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==ASoE==
{{Era|Timeline}}
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
{{Conjecture}}
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
[[File:ACBOV Apocalypse - Observation Point.jpg|thumb|250px|One of the expedition members in Cambodia]]
*[[Aksumite Kingdom]]
The '''second Assassin expedition to the Mekong''' was an [[Assassins|Assassin]] mission undertaken by [[Italian Brotherhood of Assassins|Italian Assassins]] [[Alif]], [[Beatrice]], [[Clara (Assassin)|Clara]] and [[Domenico (Assassin)|Domenico]],<ref name="Email">de la Touanne, Thibaud. [[:File:ACBoV Apocalypse Thibaud email reply.png|E-mail message]] with [[User:VilkaIsBack|VilkaIsBack]]. 27 February 2025.</ref> assisted by [[Chinese Brotherhood of Assassins|Chinese Assassin]] [[Shao Jun]] in 1524. After receiving reports of a former Assassin nicknamed [[Isabel|Colubra]] leading a [[Furies|group of warriors]] and sowing terror among the local population of [[Cambodia]], the Brotherhood sent a group of Assassins to investigate. After months without any word from this first group, they tasked this second team with not only putting an end to Colubra's actions but also locating the members of the previous expedition.<ref name="Bitter">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Bitter Conduct]]</ref>
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]


Shao Jun arrived first, having already been travelling on her way to [[China]]. She arranged to meet the others at a small village near the [[Mekong]] river, though was poisoned just before they arrived, being taken care of by the women of the village. The Italian Assassins arrived to see the village attacked by the Furies, the very same group of warriors led by Colubra. They defended the village and retrieved an antidote for their ally, allowing Shao Jun to recover.<ref name="Bitter"/>
==Missing tours==
*Echoes of Revolution
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
**[https://www.echoesofrevolution.com/ 2]
*Le Trésor Perdu d'Aliénor
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]


Managing to recover a diary penned by the members of the first expedition from the ruins of an old rice warehouse, the group finds a lead in a drawing of a beautiful female warrior labeled as [[Mae Wa|แม่ วะ]].<ref name="Ghost">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[Ghost Stories]]</ref>
==Gear==
===Swords===
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
! width="5%" |Name
! width="5%" |Type
! width="5%" |Rarity
! width="5%" |Damage
! width="5%" |Maximum Takedowns
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Swords"/>
!Order of Gold<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|3
|Automatically fires a shot after each Perfect Dodge
|Purchased from Level III General Store for 29000 Reales<section end="NAME"/>
|-
!Rustborne Swords<section begin="NAME"/>
|Pistol Sword
|Legendary
|17
|4
|Attacks deal more defense damage
|Twitch<section end="NAME"/>
|-
!Ezio's Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|3
|Able to perfect parry unstoppable attacks
|<section end="NAME"/>
|-
!Altaïr's Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Takedowns recover some health
|<section end="NAME"/>
|-
!Dark Animus Corsair Pistol Swords<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Killing enemies with these swords also damages nearby enemies
|Complete True Purpose<section end="NAME"/>
|-
!The Fortune<section begin="NAME"/>
|Cutlass
|Legendary
|20
|3
|Each kill with a Heavy Strike kill gives some reales
|Follow the treasure map gained by collecting all 11 portraits<section end="NAME"/>
|-
!Blades of Toledo<section begin="NAME"/>
|Cutlass
|Legendary
|25
|3
|Heavy Strikes recover a small amount of health
|Purchased from Level III General Store for 24000 Reales<section end="NAME"/>
|-
!Naoe's Shadowblade<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Perfect Parry and Perfect Dodge are easier to perform
|<section end="NAME"/>
|-
!Spring-Steel Swords<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Able to parry gunshots
|<section end="NAME"/>
|-
!Lightserver's Blades<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Heavy Strike range is increased
|Purchase the ''Master Assassin Pack''<section end="NAME"/>
|-
!Matched Golden Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Chain Takedowns are easier to perform and range is increased
|Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="NAME"/>
|-
!Le Bourgeoys Blades<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Fire an extra shot with each Heavy Strike
|Complete Art Lover I<section end="NAME"/>
|-
!Dual Cleavers<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Sword attack power is increased while health is low
|Purchased from Level III General Store for 19000 Reales<section end="NAME"/>
|-
!Masterwork Blades<section begin="NAME"/>
|Rapier
|Legendary
|29
|3
|Heavy Strikes recover some health
|Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="NAME"/>
|-
!Dragon's Fang Swords<section begin="NAME"/>
|Cutlass
|Legendary
|38
|4
|Killing enemies with these swords temporarily increases attack power
|Purchase the Dragon Storm Pack<section end="NAME"/>
|-
!Blades of the Damned<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Enemies sometime catch fire after their defense is broken
|Purchase the Hellfire Pack<section end="NAME"/>
|-
!Serpent's Fang Cutlasses<section begin="NAME"/>
|Cutlass
|Legendary
|38
|3
|Perfect Parry recovers some health
|Purchase the Sea Serpent Pack<section end="NAME"/>
|-
!Persian Scimitars<section begin="NAME"/>
|Cutlass
|Legendary
|38
|4
|Brutes cannot deny Chain Takedowns
|reward from Restored Weathered Map treasure<section end="NAME"/>
|-
!Espada Ancha<section begin="NAME"/>
|Cutlass
|Rare
|13
|4
|N/A
|found from an underwater chest in Shipwreck: The Black Trench<section end="NAME"/>
|-
!French Court Swords<section begin="NAME"/>
|Rapier
|Rare
|25
|2
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Pirate Scimitars<section begin="NAME"/>
|Cutlass
|Rare
|38
|3
|N/A
|Purchased from Level II General Store for 11000 Reales<section end="NAME"/>
|-
!British Colonial Cutlasses<section begin="NAME"/>
|Cutlass
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Scottish Broadswords<section begin="NAME"/>
|Cutlass
|Rare
|38
|2
|N/A
|Reward from Treasure Map from Isla Providencia<section end="NAME"/>
|-
!Standard Pistol Swords<section begin="NAME"/>
|Pistol Sword
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Captain Drake's Swords<section begin="NAME"/>
|Rapier
|Rare
|38
|2
|N/A
|Found in treasure chest at Sacrifice Island<section end="NAME"/>
|-
!Ferraro's Rapiers<section begin="NAME"/>
|Rapier
|Rare
|38
|4
|N/A
|Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="NAME"/>
|-
!Officer's Rapiers<section begin="NAME"/>
|Rapier
|Rare
|17
|4
|N/A
|Purchased from Level II General Store for 8500 Reales<section end="NAME"/>
|-
!British Cutlasses<section begin="NAME"/>
|Cutlass
|Common
|17
|2
|N/A
|[Acquired during/Complete] [[Lively Havana]]<section end="NAME"/>
|-
!French Dress Swords<section begin="NAME"/>
|Rapier
|Common
|20
|2
|N/A
|Purchased from any General Store for 1200 Reales<section end="NAME"/>
|-
!Spanish Cup-hilt Rapiers<section begin="NAME"/>
|Rapier
|Common
|17
|2
|N/A
|Found in treasure chest in Havana<section end="NAME"/>
|-
!Officer's Smallswords<section begin="NAME"/>
|Rapier
|Common
|13
|2
|N/A
|Default swords<section end="NAME"/>
|-
!German Rapiers<section begin="NAME"/>
|Rapier
|Common
|22
|2
|N/A
|Found in treasure chest on Crooked Island<section end="NAME"/>
|-
!Privateer's Cutlasses<section begin="NAME"/>
|Cutlass
|Common
|25
|2
|N/A
|Found in Treasure Chest on Florida island<section end="NAME"/>
|-
!NAME<section begin="NAME"/>
|
|
|
|
|
|<section end="NAME"/>
|-
<section end="Resynced Swords"/>
|}


At a nearby village, after several hours of questioning the inhabitants to little success, one of the village elders told them the warrior they sought was named Mae Wa, pointing them to the jungle where they should continue their search.<ref name="Shadowing">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Shadowing]]</ref> They followed Mae Wa's tracks to the ruins of a [[temple]] complex being used by the Furies. While observing a conversation, they noticed the soldiers enter a trance as a hissing sound began to surround the location, as if encircled by a nest of snakes. Being drawn towards a gate, the group was attacked by [[Sesha]], a giant snake that burst from underground. They beat back the monstrous creature and explored the lair behind the gate, finding a map fragment and a broken variant of a [[Hidden Blade]].<ref name="Bombs">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Time Bombs]]</ref>
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="10%"|Name
!width="20%"|Description
|-
|Lightserver's Blades
|''Sleek black blades with gold filigree, hones to deadly edges.''
|-
|Dragon's Fang Swords
|''A sword with a light, graceful design featuring a mystic jade edge.''
|-
|Blades of the Damned
|''A pair of swords glowing with hellfire and brimstone, fierce and powerful.''
|-
|Serpent's Fang Cutlasses
|''A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.''
|-
|The Fortune
|''A pair of unique swords once used by the infamous pirate, Edward Kenway.''
|-
|Dual Cleavers
|''A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.''
|-
|Order of Gold
|''Adorned with intricate patterns, these blades are a rare and deadly curiosity.''
|-
|Ezio's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.''
|-
|Altaïr's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.''
|-
|Naoe's Shadowblade
|''A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
|-
|Dark Animus Corsair Pistol Swords
|''These blades dance with strange light, like tears in the fabric of the world.''
|-
|Spring-Steel Swords
|''A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
|-
|Blades of Toledo
|''A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.''
|-
|Le Bourgeoys Blades
|''The only pair of pistol swords with a genuine original flintlock attached.''
|-
|Persian Scimitars
|''A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.''
|-
|Matched Golden Swords
|''A pair of legendary golden swords, praised far and wide for their exquisite beauty.''
|-
|Masterwork Blades
|''A pair of beautifully balanced swords forged by a master craftsman.''
|-
|Espada Ancha
|''Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.''
|-
|French Court Swords
|''A pair of swords famous for having a perfect balance between speed and power.''
|-
|Pirate Scimitars
|''A pair of devastating scimitars, praised from Barbados to Boston.''
|-
|British Colonial Cutlasses
|''A pair of cutlasses popular among the settlers of the British colonies in North America.''
|-
|Scottish Broadswords
|''Heavy broadswords that emphasize damage over finesse.''
|-
|Standard Pistol Swords
|''A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.''
|-
|Captain Drake's Swords
|''A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.''
|-
|Ferraro's Rapiers
|''A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.''
|-
|Officer's Rapiers
|''A pair of extremely light rapiers praised for their swiftness.''
|-
|German Rapiers
|''A pair of traditional German rapiers typically used by Prussian court officers.''
|-
|Privateer's Cutlasses
|''A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.''
|-
|British Cutlasses
|''A pair of light cutlasses made popular by British privateers.''
|-
|French Dress Swords
|''A pair of elegant swords made popular by French court officers.''
|-
|Spanish Cup-hilt Rapiers
|''A pair of cheap yet efficient Spanish rapiers.''
|-
|Officer's Smallswords
|''A pair of small swords popular among officers in the British Army.''
|-
|Rustborne Swords
|''Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.''
|}


===Pistols===
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
! width="5%" |Name
! width="5%" |Rarity
! width="5%" |Range
! width="5%" |Draw Speed
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Pistols"/>
!Dark Animus Corsair Flintlocks<section begin="NAME"/>
|Legendary
|22
|1.00
|Each pistol shot ricochets to a second target
|<section end="NAME"/>
|-
!Darkworker's Pistols<section begin="NAME"/>
|Legendary
|22
|1.50
|While anonymous, pistols do not consume ammunition
|Purchase the Master Assassin Pack<section end="NAME"/>
|-
!Dragon's Roar Pistols<section begin="NAME"/>
|Legendary
|28
|1.50
|Pistol range increased after a pistol shot kill
|Purchase the Dragon Storm Pack<section end="NAME"/>
|-
!Diabolist's Pistols<section begin="NAME"/>
|Legendary
|20
|1.20
|Pistol shots set enemies near the target on fire
|Purchase the Hellfire Pack<section end="NAME"/>
|-
!Fury of the Deep Pistols<section begin="NAME"/>
|Legendary
|28
|1.50
|Heals slightly after firing a headshot
|Purchase the Sea Serpent Pack<section end="NAME"/>
|-
!Golden Flintlock Pistols<section begin="NAME"/>
|Legendary
|28
|1.20
|Killing an enemy with the postol will slow time briefly
|Purchased from Level III General Store for 18000 Reales<section end="NAME"/>
|-
!Gargoyle's Breath<section begin="NAME"/>
|Legendary
|20
|1.50
|Explosive round. Consumes 100 Reales per shot
|from Restored Weathered Map treasure<section end="NAME"/>
|-
!Captain Drake's Flintlocks<section begin="NAME"/>
|Legendary
|24
|1.20
|Pistol shots kill Captains instantly (except Bosses)
|bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="NAME"/>
|-
!Rustic Flintlocks<section begin="NAME"/>
|Legendary
|22
|1.20
|After a Perfect Dodge, quick shooting immediately does not consume ammunition
|obtained from in-game online store for free (on map press Options-Button to access the store).<section end="NAME"/>
|-
!Peaceful Means<section begin="NAME"/>
|Legendary
|20
|1.00
|Pistol shots are quieter
|Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="NAME"/>
|-
!Cannon-Barrel Pistols<section begin="NAME"/>
|Rare
|21
|1.12
|N/A
|from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="NAME"/>
|-
!Captain Morgan's Pistols<section begin="NAME"/>
|Rare
|20
|1.50
|N/A
|Found in underwater treasure chest on Black Island<section end="NAME"/>
|-
!Captain's Wheellock Pistols<section begin="NAME"/>
|Rare
|20
|1.50
|N/A
|Found in treasure chest on Great Inagua<section end="NAME"/>
|-
!Spanish Officer Pistols<section begin="NAME"/>
|Rare
|24
|1.00
|N/A
|Purchased from Level II General Store for 5500 Reales<section end="NAME"/>
|-
!Pirate Blunderbusses<section begin="NAME"/>
|Rare
|20
|1.00
|N/A
|Purchased from Level II General Store for 6000 Reales<section end="NAME"/>
|-
!Baldwin's Golden Pistols<section begin="NAME"/>
|Rare
|26
|1.00
|N/A
|Complete Plantain!<section end="NAME"/>
|-
!Standard Wheellock Pistols<section begin="NAME"/>
|Common
|20
|1.12
|N/A
|purchasable from any General Store (800 Reales)<section end="NAME"/>
|-
!Common Flintlock Pistols<section begin="NAME"/>
|Common
|20
|1.00
|N/A
|Default pistols<section end="NAME"/>
|-
!NAME<section begin="NAME"/>
|
|
|
|
|<section end="NAME"/>
|-
<section end="Resynced Pistols"/>
|}


{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="10%"|Name
!width="20%"|Description
|-
|Dark Animus Corsair Flintlocks
|''Truth and thunder in the palm of your hand.''
|-
|Darkworker's Pistols
|''Hand-carved ebony with gold-plated iron forming a lethal union.''
|-
|Dragon's Roar Pistols
|''Sleek pistols imbued with ornate scrollwork and glowing jade.''
|-
|Diabolist's Pistols
|''A set of pistols wreathed in infernal flames, emitting an aura of destruction.''
|-
|Fury of the Deep Pistols
|''Silvery, steel pistols adorned with deep-sea patterns and neon highlights.''
|-
|Golden Flintlock Pistols
|''A set of legendary, golden flintlock pistols, famed for their extraordinary precision.''
|-
|Gargoyle's Breath
|''Monstrous, leering faces adorn the grips of these pistols.''
|-
|Captain Drake's Flintlocks
|''A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.''
|-
|Rustic Flintlocks
|''Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.''
|-
|Peaceful Means
|''The method by which many disputes can be swiftly resolved.''
|-
|Cannon-Barrel Pistols
|''A set of pistols forged to resemble ship cannons.''
|-
|Captain Morgan's Pistols
|''A set of flintlock pistols once owned and used by Captain Morgan.''
|-
|Captain's Wheellock Pistols
|''A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.''
|-
|Spanish Officer Pistols
|''A set of pistols, praised throughout the West Indies for their stability.''
|-
|Pirate Blunderbusses
|''A set of bulky blunderbusses, popular among pirates for their brashness.''
|-
|Baldwin's Golden Pistols
|''Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.''
|-
|Standard Wheellock Pistols
|''A set of wheellock pistols, perfect for reaching targets at great distances.''
|-
|Common Flintlock Pistols
|''A set of typical flintlock pistols, found all across the West Indies.''
|}


===Trinkets===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!'''Image'''
!'''Name'''
!'''Rarity'''
!'''Description'''
!'''Perk'''
!'''Availability'''
|-
|
|Black Pearl
|Legendary
|''This ominous trinket contain the ghosts of drowned sailors.''
|Takedowns can chain to one more enemy
|Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
|-
|
|Shark Teeth
|Legendary
|''A symbol of fierceness and reckless bravery.''
|Brutes cannot deny Chain Takedowns
|Purchase from a level 3 General Store for 25000 Reales
|-
|
|Templar Cross
|Legendary
|''The secret symbol of the Templars.''
|Reduce damage from enemy melee attacks
|Complete Damn Fine Gear
|-
|
|Hidden Ones Sigil
|Legendary
|''The secret sigil of the Hidden Ones.''
|Enemies' detection time is increased while crouched
|Complete [[The Pirate Captain]] (half of the Assassin's Contracts)
|-
|
|Brass Bird Trinket
|Legendary
|''Kenway's lucky brass charm, linked to his iconic ship.''
|Rope Dart cooldown is shorter
|Purchase the ''Master Assassin Pack''
|-
|
|Wooden Eyeball
|Legendary
|''This false eye provides extra insight.''
|Quick shooting kills Brutes instantly
|Purchased from General Store at Great Inagua for 12000 Reales
|-
|
|Obsidian Monolith
|Legendary
|''Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes.''
|Perfect Dodge is easier to perform
|Complete rank 9 of "Eye in the Dark" [[Animus Hub#Projects|project]]
|-
|
|Yax Tun Pendant
|Legendary
|''This Mayan design brings fortune to its bearer.''
|All gunshots are mysteriously absorbed
|Complete Mayan Mysteries
|-
|
|Guardian Beast Trinket
|Legendary
|''Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea.''
|Health slowly regenerates while out of combat
|Found in underwater chest between pair of unnamed island south of San Ignacio wreck
|-
|
|Stormrunner Pendant
|Rare
|''A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps.''
|Increases the amount of healing from food, drink, and remedies
|Found in underwater chest off the coast of Nassau, at coordinates 615, 767
|-
|
|Hunter's Amulet
|Rare
|''An amulet of good fortune favored by hunters.''
|Animals' range of detection is reduced
|Buried treasure chest on Santanillas
|-
|
|Bloody Spanish Medal
|Rare
|''One of Laurens Prins' trophies from his time as a soldier.''
|Reduces damage from Spanish soldiers
|Inside Laurens Prins' Manor
|-
|
|Anchor Medallion
|Rare
|''A lucky anchor medallion favored by sharp-eyed sailors.''
|Increases the rewards from floating loot
|Found in a treasure chest on Sacrifice Island
|-
|
|Lock of Hair
|Rare
|''A lock of Caroline's hair kept as a lucky keepsake.''
|Restore some health after a perfect parry
|Complete Wayward Souls
|-
|
|Cross Pendant
|Rare
|''A bejeweled cross once worn by the wealthiest citizen in Kingston.''
|Reduces damage from British soldiers
|Complete Tithes Paid
|-
|
|Exotic Sea Shells
|Rare
|''A string of sea shells gathered from around the world.''
|Increases the wildlife products gained from skinning animals
|Found in treasure chest in southeast Havana
|-
|
|Small Goblet
|Rare
|''A sacred grail said to prolong its owner's life.''
|Increases the amount of healing from food, drink, and remedies
|Complete The Other Cheek
|-
|
|Jackdaw Totem
|Rare
|''Carved by an unknown sculptor, it represents protection and gratitude.''
|Falling from high places no longer damages Edward
|Complete A World Without Gold
|-
|
|Lodestone
|Rare
|''A naturally magnetized piece of mineral.''
|Loots nearby Corpses and Curios automatically
|Purchased from a Level II General Store for 7000 Reales
|-
|
|Folded Palm
|Rare
|''A gambler's trinket meant to bring good fortune.''
|Gain reales after each Takedown
|Complete Spiteful Soldier
|-
|
|Found Coin
|Rare
|''A large gold coin turned into a good luck charm.''
|Increase the amount of Reales gained
|Complete Art Lover I
|-
|
|Rabbit's Foot
|Common
|''A lucky charm for warding off misfortune.''
|Chance of staggering an enemy following a successful parry
|Complete [[The Taíno Assassin]]
|-
|
|Gold Earring
|Common
|''Gold hoop earrings stolen from a lady with connections in high places.''
|Reduces the gain of Wanted Level from acts of piracy
|Found in underwater chest at Salt Key Bank
|-
|
|Diamond Trinket
|Common
|''This diamond trinket is as tough as nails and as hard as a rock.''
|Oxygen drains slower while diving underwater
|Found in underwater treasure chest at Cape Bonavista
|-
|
|Demon-forged Pendant
|Legendary
|''A fiery charm pulsating with dark energy from the lower planes.''
|Berserk darts also sets enemy on fire
|Purchase the ''Hellfire Pack''
|-
|
|Abyssal Pendant
|Legendary
|''A silver snakehead charm, illuminated with an inner glow.''
|Killing enemies also recovers some health
|Purchase the ''Sea Serpent Pack''
|-
|
|Fortunate Circle Charm
|Legendary
|''An elegant pendant in the form of a lucky jade circle.''
|Impervious to attacks for a short duration after a Perfect Dodge
|Purchase the ''Dragon Storm Pack''
|-
|
|Narwhal's Horn
|Rare
|''The broken tip of a narwhal's horn.''
|Enemy guards lose their defensive stance more quickly
|Found inside the house on Cat Island
|}


==DB==
===General Database===
<tabber>
|-|Maps=
<center>
{|class="article-table sortable" cellpadding=5;
|
|}</center>


<ref name="Mission">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Mission]]</ref>
|-|Allies=
<ref name="Green">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[How Green Was...]]</ref>
<center>
<ref name="Fort">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[Hold the Fort!]]</ref>
{|class="article-table sortable" cellpadding=5;<!--
<ref name="Another">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[Another World]]</ref>
|[[Database: Abel "The Padre" Galvão|Abel "The Padre" Galvão]]
<ref name="Snakes">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[Who'll Meet Those Snakes?]]</ref>
|[[Database: Adéwalé (Black Flag)|Adéwalé]]
<ref name="Dark">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[In the Dark]]</ref>
|[[Database: Ah Tabai (Black Flag)|Ah Tabai]]
<ref name="Beginning">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[The Beginning of the End]]</ref>
|[[Database: Anne Bonny|Anne Bonny]]
<ref name="Fall">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Fall (memory)|The Fall]]</ref>
|-
|[[Database: Bernard "The Butler" Woodhouse|Bernard "The Butler" Woodhouse]]
|[[Database: Edward "Blackbeard" Thatch|Edward "Blackbeard" Thatch]]
|[[Database: Edward Kenway|Edward Kenway]]
|[[Database: "Calico" Jack Rackham|Calico Jack Rackham]]
|-
|[[Database: Caroline Scott|Caroline Scott]]
|[[Database: Charles Vane|Charles Vane]]
|[[Database: James Kidd|James Kidd]]
|[[Database: Lucy Baldwin|Lucy Baldwin]]
|-
|[[Database: Mary Read|Mary Read]]
|[[Database: Opía Apito|Opía Apito]]
|[[Database: Rhona Dinsmore|Rhona Dinsmore]]
|[[Database: Stede Bonnet|Stede Bonnet]]
|[[Database: Smuggler Upton|Upton Travers]]-->
|}</center>


|-|Enemies=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Abel Bramah|Abel Bramah]]
|[[Database: Bartholomew "Black Bart" Roberts|Bartholomew Roberts]]
|[[Database: Benjamin Hornigold|Benjamin Hornigold]]
|[[Database: Duncan Walpole|Duncan Walpole]]
|-
|[[Database: El Tiburón|El Tiburón]]
|[[Database: Hilary Flint|Hilary Flint]]
|[[Database: Horace Ravenscroft|Horace Ravenscroft]]
|[[Database: Jing Lang|Jing Lang]]
|-
|[[Database: John Baldwin|John Baldwin]]
|[[Database: Julien du Casse|Julien du Casse]]
|[[Database: Kenneth Abraham|Kenneth Abraham]]
|[[Database: Laureano Torres y Ayala|Laureano Torres y Ayala]]
|[[Database: Laurens Prins|Laurens Prins]]
|[[Database: Lucia Márquez|Lucia Márquez]]
|-
|[[Database: "The Sage"|The Sage]]
|[[Database: Thomas Barehaire|Thomas Barehaire]]
|[[Database: Smuggler Vance|Vance Travers]]
|[[Database: Woodes Rogers|Woodes Rogers]]-->
|}</center>
</tabber>


<tabber>
|-|Ships=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Cutter|Cutter]]
|[[Database: Schooner|Schooner]]
|[[Database: Brig|Brig]]
|[[Database: Frigate|Frigate]]
|[[Database: Man O' War|Man O' War]]
|[[Database: El Dorado|El Dorado]]
|[[Database: HMS Intrigue|HMS Intrigue]]
|[[Database: Jackdaw|Jackdaw]]
|[[Database: Royal Fortune|Royal Fortune]]
|[[Database: The Jacobite|The Jacobite]]
|[[Database: The Ranger|The Ranger]]
|[[Database: The Revenge|The Revenge]]-->
|}</center>


==Appearances==
|-|Fauna=
*''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]''
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Black Jaguar|Black Jaguar]]
|[[Database: Booby|Booby]]
|[[Database: Bull Shark|Bull Shark]]
|[[Database: Capuchin Monkey|Capuchin Monkey]]
|[[Database: Cat|Cat]]
|-
|[[Database: Cattle|Cattle]]
|[[Database: Chicken|Chicken]]
|[[Database: Clown Triggerfish|Clown Triggerfish]]
|[[Database: Crocodile|Crocodile]]
|[[Database: Deer (Resynced)|Deer]]
|-
|[[Database: Dog|Dog]]
|[[Database: Dolphin|Dolphin]]
|[[Database: Eagle|Eagle]]
|[[Database: Farm Pig|Farm Pig]]
|[[Database: Flamingo|Flamingo]]
|-
|[[Database: Frigatebird|Frigatebird]]
|[[Database: Giant Squid|Giant Squid]]
|[[Database: Great Blue Heron|Great Blue Heron]]
|[[Database: Great White Shark|Great White Shark]]
|[[Database: Hammerhead Shark|Hammerhead Shark]]
|-
|[[Database: Howler Monkey|Howler Monkey]]
|[[Database: Humpback Whale|Humpback Whale]]
|[[Database: Hutia|Hutia]]
|[[Database: Iguana (Resynced)|Iguana]]
|[[Database: Jaguar|Jaguar]]
|-
|[[Database: Jellyfish|Jellyfish]]
|[[Database: Killer Whale|Killer Whale]]
|[[Database: Manta Ray (Resynced)|Manta Ray]]
|[[Database: Monkey|Monkey]]
|[[Database: Ocelot (Resynced)|Ocelot]]
|-
|[[Database: Parrot|Parrot]]
|[[Database: Pelican|Pelican]]
|[[Database: Rabbit|Rabbit]]
|[[Database: Red Howler Monkey|Red Howler Monkey]]
|[[Database: Sea Urchin|Sea Urchin]]
|-
|[[Database: Seagull|Seagull]]
|[[Database: Tiger Shark|Tiger Shark]]
|[[Database: Tropicbird|Tropicbird]]
|[[Database: Turtle (Resynced)|Turtle]]
|[[Database: White Jaguar|White Jaguar]]
|-
|[[Database: Wild Pig|Wild Pig]]
-->
|}</center>
</tabber>


==References==
<tabber>
{{Reflist}}
|-|Artifacts=
{{ACBV}}
<center>
[[Category:Timeline]]
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Curious Schematic|Curious Schematic]]
|[[Database: Glass Cube|Glass Cube]]
|[[Database: Templar Ring|Templar Ring]]
|[[Database: Birthday Announcement|Birthday Announcement]]
|[[Database: Endeavor Cargo Manifest|Endeavor Cargo Manifest]]
|[[Database: Barrister's Letter|Barrister's Letter]]
|[[Database: Last Will and Testament|Last Will and Testament]]
|[[Database: Neatly Folded Letter|Neatly Folded Letter]]
|[[Database: Jing Lang's Note|Jing Lang's Note]]
|[[Database: Letter from Torres|Letter from Torres]]
|[[Database: Slave Ledger|Slave Ledger]]
|[[Database: Notice of Dismissal|Notice of Dismissal]]
|[[Database: Bill of Sale|Bill of Sale]]-->
|}</center>


|-|Portraits=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Julien Du Casse's Portrait|Julien Du Casse's Portrait]]
|[[Database: Laurens Prins' Portrait|Laurens Prins' Portrait]]-->


|Laureano de Torres' Portrait
|El Tiburon's Portrait
|Commodore Chamberlaine's Portrait
|Woodes Rogers' Portrait
|Ben Hornigold's Portrait
|Bartholomew Roberts' Portrait
|Blackbeard's Portrait
|Stede Bonnet's Portrait
|Robert Maynard's Portrait
|}</center>


