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=Historical Hooks=
==ASoE==
<tabber>
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
|-|Roman Kingdom=
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
*'''The Assassination of Amulius''' Romulus infiltrated King Amulius' residence to free his twin brother Remus from imprisonment and assassinate Amulius.
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
*'''The Conquest of Fidenae''' The Roman army embarked on the conquest of the neighboring city of Fidenae, a key step in the expansion of early Rome.  
*[[Aksumite Kingdom]]
*'''The Trial of Romulus''' King Romulus was accused of tyranny and despotism as discontent simmered among Rome's citizens.
*[[Arwe]]
*[[Church of Abuna Yemata]]
*[[Endubis]]
*[[Memnon (eagle)]]
*[[Nibris]]
*[[Fuladh Al Haami]]
*[[Roshan]]
 
==Missing tours==
*Echoes of Revolution
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
**[https://www.echoesofrevolution.com/ 2]
*Le Trésor Perdu d'Aliénor
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
 
==Gear==
===Swords===
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
! width="5%" |Name
! width="5%" |Type
! width="5%" |Rarity
! width="5%" |Damage
! width="5%" |Maximum Takedowns
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Swords"/>
!Order of Gold<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|3
|Automatically fires a shot after each Perfect Dodge
|Purchased from Level III General Store for 29000 Reales<section end="NAME"/>
|-
!Rustborne Swords<section begin="NAME"/>
|Pistol Sword
|Legendary
|17
|4
|Attacks deal more defense damage
|Twitch<section end="NAME"/>
|-
!Ezio's Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|3
|Able to perfect parry unstoppable attacks
|<section end="NAME"/>
|-
!Altaïr's Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Takedowns recover some health
|<section end="NAME"/>
|-
!Dark Animus Corsair Pistol Swords<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Killing enemies with these swords also damages nearby enemies
|Complete True Purpose<section end="NAME"/>
|-
!The Fortune<section begin="NAME"/>
|Cutlass
|Legendary
|20
|3
|Each kill with a Heavy Strike kill gives some reales
|Follow the treasure map gained by collecting all 11 portraits<section end="NAME"/>
|-
!Blades of Toledo<section begin="NAME"/>
|Cutlass
|Legendary
|25
|3
|Heavy Strikes recover a small amount of health
|Purchased from Level III General Store for 24000 Reales<section end="NAME"/>
|-
!Naoe's Shadowblade<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Perfect Parry and Perfect Dodge are easier to perform
|<section end="NAME"/>
|-
!Spring-Steel Swords<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Able to parry gunshots
|<section end="NAME"/>
|-
!Lightserver's Blades<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Heavy Strike range is increased
|Purchase the ''Master Assassin Pack''<section end="NAME"/>
|-
!Matched Golden Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Chain Takedowns are easier to perform and range is increased
|Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="NAME"/>
|-
!Le Bourgeoys Blades<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Fire an extra shot with each Heavy Strike
|Complete Art Lover I<section end="NAME"/>
|-
!Dual Cleavers<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Sword attack power is increased while health is low
|Purchased from Level III General Store for 19000 Reales<section end="NAME"/>
|-
!Masterwork Blades<section begin="NAME"/>
|Rapier
|Legendary
|29
|3
|Heavy Strikes recover some health
|Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="NAME"/>
|-
!Dragon's Fang Swords<section begin="NAME"/>
|Cutlass
|Legendary
|38
|4
|Killing enemies with these swords temporarily increases attack power
|Purchase the Dragon Storm Pack<section end="NAME"/>
|-
!Blades of the Damned<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Enemies sometime catch fire after their defense is broken
|Purchase the Hellfire Pack<section end="NAME"/>
|-
!Serpent's Fang Cutlasses<section begin="NAME"/>
|Cutlass
|Legendary
|38
|3
|Perfect Parry recovers some health
|Purchase the Sea Serpent Pack<section end="NAME"/>
|-
!Persian Scimitars<section begin="NAME"/>
|Cutlass
|Legendary
|38
|4
|Brutes cannot deny Chain Takedowns
|reward from Restored Weathered Map treasure<section end="NAME"/>
|-
!Espada Ancha<section begin="NAME"/>
|Cutlass
|Rare
|13
|4
|N/A
|found from an underwater chest in Shipwreck: The Black Trench<section end="NAME"/>
|-
!French Court Swords<section begin="NAME"/>
|Rapier
|Rare
|25
|2
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Pirate Scimitars<section begin="NAME"/>
|Cutlass
|Rare
|38
|3
|N/A
|Purchased from Level II General Store for 11000 Reales<section end="NAME"/>
|-
!British Colonial Cutlasses<section begin="NAME"/>
|Cutlass
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Scottish Broadswords<section begin="NAME"/>
|Cutlass
|Rare
|38
|2
|N/A
|Reward from Treasure Map from Isla Providencia<section end="NAME"/>
|-
!Standard Pistol Swords<section begin="NAME"/>
|Pistol Sword
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Captain Drake's Swords<section begin="NAME"/>
|Rapier
|Rare
|38
|2
|N/A
|Found in treasure chest at Sacrifice Island<section end="NAME"/>
|-
!Ferraro's Rapiers<section begin="NAME"/>
|Rapier
|Rare
|38
|4
|N/A
|Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="NAME"/>
|-
!Officer's Rapiers<section begin="NAME"/>
|Rapier
|Rare
|17
|4
|N/A
|Purchased from Level II General Store for 8500 Reales<section end="NAME"/>
|-
!British Cutlasses<section begin="NAME"/>
|Cutlass
|Common
|17
|2
|N/A
|[Acquired during/Complete] [[Lively Havana]]<section end="NAME"/>
|-
!French Dress Swords<section begin="NAME"/>
|Rapier
|Common
|20
|2
|N/A
|Purchased from any General Store for 1200 Reales<section end="NAME"/>
|-
!Spanish Cup-hilt Rapiers<section begin="NAME"/>
|Rapier
|Common
|17
|2
|N/A
|Found in treasure chest in Havana<section end="NAME"/>
|-
!Officer's Smallswords<section begin="NAME"/>
|Rapier
|Common
|13
|2
|N/A
|Default swords<section end="NAME"/>
|-
!German Rapiers<section begin="NAME"/>
|Rapier
|Common
|22
|2
|N/A
|Found in treasure chest on Crooked Island<section end="NAME"/>
|-
!Privateer's Cutlasses<section begin="NAME"/>
|Cutlass
|Common
|25
|2
|N/A
|Found in Treasure Chest on Florida island<section end="NAME"/>
|-
!NAME<section begin="NAME"/>
|
|
|
|
|
|<section end="NAME"/>
|-
<section end="Resynced Swords"/>
|}
 
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="10%"|Name
!width="20%"|Description
|-
|Lightserver's Blades
|''Sleek black blades with gold filigree, hones to deadly edges.''
|-
|Dragon's Fang Swords
|''A sword with a light, graceful design featuring a mystic jade edge.''
|-
|Blades of the Damned
|''A pair of swords glowing with hellfire and brimstone, fierce and powerful.''
|-
|Serpent's Fang Cutlasses
|''A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.''
|-
|The Fortune
|''A pair of unique swords once used by the infamous pirate, Edward Kenway.''
|-
|Dual Cleavers
|''A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.''
|-
|Order of Gold
|''Adorned with intricate patterns, these blades are a rare and deadly curiosity.''
|-
|Ezio's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.''
|-
|Altaïr's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.''
|-
|Naoe's Shadowblade
|''A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
|-
|Dark Animus Corsair Pistol Swords
|''These blades dance with strange light, like tears in the fabric of the world.''
|-
|Spring-Steel Swords
|''A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
|-
|Blades of Toledo
|''A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.''
|-
|Le Bourgeoys Blades
|''The only pair of pistol swords with a genuine original flintlock attached.''
|-
|Persian Scimitars
|''A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.''
|-
|Matched Golden Swords
|''A pair of legendary golden swords, praised far and wide for their exquisite beauty.''
|-
|Masterwork Blades
|''A pair of beautifully balanced swords forged by a master craftsman.''
|-
|Espada Ancha
|''Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.''
|-
|French Court Swords
|''A pair of swords famous for having a perfect balance between speed and power.''
|-
|Pirate Scimitars
|''A pair of devastating scimitars, praised from Barbados to Boston.''
|-
|British Colonial Cutlasses
|''A pair of cutlasses popular among the settlers of the British colonies in North America.''
|-
|Scottish Broadswords
|''Heavy broadswords that emphasize damage over finesse.''
|-
|Standard Pistol Swords
|''A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.''
|-
|Captain Drake's Swords
|''A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.''
|-
|Ferraro's Rapiers
|''A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.''
|-
|Officer's Rapiers
|''A pair of extremely light rapiers praised for their swiftness.''
|-
|German Rapiers
|''A pair of traditional German rapiers typically used by Prussian court officers.''
|-
|Privateer's Cutlasses
|''A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.''
|-
|British Cutlasses
|''A pair of light cutlasses made popular by British privateers.''
|-
|French Dress Swords
|''A pair of elegant swords made popular by French court officers.''
|-
|Spanish Cup-hilt Rapiers
|''A pair of cheap yet efficient Spanish rapiers.''
|-
|Officer's Smallswords
|''A pair of small swords popular among officers in the British Army.''
|-
|Rustborne Swords
|''Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.''
|}


|-|Ancient Greece=
===Pistols===
*'''The Olympic Games of 428 BCE''' During the Olympic Games of 428 BCE in Elis, the Spartan contenders could not compete. A group of unknown athletes stepped in, bringing the Olympic wreath home for Sparta.
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
*'''The Peace of Nicias''' In 421 BCE the chaos of the Peloponnesian War reached a moment of relative calm when the two cities negotiated the Peace of Nicias.
! width="5%" |Name
*'''The Trial of Socrates''' Socrates was accused of corrupting the youth of Athens and impiety against the city's pantheon.
! width="5%" |Rarity
*'''Deadly Plague''' In 430 BC, Athens was struck by a devastating plague. The outbreak wreaked havoc in the densely populated city and ultimately played a crucial role in its eventual downfall.
! width="5%" |Range
! width="5%" |Draw Speed
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Pistols"/>
!Dark Animus Corsair Flintlocks<section begin="NAME"/>
|Legendary
|22
|1.00
|Each pistol shot ricochets to a second target
|<section end="NAME"/>
|-
!Darkworker's Pistols<section begin="NAME"/>
|Legendary
|22
|1.50
|While anonymous, pistols do not consume ammunition
|Purchase the Master Assassin Pack<section end="NAME"/>
|-
!Dragon's Roar Pistols<section begin="NAME"/>
|Legendary
|28
|1.50
|Pistol range increased after a pistol shot kill
|Purchase the Dragon Storm Pack<section end="NAME"/>
|-
!Diabolist's Pistols<section begin="NAME"/>
|Legendary
|20
|1.20
|Pistol shots set enemies near the target on fire
|Purchase the Hellfire Pack<section end="NAME"/>
|-
!Fury of the Deep Pistols<section begin="NAME"/>
|Legendary
|28
|1.50
|Heals slightly after firing a headshot
|Purchase the Sea Serpent Pack<section end="NAME"/>
|-
!Golden Flintlock Pistols<section begin="NAME"/>
|Legendary
|28
|1.20
|Killing an enemy with the postol will slow time briefly
|Purchased from Level III General Store for 18000 Reales<section end="NAME"/>
|-
!Gargoyle's Breath<section begin="NAME"/>
|Legendary
|20
|1.50
|Explosive round. Consumes 100 Reales per shot
|from Restored Weathered Map treasure<section end="NAME"/>
|-
!Captain Drake's Flintlocks<section begin="NAME"/>
|Legendary
|24
|1.20
|Pistol shots kill Captains instantly (except Bosses)
|bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="NAME"/>
|-
!Rustic Flintlocks<section begin="NAME"/>
|Legendary
|22
|1.20
|After a Perfect Dodge, quick shooting immediately does not consume ammunition
|obtained from in-game online store for free (on map press Options-Button to access the store).<section end="NAME"/>
|-
!Peaceful Means<section begin="NAME"/>
|Legendary
|20
|1.00
|Pistol shots are quieter
|Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="NAME"/>
|-
!Cannon-Barrel Pistols<section begin="NAME"/>
|Rare
|21
|1.12
|N/A
|from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="NAME"/>
|-
!Captain Morgan's Pistols<section begin="NAME"/>
|Rare
|20
|1.50
|N/A
|Found in underwater treasure chest on Black Island<section end="NAME"/>
|-
!Captain's Wheellock Pistols<section begin="NAME"/>
|Rare
|20
|1.50
|N/A
|Found in treasure chest on Great Inagua<section end="NAME"/>
|-
!Spanish Officer Pistols<section begin="NAME"/>
|Rare
|24
|1.00
|N/A
|Purchased from Level II General Store for 5500 Reales<section end="NAME"/>
|-
!Pirate Blunderbusses<section begin="NAME"/>
|Rare
|20
|1.00
|N/A
|Purchased from Level II General Store for 6000 Reales<section end="NAME"/>
|-
!Baldwin's Golden Pistols<section begin="NAME"/>
|Rare
|26
|1.00
|N/A
|Complete Plantain!<section end="NAME"/>
|-
!Standard Wheellock Pistols<section begin="NAME"/>
|Common
|20
|1.12
|N/A
|purchasable from any General Store (800 Reales)<section end="NAME"/>
|-
!Common Flintlock Pistols<section begin="NAME"/>
|Common
|20
|1.00
|N/A
|Default pistols<section end="NAME"/>
|-
!NAME<section begin="NAME"/>
|
|
|
|
|<section end="NAME"/>
|-
<section end="Resynced Pistols"/>
|}


