rackham]]
|-
|[[Database: Caroline Scott|Caroline Scott]]
|[[Database: Charles Vane|Charles Vane]]
|[[Database: James Kidd|James Kidd]]
|[[Database: Lucy Baldwin|Lucy Baldwin]]
|-
|[[Database: Mary Read|Mary Read]]
|[[Database: Opía Apito|Opía Apito]]
|[[Database: Rhona Dinsmore|Rhona Dinsmore]]
|[[Database: Stede Bonnet|Stede Bonnet]]
|[[Database: Smuggler Upton|Upton Travers]]-->
|}</center>


==Dialogue==
|-|Enemies=
===The Target===
<center>
The noise and commotion of the Bazaar make it the perfect place to act. A small contingent of servants belonging to the Byzantine Ambassador are weaving their way through the bustle of the Bazaar, each carrying a different item. However, you cannot tell from a distance which servant is missing a finger. You must identify the correct chest before your chance to get the Astrolabe piece is gone.
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Abel Bramah|Abel Bramah]]
|[[Database: Bartholomew "Black Bart" Roberts|Bartholomew Roberts]]
|[[Database: Benjamin Hornigold|Benjamin Hornigold]]
|[[Database: Duncan Walpole|Duncan Walpole]]
|-
|[[Database: El Tiburón|El Tiburón]]
|[[Database: Hilary Flint|Hilary Flint]]
|[[Database: Horace Ravenscroft|Horace Ravenscroft]]
|[[Database: Jing Lang|Jing Lang]]
|-
|[[Database: John Baldwin|John Baldwin]]
|[[Database: Julien du Casse|Julien du Casse]]
|[[Database: Kenneth Abraham|Kenneth Abraham]]
|[[Database: Laureano Torres y Ayala|Laureano Torres y Ayala]]
|[[Database: Laurens Prins|Laurens Prins]]
|[[Database: Lucia Márquez|Lucia Márquez]]
|-
|[[Database: "The Sage"|The Sage]]
|[[Database: Thomas Barehaire|Thomas Barehaire]]
|[[Database: Smuggler Vance|Vance Travers]]
|[[Database: Woodes Rogers|Woodes Rogers]]-->
|}</center>
</tabber>


<tabber>
<tabber>
|-|Chest painted with scroll motifs=
|-|Ships=
[[File:DTMB - Mission Byzantine Step 01 Choice 02.png|thumb|250px]]
<center>
The scroll motif suggests Greco-Roman and Persian influence.
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Cutter|Cutter]]
|[[Database: Schooner|Schooner]]
|[[Database: Brig|Brig]]
|[[Database: Frigate|Frigate]]
|[[Database: Man O' War|Man O' War]]
|[[Database: El Dorado|El Dorado]]
|[[Database: HMS Intrigue|HMS Intrigue]]
|[[Database: Jackdaw|Jackdaw]]
|[[Database: Royal Fortune|Royal Fortune]]
|[[Database: The Jacobite|The Jacobite]]
|[[Database: The Ranger|The Ranger]]
|[[Database: The Revenge|The Revenge]]-->
|}</center>
 
|-|Fauna=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Black Jaguar|Black Jaguar]]
|[[Database: Booby|Booby]]
|[[Database: Bull Shark|Bull Shark]]
|[[Database: Capuchin Monkey|Capuchin Monkey]]
|[[Database: Cat|Cat]]
|-
|[[Database: Cattle|Cattle]]
|[[Database: Chicken|Chicken]]
|[[Database: Clown Triggerfish|Clown Triggerfish]]
|[[Database: Crocodile|Crocodile]]
|[[Database: Deer (Resynced)|Deer]]
|-
|[[Database: Dog|Dog]]
|[[Database: Dolphin|Dolphin]]
|[[Database: Eagle|Eagle]]
|[[Database: Farm Pig|Farm Pig]]
|[[Database: Flamingo|Flamingo]]
|-
|[[Database: Frigatebird|Frigatebird]]
|[[Database: Giant Squid|Giant Squid]]
|[[Database: Great Blue Heron|Great Blue Heron]]
|[[Database: Great White Shark|Great White Shark]]
|[[Database: Hammerhead Shark|Hammerhead Shark]]
|-
|[[Database: Howler Monkey|Howler Monkey]]
|[[Database: Humpback Whale|Humpback Whale]]
|[[Database: Hutia|Hutia]]
|[[Database: Iguana (Resynced)|Iguana]]
|[[Database: Jaguar|Jaguar]]
|-
|[[Database: Jellyfish|Jellyfish]]
|[[Database: Killer Whale|Killer Whale]]
|[[Database: Manta Ray (Resynced)|Manta Ray]]
|[[Database: Monkey|Monkey]]
|[[Database: Ocelot (Resynced)|Ocelot]]
|-
|[[Database: Parrot|Parrot]]
|[[Database: Pelican|Pelican]]
|[[Database: Rabbit|Rabbit]]
|[[Database: Red Howler Monkey|Red Howler Monkey]]
|[[Database: Sea Urchin|Sea Urchin]]
|-
|[[Database: Seagull|Seagull]]
|[[Database: Tiger Shark|Tiger Shark]]
|[[Database: Tropicbird|Tropicbird]]
|[[Database: Turtle (Resynced)|Turtle]]
|[[Database: White Jaguar|White Jaguar]]
|-
|[[Database: Wild Pig|Wild Pig]]
-->
|}</center>
</tabber>


The decoration clearly indicates that this is the right chest. As you move closer, you can see the servant is missing a finger. Despite your insight, the servants are about to leave the Bazaar by the time you reach them. You must quickly find a way to take the Astrolabe piece!
<tabber>
|-|Artifacts=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Curious Schematic|Curious Schematic]]
|[[Database: Glass Cube|Glass Cube]]
|[[Database: Templar Ring|Templar Ring]]
|[[Database: Birthday Announcement|Birthday Announcement]]
|[[Database: Endeavor Cargo Manifest|Endeavor Cargo Manifest]]
|[[Database: Barrister's Letter|Barrister's Letter]]
|[[Database: Last Will and Testament|Last Will and Testament]]
|[[Database: Neatly Folded Letter|Neatly Folded Letter]]
|[[Database: Jing Lang's Note|Jing Lang's Note]]
|[[Database: Letter from Torres|Letter from Torres]]
|[[Database: Slave Ledger|Slave Ledger]]
|[[Database: Notice of Dismissal|Notice of Dismissal]]
|[[Database: Bill of Sale|Bill of Sale]]-->
|}</center>


|-|Box painted with stripes=
|-|Portraits=
[[File:DTMB - Mission Byzantine Step 01 Choice 03.png|thumb|250px]]
<center>
This is a traditional and simple design.
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Julien Du Casse's Portrait|Julien Du Casse's Portrait]]
|[[Database: Laurens Prins' Portrait|Laurens Prins' Portrait]]-->


The chest is too plain to be the one you are after. Finding the chest with the ornate Abbasid scroll motifs takes you time and the servants are about to leave the Bazaar by the time you reach them. That was close!
|Laureano de Torres' Portrait
|El Tiburon's Portrait
|Commodore Chamberlaine's Portrait
|Woodes Rogers' Portrait
|Ben Hornigold's Portrait
|Bartholomew Roberts' Portrait
|Blackbeard's Portrait
|Stede Bonnet's Portrait
|Robert Maynard's Portrait
|}</center>


|-|Woven lidded basket=
|-|Art Collection: Art Pieces=
[[File:DTMB - Mission Byzantine Step 01 Choice 01.png|thumb|250px]]
<center>
Perhaps the piece is hiding in plain sight.
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Deity figurine|Deity Figurine]]
|[[Database: Chalice|Chalice]]
|[[Database: Bat-nosed figurine|Bat-Nosed Figurine]]
|[[Database: Eagle figurine|Eagle Figurine]]
|[[Database: Taino bust|Taino Bust]]
|[[Database: Jar with ritual scene|Jar with Ritual Scene]]
|[[Database: Pedestal Bowl|Pedestal Bowl]]
|[[Database: Pectoral disk|Pectoral Disk]]
|[[Database: Tripod Vessel with Date Glyph|Tripod Vessel with Date Glyph]]
|[[Database: Seated Zemi Figure|Seated Zemi Figure]]
|[[Database: Wooden Term Statue of St. Livertin|Wooden Term Statue of St. Livertin]]
|[[Database: Clock|Clock]]
|[[Database: Commode|Commode]]
|[[Database: Copper Field Flask|Turkish Copper Field Flask]]
|[[Database: Drum|Drum]]
|[[Database: Goa Stone Container|Goa Stone Container]]
|[[Database: Head of an Oba|Head of an Oba]]
|[[Database: Jar with Four Faces|Jar with Four Faces]]
|[[Database: Joined Armchair with Cushion|Joined Armchair with Cushion]]
|[[Database: Kast Cupboard|Kast Cupboard]]
|[[Database: Mirror Back|Mirror Back]]
|[[Database: Oboe|Oboe]]
|[[Database: Parade Helmet à l'Antique|Parade Helmet a l'Antique]]
|[[Database: Scherer's 1700 Globe|Scherer's 1700 Globe]]
|[[Database: Silver Teapot|British Silver Teapot]]
|[[Database: Silver Two-handed Bowl|Silver Two-handed Bowl]]
|[[Database: Trumpet|Trumpet]]
|[[Database: Violoncello|Violoncello]]
|[[Database: Whydah Gally style Bell|Whydah Galley-style Bell]]
|[[Database: Wooden Term Statue of St. Adrian|Wooden Term Statue of St. Adrian]]
|[[Database: Yoke-Form Vessel|Yoke-Form Vessel]]
|[[Database: Vulture Vessel|Vulture Vessel]]
|[[Database: Earth monster relief|Earth Monster Relief]]
|[[Database: Baroque Guitar|Baroque Guitar]]-->


As you get closer, you can see that the carrier is not a servant but a merchant carrying a basket of goods to a stall in the Bazaar. This is clearly the wrong chest. Locating the correct target, the chest with scroll motifs, takes you time and means the servants have almost left the Bazaar by the time you catch up with them. That was close!
|Bust of a Water Deity
|Maize Deity
|Standard Bearer
|Triptych
|Beaver Pelt
|Bracelet
|Cabinet
|}</center>
</tabber>
</tabber>


===The Distraction===
<tabber>
The Byzantine Ambassador and the servant carrying the Astrolabe piece are almost out of the busy crowd, reducing your chances of covertly obtaining the piece. How will you gain access to the chest?
|-|Art Collection: Paintings=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: "The Burning of the 'Royal James'"|"The Burning of the 'Royal James'"]]
|[[Database: "Saint Jerome as Cardinal"|"Saint Jerome as Cardinal"]]
|[[Database: "Merry Company"|"Merry Company"]]
|[[Database: "Harbor Scene at Sunset"|"Harbor Scene at Sunset"]]
|[[Database: Map of the World|Map of the World]]
|[[Database: "An English Ship in Action with Barbary Vessels"|"An English Ship in Action with Barbary Vessels"]]
|[[Database: "The Flight into Egypt"|"The Flight into Egypt"]]-->
 
|Vanitas Still-life
|Nymphs By A Fountain
|"Der Liederliche Student" by Gerard van Honthorst
|"Harbour Scene at Sunset" by Claude Lorrin
|"Vanitas Still-life" by Pieter Cleasz
|}</center>
 
|-|Art Collection: Ship Models=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Spanish Brig|Spanish Brig]]
|[[Database: Spanish Cutter|Spanish Cutter]]
|[[Database: Spanish Schooner|Spanish Schooner]]
|[[Database: Spanish Frigate|Spanish Frigate]]
|[[Database: Spanish Man o' War|Spanish Man o' War]]
|[[Database: English Cutter|English Cutter]]
|[[Database: English Frigate|English Frigate]]
|[[Database: English Schooner|English Schooner]]
|[[Database: English Brig|English Brig]]
|[[Database: The El Dorado|The El Dorado]]
|[[Database: The Jackdaw|The Jackdaw]]
|[[Database: The Revenge (ship model)|The Revenge]]-->
 
|Nosso Senhor da Compreensao
|Queen Anne's Revenge
|English Man o' War
|El Impoluto
|HMS Prince
|La Dama Negra
|Brothers in Arms
|HMS Ipswich
|}</center>
</tabber>


<tabber>
<tabber>
|-|Counterfeit goods=
|-|Letters=
[[File:DTMB - Mission Byzantine Step 02 Choice 03.png|thumb|250px]]
<center>
Pose as an assistant to the Market Inspector.
{|class="article-table sortable" cellpadding=5;
|
|}</center>
 
|-|Manuscripts=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: "Aberdeen Bestiary" (Phoenix Detail)|"Aberdeen Bestiary" (Phoenix Detail)]]
|[[Database: "Solaris" from "Mundus Subterraneus"|"Solaris" from "Mundus Subterraneus"]]
|[[Database: "Tabulae Rudolphinae"|"Tabulae Rudolphinae"]]
|[[Database: "Cortez and La Malinche" from the History of Tlaxcala|"Cortez and La Malinche" from the History of Tlaxcala]]
|[[Database: "Introductio Geographica"|"Introductio Geographica"]]
|[[Database: "Epistola de Magnete"|"Epistola de Magnete"]]
|[[Database: Mayan "Dresden" Codex|Mayan "Dresden" Codex]]
|[[Database: "Crónicas dos Feitos de Guine"|"Crónicas dos Feitos de Guiné"]]
|[[Database: "Voynich Manuscript" - Folio 34r|"Voynich Manuscript" - Folio 34r]]
|[[Database: "Voynich Manuscript" - Folio 34v|"Voynich Manuscript" - Folio 34v]]
|[[Database: "Voynich Manuscript" - Folio 35r|"Voynich Manuscript" - Folio 35r]]
|[[Database: "Vertumnus, a Portrait of Today"|"Vertumnus, a Portrait of Today"]]
|[[Database: Columbus Map|Columbus Map]]-->


Concerned he will be fined if he does not obey your instructions, the servant opens the chest for your examination, immediately and without any questions. That was the perfect choice!
|"Atalanta Fugiens"
|"De Gama Diary Extract"
|"Magellan's Ship"
|"Sacred Theory of the Earth"
|"The Fetus In The Womb"
|"Voynich Manuscript" - Folio 33v
|"World Map" (1570)
|}</center>


|-|Trip the servant=
|-|Shanties=
[[File:DTMB - Mission Byzantine Step 02 Choice 02.png|thumb|250px]]
<center>
Trip the servant carrying the chest and gain access to it by helping him to pick it up.
{|class="article-table sortable" cellpadding=5;
|
|}</center>


The servant falls, and the plan works. However, a corner of the chest gets damaged! Hopefully the Caliph will not notice. That was a very risky choice, posing as an assistant to the Market Inspector would have been more effective.
</tabber>


|-|Steal the chest=
===World of Piracy===
[[File:DTMB - Mission Byzantine Step 02 Choice 01.png|thumb|250px]]
<tabber>
Snatch the chest from the servant, run, and have it returned once you have taken the piece of the Astrolabe
|-|Lore=
<center>
{|class="article-table sortable" cellpadding=5;
|[[Database: Golden Age of Piracy|Golden Age of Piracy]]
|[[Database: Jolly Roger|Jolly Roger]]
|[[Database: Pirate Articles|Pirate Articles]]
|[[Database: Pirate Round|Pirate Round]]
|-
|[[Database: Rum|Rum]]
|[[Database: Shanties|Shanties]]
|[[Database: War of the Spanish Succession|War of the Spanish Succession]]
|}</center>


You are chased through the Bazaar and only just manage to escape. Your improvisational skills may have worked but that was risky. Masquerading as an assistant to the Market Inspector would have been less suspicious.
|-|Groups=
</tabber>
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: British Empire|British Empire]]
|[[Database: Dancers|Dancers]]
|[[Database: Drunkards|Drunkards]]
|[[Database: Spanish Empire|Spanish Empire]]
|[[Database: Swashbucklers|Swashbucklers]]
|[[Database: Taíno|Taíno]]-->


===The Replacement===
|The Guardians
You slip the Astrolabe piece out of the chest and hide it in your clothing. Earlier you stole three possible items to replace it with from a perfume stall in the Qaysariyya. Knowing that the replacement needs to be a rare and expensive gift fit for a Caliph, which of the three do you choose?
|Portuguese Empire


<tabber>
|}</center>
|-|Camphor powder=
[[File:DTMB - Mission Byzantine Step 03 Choice 01.png|thumb|250px]]
Powdered Camphor Bark will impress with its deep dark scent.


This rare fragrance from far away lands is exotic and highly desirable. The Caliph will be delighted with this gift!
|-|Locations=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Coconut Beach|Coconut Beach]]
|[[Database: Fishermen's Villages|Fishermen's Villages]]
|[[Database: Florida|Florida]]
|[[Database: Great Inagua|Great Inagua]]
|[[Database: Havana|Havana]]
|[[Database: Jungles|Jungles]]
|[[Database: Nassau|Nassau]]
|[[Database: Sugar Plantations|Sugar Plantations]]
|[[Database: Pirate Camps|Pirate Camps]]
|[[Database: Forts|Forts]]
|[[Database: Mayan Temples|Mayan Temples]]
|[[Database: Smuggler's Dens|Smuggler's Dens]]
|[[Database: Kingston|Kingston]]
-->


|-|Myrrh=
|Mayan Ruins
[[File:DTMB - Mission Byzantine Step 03 Choice 02.png|thumb|250px]]
|North Carolina
Myrrh will bewitch with its rich resinous scent.
|Charles-Towne
|Shipwrecks
|}</center>


Arabia has produced Myrrh since ancient times and it is easily obtained. The Caliph will not be impressed by this gift. The rare Camphor powder would have been more fitting for the Caliph.
|-|Landmarks=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Basilica Menor de San Francisco de Asis|Basilica Menor de San Francisco de Asis]]
|[[Database: Governor's Mansion|Governor's Mansion]]
|[[Database: Old Avery Tavern|Old Avery Tavern]]
|[[Database: Parish Church|Parish Church]]
|[[Database: Castillo San Salvador de la Punta|Castillo San Salvador de la Punta]]
|[[Database: Warehouse|Warehouse]]
|[[Database: Laurence Prins's Manor|Laurence Prins's Manor]]
|[[Database: Windmill|Windmill]]
|[[Database: Assassin's Bureau|Assassin's Bureau]]
|[[Database: Watch Tower|Watch Tower]]-->


|-|Balsalm=
|Fort Charles
[[File:DTMB - Mission Byzantine Step 03 Choice 03.png|thumb|250px]]
|Port Royal Tower
Balsalm will intrigue with its familiar sharp scent.
|The Observatory
|Sugar Mill
|Ramparts
|Cathedral Of Havana
|Castillo de la Real Fuerza
|Castillo Moro
|}</center>


Arabia has produced Balsam since ancient times and it is easily obtained. The Caliph will not be impressed by this gift. The exotic Camphor powder would have been more fitting for the Caliph.
</tabber>
</tabber>


===Outcome===
===Transcription===
<tabber>
<tabber>
|-|All correct answers=
|-|British Empire=
That was skillfully done! The Hidden Ones are pleased, and the Caliph will be too.
The course of the 18th Century saw the [[British Empire]] become the [[Earth|world]]'s leading colonial power, with [[France]] and [[Spain]] as its primary rivals. After siding with the [[Netherlands]] and Austria in the [[War of the Spanish Succession]], the British Empire expanded, gaining territories from both Spain and France, and taking over control of the [[Atlantic Ocean|Atlantic]] [[Slavery|slave trade]] in Spanish America.


|-|At least 1 wrong answer=
|-|Dancers=
The mission was successful, but you need to be more cunning on future missions.
For a handful of coin, "Dancers" can be employed to distract guards and interfere with ongoing fights. They might also have some incredible stories of their own to tell, if only you'd bother to listen.


|-|All wrong answers=
|-|Drunkards=
The mission was more difficult than expected and there may be diplomatic issues. Let us hope the Caliph is in a good mood today!
Sailors flush with [[rum]] and the heat of the [[sun]], these Drunkards can be useful in a few ways. First as [[Blending|blend groups]] that allow [[Edward Kenway|Edward]] to hide in plain sight, and secondly as allies in the event of a scuffle. But remember to bring a bit of coin if you want them to fight alongside you, as these [[Piracy|pirates]] won't risk their lives for free.
</tabber>
 
|-|Spanish Empire=
Already a global power, the Spanish defeated powerful adversaries such as the Aztecs and Incas in the Americas by exploiting existing conflicts and rivalries between tribes and nations between the 15th and 18th centuries.
 
Acquisitive and protective of the supply of precious metals its new colonies afforded it, the Spanish Empire enthusiastically participated in the Atlantic slave trade and defended its trade routes aggressively.


Mission Completed! You managed to collect an Astrolabe piece, well done Hidden One! The Hidden Ones have further missions for you. You must continue your vital work towards collecting all the pieces of the Astrolabe!
Even after its defeat in the War of the Spanish Succession, the 18th century was nevertheless one of prosperity for the Spanish Empire, as their trade reputation grew steadily under Bourbon oversight, and continued to grow at an extraordinary rate until the 1780s.


==Outcome==
|-|Swashbucklers=
The Hidden One recovered the astrolabe piece from the Bazaar, avoiding a diplomatic incident while at it.
Often used interchangeably, there are a number of important distinctions to make between these different kinds of swashbucklers...


==Behind the scenes==
[[Piracy|Pirates]]: Criminals on the open sea who use coercion, intimidation and violence to rob innocent people of their cargo and transport. The term pirate is a catch-all and may be used generally to refer to all who perform acts of larceny on the open ocean. Pirates have been a problem since the advent of long-distance ocean travel; every age has seen its share of pirates, and every age has cursed their name and romanticized their cause. During the so-called "[[Golden Age of Piracy]]" (roughly 1650 to 1725), the majority of pirates were from the [[United Kingdom|British Isles]]. Most were young men in their 20s and almost all had already gained some experience as sailors prior to falling into piracy.
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.


==References==
Buccaneers: Though often used as a synonym for Pirates now, the term Buccaneer refers more specifically to a group of pirates who lived and operated in the [[Caribbean|West Indies]] in the middle of the 17th century. Best known for attacking settlements and fortifications on land in large groups, the Buccaneers derived their name from the [[France|French]] Boucanier -- an instrument used for smoking strips of meat over an open fire, a favorite sort of sustenance for these terrestrial pirates.
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==My Brother's Keeper==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = My Brother's Keeper
|image = DTMB - Mission Brother.png
|description = A member of the Hidden Ones was careless while returning from a mission to gather a piece of the Astrolabe and was imprisoned for thievery. Hopefully he has managed to hide the Astrolabe piece on his person. It is up to you to salvage the operation; you must infiltrate the prison and get your Hidden One Brother out at once.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Harbiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''My Brother's Keeper''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
Privateers: Non-commissioned sailors who attack and rob, having been given a Letter of Marque by their King or a royal official such as a Governor. Thus the distance between a Pirate and a Privateer is but a hair's breath of difference -- Pirates simply sail for one [[Monarchy|monarch]] fewer.
A Hidden One is tasked with exfiltrating a fellow Brother from an Abbasid prison.


|-|Taíno=
Taíno refers to a group of related languages and cultures widespread across the Caribbean at the time of European arrival. Broadly speaking, they consisted of the Ciboney or Western Taíno of Cuba, Jamaica and the Bahamas; the Classic Taíno of Hispaniola and Borikén (the indigenous name of Puerto Rico); and the Eastern Taíno of the Antilles.


==Intel needed==
A Taíno cacique or chief demonstrated rank by carrying an object forged from guanín, a unique indigenous alloy made out of copper, silver, and gold, noted for its lustrous shine. The term "tabaco" from which we also derive from a Taíno word, as tobacco was cultivated on the islands and its usage noted by Spanish explorers. Other English words with a Taíno origin include barbecue, canoe, hurricane, iguana, and potato.
*[[Database: Abbasid Army]]
*[[Database: Judges and Judicial System]]
*[[Database: Powers of a Caliph]]
*[[Database: Prisons]]
*[[Database: Shurta (Police)]]
*[[Database: Ghilman (Servant Soldiers)]]
*[[Database: Taxes]]


==Dialogue==
Other, non-Taíno indigenous groups of the island include the Ciguaya, Macorix, and Kalinago or Caribs, for whom the Caribbean Sea is named.
===Gaining Entry===
</tabber>
The prison is highly secure. Although it would not be too difficult for you to slip inside undetected, getting your Brother out will not be so straightforward. Your best bet is to go in disguised as someone who would have the authority to remove an inmate from the prison.


<tabber>
<tabber>
|-|Qadi (Judge)=
|-|Havana=
[[File:DTMB - Mission Brother Step 01 Choice 01.png|thumb|250px]]
There were several attempts to found a town near the [[Havana]] Bay in the early 1500s. A settlement was established by the [[Spanish Empire|Spanish]] {{Wiki|Conquistador}} [[Diego Velázquez de Cuéllar]] around 1514. The city sits on a bay that opens to the {{Wiki|Gulf Stream}} and thus became a natural stopping point between [[Europe]] and the [[Americas]].
Pose as a Qadi, here to pass judgement on the innocence of the prisoner.