{{Era|Individuals}}
|-|Art Collection: Art Pieces=
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]}}
<center>
[[File:ACBOV Apocalypse - Isabel.jpg|250px|thumb|Isabel wielding an Apple of Eden]]
{|class="article-table sortable" cellpadding=5;<!--
'''Isabel''' (died 1524),<ref name="Fall">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[The Fall (memory)|The Fall]]</ref> better known as '''Colubra''' (Portuguese: ''Snake''),<ref name="Ghost">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[Ghost Stories]]</ref>
|[[Database: Deity figurine|Deity Figurine]]
|[[Database: Chalice|Chalice]]
|[[Database: Bat-nosed figurine|Bat-Nosed Figurine]]
|[[Database: Eagle figurine|Eagle Figurine]]
|[[Database: Taino bust|Taino Bust]]
|[[Database: Jar with ritual scene|Jar with Ritual Scene]]
|[[Database: Pedestal Bowl|Pedestal Bowl]]
|[[Database: Pectoral disk|Pectoral Disk]]
|[[Database: Tripod Vessel with Date Glyph|Tripod Vessel with Date Glyph]]
|[[Database: Seated Zemi Figure|Seated Zemi Figure]]
|[[Database: Wooden Term Statue of St. Livertin|Wooden Term Statue of St. Livertin]]
|[[Database: Clock|Clock]]
|[[Database: Commode|Commode]]
|[[Database: Copper Field Flask|Turkish Copper Field Flask]]
|[[Database: Drum|Drum]]
|[[Database: Goa Stone Container|Goa Stone Container]]
|[[Database: Head of an Oba|Head of an Oba]]
|[[Database: Jar with Four Faces|Jar with Four Faces]]
|[[Database: Joined Armchair with Cushion|Joined Armchair with Cushion]]
|[[Database: Kast Cupboard|Kast Cupboard]]
|[[Database: Mirror Back|Mirror Back]]
|[[Database: Oboe|Oboe]]
|[[Database: Parade Helmet à l'Antique|Parade Helmet a l'Antique]]
|[[Database: Scherer's 1700 Globe|Scherer's 1700 Globe]]
|[[Database: Silver Teapot|British Silver Teapot]]
|[[Database: Silver Two-handed Bowl|Silver Two-handed Bowl]]
|[[Database: Trumpet|Trumpet]]
|[[Database: Violoncello|Violoncello]]
|[[Database: Whydah Gally style Bell|Whydah Galley-style Bell]]
|[[Database: Wooden Term Statue of St. Adrian|Wooden Term Statue of St. Adrian]]
|[[Database: Yoke-Form Vessel|Yoke-Form Vessel]]
|[[Database: Vulture Vessel|Vulture Vessel]]
|[[Database: Earth monster relief|Earth Monster Relief]]
|[[Database: Baroque Guitar|Baroque Guitar]]-->


29
|Bust of a Water Deity
33
|Maize Deity
51
|Standard Bearer
|Triptych
|Beaver Pelt
|Bracelet
|Cabinet
|}</center>
</tabber>


<tabber>
|-|Art Collection: Paintings=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: "The Burning of the 'Royal James'"|"The Burning of the 'Royal James'"]]
|[[Database: "Saint Jerome as Cardinal"|"Saint Jerome as Cardinal"]]
|[[Database: "Merry Company"|"Merry Company"]]
|[[Database: "Harbor Scene at Sunset"|"Harbor Scene at Sunset"]]
|[[Database: Map of the World|Map of the World]]
|[[Database: "An English Ship in Action with Barbary Vessels"|"An English Ship in Action with Barbary Vessels"]]
|[[Database: "The Flight into Egypt"|"The Flight into Egypt"]]-->


<ref name="Shadowing">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Shadowing]]</ref>
|Vanitas Still-life
<ref name="Bombs">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Time Bombs]]</ref>
|Nymphs By A Fountain
<ref name="Fort">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Hold the Fort!]]</ref>
|"Der Liederliche Student" by Gerard van Honthorst
<ref name="Another">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Another World]]</ref>
|"Harbour Scene at Sunset" by Claude Lorrin
<ref name="Snakes">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Who'll Meet Those Snakes?]]</ref>
|"Vanitas Still-life" by Pieter Cleasz
<ref name="Dark">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[In the Dark]]</ref>
|}</center>


|-|Art Collection: Ship Models=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Spanish Brig|Spanish Brig]]
|[[Database: Spanish Cutter|Spanish Cutter]]
|[[Database: Spanish Schooner|Spanish Schooner]]
|[[Database: Spanish Frigate|Spanish Frigate]]
|[[Database: Spanish Man o' War|Spanish Man o' War]]
|[[Database: English Cutter|English Cutter]]
|[[Database: English Frigate|English Frigate]]
|[[Database: English Schooner|English Schooner]]
|[[Database: English Brig|English Brig]]
|[[Database: The El Dorado|The El Dorado]]
|[[Database: The Jackdaw|The Jackdaw]]
|[[Database: The Revenge (ship model)|The Revenge]]-->


==Appearances==
|Nosso Senhor da Compreensao
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|Queen Anne's Revenge
|English Man o' War
|El Impoluto
|HMS Prince
|La Dama Negra
|Brothers in Arms
|HMS Ipswich
|}</center>
</tabber>


==References==
<tabber>
{{Reflist}}
|-|Letters=
{{ACBV}}
<center>
[[Category:Individuals]]
{|class="article-table sortable" cellpadding=5;
|
|}</center>


|-|Manuscripts=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: "Aberdeen Bestiary" (Phoenix Detail)|"Aberdeen Bestiary" (Phoenix Detail)]]
|[[Database: "Solaris" from "Mundus Subterraneus"|"Solaris" from "Mundus Subterraneus"]]
|[[Database: "Tabulae Rudolphinae"|"Tabulae Rudolphinae"]]
|[[Database: "Cortez and La Malinche" from the History of Tlaxcala|"Cortez and La Malinche" from the History of Tlaxcala]]
|[[Database: "Introductio Geographica"|"Introductio Geographica"]]
|[[Database: "Epistola de Magnete"|"Epistola de Magnete"]]
|[[Database: Mayan "Dresden" Codex|Mayan "Dresden" Codex]]
|[[Database: "Crónicas dos Feitos de Guine"|"Crónicas dos Feitos de Guiné"]]
|[[Database: "Voynich Manuscript" - Folio 34r|"Voynich Manuscript" - Folio 34r]]
|[[Database: "Voynich Manuscript" - Folio 34v|"Voynich Manuscript" - Folio 34v]]
|[[Database: "Voynich Manuscript" - Folio 35r|"Voynich Manuscript" - Folio 35r]]
|[[Database: "Vertumnus, a Portrait of Today"|"Vertumnus, a Portrait of Today"]]
|[[Database: Columbus Map|Columbus Map]]-->


{{Era|Isu|Technology}}
|"Atalanta Fugiens"
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
|"De Gama Diary Extract"
{{Conjecture}}
|"Magellan's Ship"
[[File:ACBOV Apocalypse - Isabel.jpg|250px|thumb|Colubra wielding the Apple of Eden]]
|"Sacred Theory of the Earth"
'''Isabel's Apple of Eden''' was one of several [[Apples of Eden]], leftover [[Piece of Eden|pieces of technology]] created by the [[Isu]].
|"The Fetus In The Womb"
42
|"Voynich Manuscript" - Folio 33v
==Owners==
|"World Map" (1570)
*[[Isu]] (? – ?)
|}</center>


<ref name="Bitter">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Bitter Conduct]]</ref>
|-|Shanties=
<ref name="Green">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[How Green Was...]]</ref>
<center>
<ref name="Another">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Another World]]</ref>
{|class="article-table sortable" cellpadding=5;
<ref name="Snakes">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Who'll Meet Those Snakes?]]</ref>
|
<ref name="Dark">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[In the Dark]]</ref>
|}</center>
<ref name="Beginning">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Beginning of the End]]</ref>
<ref name="Fall">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Fall (memory)|The Fall]]</ref>


</tabber>


==Appearances==
===World of Piracy===
*''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]''
<tabber>
|-|Lore=
<center>
{|class="article-table sortable" cellpadding=5;
|[[Database: Golden Age of Piracy|Golden Age of Piracy]]
|[[Database: Jolly Roger|Jolly Roger]]
|[[Database: Pirate Articles|Pirate Articles]]
|[[Database: Pirate Round|Pirate Round]]
|-
|[[Database: Rum|Rum]]
|[[Database: Shanties|Shanties]]
|[[Database: War of the Spanish Succession|War of the Spanish Succession]]
|}</center>


==References==
|-|Groups=
{{Reflist}}
<center>
{{ACBV}}
{|class="article-table sortable" cellpadding=5;<!--
[[Category:Timeline]]
|[[Database: British Empire|British Empire]]
|[[Database: Dancers|Dancers]]
|[[Database: Drunkards|Drunkards]]
|[[Database: Spanish Empire|Spanish Empire]]
|[[Database: Swashbucklers|Swashbucklers]]
|[[Database: Taíno|Taíno]]-->


|The Guardians
|Portuguese Empire


{{Era|Locations}}{{WP-REAL}}
|}</center>
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
The '''Mekong''' ({{Wiki|Khmer language|Khmer}}: ''Tônlé Mékôngk''), also known as the '''Mother of All Rivers''',<ref name="Bitter">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Bitter Conduct]]</ref> is the third-longest river in [[Asia]]. It runs through [[China]], [[Myanmar]], {{Wiki|Laos}}, {{Wiki|Thailand}}, [[Cambodia]], and [[Vietnam]].<ref name="Wiki">{{WP|Mekong}}</ref>


|-|Locations=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Coconut Beach|Coconut Beach]]
|[[Database: Fishermen's Villages|Fishermen's Villages]]
|[[Database: Florida|Florida]]
|[[Database: Great Inagua|Great Inagua]]
|[[Database: Havana|Havana]]
|[[Database: Jungles|Jungles]]
|[[Database: Nassau|Nassau]]
|[[Database: Sugar Plantations|Sugar Plantations]]
|[[Database: Pirate Camps|Pirate Camps]]
|[[Database: Forts|Forts]]
|[[Database: Mayan Temples|Mayan Temples]]
|[[Database: Smuggler's Dens|Smuggler's Dens]]
|[[Database: Kingston|Kingston]]
-->


|Mayan Ruins
|North Carolina
|Charles-Towne
|Shipwrecks
|}</center>


<ref name="Bombs">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[Time Bombs]]</ref>
|-|Landmarks=
<ref name="Mission">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[Mission]]</ref>
<center>
<ref name="Green">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[How Green Was...]]</ref>
{|class="article-table sortable" cellpadding=5;<!--
<ref name="Dark">''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]'' – [[In the Dark]]</ref>
|[[Database: Basilica Menor de San Francisco de Asis|Basilica Menor de San Francisco de Asis]]
<ref name="Beginning">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Beginning of the End]]</ref>
|[[Database: Governor's Mansion|Governor's Mansion]]
|[[Database: Old Avery Tavern|Old Avery Tavern]]
|[[Database: Parish Church|Parish Church]]
|[[Database: Castillo San Salvador de la Punta|Castillo San Salvador de la Punta]]
|[[Database: Warehouse|Warehouse]]
|[[Database: Laurence Prins's Manor|Laurence Prins's Manor]]
|[[Database: Windmill|Windmill]]
|[[Database: Assassin's Bureau|Assassin's Bureau]]
|[[Database: Watch Tower|Watch Tower]]-->


==Appearances==
|Fort Charles
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|Port Royal Tower
|The Observatory
|Sugar Mill
|Ramparts
|Cathedral Of Havana
|Castillo de la Real Fuerza
|Castillo Moro
|}</center>


==References==
</tabber>
{{Reflist}}
{{ACBV}}
[[Category:Cambodia]]


===Transcription===
<tabber>
|-|British Empire=
The course of the 18th Century saw the [[British Empire]] become the [[Earth|world]]'s leading colonial power, with [[France]] and [[Spain]] as its primary rivals. After siding with the [[Netherlands]] and Austria in the [[War of the Spanish Succession]], the British Empire expanded, gaining territories from both Spain and France, and taking over control of the [[Atlantic Ocean|Atlantic]] [[Slavery|slave trade]] in Spanish America.


{{Era|Locations}}{{WP-REAL}}
|-|Dancers=
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
For a handful of coin, "Dancers" can be employed to distract guards and interfere with ongoing fights. They might also have some incredible stories of their own to tell, if only you'd bother to listen.
[[File:ACBOV Apocalypse - Observation Point.jpg|thumb|250px|An Assassin in Cambodia]]
'''Cambodia''', officially the '''Kingdom of Cambodia''', is a country in [[Asia|Southeast Asia]], bordering {{Wiki|Thailand}}, {{Wiki|Laos}} and [[Vietnam]].<ref name="Wiki">{{WP|Cambodia}}</ref>


In 1524, a group of [[Assassins]] from [[Italy]] was tasked with stopping a [[Isabel|renegade former member]] that had been terrorizing the local people along the [[Mekong]] delta,<ref name="Bitter">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Bitter Conduct]]</ref> then part of Cambodia. Aided by [[Shao Jun]], the [[Second Assassin expedition to the Mekong|expedition]] members braved the [[Khmer Empire|Khmer Kingdom]]'s jungles and explored villages and temples along the river<ref name="Expedition">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Second Assassin expedition to the Mekong]]</ref> before being able to stop their adversary and destroy their [[Isabel's Apple of Eden|Apple of Eden]],<ref name="Fall">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Fall (memory)|The Fall]]</ref> an [[Piece of Eden|artifact]] that had been warping and corrupting the very land, its fauna and its flora.<ref name="Dark">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[In the Dark]]</ref>
|-|Drunkards=
Sailors flush with [[rum]] and the heat of the [[sun]], these Drunkards can be useful in a few ways. First as [[Blending|blend groups]] that allow [[Edward Kenway|Edward]] to hide in plain sight, and secondly as allies in the event of a scuffle. But remember to bring a bit of coin if you want them to fight alongside you, as these [[Piracy|pirates]] won't risk their lives for free.


==Appearances==
|-|Spanish Empire=
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
Already a global power, the Spanish defeated powerful adversaries such as the Aztecs and Incas in the Americas by exploiting existing conflicts and rivalries between tribes and nations between the 15th and 18th centuries.


==References==
Acquisitive and protective of the supply of precious metals its new colonies afforded it, the Spanish Empire enthusiastically participated in the Atlantic slave trade and defended its trade routes aggressively.
{{Reflist}}
{{ACBV}}
[[Category:Cambodia]]


Even after its defeat in the War of the Spanish Succession, the 18th century was nevertheless one of prosperity for the Spanish Empire, as their trade reputation grew steadily under Bourbon oversight, and continued to grow at an extraordinary rate until the 1780s.


|-|Swashbucklers=
Often used interchangeably, there are a number of important distinctions to make between these different kinds of swashbucklers...


[[Piracy|Pirates]]: Criminals on the open sea who use coercion, intimidation and violence to rob innocent people of their cargo and transport. The term pirate is a catch-all and may be used generally to refer to all who perform acts of larceny on the open ocean. Pirates have been a problem since the advent of long-distance ocean travel; every age has seen its share of pirates, and every age has cursed their name and romanticized their cause. During the so-called "[[Golden Age of Piracy]]" (roughly 1650 to 1725), the majority of pirates were from the [[United Kingdom|British Isles]]. Most were young men in their 20s and almost all had already gained some experience as sailors prior to falling into piracy.


Buccaneers: Though often used as a synonym for Pirates now, the term Buccaneer refers more specifically to a group of pirates who lived and operated in the [[Caribbean|West Indies]] in the middle of the 17th century. Best known for attacking settlements and fortifications on land in large groups, the Buccaneers derived their name from the [[France|French]] Boucanier -- an instrument used for smoking strips of meat over an open fire, a favorite sort of sustenance for these terrestrial pirates.


{{Era|Organizations}}
Privateers: Non-commissioned sailors who attack and rob, having been given a Letter of Marque by their King or a royal official such as a Governor. Thus the distance between a Pirate and a Privateer is but a hair's breath of difference -- Pirates simply sail for one [[Monarchy|monarch]] fewer.
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
[[File:ACBOV Apocalypse - Fury.jpg|225px|thumb|A member of the Furies]]
The '''Furies''' were a group of warriors active in the [[Khmer Empire]] circa 1524. Led by former [[Assassins|Assassin]] [[Isabel]], then going by Colubra, the Furies were formidable enemies, being experts in infiltrations and blending in with their environment.<ref name="Apocalypse book">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''</ref>


Under the influence of Colubra's Apple of Eden
|-|Taíno=
Taíno refers to a group of related languages and cultures widespread across the Caribbean at the time of European arrival. Broadly speaking, they consisted of the Ciboney or Western Taíno of Cuba, Jamaica and the Bahamas; the Classic Taíno of Hispaniola and Borikén (the indigenous name of Puerto Rico); and the Eastern Taíno of the Antilles.


<ref name="Mission">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Mission]]</ref>
A Taíno cacique or chief demonstrated rank by carrying an object forged from guanín, a unique indigenous alloy made out of copper, silver, and gold, noted for its lustrous shine. The term "tabaco" from which we also derive from a Taíno word, as tobacco was cultivated on the islands and its usage noted by Spanish explorers. Other English words with a Taíno origin include barbecue, canoe, hurricane, iguana, and potato.
<ref name="Green">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[How Green Was...]]</ref>
<ref name="Fort">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Hold the Fort!]]</ref>


Other, non-Taíno indigenous groups of the island include the Ciguaya, Macorix, and Kalinago or Caribs, for whom the Caribbean Sea is named.
</tabber>


==Gallery==
<tabber>
<gallery captionalign="center" position="center" widths="180">
|-|Havana=
ACBOV Apocalypse - Stalker.jpg|A member of the Furies
There were several attempts to found a town near the [[Havana]] Bay in the early 1500s. A settlement was established by the [[Spanish Empire|Spanish]] {{Wiki|Conquistador}} [[Diego Velázquez de Cuéllar]] around 1514. The city sits on a bay that opens to the {{Wiki|Gulf Stream}} and thus became a natural stopping point between [[Europe]] and the [[Americas]].
ACBOV Apocalypse - Viper.jpg|A member of the Furies
ACBOV Apocalypse - Patrol.jpg|An Assassin observing a patrol group
</gallery>


==Appearances==
In the earliest stages of the [[Golden Age of Piracy|golden age of piracy]] Havana was burnt to the ground by [[France|French]] {{Wiki|French corsairs|corsair}}, [[Jacques de Sores]]. By the 1700s, Havana had become a large, heavily fortified port city where [[Spanish Treasure Fleet|Spanish treasure ships]] would dock on their way to Europe. [[Piracy|Pirates]] lurked on the approaches to the city, hoping to capture these same [[ship]]s.
*''[[Assassin's Creed: Brotherhood of Venice]] [[Apocalypse]]''


==References==
|-|Nassau=
{{Reflist}}
Originally founded as another [[Charleston|Charles-Towne]], the city was renamed [[Nassau]] in honor of [[William III of England|King William III]] of the {{Wiki|house of Orange-Nassau}}. This city has a particularly colorful past: In 1706 the city's officially appointed Governor skipped town, thus severing the [[British Empire|Crown]]'s direct control over [[the Bahamas]].
{{ACBV}}
[[Category:Organizations]]


The islands languished for almost a decade in the hands of [[United Kingdom|British]] [[Civilians|citizens]] with little or no interest in Statesmanship. By 1713, the entire region had become a haven for [[Piracy|pirates]] and it was in this period that [[Benjamin Hornigold]] declared Nassau to be a pirate republic. He proclaimed himself governor and thereafter every pirate of any sense and reputation used Nassau as a base of operation, transforming this small city of barely 1000 residences into a "nest of infamous bastards", according to the Governor of Bermuda.


{{Era|Culture}}{{WP-REAL|Shesha}}
|-|Mayan Temples=
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
Dating generally from the [[Maya]]n {{Wiki|Maya civilization|Classic period}} (AD 250 - 900), most Mayan ruins can be found throughout the [[Yucatán Peninsula|Yucatán peninsula]] and Central America. Mayan Temples have steep stone steps and a platform at the top for wooden crowning structures. Mayan architecture is composed with a sophisticated eye to decoration, often using wall paintings and elaborate bas-relief stone carvings. Mayan arches forego the use of a keystone, instead creating a triangle-like arch known as a corbel vault.
[[File:ACBOV Apocalypse - Sesha.jpg|250px|thumb|Sesha]]
</tabber>
'''Sesha''' was a monstrous snake of gigantic proportions, brought forth by the use of [[Isabel's Apple of Eden]].


In 1524, the creature attacked the [[Assassins|members]] of an [[Second Assassin expedition to the Mekong|Assassin expedition]] to the [[Khmer Empire]], bursting forth from the ground, though they managed to eventually drive it away in combat.<ref name="Bombs">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Time Bombs]]</ref>
<tabber>
|-|Basilica Menor de San Francisco de Asis=
A dominating presence on [[Havana]]'s Plaza de San Francisco, the [[Basilica Menor de San Francisco de Asis]] dates from 1580s. Originally, a statue of St. [[Francis of Assisi]] stood atop the bell tower, but this was blown off in a cyclone in 1846. Baroque features were added to the basilica in 1730.


|-|Governor's Mansion=
The [[Governor's Mansion, Havana|Governor's Mansion]] housed the acting [[Spain|Spanish]] governor in addition to prison facilities. A new governor's mansion was constructed across the square in 1791.


15
|-|Old Avery Tavern=
This [[Old Avery|drinking spot]], named after "The King of [[Piracy|Pirates]]" Henry Avery, was highly popular among gritty seafarers in the early 18th century. Legend had it that Avery himself once had a financial stake in several establishments throughout the [[Caribbean|West Indies]], but that appears to be nothing more than self-promotion.


|-|Laurence Prins' Manor=
[[Laurens Prins]] was an incredibly successful [[Slavery|slave-trader]] who spent the better part of his 80 years transporting [[Humans|human]] cargo from the west of [[Africa]] to the [[Caribbean|West Indies]]. Near the end of his life, he lived in semi-retirement on land he purchased near [[Kingston]]. One of his most active [[Slave ships|slave ships]], the [[Whydah]], was famously captured by the [[Piracy|pirate]], [[Samuel Bellamy|Sam Bellamy]].


<ref name="Wiki">{{WP|Shesha}}</ref>
</tabber>


<ref name="Another">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Another World]]</ref>
<tabber>
<ref name="Snakes">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Who'll Meet Those Snakes?]]</ref>
|-|"Saint Jerome as Cardinal"=
<ref name="Dark">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[In the Dark]]</ref>
An unusual rendering of Saint [[Jerome]] as a scholar rather than an ascetic. The book supporting his hands alludes to his work as a Bible translator.
<ref name="Beginning">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Beginning of the End]]</ref>
<ref name="Fall">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Fall (memory)|The Fall]]</ref>


==Appearances==
|-|"Harbor Scene at Sunset"=
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
Harbor scenes such as depicted in this 1644 painting were a favorite subject of the artist Claude Lorrain.
 
==References==
{{Reflist}}
{{ACBV}}
[[Category:Mythical creatures]]
 
 
 
 
 
=Refs=
<ref name="Bitter">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Bitter Conduct]]</ref>
<ref name="Ghost">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Ghost Stories]]</ref>
<ref name="Shadowing">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Shadowing]]</ref>
<ref name="Bombs">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Time Bombs]]</ref>
<ref name="Mission">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Mission]]</ref>
<ref name="Green">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[How Green Was...]]</ref>
<ref name="Fort">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Hold the Fort!]]</ref>
<ref name="Another">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Another World]]</ref>
<ref name="Snakes">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Who'll Meet Those Snakes?]]</ref>
<ref name="Dark">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[In the Dark]]</ref>
<ref name="Beginning">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Beginning of the End]]</ref>
<ref name="Fall">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Fall (memory)|The Fall]]</ref>
 
<ref name="Expedition">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Second Assassin expedition to the Mekong]]: Events</ref>


|-|"The Burning of the 'Royal James'"=
An oil on canvas painting by [[Willem van de Velde the Younger|Willem van de Velde II]], the founder of the English school of marine painting. It shows a battle of the {{Wiki|Third Anglo-Dutch War}}.


|-|"An English Ship in Action with Barbary Vessels"=
More of a display of his imaginative and technical skills than an actual historic representation, this dramatic painting by [[Willem van de Velde the Younger|Willem van de Velde II]] depicts a battle with Barbary corsairs from north [[Africa]].


|-|"The Flight into Egypt"=
This painting by Luca Giordano was commisioned by King Philip V of Spain for display in the French court.
</tabber>


<tabber>
|-|Bat-Nosed Figurine=
Gold-work from the Isthmus, representing a crowned half-human, half-bat figure flanked by four crocodile heads.
</tabber>


==Events==
<tabber>
<tabber>
|-|15=
|-|Birthday Announcement=
You decide to continue your investigation of this incredible giant snake. You tell the villagers in nearby towns about the location of the crossing and ask them about the snake. Although the name Sesha is mentioned in ancient legends and matches the description you give them, no one has ever seen this creature before.
Today is my birthday.
 
You continue to explore the area and eventually come across a wandering pilgrim whose talkativeness is matched only by his vast knowledge of all things Hinduism. Your own knowledge of this religion being very limited, you have more difficulty understanding his ramblings than making him speak. You still manage to understand that Sesha is the name of a snake demigod. Although it is more often depicted as a many-headed serpent, its attitude and size match what you have seen previously.
 
As the old man looks through documents from his large leather bag, you can see what look like ancient texts as well as depictions of many snakes and Hindu deities. In these texts, it is said that Sesha will appear with his hatchlings at the “end of the world” and that they will give birth to a new kingdom where peace and harmony will reign. It is also  mentioned that his offspring are in fact a part of himself and that anyone who attacks them will weaken Sesha and be punished for it.
 
Many people worship Sesha in one form or another, but he is almost never a threatening or evil deity.
 
When you ask the man if he found a reference to Colubra, he flips through the pages for a long time, but shakes his head negatively.
 
You thank him and continue on your way.
 
|-|20=
;Monkey Bridge
 
You are standing at the edge of a gorge. At the bottom flows a wide river in which two crocodiles are fighting. On the other side lies a peaceful village which matches the description of one of the places crossed by the Assassins of the first expedition.
 
An old rope bridge connects the two sides, about one hundred and fifty feet apart. Some planks are hanging in the air and the ropes don't look very strong, but the bridge seems to be holding up...
 
Choose an option:<br>
'''A:''' No time to waste! Shao Jun volunteers to lead the way. Your group follows her cautiously.<br>
'''B:''' You attempt the crossing one by one, being very careful where you jump.
 
----------
 
'''A:''' The bridge creaks under your weight. Suddenly a board gives way! Shao Jun barely catches herself and shouts: "We are too heavy, throw everything you can!" Discard as many Equipment cards as there are Assassins (except Shao Jun). Read '''2'''<br>
'''B:''' The crossing seems to take forever, but the bridge holds firm! After a few cold sweats, you reach the other shore with relief. Read '''1'''
 
'''1:''' You were probably right to err on the side of caution, even if it cost you time. Tick 1 box on the Threat Gauge, pause, then read '''2'''.<br>
'''2:''' You finally make it to the village. The inhabitants are assembled in the center as if they were waiting for you. [Read Location 21]
 
|-|21=
;On the Edge of the Abyss
The villagers, scantly dressed, remain motionless and stare at you. You can see the fear in their eyes.
 
The leader advances towards you, escorted by two men armed with bows. He speaks: "Your friends are no longer there. They were looking for Evil... and they found it." He pauses and continues: "And you, what are you looking for?"


Choose an option:<br>
Brandish every Cask, Bottle and Barrel of Alcohol. Everyone is to partake and sing my Praises. To ensure that this Do goes splendidly, I will take charge of the Stores and require its Key.
'''A:''' "We are looking for our friends. Where did they go?"<br>
'''B:''' "We are looking for a woman named Colubra."


----------
My Father will be most gratified at your swift fulfilment of my Commands.