|-|Ptolemaic Egypt=
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
*'''Cleopatra and Caesar''' In 48 BCE, amidst the turmoil of a power struggle, an alliance between Cleopatra and Julius Caesar would be formed in Alexandria, built on mutual political need.
!width="10%"|Name
*'''The Battle of the Nile''' Caesar's forces secured a decisive victory at the Battle of the Nile. Supported by the forces of Mithridates of Pergamum, Caesar's legions triumphed over the larger army of Ptolemy XIII, who died on his capsized ship while fleeing.
!width="20%"|Description
*'''The Assassination of Julius Caesar''' During the civil war, most of Caesar's opposition was eliminated, leading to him becoming a dictator and assuming sole control over Rome. Brutus and Cassius began recruiting senators and other allies to plot his assassination of him, which later came on the Ides of March in 44 BCE.
|-
*'''The Battle of Actium''' In 31 BCE, Octavian declared war on Antony and Cleopatra. Their naval forces met at Actium, where the forces of Marcus Vipsanius Agrippa defeated the navy of Cleopatra and Antony.
|Dark Animus Corsair Flintlocks
|''Truth and thunder in the palm of your hand.''
|-
|Darkworker's Pistols
|''Hand-carved ebony with gold-plated iron forming a lethal union.''
|-
|Dragon's Roar Pistols
|''Sleek pistols imbued with ornate scrollwork and glowing jade.''
|-
|Diabolist's Pistols
|''A set of pistols wreathed in infernal flames, emitting an aura of destruction.''
|-
|Fury of the Deep Pistols
|''Silvery, steel pistols adorned with deep-sea patterns and neon highlights.''
|-
|Golden Flintlock Pistols
|''A set of legendary, golden flintlock pistols, famed for their extraordinary precision.''
|-
|Gargoyle's Breath
|''Monstrous, leering faces adorn the grips of these pistols.''
|-
|Captain Drake's Flintlocks
|''A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.''
|-
|Rustic Flintlocks
|''Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.''
|-
|Peaceful Means
|''The method by which many disputes can be swiftly resolved.''
|-
|Cannon-Barrel Pistols
|''A set of pistols forged to resemble ship cannons.''
|-
|Captain Morgan's Pistols
|''A set of flintlock pistols once owned and used by Captain Morgan.''
|-
|Captain's Wheellock Pistols
|''A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.''
|-
|Spanish Officer Pistols
|''A set of pistols, praised throughout the West Indies for their stability.''
|-
|Pirate Blunderbusses
|''A set of bulky blunderbusses, popular among pirates for their brashness.''
|-
|Baldwin's Golden Pistols
|''Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.''
|-
|Standard Wheellock Pistols
|''A set of wheellock pistols, perfect for reaching targets at great distances.''
|-
|Common Flintlock Pistols
|''A set of typical flintlock pistols, found all across the West Indies.''
|}


|-|Golden Age Of Baghdad=
===Trinkets===
*'''Escape''' Fuladh, Basim, and a few Hidden Ones' allies infiltrated Damascus Gate Prison and freed Ali ibn Muhammad, leader of the Zanj Rebellion, before the guard quarters to recover a book containing information on the Ancient's activities in Baghdad.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
*'''Assassination of Caliph al-Muntasir''' The sudden illness and mysterious death of Caliph al-Muntasir in 862 - after just one year of reign - raised suspicions of foul play orchestrated by agents loyal to Ahmad ibn al-Khasib, the ambitious vizier, to clear the path for Ahmad al-Musta' in's ascension.
!'''Image'''
*'''The Banu Musa Brothers''' In Baghdad's House of Wisdom, Muḥammad, Aḥmad, and al-Ḥasan ibn Musa ibn Shakir were Persian scholars. They contributed substantially to mathematics, astronomy, and engineering, mainly through influential works such as the "Book of Ingenious Devices." This book detailed mechanical inventions and automata, integrating Greek, Persian, and Indian knowledge and setting the crucial groundwork for future scientific progress.
!'''Name'''
!'''Rarity'''
!'''Description'''
!'''Perk'''
!'''Availability'''
|-
|
|Black Pearl
|Legendary
|''This ominous trinket contain the ghosts of drowned sailors.''
|Takedowns can chain to one more enemy
|Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
|-
|
|Shark Teeth
|Legendary
|''A symbol of fierceness and reckless bravery.''
|Brutes cannot deny Chain Takedowns
|Purchase from a level 3 General Store for 25000 Reales
|-
|
|Templar Cross
|Legendary
|''The secret symbol of the Templars.''
|Reduce damage from enemy melee attacks
|Complete Damn Fine Gear
|-
|
|Hidden Ones Sigil
|Legendary
|''The secret sigil of the Hidden Ones.''
|Enemies' detection time is increased while crouched
|Complete [[The Pirate Captain]] (half of the Assassin's Contracts)
|-
|
|Brass Bird Trinket
|Legendary
|''Kenway's lucky brass charm, linked to his iconic ship.''
|Rope Dart cooldown is shorter
|Purchase the ''Master Assassin Pack''
|-
|
|Wooden Eyeball
|Legendary
|''This false eye provides extra insight.''
|Quick shooting kills Brutes instantly
|Purchased from General Store at Great Inagua for 12000 Reales
|-
|
|Obsidian Monolith
|Legendary
|''Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes.''
|Perfect Dodge is easier to perform
|Complete rank 9 of "Eye in the Dark" [[Animus Hub#Projects|project]]
|-
|
|Yax Tun Pendant
|Legendary
|''This Mayan design brings fortune to its bearer.''
|All gunshots are mysteriously absorbed
|Complete Mayan Mysteries
|-
|
|Guardian Beast Trinket
|Legendary
|''Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea.''
|Health slowly regenerates while out of combat
|Found in underwater chest between pair of unnamed island south of San Ignacio wreck
|-
|
|Stormrunner Pendant
|Rare
|''A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps.''
|Increases the amount of healing from food, drink, and remedies
|Found in underwater chest off the coast of Nassau, at coordinates 615, 767
|-
|
|Hunter's Amulet
|Rare
|''An amulet of good fortune favored by hunters.''
|Animals' range of detection is reduced
|Buried treasure chest on Santanillas
|-
|
|Bloody Spanish Medal
|Rare
|''One of Laurens Prins' trophies from his time as a soldier.''
|Reduces damage from Spanish soldiers
|Inside Laurens Prins' Manor
|-
|
|Anchor Medallion
|Rare
|''A lucky anchor medallion favored by sharp-eyed sailors.''
|Increases the rewards from floating loot
|Found in a treasure chest on Sacrifice Island
|-
|
|Lock of Hair
|Rare
|''A lock of Caroline's hair kept as a lucky keepsake.''
|Restore some health after a perfect parry
|Complete Wayward Souls
|-
|
|Cross Pendant
|Rare
|''A bejeweled cross once worn by the wealthiest citizen in Kingston.''
|Reduces damage from British soldiers
|Complete Tithes Paid
|-
|
|Exotic Sea Shells
|Rare
|''A string of sea shells gathered from around the world.''
|Increases the wildlife products gained from skinning animals
|Found in treasure chest in southeast Havana
|-
|
|Small Goblet
|Rare
|''A sacred grail said to prolong its owner's life.''
|Increases the amount of healing from food, drink, and remedies
|Complete The Other Cheek
|-
|
|Jackdaw Totem
|Rare
|''Carved by an unknown sculptor, it represents protection and gratitude.''
|Falling from high places no longer damages Edward
|Complete A World Without Gold
|-
|
|Lodestone
|Rare
|''A naturally magnetized piece of mineral.''
|Loots nearby Corpses and Curios automatically
|Purchased from a Level II General Store for 7000 Reales
|-
|
|Folded Palm
|Rare
|''A gambler's trinket meant to bring good fortune.''
|Gain reales after each Takedown
|Complete Spiteful Soldier
|-
|
|Found Coin
|Rare
|''A large gold coin turned into a good luck charm.''
|Increase the amount of Reales gained
|Complete Art Lover I
|-
|
|Rabbit's Foot
|Common
|''A lucky charm for warding off misfortune.''
|Chance of staggering an enemy following a successful parry
|Complete [[The Taíno Assassin]]
|-
|
|Gold Earring
|Common
|''Gold hoop earrings stolen from a lady with connections in high places.''
|Reduces the gain of Wanted Level from acts of piracy
|Found in underwater chest at Salt Key Bank
|-
|
|Diamond Trinket
|Common
|''This diamond trinket is as tough as nails and as hard as a rock.''
|Oxygen drains slower while diving underwater
|Found in underwater treasure chest at Cape Bonavista
|-
|
|Demon-forged Pendant
|Legendary
|''A fiery charm pulsating with dark energy from the lower planes.''
|Berserk darts also sets enemy on fire
|Purchase the ''Hellfire Pack''
|-
|
|Abyssal Pendant
|Legendary
|''A silver snakehead charm, illuminated with an inner glow.''
|Killing enemies also recovers some health
|Purchase the ''Sea Serpent Pack''
|-
|
|Fortunate Circle Charm
|Legendary
|''An elegant pendant in the form of a lucky jade circle.''
|Impervious to attacks for a short duration after a Perfect Dodge
|Purchase the ''Dragon Storm Pack''
|-
|
|Narwhal's Horn
|Rare
|''The broken tip of a narwhal's horn.''
|Enemy guards lose their defensive stance more quickly
|Found inside the house on Cat Island
|}


|-|Viking Age=
==DB==
*'''The Siege of Paris''' The siege of Paris in 885–886 marked a significant chapter in Viking raids along the Seine in the Kingdom of the West Franks. This pivotal event lasted over a year and was characterized by intense warfare, including siege tactics and attempts to breach the city's defenses.
===General Database===
*'''The Battle of Chippenham''' The Battle of Chippenham occurred in the Kingdom of Wessex in the late 9th century. It was a pivotal conflict between the Anglo-Saxon forces led by King Alfred the Great and the Viking invaders.
*'''Viking Settlement in Iceland''' The settlement of Iceland by Norse settlers began around 874, led by figures such as Ingólfr Arnarson. This marked the beginning of organized Norse colonization of the island.
</tabber>
<tabber>
<tabber>
|-|The Levant=
|-|Maps=
*'''The Siege of Acre''' In 1189, as the Crusader forces from Europe were yet to arrive, the Kingdom of Jerusalem sought to seize the city of Acre with support from the Knights Templar and the Knights Hospitaller. Sultan Saladin attempted to relieve Acre but became ensnared in a protracted stalemate against the besiegers.
<center>
*'''The Assassination of Robert de Sable''' Robert IV de Sablé, a powerful leader during the Third Crusade, was the eleventh Grand Master of the Knights Templar. When he was made Grand Master, he had been a Templar knight for less than a year, and died shortly after in 1193, on Holy Land soil.
{|class="article-table sortable" cellpadding=5;
*'''The Death of Genghis Khan''' After suffering a severe injury between 1226 and 1227, Genghis Khan became increasingly ill. Despite his sons and commanders urging him to end the conquest campaign and being outraged by the taunting of Xia's leading commander, Genghis insisted on continuing. He died shortly after in August 1227.
|
|}</center>


|-|Italian Renaissance=
|-|Allies=
*'''The Assassination of Marco Barbarigo''' After the death of Doge Giovanni Mocenigo and his assassin Carlo Grimaldi, Marco Barbarigo was appointed Doge in 1485. After a short period of government the Doge passed away on 14 August 1486 in ambiguous circumstances.
<center>
*'''The Pazzi Conspiracy''' The "Congiura dei Pazzi" was an unsuccessful scheme orchestrated by members of the Pazzi family and their allies to overthrow the ruling Medici family in Florence. In 1478, an assassination attempt was made on Lorenzo de' Medici and his brother Giuliano. While Lorenzo suffered injuries but survived, Giuliano tragically lost his life in the attack.
{|class="article-table sortable" cellpadding=5;<!--
*'''The Rescue of Caterina Sforza''' Cesare Borgia captured Caterina Sforza and took her to Rome, where she was held captive in the Belvedere Palace. After an attempted escape, she was then imprisoned at Castel Sant'Angelo. To justify her imprisonment, Pope Alexander VI accused her of trying to kill him with letters impregnated with poison.
|[[Database: Abel "The Padre" Galvão|Abel "The Padre" Galvão]]
|[[Database: Adéwalé (Black Flag)|Adéwalé]]
|[[Database: Ah Tabai (Black Flag)|Ah Tabai]]
|[[Database: Anne Bonny|Anne Bonny]]
|-
|[[Database: Bernard "The Butler" Woodhouse|Bernard "The Butler" Woodhouse]]
|[[Database: Edward "Blackbeard" Thatch|Edward "Blackbeard" Thatch]]
|[[Database: Edward Kenway|Edward Kenway]]
|[[Database: "Calico" Jack Rackham|Calico Jack Rackham]]
|-
|[[Database: Caroline Scott|Caroline Scott]]
|[[Database: Charles Vane|Charles Vane]]
|[[Database: James Kidd|James Kidd]]
|[[Database: Lucy Baldwin|Lucy Baldwin]]
|-
|[[Database: Mary Read|Mary Read]]
|[[Database: Opía Apito|Opía Apito]]
|[[Database: Rhona Dinsmore|Rhona Dinsmore]]
|[[Database: Stede Bonnet|Stede Bonnet]]
|[[Database: Smuggler Upton|Upton Travers]]-->
|}</center>