The guards at the prison gate jump to allow you quick entry as a Qadi has sufficient authority to refute Caliphal law. When you declare your Brother innocent, none of the guards dare to challenge you. A Qadi is the perfect disguise!
In the earliest stages of the [[Golden Age of Piracy|golden age of piracy]] Havana was burnt to the ground by [[France|French]] {{Wiki|French corsairs|corsair}}, [[Jacques de Sores]]. By the 1700s, Havana had become a large, heavily fortified port city where [[Spanish Treasure Fleet|Spanish treasure ships]] would dock on their way to Europe. [[Piracy|Pirates]] lurked on the approaches to the city, hoping to capture these same [[ship]]s.


|-|Shurta (Police)=
|-|Nassau=
[[File:DTMB - Mission Brother Step 01 Choice 02.png|thumb|250px]]
Originally founded as another [[Charleston|Charles-Towne]], the city was renamed [[Nassau]] in honor of [[William III of England|King William III]] of the {{Wiki|house of Orange-Nassau}}. This city has a particularly colorful past: In 1706 the city's officially appointed Governor skipped town, thus severing the [[British Empire|Crown]]'s direct control over [[the Bahamas]].
Pose as a Shurta, here to take the prisoner away for execution.


The guards at the gate allow you entry, but ask why someone in prison for theft should face execution. If you had posed as a Qadi, you would have had enough power to remove the prisoner without facing a challenge from the guards. You may have to answer more questions on your way out.
The islands languished for almost a decade in the hands of [[United Kingdom|British]] [[Civilians|citizens]] with little or no interest in Statesmanship. By 1713, the entire region had become a haven for [[Piracy|pirates]] and it was in this period that [[Benjamin Hornigold]] declared Nassau to be a pirate republic. He proclaimed himself governor and thereafter every pirate of any sense and reputation used Nassau as a base of operation, transforming this small city of barely 1000 residences into a "nest of infamous bastards", according to the Governor of Bermuda.


|-|Ghulam (Soldier)=
|-|Mayan Temples=
[[File:DTMB - Mission Brother Step 01 Choice 03.png|thumb|250px]]
Dating generally from the [[Maya]]n {{Wiki|Maya civilization|Classic period}} (AD 250 - 900), most Mayan ruins can be found throughout the [[Yucatán Peninsula|Yucatán peninsula]] and Central America. Mayan Temples have steep stone steps and a platform at the top for wooden crowning structures. Mayan architecture is composed with a sophisticated eye to decoration, often using wall paintings and elaborate bas-relief stone carvings. Mayan arches forego the use of a keystone, instead creating a triangle-like arch known as a corbel vault.
Pose as a Ghulam, here to take the prisoner out, and not to answer questions!
 
Your lack of authority as a soldier means the guards feel able to question you further. This would not have arisen had you posed as a Qadi. The guards begrudgingly allow you to enter the prison but mutter about checking with superiors.
</tabber>
</tabber>
===Through the Prison===
Once inside the prison one of the guards begins to escort you to where your Brother is being held. He asks you what crime the prisoner you have come for committed - what do you tell him?


<tabber>
<tabber>
|-|He is a thief (truth)=
|-|Basilica Menor de San Francisco de Asis=
[[File:DTMB - Mission Brother Step 02 Choice 03.png|thumb|250px]]
A dominating presence on [[Havana]]'s Plaza de San Francisco, the [[Basilica Menor de San Francisco de Asis]] dates from 1580s. Originally, a statue of St. [[Francis of Assisi]] stood atop the bell tower, but this was blown off in a cyclone in 1846. Baroque features were added to the basilica in 1730.
Just tell the guard the truth, you don't want to complicate matters.
 
The guard nods and continues walking, agreeing that most prisoners are either debtors, thieves or both. He doesn't appear to have any suspicions regarding you yet. Mixing a little truth into a lie makes it more believable, that was the right decision.


|-|He is a political prisoner (lie)=
|-|Governor's Mansion=
[[File:DTMB - Mission Brother Step 02 Choice 01.png|thumb|250px]]
The [[Governor's Mansion, Havana|Governor's Mansion]] housed the acting [[Spain|Spanish]] governor in addition to prison facilities. A new governor's mansion was constructed across the square in 1791.
If you make the prisoner sound important the guard might get you to him faster.


The guard takes you to the Mutbaq - a terrifying series of deep wells with important prisoners at the bottom of each of them. This detour costs you more time, you should have just told the guard the truth! You manage to backtrack, telling the guard he must have misheard, but he is looking at you suspiciously now, you will need to be more careful.
|-|Old Avery Tavern=
This [[Old Avery|drinking spot]], named after "The King of [[Piracy|Pirates]]" Henry Avery, was highly popular among gritty seafarers in the early 18th century. Legend had it that Avery himself once had a financial stake in several establishments throughout the [[Caribbean|West Indies]], but that appears to be nothing more than self-promotion.


|-|He is a murderer (lie)=
|-|Laurence Prins' Manor=
[[File:DTMB - Mission Brother Step 02 Choice 02.png|thumb|250px]]
[[Laurens Prins]] was an incredibly successful [[Slavery|slave-trader]] who spent the better part of his 80 years transporting [[Humans|human]] cargo from the west of [[Africa]] to the [[Caribbean|West Indies]]. Near the end of his life, he lived in semi-retirement on land he purchased near [[Kingston]]. One of his most active [[Slave ships|slave ships]], the [[Whydah]], was famously captured by the [[Piracy|pirate]], [[Samuel Bellamy|Sam Bellamy]].
If you make the prisoner sound dangerous the guard might stop questioning you.


The guard accuses you of being a fraud, since murderers are not imprisoned, they are executed! You are forced to knock out his guard and find another to help you reach your Brother. You should have just told the truth!
</tabber>
</tabber>
===The Piece===
When you finally reach your Brother and free him from his restraints, he stands shakily on a broken leg. He whispers that the Astrolabe piece is gone, stolen from him by a guard as he was arrested - the same guard who is waiting to escort you both out! How will you get the piece back?


<tabber>
<tabber>
|-|Offer the guard money for the piece=
|-|"Saint Jerome as Cardinal"=
[[File:DTMB - Mission Brother Step 03 Choice 02.png|thumb|250px]]
An unusual rendering of Saint [[Jerome]] as a scholar rather than an ascetic. The book supporting his hands alludes to his work as a Bible translator.
The guard does not know the importance of the piece; he just wants to sell it for a couple of coins.


Guards are underpaid and supplement their income by stealing from prisoners. He hands over the piece of Astrolabe. You are confident that the guard will keep quiet because he will want to stay out of trouble for theft. That was tactfully done.
|-|"Harbor Scene at Sunset"=
Harbor scenes such as depicted in this 1644 painting were a favorite subject of the artist Claude Lorrain.


|-|Try to steal the piece back=
|-|"The Burning of the 'Royal James'"=
[[File:DTMB - Mission Brother Step 03 Choice 01.png|thumb|250px]]
An oil on canvas painting by [[Willem van de Velde the Younger|Willem van de Velde II]], the founder of the English school of marine painting. It shows a battle of the {{Wiki|Third Anglo-Dutch War}}.
Hopefully the guard won't notice the theft until after you leave the prison.


You manage to steal the piece from the guard on your way out of the prison. Unfortunately, he soon notices it was missing and starts searching for it - you had better leave the prison immediately. Perhaps you should have paid him for it instead.
|-|"An English Ship in Action with Barbary Vessels"=
More of a display of his imaginative and technical skills than an actual historic representation, this dramatic painting by [[Willem van de Velde the Younger|Willem van de Velde II]] depicts a battle with Barbary corsairs from north [[Africa]].


|-|Knock out the guard, then take the piece=
|-|"The Flight into Egypt"=
[[File:DTMB - Mission Brother Step 03 Choice 03.png|thumb|250px]]
This painting by Luca Giordano was commisioned by King Philip V of Spain for display in the French court.
Hopefully you can find your way out without his help.
</tabber>


You succeed in incapacitating the guard and snatching the piece, but finding your way out takes longer without a guide and arouses suspicion. Paying the guard would have held less risk.
<tabber>
|-|Bat-Nosed Figurine=
Gold-work from the Isthmus, representing a crowned half-human, half-bat figure flanked by four crocodile heads.
</tabber>
</tabber>


===Outcome===
<tabber>
<tabber>
|-|All correct answers=
|-|Birthday Announcement=
That was skillfully executed. The guards seemed unaware that all was not as usual today.
Today is my birthday.
 
Brandish every Cask, Bottle and Barrel of Alcohol. Everyone is to partake and sing my Praises. To ensure that this Do goes splendidly, I will take charge of the Stores and require its Key.
 
My Father will be most gratified at your swift fulfilment of my Commands.


|-|At least 1 wrong answer=
- Emmerson Beckford
The guards appeared suspicious as you left, but they did let you pass through with the prisoner. That was close!


|-|All wrong answers=
|-|Endeavor Cargo Manifest=
An alarm was raised as you were about to leave the prison and you had to run. You escaped, but your fellow Hidden One's leg was injured further in the pursuit, and he may not be able to serve the Hidden Ones again for a long time.
I, Thomas Cecil, hereby report that the following is a true Manifest of all the Goods, Wares and Merchandize, of the Marks, Numbers and Contents of each Package on board the Endeavor which Cargo was received at the Trading Post of Andreas Island from whence the Craft Sailed for the Plantation of Cat Island.
</tabber>


Mission Completed! You left the prison with both your Hidden One Brother and another piece of Astrolabe. You did well! You should prepare yourself for the Hidden Ones' next mission. The Astrolabe is of the utmost importance, you must continue to retrieve the pieces."
Sugar - 110 Barrels
Molasses - 25 Barrels
Tobacco - 15 Barrels


==Outcome==
|-|Barrister's Letter=
The Hidden One freed their Brother and recovered the astrolabe piece, salvaging the operation.
John,


==Behind the scenes==
It is done. Accompanying this Letter you will find the Will, fully notarized by myself and with the old Man's signature. It will survive the scrutiny of any English Court, I assure you.
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.


==References==
Arrangements for your Daughter's removal are also underway. My Associates in the Royal Navy tell me she will be apprehended within the Month. In fact, I hear they have solicited the most reputable Pirate Hunter Lieutenant Maynard for the Task.
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==Water, Water Everywhere==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = Water, Water Everywhere
|image = DTMB - Mission Water.png
|description = A collector of precious art wishes to acquire a Tiraz but cannot do so through normal avenues due to restrictions imposed by the Caliph. He has acquired a piece of the Astrolabe and is willing to hand it over in trade if we can provide him with a Tiraz. According to the Bureau, the Caliph just gifted a Tiraz to the Byzantine Ambassador. Follow the Ambassador, find out where the Tiraz is kept, and take it before the Ambassador leaves Baghdad.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Karkh]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''Water, Water Everywhere''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
Courage my Friend. After so many long Years, we are almost there,
A Hidden One is tasked with stealing a tiraz from a Byzantine Ambassador.


==Intel needed==
Thomas Barehaire Esq.
*[[Database: Agriculture]]
*[[Database: Baghdad's Canals]]
*[[Database: Textiles]]
*[[Database: Hammam]]
*[[Database: Baghdadi Exports]]
*[[Database: Expansion of Islam Through Trade]]
*[[Database: Maritime Trading]]


==Dialogue==
|-|Last Will and Testament=
===The Hammam===
In the Name of God, I, Theodore Rupert Braddock, being of sound Mind and Memory, do declare this my last Will and Testament, in Manner and Form following, revoking all former Wills by me made.
The Byzantine Ambassador has been seen entering the Hammam (public baths). The steamy, crowded atmosphere is an ideal place to overhear his arrangements for leaving Baghdad and hopefully the location of the Tiraz. There are two bathhouses - as you open the door to the first one you can hear a woman's voice...


<tabber>
As touching such worldly Estate wherewith it hath pleased God to bless me in this Life, I give, devise, and bequeath all my Goods unto my well-beloved Son-in-Law, John Baldwin, Husband of my late daughter Elizabeth, to have and to hold the same unto him, his Heirs, and Assigns forever.
|-|Not this bathhouse=
[[File:DTMB - Mission Water Step 01 Choice 01.png|thumb|250px]]
You should try the other one.


Hammam are single-sex baths, the Byzantine Ambassador will be in the men's! You enter the other bathhouse and hear, amongst the other chatting, the Byzantine Ambassador's attendant informing him that everything is boxed up and being loaded onto the ship. You set off for the harbor immediately in search of the Tiraz.
I do nominate, constitute, and appoint my said Son-in-Law, John Baldwin, to be the sole Executor of this my last Will and Testament, charging him to see this my Will performed according to my true Intent and Meaning.


|-|Threaten=
In Witness Whereof, I have hereunto set my Hand and Seal, this Second day of January in the Year of our Lord One Thousand Seven Hundred and Twenty.
[[File:DTMB - Mission Water Step 01 Choice 03.png|thumb|250px]]
Demand that the woman discloses where the Byzantine Ambassador is - you know he is in here!


The woman immediately starts shouting that there is a man in the women's bathhouse. Her voice is followed by other panicked women's voices and the noise of running feet. Hammam are single-sex baths and the Byzantine Ambassador will be in the men's! By the time you enter the men's baths, the Byzantine Ambassador is leaving. You have no choice but to follow the Ambassador discreetly in the hope that he will lead you to the Tiraz. This is not ideal.
Signed, sealed, published, and declared by the said Theodore Rupert Braddock as and for his last Will and Testament, in the presence of us, who, at his Request and in his Presence, and in the Presence of each other, have subscribed our Names as Witnesses hereto.


|-|Continue stealthily=
Theodore Rupert Braddock
[[File:DTMB - Mission Water Step 01 Choice 02.png|thumb|250px]]
The woman must not hear you.


Once inside the room, you hide yourself and listen. It takes a while for you to realize that all the voices you can hear are female. Hammam are single-sex baths and the Byzantine Ambassador will be in the men's! By the time you enter the men's baths, the Byzantine Ambassador is leaving. You have no choice but to follow the Ambassador discreetly in the hope that he will lead you to the Tiraz. This is not ideal.
Witnessed by:<br>
</tabber>
Thomas Barehaire, Esquire<br>
John Baldwin


===The Boat===
|-|Neatly Folded Letter=
You arrive at the harbor and can see a stack of boxes being loaded onto a ship, but the Tiraz is not among them. The men loading the boat notice it is missing too and start shouting in alarm. Looking around, you spot a boat furtively heading up the canal carrying a single large box - a thief has gotten to it before you! How do you try to intercept him?
Thom,


<tabber>
Don't go getting all uncharitable about this, I did it for your own Good. I knew we might strike some Trouble along the way, so I hid your Share with the original Will in the Likelihood we ever need the old Man's Signature again.
|-|Use the bridge=
[[File:DTMB - Mission Water Step 02 Choice 02.png|thumb|250px]]
There is a wooden bridge ahead, you could use it to block the boat.


This wooden bridge is a floating pontoon, as most of Baghdad's bridges are. You cut the ropes connecting the bridge to one side of the canal and push the end of the bridge off. It swings out across the water and pins the boat against the side of the canal. All you need to do now is take the Tiraz from the box.
The Locket's here too. I want it kept, no matter what you think. There is no one left to know of it's Significance, at any Rate. I'll recover it from you when all this is over, and include a Crate of Rum for the Inconvenience.


|-|Follow the boat=
Chin up Man! We're Home free!
[[File:DTMB - Mission Water Step 02 Choice 03.png|thumb|250px]]
Hopefully it will stop and you can take the box then.


You follow the boat as stealthily as possible, but unfortunately the men from the harbor do the same and they are soon surrounding the thief and the box. You are forced to snatch the box from them and run. You open the box as you are making your escape. Hopefully if you take the Tiraz and drop the box that will distract them so that you can get away. Using the bridge to catch the thief would have been quicker and much safer.
John.


|-|Jump into the boat=
|-|Jing Lang's Note=
[[File:DTMB - Mission Water Step 02 Choice 01.png|thumb|250px]]
Vance,  
It's a long jump and a small boat, but you think you can make it.


You race along the side of the canal and take a flying leap into the boat. It rocks alarmingly, pitching you, the thief and the box into the canal. You dive into the water after the box - you can only hope the Tiraz has not been ruined by the water. Using the bridge to block the boat would have been less risky.
I had to leave early. My Order requires a Report and there cannot be a Delay. I'll be waiting by the Tavern at the usual Time. Come with both pieces of the Map.
</tabber>


===The Box===
Jing Lang
There are three items inside the box; a bowl, a bag and some embroidery. You only have seconds to choose the Tiraz, but which is it?


<tabber>
|-|Letter from Torres=
|-|The embroidery=
A letter to Lauren Prins, [sic] congratulating him on acquiring The Sage.
[[File:DTMB - Mission Water Step 03 Choice 03.png|thumb|250px]]
Those threads look as though they might be gold.
|-|Slave Ledger=
1. Cato, 35 years, superior carpenter and ship caulker.<br>
2. York, 16 years, field hand.<br>
3. Nero, 25 years, stone cutter.<br>
4. Bess, 28 years, field cook, water carrier.<br>
5. Esther, 31 years, midwife.<br>
6. Gracey, 14 years, good house girl and child's nurse.<br>
7. Anthony Morgan, about 30 years, fine engineer and field hand.<br>
8. Sarah Morgan, 32 years, good field hand; tonsils occasionally inflamed.
9. Infant, 2 months.<br>
10. Anthony, 3 years.<br>
11. Stephen, 5 years.<br>
12. Nace, 9 years.<br>
13. Sophy, 12 years, likely.


Yes, this is a Tiraz! You slip it inside your clothing and leave the box behind. Heading for the Bureau you cannot help but grin - against all the odds you have managed to obtain the Tiraz. The Hidden Ones and the Art Collector will be impressed.
|-|Notice of Dismissal=
You, Mr Thomas Stell, Ensign, stand charged for Dereliction of Duty.


|-|The bowl=
On Tuesday last you were tasked to deliver a Prisoner to the Church at the center of Kingston, but were discovered to be in a shameful and drunken State, having abandoned your Post.
[[File:DTMB - Mission Water Step 03 Choice 01.png|thumb|250px]]
Made of glass, it looks light and delicate.


As you try to take the bowl from the box you realize it's been cracked in two during the chase. You hope that wasn't the Tiraz, because if it was then the Art Collector won't want it now. Then you remember - a Tiraz is a piece of embroidered cloth! You snatch up the embroidery and head back to the Bureau.
You are dismissed forthwith from Service, being no longer entitled to Pay or Protection from the Royal Navy.


|-|The Bag=
|-|Bill of Sale=
[[File:DTMB - Mission Water Step 03 Choice 02.png|thumb|250px]]
Know all, by these Present, that I, Alvin of the Village of Grand Cayman, in consideration of the Sum of Forty-Two Reales in Hand, paid to me by Vargas of the Village of Grand Cayman, the Receipt of where I do acknowledge, have in turn sold and delivered in measured Weight One-Hundred-and-Thirty-Six Pounds of Mutton Snapper unto said Vargas.
The contents give off a strong, sharp, herbal smell.


As you remove the bag from the box you recognize the smell - Balsam... this is not a Tiraz! You remember that a Tiraz is a piece of embroidered cloth. Grabbing it from the box, you run into the alleys. You make it back to the Bureau breathing hard from the escape - hardly making you look like you've handled the mission with ease.
In witness whereof I have set my Hand the Fifth Day of May 1716.<br>Signed, sealed and delivered in the present of
All and Sundry, viz.


- Alvin of Grand Cayman
</tabber>
</tabber>


===Outcome===
<tabber>
<tabber>
|-|All correct answers=
|-|Julien Du Casse's Portrait=
The Art Collector was delighted, the Tiraz appears to be in immaculate condition. He added that if he works with the Hidden Ones again, he will specifically request your help as it is clear you proceed with care.
A debonair portrait of Julien Du Casse, the infamous mercenary.
 
Hangs above the bed in the Mansion at Great Inagua.
 
|-|Laurens Prins' Portrait=
A vivid portrait of Laurens Prins, the reprehensible slaver.


|-|At least 1 wrong answer=
Hangs in the hall of the Mansion at Great Inagua.
The Art Collector noted that the Tiraz appears to have been slightly damaged, he suggested that the Hidden Ones may wish to choose a more careful agent for future item retrieval missions.


|-|All wrong answers=
The Art Collector complained that the Tiraz has been badly damaged during collection. He added that if the Hidden Ones cannot take care when handling irreplaceable items, then this may be the last time he agrees to work with them.
</tabber>
</tabber>


Mission Completed! You successfully obtained a Tiraz for the Art Collector, who gives the Hidden Ones his piece of the Astrolabe as payment. Well done! You have collected another piece of the Astrolabe! You mustn't lose momentum. Get started on your next mission as soon as you can.
<tabber>
|-|Schooner=
The schooner was a class of ship used as a general sailing vessel by both navies and civilian operators, providing light firepower and ample speed.
 
|-|Brig=
The brig was a class of ship bearing two square-rigged masts, and represented a compromise between larger, more powerful ships, and the faster, but less well-armed ones.
 
|-|Man O' War=
The man o' war was a type of large warship purpose built for warfare, boasting multiple gun decks, and crewed by heavily armed professional soldiers.


==Outcome==
|-|El Dorado=
The Hidden One stole the tiraz undetected and traded it with a collector for an astrolabe piece.
El Dorado was a brig that formed part of the Spanish Treasure Fleet.


==Behind the scenes==
The fleet was destroyed in a hurricane, with the El Dorado its lone surviving vessel.
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.


==References==
|-|Jackdaw=
{{Reflist}}
The Jackdaw was a brig captained by the pirate-turned-Assassin Edward Kenway, who named it after the small, swift bird of his native Wales.
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Road Most Travelled==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Road Most Travelled
|image = DTMB - Mission Most.png
|description = It is the beginning of the Lunar calendar and we must increase our efforts to assemble the Astrolabe. The Hidden Ones have received information that an Astrolabe piece has just left the city with a Barid (Postal System) courier. Once he reaches the Caravanserai traveling the Silk Road through the Zagros Mountain pass, the courier will give the piece to an unknown agent of the Order of the Ancients and it will be lost to us. You must reach the Caravanserai quickly and obtain the Astrolabe piece before it moves beyond our grasp - go now!
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Sharqiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Road Most Travelled''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
The ship was known as El Dorado before Edward and his future quartermaster Adéwalé captured it from its fleet.
A Hidden One is tasked with preventing an astrolabe piece from falling into the hands of the Order of the Ancients.


|-|Royal Fortune=
The Royal Fortune was a man o' war captained by the pirate and Sage Bartholomew Roberts, who elected to keep and renamed it after he captured it as the Nosso Senhor da Compreensão from the Portuguese Navy.


==Intel needed==
|-|The Ranger=
*[[Database: Barid (Postal System)]]
The Ranger was a brig formerly owned by the pirate Benjamin Hornigold before he passed it on to his colleague, Charles Vane.
*[[Database: Hajj (Pilgrimage to Mecca)]]
*[[Database: Pillars of Islam]]
*[[Database: Caravanserai]]
*[[Database: Camels]]
*[[Database: Center of a World]]
*[[Database: Silk Roads]]


==Dialogue==
</tabber>
===To the Caravanserai===
The Barid courier will make his way to the Caravanserai with all haste. Your disguise must allow you to move quickly whilst also blending in so that you can get close enough to the agent to identify him.


<tabber>
<tabber>
|-|Barid=
|-|Spanish Brig=
[[File:DTMB - Mission Road Step 01 Choice 02.png|thumb|250px]]
A miniature ship model of a Spanish Brig.
Pose as another courier, follow on horseback.
 
|-|Spanish Cutter=
A miniature ship model of a Spanish Cutter.
 
|-|Spanish Schooner=
A miniature ship model of a Spanish Schooner.


Disguised as a Barid courier you are able to use stations every few miles to get fresh horses and provisions. You make swift progress and arrive at the Caravanserai just after the Barid courier you are chasing. No one questions why you were in such a hurry - Barid couriers always are.
|-|Spanish Frigate=
A miniature ship model of a Spanish Frigate.


|-|Trader=
|-|Spanish Man o' War=
[[File:DTMB - Mission Road Step 01 Choice 03.png|thumb|250px]]
A miniature ship model of a Spanish man o' war.
Pose as a trader, follow with a trade caravan.


Progress is slow in a trade caravan but your disguise remains intact. You eventually arrive at the Caravanserai without anyone suspecting that you are not a trader. Let's hope the Barid courier we are following has not met the Order of the Ancients agent yet!
|-|English Brig=
A miniature ship model of an English Brig.


|-|Hajj=
|-|English Cutter=
[[File:DTMB - Mission Road Step 01 Choice 01.png|thumb|250px]]
A miniature ship model of an English Cutter.
Look for a group of Pilgrims going the same way and hide yourself amongst them.


This is not the right time of year for the Hajj Pilgrimage so you have to journey alone, drawing attention to yourself. If you had posed as a Barid courier, you would have got there easily and quickly.
|-|English Schooner=
A miniature ship model of an English Schooner.
 
|-|English Frigate=
A miniature ship model of an English Frigate.
 
|-|English Man o' War=
A miniature ship model of an English man o' war.
 
|-|The El Dorado=
A miniature ship model of the El Dorado.
 
|-|The Jackdaw=
A miniature ship model of the Jackdaw.
 
|-|The Revenge (ship model)=
A miniature ship model of the Revenge.
</tabber>
</tabber>


===Obtaining the piece===
<tabber>
The Barid courier made good time and is waiting for his contact - you must get the piece of Astrolabe from him before the enemy can collect it, while also identifying the enemy. You don't have a moment to spare!
|-|Black Jaguar=
In the [[Americas]], the term ‘black panther’ generally refers to a melanistic [[jaguar]]. They are not a separate species, but a color morph of the spotted form. Black jaguars form less than ten percent of jaguars.