'''A:''' The man replies: "they have brought corruption here. Many souls perished because of them. They went that way and were never seen again." He points to location 22 on the Map of the Region. Do you want to leave without delay [Read '''1'''] or investigate before you leave? [Read '''2''']<br>
- Emmerson Beckford
'''B:''' The man can't manage to hide his terror. "Colubra is a corrupt being, she is both everywhere and nowhere. Your friends have gone this way." He points his finger towards location 22 on the Map of the Region. One of his men brings him a package. [Read '''3''']


'''1:''' The villagers seem relieved to see you leave. They give you items. Draw 2 Equipment cards.<br>
|-|Endeavor Cargo Manifest=
'''2:''' You find things that belonged to the Assassins! Take small card A#11 and draw 2 Equipment cards.<br>
I, Thomas Cecil, hereby report that the following is a true Manifest of all the Goods, Wares and Merchandize, of the Marks, Numbers and Contents of each Package on board the Endeavor which Cargo was received at the Trading Post of Andreas Island from whence the Craft Sailed for the Plantation of Cat Island.
'''3:''' The leader gives you the things the Assassins left behind. Take small card A#11 and draw 1 equipment card.


|-|22=
Sugar - 110 Barrels
You can see green hills in the distance. To reach them, you must cross a portion of jungle which sinks into a valley dotted with clearings.
Molasses - 25 Barrels
Tobacco - 15 Barrels


A few columns of smoke, traces of human activity, break the monotony of the intense green of the vegetation.
|-|Barrister's Letter=
John,


You follow a path that seems endless. The cries of the monkeys become moreand more piercing and aimost threatening.
It is done. Accompanying this Letter you will find the Will, fully notarized by myself and with the old Man's signature. It will survive the scrutiny of any English Court, I assure you.


After taking several breaks, at a bend in the path, you come face to face with a small group of macaques. You are not used to these wild animals and caution prompts you to observe them for a moment.
Arrangements for your Daughter's removal are also underway. My Associates in the Royal Navy tell me she will be apprehended within the Month. In fact, I hear they have solicited the most reputable Pirate Hunter Lieutenant Maynard for the Task.


That's when you see a reflection in the hands of one of them. Looking closer, you are convinced that it is a weapon. And not just any...
Courage my Friend. After so many long Years, we are almost there,


This is undoubtedly a hidden blade!
Thomas Barehaire Esq.


Ignoring your caution, you set off in pursuit of the monkeys who seem to take your actions as a sort of game. The small troop taunts you by backing away and climbing the trees.  
|-|Last Will and Testament=
In the Name of God, I, Theodore Rupert Braddock, being of sound Mind and Memory, do declare this my last Will and Testament, in Manner and Form following, revoking all former Wills by me made.


You chase them, trying not to scare them. The game becomes a grueling and sometimes frightening pursuit as the cries of the macaques deafen you.
As touching such worldly Estate wherewith it hath pleased God to bless me in this Life, I give, devise, and bequeath all my Goods unto my well-beloved Son-in-Law, John Baldwin, Husband of my late daughter Elizabeth, to have and to hold the same unto him, his Heirs, and Assigns forever.


There are many af them and they are way too agile. Out of breath and completely lost, you pace through a curtain of dense leaves. Suddenly you realize you're on the edge of an abyss! You stop dead in your tracks! As you sigh with rebel, your gaze falls on a crowd of monkeys at the bottom of the cliff. Four ripped backpacks lie on a blood-stained rock. You understand that the Assassins who preceded you did not have the same reflexes as you and that they fell into the trap set by the macaques.
I do nominate, constitute, and appoint my said Son-in-Law, John Baldwin, to be the sole Executor of this my last Will and Testament, charging him to see this my Will performed according to my true Intent and Meaning.


You look away, realizing that you can do nothing for these unfortunate people whose lifeless bodies have undoubtedly been dragged into the surrounding crevices from which eyes are spying on you.
In Witness Whereof, I have hereunto set my Hand and Seal, this Second day of January in the Year of our Lord One Thousand Seven Hundred and Twenty.


You leave the scene before fear or rage puts you in danger.
Signed, sealed, published, and declared by the said Theodore Rupert Braddock as and for his last Will and Testament, in the presence of us, who, at his Request and in his Presence, and in the Presence of each other, have subscribed our Names as Witnesses hereto.


Now you know how the Assassins from the first expedition disappeared.
Theodore Rupert Braddock


|-|29=
Witnessed by:<br>
You decide to go upstream to try to understand wh at is behind its strange behavior. The course narrows as you progress, the treetops eventually coming together and obscuring the harsh light of the burning sun.
Thomas Barehaire, Esquire<br>
John Baldwin


Higher up, the river joins a lake where there is a small island. The water is strangely stagnant. A few perfectly aligned stones allow you to reach the shore of this island. The air, thick and humid, hinders your breathing. Little black dots flutter in front of your eyes. You try to chase them away like gnats, but you quickly realize that it's your eyes that are playing tricks on you.
|-|Neatly Folded Letter=
Thom,


As you set foot on the island, you suddenly plunge into darkness. The sounds of the jungle fade away. You no longer see your Assassin brothers and sisters. The ground beneath your feet is strangely hard and even.
Don't go getting all uncharitable about this, I did it for your own Good. I knew we might strike some Trouble along the way, so I hid your Share with the original Will in the Likelihood we ever need the old Man's Signature again.


Filaments of white light swirl around you. Fragments of unintelligible conversation, alternating between whispers and shouts, attack your hearing.
The Locket's here too. I want it kept, no matter what you think. There is no one left to know of it's Significance, at any Rate. I'll recover it from you when all this is over, and include a Crate of Rum for the Inconvenience.


Progressing blindly, your gaze is drawn to an increasingly bright yellow dot. it forms a globe whose brilliant light pulses slowly, then faster, and finally harmonizes with the rhythm of your heartbeat.
Chin up Man! We're Home free!


Luminous lines emerge from the sphere, their anarchic trajectories drawing evanescent images before your incredulous eyes.
John.


You can't repress a gasp as the images come to life and you make out the silhouette of a young female Assassin, like an animated painting whose realism grips you.
|-|Jing Lang's Note=
Vance,  


Your amazement prevents you from concentrating or analyzing anything. It's only when the images finally fade that you decide to engrave in your memory the scene you've just witnessed: The very lively conversation between the young woman and an older man, obviously a notable of the Brotherhood, their incomprehensible words, uttered in a language foreign to you, and Isabel's name, the only word that came through clearly.
I had to leave early. My Order requires a Report and there cannot be a Delay. I'll be waiting by the Tavern at the usual Time. Come with both pieces of the Map.


You also engrave in your memories the anger of the young woman against the notable, his air full of disdain, similar to that which certain men have towards women, whatever their merits. A feeling of injustice overwhelms you...
Jing Lang


|-|33=
|-|Letter from Torres=
As you continue to progress Northeast, you enter swampy terrain. Mosquitoes attack you, the air is humid and the walking is exhausting.  Suddenly, you experience blurred vision again, your heart beats faster, darkness falls and a flash of white light makes you lose all your bearings.
A letter to Lauren Prins, [sic] congratulating him on acquiring The Sage.
 
Isabel is there, in front of you! At first, you cannot tell if it is reality or just a daydream...
   
   
The young woman has her hands tied behind her back. She is on board a Venetian ship and seems to be a prisoner of the Templars. Wounded in the face, she was undoubtedly the victim of their legendary brutality.
|-|Slave Ledger=
1. Cato, 35 years, superior carpenter and ship caulker.<br>
2. York, 16 years, field hand.<br>
3. Nero, 25 years, stone cutter.<br>
4. Bess, 28 years, field cook, water carrier.<br>
5. Esther, 31 years, midwife.<br>
6. Gracey, 14 years, good house girl and child's nurse.<br>
7. Anthony Morgan, about 30 years, fine engineer and field hand.<br>
8. Sarah Morgan, 32 years, good field hand; tonsils occasionally inflamed.
9. Infant, 2 months.<br>
10. Anthony, 3 years.<br>
11. Stephen, 5 years.<br>
12. Nace, 9 years.<br>
13. Sophy, 12 years, likely.


You can see the coast In the distance, it Is strangely similar to the one you landed on a few weeks ago.
|-|Notice of Dismissal=
You, Mr Thomas Stell, Ensign, stand charged for Dereliction of Duty.


The images freeze, swirl and disappear into a great white light before crystallizing again.
On Tuesday last you were tasked to deliver a Prisoner to the Church at the center of Kingston, but were discovered to be in a shameful and drunken State, having abandoned your Post.


The jungle IS all around you, deep and wild. Isabel is tied up, led on a forced march by the Templars, who constantly harass her. They want to know the location of some Artifact. Several women follow her, also visibly exhausted and bruised. You can't help but feel the pain and burden that each of these women carries under the rule of the Templars.
You are dismissed forthwith from Service, being no longer entitled to Pay or Protection from the Royal Navy.


Suddenly, an arrow splits the air with a sinister whistle.
|-|Bill of Sale=
Know all, by these Present, that I, Alvin of the Village of Grand Cayman, in consideration of the Sum of Forty-Two Reales in Hand, paid to me by Vargas of the Village of Grand Cayman, the Receipt of where I do acknowledge, have in turn sold and delivered in measured Weight One-Hundred-and-Thirty-Six Pounds of Mutton Snapper unto said Vargas.


The young woman's guardian collapses, struck in the heart. The screams rise, the men become restless, panic seizes them as they fall one after the other. The woman's face lights up before your eyes, a broad vengeful smile on her lips.
In witness whereof I have set my Hand the Fifth Day of May 1716.<br>Signed, sealed and delivered in the present of
All and Sundry, viz.


The vision ends abruptly, leaving you breathless, heart racing and sweat beading on your forehead.
- Alvin of Grand Cayman
</tabber>


|-|42=
<tabber>
You explore a vast desolate plateau. Everything here exudes the corruption that you have heard about from the locals you encountered. The air is almost unbreathable, the sunlight is blinding and the stifling heat weighs like a lead weight on your shoulders.
|-|Julien Du Casse's Portrait=
A debonair portrait of Julien Du Casse, the infamous mercenary.


The vegetation is reduced to a few low grasses and stunted and deformed shrubs. The only animals you come across are insects and snakes that appear out of nowhere and whose hisses make your blood run cold.
Hangs above the bed in the Mansion at Great Inagua.


It is as if a plague had fallen on the entire region.
|-|Laurens Prins' Portrait=
A vivid portrait of Laurens Prins, the reprehensible slaver.


According to the information you have collected, this is not a natural disaster, but rather a phenomenon linked to the presence of Colubra. The only explanation that comes to mind is that this place is under the influence of the same power as the Renegade Assassin, that of the Apple of Eden.
Hangs in the hall of the Mansion at Great Inagua.
 
|-|51=
Everything around you is desolation. The stunted trees have lost their foliage. Animal carcasses stink up the air, which has become almost unbreathable.
 
You approach a large cliff, its sheerness beneath your feet makes your head spin.
 
Suddenly, here comes the white light again, it grips your temples and projects you into another reality.
 
The woman is no longer young, her features are marked, her breathing heavy, her eyes darkened. She sits on an ancient stone throne, surrounded by hundreds of women and girls. The peace in their eyes washes over you and Slows the rhythm of your heart, making the dull thump in your chest stop. You feel like them, full of serenity.
 
The Apple of Eden is in her hand. You feel how its power transforms the fear, anguish and hatred that these women have accumulated after years of mistreatment and sometimes slavery at the hands of the Templars or other merciless men. She shapes them, unmakes them, sublimates them into a feeling of strength, self-confidence and love.
 
The Apple is her tool for erasing suffering. You can understand the adoration these women have for the one they call Colubra, whose real name Is Isabel.
 
You can't help wondering what right you have to kill her. Who issued this order? Something tells you that the Brotherhood official you saw in your first vision is no stranger to that decision.
 
Will you serve as the arm of Justice or that of the Brotherhood?


</tabber>
</tabber>


===Mystery===
<tabber>
<tabber>
|-|The Elephant Pond=
|-|Schooner=
The heat assails you and your wineskins are empty. Suddenly, one of you steps into a small stream. You decide to follow it and after a short walk, you discover a well hidden pond.
The schooner was a class of ship used as a general sailing vessel by both navies and civilian operators, providing light firepower and ample speed.


A mother elephant and her calf are watering on the other side. You observe these exotic giants with great curiosity while they seem to ignore you. The water in the pond is translucent and looks drinkable... It's hard to resist it!
|-|Brig=
The brig was a class of ship bearing two square-rigged masts, and represented a compromise between larger, more powerful ships, and the faster, but less well-armed ones.


Each Assassin chooses 1 option below:<br>
|-|Man O' War=
'''A:''' Drink water from the pond.<br>
The man o' war was a type of large warship purpose built for warfare, boasting multiple gun decks, and crewed by heavily armed professional soldiers.
'''B:''' Wait for the next destination.


----------
|-|El Dorado=
El Dorado was a brig that formed part of the Spanish Treasure Fleet.


You leave, and a few hours later...
The fleet was destroyed in a hurricane, with the El Dorado its lone surviving vessel.


'''A:''' As you were drinking, you felt a slight aftertaste of slime, but you were too thirsty to change your mind! Roll 1 [star] die (regardless of the number of Assassins who made this choice):
|-|Jackdaw=
:[Assassin symbol]:Each of them recovers up to 3 [health].
The Jackdaw was a brig captained by the pirate-turned-Assassin Edward Kenway, who named it after the small, swift bird of his native Wales.
:[star]:Each of them recovers up to 2 [health].
:[swords]:Each of them recovers up to 1 [health].<br>
'''B:''' You regret not having drunk. You decide to suffer the effects of dehydration ('''1''') or retrace your steps to the pond ('''2''').


'''1:''' You're tortured by thirst, but you don't want to slow down the group. You Lose 1 [health].<br>
The ship was known as El Dorado before Edward and his future quartermaster Adéwalé captured it from its fleet.
'''2:''' You wasted the group's valuable time... Tick 1 box on the Threat Gauge (regardless of the number of Assassins who have made this choice), [Pause] then recover as many [health] as the Assassins who previously chose '''A''' (if none of them chose '''A''' before, read '''A''').


|-|Volley of Arrows=
|-|Royal Fortune=
You move carefully through the humid heat of the jungle... Suddenly, a volley of arrows splits the air! Each Assassin suffers an attack with 1 [Star] die. [Pause]
The Royal Fortune was a man o' war captained by the pirate and Sage Bartholomew Roberts, who elected to keep and renamed it after he captured it as the Nosso Senhor da Compreensão from the Portuguese Navy.


You try to take cover, but the arrows continue to rain.
|-|The Ranger=
The Ranger was a brig formerly owned by the pirate Benjamin Hornigold before he passed it on to his colleague, Charles Vane.


Choose an option:<br>
</tabber>
'''A:''' You try to escape.<br>
'''B:''' Choose 1 Assassin who will accompany Shao Jun to locate the origin of the shots to try to neutralize your opponents.


----------
<tabber>
|-|Spanish Brig=
A miniature ship model of a Spanish Brig.


'''A:''' Each Assassin makes a Detection Test with 1 [eye] die. [Pause] Any exposed Assassin is hot at and loses 1 [health]. You manage to get out of range of the shots and get away from this ambush.<br>
|-|Spanish Cutter=
'''B:''' The Assassin and Shao Jun bypass the enemies as arrows continue to rain down on the rest of the group. Each of them suffers an attack with 1 [star] die. [Pause]. Shao Jun and the Assassin manage to eliminate several enemies, the others flee. You can Pursue them ('''1''') or search their camp ('''2''').
A miniature ship model of a Spanish Cutter.


'''1:''' You quickly reach your targets thanks to your Assassin skills and it was definitely worth it because you intercepted one of them. You decide to spare her life and in exchange, she shows you a shortcut. Make your next Journey for O [green cube].<br>
|-|Spanish Schooner=
'''2:''' Your opponents have left equipment behind. Draw 2 Equipment cards.
A miniature ship model of a Spanish Schooner.


|-|Trapped=
|-|Spanish Frigate=
As you progress through the jungle, you see in the distance a motionless figure hanging from a tree by one foot. She was probably caught in a trap. Is she still alive?
A miniature ship model of a Spanish Frigate.


You approach, scanning the ground to avoid suffering the same fate... When you are only a few dozen meters away, you notice that it is an enemy Stalker. This might be an opportunity to find out more!
|-|Spanish Man o' War=
A miniature ship model of a Spanish man o' war.


Choose an option:<br>
|-|English Brig=
'''A:''' You move even closer to see if she's still breathing.<br>
A miniature ship model of an English Brig.
'''B:''' You decide to give her the finishing blow, then search her.


----------
|-|English Cutter=
A miniature ship model of an English Cutter.


'''A:''' She's still breathing! You help her regain conciousness. She stares at you suspiciously and asks you to untie her. You can release her without delay ('''1''') or leave her tied up [it might be easier to get her to talk] ('''2''').
|-|English Schooner=
<br>
A miniature ship model of an English Schooner.
'''B:''' Shao Jun interrupts you and says, "Are you really going fo sully the honor of the Brotherhood by taking the life of a defenseless enemy?" You change your mind and decide to spare the captive. Read ('''2''').


'''1:''' Charya thanks you for freeing her. The time spent away from Colubra's grip has helped her see things more clearly. She decides to help you. Take small card A#09. [Pause] [slashed eye] Add large card A#08 to the [encounters] deck and shuffle it.<br>
|-|English Frigate=
'''2:''' She remains silent: You've probably put her through one too many trials... You do everything you can to convince her to change her mind, then you release her. Tick 1 box on the Threat Gauge [Pause] and read '''1'''.
A miniature ship model of an English Frigate.


|-|An Abandoned Trap=
|-|English Man o' War=
You are busy chasing away mosquitoes when suddenly the ground collapses beneath your feet. You find yourself at the bottom of a hole in the middle of bones among which you can discern a few objects. You search around hoping to find one that will get you out of here. Draw 2 Equipment cards. [Pause]
A miniature ship model of an English man o' war.


After about an hour, two men appear at the top and throw you a rope: "We're going to get you out of there! Let's start with your equipment!"
|-|The El Dorado=
A miniature ship model of the El Dorado.


Choose an option:<br>
|-|The Jackdaw=
'''A:''' You trust them. Set aside a total of 3 Equipment cards from your Assassin boards.<br>
A miniature ship model of the Jackdaw.
'''B:''' You suggest they take Shao Jun out first, at the risk of offending them...


----------
|-|The Revenge (ship model)=
A miniature ship model of the Revenge.
</tabber>


'''A:''' Once the last object reaches the top, the rope does not come back down. You call both men, but you get no answer. Looks like you got fooled! Read '''1'''.<br>
<tabber>
'''B:''' "We offer you our help and you don't trust us?" They leave you to your fate... Read '''2'''.
|-|Black Jaguar=
In the [[Americas]], the term ‘black panther’ generally refers to a melanistic [[jaguar]]. They are not a separate species, but a color morph of the spotted form. Black jaguars form less than ten percent of jaguars.


'''1:''' You hear two arrows whistling, followed by two collapsing bodies... Charya, the stalker you freed some time ago, appears with a smile on her face. She throws you the rope and says "I have your equipment!"Get back the Equipment cards that were set aside.<br>
Black jaguars can be found in Isla Providencia and Pinos Isle.
'''2:''' After long hours of effort, you finally manage to extricate yourself from the pit on your own. Tick 1 box on the Threat Gauge.


|-|A Dangerous Farm=
|-|Cat=
You approach two large huts. Numerous wicker baskets, usually used to transport snakes, are scattered on the ground, some lying on their side and open. This place looks like a farm where snakes are bred.
The cat is a small carnivorous mammal with a flexible body, sharp claws, and quick reflexes. Cats have long been domesticated, and are favored as pets for their affectionate independence, and playful natures.


There is not a soul alive, With a little luck, you might find some equipment, or even antidotes against cobra venom...
Sailors often keep cats aboard ships to deal with rats and other vermin.


Choose an option:<br>
|-|Crocodile=
'''A:''' You discreetly approach the huts to search them.<br>
The [[Crocodile]] is a large, tropical-dwelling tetrapod. Crocodiles can measure up to 15 feet long, weigh 2000 pounds, and live to be 70 years old. This prehistoric-looking predator preys on birds, fish, insects and other reptiles.
'''B:''' You advance towards the huts, stamping your feet to scare away any snakes.<br>
'''C:''' You look around hoping something is going to happen.


----------
Crocodiles have been known to indulge in cannibalistic behaviour. Because of this, they live in groupings of the same size.


'''A:''' You reach the huts without incident. They seem to have been abandoned for a long time. At first glance, there is nothing interesting. You can leave the premises ('''1''') or take a few minutes to search each hut ('''2''').<br>
Not to be confused with alligators, crocodiles are bigger, lighter in color, and have narrower snouts. Although known to attack [[humans]], the crocodile is more likely to flee than to react aggressively when approached.
'''B:''' Still no trace of snakes. You feel a little ridiculous, but at least you're safe... Read '''A'''.<br>
'''C:''' Time passes...still nothing. Choose an option: Advance discreetly towards the huts to search them ('''2''') or wait a bit more ('''3''').


'''1:''' You get back on the road.<br>
Crocodiles are most commonly found in Nassau, Long Bay, and Matanzas.
'''2:''' After a few minutes of searching, you find a small vial filled with a reddish liquid. Take small card A#17.<br>
'''3:''' Nothing. Still nothing. Tick 1 box on the Threat Gauge [Pause]. You decide to search the huts. There's no one there, but you find a small vial filled with a reddish liquid. Take small card A#17.


|-|Paradise Falls=
|-|Deer=
You arrive near a pond into which a waterfall flows. You've been on the road for hours and your legs are starting to hurt.
Deer are large hoofed ruminants notable for having two large and two small hooves on each foot. Males have antlers while the females do not, with the exception of a single species where the females also grow antlers. Deer are selective feeders, eating plant food low in fiber content and high in protein such as young grass, herbs, woody shoots, and bark.


You know you should keep going, but some of you need to rest. You could also take the opportunity to catch some fish and prepare a nice meal. Fishing with your bare hands looks complicated, but you've already seen kids do it, so why not...
Various subspecies of deer can be found in the Caribbean bioregion. The red brocket deer, for example, is found in Trinidad and Tobago and the Key deer, introduced by colonists, inhabits the Florida Keys.


Choose an option:<br>
Deer are most commonly found in Kingston, Salt Lagoon, and Santanillas.
'''A:''' Take a long break and try to prepare a meal.<br>
'''B:''' Get back on your way.


----------
|-|Frigatebird=
Frigate birds are large seabirds with long wings, forked tails, and slender bodies. They generally inhabit tropical and subtropical oceans, often nesting on remote islands. Frigate birds are skilled fliers, and are known to steal food from other seabirds.


'''A:''' Decide what each Assassin will do: Rest or try to fish with their bare hands. [Pause] If 1+ Assassins decided to rest, read '''1'''. [Pause] Then read '''2''', whether the Assassins chose to fish or not.<br>
|-|Hammerhead Shark=
'''B:''' The muscles in your legs ache, as well as your feet, but you realize the urgency of your quest and you decide that you must continue at all costs. Read '''3'''.
Found across the world in tropical and temperate waters, the [[Hammerhead sharks|hammerhead]]'s unusual head shape gives it increased sensory ability to detect its prey. The hammerhead does not attack humans, although it can be lethal if provoked.


'''1:''' A long break in the shade of the trees... Tick 1 box on the Threat Gauge (regardless of the number of Assassins who have made this choice).[Pause] Assassins who have rested recover 2 [health]. Note: Do not forget to read the end of '''A'''.<br>
Hammerhead sharks can be found in the Eleuthera and Gibara regions.
'''2:''' Each Assassin who chose to fish rolls 1 [star] die. For each [star], 1 Assassin recovers 1 [health]. For each, all Assassins recover 1 [health]. If no Assassin recovers any thanks to fishing, read '''3'''.<br>
'''3:''' Each Assassin loses 1 [health].


|-|Voices in the Darkness=
|-|Howler Monkey=
You arrive on a hill overlooking the valley. The view is spectacular! As Shao Jun is about to leave, she notices footprints heading towards some sort of stone well. You look deep down, but you can't see anything: It’s way too dark.
Considered one of the loudest animals on [[earth]], the small-sized [[Howler monkey|Howler Monkey]] generates a siren-like howl that can be heard from a distance of 3 miles (5km). They are not aggressive and are popular as pets in The West Indies.


One of you leans over and tries to see more clearly, but it's no use. However, you hear muffled voices...
Howler monkeys are most commonly found in Kingston, Cape Bonavista, and Long Bay.


Voices? Here!?
|-|Hutia=
The hutia is a large rodent unique to the Caribbean basin which varies in size, and can form distinct species from island to island. Hutias are often hunted by locals to be eaten in a spiced stew.


Choose an option:<br>
Hutias are most commonly found in Cayman Sound and Long Bay.
'''A:''' Designate 1 Assasin who will silently climb down to the bottom to investigate what is happening there. [Pause]<br>
'''B:''' Before an Assassin climbs down, light a torch and throw it to illuminate the bottom of the well.


----------
|-|Iguana=
Iguanas are large, herbivorous lizards found throughout the Caribbean islands. The common iguana eats only leaves, flowers and fruit. Despite their at times fierce appearance they are not aggressive, and typically flee when threatened. However, they can lash their tails and bite if provoked.


'''A:''' The descent is agonizing: You have no idea how deep this well is... After a few minutes and a lot of efforts, you finally touch ground. It is soft, is it mud? Suddenly you feel a sharp pain in your calf. A snake bit you! You lose 1 [health]. [Pause] Decide what to do: Leave this place as quickly as possible ('''1''') or ask other Assassins for help ('''2''').<br>
Iguana are found in Great Inagua, Andreas Island, and Abaco Island.
'''B:''' The torch reveals only a few snakes moving away from the flame. You can see more clearly now. Read '''3'''.


'''1:''' The Assassins throw you a rope and quickly extract you from the well.<br>
|-|Jaguar=
'''2:''' The Assassins throw a torch. Read '''B'''.<br>
The largest feline in the Western hemisphere, the [[jaguar]] is distinguished by its compact and powerful build, its agility, and its unique killing method of biting directly into the skull to pierce the brain. The [[Maya]]ns believed that the jaguars could carry messages to and from the afterworld.
'''3:''' At the bottom, an opening leads to a narrow tunnel. You get on all fours and move slowly. The voices are getting closer and closer and you can see two guards talking. You manage to steal a document from them before leaving. Take small card A#14.


|-|An Abandoned Camp=
Jaguars are most commonly found in Cape Bonavista, Long Bay, Tulum, and Principe.
You approach an imposing stone structure that juts out from the treetops. You climb it to scan the surroundings. The jungle looks less hostile from up there... Looking behind you, you can see a thin column of smoke rising towards the sky and you decide to retrace your steps. After about twenty minutes, you reach a camp. A fire is slowly dying and the place seems deserted.


How could you have passed by this camp earlier without seeing it?
|-|Jellyfish=
Also called a [[wikt:medusa|medusa]], the [[jellyfish]] isn't technically a [[fish]]—it is a free-swimming {{Wiki|Cnidaria|non-vertebrate}} found in every sea across the [[Earth|world]]. Jellyfish consist of a {{Wiki|Mesoglea|gelatinous bell}} with trailing tentacles capable of {{Wiki|Cnidocyte|stinging}} prey. Jellyfish stings are in most cases harmless to [[human]]s, but some can be extremely serious, even lethal.


Choose an option:<br>
|-|Manta Ray=
'''A:''' You approach the camp stealthily to search it.<br>
Although related to [[shark]]s, [[manta ray]]s are harmless. They can be quite large (up to 30 ft (9m) wide) and feed on small [[fish]] and plankton, funneling food into their mouth using {{Wiki|cephalic}} flaps extending from the eyes. Manta rays, which are found all over the world, have the unique ability to leap from the water into the air to escape attackers.
'''B:''' You observe your surroundings before moving.


----------
|-|Monkey=
Monkeys in the Caribbean are primarily an introduced African species called the green monkey, although up to the 17th Century these still shared territory with the now extinct Jamaican monkey. Both species were omnivores that ate a variety of foraged foods including fruit, seeds, flowers, insects, and smaller animals like frogs and birds.


'''A:''' You enter the camp and start searching it, but suddenly one of you feels a sharp pain in the back! Enemies, their faces painted black and white and armed with strange hidden blades, have ambushed you! A random Assassin (except Shao Jun) loses all their [health] except 1. [Pause] Choose: Flee ('''1''') or fight ('''2''').
Monkeys were viewed as pests by farmers as they continually raided crops, but were favoured by locals and sailors who adopted them as mischievous, intelligent pets.
<br>
'''B:''' You detect three enemies hiding in the trees above the camp. It looks like they're waiting for you, but they haven't spotted you. You take out your weapons and walk around them. Read '''3'''.