|-|Ming Dynasty=
|-|Enemies=
*'''Nine Dragon Wall''' This magnificent and ornate wall is located within the Forbidden City complex. Legend has it that the wall - built at the Emperor's express request - was imbued with magical properties and that the nine dragons depicted on the stone would come to life and protect the Forbidden City in times of danger.
<center>
*'''The Prince of Ning's Rebellion''' In 1519, Zhu Chenhao sparked a rebellion, disputing the legitimacy of the Zhengde Emperor's rule and marching towards Nanjing. Zhu's forces were defeated after just a 42-day rebellion due to the strategic foresight of his enemies.
{|class="article-table sortable" cellpadding=5;<!--
*'''Slavery''' Daily-use encyclopedias such as the Wanbao quanshu, which targeted the lower classes, contained practical information, including sample contracts, for selling relatives to outsiders. Although officially illegal, the trafficking of children, the sale of wives and daughters into domestic bondage, and the recruitment of women for the imperial household as wet nurses and entertainers were not uncommon.
|[[Database: Abel Bramah|Abel Bramah]]
|[[Database: Bartholomew "Black Bart" Roberts|Bartholomew Roberts]]
|[[Database: Benjamin Hornigold|Benjamin Hornigold]]
|[[Database: Duncan Walpole|Duncan Walpole]]
|-
|[[Database: El Tiburón|El Tiburón]]
|[[Database: Hilary Flint|Hilary Flint]]
|[[Database: Horace Ravenscroft|Horace Ravenscroft]]
|[[Database: Jing Lang|Jing Lang]]
|-
|[[Database: John Baldwin|John Baldwin]]
|[[Database: Julien du Casse|Julien du Casse]]
|[[Database: Kenneth Abraham|Kenneth Abraham]]
|[[Database: Laureano Torres y Ayala|Laureano Torres y Ayala]]
|[[Database: Laurens Prins|Laurens Prins]]
|[[Database: Lucia Márquez|Lucia Márquez]]
|-
|[[Database: "The Sage"|The Sage]]
|[[Database: Thomas Barehaire|Thomas Barehaire]]
|[[Database: Smuggler Vance|Vance Travers]]
|[[Database: Woodes Rogers|Woodes Rogers]]-->
|}</center>
</tabber>


|-|Golden Age Of Piracy=
<tabber>
*'''The Siege of Charles Town''' In 1718, the Spanish forces attempted to capture the British settlement in South Carolina but were repelled by the well-defended colonists after a prolonged siege.
|-|Ships=
*'''The Lost Treasure''' The Spanish galleon Nuestra Señora de Atocha, sank off the coast of Florida in1622. This ship was part of the Spanish treasure fleet and was loaded with gold, silver, jewels, and other valuable cargo destined for Spain. The Atocha's treasure sparked centuries of treasure hunting and salvaging efforts.
<center>
*'''The Treaty of Cudjoe's Town''' Signed in 1739, the treaty marked a crucial agreement between the Maroons, led by Cudjoe, and British authorities in Jamaica. Cudjoe's leadership and strategic negotiation secured land and autonomy for the Maroons, setting a precedent for diplomatic engagement between colonial powers and marginalized communities.
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Cutter|Cutter]]
|[[Database: Schooner|Schooner]]
|[[Database: Brig|Brig]]
|[[Database: Frigate|Frigate]]
|[[Database: Man O' War|Man O' War]]
|[[Database: El Dorado|El Dorado]]
|[[Database: HMS Intrigue|HMS Intrigue]]
|[[Database: Jackdaw|Jackdaw]]
|[[Database: Royal Fortune|Royal Fortune]]
|[[Database: The Jacobite|The Jacobite]]
|[[Database: The Ranger|The Ranger]]
|[[Database: The Revenge|The Revenge]]-->
|}</center>


|-|American Revolutionary War=
|-|Fauna=
*'''The Boston Tea Party''' In 1773, tensions between American colonists and the British government's imposition of taxes reached a boiling point when three ships arrived in Boston's harbor carrying chests of tea. On the night of December 16, protesters boarded the ships and proceeded to dump over three hundred chests of tea into the harbor's waters.
<center>
*'''The Battle of Bunker Hill''' On June 17, 1775, the American militia led by Colonel William Prescott defended Breed's Hill near Boston against the British troops under General Thomas Gage. Despite running low on ammunition, the Americans repulsed two British assaults before being forced to retreat.
{|class="article-table sortable" cellpadding=5;<!--
*'''Tignon Law''' In 1768, a group of free women of color refused to comply with the enforcement of the Tignon laws, which mandated that women of African descent wear headscarves as a symbol of their enslaved status. Their refusal led to heavy protests and demonstrations in New Orleans.
|[[Database: Black Jaguar|Black Jaguar]]
|[[Database: Booby|Booby]]
|[[Database: Bull Shark|Bull Shark]]
|[[Database: Capuchin Monkey|Capuchin Monkey]]
|[[Database: Cat|Cat]]
|-
|[[Database: Cattle|Cattle]]
|[[Database: Chicken|Chicken]]
|[[Database: Clown Triggerfish|Clown Triggerfish]]
|[[Database: Crocodile|Crocodile]]
|[[Database: Deer (Resynced)|Deer]]
|-
|[[Database: Dog|Dog]]
|[[Database: Dolphin|Dolphin]]
|[[Database: Eagle|Eagle]]
|[[Database: Farm Pig|Farm Pig]]
|[[Database: Flamingo|Flamingo]]
|-
|[[Database: Frigatebird|Frigatebird]]
|[[Database: Giant Squid|Giant Squid]]
|[[Database: Great Blue Heron|Great Blue Heron]]
|[[Database: Great White Shark|Great White Shark]]
|[[Database: Hammerhead Shark|Hammerhead Shark]]
|-
|[[Database: Howler Monkey|Howler Monkey]]
|[[Database: Humpback Whale|Humpback Whale]]
|[[Database: Hutia|Hutia]]
|[[Database: Iguana (Resynced)|Iguana]]
|[[Database: Jaguar|Jaguar]]
|-
|[[Database: Jellyfish|Jellyfish]]
|[[Database: Killer Whale|Killer Whale]]
|[[Database: Manta Ray (Resynced)|Manta Ray]]
|[[Database: Monkey|Monkey]]
|[[Database: Ocelot (Resynced)|Ocelot]]
|-
|[[Database: Parrot|Parrot]]
|[[Database: Pelican|Pelican]]
|[[Database: Rabbit|Rabbit]]
|[[Database: Red Howler Monkey|Red Howler Monkey]]
|[[Database: Sea Urchin|Sea Urchin]]
|-
|[[Database: Seagull|Seagull]]
|[[Database: Tiger Shark|Tiger Shark]]
|[[Database: Tropicbird|Tropicbird]]
|[[Database: Turtle (Resynced)|Turtle]]
|[[Database: White Jaguar|White Jaguar]]
|-
|[[Database: Wild Pig|Wild Pig]]
-->
|}</center>
</tabber>
</tabber>
<tabber>
<tabber>
|-|French Revolution=
|-|Artifacts=
*'''The Storming of the Bastille''' During the Storming of the Bastille on July 14, 1789, a pivotal event in the French Revolution, seven prisoners were released from the infamous prison, which symbolized royal authority and oppression.
<center>
*'''Jean-Paul Marat murder''' Jean-Paul Marat, a prominent figure in the French Revolution, was murdered on July 13, 1793, by Charlotte Corday, a Girondin sympathizer.
{|class="article-table sortable" cellpadding=5;<!--
*'''The Fall of Robespierre''' On July 27, 1794, the National Convention accused Maximilien Robespierre and several of his supporters, including Louis Antoine de Saint-Just, of crimes against the state.
|[[Database: Curious Schematic|Curious Schematic]]
|[[Database: Glass Cube|Glass Cube]]
|[[Database: Templar Ring|Templar Ring]]
|[[Database: Birthday Announcement|Birthday Announcement]]
|[[Database: Endeavor Cargo Manifest|Endeavor Cargo Manifest]]
|[[Database: Barrister's Letter|Barrister's Letter]]
|[[Database: Last Will and Testament|Last Will and Testament]]
|[[Database: Neatly Folded Letter|Neatly Folded Letter]]
|[[Database: Jing Lang's Note|Jing Lang's Note]]
|[[Database: Letter from Torres|Letter from Torres]]
|[[Database: Slave Ledger|Slave Ledger]]
|[[Database: Notice of Dismissal|Notice of Dismissal]]
|[[Database: Bill of Sale|Bill of Sale]]-->
|}</center>


|-|Industrial Revolution=
|-|Portraits=
*'''The Regent's Canal Disaster''' In July 1874, a barge carrying a large quantity of gunpowder exploded on the Regent's Canal in Maida Vale. The explosion caused extensive damage to nearby buildings and resulted in several fatalities and injuries.
<center>
*'''Napoleon of crime''' In 1876, Thomas Gainsborough's portrait of Georgiana Cavendish, Duchess of Devonshire, disappeared from the Thomas Agnew & Sons gallery in London. Suspicions arose regarding Adam Worth's involvement, the "Napoleon of crime."
{|class="article-table sortable" cellpadding=5;<!--
*'''Elementary''' In 1887, Arthur Conan Doyle's first detective novel, "A Study in Scarlet," debuted in Beeton's Christmas Annual by Ward Lock & Co. in London. This introduced readers to the London consulting detective Sherlock Holmes and his friend and chronicler Dr. Watson.
|[[Database: Julien Du Casse's Portrait|Julien Du Casse's Portrait]]
*'''Jack the Ripper''' Jack the Ripper, a serial killer and an enigmatic figure shrouded in mystery, terrorized the impoverished Whitechapel district of London, England, in 1888.
|[[Database: Laurens Prins' Portrait|Laurens Prins' Portrait]]-->


|-|World War I=
|Laureano de Torres' Portrait
*'''The Curse of the Red Baron''' Manfred von Richthofen, also known as the "Red Baron", was one of the most renowned and feared fighter pilots of World War I, credited with shooting down over 80 enemy aircraft. Some believed that he was protected by a supernatural force.
|El Tiburon's Portrait
*'''Angels of Mons''' British soldiers claimed to have been miraculously saved by angelic beings during the Battle of Mons in 1914. These angelic figures were said to have intervened, shielding the British troops from enemy fire and guiding them to safety.
|Commodore Chamberlaine's Portrait
*'''Grigori Rasputin Assassination''' Rasputin, who held considerable influence over Tsar Nicholas II and his wife, Empress Alexandra, was assassinated on December 30, 1916.
|Woodes Rogers' Portrait
|Ben Hornigold's Portrait
|Bartholomew Roberts' Portrait
|Blackbeard's Portrait
|Stede Bonnet's Portrait
|Robert Maynard's Portrait
|}</center>


|-|World War II=
|-|Art Collection: Art Pieces=
*'''Operation Sealion''' As part of Operation Sealion, a planned invasion of Britain, Nazi agents scoured Europe for artifacts associated with the Grail, hoping to harness its supposed supernatural abilities.
<center>
*'''The Quest for the Spear of Destiny''' The Spear was believed to be held in Vienna's Hofburg Museum, and it was reportedly seized by Hitler's forces when they annexed Austria in 1938.
{|class="article-table sortable" cellpadding=5;<!--
*'''The Theft of the Amber Room''' The room was located in the Catherine Palace near St. Petersburg, Russia, and during the German invasion of the Soviet Union in World War II, the Nazis looted the Amber Room and transported it to Königsberg.
|[[Database: Deity figurine|Deity Figurine]]
*'''Reinhard Heydrich's Death''' In 1942, Jan Kubiš and Jozef Gabčík headed a team on a mission to assassinate "the man with the iron heart", a high-ranking German SS, that led to his death in a Prague's hospital bed.
|[[Database: Chalice|Chalice]]
|[[Database: Bat-nosed figurine|Bat-Nosed Figurine]]
|[[Database: Eagle figurine|Eagle Figurine]]
|[[Database: Taino bust|Taino Bust]]
|[[Database: Jar with ritual scene|Jar with Ritual Scene]]
|[[Database: Pedestal Bowl|Pedestal Bowl]]
|[[Database: Pectoral disk|Pectoral Disk]]
|[[Database: Tripod Vessel with Date Glyph|Tripod Vessel with Date Glyph]]
|[[Database: Seated Zemi Figure|Seated Zemi Figure]]
|[[Database: Wooden Term Statue of St. Livertin|Wooden Term Statue of St. Livertin]]
|[[Database: Clock|Clock]]
|[[Database: Commode|Commode]]
|[[Database: Copper Field Flask|Turkish Copper Field Flask]]
|[[Database: Drum|Drum]]
|[[Database: Goa Stone Container|Goa Stone Container]]
|[[Database: Head of an Oba|Head of an Oba]]
|[[Database: Jar with Four Faces|Jar with Four Faces]]
|[[Database: Joined Armchair with Cushion|Joined Armchair with Cushion]]
|[[Database: Kast Cupboard|Kast Cupboard]]
|[[Database: Mirror Back|Mirror Back]]
|[[Database: Oboe|Oboe]]
|[[Database: Parade Helmet à l'Antique|Parade Helmet a l'Antique]]
|[[Database: Scherer's 1700 Globe|Scherer's 1700 Globe]]
|[[Database: Silver Teapot|British Silver Teapot]]
|[[Database: Silver Two-handed Bowl|Silver Two-handed Bowl]]
|[[Database: Trumpet|Trumpet]]
|[[Database: Violoncello|Violoncello]]
|[[Database: Whydah Gally style Bell|Whydah Galley-style Bell]]
|[[Database: Wooden Term Statue of St. Adrian|Wooden Term Statue of St. Adrian]]
|[[Database: Yoke-Form Vessel|Yoke-Form Vessel]]
|[[Database: Vulture Vessel|Vulture Vessel]]
|[[Database: Earth monster relief|Earth Monster Relief]]
|[[Database: Baroque Guitar|Baroque Guitar]]-->


|Bust of a Water Deity
|Maize Deity
|Standard Bearer
|Triptych
|Beaver Pelt
|Bracelet
|Cabinet
|}</center>
</tabber>
</tabber>