<tabber>
Black jaguars can be found in Isla Providencia and Pinos Isle.
|-|Pose as an assistant to the Sahib Al-Barid (Master of Letters)=
[[File:DTMB - Mission Road Step 02 Choice 01.png|thumb|250px]]
Insist on taking the package for the Sahib Al-Barid.


You speak with enough authority to convince the Barid courier that you represent his superior and he gives you the package. You also get a good look at the enemy's angry face when he arrives - this will help the Hidden Ones identify him. You had better leave quickly now before they see through your disguise.
|-|Cat=
The cat is a small carnivorous mammal with a flexible body, sharp claws, and quick reflexes. Cats have long been domesticated, and are favored as pets for their affectionate independence, and playful natures.


|-|Steal the package=
Sailors often keep cats aboard ships to deal with rats and other vermin.
[[File:DTMB - Mission Road Step 02 Choice 02.png|thumb|250px]]
Hopefully the Barid courier will not notice the package is gone until after you have left.


You slip through the crowded Caravanserai and steal the package. As you are leaving there are shouts of alarm - you dare not stay to try to identify the enemy now! If you had posed as an assistant to the Sahib Al-Barid you would have been able to deceive them.
|-|Crocodile=
The [[Crocodile]] is a large, tropical-dwelling tetrapod. Crocodiles can measure up to 15 feet long, weigh 2000 pounds, and live to be 70 years old. This prehistoric-looking predator preys on birds, fish, insects and other reptiles.


|-|Bribe the Barid courier=
Crocodiles have been known to indulge in cannibalistic behaviour. Because of this, they live in groupings of the same size.
[[File:DTMB - Mission Road Step 02 Choice 03.png|thumb|250px]]
Maybe the courier will just give you the package, for a price.


The courier refuses to sell you the parcel and an argument breaks out. You only narrowly manage to leave with the package! The enemy agent stays away because of the shouting, making it impossible to identify him for the Hidden Ones. If you had posed as an assistant to the Sahib Al-Barid, the Barid courier would not have dared to challenge you.
Not to be confused with alligators, crocodiles are bigger, lighter in color, and have narrower snouts. Although known to attack [[humans]], the crocodile is more likely to flee than to react aggressively when approached.
</tabber>


===Make a getaway===
Crocodiles are most commonly found in Nassau, Long Bay, and Matanzas.
You will need to travel off the normal routes so as to avoid unfriendly eyes. You must find a fresh mount to carry you swiftly on your getaway back to the city. Unfortunately, all the rested pack animals at the Caravanserai are already loaded with trade goods. Which animal do you take for this long and perilous journey back to Baghdad through the mountains?


<tabber>
|-|Deer=
|-|The heavily-loaded Bactrian Camel=
Deer are large hoofed ruminants notable for having two large and two small hooves on each foot. Males have antlers while the females do not, with the exception of a single species where the females also grow antlers. Deer are selective feeders, eating plant food low in fiber content and high in protein such as young grass, herbs, woody shoots, and bark.
[[File:DTMB - Mission Road Step 03 Choice 03.png|thumb|250px]]
This camel has two humps and looks determined.


The Bactrian Camel is a little uncomfortable to ride but makes up for that in speed and strength. It seems to be in its element in the cooler air of the mountain pass and you make it back to the Bureau quickly and safely, this mount was the perfect choice!
Various subspecies of deer can be found in the Caribbean bioregion. The red brocket deer, for example, is found in Trinidad and Tobago and the Key deer, introduced by colonists, inhabits the Florida Keys.


|-|The heavily-loaded Dromedary=
Deer are most commonly found in Kingston, Salt Lagoon, and Santanillas.
[[File:DTMB - Mission Road Step 03 Choice 02.png|thumb|250px]]
This camel has one hump and looks comfortable to ride.


The Dromedary's wide feet and great strength keep it going all the way back to Baghdad. However, it is in a bad state when it gets there. Dromedaries are better suited for desert travel and this one did not enjoy the cooler temperatures and the altitude up in the mountains, the Bactrian would have been a better choice.
|-|Frigatebird=
Frigate birds are large seabirds with long wings, forked tails, and slender bodies. They generally inhabit tropical and subtropical oceans, often nesting on remote islands. Frigate birds are skilled fliers, and are known to steal food from other seabirds.


|-|The heavily-loaded Horse=
|-|Hammerhead Shark=
[[File:DTMB - Mission Road Step 03 Choice 01.png|thumb|250px]]
Found across the world in tropical and temperate waters, the [[Hammerhead sharks|hammerhead]]'s unusual head shape gives it increased sensory ability to detect its prey. The hammerhead does not attack humans, although it can be lethal if provoked.
The horse looks well-rested, but burdened.


The horse has fantastic speed at first, but it becomes exhausted halfway back to Baghdad forcing you to walk the remaining distance. You arrive thirsty and sore! If you had taken the Bactrian camel, you would have had a mount much better suited for taking heavy loads through the mountains.
Hammerhead sharks can be found in the Eleuthera and Gibara regions.
</tabber>


===Outcome===
|-|Howler Monkey=
<tabber>
Considered one of the loudest animals on [[earth]], the small-sized [[Howler monkey|Howler Monkey]] generates a siren-like howl that can be heard from a distance of 3 miles (5km). They are not aggressive and are popular as pets in The West Indies.
|-|All correct answers=
A lesser agent would have struggled with that mission, you have shown yourself to be one of the best.


|-|At least 1 wrong answer=
Howler monkeys are most commonly found in Kingston, Cape Bonavista, and Long Bay.
You were successful, however your approach was a little clumsy. The Hidden Ones know you can do better.


|-|All wrong answers=
|-|Hutia=
This mission took a toll on you - it will take a few days to recover before you are able to find more pieces of the Astrolabe.
The hutia is a large rodent unique to the Caribbean basin which varies in size, and can form distinct species from island to island. Hutias are often hunted by locals to be eaten in a spiced stew.


</tabber>
Hutias are most commonly found in Cayman Sound and Long Bay.


Mission Completed! You return to the city with another Astrolabe piece. You did well not to let that one escape your grasp! As soon as you have recovered from this mission you should prepare yourself for the next. You can rest fully when the Astrolabe is complete and not before - it is too important.
|-|Iguana=
Iguanas are large, herbivorous lizards found throughout the Caribbean islands. The common iguana eats only leaves, flowers and fruit. Despite their at times fierce appearance they are not aggressive, and typically flee when threatened. However, they can lash their tails and bite if provoked.


==Outcome==
Iguana are found in Great Inagua, Andreas Island, and Abaco Island.
The Hidden One recovered the astrolabe piece from the courier at the Caravanserai.


==Behind the scenes==
|-|Jaguar=
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
The largest feline in the Western hemisphere, the [[jaguar]] is distinguished by its compact and powerful build, its agility, and its unique killing method of biting directly into the skull to pierce the brain. The [[Maya]]ns believed that the jaguars could carry messages to and from the afterworld.


==References==
Jaguars are most commonly found in Cape Bonavista, Long Bay, Tulum, and Principe.
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Caliph, the Thief, his Wife, and her Baby==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Caliph, the Thief, his Wife, and her Baby
|image = DTMB - Mission Caliph.png
|description = A mysterious woman has solicited the Bureau through a confidential note. She says she is a wife among the Caliph's Harem, has recently given him an heir, and is now in terrible trouble. Should we agree to help her, she will give us a piece of the Astrolabe in thanks. Collecting pieces of the device is crucial, whatever the danger - you must enter the Harem, locate the Caliph's wife and find out how we can help her!
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Abbasiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Caliph, the Thief, his Wife, and her Baby''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
|-|Jellyfish=
A Hidden One is tasked with helping one of the Caliph's wives in exchange for a piece of the astrolabe.
Also called a [[wikt:medusa|medusa]], the [[jellyfish]] isn't technically a [[fish]]—it is a free-swimming {{Wiki|Cnidaria|non-vertebrate}} found in every sea across the [[Earth|world]]. Jellyfish consist of a {{Wiki|Mesoglea|gelatinous bell}} with trailing tentacles capable of {{Wiki|Cnidocyte|stinging}} prey. Jellyfish stings are in most cases harmless to [[human]]s, but some can be extremely serious, even lethal.


==Intel needed==
|-|Manta Ray=
*[[Database: A Difficult Succession]]
Although related to [[shark]]s, [[manta ray]]s are harmless. They can be quite large (up to 30 ft (9m) wide) and feed on small [[fish]] and plankton, funneling food into their mouth using {{Wiki|cephalic}} flaps extending from the eyes. Manta rays, which are found all over the world, have the unique ability to leap from the water into the air to escape attackers.
*[[Database: Marriage and Divorce]]
*[[Database: Caliph's Mother]]
*[[Database: Eunuchs]]
*[[Database: Harem]]
*[[Database: Kalila and Dimna]]
*[[Database: Slavery]]


==Dialogue==
|-|Monkey=
===Entering the Harem===
Monkeys in the Caribbean are primarily an introduced African species called the green monkey, although up to the 17th Century these still shared territory with the now extinct Jamaican monkey. Both species were omnivores that ate a variety of foraged foods including fruit, seeds, flowers, insects, and smaller animals like frogs and birds.
The main entrance to the Harem is well guarded and only a very select few are allowed inside. To get past the guards and so that you can move around freely to locate the wife of the Caliph you will need a pretext for being inside. How will you disguise yourself?


<tabber>
Monkeys were viewed as pests by farmers as they continually raided crops, but were favoured by locals and sailors who adopted them as mischievous, intelligent pets.
|-|Eunuch=
[[File:DTMB - Mission Caliph Step 01 Choice 01.png|thumb|250px]]
Pose as a Eunuch, walk past as though you belong here.


You walk past in your Eunuch robes and the guards do not even look twice. Eunuchs can move freely in and out of the Harem, this is the perfect disguise!
|-|Ocelot=
The ocelot is a wild cat that typically has yellow fur with dark stripes in the manner of a jaguar. Ocelots are nocturnal and range from the size of domestic cats up to four feet (1.2 meters) in length.


|-|Teacher=
Ocelot hides are coveted by leather workers for their ease of working, patterned fur, soft texture, and durability.
[[File:DTMB - Mission Caliph Step 01 Choice 03.png|thumb|250px]]
Pose as a teacher, tell the guards you have come to teach in the Harem.


The two guards are skeptical about your explanation, saying you are not the usual teacher. They allow you to enter, but you hear them muttering suspiciously to each other as you go inside. You notice that there are plenty of Eunuchs going in and out of the Harem, if you had disguised yourself as one you might have passed unnoticed.
Ocelots can be found in Cumberland Bay and Abaco Island.


|-|Messenger=
|-|Turtle=
[[File:DTMB - Mission Caliph Step 01 Choice 02.png|thumb|250px]]
The [[Caribbean]] basin provides an excellent climate for both land and [[Green sea turtle|sea turtles]]. Turtles are reptiles with a hard, protective upper shell called a carapace. Although they are natural swimmers and can stay submerged for up to 7 hours while resting, turtles breathe air. Despite being awkward and slow moving on land, they go ashore to lay their eggs.
Pose as a messenger, tell the guards you have a message for the Caliph's Mother.


The guards tell you to give them the message and they will get someone else to take it to the Caliph's Mother, since you cannot enter. You are forced to enter the Harem through a window and now will need to stay hidden. If you had posed as a Eunuch the guards would not have questioned you.
|-|White Jaguar=
</tabber>
White coats in animals can be due to a specific genetic mutation or albinism. The genetic mutation that yields a white jaguar also results in a more aggressive animal, making them dangerous as well as rare.


===Upstairs, downstairs===
White jaguars can be found at Great Inagua.
As you make your way quietly through the Harem, looking for the slave-concubine who asked for your help, you hear a servant talking. She says to her companion that the Ummahat Al-Awlad are having a heated discussion in the next room, while all the Qahramanats are staying out of the way downstairs. The Caliph's Mother is apparently in her rooms upstairs. Which way will you go?


<tabber>
|-|Wild Pig=
|-|Ummahat Al-Awlad=
The [[wild pig]], or [[wild boar|boar]], is a large cousin of the domesticated [[pig]] covered by hairy bristles. They were introduced by [[Europe]]ans to the [[Caribbean]] basin ([[Christopher Columbus|Columbus]] himself brought eight pigs with him from [[Spain]]). Wild pigs flourished in the island environment and were hunted by sailors and [[Piracy|pirates]] to provide salted pork on their voyages.
[[File:DTMB - Mission Caliph Step 02 Choice 03.png|thumb|250px]]
Go quietly towards the next room, the woman you seek is in there.


You move quietly towards the next room, you hear raised voices belonging to several angry women. These are Ummahat Al-Awlad, slave-concubines who have given birth to a child acknowledged by the Caliph, the woman you seek must be somewhere here.
Wild pigs are most commonly found in Nassau, Great Inagua, and Cape Bonavista.


|-|Caliph's Mother=
|-|Bull Shark=
[[File:DTMB - Mission Caliph Step 02 Choice 02.png|thumb|250px]]
So-called because of their short snouts and their tendency to head-butt prey, [[bull sharks]] are commonly found in warm, shallow waters. They are extremely aggressive and dangerous to [[Humans|humans]]. The females are larger than the males, and adults measure well over seven feet (2.15m) long.  
Go upstairs, the woman you seek is up there.


You slip quietly upstairs and are confronted with a very ornate locked door. You have just finished picking the lock when the Caliph's Mother opens the door and sees you. She screams and you are forced to hastily retreat back downstairs. The woman you are searching for is not the Caliph's Mother, she is the mother of the Caliph's heir - an Umm Walad.
Bull sharks can be found in the Dry Tortuga, Gibara, and Punta Guarico regions.


|-|Qahramanats=
|-|Capuchin Monkey=
[[File:DTMB - Mission Caliph Step 02 Choice 01.png|thumb|250px]]
Found throughout Central and [[South America]], [[capuchin monkey]]s are small and highly intelligent. They eat almost anything -- nuts, fruits, small birds, frogs, clams, etc. Many [[Piracy|pirates]] favored capuchins as pets.
Go downstairs, the woman you seek is down there.


You head downstairs quietly; from the shadows you observe that the Qahramanats are all female servants. The woman that you are trying to find is an Umm Walad, the title given to a slave-concubine who had given birth to a child acknowledged by the Caliph. You are forced to retrace your steps back upstairs, hopefully the woman you are looking for is still in the same room.
Capuchins can be found in Matanzas and Misteriosa.
</tabber>


===The Caliph's Wife===
|-|Great White Shark=
As you are trying to listen to the argument between the slave-concubines, a small hand touches your elbow - this must be the wife who wrote to the Bureau. She tells you that the other Ummahat Al-Awlad are all angry, since she is the Caliph's new favorite concubine. They fear her baby will be chosen as the Caliph's successor instead of their sons. She holds out her piece of the Astrolabe, saying she will give it to you as payment if you take her son out of here, or find a way to ensure his safety. How will you proceed?
The largest predatory fish in the world, the [[Great white sharks|great white]]'s lethal aspect is due to its nearly 300 serrated teeth arranged in rows. Great whites have been known to attack [[humans]], but usually more out of curiosity than hunger -- "sample biting" and then releasing their victims. The great white reaches an average length of 15 feet (4.6m).


<tabber>
Great white sharks can be found in the Cruz and Serranilla regions.
|-|Send the child away=
[[File:DTMB - Mission Caliph Step 03 Choice 02.png|thumb|250px]]
Tell her to reassure the other Ummaht Al-Awlad that she will send her son far away from the city once he is old enough.


The wife's expression clears and she agrees that this is a sensible plan. She hands you the Astrolabe piece, you've earned it for taking the risk of breaching the Harem's very guarded gates. You leave quickly and quietly, very relieved not to be trying to conceal a baby under your cloak!
|-|Humpback Whale=
Known for emitting complex sequences of haunting moans, the [[Humpback whale|humpback]] is a large whale that reaches up to 62 feet (19 meters) in length. They migrate from the poles to the equator seasonally and travel in pods.


|-|Divorce=
Humpback whales can be found in the Castillo De Jagua and Navassa regions.
[[File:DTMB - Mission Caliph Step 03 Choice 03.png|thumb|250px]]
Suggest that she divorce the Caliph.


The woman replies that she is only a slave-concubine and not a wife so divorce is not an option! She throws the piece of Astrolabe at you in frustration and runs off down the corridor in tears. You catch the piece and leave quickly before any guards investigate the sounds. Suggesting that she send her son away when he is older would have been a better choice for everyone.
|-|Killer Whale=
Called the Grampus by sailors in the 18th century, the [[killer whale]], or Orca, is part of the dolphin family. Known for their ferociously deadly predation, killer whales feast on [[seal]]s, sea-lions and even other whales. They hunt in pods in the manner of [[Wolves|wolf packs]] and are found throughout the [[Earth|world]]'s seas.


|-|Grab the piece and run=
Killer whales can be found in the Cruz and Conttoyor regions.
[[File:DTMB - Mission Caliph Step 03 Choice 01.png|thumb|250px]]
</tabber>
You have no ties to this woman, all you want is the piece of the Astrolabe.


You manage to snatch the piece from her hand but she shouts in alarm as you run back down the corridor, with a large group of guards in pursuit. The Caliph shows no mercy to those who are caught in his Harem! Perhaps suggesting that the woman send her son away as soon as he is old enough would have been more tactful and less risky.
<tabber>
|-|Red Howler Monkey=
Red howler monkeys can be located on Isla Providencia.
</tabber>
</tabber>


===Outcome===
<tabber>
<tabber>
|-|All correct answers=
|-|Adéwalé=
Getting into the Harem is supposed to be difficult, you made that look very easy. Those who live and work in the Harem thought you were right where you belonged.
Born: 1692, [[Trinidad]]<br>
Died: Unknown
 
Born to [[Slavery|enslaved]] {{Wiki|Ogoni people|Ogoni}} parents in {{Wiki|Yorubaland|Yoruba}}, [[Adéwalé]] was sold to the owner of a prosperous [[plantation]] before his teens. He remained on this plantation, working the fields, until his mid teens, always scheming of ways to escape his predicament, but uneasy with the prospect of living life as a fugitive.
 
Then fortune struck, giving Adéwalé the sign he needed. At some point near his 16th birthday, a group of buccaneers raided the [[plantation]], robbing it of raw cane, refined [[sugar]], and as many [[real]]es as they could find. Seeing in this an opportunity, Adé grabbed a crate of sugar and hauled it aboard one of the longboats the buccaneers had rowed ashore. Surprised to see a slave among them, the buccaneers were nevertheless thankful for the aid, and welcomed Adé among them.


|-|At least 1 wrong answer=
Adé sailed with this first group of men for many years, quickly learning the ways of a seaman, grateful for the chance to develop his own skills and chase his own passions. And though his life among buccaneers was not free of the usual bigotry of the era, Adé found the prejudice to be more confrontational than restrictive.
You leave quietly, ears strained for the sound of people coming after you. Just as you round the corner outside the Harem you hear shouts, but you are already gone. That was a little too close for comfort!


|-|All wrong answers=
In 1715, misfortune struck a cruel blow when the ship Adé was aboard, struck a shallow sandbar near the port of [[Havana]]. The buccaneers—mostly [[United Kingdom|British]] at the time—tried desperately to free the trapped vessel, but after catching sight of an approaching [[Spain|Spanish]] [[Man O' War|Galleon]], abandoned ship only to be torn apart by schools of circling [[bull shark]]s. Adé made peace with his fate, and stood his ground.
An alarm was raised as you were leaving, you were chased out of the Harem at a sprint. As you rounded a corner, you slipped, and the piece of Astrolabe falls to the ground with a clatter. You snatch it up and continue running, hoping desperately that it was not damaged.


</tabber>
Taken to [[Havana]] for questioning and inspection, Spanish authorities eventually decided to send Adéwalé to Spain, where they felt he would make an excellent interpreter, owing to his fluent command of Spanish, [[England|English]], and [[France|French]]. Some weeks later, they loaded him into of the Galleons that made up their perennial [[Spanish Treasure Fleet|treasure convoy]], en route to [[Seville]].


Mission Completed! You managed to leave the Harem carrying a piece of the Astrolabe. That was well done. One more piece of the device is safely in your hands. You should prepare yourself for retrieving the next one. Good work!
|-|Ah Tabai=
Born: 1660s, [[Yucatán Peninsula|Yucatan Peninsula]]<br>
Died: c.1745, Yucatan Peninsula


==Outcome==
Named for the [[Maya]]n god of hunting, [[Ah Tabai]]'s given name remains a mystery, and very little is known about his earliest decades. The only child he is known to have fathered died before the age of ten.
The Hidden One received the astrolabe piece as thanks for their help at the Harem.


==Behind the scenes==
What little else we know about him comes from his own mouth; from the stories he told those who knew him. When speaking about his own past, he avoids personal details in favor of abstractions and hints. He frequently speaks of his love and admiration for the tragic history of his people, and used these stories to illustrate the complex intersections of cultures and religions, frequently pointing out the fact that "From within and without come enemies and allies alike. Nothing in life is guaranteed, except surprise..."
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.


==References==
It is not known how early Ah Tabai acquired the title of Mentor, nor how large his impact was on the [[Assassins]] of the [[Caribbean|West Indies]]. However, that he maintained semi-regular contact with the [[American Brotherhood of Assassins|Assassins in the British colonies]] to the north, in various parts of [[Europe]] and [[Africa]], and in [[China]]. He was instrumental in opening his branch to men and women from all walks of life - mostly Europeans, Africans, and those Native to the area.
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Music of the Garden==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Music of the Garden
|image = DTMB - Mission Music.png
|description = The teacher at a notable school for Qiyan (Singing Girls) has secretly approached the Hidden Ones offering to give us an Astrolabe piece as payment if we can help her school to win a poetry, debating and music contest against a rival school. The teacher wishes someone to hide in the gardens and secretly help her student during the competition. You must go to the Majlis (Intellectual Salon) in the Caliph’s gardens and attempt to help the Qiyan to win the contest. Good luck!
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Harbiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Music of the Garden''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
As a native Mayan himself, rumors and stories of the ancient [[Observatory (Isu)|Observatory]] were not foreign to Ah Tabai. So when in 1713 rumors of [[Bartholomew Roberts|a new "Sage"]] began to surface, Ah Tabai took it upon himself to locate the man, believing the Assassins should be the protectors of the ancient and mysterious place. He sent word far and wide to as many Assassin outposts as possible, hoping their network of spies and informants would lead them to their prize. But after two years, there was no word.
A Hidden One is tasked with helping a teacher win a contest.


==Intel needed==
Then, in early 1715, an experienced British Assassin named [[Duncan Walpole]] arrived at Ah Tabai's encampment, initially expressing a desire to train under the Mentor directly. Ah Tabai found the request odd but flattering, for Walpole had already achieved a level of Mastery few assassins ever reached. After many months of intensive training, Ah Tabai came to consider Duncan Walpole as one of his most trusted colleagues.
*[[Database: Dome of the Ass (Donkey)]]
*[[Database: Education System]]
*[[Database: Animals at Court]]
*[[Database: Gardens and Power]]
*[[Database: Majlis (Intellectual Salons)]]
*[[Database: Qiyan (Singing Girls)]]
*[[Database: Singing and Poetry]]
*[[Database: Al-Jahiz]]
*[[Database: The Banu Musa Brothers]]


==Dialogue==
Then in June of 1715, word arrived that the [[Templars]] had located and imprisoned the [[Sages|Sage]] on [[Spain|Spanish]] lands in the far south. Seeing an opportunity to cripple his arch-enemies, Ah Tabai entrusted Duncan Walpole with the task of rallying various Assassins around the West Indies and leading an assault on the Templar prison ship en route to [[Havana]]. Duncan Walpole agreed to this task... and was never heard from again.
===The Gardens===
You manage to enter the gardens and hide amongst the bushes beside a broken fountain. You have carefully placed yourself to be able to whisper to the performer. Now there is nothing to do but wait... Unfortunately, you doze off in the heat, next thing you know a gardener has tripped over you and fallen sprawling. What do you do?


<tabber>
It was only after [[Edward Kenway]]'s disastrous meddling in Havana that Ah Tabai was made aware of the full extent of Walpole's betrayal.
|-|Mouhandis (Engineer)=
[[File:DTMB - Mission Music Step 01 Choice 03.png|thumb|250px]]
Tell him that you are an engineer, here to fix the fountain.


The gardener nods approvingly and says it is about time someone came to look at it. He advises you to be quick, since guests will soon be arriving for the contest. That was the perfect excuse!
|-|Anne Bonny=
Born: 1702, [[Ireland]]<br>Died: Unknown


|-|Gardener=
[[Anne Bonny|Anne]] was barely a teen when she left her native [[County Cork|Cork]] in [[Ireland]] for the [[United Kingdom|British]] colonies, and by sixteen she was en route to [[Caribbean|West Indies]] at side of her new husband, Mr. Jack Bonny, a gentle but sturdy young man in his early 20s.
[[File:DTMB - Mission Music Step 01 Choice 02.png|thumb|250px]]
Tell him you are a new gardener, here to help him.