'''1:''' Shao Jun loses 2 [health]. You manage to escape.<br>
|-|Ocelot=
'''2:''' Each Assassin may decide to expose themselves and lose 1 [health] to add 1 [star], then roll a total of 8[star] dice. If you get 6+ [star]/[Assassin symbol], read '''3'''. Otherwise, you must flee. Read '''1'''<br>
The ocelot is a wild cat that typically has yellow fur with dark stripes in the manner of a jaguar. Ocelots are nocturnal and range from the size of domestic cats up to four feet (1.2 meters) in length.
'''3:''' The enemies were quickly eliminated, but one of them who was standing at a distance managed to escape. [slashed eye] Add large card A#52 to the Event deck and shuffle it.


|-|Under the Stars=
Ocelot hides are coveted by leather workers for their ease of working, patterned fur, soft texture, and durability.
After a tiring day of walking through the jungle, it's time to set up camp for the night. Through the clouds, the moon illuminates the surroundings with a pale glow.


You haven't met anyone in a long time. Apart from some potentially hostile animal noises, it seems there is nothing to worry about.
Ocelots can be found in Cumberland Bay and Abaco Island.


Now it's time to organize the team...
|-|Turtle=
The [[Caribbean]] basin provides an excellent climate for both land and [[Green sea turtle|sea turtles]]. Turtles are reptiles with a hard, protective upper shell called a carapace. Although they are natural swimmers and can stay submerged for up to 7 hours while resting, turtles breathe air. Despite being awkward and slow moving on land, they go ashore to lay their eggs.


Each Assassin chooses 1 option below:<br>
|-|White Jaguar=
'''A:''' Go hunting and prepare a hot meal.<br>
White coats in animals can be due to a specific genetic mutation or albinism. The genetic mutation that yields a white jaguar also results in a more aggressive animal, making them dangerous as well as rare.
'''B:''' Keep watching and monitor camp.<br>
'''C:''' Rest and regain strength.


----------
White jaguars can be found at Great Inagua.


'''Before reading A, B or C, if less than 2 Assassins have chosen B,'''  a pack of dholes (wild dogs) approaches your supplies... You can collect your weapons and hunt them ('''2''') or keep a low profile ('''3''').
|-|Wild Pig=
The [[wild pig]], or [[wild boar|boar]], is a large cousin of the domesticated [[pig]] covered by hairy bristles. They were introduced by [[Europe]]ans to the [[Caribbean]] basin ([[Christopher Columbus|Columbus]] himself brought eight pigs with him from [[Spain]]). Wild pigs flourished in the island environment and were hunted by sailors and [[Piracy|pirates]] to provide salted pork on their voyages.


'''A:''' Roll 1 [eye] die for each Assassin who made this choice. [Pause]: If you remain incognito, you kill a prey and prepare a meal, read '''1'''.<br>
Wild pigs are most commonly found in Nassau, Great Inagua, and Cape Bonavista.
'''B:''' The night is calm. Your vigil may have discouraged potential intruders, but you are tired. You lose 1 [health].<br>
'''C:''' If 1+ Assassins chose '''B''', you manage to get some rest. Recover 1 [health].


'''1:''' For each meal prepared, all Assassins recover 1 [health].<br>
|-|Bull Shark=
'''2:''' Each Assassin can lose 1 [health] to add 1 [star], then roll a total of 7 [star] dice. If you get 5+ [star]/[Assassin sybol], you chase the dholes. Otherwise, each Assassin suffers an attack with 1 [star]. [Pause] In this case, read '''3'''.<br>
So-called because of their short snouts and their tendency to head-butt prey, [[bull sharks]] are commonly found in warm, shallow waters. They are extremely aggressive and dangerous to [[Humans|humans]]. The females are larger than the males, and adults measure well over seven feet (2.15m) long.  
'''3:''' The dholes steal your food supplies. You must spend the next morning hunting. Tick 1 box on the Threat Gauge.


|-|The Rice Field=
Bull sharks can be found in the Dry Tortuga, Gibara, and Punta Guarico regions.
Under a blazing sun, you cross a large rice field bordered by a river. As you take a break to cool down, you hear a voice behind you: "Here they are!!" You turn around and you discover a group of around ten Stalkers approaching, threatening you with their armed bows.


One of them turns around and rushes towards the jungle. Does she intend to raise the alarm?
|-|Capuchin Monkey=
Found throughout Central and [[South America]], [[capuchin monkey]]s are small and highly intelligent. They eat almost anything -- nuts, fruits, small birds, frogs, clams, etc. Many [[Piracy|pirates]] favored capuchins as pets.


No time to waste!
Capuchins can be found in Matanzas and Misteriosa.


Choose an option:<br>
|-|Great White Shark=
'''A:''' You draw your weapons and wait for your opponents with firm footing.<br>
The largest predatory fish in the world, the [[Great white sharks|great white]]'s lethal aspect is due to its nearly 300 serrated teeth arranged in rows. Great whites have been known to attack [[humans]], but usually more out of curiosity than hunger -- "sample biting" and then releasing their victims. The great white reaches an average length of 15 feet (4.6m).
'''B:''' You throw yourself at your enemies, weapons in hand! Shao Jun sets off in pursuit of the Stalker who left the group.


----------
Great white sharks can be found in the Cruz and Serranilla regions.


'''A:''' You have a few seconds to prepare. Each Assassin (including Shao Jun) rolls 3 [star] dice +1 [venom] die if they possess Poisoned Shurikens. [Pause] If each Assassin gets 2+ [star]/[Assassyn symbol]/[venom], you win the fight hands down, read '''1'''. Otherwise, you barely win the fight (remember your dice results), read '''2'''.<br>
|-|Humpback Whale=
'''B:''' Each Assassin (except Shao Jun) rolls 3 [star] dice. If each Assassin gets 2+ [star]/[Assassin symbol], you win hands down, read '''3'''. Otherwise, you barely win the fight, read '''4'''.
Known for emitting complex sequences of haunting moans, the [[Humpback whale|humpback]] is a large whale that reaches up to 62 feet (19 meters) in length. They migrate from the poles to the equator seasonally and travel in pods.


'''1:''' It's a victory... but the Stalker ran away and the alarm was triggered! Take small card A#56 and follow its instructions. Note: If that card is not in slot #, ignore this point.<br>
Humpback whales can be found in the Castillo De Jagua and Navassa regions.
'''2:''' Each Assassin who scored less than 2 [venom]/[star]/[Assassin symbol] loses 2 [health]. Read '''1'''.<br>
'''3:''' Shao Jun stopped the Stalker from sounding the alarm and all the others perished.<br>
'''4:''' It was tough, but you did it! Each Assassin who failed loses 2 health. Read '''3'''.


|-|Occupied Village=
|-|Killer Whale=
You arrive at the top of a hill at the end of the day. From here you can see a few huts and a campfire around which eight figures are sitting. Here and there, other people go about their business.
Called the Grampus by sailors in the 18th century, the [[killer whale]], or Orca, is part of the dolphin family. Known for their ferociously deadly predation, killer whales feast on [[seal]]s, sea-lions and even other whales. They hunt in pods in the manner of [[Wolves|wolf packs]] and are found throughout the [[Earth|world]]'s seas.


As you cautiously approach the village, you can see a Stalker who appears to be standing guard. They settled there! You won't be able to rest here, but you could at least try to steal a few rations of food...
Killer whales can be found in the Cruz and Conttoyor regions.
</tabber>


Choose an option:<br>
<tabber>
'''A:''' You attempt an infiltration despite the risk (there are about fifteen warriors in this village).<br>
|-|Red Howler Monkey=
'''B:''' You wait until it's dark to infiltrate the village.<br>
Red howler monkeys can be located on Isla Providencia.
'''C:''' You go around the village and continue on your way.
</tabber>


----------
<tabber>
|-|Adéwalé=
Born: 1692, [[Trinidad]]<br>
Died: Unknown


'''A:''' Roll a total of 3 [eye] dice. [Pause] If you remain incognito, read '''1'''. If you are exposed, the fight begins! Each Assassin suffers an attack with 3 [star] dice. The Enemies are put out of action. Read '''2'''.<br>
Born to [[Slavery|enslaved]] {{Wiki|Ogoni people|Ogoni}} parents in {{Wiki|Yorubaland|Yoruba}}, [[Adéwalé]] was sold to the owner of a prosperous [[plantation]] before his teens. He remained on this plantation, working the fields, until his mid teens, always scheming of ways to escape his predicament, but uneasy with the prospect of living life as a fugitive.
'''B:''' You take advantage of the wait to rest. Tick 1 box on the Threat Gauge [Pause]. Each Assassin recovers 1 [health]. [Pause] You sneak into the village... Read '''1'''.<br>
'''C:''' To get around the village, you have to cross a swampy area, which slows your progression. Furthermore, you're torn by hunger. Tick 1 box on the Threat Gauge. [Pause] Each Assassin loses 1 [health].


'''1:''' The pot on the fire is still hot. You hastily fill a few bowls and leave the village. Each Assassin recovers 2 [health].<br>
Then fortune struck, giving Adéwalé the sign he needed. At some point near his 16th birthday, a group of buccaneers raided the [[plantation]], robbing it of raw cane, refined [[sugar]], and as many [[real]]es as they could find. Seeing in this an opportunity, Adé grabbed a crate of sugar and hauled it aboard one of the longboats the buccaneers had rowed ashore. Surprised to see a slave among them, the buccaneers were nevertheless thankful for the aid, and welcomed Adé among them.
'''2:''' During the fight, two scouts ran away to raise the alarm! Take small card A#56 and follow its instructions. Note: If it is not in location #, ignore this point. Read ('''1''').


|-|Five Pachyderms=
Adé sailed with this first group of men for many years, quickly learning the ways of a seaman, grateful for the chance to develop his own skills and chase his own passions. And though his life among buccaneers was not free of the usual bigotry of the era, Adé found the prejudice to be more confrontational than restrictive.
You reach a canopy which shelters five elephants tied to a rudimentary railing. The ground is littered with banana peels and the trough ts filled with water. It looks ike someone is taking care of these pachyderms, but you don't see anyone in the surrounding jungle.


Continuing your journey on the back of elephants would be great, but you're not going to lower yourself and steal them! And even if you did, would these animals obey you?
In 1715, misfortune struck a cruel blow when the ship Adé was aboard, struck a shallow sandbar near the port of [[Havana]]. The buccaneers—mostly [[United Kingdom|British]] at the time—tried desperately to free the trapped vessel, but after catching sight of an approaching [[Spain|Spanish]] [[Man O' War|Galleon]], abandoned ship only to be torn apart by schools of circling [[bull shark]]s. Adé made peace with his fate, and stood his ground.


Choose an option:<br>
Taken to [[Havana]] for questioning and inspection, Spanish authorities eventually decided to send Adéwalé to Spain, where they felt he would make an excellent interpreter, owing to his fluent command of Spanish, [[England|English]], and [[France|French]]. Some weeks later, they loaded him into of the Galleons that made up their perennial [[Spanish Treasure Fleet|treasure convoy]], en route to [[Seville]].
'''A:''' You shout to try to call the owner.<br>
'''B:''' You hide while waiting for the owner to return.


----------
|-|Ah Tabai=
'''Before reading A or B: [slashed eye] add large Card A#57 to the deck of ? cards and shuffle it. [Pause]
Born: 1660s, [[Yucatán Peninsula|Yucatan Peninsula]]<br>
Died: c.1745, Yucatan Peninsula


'''A:''' You shout and nothing happens. You shout again and a few minutes later, a group of men probably attracted by your shouting appear and attack you! Read '''1'''.<br>
Named for the [[Maya]]n god of hunting, [[Ah Tabai]]'s given name remains a mystery, and very little is known about his earliest decades. The only child he is known to have fathered died before the age of ten.
'''B:''' After a few dozen minutes, a group of suspicious individuals approaches the elephants. It looks lke they re about to steal them. You decide to attack. Read '''2'''.


'''1:''' You are totally surprised by the attack! Roll a total of 6 [star] dice. [Pause] Read '''3'''.<br>
What little else we know about him comes from his own mouth; from the stories he told those who knew him. When speaking about his own past, he avoids personal details in favor of abstractions and hints. He frequently speaks of his love and admiration for the tragic history of his people, and used these stories to illustrate the complex intersections of cultures and religions, frequently pointing out the fact that "From within and without come enemies and allies alike. Nothing in life is guaranteed, except surprise..."
'''2:''' Roll a total of 8 [star] dice. [Pause] Read '''3'''.<br>
'''3:''' If you get 5+ [star]/[Assassin symbol], you win easily! Otherwise each Assassin suffers an attack with 2 [star] dice. Each smoke bomb used allows you to avoid 1 [star].


IN ALL CASES READ: The owner of the elephants having still not appeared, you continue on your way.
It is not known how early Ah Tabai acquired the title of Mentor, nor how large his impact was on the [[Assassins]] of the [[Caribbean|West Indies]]. However, that he maintained semi-regular contact with the [[American Brotherhood of Assassins|Assassins in the British colonies]] to the north, in various parts of [[Europe]] and [[Africa]], and in [[China]]. He was instrumental in opening his branch to men and women from all walks of life - mostly Europeans, Africans, and those Native to the area.


|-|David versus Five Goliaths=
As a native Mayan himself, rumors and stories of the ancient [[Observatory (Isu)|Observatory]] were not foreign to Ah Tabai. So when in 1713 rumors of [[Bartholomew Roberts|a new "Sage"]] began to surface, Ah Tabai took it upon himself to locate the man, believing the Assassins should be the protectors of the ancient and mysterious place. He sent word far and wide to as many Assassin outposts as possible, hoping their network of spies and informants would lead them to their prize. But after two years, there was no word.
You have reached a road that you have been following for several hours. What a relief to be able to move forward without tiring yourself out by cutting your way through the thick vegetation with - step you take!


As a light rain begins to fall, you can hear screams behind you. You turn around and see a young boy running towards you, gesturing wildly, But what surprises you more are the five elephants running behind him and make the ground thump under their feet!
Then, in early 1715, an experienced British Assassin named [[Duncan Walpole]] arrived at Ah Tabai's encampment, initially expressing a desire to train under the Mentor directly. Ah Tabai found the request odd but flattering, for Walpole had already achieved a level of Mastery few assassins ever reached. After many months of intensive training, Ah Tabai came to consider Duncan Walpole as one of his most trusted colleagues.


Choose an option:<br>
Then in June of 1715, word arrived that the [[Templars]] had located and imprisoned the [[Sages|Sage]] on [[Spain|Spanish]] lands in the far south. Seeing an opportunity to cripple his arch-enemies, Ah Tabai entrusted Duncan Walpole with the task of rallying various Assassins around the West Indies and leading an assault on the Templar prison ship en route to [[Havana]]. Duncan Walpole agreed to this task... and was never heard from again.
'''A:''' You run towards the boy to try and help him.<br>
'''B:''' You move away from the road to try to find shelter.<br>
'''C:''' You wait there to see if there really is any danger.


----------
It was only after [[Edward Kenway]]'s disastrous meddling in Havana that Ah Tabai was made aware of the full extent of Walpole's betrayal.


'''A:''' The closer you get to these animals, the more you realize how colossal they are... Was it really a good idea to head straight for them?! Read '''C'''.<br>
|-|Anne Bonny=
'''B:''' After a hundred feet, you turn around. Everything is calm. The boy calls you and you retrace your steps. Read '''C'''.
Born: 1702, [[Ireland]]<br>Died: Unknown
<br>
'''C:''' The boy doesn't seem worried. He's been looking for you ever since you stopped some thieves from stealing his elephants. He wants to thank you and offers you a ride on his elephants, You choose to accept without quid pro quo ('''1''') or offer him 2 pieces of your Equipment ([give card]) in exchange ('''2''')


'''1:''' The young mahout helps you get on his elephants, then the caravan sets off. Your next Journey is 0 [green cube].<br>
[[Anne Bonny|Anne]] was barely a teen when she left her native [[County Cork|Cork]] in [[Ireland]] for the [[United Kingdom|British]] colonies, and by sixteen she was en route to [[Caribbean|West Indies]] at side of her new husband, Mr. Jack Bonny, a gentle but sturdy young man in his early 20s.
'''2:''' The young mahout is delighted! He teaches you a few words in his language so that you can give orders to your mounts, then the caravan sets off. Your next Journey is 0 [green cube]. [Pause] Take small card A#24 if available.


|-|A Defenseless Little Girl=
The pair arrived in [[Nassau]] in April of 1716, settling down with an unclear idea of what shape their lives might take. Jack eventually found work on one of the small [[plantation]]s there, while Anne cultivated her ability to loaf and daydream. Unfortunately, her beauty, aloofness, and complete indifference to propriety made her the object of more romantic attention than she had ever known or cared for.
As you progress on a path obstructed by numerous roots, you see the silhouette of a child coming towards you. Once you get closer, you realize that she is carrying an apparently empty bag and that she has a scratch on one arm that looks recent. She explains that she was bringing food to her grandmother, but the monkeys stole everything from her...


She looks totally helpless.
Within a year of arriving in Nassau, the Bonnys' marriage was in shambles, a union only in name. While Jack disappeared further into his work, Anne grew more confident and sociable, eventually taking a job as a barmaid at the popular [[Old Avery]] [[tavern]] in the center of Nassau. And though she took on a few lovers in the next few years, it was mostly out of envy and spite that the rabble of Nassau branded Anne a harlot and a tease. But with no high society to shun or shame her, Anne's desirability only increased on the strength of these rumors.


Choose an option:<br>
|-|Edward "Blackbeard" Thatch=
'''A:''' Choose 1 Assassin who gives her one of their food rations.<br>
orn: 1680, [[England]]<br>Died: ????
'''B:''' Choose 1 Assassin who offers her one of their Equipment.<br>
'''C:''' You tell her there's nothing you can do for her.


----------
Known variously by different sources as Thatch, Teach, Theach, Tache, Titche, Teatch, Tack, and more, we are fairly certain [[Edward Thatch]] was born in or around [[Bristol]] and took to the sea at an early age, most likely in his teens. It is also speculated that he arrived in the [[Caribbean|West Indies]] quite soon after leaving England.


'''A:''' Your generosity honors you, but hunger makes the Assassin lose 1 [health]. Read '''1'''.<br>
If this was indeed the case, Ed Thatch would have seen his fair share of the [[War of Spanish Succession]], a protracted fight between most of the Empires of [[Europe]] that pitted Hapsburg Austia and its British ally against Bourbon France and Spain. In these early years, from 1700 to 1713, Thatch was a privateer or at the very least a merchant seaman, doing his part for the crown—[[Anne, Queen of Great Britain|Queen Anne]] at the time.
'''B:''' The littie girl answers: "If you give me one more piece of equipment, I will be able to exchange it for food." If you accept, discard 2 [black] cards then read '''1''' Otherwse, read '''2'''.<br>
'''C:''' She says. "It must be difficult for you too" and she continues on her way, crying. You're going to have a hard time regaining your morale after that...


'''1:''' The little girl thanks you. She draws shapes on the ground with a stick. You realize it's a map of the surroundings! Make your next Journey for 0 [green cube].<br>
But with the [[Peace of Utrecht|Treaty of Utrecht]] bestowing peace upon a troubled [[Europe]] in 1713, Thatch and his fellow sailors found themselves far from home and out of work. Thus, they turned to [[piracy]] as a means of sustaining themselves. In the ensuing years, Thatch befriended a captain named [[Benjamin Hornigold]] and soon after joined his crew as quartermaster, at some point between late 1714 and early 1716.
'''2:''' You tell yourself that the children are spoiled and you keep your equipment. Read '''C'''.


|-|Lost Patrol=
Settling in [[Nassau]], Thatch, Hornigold, and the rest of the "Flying Gang" as these pirates called themselves, began cooking up schemes far larger than most pirates of the era dared dream. Wanting nothing less than a country of their own, they worked to turn Nassau into a place of liberty and freedom for all who desired an escape from the bonds of imperial rule.
After a few hours of walking, you take a break on a path near a rice field. Everything Is calm and some of you are dozing off. Each Assassin recovers 1 [health]. [Pause]


The only sounds you hear are those coming from the jungle. The only ones? No. You also hear women voices approaching. Lurking in the shadows, you can see a patrol of Stalkers heading straight towards you!
|-|Edward Kenway=
Born: 1693, [[Wales]]<br>Died: ????


Choose an option:<br>
[[Edward Kenway|Edward James Kenway]] was born on the 10th of March in [[Swansea]], [[Wales]], to [[Bernard Kenway]] of [[Manchester]] and [[Linette Kenway|Linette Hopkins]] of nearby {{Wiki|Cardiff}}. By Edward's 10th birthday, his father had moved the family to a [[Hatherton|small farm]] just outside [[Bristol]], a nearby port town in the southwest of England.
'''A:''' Improvise an ambush.<br>
'''B:''' Move out of the way and hope you won't be seen.


----------
This relocation had a depressing effect on young Edward's mood. He grew restless from a lack of contact with old friends and struggled to find an outlet for his limitless energy. By his teens he was spending more and more time in the city away from his farm, where the lure of excitement overrode prudence. By age sixteen, he had substituted a career as a successful farmer for a life of hopeless tomfoolery, frequently shirking his responsibilities to his family in favor of rough company.


'''A:''' There are as many Stalkers as there are Assassins. Each Assassin can use 1+ Poisoned Shurikens and/or 1+ Cobra Baskets in their possession before rolling the dice [Pause]
In late 1711, at the age of seventeen, Edward met [[Caroline Scott-Kenway|Caroline Scott]], a woman of modest but steady means. Their friendship began cautiously, as Caroline's hand had already been promised to the boorish [[Matthew Hague|son]] of a wealthy [[East India Company]] [[Aubrey Hague|executive]]. But Edward's charms eventually won out, and he and Caroline were married within a year of their meeting; a union that angered [[Emmett Scott|her father]], and got the whole of Bristol talking.
:Poisoned Shurikens: Rll 1 [star] die. If [star]: Eliminate 1 Stalker. If [Assassin symbol] Eliminate 2 Stalkers. If X: Nothing happens. [Pause]
:Cobra Baskets: Discard the cards and roll the [venom] dice Each [venom] Eliminates 1 Stalker. [Pause]
If all Stalkers have been Eliminated, read '''1'''. If 1+ Stalkers survived. read '''2'''.<br>
'''B:''' Roll 1 [eye] die per Assassin. [Pause] If everyone succeeds, you remam incognito. If 1+ Assassins are exposed, read '''3'''.


'''1:''' The attack was effective. You find a map in a bag. Take small card A#12.<br>
In the earliest months of their marriage, Edward resolved to do well by his wife and provide for her as he believed a man in his position should. But his grandiose dreams and exaggerated opinion of himself prevented him from taking immediate responsibility for their well-being. And after only a year, he had stumbled back into his worst habits - drinking, fighting and idleness.
'''2:''' They flee and disappear.<br>
'''3:''' You have to fight, but you're not ready! Roll 3[star] dice. [Pause] If you get 2+ [star]/[Assassin symbol], you are victorious! Read '''1'''. Otherwise, you barely win the fight: Each Assassin suffers 1 attack with 1 [star] die.


|-|The Lost Temple=
It was in this dark period that Edward revived an old idea of joining a [[privateer]]ing fleet sailing for the [[Caribbean|West Indies]], with the aim of making war against the [[Spain|Spanish]] and collecting unchecked sums of gold and cargo. This, he told his wife, was their path to quick riches. Being a sensible and prudent woman, Caroline discouraged these fanciful ideas.
You struggle to make your way through the overgrown ruins. In front of you, a building rises a hundred feet into the air. You're getting closer...


Once in front of the temple, a thick trellis of creepers blocks what appears to be an entrance. With a little time or sharp weapons you should be able to get inside.
By the summer of 1712, Caroline understood that her husband's departure was inevitable. She wanted no further part of Edward's reckless plan, and so left him to live with her parents. Stunned by this sudden turn, Edward was determined to earn his fortune fast and prove himself as capable as he always claimed he was. He left for the West Indies barely one month later, where he soon fell in with the privateer [[Benjamin Hornigold]] and his quartermaster, [[Edward Thatch|Ed Thatch]].


Choose an option:<br>
Edward spent the first half of 1713 sailing with these two seasoned sailors, on regular sweeps of the windward passage. But that year, fate threw him another upset. With the signing of the [[Peace of Utrecht|treaty of Utrecht]], all hostile actions between the major empires came to an end and the prospects of British privateers dried up. Now poor, unemployed, and thousands of miles from home, Edward and his colleagues settled on the island of New Providence in [[the Bahamas]] to reconsider their options.
'''A:''' You draw your weapons to cut the creepers (hoping they won't be damaged).<br>
'''B:''' You try to find something in your Equipment to pull out the creepers.<br>
'''C:''' You move on.


----------
These were fanciful days for Edward. He discovered in the small town of [[Nassau]] a life quite unlike that which he had left behind. The atmosphere of wild and noisy freedom in this small stateless encampment overwhelmed and captivated him. The drinking, the gaming, the women, the aimless desire to simply live as one pleased. And yet, as carefree as he was, his beloved Caroline was never far from his mind. If he could make something of himself in the West Indies—working a [[sugar]] [[plantation]], perhaps—he might win her back after all his time away.


'''A:''' Roll the [star] dice of 1 Assassin's [melee] weapon [Pause] If you get less than 2 [star]/[Assassin symbol], read '''3''', otherwise. you enter. It's dark... Suddenly you hear a noise... Choose an option: Designate 1 Assassin who enters immediately ('''1''') or wait for your vision to adapt to the dark ('''2''').<br>
But in absence of true conviction, habit takes hold fast; and it was only a matter of time before Edward set back out to sea with his mates, to live the life they knew best; no longer privateers—legal and sanctioned—but as [[Piracy|pirates]] now, with nary a whit of loyalty to kin and country, earning his fortune by the sword and pistol, praying his end was never too near.
'''B:''' If an Assassin has a grapple, you damage it to remove creepers [give black card] [Pause], read '''2'''. Otherwise, you clear the passageway by hand. It takes a long time... Tick 1 box on the Threat Gauge [Pause] and read '''2'''.<br>
'''C:''' You walk away from the temple, but you may have missed something...


'''1:''' The Assassin enters and screams! He has been bitten by a monkey. He loses 1 [health]. [Pause] In a corner, there is a chest. You open it and you discover a map! Take small card A#10.<br>
|-|Calico Jack Rackham=
'''2:''' A macaque is hiding in the dark. You chase it away easily. You open a chest and find a map. Take small card A#10.<br>
Born: 1682, [[Jamaica]]<br>Died: ????
'''3:''' The entrance is clear, but the weapon has been damaged. You spend a few hours repairing it. Tick 1 box on the Threat Gauge, [Pause] and read '''2'''.


|-|A Monumental Temple=
Of the few infamous [[Piracy|pirates]] to call the [[Caribbean|West Indies]] his birthplace, [[Jack Rackham]] was born in Jamaica at the height of [[Port Royal]]'s boom as a den of scoundrels. This would likely explain his atrophied moral compass, for he was frequently drunk, rarely serious about anything, and always chasing women. He used his outrageous and offensive charm to keep out of most trouble. But a strategist and fighter he was not.
The sun begins to set when you see the top of a temple which seems gigantic in the distance. If you climbed it, you would have a breathtaking view of the surroundings!


As you approach it, you realize that you underestimated the size of this building. It's at least two hundred feet high. Of course that doesn't deter you: You have already climbed much taller towers in Italy's largest cities!
Nicknamed "Calico" for his affinity for [[India]]n and [[Asia]]n prints, he was a terrible sailor and a worse pirate, given to flights of fancy and myopic ideas that served only himself, rather than solid strategic thinking. He was likely drunk for half of his adulthood, and had a weakness for women that trumped all basic needs, such as sleeping or eating. His disarming charm, dashing good looks, and his swift wit carried him far, but parties can only last so long before someone has to clean up after them.


Choose an option:<br>
|-|Caroline Scott=
'''A:''' Choose 1 Assassin who will climb the temple.<br>
Born: 1691, England<br>Died: ????
'''B:''' You challenge yourselves: "The first one to reach the top can use other people's Equipment!"


----------
Daughter of [[Emmett Scott|Emmett]] and [[Elizabeth Scott]], [[Caroline Scott-Kenway|Caroline]] was born in [[Bristol]], [[United Kingdom|England]], to a prosperous family of merchants and civil servants. Given a modest education by her father, she furthered her own studies in her own way, taking time to read as often as her familiar duties allowed. Splitting her time between this and helping her mother manage her father's affairs, she grew into a confident and level-headed woman with more skill and intelligence than her situation allowed her to exercise.


'''Before reading A or B''': The climb promises to be perilous, especially as night begins to fall. It would probably be wise to take some weight off your shoulders before climbing...
Caroline first met [[Edward Kenway]] outside the [[Auld Shillelagh]], in the aftermath of a drunken altercation. She had arrived to fetch one of her servants and there found Edward escorting [[Rose|the woman]] from the clutches of one of Bristol's more notorious [[Tom Cobleigh|cads]]. Thankful for his kindness, Caroline agreed to a second meeting on more equitable terms, hardly thinking a romance possible.