=The Sword of Mars=
<tabber>
<!--
|-|Art Collection: Paintings=
==Lugers & Ballerinas==
<center>
{{Era|Memories}}
{|class="article-table sortable" cellpadding=5;<!--
{{Pre-release}}
|[[Database: "The Burning of the 'Royal James'"|"The Burning of the 'Royal James'"]]
{{Memory Infobox
|[[Database: "Saint Jerome as Cardinal"|"Saint Jerome as Cardinal"]]
| name = Lugers & Ballerinas
|[[Database: "Merry Company"|"Merry Company"]]
| image =
|[[Database: "Harbor Scene at Sunset"|"Harbor Scene at Sunset"]]
| description =
|[[Database: Map of the World|Map of the World]]
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
|[[Database: "An English Ship in Action with Barbary Vessels"|"An English Ship in Action with Barbary Vessels"]]
| type = Main {{c|The Sword of Mars}}
|[[Database: "The Flight into Egypt"|"The Flight into Egypt"]]-->
| fullsync =
 
| previous =
|Vanitas Still-life
| next = [[Warfare at the Abbey]]
|Nymphs By A Fountain
| source =
|"Der Liederliche Student" by Gerard van Honthorst
| location = Folies Bergère, Center of Paris, France
|"Harbour Scene at Sunset" by Claude Lorrin
| date = 1942
|"Vanitas Still-life" by Pieter Cleasz
}}
|}</center>
'''Lugers & Ballerinas''' was ?????????????????????????


==Chapter introduction==
|-|Art Collection: Ship Models=
;The Lost Key
<center>
In the modern day, the Crew of Descendants has gathered in London from all around the world. One of their Brotherhood contacts in the UK, Siegmund "Ziggy" Visser, has reached out to each of them in turn. He has spent weeks collecting evidence concerning a lost piece of Precursor technology that might be related to some of their Ancestors.
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Spanish Brig|Spanish Brig]]
|[[Database: Spanish Cutter|Spanish Cutter]]
|[[Database: Spanish Schooner|Spanish Schooner]]
|[[Database: Spanish Frigate|Spanish Frigate]]
|[[Database: Spanish Man o' War|Spanish Man o' War]]
|[[Database: English Cutter|English Cutter]]
|[[Database: English Frigate|English Frigate]]
|[[Database: English Schooner|English Schooner]]
|[[Database: English Brig|English Brig]]
|[[Database: The El Dorado|The El Dorado]]
|[[Database: The Jackdaw|The Jackdaw]]
|[[Database: The Revenge (ship model)|The Revenge]]-->


If this is your first session, the players can roleplay their characters and their arrival at the Stardust, along with their first contact with Ziggy.
|Nosso Senhor da Compreensao
|Queen Anne's Revenge
|English Man o' War
|El Impoluto
|HMS Prince
|La Dama Negra
|Brothers in Arms
|HMS Ipswich
|}</center>
</tabber>


Ziggy's hideout is a run-down, abandoned theater in the middle of Camden Town, formally "The Stardust". He has set up an Abstergo Animus device backstage, modified to connect to a number of commercial Brahman VR visors to allow multi-subject simulations.
<tabber>
|-|Letters=
<center>
{|class="article-table sortable" cellpadding=5;
|
|}</center>


Whenever the Crew is ready to begin their mission, Ziggy explains how they will enter a Simulation that will send them back to German-occupied France, in the year 1942. It will be the first in a series of memory blocks to investigate, in order to discover how their Ancestors got intertwined with the story of a previously unknown Piece of Eden. Ziggy will work as the Descendant's field technician, monitoring their performance in the Animus and keeping track of their discoveries.
|-|Manuscripts=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: "Aberdeen Bestiary" (Phoenix Detail)|"Aberdeen Bestiary" (Phoenix Detail)]]
|[[Database: "Solaris" from "Mundus Subterraneus"|"Solaris" from "Mundus Subterraneus"]]
|[[Database: "Tabulae Rudolphinae"|"Tabulae Rudolphinae"]]
|[[Database: "Cortez and La Malinche" from the History of Tlaxcala|"Cortez and La Malinche" from the History of Tlaxcala]]
|[[Database: "Introductio Geographica"|"Introductio Geographica"]]
|[[Database: "Epistola de Magnete"|"Epistola de Magnete"]]
|[[Database: Mayan "Dresden" Codex|Mayan "Dresden" Codex]]
|[[Database: "Crónicas dos Feitos de Guine"|"Crónicas dos Feitos de Guiné"]]
|[[Database: "Voynich Manuscript" - Folio 34r|"Voynich Manuscript" - Folio 34r]]
|[[Database: "Voynich Manuscript" - Folio 34v|"Voynich Manuscript" - Folio 34v]]
|[[Database: "Voynich Manuscript" - Folio 35r|"Voynich Manuscript" - Folio 35r]]
|[[Database: "Vertumnus, a Portrait of Today"|"Vertumnus, a Portrait of Today"]]
|[[Database: Columbus Map|Columbus Map]]-->


Without further ado, the PCs gather around the Animus device, put on the visors, and the Simulation is on!
|"Atalanta Fugiens"
|"De Gama Diary Extract"
|"Magellan's Ship"
|"Sacred Theory of the Earth"
|"The Fetus In The Womb"
|"Voynich Manuscript" - Folio 33v
|"World Map" (1570)
|}</center>


==Description==
|-|Shanties=
''In the midst of the Nazi occupation, a private party is to be held at the Folies Bergère, one of the most famous cabaret music halls in Paris. The organizer is Wilhelm Schmidt, an SS Obersturmführer and low-ranking member of the Templar Order. The night is expected to be attended by soldiers, officers, and local celebrities.<br><br>At the beginning of the Simulation, the Witnesses gather outside the Folies Bergère club, safe from prying eyes. Their mission is to infiltrate the building during the party and recover some intel regarding the recent activities of Sturmbannführer Heinz Müller, a Seneschal Templar.''
<center>
{|class="article-table sortable" cellpadding=5;
|
|}</center>


==Intro==
</tabber>
A fine drizzle wets the road in front of the Folies Bergère, its lights creating colorful projections on the sidewalk. If it weren't for the German uniforms crowding the street, it might almost feel like it did before the war.


From your hiding place, you can see German trucks parked a short distance from the theater, and you have watched cars carrying people in evening dresses coming and going for quite some time. Whenever the theater doors open to let new guests in, the sounds of muffled music spill out.
===World of Piracy===
<tabber>
|-|Lore=
<center>
{|class="article-table sortable" cellpadding=5;
|[[Database: Golden Age of Piracy|Golden Age of Piracy]]
|[[Database: Jolly Roger|Jolly Roger]]
|[[Database: Pirate Articles|Pirate Articles]]
|[[Database: Pirate Round|Pirate Round]]
|-
|[[Database: Rum|Rum]]
|[[Database: Shanties|Shanties]]
|[[Database: War of the Spanish Succession|War of the Spanish Succession]]
|}</center>


One last look at your watches, one last check on your gear, one last deep breath to let the sweet petrichor fill your nostrils. Time to go, Assassins.
|-|Groups=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: British Empire|British Empire]]
|[[Database: Dancers|Dancers]]
|[[Database: Drunkards|Drunkards]]
|[[Database: Spanish Empire|Spanish Empire]]
|[[Database: Swashbucklers|Swashbucklers]]
|[[Database: Taíno|Taíno]]-->


==Key objectives==
|The Guardians
<tabber>
|Portuguese Empire
|-|1 - INFILTRATION=
There are a few access routes into the theater. At the back of the building, there is an entrance for waiters and theater workers. On the roof, a maintenance entrance can be easily accessed by jumping from an adjacent building. Finally, there's the theater's front door.


;Challenges
|}</center>
*''Patrol''<br>A unit of 4 Wehrmacht soldiers patrols the perimeter of the theater. They will take an interest in anyone acting suspiciously and will demand a thorough explanation.
*''Doorman''<br>The show at the Folie Bergère is the event of the week in Paris and the guest list is long. Convincing the doorman that you are on the list or that you are working the event will require a good explanation.
*''Flirting Officer''<br>Oskar Fiedler, a young German officer, is smoking outside the back door, where he is trying to seduce a young dancer, Juliette Merion. He will be a thorn in the side of anyone approaching, tormenting and mocking them in an attempt to impress Juliette.


;Weaknesses
|-|Locations=
*''What do you mean I'm not on the list!''<br>The party has attracted a lot of uninvited guests, who crowd the main door in an attempt to get in. The confusion will make it easier to slip in with a proper ruse or disguise.
<center>
*''A Secret Door''<br>A secret access way from the Paris Métro Station of Cedet leads into the theater.
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Coconut Beach|Coconut Beach]]
|[[Database: Fishermen's Villages|Fishermen's Villages]]
|[[Database: Florida|Florida]]
|[[Database: Great Inagua|Great Inagua]]
|[[Database: Havana|Havana]]
|[[Database: Jungles|Jungles]]
|[[Database: Nassau|Nassau]]
|[[Database: Sugar Plantations|Sugar Plantations]]
|[[Database: Pirate Camps|Pirate Camps]]
|[[Database: Forts|Forts]]
|[[Database: Mayan Temples|Mayan Temples]]
|[[Database: Smuggler's Dens|Smuggler's Dens]]
|[[Database: Kingston|Kingston]]
-->


|-|2 - RECOVER TEMPLAR INTEL=
|Mayan Ruins
Sensitive documents are kept in an area of the theater that Schmidt uses as his office. However, this area is closed for the duration of the party. Two soldiers have been posted to guard the area.
|North Carolina
|Charles-Towne
|Shipwrecks
|}</center>


If the Witnesses gain access to the office, they will find that a number of documents clutter Schmidt's desk. Two in particular attract their attention: one concerning the movement of troops towards the Pas-de-Calais region in northern France, and the second the kidnapping of a French professor of medieval history, both requested by Müller.
|-|Landmarks=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Basilica Menor de San Francisco de Asis|Basilica Menor de San Francisco de Asis]]
|[[Database: Governor's Mansion|Governor's Mansion]]
|[[Database: Old Avery Tavern|Old Avery Tavern]]
|[[Database: Parish Church|Parish Church]]
|[[Database: Castillo San Salvador de la Punta|Castillo San Salvador de la Punta]]
|[[Database: Warehouse|Warehouse]]
|[[Database: Laurence Prins's Manor|Laurence Prins's Manor]]
|[[Database: Windmill|Windmill]]
|[[Database: Assassin's Bureau|Assassin's Bureau]]
|[[Database: Watch Tower|Watch Tower]]-->


From what they can understand from the documents, Müller is moving to the north of France, in search of technology attributed to the First Civilization: a Piece of Eden, perhaps? The Witnesses must find Müller before he gets his hands on the artifact.
|Fort Charles
|Port Royal Tower
|The Observatory
|Sugar Mill
|Ramparts
|Cathedral Of Havana
|Castillo de la Real Fuerza
|Castillo Moro
|}</center>


;Challenges
</tabber>
*''Nazi guards''<br>The 2 soldiers standing guard have received specific orders that no one can enter the restricted area. Any Social check made to overcome this Challenge requires 1 Raise.
*''Booby-trapped desk''<br>While searching the desk for the documents, a Wits check is required to avoid an explosive trap set by Schmidt. On a failure, all Witnesses in the room must make a Reaction check. The explosion also triggers the They're Onto Us! Setback. The templar documents are burnt, but still legible.


;Weaknesses
===Transcription===
*''Orders are Orders (minor)''<br>If someone with a higher rank than Obersturmführer Schmidt gives new orders to the guards, they will obey at once.
<tabber>
*''Let's Have a Drink! (minor)''<br>The guards are not happy to be on duty instead of at the party, so will gladly chat with anyone approaching. They are easily plied with drink too (which could lead them to go to the bathroom earlier than expected, or allow the Witnesses to put something in their champagne…).
|-|British Empire=
The course of the 18th Century saw the [[British Empire]] become the [[Earth|world]]'s leading colonial power, with [[France]] and [[Spain]] as its primary rivals. After siding with the [[Netherlands]] and Austria in the [[War of the Spanish Succession]], the British Empire expanded, gaining territories from both Spain and France, and taking over control of the [[Atlantic Ocean|Atlantic]] [[Slavery|slave trade]] in Spanish America.


|-|3 - KILL SCHMIDT=
|-|Dancers=
Obersturmführer Wilhelm Schmidt occupies one of the central seats of the music hall, amidst a crowd of uniformed officers and bureaucrats, watched over by a dozen soldiers. He is enjoying the show and the evening in a carefree way and will hardly leave the auditorium, happy to spend time with the numerous celebrities present.
For a handful of coin, "Dancers" can be employed to distract guards and interfere with ongoing fights. They might also have some incredible stories of their own to tell, if only you'd bother to listen.