The gardener looks at you unconvinced. He ushers you away because the contest is about to start. By the time you have evaded him the contest is about to begin! Telling him you are an engineer would have been more believable.
The pair arrived in [[Nassau]] in April of 1716, settling down with an unclear idea of what shape their lives might take. Jack eventually found work on one of the small [[plantation]]s there, while Anne cultivated her ability to loaf and daydream. Unfortunately, her beauty, aloofness, and complete indifference to propriety made her the object of more romantic attention than she had ever known or cared for.


|-|Subdue=
Within a year of arriving in Nassau, the Bonnys' marriage was in shambles, a union only in name. While Jack disappeared further into his work, Anne grew more confident and sociable, eventually taking a job as a barmaid at the popular [[Old Avery]] [[tavern]] in the center of Nassau. And though she took on a few lovers in the next few years, it was mostly out of envy and spite that the rabble of Nassau branded Anne a harlot and a tease. But with no high society to shun or shame her, Anne's desirability only increased on the strength of these rumors.
[[File:DTMB - Mission Music Step 01 Choice 01.png|thumb|250px]]
Tie him up in the bushes.


You succeed in concealing the restrained gardener among his own plants just as the first guests start to arrive for the contest. You can only hope he won't wake up during the contest and ruin the mission. Telling him you are an engineer would have been less risky.
|-|Edward "Blackbeard" Thatch=
</tabber>
orn: 1680, [[England]]<br>Died: ????


===The Debate===
Known variously by different sources as Thatch, Teach, Theach, Tache, Titche, Teatch, Tack, and more, we are fairly certain [[Edward Thatch]] was born in or around [[Bristol]] and took to the sea at an early age, most likely in his teens. It is also speculated that he arrived in the [[Caribbean|West Indies]] quite soon after leaving England.
The debate begins and your Qiyan steps forward, looking apprehensive as she stands opposite a girl from the rival school. The assessor asks them both to name an animal from Al-Jahiz's enormous 'Book of Animals' which they identify with and say why. The girl needs your help with what she should say - what do you whisper to her?


<tabber>
If this was indeed the case, Ed Thatch would have seen his fair share of the [[War of Spanish Succession]], a protracted fight between most of the Empires of [[Europe]] that pitted Hapsburg Austia and its British ally against Bourbon France and Spain. In these early years, from 1700 to 1713, Thatch was a privateer or at the very least a merchant seaman, doing his part for the crown—[[Anne, Queen of Great Britain|Queen Anne]] at the time.
|-|Falcon=
[[File:DTMB - Mission Music Step 02 Choice 02.png|thumb|250px]]
Whisper that she is like a falcon - graceful and efficient.


As the Qiyan confidently repeats what you said, adding that she flies swiftly to protect good and resist evil, while honoring the Caliph. The crowd claps enthusiastically and the girl smiles, she seems convinced herself, you did well.
But with the [[Peace of Utrecht|Treaty of Utrecht]] bestowing peace upon a troubled [[Europe]] in 1713, Thatch and his fellow sailors found themselves far from home and out of work. Thus, they turned to [[piracy]] as a means of sustaining themselves. In the ensuing years, Thatch befriended a captain named [[Benjamin Hornigold]] and soon after joined his crew as quartermaster, at some point between late 1714 and early 1716.


|-|Donkey=
Settling in [[Nassau]], Thatch, Hornigold, and the rest of the "Flying Gang" as these pirates called themselves, began cooking up schemes far larger than most pirates of the era dared dream. Wanting nothing less than a country of their own, they worked to turn Nassau into a place of liberty and freedom for all who desired an escape from the bonds of imperial rule.
[[File:DTMB - Mission Music Step 02 Choice 01.png|thumb|250px]]
Whisper that she is like a donkey - noble and strong.


The Qiyan calmly repeats what you said, adding that she is strong enough to carry the Caliph to the heights of the tallest dome in the city. The crowd claps politely and the girl smiles. However, her rival compares herself to a falcon and that receives an even warmer response.
|-|Edward Kenway=
Born: 1693, [[Wales]]<br>Died: ????


|-|Monkey=
[[Edward Kenway|Edward James Kenway]] was born on the 10th of March in [[Swansea]], [[Wales]], to [[Bernard Kenway]] of [[Manchester]] and [[Linette Kenway|Linette Hopkins]] of nearby {{Wiki|Cardiff}}. By Edward's 10th birthday, his father had moved the family to a [[Hatherton|small farm]] just outside [[Bristol]], a nearby port town in the southwest of England.
[[File:DTMB - Mission Music Step 02 Choice 03.png|thumb|250px]]
Whisper that she is like a monkey - mischievous and unruly.


As you whisper to the girl you realize the Caliph will not want a Qiyan to describe herself as unruly or mischievous, but by then it is too late. As the Qiyan repeats what you said, the audience seems confused by her response. The girl stares at the floor as her rival compares herself to a falcon and receives adulation from the crowd. That did not go well.
This relocation had a depressing effect on young Edward's mood. He grew restless from a lack of contact with old friends and struggled to find an outlet for his limitless energy. By his teens he was spending more and more time in the city away from his farm, where the lure of excitement overrode prudence. By age sixteen, he had substituted a career as a successful farmer for a life of hopeless tomfoolery, frequently shirking his responsibilities to his family in favor of rough company.
</tabber>


===The Music===
In late 1711, at the age of seventeen, Edward met [[Caroline Scott-Kenway|Caroline Scott]], a woman of modest but steady means. Their friendship began cautiously, as Caroline's hand had already been promised to the boorish [[Matthew Hague|son]] of a wealthy [[East India Company]] [[Aubrey Hague|executive]]. But Edward's charms eventually won out, and he and Caroline were married within a year of their meeting; a union that angered [[Emmett Scott|her father]], and got the whole of Bristol talking.
Now it is time for the musical part of the contest. Your Qiyan performs a beautiful piece of music with obvious skill. However, her rival begins to play a strange new instrument in a performance that is even better. You notice a tiny suspicious wisp of steam or smoke coming from the instrument being played by the Qiyan's rival. What do you do?


<tabber>
In the earliest months of their marriage, Edward resolved to do well by his wife and provide for her as he believed a man in his position should. But his grandiose dreams and exaggerated opinion of himself prevented him from taking immediate responsibility for their well-being. And after only a year, he had stumbled back into his worst habits - drinking, fighting and idleness.
|-|Cheating!=
[[File:DTMB - Mission Music Step 03 Choice 01.png|thumb|250px]]
Whisper to your Qiyan that her rival is cheating and point out the steam.


Your Qiyan stands up in the middle of her rival's performance and accuses her of cheating by using an automatic steam-powered instrument. The rival starts shouting angrily, and as she does the instrument falls to the floor releasing an enormous cloud of steam. The crowd gasps in shock at the revelation and voices its disapproval.
It was in this dark period that Edward revived an old idea of joining a [[privateer]]ing fleet sailing for the [[Caribbean|West Indies]], with the aim of making war against the [[Spain|Spanish]] and collecting unchecked sums of gold and cargo. This, he told his wife, was their path to quick riches. Being a sensible and prudent woman, Caroline discouraged these fanciful ideas.


|-|Fire!=
By the summer of 1712, Caroline understood that her husband's departure was inevitable. She wanted no further part of Edward's reckless plan, and so left him to live with her parents. Stunned by this sudden turn, Edward was determined to earn his fortune fast and prove himself as capable as he always claimed he was. He left for the West Indies barely one month later, where he soon fell in with the privateer [[Benjamin Hornigold]] and his quartermaster, [[Edward Thatch|Ed Thatch]].
[[File:DTMB - Mission Music Step 03 Choice 02.png|thumb|250px]]
Whisper urgently to your Qiyan that her rival's robes seem to have caught fire.


Your Qiyan runs to fetch water from one of the fountains and throws it over her rival, who shouts in shock! The contest dissolves into absolute uproar. As you leave you realize the \u201csmoke\u201d may have actually been steam from an automatic steam-powered instrument which the rival was using to cheat.
Edward spent the first half of 1713 sailing with these two seasoned sailors, on regular sweeps of the windward passage. But that year, fate threw him another upset. With the signing of the [[Peace of Utrecht|treaty of Utrecht]], all hostile actions between the major empires came to an end and the prospects of British privateers dried up. Now poor, unemployed, and thousands of miles from home, Edward and his colleagues settled on the island of New Providence in [[the Bahamas]] to reconsider their options.


|-|Do nothing=
These were fanciful days for Edward. He discovered in the small town of [[Nassau]] a life quite unlike that which he had left behind. The atmosphere of wild and noisy freedom in this small stateless encampment overwhelmed and captivated him. The drinking, the gaming, the women, the aimless desire to simply live as one pleased. And yet, as carefree as he was, his beloved Caroline was never far from his mind. If he could make something of himself in the West Indies—working a [[sugar]] [[plantation]], perhaps—he might win her back after all his time away.
[[File:DTMB - Mission Music Step 03 Choice 03.png|thumb|250px]]
It was probably just a trick of the light.


The rival finishes playing, and although your Qiyan's performance was undoubtedly masterful, there is no doubt that this strange instrument sounded sweeter still. It is only afterwards that you realize the steam might have indicated that the strange instrument was not being played at all but was automatic and steam-powered.
But in absence of true conviction, habit takes hold fast; and it was only a matter of time before Edward set back out to sea with his mates, to live the life they knew best; no longer privateers—legal and sanctioned—but as [[Piracy|pirates]] now, with nary a whit of loyalty to kin and country, earning his fortune by the sword and pistol, praying his end was never too near.
</tabber>


===Outcome===
|-|Calico Jack Rackham=
<tabber>
Born: 1682, [[Jamaica]]<br>Died: ????
|-|All correct answers=
The teacher congratulated you on your superb performance, smiling broadly. Her Qiyan school won the contest and the girl you helped will likely be promoted as a result.


|-|At least 1 wrong answer=
Of the few infamous [[Piracy|pirates]] to call the [[Caribbean|West Indies]] his birthplace, [[Jack Rackham]] was born in Jamaica at the height of [[Port Royal]]'s boom as a den of scoundrels. This would likely explain his atrophied moral compass, for he was frequently drunk, rarely serious about anything, and always chasing women. He used his outrageous and offensive charm to keep out of most trouble. But a strategist and fighter he was not.
The teacher was pleased to say that her Qiyan school won the contest, however she was not entirely sure that it was thanks to your efforts. She handed over the piece of the Astrolabe but suggested that the Bureau superiors may wish to consider using another agent for future missions.


|-|All wrong answers=
Nicknamed "Calico" for his affinity for [[India]]n and [[Asia]]n prints, he was a terrible sailor and a worse pirate, given to flights of fancy and myopic ideas that served only himself, rather than solid strategic thinking. He was likely drunk for half of his adulthood, and had a weakness for women that trumped all basic needs, such as sleeping or eating. His disarming charm, dashing good looks, and his swift wit carried him far, but parties can only last so long before someone has to clean up after them.
The teacher decided to give us the piece as promised, because you did attempt to help, all be it clumsily. She adds that her Qiyan school lost the contest and the girl you attempted to help has been thrown out of school. You cannot help but feel responsible for the girl's fate.


</tabber>
|-|Caroline Scott=
Born: 1691, England<br>Died: ????


Mission completed! The teacher comes to the Bureau to give us her piece of the Astrolabe, it looks as though you did enough to convince her! You have another piece of the puzzle, but not all of them. You cannot afford to diminish your efforts, you must continue to hunt the Astrolabe pieces down.
Daughter of [[Emmett Scott|Emmett]] and [[Elizabeth Scott]], [[Caroline Scott-Kenway|Caroline]] was born in [[Bristol]], [[United Kingdom|England]], to a prosperous family of merchants and civil servants. Given a modest education by her father, she furthered her own studies in her own way, taking time to read as often as her familiar duties allowed. Splitting her time between this and helping her mother manage her father's affairs, she grew into a confident and level-headed woman with more skill and intelligence than her situation allowed her to exercise.


==Outcome==
Caroline first met [[Edward Kenway]] outside the [[Auld Shillelagh]], in the aftermath of a drunken altercation. She had arrived to fetch one of her servants and there found Edward escorting [[Rose|the woman]] from the clutches of one of Bristol's more notorious [[Tom Cobleigh|cads]]. Thankful for his kindness, Caroline agreed to a second meeting on more equitable terms, hardly thinking a romance possible.
The Hidden One's help was invaluable and they were gifted a piece of the astrolabe as a reward.


==Behind the scenes==
And yet—against all odds—that is just what happened. Edward and Caroline grew quite close, and soon fell in love, quite much to the dismay of her father. Emmett Scott had already promised his daughter to the [[Matthew Hague|son]] of a wealthy [[East India Company]] [[Aubrey Hague|executive]], and made his displeasure apparent at every turn. But all his noise was to no avail. Caroline and Edward were married in 1712.
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.


==References==
For a time it seemed as though this odd pairing might produce a lasting union. But Edward's deep love for his wife was offset by his uncouth habits and reckless attention to responsibility. Not content to live a life of middle class drudgery, Edward [[Edward Kenway (memory)|dreamed large]], and fixed on the idea that he could sail to the [[Caribbean|West Indies]] and fight as a [[Privateer]] against the [[Spain|Spanish]]. Or, barring that, buy some land and sow a [[sugar]] [[plantation]]. Caroline tried to dissuade her husband, but to no effect.
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Quick and the Dead==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = The Quick and the Dead
|image = DTMB - Mission Quick.png
|description = The Bureau has heard that an agent from the Order of the Ancients has managed to locate and steal a piece of the Astrolabe. While attempting to escape, the enemy agent was injured and is now in the Bimaristan (hospital). You must make your way into the hospital and retrieve the piece of Astrolabe before it gets passed on to another member of the Order of the Ancients.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Karkh]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Quick and the Dead''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
|-|Charles Vane=
A Hidden One is tasked with retrieving an astrolabe piece from an injured member of the Order of the Ancients.
Born: 1680, [[England]]<br>Died: ????


==Intel needed==
A common refrain in any biography of a [[Golden Age of Piracy|Golden Age]] [[Piracy|Pirate]] goes something like this: "Very little is known about this man's early life..." And with [[Charles Vane]] it's no different. It is not known where he was born, or where he grew up, or when he first took to sea. But maybe that's just as well, for it further heightens the mystery of this strange, unstable man.
*[[Database: Gates of Baghdad]]
*[[Database: Death and Afterlife]]
*[[Database: Dhimmi (Non-Muslims)]]
*[[Database: Arabic as a Cultural Unifier]]
*[[Database: Calculating the Earth's Circumference]]
*[[Database: Healthcare]]
*[[Database: Papermaking]]


==Dialogue==
Surely one of the most ornery and unstable of the "Flying Gang", the band of pirates who called [[Nassau]] their home for a time, Charles Vane began his career like most pirates of the era--honestly, as a [[privateer]] sailing for his King. Likely living in Jamaica in 1715, he was one of many aboard [[Henry Jennings]]' assault on a [[Spain|Spanish]] expedition to recover the gold from their [[Spanish Treasure Fleet|ill fated wreck]] in 1715 off the coast of [[Florida]].
===The Agent===
You make your way to the hospital and it does not take you long to find the room the enemy agent was taken to. But there is a nurse outside the room who stops you from entering and asks who you are. What do you say?


<tabber>
Barely a year later it had become impossible to keep up honest work as a privateer, as [[United Kingdom|British]] Governors were skittish about breaking the terms of the [[Peace of Utrecht|Treaty of Utrecht]], which called for a cessation of all aggression between the major empires. Having few other options, Vane sailed to Nassau where many of his former colleagues were now living.
|-|Family=
[[File:DTMB - Mission Quick Step 01 Choice 01.png|thumb|250px]]
Tell them you are related to the injured man, here to comfort him.


The nurse's eyes are full of sympathy as she explains that the injured man has unfortunately passed away and been taken to another part of the hospital to be prepared for burial. You know where to go next, that was the perfect excuse.
Quick to anger and ferociously mean, Charles Vane quickly earned himself a reputation as a difficult captain to sail under. At some point in 1717 or 1718, an old friend, [[Jack Rackham|"Calico" Jack Rackham]] joined his crew as quartermaster. The two remained partnered for some time, living and working out of Nassau with the likes of [[Benjamin Hornigold]], [[Edward Thatch|Ed Thatch]], and Henry Jennings.


|-|Physician=
|-|James Kidd=
[[File:DTMB - Mission Quick Step 01 Choice 03.png|thumb|250px]]
Born: 1695, England<br>Died: ????
Tell them you are a physician, here to tend to the injured man.


The nurse looks at you skeptically, mutters that she does not recognize you, then tells you that the injured man unfortunately died and has been taken away for burial rites. It's clear that the nurse doubts you and it will not be long before she tells someone. Telling her you were family would have been more straightforward.
Even though not yet out of his teens, James Kidd was a cocky and confident lad with a brashness cultivated to counter his youth. He claimed to be the bastard son of the late [[William Kidd]], the infamous privateer-turned-[[Piracy|pirate]] who was captured and hanged by [[United Kingdom|British]] authorities in 1701. Although James had no proof of this connection, his mother always insisted on it, claiming that she spent a single "panicked night of passion" with Captain Kidd just before his departure from London in 1695.


|-|Push Past=
Growing up fatherless and with a spendthrift mother did little to improve his prospects at leading a normal life, and at the age of 12 he found employment aboard merchant vessels sailing between the British colonies in [[North America]] and the [[Caribbean|West Indies]]. By the time he was 17 he called [[Jamaica]] his home, where he further honed his skills as a sailor here.
[[File:DTMB - Mission Quick Step 01 Choice 02.png|thumb|250px]]
You don't have time for this, just push past her.


As you push past her colleague rushes over, demanding that you apologize and telling you that the injured man has passed away so he will not be here anyway. You leave having drawn many suspicious looks. Using the nurse's sympathy would have been a better idea.
Although he never sailed with the likes of [[Benjamin Hornigold|Ben Hornigold]], [[Edward Thatch|Ed Thatch]], or [[Edward Kenway]], James was among the first sailors to settle in [[Nassau]], and was a central figure in its development as a pirate republic.


</tabber>
|-|Mary Read=
Born: Unknown, [[England]]<br>Died: ????


===The Burial Rite===
Of all the infamous [[Caribbean|West Indies]] [[Piracy|pirates]], [[Mary Read]] stands out as one of the most mysterious and inscrutable. No one is sure when she was born, with most speculation ranging over almost a decade, between 1685 and 1695. According to [[Charles Johnson]]—a frequently unreliable source—her mother began dressing Mary in boy's clothes from a very early age, with the hope of passing her off as another man's son.
You arrive outside a second room to find a nervous looking student, who asks if you are there to supervise the burial ritual for the deceased. You reassure the student that that is precisely why you are there and enter the room with him. Inside is a cloth, a bowl of water, the enemy agent's body, and a small pile of his belongings. The student asks what he should do?


<tabber>
In her teens, Mary evidently harnessed her skill for disguise to secure a job aboard a [[ship]]. Taking to sea, she worked her way forward until she found a position in the [[Royal Navy|British Navy]]. Still disguised as a man, she saw action in battle, though owing to the conflicting reports of her birth, which battle is uncertain. It was during these skirmishes that Mary met her first husband—so the author of the "General History of Pyrates" claims—a Flemish soldier who had evidently fought beside her.
|-|Odd=
[[File:DTMB - Mission Quick Step 02 Choice 03.png|thumb|250px]]
Tell him to wash and then wrap the body an odd number of times.


The student nods and performs the burial ritual faultlessly. He tells you he will go and inform the family they can collect the body. With the student gone you are free to look through the enemy's belongings, but you may not have long until he returns.
But this union was not fated to remain intact, as Mary's husband was killed soon after their marriage. With few reasons to remain in [[Europe]], Mary sailed for the West Indies. It is unclear what transpired in the years following, but it is almost certain that she resumed the practice of dressing as a man. It is also assumed Mary continued working aboard ships, improving her skills as a sailor and swordsman.


|-|Even=
By 1715 or 1716, it was likely she had visited her fellow sailors in [[Nassau]], though perhaps not for the same reasons...
[[File:DTMB - Mission Quick Step 02 Choice 02.png|thumb|250px]]
Tell him to wash and then wrap the body an even number of times.


The student looks at you suspiciously and says he thinks that it is supposed to be an odd number. He finishes the ritual and leaves the room. You hurry to look through the agent's belongings as it's almost certain that the student now knows that you are not who you said you were.
|-|Opía Apito=
Born: 1695, Cuba<br>Died: Unknown


|-|Admonish=
Born in [[Cuba]], [[Assassin bureau]] leader [[Opía Apito]] was raised Taíno, among her mother's people, never knowing her father, a [[Spain|Spaniard]].
[[File:DTMB - Mission Quick Step 02 Choice 01.png|thumb|250px]]
Reprimand the student for not remembering the ritual himself.


You demand that if the student cannot remember the ritual, he should leave. Backing out of the room, he says the body should be washed and wrapped an odd number of times, he just wanted to check. You frantically look through the enemy agent's belongings, you probably only have seconds until someone comes to investigate the raised voices.
At twelve, her village was [[raid]]ed by the Spanish. Most of her community was kidnapped and killed. But Opía, the lone free survivor, fought and ran. She survived in hiding for close to a decade.
</tabber>


===The Physician===
Much of what we know of Opía is inseparable from legend. Her name, possibly self-given, is an amalgam of the Taíno words for "eternity" and "ghost." She claimed to be a direct descendant of the warrior {{Wiki|Hatuey}}, who stood against the Spanish in the 16th Century. She was guided throughout her life by the mantra, ''Aji aya bom''—better dead than a [[Slavery|slave]].
You search the agent's belongings in vain - the piece of Astrolabe is not there! Then the door opens and a physician enters examining the piece of the Astrolabe you are searching for. He appears to be a Dhimmi (non-Muslim). You tell him you are a scholar of astronomy and this recently deceased man had an important item of yours which you have come to retrieve. The physician looks skeptical and asks you to prove you are a scholar. He asks what is the shape of the Earth?


<tabber>
In her early twenties, she was hired by the [[Assassins]] as a guide, and was soon [[Initiation into the Assassin Order|adopted]] into their [[Assassin rank|ranks]]. She delighted in a characteristic Taíno approach to strategy: preferring to harm the enemy by taking something from him in battle, that he might live to notice it missing. But as an Assassin she did not shrink from violence.
|-|Round=
[[File:DTMB - Mission Quick Step 03 Choice 01.png|thumb|250px]]
Tell him every good scholar knows the Earth is spherical.


He smiles and hands you the Astrolabe peice, patting you on the shoulder and apologizing for doubting you. He holds the door open for you to leave and you walk out of the hospital without any trouble. That was smoothly done.
True to her name, once promoted to Assassin Bureau leader, she built an agile and highly effective "ghost" bureau near the [[Cayman Islands]], with virtually no physical footprint to speak of. We might regard it today as an early example of a terrorist cell, but she left no records and no descendants, and until now, history has held no record of it.


|-|Accuse=
|-|Rhona Dinsmore=
[[File:DTMB - Mission Quick Step 03 Choice 03.png|thumb|250px]]
Born: 1688, Scotland<br>Died: Unknown
Demand to know what this man is doing working in the hospital as a non-Muslim.


The physician looks angry and answers that there are many Dhimmis working in the hospital, the Caliph has need of their expertise. He recognizes that he lacks authority and thrusts the piece of Astrolabe at you before storming off. Perhaps answering that you know the Earth to be round might have been a more scholarly move.
Born in [[Scotland]], [[Rhona Dinsmore]] was made for adventure. After suffering the lows of a troubled household–an absent father and a drunkard of a mother–Dinsmore left her home in Glasgow in her mid-teens. At nineteen, she found work amongst [[merchant]]s in [[Bristol]] and remained at that post for nearly two years.


|-|Flat=
By twenty-one, Dinsmore was trapped in a terrible marriage. She fled again and sought refuge in [[Boston]], where she remained for six months, before moving on to the warmer climes of [[Jamaica]]. There she found it exceedingly difficult to find work among farmers, and finally took to the sea, ultimately finding her calling within the [[Assassins|Assassin Brotherhood]].
[[File:DTMB - Mission Quick Step 03 Choice 02.png|thumb|250px]]
Tell him every good scholar knows the Earth is flat.",image:{src:r(d[110])},outcome:"He frowns, saying that all scholars would know that Ptolemy showed that the Earth is spherical. He accuses you of being a thief and a liar and you are forced to make a desperate grab for the piece and run!
</tabber>


===Outcome===
|-|Stede Bonnet=
<tabber>
Born: 1688, Barbados
|-|All correct answers=
Died: ????
You strolled out of the Hospital, casual and calm. You knew there would be no pursuit, the hospital staff had completely accepted you as one of them. The Bureau is impressed by your skillful execution of this mission.


|-|At least 1 wrong answer=
Born into plentitude and wealth on Barbados, Stede Bonnet seemed destined for a life of pleasure and ease. The son of a successful and influential plantation owner, his early life was marked by tragedy when his parents died suddenly, leaving seven year-old Stede orphaned and in a perpetual state of melancholy.
You left the Hospital checking regularly over your shoulder, expecting to hear people coming after you. You weren't as effective during this mission as you are known to have been in the past.


|-|All wrong answers=
His inheritance of some 400 acres of land softened the blow caused by the loss of his parents, and by the time Stede was in his late teens, he had already restored the sugar plantation to a profitable state. He married young and set about starting a family as soon as possible, but owing to what some called a "disorder of the mind" he never found solace or comfort in these domestic trappings.
The hospital staff, made aware that an intruder was disturbing patients, chased you out. The news of the disturbance reached the Hidden Ones Bureau before you did.