'''A:''' The Assassin may discard as many [black] cards as they wish. [Pause] Roll as many [star] dice as [black] cards left in their possession. [Pause] Read '''1'''.<br>
And yet—against all odds—that is just what happened. Edward and Caroline grew quite close, and soon fell in love, quite much to the dismay of her father. Emmett Scott had already promised his daughter to the [[Matthew Hague|son]] of a wealthy [[East India Company]] [[Aubrey Hague|executive]], and made his displeasure apparent at every turn. But all his noise was to no avail. Caroline and Edward were married in 1712.
'''B:''' Each Assassin can discard as many  [black] cards as they wish. [Pause] For each Assassin, roll as many [star] dice as the number of [black] cards left in their possession. Read '''1'''.


'''1:''' If you get 0 [star] or fewer [star] than [🛡], all goes well. Otherwise, the Assassin slips, barely catches himself and loses as many [health] as [star] rolled. [Pause] In both cases, you reach the top. You can look at 2 of the Location stickers in contact with the one where you are. If you chose '''B''', read '''2'''.<br>
For a time it seemed as though this odd pairing might produce a lasting union. But Edward's deep love for his wife was offset by his uncouth habits and reckless attention to responsibility. Not content to live a life of middle class drudgery, Edward [[Edward Kenway (memory)|dreamed large]], and fixed on the idea that he could sail to the [[Caribbean|West Indies]] and fight as a [[Privateer]] against the [[Spain|Spanish]]. Or, barring that, buy some land and sow a [[sugar]] [[plantation]]. Caroline tried to dissuade her husband, but to no effect.
'''2:''' The Assassin(s) with the fewest [black] cards arrive first. Each of them can choose 1 Equipment card from 1 loser's board.


|-|A Good Deal?=
|-|Charles Vane=
In a small village on the edge of the jungle, a man watches you from afar and seems interested in you... or maybe in your equipment? Annoyed by his insistent gaze, one of you approaches him and tries to find out more.
Born: 1680, [[England]]<br>Died: ????


The talkative man claims to be a blacksmith in exile. He had to abandon his house and his forge. He asks if you have a blueprint for crafting iterns.
A common refrain in any biography of a [[Golden Age of Piracy|Golden Age]] [[Piracy|Pirate]] goes something like this: "Very little is known about this man's early life..." And with [[Charles Vane]] it's no different. It is not known where he was born, or where he grew up, or when he first took to sea. But maybe that's just as well, for it further heightens the mystery of this strange, unstable man.


Check your Blueprints [Pause] then choose a reply:<br>
Surely one of the most ornery and unstable of the "Flying Gang", the band of pirates who called [[Nassau]] their home for a time, Charles Vane began his career like most pirates of the era--honestly, as a [[privateer]] sailing for his King. Likely living in Jamaica in 1715, he was one of many aboard [[Henry Jennings]]' assault on a [[Spain|Spanish]] expedition to recover the gold from their [[Spanish Treasure Fleet|ill fated wreck]] in 1715 off the coast of [[Florida]].
'''A:''' "Yes. What services do you offer?" If you choose this option, you must have the [white] and [black] cards required to craft the Blueprint that interests you.<br>
'''B:''' "Maybe... But how do we know you are really a blacksmith?"<br>
'''C:''' "No thanks."


----------
Barely a year later it had become impossible to keep up honest work as a privateer, as [[United Kingdom|British]] Governors were skittish about breaking the terms of the [[Peace of Utrecht|Treaty of Utrecht]], which called for a cessation of all aggression between the major empires. Having few other options, Vane sailed to Nassau where many of his former colleagues were now living.


'''A:''' "Your trust honors me! I can craft weapons at the best price." Choose an option: Accept (provided you have the required [white] and [black] cards) ('''1''') or try to negotiate ('''2''').<br>
Quick to anger and ferociously mean, Charles Vane quickly earned himself a reputation as a difficult captain to sail under. At some point in 1717 or 1718, an old friend, [[Jack Rackham|"Calico" Jack Rackham]] joined his crew as quartermaster. The two remained partnered for some time, living and working out of Nassau with the likes of [[Benjamin Hornigold]], [[Edward Thatch|Ed Thatch]], and Henry Jennings.
'''B:''' You upset him. "I was one of the blacksmiths of the late ruler {{Wiki|fr:Damkhat Sokonthor|Damkhat Sokenthor}}. Is this enough proof for you?" Choose: You decide to trust him (provided you have the required [white] and [black] cards) ('''1''') or you continue to doubt and you leave ('''3''').
<br>
'''C:''' Read '''3'''


'''1:''' Choose 1 of your Blueprints. [Pause] The blacksmith crafts it for 1 [white card] less.<br>
|-|James Kidd=
'''2:''' Choose 1 of your Blueprints. [Pause] "I will forge this weapon without my apprentice, it will be cheaper, but it will take longer." Tick 1 box on the Threat Gauge. [Pause] The man crafts the weapon for 2 [white card] less.<br>
Born: 1695, England<br>Died: ????
'''3:''' The disappointed blacksmith watches you leave...


</tabber>
Even though not yet out of his teens, James Kidd was a cocky and confident lad with a brashness cultivated to counter his youth. He claimed to be the bastard son of the late [[William Kidd]], the infamous privateer-turned-[[Piracy|pirate]] who was captured and hanged by [[United Kingdom|British]] authorities in 1701. Although James had no proof of this connection, his mother always insisted on it, claiming that she spent a single "panicked night of passion" with Captain Kidd just before his departure from London in 1695.


===Encounter===
Growing up fatherless and with a spendthrift mother did little to improve his prospects at leading a normal life, and at the age of 12 he found employment aboard merchant vessels sailing between the British colonies in [[North America]] and the [[Caribbean|West Indies]]. By the time he was 17 he called [[Jamaica]] his home, where he further honed his skills as a sailor here.
<tabber>
|-|A Snake Charmer=
In a clearing, you discover a teenager crouching, his back facing you, and perfectly still. As you approach, without turning around, he gestures for you to stay back. As you move to the side, you discover with amazement that a king cobra Is standing tn front of him!


In a few seconds, the boy manages to capture it using a stick with a hook. With a victorious smile, he places the cobra in one of the baskets behind him, then he challenges you to charm it...
Although he never sailed with the likes of [[Benjamin Hornigold|Ben Hornigold]], [[Edward Thatch|Ed Thatch]], or [[Edward Kenway]], James was among the first sailors to settle in [[Nassau]], and was a central figure in its development as a pirate republic.


Choose an option:<br>
|-|Mary Read=
'''A:''' Designate 1 Assassin who will take on the challenge.<br>
Born: Unknown, [[England]]<br>Died: ????
'''B:''' You decline and offer to exchange one of his baskets for some of your equipment.


----------
Of all the infamous [[Caribbean|West Indies]] [[Piracy|pirates]], [[Mary Read]] stands out as one of the most mysterious and inscrutable. No one is sure when she was born, with most speculation ranging over almost a decade, between 1685 and 1695. According to [[Charles Johnson]]—a frequently unreliable source—her mother began dressing Mary in boy's clothes from a very early age, with the hope of passing her off as another man's son.


'''A:''' The boy places the basket three feet away from the Assassin. He lifts the lid delicately The cobra rises in a flash! The Assassin takes a sight step back, which makes the boy smile... Choose an option: You take the pungi and start playing it to try to charm the reptile ('''1''') or you change your mind ('''2''').
In her teens, Mary evidently harnessed her skill for disguise to secure a job aboard a [[ship]]. Taking to sea, she worked her way forward until she found a position in the [[Royal Navy|British Navy]]. Still disguised as a man, she saw action in battle, though owing to the conflicting reports of her birth, which battle is uncertain. It was during these skirmishes that Mary met her first husband—so the author of the "General History of Pyrates" claims—a Flemish soldier who had evidently fought beside her.
<br>
'''B:''' The kid agrees to exchange a cobra basket for two pieces of your equipment. You give them to him but you are abruptly interrupted before you can retrieve the basket. Discard 2 Equipment cards [Pause] and read '''3'''.


But this union was not fated to remain intact, as Mary's husband was killed soon after their marriage. With few reasons to remain in [[Europe]], Mary sailed for the West Indies. It is unclear what transpired in the years following, but it is almost certain that she resumed the practice of dressing as a man. It is also assumed Mary continued working aboard ships, improving her skills as a sailor and swordsman.


'''1:''' For a few minutes, the cobra undulates following the cautious gestures of the Assassin. The young man wishes to reward you. Take up to 2 cobra baskets from the Equipment deck (or if there are none yet, from slot A1.3).<br>
By 1715 or 1716, it was likely she had visited her fellow sailors in [[Nassau]], though perhaps not for the same reasons...
'''2:''' The teenager seems disappointed... Read '''3'''.<br>
'''3:''' Suddenly, six enemies come towards you! The boy hides his cobras in the tall grass. The snakes attack two enemies. The others run away, terrified. Permanently remove (X) the Clear Cut Event card.


|-|Between Life and Death=
|-|Opía Apito=
You progress painfully, cutting your way with your swords through the thick vegetation when a woman's cry rings out and freezes you in place. You wait a bit, but nothing happens. The surrounding jungle suddenly became silent...
Born: 1695, Cuba<br>Died: Unknown


Choose an option:<br>
Born in [[Cuba]], [[Assassin bureau]] leader [[Opía Apito]] was raised Taíno, among her mother's people, never knowing her father, a [[Spain|Spaniard]].
'''A:''' You rush in the direction of the scream.<br>
'''B:''' You remain on your guard and wait cautiously.


----------
At twelve, her village was [[raid]]ed by the Spanish. Most of her community was kidnapped and killed. But Opía, the lone free survivor, fought and ran. She survived in hiding for close to a decade.


'''A:''' A motionless Stalker with no apparent injuries lies on the ground. She was probably poisoned. As you approach, she opens her eyes with difficulty and desperately tries to say something... You try to find out what she wants ('''1''') or if one of you has an antidote, you can give it to her [give black card] ('''3''').
Much of what we know of Opía is inseparable from legend. Her name, possibly self-given, is an amalgam of the Taíno words for "eternity" and "ghost." She claimed to be a direct descendant of the warrior {{Wiki|Hatuey}}, who stood against the Spanish in the 16th Century. She was guided throughout her life by the mantra, ''Aji aya bom''—better dead than a [[Slavery|slave]].
<br>
'''B:''' You wait a few minutes... Nothing happens. You then decide to move closer to where the scream came from. After traveling about a few hundred feet, you discover the body of a lifeless Stalker. You search it. Read '''2'''.


'''1:''' She stammers a few words before losing consciousness. You decide to search her ('''2''') or if one of you has a Medicine, you can give it to her [give card] ('''3''').<br>
In her early twenties, she was hired by the [[Assassins]] as a guide, and was soon [[Initiation into the Assassin Order|adopted]] into their [[Assassin rank|ranks]]. She delighted in a characteristic Taíno approach to strategy: preferring to harm the enemy by taking something from him in battle, that he might live to notice it missing. But as an Assassin she did not shrink from violence.
'''2:''' Draw 1 Equipment card.<br>
'''3:''' The grateful Stalker informs you that she will help you as best she can in the future. Discard permanently (X) the "Investigation (I)" Equipment card.


|-|Damsel in Distress=
True to her name, once promoted to Assassin Bureau leader, she built an agile and highly effective "ghost" bureau near the [[Cayman Islands]], with virtually no physical footprint to speak of. We might regard it today as an early example of a terrorist cell, but she left no records and no descendants, and until now, history has held no record of it.
You see an isolated hut on the edge of the jungle. As you approach, you notice a young woman lying on the steps. She calls to you from afar: "I'm hurt, I can't get up... Come and help me!"


She seems to be alone and does not appear to pose any threat.
|-|Rhona Dinsmore=
Born: 1688, Scotland<br>Died: Unknown


Choose an option:<br>
Born in [[Scotland]], [[Rhona Dinsmore]] was made for adventure. After suffering the lows of a troubled household–an absent father and a drunkard of a mother–Dinsmore left her home in Glasgow in her mid-teens. At nineteen, she found work amongst [[merchant]]s in [[Bristol]] and remained at that post for nearly two years.
'''A:''' You tell her that you will try to find help and you continue on your way.<br>
'''B:''' You approach to help her.


----------
By twenty-one, Dinsmore was trapped in a terrible marriage. She fled again and sought refuge in [[Boston]], where she remained for six months, before moving on to the warmer climes of [[Jamaica]]. There she found it exceedingly difficult to find work among farmers, and finally took to the sea, ultimately finding her calling within the [[Assassins|Assassin Brotherhood]].


'''A:''' The girl is desperate. She gives you a dejected look then collapses. You leave, knowing that where you are going, you are unlikely to find help...
|-|Stede Bonnet=
<br>
Born: 1688, Barbados
'''B:''' You approach the hut... In a flash, men armed with bows surround you and claim one of your weapons. Shuffle the [melee weapon] cards on the Assassins boards and draw 1 at random: This is the one that interests them. [Pause] Decide what to do: Give the weapon to the thieves ('''1''') or refuse ('''2''').
Died: ????


'''1:''' Discard permanently (X) the card.<br>
Born into plentitude and wealth on Barbados, Stede Bonnet seemed destined for a life of pleasure and ease. The son of a successful and influential plantation owner, his early life was marked by tragedy when his parents died suddenly, leaving seven year-old Stede orphaned and in a perpetual state of melancholy.
'''2:''' Attack! 1 Assassin can decide to create a diversion by losing 1 or 2 [health] to add as many [star]. Roll a total of 8 [star] dice [Pause]. If you get 6+ [star]/[Assassin symbol], you win! Keep your [melee] weapon and draw 3 Equipment cards. Otherwise, decide what to do: Discard permanently (X) the [melee] weapon or continue the fight. In that case, each Assassin suffers an attack with 2 [star] dice. The thieves flee, you keep the weapon.


|-|The Tattoo=
His inheritance of some 400 acres of land softened the blow caused by the loss of his parents, and by the time Stede was in his late teens, he had already restored the sugar plantation to a profitable state. He married young and set about starting a family as soon as possible, but owing to what some called a "disorder of the mind" he never found solace or comfort in these domestic trappings.
A fully tattooed man stares at you as you walk towards him. When you get close enough, the poker-faced man reaches into a large bag without taking his eyes off you.


Choose an option:<br>
To further complicate his unease, his firstborn son died in infancy, further amplifying his grief and stiming his restlessness. As a means of coping, he dreamed of going to sea and sailing about the world, meeting people, living life as a man free of the obligations thrust upon him.
'''A:''' One of you rushes at him, deploying their hidden blade.<br>
'''B:''' You smile at him calmly, waiting for what's to come.


----------
When Bonnet's ship was apprehended by the British Navy on suspicion of piracy, he was rescued by the pirate Edward Kenway who, with the help of Blackbeard and others, eventually influenced the affable and impressionable merchant into going on the account himself.


'''A:''' Your blade is only inches from the man's throat when he takes his hand out of his bag with the utmost caution. He remains frozen, a bottle in his hand... He just wanted to exchange equipment with you! Will your gesture complicate negotiations? Read '''1'''<br>
|-|Upton Travers=
'''B:''' The man gives you a broad smile revealing teeth from chewing betel. You can barely hide your disgust! He takes some out of his bag, starts chewing and then offers you some. Accept ('''1''') or politely refuse ('''2''')
Born: 1688, England<br>Died: Unknown


'''1:''' The man seems willing to barter. Draw 5 Equipment cards. [Pause] You can acquire 2 by discarding 1 of your Equipment, or 4 by discarding 2.<br>
[[Upton Travers]] was born in [[United Kingdom|England]], in 1688, two years ahead of his brother, [[Vance Travers]]. Together, they traveled to the [[Caribbean|West Indies]] in search of their fortune. There they established a [[smuggling]] business, which they used to fund their growing involvement with the [[Assassins|Assassin brotherhood]].
'''2:''' The man seems upset, but he nevertheless offers to barter. Draw 3 Equipment cards. [Pause] You can acquire 1+ in exchange for that many of your Equipment cards.


|-|Gourmet Getaway=
Although Vance was the more charismatic of the two Assassin brothers, Upton made up for it with his measured, sensible responses to life's challenges.
You reach a small village made up of rudimentary huts. The rather puny inhabitants observe you with curiosity. There are more and more of them and they are getting closer...


A few young children touch your clothes and your hands while women present you with dishes that look very appetizing, especially since you have been looking for something to eat in the jungle for hours...
However, every man has a breaking point, and Upton found his after Vance took up with the [[China|Chinese]] "Pirate Queen," [[Jing Lang]], a [[Templars|Templar]], and sought to steal the treasure on which they had staked their retirement before finally attempting fratricide.


Choose an option:<br>
Depressed, Upton turned to [[alcohol]], which may have been a factor in his retaliation. He ultimately had both Jing Lang and his brother dispatched with the help of Edward Kenway.
'''A:''' You exchange your possessions for a good meal in the hope of regaining your strength.<br>
'''B:''' You hit the road again hoping that you will find something else to eat further on...


----------
</tabber>


'''A:''' "To offer you this food, our village will have to fast." You understand that this meal is going to cost you more than you imagined... Choose an option: Give as many [black] cards as there are Assassins in play (except Shao Jun) in exchange for a good hot meal ('''1''') or leave the village on an empty stomach, read '''B'''.<br>
<tabber>
'''B:''' You make your way through the jungle, desperately looking for something to eat other than boiled roots... Night falls and there's still no sign of any decent food! Read '''2'''.
|-|Bartholomew Roberts=
Born: 1682, [[Wales]] <br> Died: ????


'''1:''' The rice, grilled frogs and fruit are delicious, but you've lost precious time! Tick 1 box on the Threat Gauge.[Pause] Each Assassin recovers up to 2 [health].<br>
Originally hailing from Wales, little is known about [[Bartholomew Roberts|John Roberts]], the real name of the man who would come to be known as "Black Bart" long after his death.
'''2:''' Each Assassin loses 1 [health].


|-|The Old Dragon=
Most assume he went to sea at a very young age -- at 13 or so -- but there is no record of him in any historical documents until his noted appearance in 1718 aboard a merchant's ship, [[Barbados|Barbadian]] in origin. Just a year later Roberts was pressed into [[piracy]] by the notorious [[Howell Davis]] while working aboard [[Princess|a slave ship]] under Captain Abraham Plumb. Though Roberts had likely not gone to sea with the intent of becoming a pirate, when the opportunity thrust itself upon him, Roberts was reported to have said 'A merry life, and a short one shall be my motto.'
You approach an altar that overlooks a a beautiful valley. An old man is sitting there, in deep meditation. He is surrounded by numerous offerings and glowing incense sticks. Their woody scent washes over you as you approach him.


Judging by his outfit and the sword he carries at his side, the man appears to be a martial arts master.
A few months later Davis was killed in an ambush on the [[Portugal|Portuguese]] Island of [[Príncipe]], and Roberts was swiftly and unanimously elected to replace him. This was surely a testament to the man's natural charisma and leadership, for he had been a pirate only a few months. It was at this point he took the name "Bartholomew", likely naming himself for the infamous Bartholomew Sharpe, a pirate of some renown who had disappeared just two decades earlier.


Choose an option:<br>
One of the most intelligent and strategic pirates of the [[Golden Age of Piracy|Golden Age]], Roberts was a sturdy man, known to dress in fine clothes. Handsome, and carrying himself with a dignified but unpretentious air, he had dark hair to match his dark complexion, likely set from the almost two decades he had spent at sea. He often carried numerous pistols, each tied to one end of long silk sashes, which he kept slung over his shoulder.
'''A:''' Respectfully interrupt the old man's meditation and ask him if he would be willing to share his knowledge with you.<br>
'''B:''' Suggest that Shao Jun go and meditate alongside him.<br>
'''C:''' Give him a friendly wave before getting back on the road.


----------
Roberts' tactical ideas were usually radical, but thoughtfully considered. He never jumped into any scheme rashly, though his ideas seemed almost suicidal to those unacquainted with his methods. Ultimately responsible for the theft of around 400 ships in his three-year career, he bested every other pirate of the era by a factor of ten times or more, although it must be said that at least half of these boats were small periaguas and the like.


'''A:''' The old man slowly turns around, then looks at Shao jun in silence, completely Ignoring your words. "You must be the one who dances with the wind. I can teach you some techniques." Choose: Accept ('''1''') or politely refuse ('''2''').
|-|Benjamin Hornigold=
<br>
Born: Mid-1680s, England<br>Died: ????
'''B:''' Shao Jun agrees. She sits next to the old man and closes her eyes. He slowly turns his head towards her. They exchange a few words, then stand up. Shao Jun gestures for you to wait. Read '''1'''.
<br>
'''C:''' Read '''2'''.


'''1:''' They begin a choreography that Shao Jun repeats for hours and hours. Tick 1 box on the Threat Gauge. [Pause] Shao Jun emerges transformed... Replace her card with large card A#44 and add 1 [health]. [Pause] Permanently discard (X) Shao Jun's previous card.<br>
[[Benjamin Hornigold]] was likely born in {{Wiki|Norfolk}}, [[England]]. The first recorded instances of him are of his early exploits as a [[Piracy|pirate]] in the [[Caribbean|West Indies]] around 1713-1714.
'''2:''' "Maybe our paths will cross again." The man whispers a blessing and wishes you good luck. [slashed eye] Add large card A#45 to the [Encounters] deck, then shuffle it.


|-|A Lesson in Martial Arts=
Hornigold was one of the earliest pirates to emerge after the end of the [[War of the Spanish Succession]], and one of the many hundreds of privateers who were left without gainful employment in the ensuing peace. Like many other British mariners, he spent much of his time in [[the Bahamas]], eventually settling in [[Nassau]]. It was from there he launched his career as a full-fledged pirate, though he likely thought of himself as a privateer--in his earliest years, at least.
On the side of a road, you come across an old man in deep meditation. He faces a small altar filled with numerous offerings. It is the old martial arts master you met a few days ago!


He hears you coming, turns to Shao Jun and says "The one who dances with the wind... I knew our paths would cross again. Would you like to train with me today?"
A skilful sailor and strategist, Hornigold lacked some of the ruthlessness required to be a truly successful pirate, and until 1716, refused to attack English ships out of a sense of loyalty to his home country.


Shao Jun responds (choose an option):<br>
|-|El Tiburón=
'''A:''' "Yes thanks. It's a good time.<br>
Born: Unknown<br>Died: Unknown
'''B:''' "Unfortunately, I have to refuse once again. Please accept my apologies. The common good comes before my personal interests."


----------
Almost nothing is known about [[El Tiburón]] "The Shark" outside of his service as the loyal, mute bodyguard of [[Laureano de Torres y Ayala]], the Grandmaster of the Caribbean Templars and the Governor of Cuba. The Shark's penchant for medieval armor and brutal violence cut a swathe of fear through Havana, leaving citizens and soldiers alike quivering in his blood soaked wake.


'''A:''' Shao Jun follows the old master. They stand side by side and begin a choreography she repeats faster and faster. You are captivated by the grace of their movements. Two hours later, the old man finally sits down and closes his eyes. You understand that the lesson 's over. Read '''1'''.
|-|Hilary Flint=
<br>
Born: 1682, England<br>Died: 1717, West Indies
'''B:''' "That's wise. You have all my gratitude and that of my people. Do you need something?" says the old man. Choose an option: "Yes please.” ('''2''') Or "No thank you, We wouldn't want to deprive you of anything." ('''3''')


'''1:''' Tick 1 box on the Threat gauge. [Pause] Replace the Shao Jun card with large card A#44. [Pause] Store Shao Jun's old card in slot A1.2.<br>
[[Hilary Flint]] was born to an aristocratic family, the youngest of three boys. The black [[sheep]] of the family, he sought solitude in his studies. Immersing himself in math and sciences, Flint discovered an abiding interest in [[Bomb|explosives]], earning him the label of "problem child".
'''2:''' Two puny children bring you some equipment. Given their sad appearance, you regret accepting... Draw 2 Equipment cards.<br>
'''3:''' The master rewards you with a broad, benevolent smile. You continue on your way...


|-|Leopard Hunter=
To correct his course, his parents enrolled him in military school, where he quicklyexceeded their expetations, working his way into the hearts of both teachers and students, as well as a few secret societies.
You reach the edge of the jungle. In front of youstretches a plain dotted with banana trees. In the distance, a thin smoke attracts your attention. You reach a small camp where a man, apparently alone, !s smoking a pipe.


The bow and leopard skin next to him seem to indicate that you are dealing with a big cat hunter. And the bloody bandage around his leg probably hides a nasty wound...
After graduation, his connections and easy manner earned him access to [[Templars|Templar]] ranks where his obsession with [[firearm]]s made him an important asset.


The hunter invites you to come and sit next to him to share a jasmine tea.
Records reveal an ongoing relationship with [[Assassins|Assassin]] [[Rhona Dinsmore]], the full nature of which is uncertain. She vanishes from record after Flint's death at the age of 35.


Choose an option:<br>
|-|Jing Lang=
'''A:''' You try to learn more about the hunter's presence in the area.<br>
Born: 1686, [[China]]<br> Died: 1717, Nassau
'''B:''' You offer him one of your Medicine to treat his injured leg. In this case, discard 1 Medicine. [Pause]


----------
Born to Chinese rebels, [[Jing Lang]] came into the world fighting, but survived to become a skilled diplomat with a flair for languages and a taste for discovery.


'''A:''' "A woman with a black and white painted face asked me to hunt a leopard." You understand that it is a Fury! Choose an option: You try to convince the man to abandon his hunting project ('''1''') or if you have a Medicine, you offer it to him [give black card] [Pause] to try to get more details ('''2''').
Ambitious, Lang married the son of a General in the [[Qing dynasty]], joining the [[Templars|Templar order]], but severing ties with her family in the process. She served as a diplomatic advisor, until a shift in political tides provoked her escape into [[piracy]].
<br>
'''B:''' The man thanks you. He tells you that a Fury promised him a nice sum to hunt a leopard that would terrorize the region. He adds one last point that catches your attention... Read '''2'''.


'''1:''' He negotiates... Choose an option: Each Assassin gives 1 [black] card ('''3''') or You refuse ('''4''').<br>
Over the next decade, she crossed every sea, developing a reputation for brutality that preceded her into most conflicts.
'''2:''' "The leopard devoured several Furies." You try to dissuade the hunter: This beast would be more useful alive than dead! Read '''1'''.<br>
'''3:''' Deal! You can always count on the leopard to make bodies disappear.<br>
'''4:''' "In that case, I will eliminate him."Read '''5'''.<br>
'''5:''' Discard permanently (X) the "Leopard" event card.
</tabber>


===Ruins===
In the [[Caribbean|West Indies]], she fell under the spell of a rumored cache of treasure, and feigned a romantic relationship with one-time [[Assassins|Assassin]] [[Vance Travers]] to gain access to it.
<tabber>
|-|A Dilapidated Building=
As you approach a ruined building, you hear voices. You move carefully... Four Vipers in their impressive armor sit in a circle. You realize that it will be difficult to go unnoticed. Behind them, in a dark comer, you see a large red chest.


From time to time you hear loud noises that sound like banging. Could they come from the chest?!
She might have been successful had it not been for Travers' brother, [[Upton Travers|Upton]], an Assassin who schemed to have her killed, betraying his brother in the process. She died at the age of thirty.


Choose an option:<br>
|-|Julien du Casse=
'''A:''' Designate an Assassin (except Shao Jun) who will try to sneak close to the chest.<br>
Born: 1682, France<br>Died: ????
'''B:''' You move on.


----------
Nephew of the buccaneer [[Jean-Baptiste du Casse|Jean du Casse]], [[Julien du Casse|Julien]] was born in [[Montpellier]], [[France]]. He took after his uncle's example and took to sea at a young age, eventually joining him in a few skirmishes during the [[War of the Spanish Succession]]. Fighting on the side of the French, and by proxy, on behalf of [[Philip V of Spain|King Philip]] of [[Spain]], du Casse's skill as a gunner improved rapidly, even as he grew wildly disillusioned with the monarchy and its obsession with lineage and breeding over raw talent and skill.


'''A:''' The designated Assassin must either make a Detection Test with 1 [eye] die, or throw [black] one of their smoke bombs. [Pause] If they become exposed, the Assassins come to their rescue, read '''1'''. Otherwise, read '''2'''.<br>
In 1704, ordered by his superior officers to join his uncle and hundreds of French troops in what would become known as the {{Wiki|Battle of Málaga (1704)|Battle of Vélez-Màlaga}}, du Casse opted instead to desert his post and seek his fortunes in the New World. At first he threw in with [[Slavery|slave traders]] in [[Africa]], and for a year made a modest profit off the venture. But he was never comfortable with the cruelty and detachment the job required, and so departed for the [[Caribbean|West Indies]] in search of yet another vocation.
'''B:''' As you make a detour to avoid the Vipers, one of the Assassins falls into a trap! This Assassin, determined at random, suffers an attack with 2 [star] dice. [Pause] You free him and continue on your way.