Special: At the first sign of an attack, the Obersturmführer will take the closest guest or dancer hostage. Any Approach check made to stop him requires 1 additional Raise. On a failure, the An Innocent is Killed Setback is triggered immediately.
|-|Drunkards=
Sailors flush with [[rum]] and the heat of the [[sun]], these Drunkards can be useful in a few ways. First as [[Blending|blend groups]] that allow [[Edward Kenway|Edward]] to hide in plain sight, and secondly as allies in the event of a scuffle. But remember to bring a bit of coin if you want them to fight alongside you, as these [[Piracy|pirates]] won't risk their lives for free.


;Challenges
|-|Spanish Empire=
*''The Life of the Party''<br>Wilhelm Schmidt is very much in the spotlight tonight – it won't be easy to isolate and stealthily kill him. A direct assault would take everyone by surprise, but it will be difficult to escape the theater unscathed – a frontal assault requires at least 3 separate Approach checks, and the Witnesses trigger the They're Onto Us! Setback immediately.
Already a global power, the Spanish defeated powerful adversaries such as the Aztecs and Incas in the Americas by exploiting existing conflicts and rivalries between tribes and nations between the 15th and 18th centuries.  
*''Sniper Hit''<br>The Witnesses can find a good spot to attempt a shot with a rifle by making an Approach check with 2 Raises, due to the people crowding the auditorium. The shot triggers the They're Onto Us! Setback immediately.


;Weaknesses
Acquisitive and protective of the supply of precious metals its new colonies afforded it, the Spanish Empire enthusiastically participated in the Atlantic slave trade and defended its trade routes aggressively.  
*''New Recruit (major)''<br>Schmidt is new to the Templar Order and although he is a fierce supporter of the cause, he remains ignorant about most of the Templar's practices and traditions. He has been briefed on the existence of the Assassin Brotherhood, but does not know their abilities or intentions. Witnesses introducing themselves as Templars can deceive him with relative ease.


</tabber>
Even after its defeat in the War of the Spanish Succession, the 18th century was nevertheless one of prosperity for the Spanish Empire, as their trade reputation grew steadily under Bourbon oversight, and continued to grow at an extraordinary rate until the 1780s.


==Debrief==
|-|Swashbucklers=
Moments after completing the final objective, the simulation begins to fade. Ziggy's voice cuts through the muffled sounds of the party. He tells you that the memory block has been thoroughly explored and pulls you out of the Animus to get some rest.
Often used interchangeably, there are a number of important distinctions to make between these different kinds of swashbucklers...


==Notable NPCs==
[[Piracy|Pirates]]: Criminals on the open sea who use coercion, intimidation and violence to rob innocent people of their cargo and transport. The term pirate is a catch-all and may be used generally to refer to all who perform acts of larceny on the open ocean. Pirates have been a problem since the advent of long-distance ocean travel; every age has seen its share of pirates, and every age has cursed their name and romanticized their cause. During the so-called "[[Golden Age of Piracy]]" (roughly 1650 to 1725), the majority of pirates were from the [[United Kingdom|British Isles]]. Most were young men in their 20s and almost all had already gained some experience as sailors prior to falling into piracy.
;SS Obersturmführer Wilhelm Schmidt
Wilhelm Schmidt is a 35-year-old German officer and recent recruit to the Templar Order. He possesses a commanding presence with a broad-shouldered, wellbuilt frame. His closely cropped brown hair lends a neat and disciplined appearance, while his piercing blue eyes radiate a sense of unwavering determination. Dressed in a meticulously pressed black uniform, he carries himself with military precision.
;Oskar Fiedler
Oskar Fiedler is a youthful German officer. His hair, a shade of dirty yellow, is swept to one side. A neatly shaved, strong jawline defines his face, while a slightly upturned nose adds an endearing touch to his overall countenance. His lips often curl into a playful, arrogant grin, displaying a set of perfectly white teeth.
;Juliette Merion
A 21-year-old French cabaret dancer with a beautiful voice and curly hair.


The following characters are real historical personalities who lived in Paris during the period of the Nazi occupation.<!-- Which I'm taking to mean they do not necessarily appear in the memory--
Buccaneers: Though often used as a synonym for Pirates now, the term Buccaneer refers more specifically to a group of pirates who lived and operated in the [[Caribbean|West Indies]] in the middle of the 17th century. Best known for attacking settlements and fortifications on land in large groups, the Buccaneers derived their name from the [[France|French]] Boucanier -- an instrument used for smoking strips of meat over an open fire, a favorite sort of sustenance for these terrestrial pirates.
;Édith Piaf
27-year-old French singer, lyricist, and actress. :"People say that I could sing the phone book and make it sound good." OR "I want to make people cry even when they don't understand my words."
;Ernst Jünger
47-year-old German author, highly decorated soldier, philosopher, and entomologist serving as army captain, intelligence officer, and mail censor. He possesses strong feelings against Nazi totalitarianism and its goal of world domination.
:"Today, only the person who no longer believes in a happy ending, only he who has consciously renounced it, is able to live. A happy century does not exist; but there are moments of happiness, and there is freedom in the moment."
;Arletty & Hans Jürgen Soehring
44-year-old French actress, singer, and fashion model, engaged in an affair with a 34-year-old German Luftwaffe officer, Hans Jürgen Soehring.
;Porfirio Rubirosa
33-year-old Dominican diplomat, race car driver, soldier, political assassin, and polo player. Married to Danielle Darrieux.
:"I will risk everything to avoid being bored."
;Danielle Darrieux
25-year-old French actress, singer, and dancer. Married to Porfirio Rubirosa.
:"In order to survive, you have to be alone with yourself to regenerate the spirit."


==References==
Privateers: Non-commissioned sailors who attack and rob, having been given a Letter of Marque by their King or a royal official such as a Governor. Thus the distance between a Pirate and a Privateer is but a hair's breath of difference -- Pirates simply sail for one [[Monarchy|monarch]] fewer.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==Warfare at the Abbey==
|-|Taíno=
{{Era|Memories}}
Taíno refers to a group of related languages and cultures widespread across the Caribbean at the time of European arrival. Broadly speaking, they consisted of the Ciboney or Western Taíno of Cuba, Jamaica and the Bahamas; the Classic Taíno of Hispaniola and Borikén (the indigenous name of Puerto Rico); and the Eastern Taíno of the Antilles.
{{Pre-release}}
{{Memory Infobox
| name = Warfare at the Abbey
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Lugers & Ballerinas]]
| next = [[The First Conspiracy]]
| source =
| location = Saint-Omer, Abbey of Saint-Bertin (Pas-De-Calais, France)
| date = 1943
}}
'''Warfare at the Abbey''' was ?????????????????????????


==Description==
A Taíno cacique or chief demonstrated rank by carrying an object forged from guanín, a unique indigenous alloy made out of copper, silver, and gold, noted for its lustrous shine. The term "tabaco" from which we also derive from a Taíno word, as tobacco was cultivated on the islands and its usage noted by Spanish explorers. Other English words with a Taíno origin include barbecue, canoe, hurricane, iguana, and potato.
''After recovering and decoding the intel from Schmidt about a possible Piece of Eden, the Witnesses leave Paris on the trail of the Templar's Seneschal to the Pas-De-Calais region in northern France. Once in Saint-Omer, the German presence quickly becomes evident. The Witnesses approach the target location with the help of a local boatman navigating the Canal de Neufossé aboard his tugboat. Meanwhile, they review the plan to free the kidnapped French professor and retrieve the artifact, studying the map of the small town at the center of which a red circle surrounds the Saint-Bertin Abbey structure: their objective.''


==Intro==
Other, non-Taíno indigenous groups of the island include the Ciguaya, Macorix, and Kalinago or Caribs, for whom the Caribbean Sea is named.
While the twilight starts to shroud Saint-Omer in darkness, your French boatman docks his tugboat on the muddy quay of the Canal de Neufossé. Cautiously, following your plans, you successfully pass the roadblocks and patrols to reach the monastery surroundings. While regular Wehrmacht units patrol the occupied town, Sturmbannführer Heinz Müller's SS troops garrison the Abbey of Saint-Bertin. You catch a glimpse of a terrified Lèo Dubois, the Sorbonne French history professor kidnapped by the Templars to help them find the artifact, as he's escorted out of the monastery. Suddenly shots ring out, missing you by no more than a couple of inches – an ambush! The boatman must have sold you out. The Professor is in extreme danger, and you, too, are caught in a deadly crossfire.
</tabber>


==Key objectives==
<tabber>
<tabber>
|-|1 - SAVE THE PROFESSOR=
|-|Havana=
The Professor is in mortal danger: his SS escorts have orders to execute him down by the river. Although now they are focused on the Witnesses, at any moment they could decide to complete their mission.
There were several attempts to found a town near the [[Havana]] Bay in the early 1500s. A settlement was established by the [[Spanish Empire|Spanish]] {{Wiki|Conquistador}} [[Diego Velázquez de Cuéllar]] around 1514. The city sits on a bay that opens to the {{Wiki|Gulf Stream}} and thus became a natural stopping point between [[Europe]] and the [[Americas]].
 
In the earliest stages of the [[Golden Age of Piracy|golden age of piracy]] Havana was burnt to the ground by [[France|French]] {{Wiki|French corsairs|corsair}}, [[Jacques de Sores]]. By the 1700s, Havana had become a large, heavily fortified port city where [[Spanish Treasure Fleet|Spanish treasure ships]] would dock on their way to Europe. [[Piracy|Pirates]] lurked on the approaches to the city, hoping to capture these same [[ship]]s.
 
|-|Nassau=
Originally founded as another [[Charleston|Charles-Towne]], the city was renamed [[Nassau]] in honor of [[William III of England|King William III]] of the {{Wiki|house of Orange-Nassau}}. This city has a particularly colorful past: In 1706 the city's officially appointed Governor skipped town, thus severing the [[British Empire|Crown]]'s direct control over [[the Bahamas]].


;Challenges
The islands languished for almost a decade in the hands of [[United Kingdom|British]] [[Civilians|citizens]] with little or no interest in Statesmanship. By 1713, the entire region had become a haven for [[Piracy|pirates]] and it was in this period that [[Benjamin Hornigold]] declared Nassau to be a pirate republic. He proclaimed himself governor and thereafter every pirate of any sense and reputation used Nassau as a base of operation, transforming this small city of barely 1000 residences into a "nest of infamous bastards", according to the Governor of Bermuda.
*''Wehrmacht Ambush''<br>A unit of 5 Wehrmacht soldiers hidden behind a nearby house attack the Witnesses with machine guns.
*''Executioners''<br>2 SS soldiers escort Professor Lèo Dubois from the courtyard down to the river. When the Wehrmacht opened fire, the Professor was thrown to the ground while they took cover behind sandbag barricades.
*''Crossfire''<br>Wehrmacht soldiers ambush the Witnesses from behind, while the SS soldiers prepare to open fire from up ahead. Until the Witnesses overcome the Executioners or the Wehrmacht Ambush Challenges, they must make a Reaction check at the end of each Approach check.
*''Searchlight Turrets''<br>The abbey is garrisoned by SS troops reporting directly to Müller. Most of them are stationed in the area of the monastery and will only become a threat if the Reinforcements Setback is triggered, but the troopers in the courtyard sweep two searchlight turrets about the town to direct fire at the Witnesses.


;Weaknesses
|-|Mayan Temples=
*''Turn Out the Lights (minor)''<br>Knocking out the searchlights by shooting them or disabling them would make it harder for the soldiers to see them. In this case, the Witnesses overcome the Searchlight Turrets Challenge and have 1 Free raise on any Reaction check made to face the Crossfire Challenge.
Dating generally from the [[Maya]]n {{Wiki|Maya civilization|Classic period}} (AD 250 - 900), most Mayan ruins can be found throughout the [[Yucatán Peninsula|Yucatán peninsula]] and Central America. Mayan Temples have steep stone steps and a platform at the top for wooden crowning structures. Mayan architecture is composed with a sophisticated eye to decoration, often using wall paintings and elaborate bas-relief stone carvings. Mayan arches forego the use of a keystone, instead creating a triangle-like arch known as a corbel vault.
</tabber>


|-|2 - FIND THE PIECE OF EDEN=
<tabber>
Once they have rescued Lèo Dubois, the Professor tells the Witnesses that the Templar Seneschal has found a Shard of Eden hidden in the abbey (see Appendix, page 173). It's a geometrical object the size of a small apple, vibrating with Precursor energy. The Witnesses must then enter the abbey where Sturmbannführer Heinz Müller and his SS guards have barricaded themselves in. The rest of the German troops begin to converge on the abbey, alarmed by shouts, searchlights, and gunfire. Luckily for the PCs, air raid sirens begin to sound all over Saint-Omer: the German outpost is under attack!
|-|Basilica Menor de San Francisco de Asis=
A dominating presence on [[Havana]]'s Plaza de San Francisco, the [[Basilica Menor de San Francisco de Asis]] dates from 1580s. Originally, a statue of St. [[Francis of Assisi]] stood atop the bell tower, but this was blown off in a cyclone in 1846. Baroque features were added to the basilica in 1730.


The ruined monastery is huge, with multiple access routes to it, but the main entrances are all protected by sandbag barricades behind which SS soldiers ready their guns. A humming sound fills the night sky and suddenly an air raid siren begins to wail. You were unaware of any planned raid, but one thing's for sure: you're right in the target zone of the RAF's bombs!
|-|Governor's Mansion=
The [[Governor's Mansion, Havana|Governor's Mansion]] housed the acting [[Spain|Spanish]] governor in addition to prison facilities. A new governor's mansion was constructed across the square in 1791.