</tabber>
To further complicate his unease, his firstborn son died in infancy, further amplifying his grief and stiming his restlessness. As a means of coping, he dreamed of going to sea and sailing about the world, meeting people, living life as a man free of the obligations thrust upon him.


Mission completed! You managed to leave the hospital with an Astrolabe piece! You must continue to gather pieces of the Astrolabe; however difficult it may prove. This task must take precedence over all others.
When Bonnet's ship was apprehended by the British Navy on suspicion of piracy, he was rescued by the pirate Edward Kenway who, with the help of Blackbeard and others, eventually influenced the affable and impressionable merchant into going on the account himself.


==Outcome==
|-|Upton Travers=
The Hidden One recovered the astrolabe piece from the Bimaristan.
Born: 1688, England<br>Died: Unknown


==Behind the scenes==
[[Upton Travers]] was born in [[United Kingdom|England]], in 1688, two years ahead of his brother, [[Vance Travers]]. Together, they traveled to the [[Caribbean|West Indies]] in search of their fortune. There they established a [[smuggling]] business, which they used to fund their growing involvement with the [[Assassins|Assassin brotherhood]].
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.


==References==
Although Vance was the more charismatic of the two Assassin brothers, Upton made up for it with his measured, sensible responses to life's challenges.
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==Dine Like a Prince==
<!--
{{Era|Memories}}
{{Memory Infobox
|name = Dine Like a Prince
|image = DTMB - Mission Dinner.png
|description = The Bureau has received information that the Wali Al Ahd (Heir apparent) has knowledge of the whereabouts of another piece of the Astrolabe. He is holding a dinner party this evening. You must attend to find out more. The Bureau has already managed to obtain an invitation for you, just make sure you blend in.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Sharqiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''Dine Like a Prince''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
However, every man has a breaking point, and Upton found his after Vance took up with the [[China|Chinese]] "Pirate Queen," [[Jing Lang]], a [[Templars|Templar]], and sought to steal the treasure on which they had staked their retirement before finally attempting fratricide.
A Hidden One is tasked with infiltrating a dinner at the Prince's Palace.


==Intel needed==
Depressed, Upton turned to [[alcohol]], which may have been a factor in his retaliation. He ultimately had both Jing Lang and his brother dispatched with the help of Edward Kenway.
*[[Database: Abbasid Revolution]]
*[[Database: The Abbasids ... and their Rivals]]
*[[Database: Alcohol Production and Consumption]]
*[[Database: Table Manners]]
*[[Database: Other Palaces]]
*[[Database: The One Thousand and One Nights]]
*[[Database: Ceramics and Lustrewares]]


==Dialogue==
</tabber>
===The Food===
Hours later, you are in the Heir apparent's quarters. You cunningly ensure that you are sat next to the Heir apparent. He is saying that he feels the Umayyads are getting too bold when a huge tray of food is brought for everyone to share. The servant moves to place it on a low table. What will you do?


<tabber>
<tabber>
|-|Speak to the Wali Al Ahd and wait patiently for the food=
|-|Bartholomew Roberts=
[[File:DTMB - Mission Dinner Step 01 Choice 03.png|thumb|250px]]
Born: 1682, [[Wales]] <br> Died: ????
Perhaps this might show restraint and good manners.


You agree with the Heir apparent about the Umayyads and wait patiently for the servant to place the food down. The other guests around you do the same and the Heir apparent smiles at you. You have done well so far.
Originally hailing from Wales, little is known about [[Bartholomew Roberts|John Roberts]], the real name of the man who would come to be known as "Black Bart" long after his death.


|-|Take some food before the servant puts the platter down=
Most assume he went to sea at a very young age -- at 13 or so -- but there is no record of him in any historical documents until his noted appearance in 1718 aboard a merchant's ship, [[Barbados|Barbadian]] in origin. Just a year later Roberts was pressed into [[piracy]] by the notorious [[Howell Davis]] while working aboard [[Princess|a slave ship]] under Captain Abraham Plumb. Though Roberts had likely not gone to sea with the intent of becoming a pirate, when the opportunity thrust itself upon him, Roberts was reported to have said 'A merry life, and a short one shall be my motto.'
[[File:DTMB - Mission Dinner Step 01 Choice 01.png|thumb|250px]]
Perhaps this might show how eager you are to enjoy the food.


Your hand almost knocks the platter out of the servant's hands. You hear one of the guests grumpily call you a "pot-picker" and can see the Heir apparent frowning at you. You should have waited for the servant to put the platter down.
A few months later Davis was killed in an ambush on the [[Portugal|Portuguese]] Island of [[Príncipe]], and Roberts was swiftly and unanimously elected to replace him. This was surely a testament to the man's natural charisma and leadership, for he had been a pirate only a few months. It was at this point he took the name "Bartholomew", likely naming himself for the infamous Bartholomew Sharpe, a pirate of some renown who had disappeared just two decades earlier.


|-|Lick your fingers before taking some food=
One of the most intelligent and strategic pirates of the [[Golden Age of Piracy|Golden Age]], Roberts was a sturdy man, known to dress in fine clothes. Handsome, and carrying himself with a dignified but unpretentious air, he had dark hair to match his dark complexion, likely set from the almost two decades he had spent at sea. He often carried numerous pistols, each tied to one end of long silk sashes, which he kept slung over his shoulder.
[[File:DTMB - Mission Dinner Step 01 Choice 02.png|thumb|250px]]
Perhaps this might show how delicious you expect the food to be.


You lick your fingers ostentatiously and take some food. Several of the guests make loud noises of disgust and the Heir apparent frowns. That was a big mistake, it would have been better to just wait patiently.
Roberts' tactical ideas were usually radical, but thoughtfully considered. He never jumped into any scheme rashly, though his ideas seemed almost suicidal to those unacquainted with his methods. Ultimately responsible for the theft of around 400 ships in his three-year career, he bested every other pirate of the era by a factor of ten times or more, although it must be said that at least half of these boats were small periaguas and the like.


</tabber>
|-|Benjamin Hornigold=
Born: Mid-1680s, England<br>Died: ????


===The Information===
[[Benjamin Hornigold]] was likely born in {{Wiki|Norfolk}}, [[England]]. The first recorded instances of him are of his early exploits as a [[Piracy|pirate]] in the [[Caribbean|West Indies]] around 1713-1714.
The dinner party is going well, you notice that some of the other guests are sneaking alcohol into their cups when they think the Wali Al Ahd cannot see. The Heir apparent appears relaxed and mentions that he found a piece of some sort of fascinating astrological device while exploring Samarra recently. When you ask him where the piece is now he changes the subject. How will you convince him to tell you where the piece is?


<tabber>
Hornigold was one of the earliest pirates to emerge after the end of the [[War of the Spanish Succession]], and one of the many hundreds of privateers who were left without gainful employment in the ensuing peace. Like many other British mariners, he spent much of his time in [[the Bahamas]], eventually settling in [[Nassau]]. It was from there he launched his career as a full-fledged pirate, though he likely thought of himself as a privateer--in his earliest years, at least.
|-|One Thousand and One Nights=
[[File:DTMB - Mission Dinner Step 02 Choice 01.png|thumb|250px]]
Start telling the Heir apparent a gripping story, then say you will only finish it if he tells you where the Astrolabe piece is.


You tell an exciting story and, inspired by the One Thousand and One Nights, pause on a cliffhanger. The Heir apparent is desperate to hear what happens next and you insist on hearing about the astrological device in exchange. Laughing he says there is not much to tell and that the Astrolabe piece is inside a lustreware jar in the next room. That worked brilliantly! At the end of the party you slip silently into the next room.
A skilful sailor and strategist, Hornigold lacked some of the ruthlessness required to be a truly successful pirate, and until 1716, refused to attack English ships out of a sense of loyalty to his home country.


|-|Alcohol=
|-|El Tiburón=
[[File:DTMB - Mission Dinner Step 02 Choice 02.png|thumb|250px]]
Born: Unknown<br>Died: Unknown
Perhaps it might loosen the Heir apparent's tongue if you offer him some alcohol.


The Heir apparent looks insulted and refuses the alcohol, saying that while some here might flout Islamic Law, he will certainly not partake. When he irritatedly turns away from you the guest next to you winks at your bold offering and lets you know that he has seen what you seek; the Astrolabe piece is in a lustreware jar in the next room. You make your exit, ignored by an offended Heir apparent, and slip silently into the next room.
Almost nothing is known about [[El Tiburón]] "The Shark" outside of his service as the loyal, mute bodyguard of [[Laureano de Torres y Ayala]], the Grandmaster of the Caribbean Templars and the Governor of Cuba. The Shark's penchant for medieval armor and brutal violence cut a swathe of fear through Havana, leaving citizens and soldiers alike quivering in his blood soaked wake.


|-|Threaten=
|-|Hilary Flint=
[[File:DTMB - Mission Dinner Step 02 Choice 03.png|thumb|250px]]
Born: 1682, England<br>Died: 1717, West Indies
It might be possible to use intimidation to get the information.


You lean sideways and whisper to the Heir apparent that there will be painful trouble for him if he does not tell you where the piece is. The Wali Al Ahd looks frightened, quietly replies that the piece is in the next room inside a lustreware jar. As soon as you exit you hear the Heir apparent shouting for the guards! You only have moments to find the Astrolabe piece.
[[Hilary Flint]] was born to an aristocratic family, the youngest of three boys. The black [[sheep]] of the family, he sought solitude in his studies. Immersing himself in math and sciences, Flint discovered an abiding interest in [[Bomb|explosives]], earning him the label of "problem child".
</tabber>


===The Jar===
To correct his course, his parents enrolled him in military school, where he quicklyexceeded their expetations, working his way into the hearts of both teachers and students, as well as a few secret societies.
You enter the next room; you only have moments to identify the lustreware jar and take the Astrolabe piece. There are three jars dotted around this room - which do you choose?


<tabber>
After graduation, his connections and easy manner earned him access to [[Templars|Templar]] ranks where his obsession with [[firearm]]s made him an important asset.
|-|The pottery jar with a golden glaze.=
[[File:DTMB - Mission Dinner Step 03 Choice 02.png|thumb|250px]]
This jar has a gorgeous metallic sheen to it; it stands on a shelf.


Yes! The Astrolabe piece is inside, you take it gently out of the jar and silently slip out through the window. Hopefully the Heir apparent will not realize that you were the culprit, but even if he does - you will be long gone.
Records reveal an ongoing relationship with [[Assassins|Assassin]] [[Rhona Dinsmore]], the full nature of which is uncertain. She vanishes from record after Flint's death at the age of 35.


|-|The pottery jar painted with scroll motifs=
|-|Jing Lang=
[[File:DTMB - Mission Dinner Step 03 Choice 03.png|thumb|250px]]
Born: 1686, [[China]]<br> Died: 1717, Nassau
The design on this jar suggests Greco-Roman influence; it stands in an open cupboard.


The piece is not inside; you chose the wrong jar! This is taking too long. You hear voices just outside the door as you finally find the piece inside the golden glazed jar and make for the window. You just manage to drop from the edge just as someone comes in at the door - that was close!
Born to Chinese rebels, [[Jing Lang]] came into the world fighting, but survived to become a skilled diplomat with a flair for languages and a taste for discovery.


|-|The blue and white porcelain jar=
Ambitious, Lang married the son of a General in the [[Qing dynasty]], joining the [[Templars|Templar order]], but severing ties with her family in the process. She served as a diplomatic advisor, until a shift in political tides provoked her escape into [[piracy]].
[[File:DTMB - Mission Dinner Step 03 Choice 01.png|thumb|250px]]
This beautiful porcelain jar might be Chinese; it stands on a table.


The piece is not inside; you chose the wrong jar! Panicking, you fumble with the other jars, dropping one on the floor where it smashes. You finally find the piece inside the golden glazed jar. Alerted by the noise the guards burst into the room just as you slip out of the window! You are chased through the streets but manage to take refuge in the Hidden Ones Bureau.
Over the next decade, she crossed every sea, developing a reputation for brutality that preceded her into most conflicts.


</tabber>
In the [[Caribbean|West Indies]], she fell under the spell of a rumored cache of treasure, and feigned a romantic relationship with one-time [[Assassins|Assassin]] [[Vance Travers]] to gain access to it.


===Outcome===
She might have been successful had it not been for Travers' brother, [[Upton Travers|Upton]], an Assassin who schemed to have her killed, betraying his brother in the process. She died at the age of thirty.
<tabber>
|-|All correct answers=
The Hidden Ones are pleased; you managed to blend in so well it is unlikely that the Wali Al Ahd will suspect you, even once he notices the Astrolabe piece is gone.


|-|At least 1 wrong answer=
|-|Julien du Casse=
You may have spoiled the Wali Al Ahd's dinner party, but at least you were not arrested. Perhaps next time you could ensure that things go according to plan.
Born: 1682, France<br>Died: ????


|-|All wrong answers=
Nephew of the buccaneer [[Jean-Baptiste du Casse|Jean du Casse]], [[Julien du Casse|Julien]] was born in [[Montpellier]], [[France]]. He took after his uncle's example and took to sea at a young age, eventually joining him in a few skirmishes during the [[War of the Spanish Succession]]. Fighting on the side of the French, and by proxy, on behalf of [[Philip V of Spain|King Philip]] of [[Spain]], du Casse's skill as a gunner improved rapidly, even as he grew wildly disillusioned with the monarchy and its obsession with lineage and breeding over raw talent and skill.
The guards and the Wali Al Ahd will surely be on the lookout for you now, it may be necessary to keep a low profile for a while.
</tabber>


Mission Completed! You managed to find and take another piece of the Astrolabe, right under the Heir apparent's nose. You did well. You have collected another piece of the Astrolabe! As soon as you are ready, you can secure the next piece.
In 1704, ordered by his superior officers to join his uncle and hundreds of French troops in what would become known as the {{Wiki|Battle of Málaga (1704)|Battle of Vélez-Màlaga}}, du Casse opted instead to desert his post and seek his fortunes in the New World. At first he threw in with [[Slavery|slave traders]] in [[Africa]], and for a year made a modest profit off the venture. But he was never comfortable with the cruelty and detachment the job required, and so departed for the [[Caribbean|West Indies]] in search of yet another vocation.


==Outcome==
For the next 10 years, du Casse roamed the West Indies as a [[Mercenaries|hired gun]], working for whomever had the coin and confidence to pay him. Ever prizing the value of intelligence and skill over mere reputation and breeding, du Casse, eventually found his way into the company of [[Laureano de Torres y Ayala|Laureano Torres]] of [[Cuba]], in whom he found a friend and confidant...
The Hidden One recovered the astrolabe piece from the Wali Al Ahd.


==Behind the scenes==
|-|Kenneth Abraham=
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.
Born: 1675, England<br>Died: 1715, Kingston


==References==
Born to an upper class family and educated in boarding schools from age five, [[Kenneth Abraham]] learned to fight for himself at an early age. Upon graduation, he entered the [[British Army|army]] and rose through the ranks, finally meeting the rank of Commander.
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->
==The Astrolabe==
<!--
{{Era|Memories}}
{{Youmay|the memory|the [[Abbasid Astrolabe|item iself]]}}
{{Memory Infobox
|name = The Astrolabe
|image = DTMB - Mission Astrolabe.png
|description = The Bureau has received information that one of the Astrolabe pieces is in the possession of an expert in navigation at the House of Wisdom. Even if you're able to enter the building it is unlikely that he will easily part with such a treasure. Go there and retrieve it without fail.
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Harbiyah]], [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''The Astrolabe''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
His embrace of order and disciple drew him into the fold of the [[Templars|Templar Order]], which offered him influence beyond that offered by his military career. From the age of thirty, he ascended its ranks in parallel to those of his military career by devoting himself to the [[New World Order|promotion of order]] and peace.
A Hidden One is tasked with retrieving a piece of the astrolabe from the House of Wisdom.


==Intel needed==
In 1715, the Assassin Anto infiltrated a Ball held by Abraham on his plantation, together with the pirate Edward Kenway. There, Abraham was assassinated by the pair, confronted in his final moments by the nemesis he had tried and failed to defeat.
*[[Database: Dur-Kurigalzu]]
*[[Database: Seleucia-on-the-Tigris]]
*[[Database: Zubaydah bint Ja'far]]
*[[Database: Astronomical Instruments]]
*[[Database: Astronomy and Astrology]]
*[[Database: House of Wisdom]]
*[[Database: Scientific Method]]
*[[Database: Translation Movement]]


==Dialogue==
He remained, until his death, determined to rid the world of unpredictable and disorderly elements.
===Bad Timing===
As you are hurrying towards the doors of the House of Wisdom you are stopped by a passing guard patrol. One of the guards catches hold of you, says he recognizes you and believes you might be wanted for a crime. When you deny this, the guard looks up at the House of Wisdom and asks what you are doing here, and what is in your bag. What do you say?


<tabber>
|-|Laureano Torres y Ayala=
|-|Book=
Born: 1645, [[Cuba]]<br>Died: ????
[[File:DTMB - Mission Astrolabe Step 01 Choice 02.png|thumb|250px]]
Tell him you are delivering a book for translation by the scholars.


The guard nods his head and mutters that perhaps he might have been wrong about recognizing you. The guard patrol moves on and you are free to walk confidently into the House of Wisdom through the front door.
Born in [[Havana]], but raised in [[Madrid]], [[Spain]], [[Laureano de Torres y Ayala|Laureano]] was of noble stock, the son of Tomas Torres y Ayala and Elvira de Quadros Castellanos. He joined the [[Spanish Army|Spanish army]] in his late teens, and was later appointed as the governor of Spain's territories in [[Florida]], a post he held from 1693 to 1699. He then returned to [[Europe]] to participate in the [[War of the Spanish Succession]].


|-|Distraction=
In 1708, Torres was appointed as the governor of Cuba, a post he held for three years until he was accused of and arrested for corruption. He was acquitted of these charges, however, and managed to win a re-election bid in 1713.
[[File:DTMB - Mission Astrolabe Step 01 Choice 03.png|thumb|250px]]
Cause a distraction and run.


You slip from the guard's grasp and dash away in a full sprint. The entire patrol gives chase and they follow you for a surprisingly long way! By the time you make it back to the House of Wisdom it is late, you can only hope the scholars are still inside. Telling the guard you were delivering a book would have saved you time and energy.
During his time in Cuba, he made many lasting improvements to the city, fortifying the island's defenses and introducing the production of tobacco there. He remained Governor until 1716, after which point he retired and devoted his life to charitable functions, such as building hospitals.


|-|Medicine=
|-|Laurens Prins=
[[File:DTMB - Mission Astrolabe Step 01 Choice 01.png|thumb|250px]]
Born: 1630s, Amsterdam<br>Died: 1717, Kingston
Tell him you are here to pick up medicine for your sick father.


The guard's eyes narrow as he suggests that the Bimaristan (Hospital) would be a better place to find medicine. He shouts for help and you are forced to run off and enter the House of Wisdom through a window. The House of Wisdom deals in knowledge, not medicine. This is not a great start to the mission.
[[Laurens Prins]] (often anglicized as Laurence Prince) was a [[Netherlands|Dutchman]] from [[Amsterdam]] who spent the majority of his life in and around the [[Caribbean|West Indies]]. Operating out of [[Port Royal]], Prins saw an incredible amount of action and adventure in his long life.
</tabber>


===The Scholar===
Sailing as a [[privateer]] in the early days of the [[Golden Age of Piracy]] (1650s) he developed a reputation for courage fighting the [[Spain|Spanish]] on behalf of the [[United Kingdom|British]] crown, sometimes bearing a {{Wiki|letter of marque}}, often without. He even played a pivotal role in Sir [[Henry Morgan]]'s infamous {{Wiki|Henry Morgan's Panama expedition|raid}} on [[Panama City|Panama]] in 1671, for which he was roundly celebrated.
Amongst the books and papers of the House of Wisdom, you find a scholar looking at astrological writings and star charts. He matches the description of the scholar you are looking for. You strike up a conversation and he explains that an Astrolabe indicates the position of the stars from a certain location. Smiling to himself, he asks where you should head if you needed to find a Ziggurat to use an Astrolabe.


<tabber>
Prins eventually retired from privateering and settled in a large acreage of land in [[Jamaica]]. Around this time he entered into the [[Slavery|slave trade]] as a means of bolstering his wealth, an occupation he pursued well into his seventies.
|-|Dur-Kurigalzu=
[[File:DTMB - Mission Astrolabe Step 02 Choice 02.png|thumb|250px]]
The old fortress of Kurigalzu.


You realize that you would be in the Ziggurat or terraced compound made of receding levels that served as a temples at Dur-Kurigalzu. He smiles at your answer, congratulating you on your quick wits and understanding of Baghdad's history.
In 1717, his flagship [[Slave ships|slave galley]], The [[Whydah]], was attacked and captured by the [[Piracy|pirate]] [[Samuel Bellamy|"Black Sam" Bellamy]]. He managed to survive the encounter, and fell back into his old occupation until his death some months later.


|-|Zubaydah=
|-|Lucia Márquez=
[[File:DTMB - Mission Astrolabe Step 02 Choice 03.png|thumb|250px]]
Born: 1689, Spain<br>Died: 1715, Pinos Isle
Go to the Tomb of Zubaydah bint Ja'far.


You suggest that it would be the Tomb of Zubaydah. He shakes his head and explains that the Dur-Kurigalzu ruins are those of an ancient Ziggurat, terraced compounds made of receding levels that served as temples. You hope your lack of insight hasn't hurt your chances of convincing him to give you the piece.
Born in [[Spain]], [[Lucia Márquez]] never knew her father. By the age of twelve she was supporting herself and her sisters on the streets, begging, borrowing, and stealing anything she could, all the while developing the skills of a master [[thief]].


|-|Seleucia=
At the age of seventeen, she was caught stealing a [[horse]] belonging to a high-ranking [[Templars|Templar]], and wisely opted for training over jail time.
[[File:DTMB - Mission Astrolabe Step 02 Choice 01.png|thumb|250px]]
Go to the Tell Umar, in the ruins of Seleucia.


You suggest that it would be the ruins of Seleucia. He shakes his head and explains that the Dur-Kurigalzu ruins are those of an ancient Ziggurat, terraced compounds made of receding levels that served as temples. You hope your lack of insight hasn't hurt your chances of convincing him to give you the Astrolabe piece.
The Templar life gave Marquez the focus she needed and she never found herself at a lack of challenge or adventure.
</tabber>


===The beginning of the end===
She died at the age of twenty-six on [[Isla de la Juventud|Pinos Isle]], wise beyond her years, on the order of the [[Taíno|Taino]] [[Assassins|Assassin]], [[Opía Apito]].
Though fascinated by your interest in the astrolabe, he announces that he will not give you the piece that he has until you prove that you are a like-minded scholar, with a pure scientific heart. To test you he asks what you would do if you thought a scientific theory was wrong?


<tabber>
|-|The Sage=
|-|Testing=
Historic archives contain scattered references to individuals known as "Sages", but they are few and far between. Each citation seems to refer to a different person living in a vastly different time and location.
[[File:DTMB - Mission Astrolabe Step 03 Choice 01.png|thumb|250px]]
Tell him you would try to prove it by experiment and attempt to explain any difference in your results.


The Scholar smiles widely and says you are indeed a like-minded Scholar - that was the perfect response. He hands over the piece of the Astrolabe immediately, and it is not long before you are on your way out of the House of Wisdom.
The earliest example was found in a Sumerian clay tablet in cuneiform script, while the latest survives only as a footnote in one of Laureano Torres's own journals, dated January 1704. In all – according to exhaustive research – seven different "Sages" seem to have graced the world's stage in the past twelve hundred years. But the real number is likely higher.


|-|There must be some mistake=
Perhaps, the strangest aspect connecting each of these various sightings is the fact that, in every case, visual descriptions of each Sage are remarkably similar. So similar, in fact, that one wouldn't be faulted for assuming they ware talking about a single, immortal man. However, in two of the seven citations, explicit mention is made of their death and burial.
[[File:DTMB - Mission Astrolabe Step 03 Choice 03.png|thumb|250px]]
Tell him you would assume you had made a mistake as scientific theories are never wrong.


The Scholar looks at you curiously and says that you are clearly no Scholar, but you do at least seem to be a good person. He goes to find the piece of the Astrolabe whilst lecturing you on the fact that scientific theories are often wrong. Once he has finally finished, you leave the House of Wisdom with your head spinning.
Is this therefore some bizarre form of reincarnation? Or some simpler explanation that is presently unknown? More research is required.  


|-|Threaten the Scholar=
|-|Vance Travers=
[[File:DTMB - Mission Astrolabe Step 03 Choice 02.png|thumb|250px]]
Born: 1690, England<br>Died: 1717, Nassau
Tell him to give you the piece of the Astrolabe or you will burn his papers!