'''1:''' Assassins take up the fight! Take a total of 8 [star] dice. Before rolling, Assassins can use 1+ Venom Equipment cards to add as many [Venom] dice. [Pause]. If you roll at least 6 [star]/[Assassin symbol]/[venom] you win! Read '''2'''. Otherwise, you must flee and each Assassin suffers an attack with 1 [star] die.<br>
For the next 10 years, du Casse roamed the West Indies as a [[Mercenaries|hired gun]], working for whomever had the coin and confidence to pay him. Ever prizing the value of intelligence and skill over mere reputation and breeding, du Casse, eventually found his way into the company of [[Laureano de Torres y Ayala|Laureano Torres]] of [[Cuba]], in whom he found a friend and confidant...
'''2:''' You open the chest. A monkey jumps on your shoulder, obviously happy to get out of there. Take small card A#07.


|-|Keep Looking=
|-|Kenneth Abraham=
You move through the ruins of some older buildings and enter an ancient temple. A majestic sculpture of Buddha seems to gaze at you with a benevolent smile.
Born: 1675, England<br>Died: 1715, Kingston


But your good mood is short-lived: You can see about fifteen silhouettes busy searching the temple. They haven't noticed your presence yet...
Born to an upper class family and educated in boarding schools from age five, [[Kenneth Abraham]] learned to fight for himself at an early age. Upon graduation, he entered the [[British Army|army]] and rose through the ranks, finally meeting the rank of Commander.


Choose an option:<br>
His embrace of order and disciple drew him into the fold of the [[Templars|Templar Order]], which offered him influence beyond that offered by his military career. From the age of thirty, he ascended its ranks in parallel to those of his military career by devoting himself to the [[New World Order|promotion of order]] and peace.
'''A:''' You try to see if there's anything interesting around here.<br>
'''B:''' You sneak away.


----------
In 1715, the Assassin Anto infiltrated a Ball held by Abraham on his plantation, together with the pirate Edward Kenway. There, Abraham was assassinated by the pair, confronted in his final moments by the nemesis he had tried and failed to defeat.


'''A:''' Choose 1 Assassin who will climb to the top of a pillar to get an overview. This Assassin makes a Detection Test with 1 [eye] die. [Pause] lf they become exposed, they flee by improvising a diversion, read '''1'''. If they remain incognito, read '''2'''.<br>
He remained, until his death, determined to rid the world of unpredictable and disorderly elements.
'''B:''' After a few minutes' walk, you spot an enemy patrol advancing in your direction. You decide to turn back and hide in the temple. Once inside, your curiosity leads you to investigate... Read '''A'''.


'''1:''' The exposed Assassin is attacked with 2[star] dice. [Pause] The rest of the group takes advantage of the diversion to hastily search the temple. You discover information about the surrounding area. Take small card A#13.<br>
|-|Laureano Torres y Ayala=
'''2:''' At the top of the pillar, the Assassin discovers a weapon with a curved blade in a richly crafted sheath. They take it discreetly. Take small card A#15.
Born: 1645, [[Cuba]]<br>Died: ????


|-|Prisoner=
Born in [[Havana]], but raised in [[Madrid]], [[Spain]], [[Laureano de Torres y Ayala|Laureano]] was of noble stock, the son of Tomas Torres y Ayala and Elvira de Quadros Castellanos. He joined the [[Spanish Army|Spanish army]] in his late teens, and was later appointed as the governor of Spain's territories in [[Florida]], a post he held from 1693 to 1699. He then returned to [[Europe]] to participate in the [[War of the Spanish Succession]].
In the distance, you can see the top of a temple hidden in the thick vegetation. As you approach it, you see a group of about ten enemies busy setting up their camp. Nearby, a woman is tied to a tree. She is completely still and probably asleep. You wonder if she's still alive...


A group of Stalkers walks away to gather some wood. If you want to act, now is the time!
In 1708, Torres was appointed as the governor of Cuba, a post he held for three years until he was accused of and arrested for corruption. He was acquitted of these charges, however, and managed to win a re-election bid in 1713.


Choose an option:<br>
During his time in Cuba, he made many lasting improvements to the city, fortifying the island's defenses and introducing the production of tobacco there. He remained Governor until 1716, after which point he retired and devoted his life to charitable functions, such as building hospitals.
'''A:''' You move discreetly towards the prisoner to free her.<br>
'''B:''' You ignore her and you try to bypass the camp.


----------
|-|Laurens Prins=
Born: 1630s, Amsterdam<br>Died: 1717, Kingston


'''A:''' You reach the prisoner. She wants to know who you are. Choose an option: You answer and initiate a conversation ('''1''') or you release her without trying to find out more and you go take cover ('''2''').<br>
[[Laurens Prins]] (often anglicized as Laurence Prince) was a [[Netherlands|Dutchman]] from [[Amsterdam]] who spent the majority of his life in and around the [[Caribbean|West Indies]]. Operating out of [[Port Royal]], Prins saw an incredible amount of action and adventure in his long life.
'''B:''' An ambush! Take a total of 5 [star] dice. Before rolling them, Assassins can use 1+ Venom Equipment cards to add as many [venom] dice. If you roll 4+ [Assassin symbol]/[star]/[venom], you win the fight easily. [Pause] Read '''3'''. Otherwise, you are victorious, but you spend time tending to your wounds. Tick 1 box on the Threat Gauge [Pause] Read '''3'''.


'''1:''' The prisoner asks one question after another. You answer all of them, well aware that every minute you spend talking increases the risk of being caught out. And suddenly... Read '''B'''.<br>
Sailing as a [[privateer]] in the early days of the [[Golden Age of Piracy]] (1650s) he developed a reputation for courage fighting the [[Spain|Spanish]] on behalf of the [[United Kingdom|British]] crown, sometimes bearing a {{Wiki|letter of marque}}, often without. He even played a pivotal role in Sir [[Henry Morgan]]'s infamous {{Wiki|Henry Morgan's Panama expedition|raid}} on [[Panama City|Panama]] in 1671, for which he was roundly celebrated.
'''2:''' She thanks you for freeing her. You follow her and she shows you a satchel hidden behind some bamboo before disappearing into the jungle. Take small card A#16.<br>
'''3:''' You free the prisoner. Read '''2'''.


|-|Giant Hornets Nest=
Prins eventually retired from privateering and settled in a large acreage of land in [[Jamaica]]. Around this time he entered into the [[Slavery|slave trade]] as a means of bolstering his wealth, an occupation he pursued well into his seventies.
You are progressing on a path that is increasingly difficult to follow. One of you climbs a palm tree to locate your destination. You can see the top of a temple about a mile away, you decide to approach it.


You now see an entrance hidden behind a thick curtain of creepers. An intense buzzing noise attracts your attention. You see a nest of giant hornets. Just below is the corpse of a man who seems to have risked his life to enter...
In 1717, his flagship [[Slave ships|slave galley]], The [[Whydah]], was attacked and captured by the [[Piracy|pirate]] [[Samuel Bellamy|"Black Sam" Bellamy]]. He managed to survive the encounter, and fell back into his old occupation until his death some months later.


Choose an option:<br>
|-|Lucia Márquez=
'''A:''' Choose 1 Assassin who will try to cautiously reach the entrance of the temple.<br>
Born: 1689, Spain<br>Died: 1715, Pinos Isle
'''B:''' You decide to light a fire under the nest in hopes of keeping the hornets away.


----------
Born in [[Spain]], [[Lucia Márquez]] never knew her father. By the age of twelve she was supporting herself and her sisters on the streets, begging, borrowing, and stealing anything she could, all the while developing the skills of a master [[thief]].


'''A:''' As you are only a few feet from the entrance, the buzzing becomes more intense, the hornets seem more and more excited! Choose an option: You rush towards the entrance ('''1''') or you lie motionless on the floor for as long as necessary ('''2''').<br>
At the age of seventeen, she was caught stealing a [[horse]] belonging to a high-ranking [[Templars|Templar]], and wisely opted for training over jail time.
'''B:''' You go back and forth through the jungle to collect wood, paying attention to your every move. The fire you lit finally releases a thick white smoke around the nest. Read '''2'''.


'''1:''' You manage to enter despite the hornet stings. You lose 2 [health].[Pause] Read '''3'''.<br>
The Templar life gave Marquez the focus she needed and she never found herself at a lack of challenge or adventure.
'''2:''' It took a long time, but it was worth it... The hornets finally fly away. Tick 1 box on the Threat Gauge.[II] Read '''3'''.<br>
'''3:''' Finally safe in the temple behind the curtain of creepers, you can breathe. There's equipment here. Take up to 3 Equipment cards of your choice. You exit through a hidden opening.


|-|Choice of Weapons=
She died at the age of twenty-six on [[Isla de la Juventud|Pinos Isle]], wise beyond her years, on the order of the [[Taíno|Taino]] [[Assassins|Assassin]], [[Opía Apito]].
On your right, a small path dotted with seemingly recent footprints leads towards an isolated building. You follow them in the hope of finding something to satisfy your hunger and thirst. After a good half hour of walking, you hear the sound of a waterfall Water, at last!


You approach cautiously, but you are not the first ones at that spot: About ten Vipers are preparing their supper...
|-|The Sage=
Historic archives contain scattered references to individuals known as "Sages", but they are few and far between. Each citation seems to refer to a different person living in a vastly different time and location.


Choose an option:<br>
The earliest example was found in a Sumerian clay tablet in cuneiform script, while the latest survives only as a footnote in one of Laureano Torres's own journals, dated January 1704. In all – according to exhaustive research – seven different "Sages" seem to have graced the world's stage in the past twelve hundred years. But the real number is likely higher.
'''A:''' You attack them by surprise.<br>
'''B:''' You approach discreetly to try to capture some of them, hoping that the others will surrender.<br>
'''C:''' You gain height to develop a plan and act under cover of night.


----------
Perhaps, the strangest aspect connecting each of these various sightings is the fact that, in every case, visual descriptions of each Sage are remarkably similar. So similar, in fact, that one wouldn't be faulted for assuming they ware talking about a single, immortal man. However, in two of the seven citations, explicit mention is made of their death and burial.


'''A:''' A complete surprise! The Vipers easily surrender... Read '''1'''.<br>
Is this therefore some bizarre form of reincarnation? Or some simpler explanation that is presently unknown? More research is required.  
'''B:''' Depending on their audacity, each Assassin chooses to roll between 1 and 3 [eye] dice. Each Assassin still incognito captures as many Enemies as [eye] dice they rolled. [Pause] If you capture more Enemies than Assassins in play (including Shao Jun), read '''1'''. Otherwise, read '''2'''.<br>
'''C:''' You look around from the top of a building to plan your entrance in the camp. The sun is still high. You can stay here until nightfall ('''3''') or leave on an empty stomach ('''4''').


'''1:''' You take their rations. Each Assassin recovers 2 [health] and draws 1 Equipment card.<br>
|-|Vance Travers=
'''2:''' You must flee. Use [give white card] 1 of your smoke bombs, otherwise each Assassin suffers 1 attack with 2 [star] dice.<br>
Born: 1690, England<br>Died: 1717, Nassau
'''3:''' Tick 1 box on the Threat Gauge.[Pause] Night has fallen and the sentry has dozed off. You take the opportunity to steal some food. Each Assassin recovers 2 [health].<br>
'''4:''' Each Assassin loses 1 [health].


|-|The Monsoon=
Born in [[England]], the passionate, creative, yet incredibly gullible [[Vance Travers]], found a life for himself amongst the [[Assassins|Assassin's Brotherhood]] in the [[Caribbean|West Indies]], where he ran a successful smuggling enterprise, with his older brother, [[Upton Travers|Upton]].
The dense rain that has been falling since this morning blurs your vision and seems to absorb all surrounding sounds. So that's it: The famous monsoon you were told about when you arrived.


At the bend of a half-collapsed wall, you come face to face with two Stalkers who are patrolling. They immediately flee! As they run, something falls out of their bag...
Business took a turn for the worse after he met and fell in love with the [[Templars|Templar]], [[Jing Lang]], who persuaded him to divulge knowledge of the location of buried treasure with which he and Upton planned to fund their retirement.


Choose an option:<br>
Paranoid, Travers developed delusions that his brother plotted to steal his treasure and Jing's heart. He broke from [[the Creed]] and, after a failed attempt at fratricide, was killed by [[Edward Kenway]].
'''A:''' You go after them!<br>
'''B:''' You just pick up what they dropped.


----------
|-|Woodes Rogers=
Born: 1679, [[United Kingdom|England]]<br>Died: ????


'''A:''' Despite the soggy terrain, you're gaining ground. You suddenly realize that the Stalkers are trying to join a large group of female warriors! Thanks to the rain, It's very likely that they haven't seen you yet... You can stop dead in your tracks and turn back ('''2''') or make a last-ditch effort to intercept the two Stalkers and prevent them from raising the alarm ('''1''').<br>
[[Woodes Rogers]] was born into money, to a seafaring family with deep roots in both {{Wiki|Poole}} and [[Bristol]], England. His early life was a picture of industriousness and ambition, and by the age of 18 he was an apprentice Mariner.
'''B:''' It's a map! On the other hand, it's completely soaked and unusable... But there's something even more serious: You've let the two Stalkers get away! They've Joined a large group of warriors. Read '''2'''.


'''1:''' You barely intercept the Stalkers! You think you're now safe, but a few seconds later, the alarm sounds! Read '''2'''.<br>
Upon his father's death at sea in 1706, Woodes inherited his family's prosperous shipping company, which he took to managing with great passion. Between 1704 and 1707 Rogers' fortunes and family grew, and by the time he was twenty-seven his marriage to Sarah Whetstone had produced one son and two daughters.
'''2:''' The group of warriors is now heading your way! You set off at full speed to try and escape. You're no longer safe here... [slashed eye] Add large card A#59 to the [Ruins] deck and shuffle it.


|-|Hunters Hunted=
By the end of 1707, however, his business had suffered great losses by [[raid]]ing [[France|French]] forces, giving Rogers the idea to recoup these dreadful losses himself. Knocking about Bristol in search of a partner for this endeavor, he soon found himself in the company of [[William Dampier]], an old friend and unlucky [[Captain]] who suggested setting out on a [[privateer]]ing expedition, one that would range far and wide about the [[Americas|New World]]. In 1708, Rogers made the necessary arrangements and set out as Captain of his own vessel, on a difficult voyage that would last over three years.
The group of warriors who recently started chasing you continues to stalk you through the jungle. You've managed to keep them at bay so far...but for how long?


You still trudge forward, carving your way, foot by foot, through the dense vegetation. But, in doing so, you also leave a trail for your pursuers...
Along this course Rogers met with many successes and failures. In 1709, off the western coast of [[South America]], he found and rescued a marooned sailor by the name of {{Wiki|Alexander Selkirk}}, a sailor who had spent nearly 4 years living in isolation and who would serve as the inspiration for the book "{{Wiki|Robinson Crusoe}}" just a few years later.


You suddenly find yourself blocked by a steep thirty-foot cliff. The never ending rain made the wall very slippery.
Soon after Selkirk's recovery, Rogers' fleet engaged an enemy vessel in open combat—a skirmish that earned him a [[pistol]] shot to the left side of his face and a mangled heel. Neither wound was enough to remove him from command however, and he continued serving as captain until his return to England in late 1711. To commemorate this return, he had an operation to remove the offending bullet from his upper palate.


Choose an option:<br>
Now in poor health but high spirits, he set about writing his memoirs. Upon their publication a few years, they were an immediate success, and proved a great source of income. But this brief glory was offset by the sudden death of his son, a tragedy compounded some months later by his wife's decision to leave him. Also at this time, Rogers was sued by former shipmates for allegedly hoarding goods and money plundered from enemy vessels. Rogers assembled a defense, but lost the case.
'''A:''' You try to climb without delay in the hope of losing your pursuers.<br>
'''B:''' You are trying to go around the cliff, at the risk of being caught...


----------
In 1713, itching to return to sea, he organized passage to [[Madagascar]] claiming to be a [[merchant]] in the [[Slavery|slave trade]], but with the intended purpose of reconnoitering the rumored [[Piracy|pirate]] colonies established there. When he arrived in Madagascar after months of hard sailing, he found that the legends of the pirate town "[[Libertalia]]" had been exaggerated one-hundredfold. The pirates in Madagascar were sickly and few and desperate for help. After spending just a few months here, Rogers set sail for England, a failure in his own mind.


'''A:''' Before you climb, decide if you want to get rid of any of your equipment to reduce the risk of falling. Each Assassin can discard as many [black] cards as they wish. [Pause] Read '''1'''.<br>
And yet, never one to give up hope, Woodes Rogers reoriented his attentions to the [[Caribbean|West Indies]], eventually lobbying King [[George I of Great Britain|George]] for a commission to hunt pirates in the Caribbean. On this score, he succeeded. After a few diligent years of making his case, King George appointed Woodes Rogers as the Governor of [[the Bahamas]]. Now, at last, he would make his mark, and bring justice to a land where chaos had taken root...
'''B:''' You walk along the cliff to avoid leaving more traces. Moving without trimming vegetation takes a lot of time... You could speed up, but are you willing to take the risk of getting hurt? Read '''2'''.


'''1:''' Each Assassin rolls as many [star] dice as [black] cards still in their possession. [Pause] If they roll 0 [star] or less [star~] than [shield], all goes well. If not, they fall and lose as many [health] as [star] rolled. You manage to get over the cliff and escape your pursuers.<br>
'''2:''' You must decide: Each Assassin rolls 1 [star] die or tick 1 box on the Threat Gauge. [Pause] You manage to get far away, enough to feel safe.
</tabber>
</tabber>




{{Era|Culture}}{{WP-REAL|Nāga}}
<tabber>
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
|-|Devils Podcast Fragment=
[[File:ACBOV Apocalypse - Naga.jpg|250px|thumb|An Assassin atop a Naga statue]]
[[File:Animus Hub DB Image 6.png|thumb|200px]]
The '''Nagas''' are a divine race of half-human, half-[[Snake|cobra]] being present in many [[Asia]]n religious traditions, including [[Hinduism]] and [[Buddhism]].<ref name="Wiki">{{WP|Nāga}}</ref>
An incomplete audio clip from The Devils of the Caribbean Podcast reconstructed from recovered files.


The {{Wiki|Khmer people}} of [[Cambodia]] often depicted the Naga as a seven-headed cobra in many of their statues. In 1524, the [[Assassins]] members of an [[Second Assassin expedition to the Mekong|expedition]] to the area encountered some of these statues and used their incredible height to [[Viewpoint|scout ahead]] at different points during their mission.<ref name="Shadowing">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Shadowing]]</ref><ref name="Beginning">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[The Beginning of the End]]</ref>
|-|Warning from Ego=
[[File:Animus Hub DB Image 6.png|thumb|200px]]
An audio message from Ego, easily intercepted by the Dark Animus with no need for further decryption.


==Appearances==
In it, she warns the nascent Eagle that she knows of his every movement within the mainframe, threatening to pierce him clean from the sky.
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' {{Io|Sc}}


==References==
|-|Retrieved Audio=
{{Reflist}}
[[File:Animus Hub DB Image 6.png|thumb|200px]]
{{ACBV}}
Audio memory obtained from an Animus memory fragement in which Sebastían Vizcaíno recovers from wounds sustained during a confrontation.
[[Category:Mythical creatures]]


|-|Guided Meditation Audio=
[[File:Animus Hub DB Image 6.png|thumb|200px]]
An audio file for a guided wellness meditation.


{{Era|Individuals}}
</tabber>
{{Spoilerhd|26 May 2025|[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]}}
'''Mae Wa''' (Thai: แม่ วะ) was a beautiful warrior active in the [[Khmer Empire]] in the 1520s.<ref name="Ghost">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Ghost Stories]]</ref> As someone who disliked the company of other humans, Mae Wa could often be found amidst the jungles of the region.<ref name="Shadowing">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Shadowing]]</ref>
 
In 1524, she was followed by the members of an [[Assassins|Assassin]] [[Second Assassin expedition to the Mekong|expedition]] seeking information on [[Isabel|Colubra]], the leader of the [[Furies]].<ref name="Shadowing"/> They eventually tracked her to the ruins of a  [[temple]] complex where, after an attack by [[Sesha]], they decided to follow the lead of a partially charred map instead of continuing after Mae Wa.<ref name="Bombs">''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]'' – [[Time Bombs]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
 
==References==
{{Reflist}}
{{ACBV}}
[[Category:Individuals]]

Latest revision as of 00:26, 14 July 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Gear[edit | edit source]

Swords[edit | edit source]

<section end="Resynced Swords"/>
Name Type Rarity Damage Maximum Takedowns Perk Availability
Order of Gold<section begin="NAME"/> Pistol Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge Purchased from Level III General Store for 29000 Reales<section end="NAME"/>
Rustborne Swords<section begin="NAME"/> Pistol Sword Legendary 17 4 Attacks deal more defense damage Twitch<section end="NAME"/>
Ezio's Swords<section begin="NAME"/> Cutlass Legendary 25 3 Able to perfect parry unstoppable attacks <section end="NAME"/>
Altaïr's Swords<section begin="NAME"/> Cutlass Legendary 25 4 Takedowns recover some health <section end="NAME"/>
Dark Animus Corsair Pistol Swords<section begin="NAME"/> Pistol Sword Legendary 38 2 Killing enemies with these swords also damages nearby enemies Complete True Purpose<section end="NAME"/>
The Fortune<section begin="NAME"/> Cutlass Legendary 20 3 Each kill with a Heavy Strike kill gives some reales Follow the treasure map gained by collecting all 11 portraits<section end="NAME"/>
Blades of Toledo<section begin="NAME"/> Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health Purchased from Level III General Store for 24000 Reales<section end="NAME"/>
Naoe's Shadowblade<section begin="NAME"/> Cutlass Legendary 25 4 Perfect Parry and Perfect Dodge are easier to perform <section end="NAME"/>
Spring-Steel Swords<section begin="NAME"/> Cutlass Legendary 38 2 Able to parry gunshots <section end="NAME"/>
Lightserver's Blades<section begin="NAME"/> Cutlass Legendary 38 2 Heavy Strike range is increased Purchase the Master Assassin Pack<section end="NAME"/>
Matched Golden Swords<section begin="NAME"/> Cutlass Legendary 25 4 Chain Takedowns are easier to perform and range is increased Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="NAME"/>
Le Bourgeoys Blades<section begin="NAME"/> Pistol Sword Legendary 38 2 Fire an extra shot with each Heavy Strike Complete Art Lover I<section end="NAME"/>
Dual Cleavers<section begin="NAME"/> Cutlass Legendary 38 2 Sword attack power is increased while health is low Purchased from Level III General Store for 19000 Reales<section end="NAME"/>
Masterwork Blades<section begin="NAME"/> Rapier Legendary 29 3 Heavy Strikes recover some health Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="NAME"/>
Dragon's Fang Swords<section begin="NAME"/> Cutlass Legendary 38 4 Killing enemies with these swords temporarily increases attack power Purchase the Dragon Storm Pack<section end="NAME"/>
Blades of the Damned<section begin="NAME"/> Pistol Sword Legendary 38 2 Enemies sometime catch fire after their defense is broken Purchase the Hellfire Pack<section end="NAME"/>
Serpent's Fang Cutlasses<section begin="NAME"/> Cutlass Legendary 38 3 Perfect Parry recovers some health Purchase the Sea Serpent Pack<section end="NAME"/>
Persian Scimitars<section begin="NAME"/> Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns reward from Restored Weathered Map treasure<section end="NAME"/>
Espada Ancha<section begin="NAME"/> Cutlass Rare 13 4 N/A found from an underwater chest in Shipwreck: The Black Trench<section end="NAME"/>
French Court Swords<section begin="NAME"/> Rapier Rare 25 2 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Pirate Scimitars<section begin="NAME"/> Cutlass Rare 38 3 N/A Purchased from Level II General Store for 11000 Reales<section end="NAME"/>
British Colonial Cutlasses<section begin="NAME"/> Cutlass Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Scottish Broadswords<section begin="NAME"/> Cutlass Rare 38 2 N/A Reward from Treasure Map from Isla Providencia<section end="NAME"/>
Standard Pistol Swords<section begin="NAME"/> Pistol Sword Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Captain Drake's Swords<section begin="NAME"/> Rapier Rare 38 2 N/A Found in treasure chest at Sacrifice Island<section end="NAME"/>
Ferraro's Rapiers<section begin="NAME"/> Rapier Rare 38 4 N/A Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="NAME"/>
Officer's Rapiers<section begin="NAME"/> Rapier Rare 17 4 N/A Purchased from Level II General Store for 8500 Reales<section end="NAME"/>
British Cutlasses<section begin="NAME"/> Cutlass Common 17 2 N/A [Acquired during/Complete] Lively Havana<section end="NAME"/>
French Dress Swords<section begin="NAME"/> Rapier Common 20 2 N/A Purchased from any General Store for 1200 Reales<section end="NAME"/>
Spanish Cup-hilt Rapiers<section begin="NAME"/> Rapier Common 17 2 N/A Found in treasure chest in Havana<section end="NAME"/>
Officer's Smallswords<section begin="NAME"/> Rapier Common 13 2 N/A Default swords<section end="NAME"/>
German Rapiers<section begin="NAME"/> Rapier Common 22 2 N/A Found in treasure chest on Crooked Island<section end="NAME"/>
Privateer's Cutlasses<section begin="NAME"/> Cutlass Common 25 2 N/A Found in Treasure Chest on Florida island<section end="NAME"/>
NAME<section begin="NAME"/> <section end="NAME"/>
Name Description
Lightserver's Blades Sleek black blades with gold filigree, hones to deadly edges.
Dragon's Fang Swords A sword with a light, graceful design featuring a mystic jade edge.
Blades of the Damned A pair of swords glowing with hellfire and brimstone, fierce and powerful.
Serpent's Fang Cutlasses A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.
The Fortune A pair of unique swords once used by the infamous pirate, Edward Kenway.
Dual Cleavers A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.
Order of Gold Adorned with intricate patterns, these blades are a rare and deadly curiosity.
Ezio's Swords A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.
Altaïr's Swords A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.
Naoe's Shadowblade A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
Dark Animus Corsair Pistol Swords These blades dance with strange light, like tears in the fabric of the world.
Spring-Steel Swords A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
Blades of Toledo A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.
Le Bourgeoys Blades The only pair of pistol swords with a genuine original flintlock attached.
Persian Scimitars A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.
Matched Golden Swords A pair of legendary golden swords, praised far and wide for their exquisite beauty.
Masterwork Blades A pair of beautifully balanced swords forged by a master craftsman.
Espada Ancha Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.
French Court Swords A pair of swords famous for having a perfect balance between speed and power.
Pirate Scimitars A pair of devastating scimitars, praised from Barbados to Boston.
British Colonial Cutlasses A pair of cutlasses popular among the settlers of the British colonies in North America.
Scottish Broadswords Heavy broadswords that emphasize damage over finesse.
Standard Pistol Swords A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.
Captain Drake's Swords A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.
Ferraro's Rapiers A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.
Officer's Rapiers A pair of extremely light rapiers praised for their swiftness.
German Rapiers A pair of traditional German rapiers typically used by Prussian court officers.
Privateer's Cutlasses A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.
British Cutlasses A pair of light cutlasses made popular by British privateers.
French Dress Swords A pair of elegant swords made popular by French court officers.
Spanish Cup-hilt Rapiers A pair of cheap yet efficient Spanish rapiers.
Officer's Smallswords A pair of small swords popular among officers in the British Army.
Rustborne Swords Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.