;Challenges
|-|Old Avery Tavern=
*''SS Garrison''<br>SS soldiers take position at the abbey's windows and doors, ready to shoot the Witnesses on sight.
This [[Old Avery|drinking spot]], named after "The King of [[Piracy|Pirates]]" Henry Avery, was highly popular among gritty seafarers in the early 18th century. Legend had it that Avery himself once had a financial stake in several establishments throughout the [[Caribbean|West Indies]], but that appears to be nothing more than self-promotion.
*''Templar Guards''<br>4 guards guard Müller at all times. Elite soldiers of the Templar Order, they are equipped with deadly weapons and know many of the Brotherhood's techniques, making them formidable opponents even for an Assassin. Defeating them requires 2 separate Approach checks.
*''Sturmbannführer Heinz Müller''<br>Müller has already found the Precursor artifact fragment in the abbey (a Shard of Eden) – he only wants to flee Saint-Omer before it is destroyed. When the Witnesses locate him, they can see the Shard of Eden clutched in his hand.


'''Special:''' Thanks to this Shard of Eden, the SS Sturmbannführer can inflame the emotions of his subordinates, turning them into fearless cannon fodder to cover his escape.
|-|Laurence Prins' Manor=
[[Laurens Prins]] was an incredibly successful [[Slavery|slave-trader]] who spent the better part of his 80 years transporting [[Humans|human]] cargo from the west of [[Africa]] to the [[Caribbean|West Indies]]. Near the end of his life, he lived in semi-retirement on land he purchased near [[Kingston]]. One of his most active [[Slave ships|slave ships]], the [[Whydah]], was famously captured by the [[Piracy|pirate]], [[Samuel Bellamy|Sam Bellamy]].


;Weaknesses
*''Secret Passageway (minor)''<br>A hidden passageway might be used to enter the abbey undetected, bypassing the soldiers guarding the doors and windows facing the courtyard. By activating the Eagle Vision skill, a Witness can find the secret entrance and overcome the SS Garrison Challenge.
</tabber>
</tabber>


==Debrief==
<tabber>
Whether or not the characters made it to Heinz Müller and the Shard of Eden, RAF bombers hit their target area, ending the mission.
|-|"Saint Jerome as Cardinal"=
An unusual rendering of Saint [[Jerome]] as a scholar rather than an ascetic. The book supporting his hands alludes to his work as a Bible translator.


When you hear the dreadful roar of the approaching bombers, it's already too late – you are standing exactly where you shouldn't be. You try to escape the falling bombs with a final effort, but it is impossible, and darkness swallows you all. Trapped amidst the rubble, smoke and dust, the noise of German trucks withdrawing leaves a worse taste than the blood that fills your mouth.
|-|"Harbor Scene at Sunset"=
Harbor scenes such as depicted in this 1644 painting were a favorite subject of the artist Claude Lorrain.


"Sorry mates, but apparently the bloody Templar managed to escape..." Ziggy's voice sounds muffled over the crackling of the Simulation's flames and wounded soldiers' cries. "Don't worry lads, we will find it… you did good, let me pull you out…"
|-|"The Burning of the 'Royal James'"=
An oil on canvas painting by [[Willem van de Velde the Younger|Willem van de Velde II]], the founder of the English school of marine painting. It shows a battle of the {{Wiki|Third Anglo-Dutch War}}.


Despite the weariness stemming from days of grueling sessions in the Animus, the Descendants find themselves with no time to spare. With a blend of astonishment and incredulity, Ziggy uncovers traces of the Shard of Eden in the genetic memories of all the Crew's PCs. Each character appears linked to the artifact through one of their Ancestors. Regrettably, the technician cannot process the DNA of all the characters simultaneously, requiring a few additional hours to begin narrowing down the field.
|-|"An English Ship in Action with Barbary Vessels"=
More of a display of his imaginative and technical skills than an actual historic representation, this dramatic painting by [[Willem van de Velde the Younger|Willem van de Velde II]] depicts a battle with Barbary corsairs from north [[Africa]].


The first memory block displaying traces of the artifact seems to correspond to the Descendant inheriting the genetic memory of an Ancestor from the Archaic Rome Time Frame. As Ziggy autonomously processes the data of the other subjects to cross-reference them with the trace of the Shard of Eden, the technician has already prepared the Animus to launch the next Simulation.
|-|"The Flight into Egypt"=
This painting by Luca Giordano was commisioned by King Philip V of Spain for display in the French court.
</tabber>


It's early morning and the sky over London is still gray above the rooftops. Ziggy appears triumphantly in the green room of the Stardust, wearing tinted shades and holding a cup of steaming coffee. He explains how his program has found not one, but many matches between the unknown Shard of Eden you lost track of during the World War II Simulation.
<tabber>
|-|Bat-Nosed Figurine=
Gold-work from the Isthmus, representing a crowned half-human, half-bat figure flanked by four crocodile heads.
</tabber>


"I don't think I've ever seen anything like this before. All of you lads are connected to that specific Shard of Eden through one of your Ancestors. That's a bit of a turn-up!" he exclaims, giving you just a few moments to contemplate the revelation. "Unfortunately, I cannot process all your DNAs at once, and it'll take me a few more hours to start narrowing down the field if you know what I mean." he adds, motioning for you to follow him in the Animus room.
<tabber>
|-|Birthday Announcement=
Today is my birthday.


"I already got one ready, though. Strangely, it's not a more recent trace but an older one, much older indeed!" The Simulation that Ziggy has loaded may not be useful for discovering where the artifact ended up after 1943, although he assures you he is working on that. Instead, this Simulation could prove helpful in learning more about the artifact's origins and capabilities. There was a connection between the relic shard and one of your Ancestors in 8th century BCE Rome.
Brandish every Cask, Bottle and Barrel of Alcohol. Everyone is to partake and sing my Praises. To ensure that this Do goes splendidly, I will take charge of the Stores and require its Key.


"I bet that it costs less to visit the past using all this electronic equipment than it does to take a Roman holiday nowadays! You're bloody lucky, lads: the Eternal City, 717 BCE. I've never gone so far back. Come on, your fave technician will be waiting for you in the other room, as soon as you're ready."
My Father will be most gratified at your swift fulfilment of my Commands.


==Notable NPCs==
- Emmerson Beckford
;Sturmbannführer Heinz Müller
A charismatic and ruthless commander, Heinz Müller is a high-ranking member of the SS and a Seneschal of the Templar Order. Born into a prominent aristocratic family in Munich, Müller's thirst for power and urge to shape the world led him down a dark path of extremism and intrigue. He orchestrated the abduction of Professor Dubois in Paris, recognizing the potential significance of his research into the Isu and the Pieces of Eden.


;Professor Lèo Dubois
|-|Endeavor Cargo Manifest=
Lèo Dubois is an esteemed scholar of ancient history at the prestigious Sorbonne University in Paris. With a deep passion for uncovering the secrets of the past, the Professor has dedicated his life to studying the remnants of lost civilizations and the mysteries surrounding their existence. He caught the eye of the Templars when he published his theories about a Precursor Civilization, leading to his kidnapping in 1942.
I, Thomas Cecil, hereby report that the following is a true Manifest of all the Goods, Wares and Merchandize, of the Marks, Numbers and Contents of each Package on board the Endeavor which Cargo was received at the Trading Post of Andreas Island from whence the Craft Sailed for the Plantation of Cat Island.


==References==
Sugar - 110 Barrels
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Molasses - 25 Barrels
{{ACRPGSequences}}
Tobacco - 15 Barrels


==The First Conspiracy==
|-|Barrister's Letter=
{{Era|Memories}}
John,
{{Pre-release}}
{{Memory Infobox
| name = The First Conspiracy
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =  
| previous = [[Warfare at the Abbey]]
| next = [[Of Wolves and Men]]
| source =
| location = Temple of Laran, Banks of the Tiber (Rome)
| date = 717 BCE
}}
'''The First Conspiracy''' was ?????????????????????????


==Description==
It is done. Accompanying this Letter you will find the Will, fully notarized by myself and with the old Man's signature. It will survive the scrutiny of any English Court, I assure you.
''The Witnesses are members of the Shields of Mars, a secret group of freedom fighters founded by King Romulus himself to protect the Romans from the darkness that seems to edge closer to the city of the Seven Hills with each passing year. A conspiracy is underway against Romulus to overthrow him and subjugate the people of Rome. The conspirators have gathered in an ancient temple to officiate the propitiatory ritual for the King's assassination, to be carried out the next day, during a speech to the troops gathered on the Campus Martius. The characters must prevent an Etruscan Priest from completing the ritual and laying the foundation of "the rising Cult of Uni" at all costs.''


==Intro==
Arrangements for your Daughter's removal are also underway. My Associates in the Royal Navy tell me she will be apprehended within the Month. In fact, I hear they have solicited the most reputable Pirate Hunter Lieutenant Maynard for the Task.
The opening in the cane ceiling lets out the smoke of the flames that illuminates the Domus Regia, the King's House. Flickering light plays over the image of the god Mars engraved on the bronze shield hanging over Romulus' seat. The ninth hour has passed, and you are resting around the hearth, eating honey-glazed mushrooms on the eve of the King's speech to the troops, on the Campus Martius. A hooded woman named Naevia runs into the Domus, gasping for breath. Bending down on one knee, she reports of an assassination plan aimed at the King! Some of the senators, pater familias, and militia captains, unhappy with the King's politics, have been persuaded by an unknown group that Romulus has softened to such an extent that Rome risks conquest. Behind the conspiracy is a shady Etruscan man whose identity Naevia has yet to discover.


==Key objectives==
Courage my Friend. After so many long Years, we are almost there,
<tabber>
|-|1 - LISTEN TO THE CONSPIRATORS' SPEECH=
In the heart of the swamps north of the Tiber River stands an old temple dedicated to Laran, the Etruscan god of war. Despite this, the effigies that now decorate the temple portray the goddess Uni instead. Before putting an end to the conspiracy, the Witnesses must identify who is behind the assassination plan and what their intentions are should they successfully kill the King.


The Etruscan Priest is officiating an important ritual to the gods in the ancient temple of Laran, north of the Campus Martius over the Tiber River. You are the Shields of Mars – you must stop this conspiracy before it can develop any further. Once you reach the temple, you spot men and women in fine clothes, their identities concealed behind bronze masks, each accompanied by personal guards.
Thomas Barehaire Esq.


;Challenges
|-|Last Will and Testament=
*''Entering the Temple''<br>The Witnesses must find a way to enter the Temple of Laran, where the traitors will participate in the ritual. The Witnesses employ stealth, disguise, or cunning to gain access to the restricted area without raising suspicion.
In the Name of God, I, Theodore Rupert Braddock, being of sound Mind and Memory, do declare this my last Will and Testament, in Manner and Form following, revoking all former Wills by me made.
*''Body Guards''<br>Personal guards accompany each of the guests. Some stay close to their wards, while others remain discretely around the temple's perimeter. If the Witnesses are not disguised as guests, any Stealth check made to infiltrate the structure requires 1 Raise.
*''Make the Traitors Talk''<br>If the Witnesses are able to interrogate any of the participants in the ritual, they can identify most of the conspirators, as they can be recognized despite their masks by their posture or voice. As far as their motives are concerned, some seem to be here merely out of curiosity, while others are convinced of the need for betrayal and are persuading others. Before taking action against the Etruscan Priest, in order to try to gain enough information the Witnesses must make at least 3 separate Approach checks.<br><br>During the completion of this Challenge, the Witnesses discover one of the following pieces of information for each successful Approach check:
#The source of Romulus' power is the magical sword he has carried since his first battle. It is imperative to steal it from him.
#The goddess Uni (Juno) herself has ordered the Etruscan to oust the ailing Romulus to create a new order to rule and subjugate Rome.
#Senator Caius of the Gens (Family) Galeria is the spokesman for the Etruscan within the walls of Rome and has long been operating in the shadows to recruit the traitors gathered here tonight.


;Weaknesses
As touching such worldly Estate wherewith it hath pleased God to bless me in this Life, I give, devise, and bequeath all my Goods unto my well-beloved Son-in-Law, John Baldwin, Husband of my late daughter Elizabeth, to have and to hold the same unto him, his Heirs, and Assigns forever.
*''Dead Traitors Wear No Masks (minor)''<br>The characters could ambush any conspirators arriving late, posing as them to enter the temple, speak with the other guests, and get close to the Etruscan. This can overcome the Bodyguards and Cultists Challenges, or give the Witnesses a Free Raise when facing the Make the Traitors Talk Challenge.


|-|ASSASSINATE THE ETRUSCAN PRIEST DURING THE RITUAL=
I do nominate, constitute, and appoint my said Son-in-Law, John Baldwin, to be the sole Executor of this my last Will and Testament, charging him to see this my Will performed according to my true Intent and Meaning.
After trying to collect information about the traitors involved and their plan to kill Romulus the next day during his speech to the troops at the Palus Caprae (Goat Marsh), the Witnesses can proceed with their own assassination. The Priest has declared that he can feel a great spiritual force in the temple's foundations and its alignment with the full moon about to rise. If the Etruscan Priest were to be "accidentally" killed during the ritual, the superstitious Romans might perceive it to be a very bad omen, casting a pall over the whole idea of a conspiracy.


Apparently, Thresu – the Etruscan Priest of Uni, the mighty goddess you all know as Juno – has sensed an otherworldly force pulsating beneath the Laran temple's foundations. As the moon ascends in the dark sky, the priest narrates how it aligns with cosmic forces beyond mortal comprehension in a crescendo that guides the ritual to its final step, which needs all lights but the moon's to be extinguished. Time to work in the dark to serve the light: a mishap or an accident during the sacred rites might cast an ominous shadow over the conspirators' designs...
In Witness Whereof, I have hereunto set my Hand and Seal, this Second day of January in the Year of our Lord One Thousand Seven Hundred and Twenty.