The Scholar reluctantly hands you the piece of the Astrolabe, cursing under his breath as he does so. As you leave the House of Wisdom you hear him shouting for the guard - you had better leave the area quickly!
Born in [[England]], the passionate, creative, yet incredibly gullible [[Vance Travers]], found a life for himself amongst the [[Assassins|Assassin's Brotherhood]] in the [[Caribbean|West Indies]], where he ran a successful smuggling enterprise, with his older brother, [[Upton Travers|Upton]].
</tabber>


===Outcome===
Business took a turn for the worse after he met and fell in love with the [[Templars|Templar]], [[Jing Lang]], who persuaded him to divulge knowledge of the location of buried treasure with which he and Upton planned to fund their retirement.
<tabber>
|-|All correct answers=
Returning to the Bureau with the Astrolabe piece, you smile in the knowledge that this mission will cement a reputation for your cunning and stealthy ways.


|-|At least 1 wrong answer=
Paranoid, Travers developed delusions that his brother plotted to steal his treasure and Jing's heart. He broke from [[the Creed]] and, after a failed attempt at fratricide, was killed by [[Edward Kenway]].
You have the piece of the Astrolabe but getting it has proved trickier than you had thought. You are sure to face a few comments from the Hidden Ones for making hard work of a soft target.


|-|All wrong answers=
|-|Woodes Rogers=
An alarm was raised as you were leaving the House of Wisdom and the city guards will be on high alert. Though you have the Astrolabe piece, this sort of attention will make the work of the Hidden Ones more difficult for a time.
Born: 1679, [[United Kingdom|England]]<br>Died: ????


</tabber>
[[Woodes Rogers]] was born into money, to a seafaring family with deep roots in both {{Wiki|Poole}} and [[Bristol]], England. His early life was a picture of industriousness and ambition, and by the age of 18 he was an apprentice Mariner.


Mission Completed! You managed to collect another piece of the Astrolabe. The Hidden Ones depend on your continued success - you must not fail. You have collected another piece of the Astrolabe! As soon as you are ready, you can move to secure the next piece.
Upon his father's death at sea in 1706, Woodes inherited his family's prosperous shipping company, which he took to managing with great passion. Between 1704 and 1707 Rogers' fortunes and family grew, and by the time he was twenty-seven his marriage to Sarah Whetstone had produced one son and two daughters.


==Outcome==
By the end of 1707, however, his business had suffered great losses by [[raid]]ing [[France|French]] forces, giving Rogers the idea to recoup these dreadful losses himself. Knocking about Bristol in search of a partner for this endeavor, he soon found himself in the company of [[William Dampier]], an old friend and unlucky [[Captain]] who suggested setting out on a [[privateer]]ing expedition, one that would range far and wide about the [[Americas|New World]]. In 1708, Rogers made the necessary arrangements and set out as Captain of his own vessel, on a difficult voyage that would last over three years.
The Hidden One recovered the astrolabe piece from the House of Wisdom.


==Behind the scenes==
Along this course Rogers met with many successes and failures. In 1709, off the western coast of [[South America]], he found and rescued a marooned sailor by the name of {{Wiki|Alexander Selkirk}}, a sailor who had spent nearly 4 years living in isolation and who would serve as the inspiration for the book "{{Wiki|Robinson Crusoe}}" just a few years later.
Choices within each step were reordered based on the score given in the application's source code, from best possible choice (score of 3) to worst possible choice (score of 1). Considering the hint included in each step points towards the best answer, it is assumed that is the canon choice.


==References==
Soon after Selkirk's recovery, Rogers' fleet engaged an enemy vessel in open combat—a skirmish that earned him a [[pistol]] shot to the left side of his face and a mangled heel. Neither wound was enough to remove him from command however, and he continued serving as captain until his return to England in late 1711. To commemorate this return, he had an operation to remove the offending bullet from his upper palate.
{{Reflist}}
[[Category:Memories of Alamut Brotherhood member]]
-->


==Aligning the Stars==
Now in poor health but high spirits, he set about writing his memoirs. Upon their publication a few years, they were an immediate success, and proved a great source of income. But this brief glory was offset by the sudden death of his son, a tragedy compounded some months later by his wife's decision to leave him. Also at this time, Rogers was sued by former shipmates for allegedly hoarding goods and money plundered from enemy vessels. Rogers assembled a defense, but lost the case.
<!--
{{Era|Memories}}
{{Conjecture}}
{{Memory Infobox
|name = Aligning the Stars
|image = DTMD - Aligning the Stars.png
|description =
|appearance = ''[[Discovery Tour: Medieval Baghdad]]''
|type = Main
|reward =
|fullsync =
|heroclass =
|previous =
|next =
|concurrent =
|source =  Alamut Brotherhood member
|location = [[Baghdad]], [[Abbasid Caliphate]]
|date = 860s
}}
'''Aligning the Stars''' was a virtual representation of a [[genetic memory]] of a member of the [[Alamut Brotherhood]] active in Baghdad during the 860s.<ref>''[[Discovery Tour: Medieval Baghdad]]''</ref>


==Description==
In 1713, itching to return to sea, he organized passage to [[Madagascar]] claiming to be a [[merchant]] in the [[Slavery|slave trade]], but with the intended purpose of reconnoitering the rumored [[Piracy|pirate]] colonies established there. When he arrived in Madagascar after months of hard sailing, he found that the legends of the pirate town "[[Libertalia]]" had been exaggerated one-hundredfold. The pirates in Madagascar were sickly and few and desperate for help. After spending just a few months here, Rogers set sail for England, a failure in his own mind.
Having recovered all of the astrolabe pieces, the Hidden Ones now need only to use it.


==Dialogue==
And yet, never one to give up hope, Woodes Rogers reoriented his attentions to the [[Caribbean|West Indies]], eventually lobbying King [[George I of Great Britain|George]] for a commission to hunt pirates in the Caribbean. On this score, he succeeded. After a few diligent years of making his case, King George appointed Woodes Rogers as the Governor of [[the Bahamas]]. Now, at last, he would make his mark, and bring justice to a land where chaos had taken root...
By controlling the rete (outer ring) and the alidade (hands) of the instrument, the Hidden One first calibrated it on a small constellation of a dog before aligning the astrolabe with a bigger constellation of a bird and revealing the path to the hidden treasure.


==Outcome==
</tabber>
The Hidden Ones recovered the hidden treasure from the wilderness surrounding Baghdad.


==Gallery==
<gallery widths="180" position="center" captionalign="center">
DTMB - Dog constellation.png|The first constellation
DTMB - Dog constellation stars.png|The stars forming the first constellation
DTMB - Bird constellation.png|The second constellation
DTMB - Bird constellation stars.png|The stars forming the second constellation
</gallery>


==References==
<tabber>
{{Reflist}}
|-|Devils Podcast Fragment=
[[Category:Memories of Alamut Brotherhood member]]
[[File:Animus Hub DB Image 6.png|thumb|200px]]
-->
An incomplete audio clip from The Devils of the Caribbean Podcast reconstructed from recovered files.
==Abbasid Astrolabe==
<!--
{{Era|Technology}}
{{Conjecture}}
{{Youmay|the instrument itself|the [[The Astrolabe|memory]]}}
{{Quote|It is said that this Astrolabe will guide the bearer on a path to an invaluable treasure hidden somewhere in the desert around Baghdad.|The Hidden Ones of Alamut on the astrolabe, 860s.|Discovery Tour: Medieval Baghdad}}
[[File:DTMB - Astrolabe complete.png|thumb|250px|right|The Abbasid Astrolabe]]
The '''Abbasid Astrolabe''' was an astronomy instrument that encoded the route to a hidden treasure located in the [[Wilderness]] outside of [[Baghdad]]. In the 860s, the [[Hidden Ones of Alamut]] operating in the city, namely [[Tabid Al-Nubi]], [[Rebekah]], [[Fuladh Al Haami]], and [[Roshan]], tasked one of their members with recovering the nine broken pieces of the artifact and locating the valuables to acquire the resources to help fight the [[Order of the Ancients]] branch operating in the [[Abbasid Caliphate]]. <ref name="Introduction">''[[Discovery Tour: Medieval Baghdad]]'' – Intro letter</ref>


==History==
|-|Warning from Ego=
[[File:DTMB - Astrolabe ready for calibration.png|thumb|250px|left|The Astrolabe ready for calibration]]
[[File:Animus Hub DB Image 6.png|thumb|200px]]
An audio message from Ego, easily intercepted by the Dark Animus with no need for further decryption.


<ref name="Byzantine">''[[Discovery Tour: Medieval Baghdad]]'' – [[Byzantine Ambassador]]</ref>
In it, she warns the nascent Eagle that she knows of his every movement within the mainframe, threatening to pierce him clean from the sky.
<ref name="Brother">''[[Discovery Tour: Medieval Baghdad]]'' – [[My Brother's Keeper]]</ref>
<ref name="Water">''[[Discovery Tour: Medieval Baghdad]]'' – [[Water, Water Everywhere]]</ref>
<ref name="Road">''[[Discovery Tour: Medieval Baghdad]]'' – [[The Road Most Travelled]]</ref>
<ref name="Caliph">''[[Discovery Tour: Medieval Baghdad]]'' – [[The Caliph, the Thief, his Wife, and her Baby]]</ref>
<ref name="Music">''[[Discovery Tour: Medieval Baghdad]]'' – [[The Music of the Garden]]</ref>
<ref name="Quick">''[[Discovery Tour: Medieval Baghdad]]'' – [[The Quick and the Dead]]</ref>
<ref name="Dinner">''[[Discovery Tour: Medieval Baghdad]]'' – [[Dine Like a Prince]]</ref>
<ref name="Astrolabe">''[[Discovery Tour: Medieval Baghdad]]'' – [[The Astrolabe]]</ref>
<ref name="Stars">''[[Discovery Tour: Medieval Baghdad]]'' – [[Aligning the Stars]]</ref>


==Gallery==
|-|Retrieved Audio=
<gallery widths="180" position="center" captionalign="center">
[[File:Animus Hub DB Image 6.png|thumb|200px]]
DTMB - Astrolabe piece 01.png|A piece of the Astrolabe
Audio memory obtained from an Animus memory fragement in which Sebastían Vizcaíno recovers from wounds sustained during a confrontation.
DTMB - Astrolabe piece 02.png|A piece of the Astrolabe
DTMB - Astrolabe piece 03.png|A piece of the Astrolabe
DTMB - Astrolabe piece 04.png|A piece of the Astrolabe
DTMB - Astrolabe piece 05.png|A piece of the Astrolabe
DTMB - Astrolabe piece 06.png|A piece of the Astrolabe
DTMB - Astrolabe piece 07.png|A piece of the Astrolabe
DTMB - Astrolabe piece 08.png|A piece of the Astrolabe
DTMB - Astrolabe piece 09.png|A piece of the Astrolabe
</gallery>


==Appearances==
|-|Guided Meditation Audio=
*''[[Discovery Tour: Medieval Baghdad]]''
[[File:Animus Hub DB Image 6.png|thumb|200px]]
An audio file for a guided wellness meditation.


==References==
</tabber>
{{Reflist}}
-->

Latest revision as of 00:26, 14 July 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Gear[edit | edit source]

Swords[edit | edit source]

<section end="Resynced Swords"/>
Name Type Rarity Damage Maximum Takedowns Perk Availability
Order of Gold<section begin="NAME"/> Pistol Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge Purchased from Level III General Store for 29000 Reales<section end="NAME"/>
Rustborne Swords<section begin="NAME"/> Pistol Sword Legendary 17 4 Attacks deal more defense damage Twitch<section end="NAME"/>
Ezio's Swords<section begin="NAME"/> Cutlass Legendary 25 3 Able to perfect parry unstoppable attacks <section end="NAME"/>
Altaïr's Swords<section begin="NAME"/> Cutlass Legendary 25 4 Takedowns recover some health <section end="NAME"/>
Dark Animus Corsair Pistol Swords<section begin="NAME"/> Pistol Sword Legendary 38 2 Killing enemies with these swords also damages nearby enemies Complete True Purpose<section end="NAME"/>
The Fortune<section begin="NAME"/> Cutlass Legendary 20 3 Each kill with a Heavy Strike kill gives some reales Follow the treasure map gained by collecting all 11 portraits<section end="NAME"/>
Blades of Toledo<section begin="NAME"/> Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health Purchased from Level III General Store for 24000 Reales<section end="NAME"/>
Naoe's Shadowblade<section begin="NAME"/> Cutlass Legendary 25 4 Perfect Parry and Perfect Dodge are easier to perform <section end="NAME"/>
Spring-Steel Swords<section begin="NAME"/> Cutlass Legendary 38 2 Able to parry gunshots <section end="NAME"/>
Lightserver's Blades<section begin="NAME"/> Cutlass Legendary 38 2 Heavy Strike range is increased Purchase the Master Assassin Pack<section end="NAME"/>
Matched Golden Swords<section begin="NAME"/> Cutlass Legendary 25 4 Chain Takedowns are easier to perform and range is increased Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="NAME"/>
Le Bourgeoys Blades<section begin="NAME"/> Pistol Sword Legendary 38 2 Fire an extra shot with each Heavy Strike Complete Art Lover I<section end="NAME"/>
Dual Cleavers<section begin="NAME"/> Cutlass Legendary 38 2 Sword attack power is increased while health is low Purchased from Level III General Store for 19000 Reales<section end="NAME"/>
Masterwork Blades<section begin="NAME"/> Rapier Legendary 29 3 Heavy Strikes recover some health Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="NAME"/>
Dragon's Fang Swords<section begin="NAME"/> Cutlass Legendary 38 4 Killing enemies with these swords temporarily increases attack power Purchase the Dragon Storm Pack<section end="NAME"/>
Blades of the Damned<section begin="NAME"/> Pistol Sword Legendary 38 2 Enemies sometime catch fire after their defense is broken Purchase the Hellfire Pack<section end="NAME"/>
Serpent's Fang Cutlasses<section begin="NAME"/> Cutlass Legendary 38 3 Perfect Parry recovers some health Purchase the Sea Serpent Pack<section end="NAME"/>
Persian Scimitars<section begin="NAME"/> Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns reward from Restored Weathered Map treasure<section end="NAME"/>
Espada Ancha<section begin="NAME"/> Cutlass Rare 13 4 N/A found from an underwater chest in Shipwreck: The Black Trench<section end="NAME"/>
French Court Swords<section begin="NAME"/> Rapier Rare 25 2 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Pirate Scimitars<section begin="NAME"/> Cutlass Rare 38 3 N/A Purchased from Level II General Store for 11000 Reales<section end="NAME"/>
British Colonial Cutlasses<section begin="NAME"/> Cutlass Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Scottish Broadswords<section begin="NAME"/> Cutlass Rare 38 2 N/A Reward from Treasure Map from Isla Providencia<section end="NAME"/>
Standard Pistol Swords<section begin="NAME"/> Pistol Sword Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Captain Drake's Swords<section begin="NAME"/> Rapier Rare 38 2 N/A Found in treasure chest at Sacrifice Island<section end="NAME"/>
Ferraro's Rapiers<section begin="NAME"/> Rapier Rare 38 4 N/A Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="NAME"/>
Officer's Rapiers<section begin="NAME"/> Rapier Rare 17 4 N/A Purchased from Level II General Store for 8500 Reales<section end="NAME"/>
British Cutlasses<section begin="NAME"/> Cutlass Common 17 2 N/A [Acquired during/Complete] Lively Havana<section end="NAME"/>
French Dress Swords<section begin="NAME"/> Rapier Common 20 2 N/A Purchased from any General Store for 1200 Reales<section end="NAME"/>
Spanish Cup-hilt Rapiers<section begin="NAME"/> Rapier Common 17 2 N/A Found in treasure chest in Havana<section end="NAME"/>
Officer's Smallswords<section begin="NAME"/> Rapier Common 13 2 N/A Default swords<section end="NAME"/>
German Rapiers<section begin="NAME"/> Rapier Common 22 2 N/A Found in treasure chest on Crooked Island<section end="NAME"/>
Privateer's Cutlasses<section begin="NAME"/> Cutlass Common 25 2 N/A Found in Treasure Chest on Florida island<section end="NAME"/>
NAME<section begin="NAME"/> <section end="NAME"/>
Name Description
Lightserver's Blades Sleek black blades with gold filigree, hones to deadly edges.
Dragon's Fang Swords A sword with a light, graceful design featuring a mystic jade edge.
Blades of the Damned A pair of swords glowing with hellfire and brimstone, fierce and powerful.
Serpent's Fang Cutlasses A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.
The Fortune A pair of unique swords once used by the infamous pirate, Edward Kenway.
Dual Cleavers A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.
Order of Gold Adorned with intricate patterns, these blades are a rare and deadly curiosity.
Ezio's Swords A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.
Altaïr's Swords A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.
Naoe's Shadowblade A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
Dark Animus Corsair Pistol Swords These blades dance with strange light, like tears in the fabric of the world.
Spring-Steel Swords A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
Blades of Toledo A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.
Le Bourgeoys Blades The only pair of pistol swords with a genuine original flintlock attached.
Persian Scimitars A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.
Matched Golden Swords A pair of legendary golden swords, praised far and wide for their exquisite beauty.
Masterwork Blades A pair of beautifully balanced swords forged by a master craftsman.
Espada Ancha Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.
French Court Swords A pair of swords famous for having a perfect balance between speed and power.
Pirate Scimitars A pair of devastating scimitars, praised from Barbados to Boston.
British Colonial Cutlasses A pair of cutlasses popular among the settlers of the British colonies in North America.
Scottish Broadswords Heavy broadswords that emphasize damage over finesse.
Standard Pistol Swords A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.
Captain Drake's Swords A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.
Ferraro's Rapiers A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.
Officer's Rapiers A pair of extremely light rapiers praised for their swiftness.
German Rapiers A pair of traditional German rapiers typically used by Prussian court officers.
Privateer's Cutlasses A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.
British Cutlasses A pair of light cutlasses made popular by British privateers.
French Dress Swords A pair of elegant swords made popular by French court officers.
Spanish Cup-hilt Rapiers A pair of cheap yet efficient Spanish rapiers.
Officer's Smallswords A pair of small swords popular among officers in the British Army.
Rustborne Swords Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.

Pistols[edit | edit source]

<section end="Resynced Pistols"/>
Name Rarity Range Draw Speed Perk Availability
Dark Animus Corsair Flintlocks<section begin="NAME"/> Legendary 22 1.00 Each pistol shot ricochets to a second target <section end="NAME"/>
Darkworker's Pistols<section begin="NAME"/> Legendary 22 1.50 While anonymous, pistols do not consume ammunition Purchase the Master Assassin Pack<section end="NAME"/>
Dragon's Roar Pistols<section begin="NAME"/> Legendary 28 1.50 Pistol range increased after a pistol shot kill Purchase the Dragon Storm Pack<section end="NAME"/>
Diabolist's Pistols<section begin="NAME"/> Legendary 20 1.20 Pistol shots set enemies near the target on fire Purchase the Hellfire Pack<section end="NAME"/>
Fury of the Deep Pistols<section begin="NAME"/> Legendary 28 1.50 Heals slightly after firing a headshot Purchase the Sea Serpent Pack<section end="NAME"/>
Golden Flintlock Pistols<section begin="NAME"/> Legendary 28 1.20 Killing an enemy with the postol will slow time briefly Purchased from Level III General Store for 18000 Reales<section end="NAME"/>
Gargoyle's Breath<section begin="NAME"/> Legendary 20 1.50 Explosive round. Consumes 100 Reales per shot from Restored Weathered Map treasure<section end="NAME"/>
Captain Drake's Flintlocks<section begin="NAME"/> Legendary 24 1.20 Pistol shots kill Captains instantly (except Bosses) bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="NAME"/>
Rustic Flintlocks<section begin="NAME"/> Legendary 22 1.20 After a Perfect Dodge, quick shooting immediately does not consume ammunition obtained from in-game online store for free (on map press Options-Button to access the store).<section end="NAME"/>
Peaceful Means<section begin="NAME"/> Legendary 20 1.00 Pistol shots are quieter Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="NAME"/>
Cannon-Barrel Pistols<section begin="NAME"/> Rare 21 1.12 N/A from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="NAME"/>
Captain Morgan's Pistols<section begin="NAME"/> Rare 20 1.50 N/A Found in underwater treasure chest on Black Island<section end="NAME"/>
Captain's Wheellock Pistols<section begin="NAME"/> Rare 20 1.50 N/A Found in treasure chest on Great Inagua<section end="NAME"/>
Spanish Officer Pistols<section begin="NAME"/> Rare 24 1.00 N/A Purchased from Level II General Store for 5500 Reales<section end="NAME"/>
Pirate Blunderbusses<section begin="NAME"/> Rare 20 1.00 N/A Purchased from Level II General Store for 6000 Reales<section end="NAME"/>
Baldwin's Golden Pistols<section begin="NAME"/> Rare 26 1.00 N/A Complete Plantain!<section end="NAME"/>
Standard Wheellock Pistols<section begin="NAME"/> Common 20 1.12 N/A purchasable from any General Store (800 Reales)<section end="NAME"/>
Common Flintlock Pistols<section begin="NAME"/> Common 20 1.00 N/A Default pistols<section end="NAME"/>
NAME<section begin="NAME"/> <section end="NAME"/>
Name Description
Dark Animus Corsair Flintlocks Truth and thunder in the palm of your hand.
Darkworker's Pistols Hand-carved ebony with gold-plated iron forming a lethal union.
Dragon's Roar Pistols Sleek pistols imbued with ornate scrollwork and glowing jade.
Diabolist's Pistols A set of pistols wreathed in infernal flames, emitting an aura of destruction.
Fury of the Deep Pistols Silvery, steel pistols adorned with deep-sea patterns and neon highlights.
Golden Flintlock Pistols A set of legendary, golden flintlock pistols, famed for their extraordinary precision.
Gargoyle's Breath Monstrous, leering faces adorn the grips of these pistols.
Captain Drake's Flintlocks A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.
Rustic Flintlocks Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.
Peaceful Means The method by which many disputes can be swiftly resolved.
Cannon-Barrel Pistols A set of pistols forged to resemble ship cannons.
Captain Morgan's Pistols A set of flintlock pistols once owned and used by Captain Morgan.
Captain's Wheellock Pistols A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.
Spanish Officer Pistols A set of pistols, praised throughout the West Indies for their stability.
Pirate Blunderbusses A set of bulky blunderbusses, popular among pirates for their brashness.
Baldwin's Golden Pistols Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.
Standard Wheellock Pistols A set of wheellock pistols, perfect for reaching targets at great distances.
Common Flintlock Pistols A set of typical flintlock pistols, found all across the West Indies.

Trinkets[edit | edit source]

Image Name Rarity Description Perk Availability
Black Pearl Legendary This ominous trinket contain the ghosts of drowned sailors. Takedowns can chain to one more enemy Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
Shark Teeth Legendary A symbol of fierceness and reckless bravery. Brutes cannot deny Chain Takedowns Purchase from a level 3 General Store for 25000 Reales
Templar Cross Legendary The secret symbol of the Templars. Reduce damage from enemy melee attacks Complete Damn Fine Gear
Hidden Ones Sigil Legendary The secret sigil of the Hidden Ones. Enemies' detection time is increased while crouched Complete The Pirate Captain (half of the Assassin's Contracts)
Brass Bird Trinket Legendary Kenway's lucky brass charm, linked to his iconic ship. Rope Dart cooldown is shorter Purchase the Master Assassin Pack
Wooden Eyeball Legendary This false eye provides extra insight. Quick shooting kills Brutes instantly Purchased from General Store at Great Inagua for 12000 Reales
Obsidian Monolith Legendary Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes. Perfect Dodge is easier to perform Complete rank 9 of "Eye in the Dark" project
Yax Tun Pendant Legendary This Mayan design brings fortune to its bearer. All gunshots are mysteriously absorbed Complete Mayan Mysteries
Guardian Beast Trinket Legendary Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea. Health slowly regenerates while out of combat Found in underwater chest between pair of unnamed island south of San Ignacio wreck
Stormrunner Pendant Rare A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps. Increases the amount of healing from food, drink, and remedies Found in underwater chest off the coast of Nassau, at coordinates 615, 767
Hunter's Amulet Rare An amulet of good fortune favored by hunters. Animals' range of detection is reduced Buried treasure chest on Santanillas
Bloody Spanish Medal Rare One of Laurens Prins' trophies from his time as a soldier. Reduces damage from Spanish soldiers Inside Laurens Prins' Manor
Anchor Medallion Rare A lucky anchor medallion favored by sharp-eyed sailors. Increases the rewards from floating loot Found in a treasure chest on Sacrifice Island
Lock of Hair Rare A lock of Caroline's hair kept as a lucky keepsake. Restore some health after a perfect parry Complete Wayward Souls
Cross Pendant Rare A bejeweled cross once worn by the wealthiest citizen in Kingston. Reduces damage from British soldiers Complete Tithes Paid
Exotic Sea Shells Rare A string of sea shells gathered from around the world. Increases the wildlife products gained from skinning animals Found in treasure chest in southeast Havana
Small Goblet Rare A sacred grail said to prolong its owner's life. Increases the amount of healing from food, drink, and remedies Complete The Other Cheek
Jackdaw Totem Rare Carved by an unknown sculptor, it represents protection and gratitude. Falling from high places no longer damages Edward Complete A World Without Gold
Lodestone Rare A naturally magnetized piece of mineral. Loots nearby Corpses and Curios automatically Purchased from a Level II General Store for 7000 Reales
Folded Palm Rare A gambler's trinket meant to bring good fortune. Gain reales after each Takedown Complete Spiteful Soldier
Found Coin Rare A large gold coin turned into a good luck charm. Increase the amount of Reales gained Complete Art Lover I
Rabbit's Foot Common A lucky charm for warding off misfortune. Chance of staggering an enemy following a successful parry Complete The Taíno Assassin
Gold Earring Common Gold hoop earrings stolen from a lady with connections in high places. Reduces the gain of Wanted Level from acts of piracy Found in underwater chest at Salt Key Bank
Diamond Trinket Common This diamond trinket is as tough as nails and as hard as a rock. Oxygen drains slower while diving underwater Found in underwater treasure chest at Cape Bonavista
Demon-forged Pendant Legendary A fiery charm pulsating with dark energy from the lower planes. Berserk darts also sets enemy on fire Purchase the Hellfire Pack
Abyssal Pendant Legendary A silver snakehead charm, illuminated with an inner glow. Killing enemies also recovers some health Purchase the Sea Serpent Pack
Fortunate Circle Charm Legendary An elegant pendant in the form of a lucky jade circle. Impervious to attacks for a short duration after a Perfect Dodge Purchase the Dragon Storm Pack
Narwhal's Horn Rare The broken tip of a narwhal's horn. Enemy guards lose their defensive stance more quickly Found inside the house on Cat Island

DB[edit | edit source]

General Database[edit | edit source]

Laureano de Torres' Portrait El Tiburon's Portrait Commodore Chamberlaine's Portrait Woodes Rogers' Portrait Ben Hornigold's Portrait Bartholomew Roberts' Portrait Blackbeard's Portrait Stede Bonnet's Portrait Robert Maynard's Portrait

Bust of a Water Deity Maize Deity Standard Bearer Triptych Beaver Pelt Bracelet Cabinet

Vanitas Still-life Nymphs By A Fountain "Der Liederliche Student" by Gerard van Honthorst "Harbour Scene at Sunset" by Claude Lorrin "Vanitas Still-life" by Pieter Cleasz

Nosso Senhor da Compreensao Queen Anne's Revenge English Man o' War El Impoluto HMS Prince La Dama Negra Brothers in Arms HMS Ipswich

"Atalanta Fugiens" "De Gama Diary Extract" "Magellan's Ship" "Sacred Theory of the Earth" "The Fetus In The Womb" "Voynich Manuscript" - Folio 33v "World Map" (1570)

World of Piracy[edit | edit source]

The Guardians Portuguese Empire

Mayan Ruins North Carolina Charles-Towne Shipwrecks

Fort Charles Port Royal Tower The Observatory Sugar Mill Ramparts Cathedral Of Havana Castillo de la Real Fuerza Castillo Moro

Transcription[edit | edit source]

For a handful of coin, "Dancers" can be employed to distract guards and interfere with ongoing fights. They might also have some incredible stories of their own to tell, if only you'd bother to listen.