Pistols[edit | edit source]

<section end="Resynced Pistols"/>
Name Rarity Range Draw Speed Perk Availability
Dark Animus Corsair Flintlocks<section begin="NAME"/> Legendary 22 1.00 Each pistol shot ricochets to a second target <section end="NAME"/>
Darkworker's Pistols<section begin="NAME"/> Legendary 22 1.50 While anonymous, pistols do not consume ammunition Purchase the Master Assassin Pack<section end="NAME"/>
Dragon's Roar Pistols<section begin="NAME"/> Legendary 28 1.50 Pistol range increased after a pistol shot kill Purchase the Dragon Storm Pack<section end="NAME"/>
Diabolist's Pistols<section begin="NAME"/> Legendary 20 1.20 Pistol shots set enemies near the target on fire Purchase the Hellfire Pack<section end="NAME"/>
Fury of the Deep Pistols<section begin="NAME"/> Legendary 28 1.50 Heals slightly after firing a headshot Purchase the Sea Serpent Pack<section end="NAME"/>
Golden Flintlock Pistols<section begin="NAME"/> Legendary 28 1.20 Killing an enemy with the postol will slow time briefly Purchased from Level III General Store for 18000 Reales<section end="NAME"/>
Gargoyle's Breath<section begin="NAME"/> Legendary 20 1.50 Explosive round. Consumes 100 Reales per shot from Restored Weathered Map treasure<section end="NAME"/>
Captain Drake's Flintlocks<section begin="NAME"/> Legendary 24 1.20 Pistol shots kill Captains instantly (except Bosses) bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="NAME"/>
Rustic Flintlocks<section begin="NAME"/> Legendary 22 1.20 After a Perfect Dodge, quick shooting immediately does not consume ammunition obtained from in-game online store for free (on map press Options-Button to access the store).<section end="NAME"/>
Peaceful Means<section begin="NAME"/> Legendary 20 1.00 Pistol shots are quieter Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="NAME"/>
Cannon-Barrel Pistols<section begin="NAME"/> Rare 21 1.12 N/A from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="NAME"/>
Captain Morgan's Pistols<section begin="NAME"/> Rare 20 1.50 N/A Found in underwater treasure chest on Black Island<section end="NAME"/>
Captain's Wheellock Pistols<section begin="NAME"/> Rare 20 1.50 N/A Found in treasure chest on Great Inagua<section end="NAME"/>
Spanish Officer Pistols<section begin="NAME"/> Rare 24 1.00 N/A Purchased from Level II General Store for 5500 Reales<section end="NAME"/>
Pirate Blunderbusses<section begin="NAME"/> Rare 20 1.00 N/A Purchased from Level II General Store for 6000 Reales<section end="NAME"/>
Baldwin's Golden Pistols<section begin="NAME"/> Rare 26 1.00 N/A Complete Plantain!<section end="NAME"/>
Standard Wheellock Pistols<section begin="NAME"/> Common 20 1.12 N/A purchasable from any General Store (800 Reales)<section end="NAME"/>
Common Flintlock Pistols<section begin="NAME"/> Common 20 1.00 N/A Default pistols<section end="NAME"/>
NAME<section begin="NAME"/> <section end="NAME"/>
Name Description
Dark Animus Corsair Flintlocks Truth and thunder in the palm of your hand.
Darkworker's Pistols Hand-carved ebony with gold-plated iron forming a lethal union.
Dragon's Roar Pistols Sleek pistols imbued with ornate scrollwork and glowing jade.
Diabolist's Pistols A set of pistols wreathed in infernal flames, emitting an aura of destruction.
Fury of the Deep Pistols Silvery, steel pistols adorned with deep-sea patterns and neon highlights.
Golden Flintlock Pistols A set of legendary, golden flintlock pistols, famed for their extraordinary precision.
Gargoyle's Breath Monstrous, leering faces adorn the grips of these pistols.
Captain Drake's Flintlocks A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.
Rustic Flintlocks Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.
Peaceful Means The method by which many disputes can be swiftly resolved.
Cannon-Barrel Pistols A set of pistols forged to resemble ship cannons.
Captain Morgan's Pistols A set of flintlock pistols once owned and used by Captain Morgan.
Captain's Wheellock Pistols A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.
Spanish Officer Pistols A set of pistols, praised throughout the West Indies for their stability.
Pirate Blunderbusses A set of bulky blunderbusses, popular among pirates for their brashness.
Baldwin's Golden Pistols Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.
Standard Wheellock Pistols A set of wheellock pistols, perfect for reaching targets at great distances.
Common Flintlock Pistols A set of typical flintlock pistols, found all across the West Indies.

Trinkets[edit | edit source]

Image Name Rarity Description Perk Availability
Black Pearl Legendary This ominous trinket contain the ghosts of drowned sailors. Takedowns can chain to one more enemy Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
Shark Teeth Legendary A symbol of fierceness and reckless bravery. Brutes cannot deny Chain Takedowns Purchase from a level 3 General Store for 25000 Reales
Templar Cross Legendary The secret symbol of the Templars. Reduce damage from enemy melee attacks Complete Damn Fine Gear
Hidden Ones Sigil Legendary The secret sigil of the Hidden Ones. Enemies' detection time is increased while crouched Complete The Pirate Captain (half of the Assassin's Contracts)
Brass Bird Trinket Legendary Kenway's lucky brass charm, linked to his iconic ship. Rope Dart cooldown is shorter Purchase the Master Assassin Pack
Wooden Eyeball Legendary This false eye provides extra insight. Quick shooting kills Brutes instantly Purchased from General Store at Great Inagua for 12000 Reales
Obsidian Monolith Legendary Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes. Perfect Dodge is easier to perform Complete rank 9 of "Eye in the Dark" project
Yax Tun Pendant Legendary This Mayan design brings fortune to its bearer. All gunshots are mysteriously absorbed Complete Mayan Mysteries
Guardian Beast Trinket Legendary Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea. Health slowly regenerates while out of combat Found in underwater chest between pair of unnamed island south of San Ignacio wreck
Stormrunner Pendant Rare A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps. Increases the amount of healing from food, drink, and remedies Found in underwater chest off the coast of Nassau, at coordinates 615, 767
Hunter's Amulet Rare An amulet of good fortune favored by hunters. Animals' range of detection is reduced Buried treasure chest on Santanillas
Bloody Spanish Medal Rare One of Laurens Prins' trophies from his time as a soldier. Reduces damage from Spanish soldiers Inside Laurens Prins' Manor
Anchor Medallion Rare A lucky anchor medallion favored by sharp-eyed sailors. Increases the rewards from floating loot Found in a treasure chest on Sacrifice Island
Lock of Hair Rare A lock of Caroline's hair kept as a lucky keepsake. Restore some health after a perfect parry Complete Wayward Souls
Cross Pendant Rare A bejeweled cross once worn by the wealthiest citizen in Kingston. Reduces damage from British soldiers Complete Tithes Paid
Exotic Sea Shells Rare A string of sea shells gathered from around the world. Increases the wildlife products gained from skinning animals Found in treasure chest in southeast Havana
Small Goblet Rare A sacred grail said to prolong its owner's life. Increases the amount of healing from food, drink, and remedies Complete The Other Cheek
Jackdaw Totem Rare Carved by an unknown sculptor, it represents protection and gratitude. Falling from high places no longer damages Edward Complete A World Without Gold
Lodestone Rare A naturally magnetized piece of mineral. Loots nearby Corpses and Curios automatically Purchased from a Level II General Store for 7000 Reales
Folded Palm Rare A gambler's trinket meant to bring good fortune. Gain reales after each Takedown Complete Spiteful Soldier
Found Coin Rare A large gold coin turned into a good luck charm. Increase the amount of Reales gained Complete Art Lover I
Rabbit's Foot Common A lucky charm for warding off misfortune. Chance of staggering an enemy following a successful parry Complete The Taíno Assassin
Gold Earring Common Gold hoop earrings stolen from a lady with connections in high places. Reduces the gain of Wanted Level from acts of piracy Found in underwater chest at Salt Key Bank
Diamond Trinket Common This diamond trinket is as tough as nails and as hard as a rock. Oxygen drains slower while diving underwater Found in underwater treasure chest at Cape Bonavista
Demon-forged Pendant Legendary A fiery charm pulsating with dark energy from the lower planes. Berserk darts also sets enemy on fire Purchase the Hellfire Pack
Abyssal Pendant Legendary A silver snakehead charm, illuminated with an inner glow. Killing enemies also recovers some health Purchase the Sea Serpent Pack
Fortunate Circle Charm Legendary An elegant pendant in the form of a lucky jade circle. Impervious to attacks for a short duration after a Perfect Dodge Purchase the Dragon Storm Pack
Narwhal's Horn Rare The broken tip of a narwhal's horn. Enemy guards lose their defensive stance more quickly Found inside the house on Cat Island

DB[edit | edit source]

General Database[edit | edit source]

Laureano de Torres' Portrait El Tiburon's Portrait Commodore Chamberlaine's Portrait Woodes Rogers' Portrait Ben Hornigold's Portrait Bartholomew Roberts' Portrait Blackbeard's Portrait Stede Bonnet's Portrait Robert Maynard's Portrait

Bust of a Water Deity Maize Deity Standard Bearer Triptych Beaver Pelt Bracelet Cabinet

Vanitas Still-life Nymphs By A Fountain "Der Liederliche Student" by Gerard van Honthorst "Harbour Scene at Sunset" by Claude Lorrin "Vanitas Still-life" by Pieter Cleasz

Nosso Senhor da Compreensao Queen Anne's Revenge English Man o' War El Impoluto HMS Prince La Dama Negra Brothers in Arms HMS Ipswich

"Atalanta Fugiens" "De Gama Diary Extract" "Magellan's Ship" "Sacred Theory of the Earth" "The Fetus In The Womb" "Voynich Manuscript" - Folio 33v "World Map" (1570)

World of Piracy[edit | edit source]

The Guardians Portuguese Empire

Mayan Ruins North Carolina Charles-Towne Shipwrecks

Fort Charles Port Royal Tower The Observatory Sugar Mill Ramparts Cathedral Of Havana Castillo de la Real Fuerza Castillo Moro

Transcription[edit | edit source]

For a handful of coin, "Dancers" can be employed to distract guards and interfere with ongoing fights. They might also have some incredible stories of their own to tell, if only you'd bother to listen.

Sailors flush with rum and the heat of the sun, these Drunkards can be useful in a few ways. First as blend groups that allow Edward to hide in plain sight, and secondly as allies in the event of a scuffle. But remember to bring a bit of coin if you want them to fight alongside you, as these pirates won't risk their lives for free.

Already a global power, the Spanish defeated powerful adversaries such as the Aztecs and Incas in the Americas by exploiting existing conflicts and rivalries between tribes and nations between the 15th and 18th centuries. Acquisitive and protective of the supply of precious metals its new colonies afforded it, the Spanish Empire enthusiastically participated in the Atlantic slave trade and defended its trade routes aggressively. Even after its defeat in the War of the Spanish Succession, the 18th century was nevertheless one of prosperity for the Spanish Empire, as their trade reputation grew steadily under Bourbon oversight, and continued to grow at an extraordinary rate until the 1780s.

Often used interchangeably, there are a number of important distinctions to make between these different kinds of swashbucklers... Pirates: Criminals on the open sea who use coercion, intimidation and violence to rob innocent people of their cargo and transport. The term pirate is a catch-all and may be used generally to refer to all who perform acts of larceny on the open ocean. Pirates have been a problem since the advent of long-distance ocean travel; every age has seen its share of pirates, and every age has cursed their name and romanticized their cause. During the so-called "Golden Age of Piracy" (roughly 1650 to 1725), the majority of pirates were from the British Isles. Most were young men in their 20s and almost all had already gained some experience as sailors prior to falling into piracy. Buccaneers: Though often used as a synonym for Pirates now, the term Buccaneer refers more specifically to a group of pirates who lived and operated in the West Indies in the middle of the 17th century. Best known for attacking settlements and fortifications on land in large groups, the Buccaneers derived their name from the French Boucanier -- an instrument used for smoking strips of meat over an open fire, a favorite sort of sustenance for these terrestrial pirates. Privateers: Non-commissioned sailors who attack and rob, having been given a Letter of Marque by their King or a royal official such as a Governor. Thus the distance between a Pirate and a Privateer is but a hair's breath of difference -- Pirates simply sail for one monarch fewer.

Taíno refers to a group of related languages and cultures widespread across the Caribbean at the time of European arrival. Broadly speaking, they consisted of the Ciboney or Western Taíno of Cuba, Jamaica and the Bahamas; the Classic Taíno of Hispaniola and Borikén (the indigenous name of Puerto Rico); and the Eastern Taíno of the Antilles. A Taíno cacique or chief demonstrated rank by carrying an object forged from guanín, a unique indigenous alloy made out of copper, silver, and gold, noted for its lustrous shine. The term "tabaco" from which we also derive from a Taíno word, as tobacco was cultivated on the islands and its usage noted by Spanish explorers. Other English words with a Taíno origin include barbecue, canoe, hurricane, iguana, and potato. Other, non-Taíno indigenous groups of the island include the Ciguaya, Macorix, and Kalinago or Caribs, for whom the Caribbean Sea is named.

There were several attempts to found a town near the Havana Bay in the early 1500s. A settlement was established by the Spanish Conquistador Diego Velázquez de Cuéllar around 1514. The city sits on a bay that opens to the Gulf Stream and thus became a natural stopping point between Europe and the Americas. In the earliest stages of the golden age of piracy Havana was burnt to the ground by French corsair, Jacques de Sores. By the 1700s, Havana had become a large, heavily fortified port city where Spanish treasure ships would dock on their way to Europe. Pirates lurked on the approaches to the city, hoping to capture these same ships.

Originally founded as another Charles-Towne, the city was renamed Nassau in honor of King William III of the house of Orange-Nassau. This city has a particularly colorful past: In 1706 the city's officially appointed Governor skipped town, thus severing the Crown's direct control over the Bahamas. The islands languished for almost a decade in the hands of British citizens with little or no interest in Statesmanship. By 1713, the entire region had become a haven for pirates and it was in this period that Benjamin Hornigold declared Nassau to be a pirate republic. He proclaimed himself governor and thereafter every pirate of any sense and reputation used Nassau as a base of operation, transforming this small city of barely 1000 residences into a "nest of infamous bastards", according to the Governor of Bermuda.

Dating generally from the Mayan Classic period (AD 250 - 900), most Mayan ruins can be found throughout the Yucatán peninsula and Central America. Mayan Temples have steep stone steps and a platform at the top for wooden crowning structures. Mayan architecture is composed with a sophisticated eye to decoration, often using wall paintings and elaborate bas-relief stone carvings. Mayan arches forego the use of a keystone, instead creating a triangle-like arch known as a corbel vault.

The Governor's Mansion housed the acting Spanish governor in addition to prison facilities. A new governor's mansion was constructed across the square in 1791.

This drinking spot, named after "The King of Pirates" Henry Avery, was highly popular among gritty seafarers in the early 18th century. Legend had it that Avery himself once had a financial stake in several establishments throughout the West Indies, but that appears to be nothing more than self-promotion.

An unusual rendering of Saint Jerome as a scholar rather than an ascetic. The book supporting his hands alludes to his work as a Bible translator.

Harbor scenes such as depicted in this 1644 painting were a favorite subject of the artist Claude Lorrain.

More of a display of his imaginative and technical skills than an actual historic representation, this dramatic painting by Willem van de Velde II depicts a battle with Barbary corsairs from north Africa.

This painting by Luca Giordano was commisioned by King Philip V of Spain for display in the French court.

Gold-work from the Isthmus, representing a crowned half-human, half-bat figure flanked by four crocodile heads.

Today is my birthday.

Brandish every Cask, Bottle and Barrel of Alcohol. Everyone is to partake and sing my Praises. To ensure that this Do goes splendidly, I will take charge of the Stores and require its Key.

My Father will be most gratified at your swift fulfilment of my Commands.

- Emmerson Beckford

I, Thomas Cecil, hereby report that the following is a true Manifest of all the Goods, Wares and Merchandize, of the Marks, Numbers and Contents of each Package on board the Endeavor which Cargo was received at the Trading Post of Andreas Island from whence the Craft Sailed for the Plantation of Cat Island. Sugar - 110 Barrels Molasses - 25 Barrels Tobacco - 15 Barrels

John, It is done. Accompanying this Letter you will find the Will, fully notarized by myself and with the old Man's signature. It will survive the scrutiny of any English Court, I assure you. Arrangements for your Daughter's removal are also underway. My Associates in the Royal Navy tell me she will be apprehended within the Month. In fact, I hear they have solicited the most reputable Pirate Hunter Lieutenant Maynard for the Task. Courage my Friend. After so many long Years, we are almost there, Thomas Barehaire Esq.

In the Name of God, I, Theodore Rupert Braddock, being of sound Mind and Memory, do declare this my last Will and Testament, in Manner and Form following, revoking all former Wills by me made. As touching such worldly Estate wherewith it hath pleased God to bless me in this Life, I give, devise, and bequeath all my Goods unto my well-beloved Son-in-Law, John Baldwin, Husband of my late daughter Elizabeth, to have and to hold the same unto him, his Heirs, and Assigns forever. I do nominate, constitute, and appoint my said Son-in-Law, John Baldwin, to be the sole Executor of this my last Will and Testament, charging him to see this my Will performed according to my true Intent and Meaning. In Witness Whereof, I have hereunto set my Hand and Seal, this Second day of January in the Year of our Lord One Thousand Seven Hundred and Twenty. Signed, sealed, published, and declared by the said Theodore Rupert Braddock as and for his last Will and Testament, in the presence of us, who, at his Request and in his Presence, and in the Presence of each other, have subscribed our Names as Witnesses hereto. Theodore Rupert Braddock Witnessed by:
Thomas Barehaire, Esquire
John Baldwin

Thom, Don't go getting all uncharitable about this, I did it for your own Good. I knew we might strike some Trouble along the way, so I hid your Share with the original Will in the Likelihood we ever need the old Man's Signature again. The Locket's here too. I want it kept, no matter what you think. There is no one left to know of it's Significance, at any Rate. I'll recover it from you when all this is over, and include a Crate of Rum for the Inconvenience. Chin up Man! We're Home free! John.

Vance, I had to leave early. My Order requires a Report and there cannot be a Delay. I'll be waiting by the Tavern at the usual Time. Come with both pieces of the Map. Jing Lang

A letter to Lauren Prins, [sic] congratulating him on acquiring The Sage.

1. Cato, 35 years, superior carpenter and ship caulker.
2. York, 16 years, field hand.
3. Nero, 25 years, stone cutter.
4. Bess, 28 years, field cook, water carrier.
5. Esther, 31 years, midwife.
6. Gracey, 14 years, good house girl and child's nurse.
7. Anthony Morgan, about 30 years, fine engineer and field hand.
8. Sarah Morgan, 32 years, good field hand; tonsils occasionally inflamed. 9. Infant, 2 months.
10. Anthony, 3 years.
11. Stephen, 5 years.
12. Nace, 9 years.
13. Sophy, 12 years, likely.

You, Mr Thomas Stell, Ensign, stand charged for Dereliction of Duty. On Tuesday last you were tasked to deliver a Prisoner to the Church at the center of Kingston, but were discovered to be in a shameful and drunken State, having abandoned your Post. You are dismissed forthwith from Service, being no longer entitled to Pay or Protection from the Royal Navy.

Know all, by these Present, that I, Alvin of the Village of Grand Cayman, in consideration of the Sum of Forty-Two Reales in Hand, paid to me by Vargas of the Village of Grand Cayman, the Receipt of where I do acknowledge, have in turn sold and delivered in measured Weight One-Hundred-and-Thirty-Six Pounds of Mutton Snapper unto said Vargas. In witness whereof I have set my Hand the Fifth Day of May 1716.
Signed, sealed and delivered in the present of All and Sundry, viz. - Alvin of Grand Cayman

A debonair portrait of Julien Du Casse, the infamous mercenary. Hangs above the bed in the Mansion at Great Inagua.

A vivid portrait of Laurens Prins, the reprehensible slaver. Hangs in the hall of the Mansion at Great Inagua.

The schooner was a class of ship used as a general sailing vessel by both navies and civilian operators, providing light firepower and ample speed.

The brig was a class of ship bearing two square-rigged masts, and represented a compromise between larger, more powerful ships, and the faster, but less well-armed ones.

The man o' war was a type of large warship purpose built for warfare, boasting multiple gun decks, and crewed by heavily armed professional soldiers.

El Dorado was a brig that formed part of the Spanish Treasure Fleet. The fleet was destroyed in a hurricane, with the El Dorado its lone surviving vessel.

The Jackdaw was a brig captained by the pirate-turned-Assassin Edward Kenway, who named it after the small, swift bird of his native Wales. The ship was known as El Dorado before Edward and his future quartermaster Adéwalé captured it from its fleet.

The Royal Fortune was a man o' war captained by the pirate and Sage Bartholomew Roberts, who elected to keep and renamed it after he captured it as the Nosso Senhor da Compreensão from the Portuguese Navy.

The Ranger was a brig formerly owned by the pirate Benjamin Hornigold before he passed it on to his colleague, Charles Vane.

A miniature ship model of a Spanish Brig.

A miniature ship model of a Spanish Cutter.

A miniature ship model of a Spanish Schooner.

A miniature ship model of a Spanish Frigate.

A miniature ship model of a Spanish man o' war.

A miniature ship model of an English Brig.

A miniature ship model of an English Cutter.

A miniature ship model of an English Schooner.

A miniature ship model of an English Frigate.

A miniature ship model of an English man o' war.

A miniature ship model of the El Dorado.

A miniature ship model of the Jackdaw.

A miniature ship model of the Revenge.

In the Americas, the term ‘black panther’ generally refers to a melanistic jaguar. They are not a separate species, but a color morph of the spotted form. Black jaguars form less than ten percent of jaguars. Black jaguars can be found in Isla Providencia and Pinos Isle.

The cat is a small carnivorous mammal with a flexible body, sharp claws, and quick reflexes. Cats have long been domesticated, and are favored as pets for their affectionate independence, and playful natures. Sailors often keep cats aboard ships to deal with rats and other vermin.

The Crocodile is a large, tropical-dwelling tetrapod. Crocodiles can measure up to 15 feet long, weigh 2000 pounds, and live to be 70 years old. This prehistoric-looking predator preys on birds, fish, insects and other reptiles. Crocodiles have been known to indulge in cannibalistic behaviour. Because of this, they live in groupings of the same size. Not to be confused with alligators, crocodiles are bigger, lighter in color, and have narrower snouts. Although known to attack humans, the crocodile is more likely to flee than to react aggressively when approached. Crocodiles are most commonly found in Nassau, Long Bay, and Matanzas.

Deer are large hoofed ruminants notable for having two large and two small hooves on each foot. Males have antlers while the females do not, with the exception of a single species where the females also grow antlers. Deer are selective feeders, eating plant food low in fiber content and high in protein such as young grass, herbs, woody shoots, and bark. Various subspecies of deer can be found in the Caribbean bioregion. The red brocket deer, for example, is found in Trinidad and Tobago and the Key deer, introduced by colonists, inhabits the Florida Keys. Deer are most commonly found in Kingston, Salt Lagoon, and Santanillas.

Frigate birds are large seabirds with long wings, forked tails, and slender bodies. They generally inhabit tropical and subtropical oceans, often nesting on remote islands. Frigate birds are skilled fliers, and are known to steal food from other seabirds.

Found across the world in tropical and temperate waters, the hammerhead's unusual head shape gives it increased sensory ability to detect its prey. The hammerhead does not attack humans, although it can be lethal if provoked. Hammerhead sharks can be found in the Eleuthera and Gibara regions.

Considered one of the loudest animals on earth, the small-sized Howler Monkey generates a siren-like howl that can be heard from a distance of 3 miles (5km). They are not aggressive and are popular as pets in The West Indies. Howler monkeys are most commonly found in Kingston, Cape Bonavista, and Long Bay.

The hutia is a large rodent unique to the Caribbean basin which varies in size, and can form distinct species from island to island. Hutias are often hunted by locals to be eaten in a spiced stew. Hutias are most commonly found in Cayman Sound and Long Bay.

Iguanas are large, herbivorous lizards found throughout the Caribbean islands. The common iguana eats only leaves, flowers and fruit. Despite their at times fierce appearance they are not aggressive, and typically flee when threatened. However, they can lash their tails and bite if provoked. Iguana are found in Great Inagua, Andreas Island, and Abaco Island.

The largest feline in the Western hemisphere, the jaguar is distinguished by its compact and powerful build, its agility, and its unique killing method of biting directly into the skull to pierce the brain. The Mayans believed that the jaguars could carry messages to and from the afterworld. Jaguars are most commonly found in Cape Bonavista, Long Bay, Tulum, and Principe.

Although related to sharks, manta rays are harmless. They can be quite large (up to 30 ft (9m) wide) and feed on small fish and plankton, funneling food into their mouth using cephalic flaps extending from the eyes. Manta rays, which are found all over the world, have the unique ability to leap from the water into the air to escape attackers.

Monkeys in the Caribbean are primarily an introduced African species called the green monkey, although up to the 17th Century these still shared territory with the now extinct Jamaican monkey. Both species were omnivores that ate a variety of foraged foods including fruit, seeds, flowers, insects, and smaller animals like frogs and birds. Monkeys were viewed as pests by farmers as they continually raided crops, but were favoured by locals and sailors who adopted them as mischievous, intelligent pets.

The ocelot is a wild cat that typically has yellow fur with dark stripes in the manner of a jaguar. Ocelots are nocturnal and range from the size of domestic cats up to four feet (1.2 meters) in length. Ocelot hides are coveted by leather workers for their ease of working, patterned fur, soft texture, and durability. Ocelots can be found in Cumberland Bay and Abaco Island.

The Caribbean basin provides an excellent climate for both land and sea turtles. Turtles are reptiles with a hard, protective upper shell called a carapace. Although they are natural swimmers and can stay submerged for up to 7 hours while resting, turtles breathe air. Despite being awkward and slow moving on land, they go ashore to lay their eggs.

White coats in animals can be due to a specific genetic mutation or albinism. The genetic mutation that yields a white jaguar also results in a more aggressive animal, making them dangerous as well as rare. White jaguars can be found at Great Inagua.

The wild pig, or boar, is a large cousin of the domesticated pig covered by hairy bristles. They were introduced by Europeans to the Caribbean basin (Columbus himself brought eight pigs with him from Spain). Wild pigs flourished in the island environment and were hunted by sailors and pirates to provide salted pork on their voyages. Wild pigs are most commonly found in Nassau, Great Inagua, and Cape Bonavista.

So-called because of their short snouts and their tendency to head-butt prey, bull sharks are commonly found in warm, shallow waters. They are extremely aggressive and dangerous to humans. The females are larger than the males, and adults measure well over seven feet (2.15m) long. Bull sharks can be found in the Dry Tortuga, Gibara, and Punta Guarico regions.

Found throughout Central and South America, capuchin monkeys are small and highly intelligent. They eat almost anything -- nuts, fruits, small birds, frogs, clams, etc. Many pirates favored capuchins as pets. Capuchins can be found in Matanzas and Misteriosa.

The largest predatory fish in the world, the great white's lethal aspect is due to its nearly 300 serrated teeth arranged in rows. Great whites have been known to attack humans, but usually more out of curiosity than hunger -- "sample biting" and then releasing their victims. The great white reaches an average length of 15 feet (4.6m). Great white sharks can be found in the Cruz and Serranilla regions.

Known for emitting complex sequences of haunting moans, the humpback is a large whale that reaches up to 62 feet (19 meters) in length. They migrate from the poles to the equator seasonally and travel in pods. Humpback whales can be found in the Castillo De Jagua and Navassa regions.

Called the Grampus by sailors in the 18th century, the killer whale, or Orca, is part of the dolphin family. Known for their ferociously deadly predation, killer whales feast on seals, sea-lions and even other whales. They hunt in pods in the manner of wolf packs and are found throughout the world's seas. Killer whales can be found in the Cruz and Conttoyor regions.

Red howler monkeys can be located on Isla Providencia.

Born: 1692, Trinidad

Died: Unknown

Born to enslaved Ogoni parents in Yoruba, Adéwalé was sold to the owner of a prosperous plantation before his teens. He remained on this plantation, working the fields, until his mid teens, always scheming of ways to escape his predicament, but uneasy with the prospect of living life as a fugitive.

Then fortune struck, giving Adéwalé the sign he needed. At some point near his 16th birthday, a group of buccaneers raided the plantation, robbing it of raw cane, refined sugar, and as many reales as they could find. Seeing in this an opportunity, Adé grabbed a crate of sugar and hauled it aboard one of the longboats the buccaneers had rowed ashore. Surprised to see a slave among them, the buccaneers were nevertheless thankful for the aid, and welcomed Adé among them.

Adé sailed with this first group of men for many years, quickly learning the ways of a seaman, grateful for the chance to develop his own skills and chase his own passions. And though his life among buccaneers was not free of the usual bigotry of the era, Adé found the prejudice to be more confrontational than restrictive.

In 1715, misfortune struck a cruel blow when the ship Adé was aboard, struck a shallow sandbar near the port of Havana. The buccaneers—mostly British at the time—tried desperately to free the trapped vessel, but after catching sight of an approaching Spanish Galleon, abandoned ship only to be torn apart by schools of circling bull sharks. Adé made peace with his fate, and stood his ground.

Taken to Havana for questioning and inspection, Spanish authorities eventually decided to send Adéwalé to Spain, where they felt he would make an excellent interpreter, owing to his fluent command of Spanish, English, and French. Some weeks later, they loaded him into of the Galleons that made up their perennial treasure convoy, en route to Seville.