;Challenges
Signed, sealed, published, and declared by the said Theodore Rupert Braddock as and for his last Will and Testament, in the presence of us, who, at his Request and in his Presence, and in the Presence of each other, have subscribed our Names as Witnesses hereto.
*''Move Undetected''<br>Setting the plan in motion without being detected by the many guards in the temple and by the circle of cultists who guard the altar is very difficult unless the Witnesses use diversions and camouflage techniques.
*''Set the Trap''<br>Whatever idea the Witnesses come up with to assassinate the Etruscan Priest and make it seem like the will of the gods, it requires 3 separate Approach checks.


;Weaknesses
Theodore Rupert Braddock
*''Whispers (minor)''<br>Not all of the guests are convinced by the Priest's words. The Witnesses can try to instill doubt in the minds of those present: the Priest is a foreigner, he has gathered everyone in a foreign temple, and is inviting them to enter the cult of a foreign goddess. This can lower by 1 the number of separate Approach checks required to overcome the Set the Trap in Motion Challenge.


</tabber>
Witnessed by:<br>
Thomas Barehaire, Esquire<br>
John Baldwin


==Notable NPCs==
|-|Neatly Folded Letter=
;Thresu, Etruscan Priest of Uni
Thom,
A great public speaker and natural charmer, Thresu is one of the most prominent members of the Cult of Uni, a shadowy collective that operates throughout the Italian peninsula. The cult worships a goddess called Uni, Juno's Etruscan counterpart, and plots to control the known world. Thresu has started infiltrating every corner of Roman, Sabine, and Latin society, even bringing some prominent pater familias, captains, and senators into his conspiracy against Romulus. By doing this, he pulls the wool over their eyes with promises of conquest and power while slowly indoctrinating them into the cult of the ancient Isu Juno.


==References==
Don't go getting all uncharitable about this, I did it for your own Good. I knew we might strike some Trouble along the way, so I hid your Share with the original Will in the Likelihood we ever need the old Man's Signature again.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==Of Wolves and Men==
The Locket's here too. I want it kept, no matter what you think. There is no one left to know of it's Significance, at any Rate. I'll recover it from you when all this is over, and include a Crate of Rum for the Inconvenience.
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = Of Wolves and Men
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[The First Conspiracy]]
| next = [[For Benefit of All]]
| source =
| location = Campus Martius, Rome
| date = 717 BCE
}}
'''Of Wolves and Men''' was ?????????????????????????


==Description==
Chin up Man! We're Home free!
''When a violent storm whips up during a speech by Romulus, a handful of killers take advantage of the chaos to try to assassinate the monarch. Aided by the Witnesses, the King escapes, and leads them to the Temple of Uni, where Romulus intends to hide the Sword of Eden that the conspirators want to take from him along with the crown. There, the characters enter the underground hall of an Isu temple to face a supernatural and unexpected guardian, learning dark secrets and bitter truths.''


==Intro==
John.
After sabotaging the Priest of Uni's ritual, you find yourself at the Palus Caprae on Campus Martius, where the King is speaking to his troops. The city's most influential patricians are present – you think you recognize some of them from the temple. After a while, the clouds that had been stifling the seven hills over the past few days break into a sudden, violent storm above the parade ground. Everybody scatters for cover.


==Key objectives==
|-|Jing Lang's Note=
<tabber>
Vance,  
|-|1 - PROTECT THE KING=
The Witnesses must protect Romulus and avoid getting killed themselves in the attempt. The heavy rain and mist make it difficult to fight back the killers, as well as covering their escape.


Amidst the chaos, killers wearing dark tunics and bronze masks emerge from the mist, armed with bows and daggers. Their target is clearly Romulus. They approach menacingly, bowstrings taut. It looks like your actions at the temple were not enough to stamp out this conspiracy. The King of Rome is in danger!
I had to leave early. My Order requires a Report and there cannot be a Delay. I'll be waiting by the Tavern at the usual Time. Come with both pieces of the Map.


;Challenges
Jing Lang
*''Arrows of Uni''<br>Hissing arrows fly through the mist. All Witnesses must make a Reaction check to avoid being injured. It is necessary to make at least 2 Approach checks with 1 Raise to eliminate the Archers.
*''Daggers of Uni''<br>The killers – armed with short, vicious blades – are set on targeting Romulus, but everybody in their way instantly becomes a target. Defeating the Daggers of Uni requires at least 3 separate Approach checks.


;Weaknesses
|-|Letter from Torres=
*''Protect the King! (minor)''<br>There are still a number of loyal guards nearby, and a Witness might leave the combat to muster a handful to the King's side, turning the tide of battle in his favor. In this case, only 2 Approach checks are required to defeat the Daggers of Uni Challenge, and the Approach checks made to overcome the Arrows of Uni Challenge require no Raise.
A letter to Lauren Prins, [sic] congratulating him on acquiring The Sage.
|-|Slave Ledger=
1. Cato, 35 years, superior carpenter and ship caulker.<br>
2. York, 16 years, field hand.<br>
3. Nero, 25 years, stone cutter.<br>
4. Bess, 28 years, field cook, water carrier.<br>
5. Esther, 31 years, midwife.<br>
6. Gracey, 14 years, good house girl and child's nurse.<br>
7. Anthony Morgan, about 30 years, fine engineer and field hand.<br>
8. Sarah Morgan, 32 years, good field hand; tonsils occasionally inflamed.
9. Infant, 2 months.<br>
10. Anthony, 3 years.<br>
11. Stephen, 5 years.<br>
12. Nace, 9 years.<br>
13. Sophy, 12 years, likely.


|-|2 - CONFRONT THE GUARDIAN=
|-|Notice of Dismissal=
The Cultists of Uni want to end Romulus' reign and seize the Sword of Mars. By now, it is clear that they have poisoned the minds of many patricians and senators, and the King has no choice than to take drastic action: Romulus leads the Witnesses to a mysterious underground temple beneath the Temple of Laran. Beyond a secret door known only to him is an Isu Vault hidden dozens of feet below the surface. However, neither the Witnesses nor the King of Rome know that a fierce beast lurks in the shadows of the vault, waiting for them.
You, Mr Thomas Stell, Ensign, stand charged for Dereliction of Duty.


The wind dies down and the mist clears, allowing you to see a few feet further than you did moments before. The rain, for its part, shows no sign of abating, your path now a veritable quagmire. Following you should at least prove impossible. The small steps of the Temple of Laran appear before you once again, leading to welcome shelter. Inside, the abandoned bronze masks still lie on the cold ground, as does the body of the Priest of Uni.
On Tuesday last you were tasked to deliver a Prisoner to the Church at the center of Kingston, but were discovered to be in a shameful and drunken State, having abandoned your Post.


Under your questioning gaze, Romulus advances with a decisive step towards a wall, feeling it with his left hand until he locates a particular carving. Sighing, the King draws his sword, inserting its pommel into the carving. With a resounding "click", geometric lines glow an intense yellow, a loud noise of grinding stone echoes through the temple and a secret door opens diagonally in the wall. What lies beyond is alien to Roman technology in every way. The King of Rome enters the dark, smooth tunnel behind the door and descends into the Earth's belly, down to an immense circular hall beneath a 25-foot-high dome. Perfectly square monoliths rise around the hall's perimeter, each bearing indecipherable geometric shapes and glimmering with a soft bluish glow.
You are dismissed forthwith from Service, being no longer entitled to Pay or Protection from the Royal Navy.


Before you have taken in what you are witnessing, a terrible growl breaks the air. Two glowing yellow eyes blink open. A massive, snarling shape darts toward you, swift and lethal as a predator.
|-|Bill of Sale=
Know all, by these Present, that I, Alvin of the Village of Grand Cayman, in consideration of the Sum of Forty-Two Reales in Hand, paid to me by Vargas of the Village of Grand Cayman, the Receipt of where I do acknowledge, have in turn sold and delivered in measured Weight One-Hundred-and-Thirty-Six Pounds of Mutton Snapper unto said Vargas.


;Challenges
In witness whereof I have set my Hand the Fifth Day of May 1716.<br>Signed, sealed and delivered in the present of
*''Face the Fury''<br>The creature that attacks the Witnesses is so fast that they fail to give it a good look, before they react instinctively and try to dodge its furious attacks. On a failure, a Witness automatically triggers the Brutal Combat Setback.
All and Sundry, viz.
*''Howl of Terror''<br>The creature lets loose a deafening howl that threatens to burst the Witnesses' eardrums.


;Weaknesses
- Alvin of Grand Cayman
*''Animal Companion (minor)''<br>If a Witness has the Animal Companion Skill active, their faithful friend warns them of the ambush just before it's too late. In this case, a Witness has 1 Free Raise when facing the Face the Fury Challenge and does not automatically trigger the Brutal Combat Setback on a failure.
</tabber>


|-|3 - DEFEAT THE GUARDIAN=
<tabber>
After the confusion of the initial attack, the Witnesses finally see what confronts them: a humanoid creature about 10 feet tall, with a massive, sinewy structure covered by dark, shaggy fur and tatters of ancient clothes. The beast's huge hands end in tremendous claws, and the head resembles that of a giant wolf with glowing yellow eyes.
|-|Julien Du Casse's Portrait=
A debonair portrait of Julien Du Casse, the infamous mercenary.


The air quivers with an eerie silence as you confront this beast that straddles the realms of myth and reality. The monstrous being, a grotesque hybrid of man and wolf, clenches its claws, ready to rend and tear once again. However, it stands still for a moment to let you look at its figure. And so you do, and your eyes stare at that beast long enough to understand it's not just a bad dream. No, you just stumbled upon one of the terrors from Etruscan and Latin legend: the dreaded Versipellis, commonly known as a werewolf.
Hangs above the bed in the Mansion at Great Inagua.


;Challenges
|-|Laurens Prins' Portrait=
*''Mighty Foe''<br>The Versipellis is a formidable adversary, able to quickly regenerate its wounds. Defeating it requires at least 3 separate Approach checks with 1 Raise. Also, if a Witness fails this Challenge, they automatically trigger the Brutal Combat Setback.
A vivid portrait of Laurens Prins, the reprehensible slaver.
*''Lethal Blow''<br>Once the Mighty Foe Challenges have been completed, it is time to inflict the coup de grace. This requires at least 2 separate Approach checks.


;Weaknesses
Hangs in the hall of the Mansion at Great Inagua.
*''Once Were Brothers (major)''<br>The monster is actually Remus, the twin brother of the King. After a few moments of horrified stupor Romulus recognizes him, and he and the Witnesses can try to snap him out of his beastly curse. In this case, the Witnesses immediately achieve the Defeat the Guardian Key Objective.


</tabber>
</tabber>


==Debrief==
<tabber>
"All these years... enough! Mars! I refuse your gift! I renounce my revenge! I renounce hatred! I renounce this corrupt existence. As I finally take my last steps toward Avernus." The voice of Remus echoes in the hall as the monster calls for surrender and falls to his knees. The creature collapses heavily on the ground. As if a ritual or a curse were breaking, his unnatural eyes change to a warm hazel color, while its feral limbs slowly return to those of a young man. A thin line of blood trickles slowly from the fallen body towards the Witnesses' feet. As the Simulation starts to fade out, you can see the Witnesses picking up the body of Remus, setting him on the altar at the center of the hall, before placing the Sword of Eden back in his arms.
|-|Schooner=
The schooner was a class of ship used as a general sailing vessel by both navies and civilian operators, providing light firepower and ample speed.


==Notable NPCs==
|-|Brig=
;Remus
The brig was a class of ship bearing two square-rigged masts, and represented a compromise between larger, more powerful ships, and the faster, but less well-armed ones.
Born alongside his twin brother Romulus, Remus shares a mysterious origin story shrouded in myth. In life, Remus had an undisciplined spirit, constantly challenging the status quo and questioning authority, and a deep sense of justice and a burning desire for equality, all traits that later inspired the remorseful Romulus during his reign and eventually led him to found the Shields of Mars.


==References==
|-|Man O' War=
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
The man o' war was a type of large warship purpose built for warfare, boasting multiple gun decks, and crewed by heavily armed professional soldiers.
{{ACRPGSequences}}


|-|El Dorado=
El Dorado was a brig that formed part of the Spanish Treasure Fleet.


==For Benefit of All==
The fleet was destroyed in a hurricane, with the El Dorado its lone surviving vessel.
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = For Benefit of All
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Of Wolves and Men]]
| next = [[Houston City Shuffle]]
| source =
| location = NASA Johnson Space Center, Houston, Texas, USA
| date = 2016
}}
'''For Benefit of All''' was ?????????????????????????


==Chapter introduction==
|-|Jackdaw=
;Science and History
The Jackdaw was a brig captained by the pirate-turned-Assassin Edward Kenway, who named it after the small, swift bird of his native Wales.
The Descendants have identified the Shard of Eden that they saw during the Simulation in France in 1942: the small, geometric object in Heinz Müller's possession was the pommel of the Sword of Eden that the Shields of Mars left in the Isu Vault beneath the Temple of Laran in 717 BCE.


Once out of the Animus, the PCs have a little time to rest and consider their discovery  before meeting with Ziggy and to plan their next moves.
The ship was known as El Dorado before Edward and his future quartermaster Adéwalé captured it from its fleet.