Sailors flush with rum and the heat of the sun, these Drunkards can be useful in a few ways. First as blend groups that allow Edward to hide in plain sight, and secondly as allies in the event of a scuffle. But remember to bring a bit of coin if you want them to fight alongside you, as these pirates won't risk their lives for free.

Already a global power, the Spanish defeated powerful adversaries such as the Aztecs and Incas in the Americas by exploiting existing conflicts and rivalries between tribes and nations between the 15th and 18th centuries. Acquisitive and protective of the supply of precious metals its new colonies afforded it, the Spanish Empire enthusiastically participated in the Atlantic slave trade and defended its trade routes aggressively. Even after its defeat in the War of the Spanish Succession, the 18th century was nevertheless one of prosperity for the Spanish Empire, as their trade reputation grew steadily under Bourbon oversight, and continued to grow at an extraordinary rate until the 1780s.

Often used interchangeably, there are a number of important distinctions to make between these different kinds of swashbucklers... Pirates: Criminals on the open sea who use coercion, intimidation and violence to rob innocent people of their cargo and transport. The term pirate is a catch-all and may be used generally to refer to all who perform acts of larceny on the open ocean. Pirates have been a problem since the advent of long-distance ocean travel; every age has seen its share of pirates, and every age has cursed their name and romanticized their cause. During the so-called "Golden Age of Piracy" (roughly 1650 to 1725), the majority of pirates were from the British Isles. Most were young men in their 20s and almost all had already gained some experience as sailors prior to falling into piracy. Buccaneers: Though often used as a synonym for Pirates now, the term Buccaneer refers more specifically to a group of pirates who lived and operated in the West Indies in the middle of the 17th century. Best known for attacking settlements and fortifications on land in large groups, the Buccaneers derived their name from the French Boucanier -- an instrument used for smoking strips of meat over an open fire, a favorite sort of sustenance for these terrestrial pirates. Privateers: Non-commissioned sailors who attack and rob, having been given a Letter of Marque by their King or a royal official such as a Governor. Thus the distance between a Pirate and a Privateer is but a hair's breath of difference -- Pirates simply sail for one monarch fewer.

Taíno refers to a group of related languages and cultures widespread across the Caribbean at the time of European arrival. Broadly speaking, they consisted of the Ciboney or Western Taíno of Cuba, Jamaica and the Bahamas; the Classic Taíno of Hispaniola and Borikén (the indigenous name of Puerto Rico); and the Eastern Taíno of the Antilles. A Taíno cacique or chief demonstrated rank by carrying an object forged from guanín, a unique indigenous alloy made out of copper, silver, and gold, noted for its lustrous shine. The term "tabaco" from which we also derive from a Taíno word, as tobacco was cultivated on the islands and its usage noted by Spanish explorers. Other English words with a Taíno origin include barbecue, canoe, hurricane, iguana, and potato. Other, non-Taíno indigenous groups of the island include the Ciguaya, Macorix, and Kalinago or Caribs, for whom the Caribbean Sea is named.

There were several attempts to found a town near the Havana Bay in the early 1500s. A settlement was established by the Spanish Conquistador Diego Velázquez de Cuéllar around 1514. The city sits on a bay that opens to the Gulf Stream and thus became a natural stopping point between Europe and the Americas. In the earliest stages of the golden age of piracy Havana was burnt to the ground by French corsair, Jacques de Sores. By the 1700s, Havana had become a large, heavily fortified port city where Spanish treasure ships would dock on their way to Europe. Pirates lurked on the approaches to the city, hoping to capture these same ships.

Originally founded as another Charles-Towne, the city was renamed Nassau in honor of King William III of the house of Orange-Nassau. This city has a particularly colorful past: In 1706 the city's officially appointed Governor skipped town, thus severing the Crown's direct control over the Bahamas. The islands languished for almost a decade in the hands of British citizens with little or no interest in Statesmanship. By 1713, the entire region had become a haven for pirates and it was in this period that Benjamin Hornigold declared Nassau to be a pirate republic. He proclaimed himself governor and thereafter every pirate of any sense and reputation used Nassau as a base of operation, transforming this small city of barely 1000 residences into a "nest of infamous bastards", according to the Governor of Bermuda.

Dating generally from the Mayan Classic period (AD 250 - 900), most Mayan ruins can be found throughout the Yucatán peninsula and Central America. Mayan Temples have steep stone steps and a platform at the top for wooden crowning structures. Mayan architecture is composed with a sophisticated eye to decoration, often using wall paintings and elaborate bas-relief stone carvings. Mayan arches forego the use of a keystone, instead creating a triangle-like arch known as a corbel vault.

The Governor's Mansion housed the acting Spanish governor in addition to prison facilities. A new governor's mansion was constructed across the square in 1791.

This drinking spot, named after "The King of Pirates" Henry Avery, was highly popular among gritty seafarers in the early 18th century. Legend had it that Avery himself once had a financial stake in several establishments throughout the West Indies, but that appears to be nothing more than self-promotion.

An unusual rendering of Saint Jerome as a scholar rather than an ascetic. The book supporting his hands alludes to his work as a Bible translator.

Harbor scenes such as depicted in this 1644 painting were a favorite subject of the artist Claude Lorrain.

More of a display of his imaginative and technical skills than an actual historic representation, this dramatic painting by Willem van de Velde II depicts a battle with Barbary corsairs from north Africa.

This painting by Luca Giordano was commisioned by King Philip V of Spain for display in the French court.

Gold-work from the Isthmus, representing a crowned half-human, half-bat figure flanked by four crocodile heads.

Today is my birthday.

Brandish every Cask, Bottle and Barrel of Alcohol. Everyone is to partake and sing my Praises. To ensure that this Do goes splendidly, I will take charge of the Stores and require its Key.

My Father will be most gratified at your swift fulfilment of my Commands.

- Emmerson Beckford

I, Thomas Cecil, hereby report that the following is a true Manifest of all the Goods, Wares and Merchandize, of the Marks, Numbers and Contents of each Package on board the Endeavor which Cargo was received at the Trading Post of Andreas Island from whence the Craft Sailed for the Plantation of Cat Island. Sugar - 110 Barrels Molasses - 25 Barrels Tobacco - 15 Barrels

John, It is done. Accompanying this Letter you will find the Will, fully notarized by myself and with the old Man's signature. It will survive the scrutiny of any English Court, I assure you. Arrangements for your Daughter's removal are also underway. My Associates in the Royal Navy tell me she will be apprehended within the Month. In fact, I hear they have solicited the most reputable Pirate Hunter Lieutenant Maynard for the Task. Courage my Friend. After so many long Years, we are almost there, Thomas Barehaire Esq.

In the Name of God, I, Theodore Rupert Braddock, being of sound Mind and Memory, do declare this my last Will and Testament, in Manner and Form following, revoking all former Wills by me made. As touching such worldly Estate wherewith it hath pleased God to bless me in this Life, I give, devise, and bequeath all my Goods unto my well-beloved Son-in-Law, John Baldwin, Husband of my late daughter Elizabeth, to have and to hold the same unto him, his Heirs, and Assigns forever. I do nominate, constitute, and appoint my said Son-in-Law, John Baldwin, to be the sole Executor of this my last Will and Testament, charging him to see this my Will performed according to my true Intent and Meaning. In Witness Whereof, I have hereunto set my Hand and Seal, this Second day of January in the Year of our Lord One Thousand Seven Hundred and Twenty. Signed, sealed, published, and declared by the said Theodore Rupert Braddock as and for his last Will and Testament, in the presence of us, who, at his Request and in his Presence, and in the Presence of each other, have subscribed our Names as Witnesses hereto. Theodore Rupert Braddock Witnessed by:
Thomas Barehaire, Esquire
John Baldwin

Thom, Don't go getting all uncharitable about this, I did it for your own Good. I knew we might strike some Trouble along the way, so I hid your Share with the original Will in the Likelihood we ever need the old Man's Signature again. The Locket's here too. I want it kept, no matter what you think. There is no one left to know of it's Significance, at any Rate. I'll recover it from you when all this is over, and include a Crate of Rum for the Inconvenience. Chin up Man! We're Home free! John.

Vance, I had to leave early. My Order requires a Report and there cannot be a Delay. I'll be waiting by the Tavern at the usual Time. Come with both pieces of the Map. Jing Lang

A letter to Lauren Prins, [sic] congratulating him on acquiring The Sage.

1. Cato, 35 years, superior carpenter and ship caulker.
2. York, 16 years, field hand.
3. Nero, 25 years, stone cutter.
4. Bess, 28 years, field cook, water carrier.
5. Esther, 31 years, midwife.
6. Gracey, 14 years, good house girl and child's nurse.
7. Anthony Morgan, about 30 years, fine engineer and field hand.
8. Sarah Morgan, 32 years, good field hand; tonsils occasionally inflamed. 9. Infant, 2 months.
10. Anthony, 3 years.
11. Stephen, 5 years.
12. Nace, 9 years.
13. Sophy, 12 years, likely.

You, Mr Thomas Stell, Ensign, stand charged for Dereliction of Duty. On Tuesday last you were tasked to deliver a Prisoner to the Church at the center of Kingston, but were discovered to be in a shameful and drunken State, having abandoned your Post. You are dismissed forthwith from Service, being no longer entitled to Pay or Protection from the Royal Navy.

Know all, by these Present, that I, Alvin of the Village of Grand Cayman, in consideration of the Sum of Forty-Two Reales in Hand, paid to me by Vargas of the Village of Grand Cayman, the Receipt of where I do acknowledge, have in turn sold and delivered in measured Weight One-Hundred-and-Thirty-Six Pounds of Mutton Snapper unto said Vargas. In witness whereof I have set my Hand the Fifth Day of May 1716.
Signed, sealed and delivered in the present of All and Sundry, viz. - Alvin of Grand Cayman

A debonair portrait of Julien Du Casse, the infamous mercenary. Hangs above the bed in the Mansion at Great Inagua.

A vivid portrait of Laurens Prins, the reprehensible slaver. Hangs in the hall of the Mansion at Great Inagua.

The schooner was a class of ship used as a general sailing vessel by both navies and civilian operators, providing light firepower and ample speed.

The brig was a class of ship bearing two square-rigged masts, and represented a compromise between larger, more powerful ships, and the faster, but less well-armed ones.

The man o' war was a type of large warship purpose built for warfare, boasting multiple gun decks, and crewed by heavily armed professional soldiers.

El Dorado was a brig that formed part of the Spanish Treasure Fleet. The fleet was destroyed in a hurricane, with the El Dorado its lone surviving vessel.

The Jackdaw was a brig captained by the pirate-turned-Assassin Edward Kenway, who named it after the small, swift bird of his native Wales. The ship was known as El Dorado before Edward and his future quartermaster Adéwalé captured it from its fleet.

The Royal Fortune was a man o' war captained by the pirate and Sage Bartholomew Roberts, who elected to keep and renamed it after he captured it as the Nosso Senhor da Compreensão from the Portuguese Navy.

The Ranger was a brig formerly owned by the pirate Benjamin Hornigold before he passed it on to his colleague, Charles Vane.

A miniature ship model of a Spanish Brig.

A miniature ship model of a Spanish Cutter.

A miniature ship model of a Spanish Schooner.

A miniature ship model of a Spanish Frigate.

A miniature ship model of a Spanish man o' war.

A miniature ship model of an English Brig.

A miniature ship model of an English Cutter.

A miniature ship model of an English Schooner.

A miniature ship model of an English Frigate.

A miniature ship model of an English man o' war.

A miniature ship model of the El Dorado.

A miniature ship model of the Jackdaw.

A miniature ship model of the Revenge.

In the Americas, the term ‘black panther’ generally refers to a melanistic jaguar. They are not a separate species, but a color morph of the spotted form. Black jaguars form less than ten percent of jaguars. Black jaguars can be found in Isla Providencia and Pinos Isle.

The cat is a small carnivorous mammal with a flexible body, sharp claws, and quick reflexes. Cats have long been domesticated, and are favored as pets for their affectionate independence, and playful natures. Sailors often keep cats aboard ships to deal with rats and other vermin.

The Crocodile is a large, tropical-dwelling tetrapod. Crocodiles can measure up to 15 feet long, weigh 2000 pounds, and live to be 70 years old. This prehistoric-looking predator preys on birds, fish, insects and other reptiles. Crocodiles have been known to indulge in cannibalistic behaviour. Because of this, they live in groupings of the same size. Not to be confused with alligators, crocodiles are bigger, lighter in color, and have narrower snouts. Although known to attack humans, the crocodile is more likely to flee than to react aggressively when approached. Crocodiles are most commonly found in Nassau, Long Bay, and Matanzas.

Deer are large hoofed ruminants notable for having two large and two small hooves on each foot. Males have antlers while the females do not, with the exception of a single species where the females also grow antlers. Deer are selective feeders, eating plant food low in fiber content and high in protein such as young grass, herbs, woody shoots, and bark. Various subspecies of deer can be found in the Caribbean bioregion. The red brocket deer, for example, is found in Trinidad and Tobago and the Key deer, introduced by colonists, inhabits the Florida Keys. Deer are most commonly found in Kingston, Salt Lagoon, and Santanillas.

Frigate birds are large seabirds with long wings, forked tails, and slender bodies. They generally inhabit tropical and subtropical oceans, often nesting on remote islands. Frigate birds are skilled fliers, and are known to steal food from other seabirds.

Found across the world in tropical and temperate waters, the hammerhead's unusual head shape gives it increased sensory ability to detect its prey. The hammerhead does not attack humans, although it can be lethal if provoked. Hammerhead sharks can be found in the Eleuthera and Gibara regions.

Considered one of the loudest animals on earth, the small-sized Howler Monkey generates a siren-like howl that can be heard from a distance of 3 miles (5km). They are not aggressive and are popular as pets in The West Indies. Howler monkeys are most commonly found in Kingston, Cape Bonavista, and Long Bay.

The hutia is a large rodent unique to the Caribbean basin which varies in size, and can form distinct species from island to island. Hutias are often hunted by locals to be eaten in a spiced stew. Hutias are most commonly found in Cayman Sound and Long Bay.

Iguanas are large, herbivorous lizards found throughout the Caribbean islands. The common iguana eats only leaves, flowers and fruit. Despite their at times fierce appearance they are not aggressive, and typically flee when threatened. However, they can lash their tails and bite if provoked. Iguana are found in Great Inagua, Andreas Island, and Abaco Island.

The largest feline in the Western hemisphere, the jaguar is distinguished by its compact and powerful build, its agility, and its unique killing method of biting directly into the skull to pierce the brain. The Mayans believed that the jaguars could carry messages to and from the afterworld. Jaguars are most commonly found in Cape Bonavista, Long Bay, Tulum, and Principe.

Although related to sharks, manta rays are harmless. They can be quite large (up to 30 ft (9m) wide) and feed on small fish and plankton, funneling food into their mouth using cephalic flaps extending from the eyes. Manta rays, which are found all over the world, have the unique ability to leap from the water into the air to escape attackers.

Monkeys in the Caribbean are primarily an introduced African species called the green monkey, although up to the 17th Century these still shared territory with the now extinct Jamaican monkey. Both species were omnivores that ate a variety of foraged foods including fruit, seeds, flowers, insects, and smaller animals like frogs and birds. Monkeys were viewed as pests by farmers as they continually raided crops, but were favoured by locals and sailors who adopted them as mischievous, intelligent pets.

The ocelot is a wild cat that typically has yellow fur with dark stripes in the manner of a jaguar. Ocelots are nocturnal and range from the size of domestic cats up to four feet (1.2 meters) in length. Ocelot hides are coveted by leather workers for their ease of working, patterned fur, soft texture, and durability. Ocelots can be found in Cumberland Bay and Abaco Island.

The Caribbean basin provides an excellent climate for both land and sea turtles. Turtles are reptiles with a hard, protective upper shell called a carapace. Although they are natural swimmers and can stay submerged for up to 7 hours while resting, turtles breathe air. Despite being awkward and slow moving on land, they go ashore to lay their eggs.

White coats in animals can be due to a specific genetic mutation or albinism. The genetic mutation that yields a white jaguar also results in a more aggressive animal, making them dangerous as well as rare. White jaguars can be found at Great Inagua.

The wild pig, or boar, is a large cousin of the domesticated pig covered by hairy bristles. They were introduced by Europeans to the Caribbean basin (Columbus himself brought eight pigs with him from Spain). Wild pigs flourished in the island environment and were hunted by sailors and pirates to provide salted pork on their voyages. Wild pigs are most commonly found in Nassau, Great Inagua, and Cape Bonavista.

So-called because of their short snouts and their tendency to head-butt prey, bull sharks are commonly found in warm, shallow waters. They are extremely aggressive and dangerous to humans. The females are larger than the males, and adults measure well over seven feet (2.15m) long. Bull sharks can be found in the Dry Tortuga, Gibara, and Punta Guarico regions.

Found throughout Central and South America, capuchin monkeys are small and highly intelligent. They eat almost anything -- nuts, fruits, small birds, frogs, clams, etc. Many pirates favored capuchins as pets. Capuchins can be found in Matanzas and Misteriosa.

The largest predatory fish in the world, the great white's lethal aspect is due to its nearly 300 serrated teeth arranged in rows. Great whites have been known to attack humans, but usually more out of curiosity than hunger -- "sample biting" and then releasing their victims. The great white reaches an average length of 15 feet (4.6m). Great white sharks can be found in the Cruz and Serranilla regions.

Known for emitting complex sequences of haunting moans, the humpback is a large whale that reaches up to 62 feet (19 meters) in length. They migrate from the poles to the equator seasonally and travel in pods. Humpback whales can be found in the Castillo De Jagua and Navassa regions.

Called the Grampus by sailors in the 18th century, the killer whale, or Orca, is part of the dolphin family. Known for their ferociously deadly predation, killer whales feast on seals, sea-lions and even other whales. They hunt in pods in the manner of wolf packs and are found throughout the world's seas. Killer whales can be found in the Cruz and Conttoyor regions.

Red howler monkeys can be located on Isla Providencia.

Born: 1692, Trinidad

Died: Unknown

Born to enslaved Ogoni parents in Yoruba, Adéwalé was sold to the owner of a prosperous plantation before his teens. He remained on this plantation, working the fields, until his mid teens, always scheming of ways to escape his predicament, but uneasy with the prospect of living life as a fugitive.

Then fortune struck, giving Adéwalé the sign he needed. At some point near his 16th birthday, a group of buccaneers raided the plantation, robbing it of raw cane, refined sugar, and as many reales as they could find. Seeing in this an opportunity, Adé grabbed a crate of sugar and hauled it aboard one of the longboats the buccaneers had rowed ashore. Surprised to see a slave among them, the buccaneers were nevertheless thankful for the aid, and welcomed Adé among them.

Adé sailed with this first group of men for many years, quickly learning the ways of a seaman, grateful for the chance to develop his own skills and chase his own passions. And though his life among buccaneers was not free of the usual bigotry of the era, Adé found the prejudice to be more confrontational than restrictive.

In 1715, misfortune struck a cruel blow when the ship Adé was aboard, struck a shallow sandbar near the port of Havana. The buccaneers—mostly British at the time—tried desperately to free the trapped vessel, but after catching sight of an approaching Spanish Galleon, abandoned ship only to be torn apart by schools of circling bull sharks. Adé made peace with his fate, and stood his ground.

Taken to Havana for questioning and inspection, Spanish authorities eventually decided to send Adéwalé to Spain, where they felt he would make an excellent interpreter, owing to his fluent command of Spanish, English, and French. Some weeks later, they loaded him into of the Galleons that made up their perennial treasure convoy, en route to Seville.

Born: 1660s, Yucatan Peninsula
Died: c.1745, Yucatan Peninsula Named for the Mayan god of hunting, Ah Tabai's given name remains a mystery, and very little is known about his earliest decades. The only child he is known to have fathered died before the age of ten. What little else we know about him comes from his own mouth; from the stories he told those who knew him. When speaking about his own past, he avoids personal details in favor of abstractions and hints. He frequently speaks of his love and admiration for the tragic history of his people, and used these stories to illustrate the complex intersections of cultures and religions, frequently pointing out the fact that "From within and without come enemies and allies alike. Nothing in life is guaranteed, except surprise..." It is not known how early Ah Tabai acquired the title of Mentor, nor how large his impact was on the Assassins of the West Indies. However, that he maintained semi-regular contact with the Assassins in the British colonies to the north, in various parts of Europe and Africa, and in China. He was instrumental in opening his branch to men and women from all walks of life - mostly Europeans, Africans, and those Native to the area. As a native Mayan himself, rumors and stories of the ancient Observatory were not foreign to Ah Tabai. So when in 1713 rumors of a new "Sage" began to surface, Ah Tabai took it upon himself to locate the man, believing the Assassins should be the protectors of the ancient and mysterious place. He sent word far and wide to as many Assassin outposts as possible, hoping their network of spies and informants would lead them to their prize. But after two years, there was no word. Then, in early 1715, an experienced British Assassin named Duncan Walpole arrived at Ah Tabai's encampment, initially expressing a desire to train under the Mentor directly. Ah Tabai found the request odd but flattering, for Walpole had already achieved a level of Mastery few assassins ever reached. After many months of intensive training, Ah Tabai came to consider Duncan Walpole as one of his most trusted colleagues. Then in June of 1715, word arrived that the Templars had located and imprisoned the Sage on Spanish lands in the far south. Seeing an opportunity to cripple his arch-enemies, Ah Tabai entrusted Duncan Walpole with the task of rallying various Assassins around the West Indies and leading an assault on the Templar prison ship en route to Havana. Duncan Walpole agreed to this task... and was never heard from again. It was only after Edward Kenway's disastrous meddling in Havana that Ah Tabai was made aware of the full extent of Walpole's betrayal.

Born: 1702, Ireland
Died: Unknown Anne was barely a teen when she left her native Cork in Ireland for the British colonies, and by sixteen she was en route to West Indies at side of her new husband, Mr. Jack Bonny, a gentle but sturdy young man in his early 20s. The pair arrived in Nassau in April of 1716, settling down with an unclear idea of what shape their lives might take. Jack eventually found work on one of the small plantations there, while Anne cultivated her ability to loaf and daydream. Unfortunately, her beauty, aloofness, and complete indifference to propriety made her the object of more romantic attention than she had ever known or cared for. Within a year of arriving in Nassau, the Bonnys' marriage was in shambles, a union only in name. While Jack disappeared further into his work, Anne grew more confident and sociable, eventually taking a job as a barmaid at the popular Old Avery tavern in the center of Nassau. And though she took on a few lovers in the next few years, it was mostly out of envy and spite that the rabble of Nassau branded Anne a harlot and a tease. But with no high society to shun or shame her, Anne's desirability only increased on the strength of these rumors.

orn: 1680, England
Died: ???? Known variously by different sources as Thatch, Teach, Theach, Tache, Titche, Teatch, Tack, and more, we are fairly certain Edward Thatch was born in or around Bristol and took to the sea at an early age, most likely in his teens. It is also speculated that he arrived in the West Indies quite soon after leaving England. If this was indeed the case, Ed Thatch would have seen his fair share of the War of Spanish Succession, a protracted fight between most of the Empires of Europe that pitted Hapsburg Austia and its British ally against Bourbon France and Spain. In these early years, from 1700 to 1713, Thatch was a privateer or at the very least a merchant seaman, doing his part for the crown—Queen Anne at the time. But with the Treaty of Utrecht bestowing peace upon a troubled Europe in 1713, Thatch and his fellow sailors found themselves far from home and out of work. Thus, they turned to piracy as a means of sustaining themselves. In the ensuing years, Thatch befriended a captain named Benjamin Hornigold and soon after joined his crew as quartermaster, at some point between late 1714 and early 1716. Settling in Nassau, Thatch, Hornigold, and the rest of the "Flying Gang" as these pirates called themselves, began cooking up schemes far larger than most pirates of the era dared dream. Wanting nothing less than a country of their own, they worked to turn Nassau into a place of liberty and freedom for all who desired an escape from the bonds of imperial rule.