Born: 1660s, Yucatan Peninsula
Died: c.1745, Yucatan Peninsula Named for the Mayan god of hunting, Ah Tabai's given name remains a mystery, and very little is known about his earliest decades. The only child he is known to have fathered died before the age of ten. What little else we know about him comes from his own mouth; from the stories he told those who knew him. When speaking about his own past, he avoids personal details in favor of abstractions and hints. He frequently speaks of his love and admiration for the tragic history of his people, and used these stories to illustrate the complex intersections of cultures and religions, frequently pointing out the fact that "From within and without come enemies and allies alike. Nothing in life is guaranteed, except surprise..." It is not known how early Ah Tabai acquired the title of Mentor, nor how large his impact was on the Assassins of the West Indies. However, that he maintained semi-regular contact with the Assassins in the British colonies to the north, in various parts of Europe and Africa, and in China. He was instrumental in opening his branch to men and women from all walks of life - mostly Europeans, Africans, and those Native to the area. As a native Mayan himself, rumors and stories of the ancient Observatory were not foreign to Ah Tabai. So when in 1713 rumors of a new "Sage" began to surface, Ah Tabai took it upon himself to locate the man, believing the Assassins should be the protectors of the ancient and mysterious place. He sent word far and wide to as many Assassin outposts as possible, hoping their network of spies and informants would lead them to their prize. But after two years, there was no word. Then, in early 1715, an experienced British Assassin named Duncan Walpole arrived at Ah Tabai's encampment, initially expressing a desire to train under the Mentor directly. Ah Tabai found the request odd but flattering, for Walpole had already achieved a level of Mastery few assassins ever reached. After many months of intensive training, Ah Tabai came to consider Duncan Walpole as one of his most trusted colleagues. Then in June of 1715, word arrived that the Templars had located and imprisoned the Sage on Spanish lands in the far south. Seeing an opportunity to cripple his arch-enemies, Ah Tabai entrusted Duncan Walpole with the task of rallying various Assassins around the West Indies and leading an assault on the Templar prison ship en route to Havana. Duncan Walpole agreed to this task... and was never heard from again. It was only after Edward Kenway's disastrous meddling in Havana that Ah Tabai was made aware of the full extent of Walpole's betrayal.

Born: 1702, Ireland
Died: Unknown Anne was barely a teen when she left her native Cork in Ireland for the British colonies, and by sixteen she was en route to West Indies at side of her new husband, Mr. Jack Bonny, a gentle but sturdy young man in his early 20s. The pair arrived in Nassau in April of 1716, settling down with an unclear idea of what shape their lives might take. Jack eventually found work on one of the small plantations there, while Anne cultivated her ability to loaf and daydream. Unfortunately, her beauty, aloofness, and complete indifference to propriety made her the object of more romantic attention than she had ever known or cared for. Within a year of arriving in Nassau, the Bonnys' marriage was in shambles, a union only in name. While Jack disappeared further into his work, Anne grew more confident and sociable, eventually taking a job as a barmaid at the popular Old Avery tavern in the center of Nassau. And though she took on a few lovers in the next few years, it was mostly out of envy and spite that the rabble of Nassau branded Anne a harlot and a tease. But with no high society to shun or shame her, Anne's desirability only increased on the strength of these rumors.

orn: 1680, England
Died: ???? Known variously by different sources as Thatch, Teach, Theach, Tache, Titche, Teatch, Tack, and more, we are fairly certain Edward Thatch was born in or around Bristol and took to the sea at an early age, most likely in his teens. It is also speculated that he arrived in the West Indies quite soon after leaving England. If this was indeed the case, Ed Thatch would have seen his fair share of the War of Spanish Succession, a protracted fight between most of the Empires of Europe that pitted Hapsburg Austia and its British ally against Bourbon France and Spain. In these early years, from 1700 to 1713, Thatch was a privateer or at the very least a merchant seaman, doing his part for the crown—Queen Anne at the time. But with the Treaty of Utrecht bestowing peace upon a troubled Europe in 1713, Thatch and his fellow sailors found themselves far from home and out of work. Thus, they turned to piracy as a means of sustaining themselves. In the ensuing years, Thatch befriended a captain named Benjamin Hornigold and soon after joined his crew as quartermaster, at some point between late 1714 and early 1716. Settling in Nassau, Thatch, Hornigold, and the rest of the "Flying Gang" as these pirates called themselves, began cooking up schemes far larger than most pirates of the era dared dream. Wanting nothing less than a country of their own, they worked to turn Nassau into a place of liberty and freedom for all who desired an escape from the bonds of imperial rule.

Born: 1693, Wales
Died: ???? Edward James Kenway was born on the 10th of March in Swansea, Wales, to Bernard Kenway of Manchester and Linette Hopkins of nearby Cardiff. By Edward's 10th birthday, his father had moved the family to a small farm just outside Bristol, a nearby port town in the southwest of England. This relocation had a depressing effect on young Edward's mood. He grew restless from a lack of contact with old friends and struggled to find an outlet for his limitless energy. By his teens he was spending more and more time in the city away from his farm, where the lure of excitement overrode prudence. By age sixteen, he had substituted a career as a successful farmer for a life of hopeless tomfoolery, frequently shirking his responsibilities to his family in favor of rough company. In late 1711, at the age of seventeen, Edward met Caroline Scott, a woman of modest but steady means. Their friendship began cautiously, as Caroline's hand had already been promised to the boorish son of a wealthy East India Company executive. But Edward's charms eventually won out, and he and Caroline were married within a year of their meeting; a union that angered her father, and got the whole of Bristol talking. In the earliest months of their marriage, Edward resolved to do well by his wife and provide for her as he believed a man in his position should. But his grandiose dreams and exaggerated opinion of himself prevented him from taking immediate responsibility for their well-being. And after only a year, he had stumbled back into his worst habits - drinking, fighting and idleness. It was in this dark period that Edward revived an old idea of joining a privateering fleet sailing for the West Indies, with the aim of making war against the Spanish and collecting unchecked sums of gold and cargo. This, he told his wife, was their path to quick riches. Being a sensible and prudent woman, Caroline discouraged these fanciful ideas. By the summer of 1712, Caroline understood that her husband's departure was inevitable. She wanted no further part of Edward's reckless plan, and so left him to live with her parents. Stunned by this sudden turn, Edward was determined to earn his fortune fast and prove himself as capable as he always claimed he was. He left for the West Indies barely one month later, where he soon fell in with the privateer Benjamin Hornigold and his quartermaster, Ed Thatch. Edward spent the first half of 1713 sailing with these two seasoned sailors, on regular sweeps of the windward passage. But that year, fate threw him another upset. With the signing of the treaty of Utrecht, all hostile actions between the major empires came to an end and the prospects of British privateers dried up. Now poor, unemployed, and thousands of miles from home, Edward and his colleagues settled on the island of New Providence in the Bahamas to reconsider their options. These were fanciful days for Edward. He discovered in the small town of Nassau a life quite unlike that which he had left behind. The atmosphere of wild and noisy freedom in this small stateless encampment overwhelmed and captivated him. The drinking, the gaming, the women, the aimless desire to simply live as one pleased. And yet, as carefree as he was, his beloved Caroline was never far from his mind. If he could make something of himself in the West Indies—working a sugar plantation, perhaps—he might win her back after all his time away. But in absence of true conviction, habit takes hold fast; and it was only a matter of time before Edward set back out to sea with his mates, to live the life they knew best; no longer privateers—legal and sanctioned—but as pirates now, with nary a whit of loyalty to kin and country, earning his fortune by the sword and pistol, praying his end was never too near.

Born: 1682, Jamaica
Died: ???? Of the few infamous pirates to call the West Indies his birthplace, Jack Rackham was born in Jamaica at the height of Port Royal's boom as a den of scoundrels. This would likely explain his atrophied moral compass, for he was frequently drunk, rarely serious about anything, and always chasing women. He used his outrageous and offensive charm to keep out of most trouble. But a strategist and fighter he was not. Nicknamed "Calico" for his affinity for Indian and Asian prints, he was a terrible sailor and a worse pirate, given to flights of fancy and myopic ideas that served only himself, rather than solid strategic thinking. He was likely drunk for half of his adulthood, and had a weakness for women that trumped all basic needs, such as sleeping or eating. His disarming charm, dashing good looks, and his swift wit carried him far, but parties can only last so long before someone has to clean up after them.

Born: 1691, England
Died: ???? Daughter of Emmett and Elizabeth Scott, Caroline was born in Bristol, England, to a prosperous family of merchants and civil servants. Given a modest education by her father, she furthered her own studies in her own way, taking time to read as often as her familiar duties allowed. Splitting her time between this and helping her mother manage her father's affairs, she grew into a confident and level-headed woman with more skill and intelligence than her situation allowed her to exercise. Caroline first met Edward Kenway outside the Auld Shillelagh, in the aftermath of a drunken altercation. She had arrived to fetch one of her servants and there found Edward escorting the woman from the clutches of one of Bristol's more notorious cads. Thankful for his kindness, Caroline agreed to a second meeting on more equitable terms, hardly thinking a romance possible. And yet—against all odds—that is just what happened. Edward and Caroline grew quite close, and soon fell in love, quite much to the dismay of her father. Emmett Scott had already promised his daughter to the son of a wealthy East India Company executive, and made his displeasure apparent at every turn. But all his noise was to no avail. Caroline and Edward were married in 1712. For a time it seemed as though this odd pairing might produce a lasting union. But Edward's deep love for his wife was offset by his uncouth habits and reckless attention to responsibility. Not content to live a life of middle class drudgery, Edward dreamed large, and fixed on the idea that he could sail to the West Indies and fight as a Privateer against the Spanish. Or, barring that, buy some land and sow a sugar plantation. Caroline tried to dissuade her husband, but to no effect.

Born: 1680, England
Died: ???? A common refrain in any biography of a Golden Age Pirate goes something like this: "Very little is known about this man's early life..." And with Charles Vane it's no different. It is not known where he was born, or where he grew up, or when he first took to sea. But maybe that's just as well, for it further heightens the mystery of this strange, unstable man. Surely one of the most ornery and unstable of the "Flying Gang", the band of pirates who called Nassau their home for a time, Charles Vane began his career like most pirates of the era--honestly, as a privateer sailing for his King. Likely living in Jamaica in 1715, he was one of many aboard Henry Jennings' assault on a Spanish expedition to recover the gold from their ill fated wreck in 1715 off the coast of Florida. Barely a year later it had become impossible to keep up honest work as a privateer, as British Governors were skittish about breaking the terms of the Treaty of Utrecht, which called for a cessation of all aggression between the major empires. Having few other options, Vane sailed to Nassau where many of his former colleagues were now living. Quick to anger and ferociously mean, Charles Vane quickly earned himself a reputation as a difficult captain to sail under. At some point in 1717 or 1718, an old friend, "Calico" Jack Rackham joined his crew as quartermaster. The two remained partnered for some time, living and working out of Nassau with the likes of Benjamin Hornigold, Ed Thatch, and Henry Jennings.

Born: 1695, England
Died: ???? Even though not yet out of his teens, James Kidd was a cocky and confident lad with a brashness cultivated to counter his youth. He claimed to be the bastard son of the late William Kidd, the infamous privateer-turned-pirate who was captured and hanged by British authorities in 1701. Although James had no proof of this connection, his mother always insisted on it, claiming that she spent a single "panicked night of passion" with Captain Kidd just before his departure from London in 1695. Growing up fatherless and with a spendthrift mother did little to improve his prospects at leading a normal life, and at the age of 12 he found employment aboard merchant vessels sailing between the British colonies in North America and the West Indies. By the time he was 17 he called Jamaica his home, where he further honed his skills as a sailor here. Although he never sailed with the likes of Ben Hornigold, Ed Thatch, or Edward Kenway, James was among the first sailors to settle in Nassau, and was a central figure in its development as a pirate republic.

Born: Unknown, England
Died: ???? Of all the infamous West Indies pirates, Mary Read stands out as one of the most mysterious and inscrutable. No one is sure when she was born, with most speculation ranging over almost a decade, between 1685 and 1695. According to Charles Johnson—a frequently unreliable source—her mother began dressing Mary in boy's clothes from a very early age, with the hope of passing her off as another man's son. In her teens, Mary evidently harnessed her skill for disguise to secure a job aboard a ship. Taking to sea, she worked her way forward until she found a position in the British Navy. Still disguised as a man, she saw action in battle, though owing to the conflicting reports of her birth, which battle is uncertain. It was during these skirmishes that Mary met her first husband—so the author of the "General History of Pyrates" claims—a Flemish soldier who had evidently fought beside her. But this union was not fated to remain intact, as Mary's husband was killed soon after their marriage. With few reasons to remain in Europe, Mary sailed for the West Indies. It is unclear what transpired in the years following, but it is almost certain that she resumed the practice of dressing as a man. It is also assumed Mary continued working aboard ships, improving her skills as a sailor and swordsman. By 1715 or 1716, it was likely she had visited her fellow sailors in Nassau, though perhaps not for the same reasons...

Born: 1695, Cuba
Died: Unknown Born in Cuba, Assassin bureau leader Opía Apito was raised Taíno, among her mother's people, never knowing her father, a Spaniard. At twelve, her village was raided by the Spanish. Most of her community was kidnapped and killed. But Opía, the lone free survivor, fought and ran. She survived in hiding for close to a decade. Much of what we know of Opía is inseparable from legend. Her name, possibly self-given, is an amalgam of the Taíno words for "eternity" and "ghost." She claimed to be a direct descendant of the warrior Hatuey, who stood against the Spanish in the 16th Century. She was guided throughout her life by the mantra, Aji aya bom—better dead than a slave. In her early twenties, she was hired by the Assassins as a guide, and was soon adopted into their ranks. She delighted in a characteristic Taíno approach to strategy: preferring to harm the enemy by taking something from him in battle, that he might live to notice it missing. But as an Assassin she did not shrink from violence. True to her name, once promoted to Assassin Bureau leader, she built an agile and highly effective "ghost" bureau near the Cayman Islands, with virtually no physical footprint to speak of. We might regard it today as an early example of a terrorist cell, but she left no records and no descendants, and until now, history has held no record of it.

Born: 1688, Scotland
Died: Unknown Born in Scotland, Rhona Dinsmore was made for adventure. After suffering the lows of a troubled household–an absent father and a drunkard of a mother–Dinsmore left her home in Glasgow in her mid-teens. At nineteen, she found work amongst merchants in Bristol and remained at that post for nearly two years. By twenty-one, Dinsmore was trapped in a terrible marriage. She fled again and sought refuge in Boston, where she remained for six months, before moving on to the warmer climes of Jamaica. There she found it exceedingly difficult to find work among farmers, and finally took to the sea, ultimately finding her calling within the Assassin Brotherhood.

Born: 1688, Barbados Died: ???? Born into plentitude and wealth on Barbados, Stede Bonnet seemed destined for a life of pleasure and ease. The son of a successful and influential plantation owner, his early life was marked by tragedy when his parents died suddenly, leaving seven year-old Stede orphaned and in a perpetual state of melancholy. His inheritance of some 400 acres of land softened the blow caused by the loss of his parents, and by the time Stede was in his late teens, he had already restored the sugar plantation to a profitable state. He married young and set about starting a family as soon as possible, but owing to what some called a "disorder of the mind" he never found solace or comfort in these domestic trappings. To further complicate his unease, his firstborn son died in infancy, further amplifying his grief and stiming his restlessness. As a means of coping, he dreamed of going to sea and sailing about the world, meeting people, living life as a man free of the obligations thrust upon him. When Bonnet's ship was apprehended by the British Navy on suspicion of piracy, he was rescued by the pirate Edward Kenway who, with the help of Blackbeard and others, eventually influenced the affable and impressionable merchant into going on the account himself.

Born: 1688, England
Died: Unknown Upton Travers was born in England, in 1688, two years ahead of his brother, Vance Travers. Together, they traveled to the West Indies in search of their fortune. There they established a smuggling business, which they used to fund their growing involvement with the Assassin brotherhood. Although Vance was the more charismatic of the two Assassin brothers, Upton made up for it with his measured, sensible responses to life's challenges. However, every man has a breaking point, and Upton found his after Vance took up with the Chinese "Pirate Queen," Jing Lang, a Templar, and sought to steal the treasure on which they had staked their retirement before finally attempting fratricide. Depressed, Upton turned to alcohol, which may have been a factor in his retaliation. He ultimately had both Jing Lang and his brother dispatched with the help of Edward Kenway.

Born: 1682, Wales
Died: ????

Originally hailing from Wales, little is known about John Roberts, the real name of the man who would come to be known as "Black Bart" long after his death.

Most assume he went to sea at a very young age -- at 13 or so -- but there is no record of him in any historical documents until his noted appearance in 1718 aboard a merchant's ship, Barbadian in origin. Just a year later Roberts was pressed into piracy by the notorious Howell Davis while working aboard a slave ship under Captain Abraham Plumb. Though Roberts had likely not gone to sea with the intent of becoming a pirate, when the opportunity thrust itself upon him, Roberts was reported to have said 'A merry life, and a short one shall be my motto.'

A few months later Davis was killed in an ambush on the Portuguese Island of Príncipe, and Roberts was swiftly and unanimously elected to replace him. This was surely a testament to the man's natural charisma and leadership, for he had been a pirate only a few months. It was at this point he took the name "Bartholomew", likely naming himself for the infamous Bartholomew Sharpe, a pirate of some renown who had disappeared just two decades earlier.

One of the most intelligent and strategic pirates of the Golden Age, Roberts was a sturdy man, known to dress in fine clothes. Handsome, and carrying himself with a dignified but unpretentious air, he had dark hair to match his dark complexion, likely set from the almost two decades he had spent at sea. He often carried numerous pistols, each tied to one end of long silk sashes, which he kept slung over his shoulder.

Roberts' tactical ideas were usually radical, but thoughtfully considered. He never jumped into any scheme rashly, though his ideas seemed almost suicidal to those unacquainted with his methods. Ultimately responsible for the theft of around 400 ships in his three-year career, he bested every other pirate of the era by a factor of ten times or more, although it must be said that at least half of these boats were small periaguas and the like.

Born: Mid-1680s, England
Died: ???? Benjamin Hornigold was likely born in Norfolk, England. The first recorded instances of him are of his early exploits as a pirate in the West Indies around 1713-1714. Hornigold was one of the earliest pirates to emerge after the end of the War of the Spanish Succession, and one of the many hundreds of privateers who were left without gainful employment in the ensuing peace. Like many other British mariners, he spent much of his time in the Bahamas, eventually settling in Nassau. It was from there he launched his career as a full-fledged pirate, though he likely thought of himself as a privateer--in his earliest years, at least. A skilful sailor and strategist, Hornigold lacked some of the ruthlessness required to be a truly successful pirate, and until 1716, refused to attack English ships out of a sense of loyalty to his home country.

Born: Unknown
Died: Unknown Almost nothing is known about El Tiburón "The Shark" outside of his service as the loyal, mute bodyguard of Laureano de Torres y Ayala, the Grandmaster of the Caribbean Templars and the Governor of Cuba. The Shark's penchant for medieval armor and brutal violence cut a swathe of fear through Havana, leaving citizens and soldiers alike quivering in his blood soaked wake.

Born: 1682, England
Died: 1717, West Indies Hilary Flint was born to an aristocratic family, the youngest of three boys. The black sheep of the family, he sought solitude in his studies. Immersing himself in math and sciences, Flint discovered an abiding interest in explosives, earning him the label of "problem child". To correct his course, his parents enrolled him in military school, where he quicklyexceeded their expetations, working his way into the hearts of both teachers and students, as well as a few secret societies. After graduation, his connections and easy manner earned him access to Templar ranks where his obsession with firearms made him an important asset. Records reveal an ongoing relationship with Assassin Rhona Dinsmore, the full nature of which is uncertain. She vanishes from record after Flint's death at the age of 35.

Born: 1686, China
Died: 1717, Nassau Born to Chinese rebels, Jing Lang came into the world fighting, but survived to become a skilled diplomat with a flair for languages and a taste for discovery. Ambitious, Lang married the son of a General in the Qing dynasty, joining the Templar order, but severing ties with her family in the process. She served as a diplomatic advisor, until a shift in political tides provoked her escape into piracy. Over the next decade, she crossed every sea, developing a reputation for brutality that preceded her into most conflicts. In the West Indies, she fell under the spell of a rumored cache of treasure, and feigned a romantic relationship with one-time Assassin Vance Travers to gain access to it. She might have been successful had it not been for Travers' brother, Upton, an Assassin who schemed to have her killed, betraying his brother in the process. She died at the age of thirty.

Born: 1682, France
Died: ???? Nephew of the buccaneer Jean du Casse, Julien was born in Montpellier, France. He took after his uncle's example and took to sea at a young age, eventually joining him in a few skirmishes during the War of the Spanish Succession. Fighting on the side of the French, and by proxy, on behalf of King Philip of Spain, du Casse's skill as a gunner improved rapidly, even as he grew wildly disillusioned with the monarchy and its obsession with lineage and breeding over raw talent and skill. In 1704, ordered by his superior officers to join his uncle and hundreds of French troops in what would become known as the Battle of Vélez-Màlaga, du Casse opted instead to desert his post and seek his fortunes in the New World. At first he threw in with slave traders in Africa, and for a year made a modest profit off the venture. But he was never comfortable with the cruelty and detachment the job required, and so departed for the West Indies in search of yet another vocation. For the next 10 years, du Casse roamed the West Indies as a hired gun, working for whomever had the coin and confidence to pay him. Ever prizing the value of intelligence and skill over mere reputation and breeding, du Casse, eventually found his way into the company of Laureano Torres of Cuba, in whom he found a friend and confidant...

Born: 1675, England
Died: 1715, Kingston Born to an upper class family and educated in boarding schools from age five, Kenneth Abraham learned to fight for himself at an early age. Upon graduation, he entered the army and rose through the ranks, finally meeting the rank of Commander. His embrace of order and disciple drew him into the fold of the Templar Order, which offered him influence beyond that offered by his military career. From the age of thirty, he ascended its ranks in parallel to those of his military career by devoting himself to the promotion of order and peace. In 1715, the Assassin Anto infiltrated a Ball held by Abraham on his plantation, together with the pirate Edward Kenway. There, Abraham was assassinated by the pair, confronted in his final moments by the nemesis he had tried and failed to defeat. He remained, until his death, determined to rid the world of unpredictable and disorderly elements.

Born: 1645, Cuba
Died: ???? Born in Havana, but raised in Madrid, Spain, Laureano was of noble stock, the son of Tomas Torres y Ayala and Elvira de Quadros Castellanos. He joined the Spanish army in his late teens, and was later appointed as the governor of Spain's territories in Florida, a post he held from 1693 to 1699. He then returned to Europe to participate in the War of the Spanish Succession. In 1708, Torres was appointed as the governor of Cuba, a post he held for three years until he was accused of and arrested for corruption. He was acquitted of these charges, however, and managed to win a re-election bid in 1713. During his time in Cuba, he made many lasting improvements to the city, fortifying the island's defenses and introducing the production of tobacco there. He remained Governor until 1716, after which point he retired and devoted his life to charitable functions, such as building hospitals.

Born: 1630s, Amsterdam
Died: 1717, Kingston Laurens Prins (often anglicized as Laurence Prince) was a Dutchman from Amsterdam who spent the majority of his life in and around the West Indies. Operating out of Port Royal, Prins saw an incredible amount of action and adventure in his long life. Sailing as a privateer in the early days of the Golden Age of Piracy (1650s) he developed a reputation for courage fighting the Spanish on behalf of the British crown, sometimes bearing a letter of marque, often without. He even played a pivotal role in Sir Henry Morgan's infamous raid on Panama in 1671, for which he was roundly celebrated. Prins eventually retired from privateering and settled in a large acreage of land in Jamaica. Around this time he entered into the slave trade as a means of bolstering his wealth, an occupation he pursued well into his seventies. In 1717, his flagship slave galley, The Whydah, was attacked and captured by the pirate "Black Sam" Bellamy. He managed to survive the encounter, and fell back into his old occupation until his death some months later.

Born: 1689, Spain
Died: 1715, Pinos Isle Born in Spain, Lucia Márquez never knew her father. By the age of twelve she was supporting herself and her sisters on the streets, begging, borrowing, and stealing anything she could, all the while developing the skills of a master thief. At the age of seventeen, she was caught stealing a horse belonging to a high-ranking Templar, and wisely opted for training over jail time. The Templar life gave Marquez the focus she needed and she never found herself at a lack of challenge or adventure. She died at the age of twenty-six on Pinos Isle, wise beyond her years, on the order of the Taino Assassin, Opía Apito.

Historic archives contain scattered references to individuals known as "Sages", but they are few and far between. Each citation seems to refer to a different person living in a vastly different time and location. The earliest example was found in a Sumerian clay tablet in cuneiform script, while the latest survives only as a footnote in one of Laureano Torres's own journals, dated January 1704. In all – according to exhaustive research – seven different "Sages" seem to have graced the world's stage in the past twelve hundred years. But the real number is likely higher. Perhaps, the strangest aspect connecting each of these various sightings is the fact that, in every case, visual descriptions of each Sage are remarkably similar. So similar, in fact, that one wouldn't be faulted for assuming they ware talking about a single, immortal man. However, in two of the seven citations, explicit mention is made of their death and burial. Is this therefore some bizarre form of reincarnation? Or some simpler explanation that is presently unknown? More research is required.

Born: 1690, England
Died: 1717, Nassau Born in England, the passionate, creative, yet incredibly gullible Vance Travers, found a life for himself amongst the Assassin's Brotherhood in the West Indies, where he ran a successful smuggling enterprise, with his older brother, Upton. Business took a turn for the worse after he met and fell in love with the Templar, Jing Lang, who persuaded him to divulge knowledge of the location of buried treasure with which he and Upton planned to fund their retirement. Paranoid, Travers developed delusions that his brother plotted to steal his treasure and Jing's heart. He broke from the Creed and, after a failed attempt at fratricide, was killed by Edward Kenway.

Born: 1679, England
Died: ???? Woodes Rogers was born into money, to a seafaring family with deep roots in both Poole and Bristol, England. His early life was a picture of industriousness and ambition, and by the age of 18 he was an apprentice Mariner. Upon his father's death at sea in 1706, Woodes inherited his family's prosperous shipping company, which he took to managing with great passion. Between 1704 and 1707 Rogers' fortunes and family grew, and by the time he was twenty-seven his marriage to Sarah Whetstone had produced one son and two daughters. By the end of 1707, however, his business had suffered great losses by raiding French forces, giving Rogers the idea to recoup these dreadful losses himself. Knocking about Bristol in search of a partner for this endeavor, he soon found himself in the company of William Dampier, an old friend and unlucky Captain who suggested setting out on a privateering expedition, one that would range far and wide about the New World. In 1708, Rogers made the necessary arrangements and set out as Captain of his own vessel, on a difficult voyage that would last over three years. Along this course Rogers met with many successes and failures. In 1709, off the western coast of South America, he found and rescued a marooned sailor by the name of Alexander Selkirk, a sailor who had spent nearly 4 years living in isolation and who would serve as the inspiration for the book "Robinson Crusoe" just a few years later. Soon after Selkirk's recovery, Rogers' fleet engaged an enemy vessel in open combat—a skirmish that earned him a pistol shot to the left side of his face and a mangled heel. Neither wound was enough to remove him from command however, and he continued serving as captain until his return to England in late 1711. To commemorate this return, he had an operation to remove the offending bullet from his upper palate. Now in poor health but high spirits, he set about writing his memoirs. Upon their publication a few years, they were an immediate success, and proved a great source of income. But this brief glory was offset by the sudden death of his son, a tragedy compounded some months later by his wife's decision to leave him. Also at this time, Rogers was sued by former shipmates for allegedly hoarding goods and money plundered from enemy vessels. Rogers assembled a defense, but lost the case. In 1713, itching to return to sea, he organized passage to Madagascar claiming to be a merchant in the slave trade, but with the intended purpose of reconnoitering the rumored pirate colonies established there. When he arrived in Madagascar after months of hard sailing, he found that the legends of the pirate town "Libertalia" had been exaggerated one-hundredfold. The pirates in Madagascar were sickly and few and desperate for help. After spending just a few months here, Rogers set sail for England, a failure in his own mind. And yet, never one to give up hope, Woodes Rogers reoriented his attentions to the West Indies, eventually lobbying King George for a commission to hunt pirates in the Caribbean. On this score, he succeeded. After a few diligent years of making his case, King George appointed Woodes Rogers as the Governor of the Bahamas. Now, at last, he would make his mark, and bring justice to a land where chaos had taken root...


An incomplete audio clip from The Devils of the Caribbean Podcast reconstructed from recovered files.

An audio message from Ego, easily intercepted by the Dark Animus with no need for further decryption.

In it, she warns the nascent Eagle that she knows of his every movement within the mainframe, threatening to pierce him clean from the sky.

Audio memory obtained from an Animus memory fragement in which Sebastían Vizcaíno recovers from wounds sustained during a confrontation.

An audio file for a guided wellness meditation.