Born: 1693, Wales
Died: ???? Edward James Kenway was born on the 10th of March in Swansea, Wales, to Bernard Kenway of Manchester and Linette Hopkins of nearby Cardiff. By Edward's 10th birthday, his father had moved the family to a small farm just outside Bristol, a nearby port town in the southwest of England. This relocation had a depressing effect on young Edward's mood. He grew restless from a lack of contact with old friends and struggled to find an outlet for his limitless energy. By his teens he was spending more and more time in the city away from his farm, where the lure of excitement overrode prudence. By age sixteen, he had substituted a career as a successful farmer for a life of hopeless tomfoolery, frequently shirking his responsibilities to his family in favor of rough company. In late 1711, at the age of seventeen, Edward met Caroline Scott, a woman of modest but steady means. Their friendship began cautiously, as Caroline's hand had already been promised to the boorish son of a wealthy East India Company executive. But Edward's charms eventually won out, and he and Caroline were married within a year of their meeting; a union that angered her father, and got the whole of Bristol talking. In the earliest months of their marriage, Edward resolved to do well by his wife and provide for her as he believed a man in his position should. But his grandiose dreams and exaggerated opinion of himself prevented him from taking immediate responsibility for their well-being. And after only a year, he had stumbled back into his worst habits - drinking, fighting and idleness. It was in this dark period that Edward revived an old idea of joining a privateering fleet sailing for the West Indies, with the aim of making war against the Spanish and collecting unchecked sums of gold and cargo. This, he told his wife, was their path to quick riches. Being a sensible and prudent woman, Caroline discouraged these fanciful ideas. By the summer of 1712, Caroline understood that her husband's departure was inevitable. She wanted no further part of Edward's reckless plan, and so left him to live with her parents. Stunned by this sudden turn, Edward was determined to earn his fortune fast and prove himself as capable as he always claimed he was. He left for the West Indies barely one month later, where he soon fell in with the privateer Benjamin Hornigold and his quartermaster, Ed Thatch. Edward spent the first half of 1713 sailing with these two seasoned sailors, on regular sweeps of the windward passage. But that year, fate threw him another upset. With the signing of the treaty of Utrecht, all hostile actions between the major empires came to an end and the prospects of British privateers dried up. Now poor, unemployed, and thousands of miles from home, Edward and his colleagues settled on the island of New Providence in the Bahamas to reconsider their options. These were fanciful days for Edward. He discovered in the small town of Nassau a life quite unlike that which he had left behind. The atmosphere of wild and noisy freedom in this small stateless encampment overwhelmed and captivated him. The drinking, the gaming, the women, the aimless desire to simply live as one pleased. And yet, as carefree as he was, his beloved Caroline was never far from his mind. If he could make something of himself in the West Indies—working a sugar plantation, perhaps—he might win her back after all his time away. But in absence of true conviction, habit takes hold fast; and it was only a matter of time before Edward set back out to sea with his mates, to live the life they knew best; no longer privateers—legal and sanctioned—but as pirates now, with nary a whit of loyalty to kin and country, earning his fortune by the sword and pistol, praying his end was never too near.

Born: 1682, Jamaica
Died: ???? Of the few infamous pirates to call the West Indies his birthplace, Jack Rackham was born in Jamaica at the height of Port Royal's boom as a den of scoundrels. This would likely explain his atrophied moral compass, for he was frequently drunk, rarely serious about anything, and always chasing women. He used his outrageous and offensive charm to keep out of most trouble. But a strategist and fighter he was not. Nicknamed "Calico" for his affinity for Indian and Asian prints, he was a terrible sailor and a worse pirate, given to flights of fancy and myopic ideas that served only himself, rather than solid strategic thinking. He was likely drunk for half of his adulthood, and had a weakness for women that trumped all basic needs, such as sleeping or eating. His disarming charm, dashing good looks, and his swift wit carried him far, but parties can only last so long before someone has to clean up after them.

Born: 1691, England
Died: ???? Daughter of Emmett and Elizabeth Scott, Caroline was born in Bristol, England, to a prosperous family of merchants and civil servants. Given a modest education by her father, she furthered her own studies in her own way, taking time to read as often as her familiar duties allowed. Splitting her time between this and helping her mother manage her father's affairs, she grew into a confident and level-headed woman with more skill and intelligence than her situation allowed her to exercise. Caroline first met Edward Kenway outside the Auld Shillelagh, in the aftermath of a drunken altercation. She had arrived to fetch one of her servants and there found Edward escorting the woman from the clutches of one of Bristol's more notorious cads. Thankful for his kindness, Caroline agreed to a second meeting on more equitable terms, hardly thinking a romance possible. And yet—against all odds—that is just what happened. Edward and Caroline grew quite close, and soon fell in love, quite much to the dismay of her father. Emmett Scott had already promised his daughter to the son of a wealthy East India Company executive, and made his displeasure apparent at every turn. But all his noise was to no avail. Caroline and Edward were married in 1712. For a time it seemed as though this odd pairing might produce a lasting union. But Edward's deep love for his wife was offset by his uncouth habits and reckless attention to responsibility. Not content to live a life of middle class drudgery, Edward dreamed large, and fixed on the idea that he could sail to the West Indies and fight as a Privateer against the Spanish. Or, barring that, buy some land and sow a sugar plantation. Caroline tried to dissuade her husband, but to no effect.

Born: 1680, England
Died: ???? A common refrain in any biography of a Golden Age Pirate goes something like this: "Very little is known about this man's early life..." And with Charles Vane it's no different. It is not known where he was born, or where he grew up, or when he first took to sea. But maybe that's just as well, for it further heightens the mystery of this strange, unstable man. Surely one of the most ornery and unstable of the "Flying Gang", the band of pirates who called Nassau their home for a time, Charles Vane began his career like most pirates of the era--honestly, as a privateer sailing for his King. Likely living in Jamaica in 1715, he was one of many aboard Henry Jennings' assault on a Spanish expedition to recover the gold from their ill fated wreck in 1715 off the coast of Florida. Barely a year later it had become impossible to keep up honest work as a privateer, as British Governors were skittish about breaking the terms of the Treaty of Utrecht, which called for a cessation of all aggression between the major empires. Having few other options, Vane sailed to Nassau where many of his former colleagues were now living. Quick to anger and ferociously mean, Charles Vane quickly earned himself a reputation as a difficult captain to sail under. At some point in 1717 or 1718, an old friend, "Calico" Jack Rackham joined his crew as quartermaster. The two remained partnered for some time, living and working out of Nassau with the likes of Benjamin Hornigold, Ed Thatch, and Henry Jennings.

Born: 1695, England
Died: ???? Even though not yet out of his teens, James Kidd was a cocky and confident lad with a brashness cultivated to counter his youth. He claimed to be the bastard son of the late William Kidd, the infamous privateer-turned-pirate who was captured and hanged by British authorities in 1701. Although James had no proof of this connection, his mother always insisted on it, claiming that she spent a single "panicked night of passion" with Captain Kidd just before his departure from London in 1695. Growing up fatherless and with a spendthrift mother did little to improve his prospects at leading a normal life, and at the age of 12 he found employment aboard merchant vessels sailing between the British colonies in North America and the West Indies. By the time he was 17 he called Jamaica his home, where he further honed his skills as a sailor here. Although he never sailed with the likes of Ben Hornigold, Ed Thatch, or Edward Kenway, James was among the first sailors to settle in Nassau, and was a central figure in its development as a pirate republic.

Born: Unknown, England
Died: ???? Of all the infamous West Indies pirates, Mary Read stands out as one of the most mysterious and inscrutable. No one is sure when she was born, with most speculation ranging over almost a decade, between 1685 and 1695. According to Charles Johnson—a frequently unreliable source—her mother began dressing Mary in boy's clothes from a very early age, with the hope of passing her off as another man's son. In her teens, Mary evidently harnessed her skill for disguise to secure a job aboard a ship. Taking to sea, she worked her way forward until she found a position in the British Navy. Still disguised as a man, she saw action in battle, though owing to the conflicting reports of her birth, which battle is uncertain. It was during these skirmishes that Mary met her first husband—so the author of the "General History of Pyrates" claims—a Flemish soldier who had evidently fought beside her. But this union was not fated to remain intact, as Mary's husband was killed soon after their marriage. With few reasons to remain in Europe, Mary sailed for the West Indies. It is unclear what transpired in the years following, but it is almost certain that she resumed the practice of dressing as a man. It is also assumed Mary continued working aboard ships, improving her skills as a sailor and swordsman. By 1715 or 1716, it was likely she had visited her fellow sailors in Nassau, though perhaps not for the same reasons...

Born: 1695, Cuba
Died: Unknown Born in Cuba, Assassin bureau leader Opía Apito was raised Taíno, among her mother's people, never knowing her father, a Spaniard. At twelve, her village was raided by the Spanish. Most of her community was kidnapped and killed. But Opía, the lone free survivor, fought and ran. She survived in hiding for close to a decade. Much of what we know of Opía is inseparable from legend. Her name, possibly self-given, is an amalgam of the Taíno words for "eternity" and "ghost." She claimed to be a direct descendant of the warrior Hatuey, who stood against the Spanish in the 16th Century. She was guided throughout her life by the mantra, Aji aya bom—better dead than a slave. In her early twenties, she was hired by the Assassins as a guide, and was soon adopted into their ranks. She delighted in a characteristic Taíno approach to strategy: preferring to harm the enemy by taking something from him in battle, that he might live to notice it missing. But as an Assassin she did not shrink from violence. True to her name, once promoted to Assassin Bureau leader, she built an agile and highly effective "ghost" bureau near the Cayman Islands, with virtually no physical footprint to speak of. We might regard it today as an early example of a terrorist cell, but she left no records and no descendants, and until now, history has held no record of it.

Born: 1688, Scotland
Died: Unknown Born in Scotland, Rhona Dinsmore was made for adventure. After suffering the lows of a troubled household–an absent father and a drunkard of a mother–Dinsmore left her home in Glasgow in her mid-teens. At nineteen, she found work amongst merchants in Bristol and remained at that post for nearly two years. By twenty-one, Dinsmore was trapped in a terrible marriage. She fled again and sought refuge in Boston, where she remained for six months, before moving on to the warmer climes of Jamaica. There she found it exceedingly difficult to find work among farmers, and finally took to the sea, ultimately finding her calling within the Assassin Brotherhood.

Born: 1688, Barbados Died: ???? Born into plentitude and wealth on Barbados, Stede Bonnet seemed destined for a life of pleasure and ease. The son of a successful and influential plantation owner, his early life was marked by tragedy when his parents died suddenly, leaving seven year-old Stede orphaned and in a perpetual state of melancholy. His inheritance of some 400 acres of land softened the blow caused by the loss of his parents, and by the time Stede was in his late teens, he had already restored the sugar plantation to a profitable state. He married young and set about starting a family as soon as possible, but owing to what some called a "disorder of the mind" he never found solace or comfort in these domestic trappings. To further complicate his unease, his firstborn son died in infancy, further amplifying his grief and stiming his restlessness. As a means of coping, he dreamed of going to sea and sailing about the world, meeting people, living life as a man free of the obligations thrust upon him. When Bonnet's ship was apprehended by the British Navy on suspicion of piracy, he was rescued by the pirate Edward Kenway who, with the help of Blackbeard and others, eventually influenced the affable and impressionable merchant into going on the account himself.

Born: 1688, England
Died: Unknown Upton Travers was born in England, in 1688, two years ahead of his brother, Vance Travers. Together, they traveled to the West Indies in search of their fortune. There they established a smuggling business, which they used to fund their growing involvement with the Assassin brotherhood. Although Vance was the more charismatic of the two Assassin brothers, Upton made up for it with his measured, sensible responses to life's challenges. However, every man has a breaking point, and Upton found his after Vance took up with the Chinese "Pirate Queen," Jing Lang, a Templar, and sought to steal the treasure on which they had staked their retirement before finally attempting fratricide. Depressed, Upton turned to alcohol, which may have been a factor in his retaliation. He ultimately had both Jing Lang and his brother dispatched with the help of Edward Kenway.

Born: 1682, Wales
Died: ????

Originally hailing from Wales, little is known about John Roberts, the real name of the man who would come to be known as "Black Bart" long after his death.

Most assume he went to sea at a very young age -- at 13 or so -- but there is no record of him in any historical documents until his noted appearance in 1718 aboard a merchant's ship, Barbadian in origin. Just a year later Roberts was pressed into piracy by the notorious Howell Davis while working aboard a slave ship under Captain Abraham Plumb. Though Roberts had likely not gone to sea with the intent of becoming a pirate, when the opportunity thrust itself upon him, Roberts was reported to have said 'A merry life, and a short one shall be my motto.'

A few months later Davis was killed in an ambush on the Portuguese Island of Príncipe, and Roberts was swiftly and unanimously elected to replace him. This was surely a testament to the man's natural charisma and leadership, for he had been a pirate only a few months. It was at this point he took the name "Bartholomew", likely naming himself for the infamous Bartholomew Sharpe, a pirate of some renown who had disappeared just two decades earlier.

One of the most intelligent and strategic pirates of the Golden Age, Roberts was a sturdy man, known to dress in fine clothes. Handsome, and carrying himself with a dignified but unpretentious air, he had dark hair to match his dark complexion, likely set from the almost two decades he had spent at sea. He often carried numerous pistols, each tied to one end of long silk sashes, which he kept slung over his shoulder.

Roberts' tactical ideas were usually radical, but thoughtfully considered. He never jumped into any scheme rashly, though his ideas seemed almost suicidal to those unacquainted with his methods. Ultimately responsible for the theft of around 400 ships in his three-year career, he bested every other pirate of the era by a factor of ten times or more, although it must be said that at least half of these boats were small periaguas and the like.

Born: Mid-1680s, England
Died: ???? Benjamin Hornigold was likely born in Norfolk, England. The first recorded instances of him are of his early exploits as a pirate in the West Indies around 1713-1714. Hornigold was one of the earliest pirates to emerge after the end of the War of the Spanish Succession, and one of the many hundreds of privateers who were left without gainful employment in the ensuing peace. Like many other British mariners, he spent much of his time in the Bahamas, eventually settling in Nassau. It was from there he launched his career as a full-fledged pirate, though he likely thought of himself as a privateer--in his earliest years, at least. A skilful sailor and strategist, Hornigold lacked some of the ruthlessness required to be a truly successful pirate, and until 1716, refused to attack English ships out of a sense of loyalty to his home country.

Born: Unknown
Died: Unknown Almost nothing is known about El Tiburón "The Shark" outside of his service as the loyal, mute bodyguard of Laureano de Torres y Ayala, the Grandmaster of the Caribbean Templars and the Governor of Cuba. The Shark's penchant for medieval armor and brutal violence cut a swathe of fear through Havana, leaving citizens and soldiers alike quivering in his blood soaked wake.

Born: 1682, England
Died: 1717, West Indies Hilary Flint was born to an aristocratic family, the youngest of three boys. The black sheep of the family, he sought solitude in his studies. Immersing himself in math and sciences, Flint discovered an abiding interest in explosives, earning him the label of "problem child". To correct his course, his parents enrolled him in military school, where he quicklyexceeded their expetations, working his way into the hearts of both teachers and students, as well as a few secret societies. After graduation, his connections and easy manner earned him access to Templar ranks where his obsession with firearms made him an important asset. Records reveal an ongoing relationship with Assassin Rhona Dinsmore, the full nature of which is uncertain. She vanishes from record after Flint's death at the age of 35.

Born: 1686, China
Died: 1717, Nassau Born to Chinese rebels, Jing Lang came into the world fighting, but survived to become a skilled diplomat with a flair for languages and a taste for discovery. Ambitious, Lang married the son of a General in the Qing dynasty, joining the Templar order, but severing ties with her family in the process. She served as a diplomatic advisor, until a shift in political tides provoked her escape into piracy. Over the next decade, she crossed every sea, developing a reputation for brutality that preceded her into most conflicts. In the West Indies, she fell under the spell of a rumored cache of treasure, and feigned a romantic relationship with one-time Assassin Vance Travers to gain access to it. She might have been successful had it not been for Travers' brother, Upton, an Assassin who schemed to have her killed, betraying his brother in the process. She died at the age of thirty.

Born: 1682, France
Died: ???? Nephew of the buccaneer Jean du Casse, Julien was born in Montpellier, France. He took after his uncle's example and took to sea at a young age, eventually joining him in a few skirmishes during the War of the Spanish Succession. Fighting on the side of the French, and by proxy, on behalf of King Philip of Spain, du Casse's skill as a gunner improved rapidly, even as he grew wildly disillusioned with the monarchy and its obsession with lineage and breeding over raw talent and skill. In 1704, ordered by his superior officers to join his uncle and hundreds of French troops in what would become known as the Battle of Vélez-Màlaga, du Casse opted instead to desert his post and seek his fortunes in the New World. At first he threw in with slave traders in Africa, and for a year made a modest profit off the venture. But he was never comfortable with the cruelty and detachment the job required, and so departed for the West Indies in search of yet another vocation. For the next 10 years, du Casse roamed the West Indies as a hired gun, working for whomever had the coin and confidence to pay him. Ever prizing the value of intelligence and skill over mere reputation and breeding, du Casse, eventually found his way into the company of Laureano Torres of Cuba, in whom he found a friend and confidant...

Born: 1675, England
Died: 1715, Kingston Born to an upper class family and educated in boarding schools from age five, Kenneth Abraham learned to fight for himself at an early age. Upon graduation, he entered the army and rose through the ranks, finally meeting the rank of Commander. His embrace of order and disciple drew him into the fold of the Templar Order, which offered him influence beyond that offered by his military career. From the age of thirty, he ascended its ranks in parallel to those of his military career by devoting himself to the promotion of order and peace. In 1715, the Assassin Anto infiltrated a Ball held by Abraham on his plantation, together with the pirate Edward Kenway. There, Abraham was assassinated by the pair, confronted in his final moments by the nemesis he had tried and failed to defeat. He remained, until his death, determined to rid the world of unpredictable and disorderly elements.

Born: 1645, Cuba
Died: ???? Born in Havana, but raised in Madrid, Spain, Laureano was of noble stock, the son of Tomas Torres y Ayala and Elvira de Quadros Castellanos. He joined the Spanish army in his late teens, and was later appointed as the governor of Spain's territories in Florida, a post he held from 1693 to 1699. He then returned to Europe to participate in the War of the Spanish Succession. In 1708, Torres was appointed as the governor of Cuba, a post he held for three years until he was accused of and arrested for corruption. He was acquitted of these charges, however, and managed to win a re-election bid in 1713. During his time in Cuba, he made many lasting improvements to the city, fortifying the island's defenses and introducing the production of tobacco there. He remained Governor until 1716, after which point he retired and devoted his life to charitable functions, such as building hospitals.

Born: 1630s, Amsterdam
Died: 1717, Kingston Laurens Prins (often anglicized as Laurence Prince) was a Dutchman from Amsterdam who spent the majority of his life in and around the West Indies. Operating out of Port Royal, Prins saw an incredible amount of action and adventure in his long life. Sailing as a privateer in the early days of the Golden Age of Piracy (1650s) he developed a reputation for courage fighting the Spanish on behalf of the British crown, sometimes bearing a letter of marque, often without. He even played a pivotal role in Sir Henry Morgan's infamous raid on Panama in 1671, for which he was roundly celebrated. Prins eventually retired from privateering and settled in a large acreage of land in Jamaica. Around this time he entered into the slave trade as a means of bolstering his wealth, an occupation he pursued well into his seventies. In 1717, his flagship slave galley, The Whydah, was attacked and captured by the pirate "Black Sam" Bellamy. He managed to survive the encounter, and fell back into his old occupation until his death some months later.

Born: 1689, Spain
Died: 1715, Pinos Isle Born in Spain, Lucia Márquez never knew her father. By the age of twelve she was supporting herself and her sisters on the streets, begging, borrowing, and stealing anything she could, all the while developing the skills of a master thief. At the age of seventeen, she was caught stealing a horse belonging to a high-ranking Templar, and wisely opted for training over jail time. The Templar life gave Marquez the focus she needed and she never found herself at a lack of challenge or adventure. She died at the age of twenty-six on Pinos Isle, wise beyond her years, on the order of the Taino Assassin, Opía Apito.

Historic archives contain scattered references to individuals known as "Sages", but they are few and far between. Each citation seems to refer to a different person living in a vastly different time and location. The earliest example was found in a Sumerian clay tablet in cuneiform script, while the latest survives only as a footnote in one of Laureano Torres's own journals, dated January 1704. In all – according to exhaustive research – seven different "Sages" seem to have graced the world's stage in the past twelve hundred years. But the real number is likely higher. Perhaps, the strangest aspect connecting each of these various sightings is the fact that, in every case, visual descriptions of each Sage are remarkably similar. So similar, in fact, that one wouldn't be faulted for assuming they ware talking about a single, immortal man. However, in two of the seven citations, explicit mention is made of their death and burial. Is this therefore some bizarre form of reincarnation? Or some simpler explanation that is presently unknown? More research is required.

Born: 1690, England
Died: 1717, Nassau Born in England, the passionate, creative, yet incredibly gullible Vance Travers, found a life for himself amongst the Assassin's Brotherhood in the West Indies, where he ran a successful smuggling enterprise, with his older brother, Upton. Business took a turn for the worse after he met and fell in love with the Templar, Jing Lang, who persuaded him to divulge knowledge of the location of buried treasure with which he and Upton planned to fund their retirement. Paranoid, Travers developed delusions that his brother plotted to steal his treasure and Jing's heart. He broke from the Creed and, after a failed attempt at fratricide, was killed by Edward Kenway.

Born: 1679, England
Died: ???? Woodes Rogers was born into money, to a seafaring family with deep roots in both Poole and Bristol, England. His early life was a picture of industriousness and ambition, and by the age of 18 he was an apprentice Mariner. Upon his father's death at sea in 1706, Woodes inherited his family's prosperous shipping company, which he took to managing with great passion. Between 1704 and 1707 Rogers' fortunes and family grew, and by the time he was twenty-seven his marriage to Sarah Whetstone had produced one son and two daughters. By the end of 1707, however, his business had suffered great losses by raiding French forces, giving Rogers the idea to recoup these dreadful losses himself. Knocking about Bristol in search of a partner for this endeavor, he soon found himself in the company of William Dampier, an old friend and unlucky Captain who suggested setting out on a privateering expedition, one that would range far and wide about the New World. In 1708, Rogers made the necessary arrangements and set out as Captain of his own vessel, on a difficult voyage that would last over three years. Along this course Rogers met with many successes and failures. In 1709, off the western coast of South America, he found and rescued a marooned sailor by the name of Alexander Selkirk, a sailor who had spent nearly 4 years living in isolation and who would serve as the inspiration for the book "Robinson Crusoe" just a few years later. Soon after Selkirk's recovery, Rogers' fleet engaged an enemy vessel in open combat—a skirmish that earned him a pistol shot to the left side of his face and a mangled heel. Neither wound was enough to remove him from command however, and he continued serving as captain until his return to England in late 1711. To commemorate this return, he had an operation to remove the offending bullet from his upper palate. Now in poor health but high spirits, he set about writing his memoirs. Upon their publication a few years, they were an immediate success, and proved a great source of income. But this brief glory was offset by the sudden death of his son, a tragedy compounded some months later by his wife's decision to leave him. Also at this time, Rogers was sued by former shipmates for allegedly hoarding goods and money plundered from enemy vessels. Rogers assembled a defense, but lost the case. In 1713, itching to return to sea, he organized passage to Madagascar claiming to be a merchant in the slave trade, but with the intended purpose of reconnoitering the rumored pirate colonies established there. When he arrived in Madagascar after months of hard sailing, he found that the legends of the pirate town "Libertalia" had been exaggerated one-hundredfold. The pirates in Madagascar were sickly and few and desperate for help. After spending just a few months here, Rogers set sail for England, a failure in his own mind. And yet, never one to give up hope, Woodes Rogers reoriented his attentions to the West Indies, eventually lobbying King George for a commission to hunt pirates in the Caribbean. On this score, he succeeded. After a few diligent years of making his case, King George appointed Woodes Rogers as the Governor of the Bahamas. Now, at last, he would make his mark, and bring justice to a land where chaos had taken root...


An incomplete audio clip from The Devils of the Caribbean Podcast reconstructed from recovered files.

An audio message from Ego, easily intercepted by the Dark Animus with no need for further decryption.

In it, she warns the nascent Eagle that she knows of his every movement within the mainframe, threatening to pierce him clean from the sky.

Audio memory obtained from an Animus memory fragement in which Sebastían Vizcaíno recovers from wounds sustained during a confrontation.

An audio file for a guided wellness meditation.