==Description==
|-|Royal Fortune=
''A few hours have passed since the Descendants left the gloomy swamps of ancient Rome. Ziggy gathers them in the common room; he has found something worthy of their attention. After an in-depth search and triangulation of the data gathered, the technician has found a trace of the pommel in a photograph from NASA's Johnson Space Center in Houston, Texas.''
The Royal Fortune was a man o' war captained by the pirate and Sage Bartholomew Roberts, who elected to keep and renamed it after he captured it as the Nosso Senhor da Compreensão from the Portuguese Navy.


==Intro==
|-|The Ranger=
"The bloke in the photo is Dr Samuel Smith, a brilliant young engineer with no evident link to our dear Nazi Müller or the Templars. Pretty unexpected if you ask me. However, as you can clearly see, that object he seems to be using as a paperweight on his desk… well, it really looks like our Piece of Eden fragment to me, dunnit?" As you study the photo, Ziggy hands you an envelope containing plane tickets for the next flight to Houston. "Failure is not an option, lads!"
The Ranger was a brig formerly owned by the pirate Benjamin Hornigold before he passed it on to his colleague, Charles Vane.


{{IUNote|Title=WHAT IF DR SMITH IS A TEMPLAR?|Text=Dr Samuel Smith is not connected in any way to the Templars or other agents in pursuit of Isu artifacts. He is completely unaware of the origin of the pommel or its properties, and he ended up in its possession by pure chance — he works with astromaterials, materials not from our Earth, and found it at an auction for meteorites and objects made of exotic minerals.<br><br>This is his backstory, unless the Reader decides to introduce an intriguing twist: instead of having inherited the Shard of Eden by pure chance, Dr Smith could have been an active participant in the conspiracy or – why not – be the mastermind behind it all, possibly being the actual descendant of Heinz Müller…}}
</tabber>


==Key objectives==
<tabber>
<tabber>
|-|1 - INFILTRATE THE SPACE CENTER=
|-|Spanish Brig=
Unfortunately for the Descendants, Ziggy stays behind in London and can only help them remotely. He has booked a room for the PCs in a motel not far from the Johnson Space Center and tickets for an "open house" guided tour of the facility. The Descendants must find the office of Dr Samuel Smith where the Shard of Eden could be located, and reach it without being discovered.
A miniature ship model of a Spanish Brig.
 
In the dimly lit room of the cheap motel, you huddle around a small, stained table cluttered with maps, tourist brochures, and the few high-tech gadgets that you could safely get through airport security. The heavy air, with the scent of mildew and stale cigarette smoke, adds to the clandestine atmosphere that fills the room. Peeking through the tattered, blue curtains, you see the blinking lights of the Johnson Space Center. Your goal is to reach Building 31, where the Astromaterials Research and Exploration Science offices are located. Time to make plans, and to make them work.


;Challenges
|-|Spanish Cutter=
*''The Guided Tour''<br>The PCs can enter the part of the facility that is open to the public as regular visitors during the open house tour at the Johnson Space Center, and wait for the right moment to sneak away from the group in search of Building 31.
A miniature ship model of a Spanish Cutter.
*''Security Officers''<br>As the characters move deeper into the Space Center, they encounter vigilant security officers stationed throughout the facility.
*''Security System''<br>The Johnson Space Center boasts a state-of-the-art security system, including surveillance cameras, motion detectors, and latest-generation alarm systems. Any Stealth check made to remain undetected while moving in restricted access areas requires 1 Raise.


;Weaknesses
|-|Spanish Schooner=
*''The Article (minor)''<br>The PCs might call the Johnson Space Center, posing as journalists from a local newspaper or TV, securing themselves a guest badge and gaining access to buildings that are normally off limits to the public. Therefore, the Descendants overcome the Security System Challenge and have 1 Free Raise on any Social check made to overcome the Security Officers Challenge.
A miniature ship model of a Spanish Schooner.
*''Employee's Badge (minor)''<br>If the PCs can steal or fake an employee's badge, they can disguise themselves as workers who would be inconspicuous walking through the Space Center corridors. In this case, the Descendants overcome the Security System Challenge.


|-|2 - TAKE THE SHARD OF EDEN=
|-|Spanish Frigate=
Dr Samuel Smith's office in Building 31 is a busy workspace befitting a senior employee – which might look slightly in contrast with his relatively young age. Regardless of when the Descendants infiltrate the facility, they will find Dr Smith working on legitimate NASA projects at his desk.
A miniature ship model of a Spanish Frigate.


Looking through the open door into the office, you can see walls lined with tall bookshelves filled with volumes on astromaterials, aerospace engineering, and space exploration. At the center of the room is a spacious desk piled high with neatly stacked research papers, books, an Abstergo laptop, and a NASA-branded mug filled with steaming black coffee. And there it is… the Shard of Eden, being used as a paperweight.
|-|Spanish Man o' War=
A miniature ship model of a Spanish man o' war.


;Challenges
|-|English Brig=
*''Knock Knock''<br>The Descendants could try to engage in a conversation with Dr Smith while remaining inconspicuous – maybe in disguise – to try to steal the fragment of the artifact undetected. In this case, to take possession of the Shard of Eden Fragment, the PCs must make at least a Social check to deceive Dr Smith and a Stealth check to take the artifact without being noticed.
A miniature ship model of an English Brig.
*''Ring Ring''<br>The PCs can create a distraction by calling Dr Smith's office phone and summoning him somewhere else in the complex. In this case, the Descendants can make a Social check to convince him to temporarily leave his office.
*''Over and Out''<br>After successfully retrieving the artifact, the PCs must exit the Space Center without raising suspicion or getting caught, before returning to the motel.


;Weaknesses
|-|English Cutter=
*''Fire, Fire! (major)''<br>The PCs could trigger the fire alarm, leading to an evacuation of the facility and allowing them to access Dr Smith's empty office. In this case, the Crew achieves the Take the Shard of Eden Key Objective. However, by doing this, they automatically trigger the Alarm Setback.
A miniature ship model of an English Cutter.


</tabber>
|-|English Schooner=
A miniature ship model of an English Schooner.


==Notable NPCs==
|-|English Frigate=
;Dr Samuel Smith
A miniature ship model of an English Frigate.
Dr Samuel Smith, a brilliant engineer, is the son of a US intelligence agent. He grew up in a household that valued discipline, integrity, and a strong work ethic. Deciding to follow his passion for space exploration, he excelled academically, earning a doctorate from MIT at a remarkably young age and getting his first job at NASA soon after.


==References==
|-|English Man o' War=
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
A miniature ship model of an English man o' war.
{{ACRPGSequences}}


==Houston City Shuffle==
|-|The El Dorado=
{{Era|Memories}}
A miniature ship model of the El Dorado.
{{Pre-release}}
{{Memory Infobox
| name = Houston City Shuffle
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =  
| previous = [[For Benefit of All]]
| next = [[A Game of Cat and Mouse]]
| source =
| location = Houston, Texas, USA
| date = 2016
}}
'''Houston City Shuffle''' was ?????????????????????????


==Description==
|-|The Jackdaw=
''After the Descendants retrieve the pommel of the Sword of Mars, they return to the motel in preparation for their flight back to London. It's almost night. Moments before they leave, however, black SUVs arrive at the motel.''
A miniature ship model of the Jackdaw.


==Intro==
|-|The Revenge (ship model)=
The last light of the day vanishes behind the red horizon as you finish packing. Suddenly, five black SUVs screech into the motel parking lot. Over two dozen Abstergo agents swarm out of them and begin a coordinated search of the place, ignoring the protestations of the motel manager.
A miniature ship model of the Revenge.
</tabber>


==Key objectives==
<tabber>
<tabber>
|-|1 - ESCAPE FROM THE ABSTERGO AGENTS=
|-|Black Jaguar=
The Descendants must find a way to evade the Abstergo agents, who are heading towards the PCs' location, kicking down doors. The PCs have but a few moments to grab their belongings – and the Shard of Eden – and escape before getting captured.
In the [[Americas]], the term ‘black panther’ generally refers to a melanistic [[jaguar]]. They are not a separate species, but a color morph of the spotted form. Black jaguars form less than ten percent of jaguars.


;Challenges
Black jaguars can be found in Isla Providencia and Pinos Isle.
*''Set traps in the room''<br>The Descendants can use what they have in the motel room to build a rudimentary trap. Whether it is effective or not, it doesn't matter, so long as it delays the Abstergo agents.
*''Face the agents''<br>There are too many agents to overwhelm, but a well-executed attack might lead them into a tactical retreat.
*''Disappearing''<br>The PCs must leave their motel room without alerting the nearby agents. Whether they climb through the small bathroom window in the back, onto the structure's roof, or sneak through the shadows, there are so many agents that any Stealth check made to overcome this Challenge requires 1 Raise.


;Weaknesses
|-|Cat=
*''Blackout (minor)''<br>A character can try to create a short circuit to cause a blackout, throwing the motel into complete darkness. In this case, every Stealth check made to overcome the Disappearing and Face the Agents Challenges has 1 Free Raise.
The cat is a small carnivorous mammal with a flexible body, sharp claws, and quick reflexes. Cats have long been domesticated, and are favored as pets for their affectionate independence, and playful natures.


|-|2 - ACROSS THE BORDER=
Sailors often keep cats aboard ships to deal with rats and other vermin.
Anthony, an Assassin who belonged to a local long-defunct Brotherhood cell, makes an unexpected appearance. He helps the characters escape the motel and reach the Mexican frontier. There's a small plane waiting at a safe aerodrome just beyond the border, near a remote town overlooking the serene Laguna Madre: a last resort plan that Anthony always kept in working order. There, the PCs can regroup, fly back to England and safeguard the artifact.


Just as you think you've made it out, you stumble into a couple more Abstergo agents. Clad in dark suits and equipped with earpieces and flashlights, they pull up their automatic weapons and move swiftly to block your path to freedom. Before anybody can move a muscle, a loud "zzzap" fills the air. Both agents collapse to the ground, unconscious. A hooded man missing his ring finger and dressed in a worn-out Assassin vest stands behind the agents. Strapped to his forearm is a shock blade. He retracts the blade with a quick, calculated move. "I'm Anthony, and I'm a Brother! C'mon, we gotta move quick, those bastards arrived in numbers!" He urgently gestures for you to follow him to a nearby pickup truck.
|-|Crocodile=
The [[Crocodile]] is a large, tropical-dwelling tetrapod. Crocodiles can measure up to 15 feet long, weigh 2000 pounds, and live to be 70 years old. This prehistoric-looking predator preys on birds, fish, insects and other reptiles.


;Challenges
Crocodiles have been known to indulge in cannibalistic behaviour. Because of this, they live in groupings of the same size.
*''Dusty Pursuit''<br>The pickup is going full throttle, but it doesn't take long for a couple of Abstergo SUVs to catch up with them, attempting to ram the PCs' vehicle off the road. The PCs must outmaneuver the agents on the dusty Texas roads. Given the high speed, any Approach check made to overcome this Challenge requires 1 additional Raise.
*''Aim and Fire''<br>Anthony's got some firearms in the back of the pickup. The characters can open fire at the approaching vehicles.
*''Pit Stop Heist''<br>Since Abstergo might have registered the model, color and plate of Anthony's pickup, the PCs must make a pit stop to "obtain" a new vehicle. The PCs must get a new car without drawing attention.


;Weaknesses
Not to be confused with alligators, crocodiles are bigger, lighter in color, and have narrower snouts. Although known to attack [[humans]], the crocodile is more likely to flee than to react aggressively when approached.
*''Smoke Bomb (minor)''<br>A PC that has or creates a smoke bomb can throw it on the road to block the pursuers' view. They'll need to find the right materials to create the smokescreen or something similar. This could involve tampering with machinery to release steam or triggering a small chemical explosion. In this case, any Approach check made to overcome the Dusty Pursuit and Aim and Fire Challenges have 1 Free Raise.


</tabber>
Crocodiles are most commonly found in Nassau, Long Bay, and Matanzas.


==Debrief==
|-|Deer=
After hours of intense driving and heart-pounding adrenaline, you, Anthony, and the stolen pommel of the Sword of Mars finally arrive at the secluded aerodrome a few miles across the Mexican border. Anthony tells you he has been waiting for a good excuse to use his escape plan for over a decade, and now it's time. The old rusty plane is waiting in a tiny hangar. With a collective sigh of relief, you abandon the car and get ready to jump onboard. Anthony nods in silent acknowledgment of your success as he tries to start the aircraft's engines. It takes a couple of minutes, but eventually, with the grumble of an old wreck, it sets in motion. "It's alive! Alive!" yells Anthony as he drives to the dark runway.
Deer are large hoofed ruminants notable for having two large and two small hooves on each foot. Males have antlers while the females do not, with the exception of a single species where the females also grow antlers. Deer are selective feeders, eating plant food low in fiber content and high in protein such as young grass, herbs, woody shoots, and bark.


However, while you take your seats, Anthony gives a worried look back at the empty aerodrome. "They'll come for us… they always do. But we'll be ready, right?" A mixture of excitement and concern settles over the cockpit as the plane starts to accelerate up the runaway, your minds race with questions about the next steps.
Various subspecies of deer can be found in the Caribbean bioregion. The red brocket deer, for example, is found in Trinidad and Tobago and the Key deer, introduced by colonists, inhabits the Florida Keys.


With the precious Shard of Eden securely in their grasp, the PCs and Anthony effectively reach out to Ziggy, who promptly arranges their return to the hideout in the UK. Initially wary of the Crew's newfound partner, Ziggy conducts a series of thorough background checks. Upon finding nothing suspicious, the technician cautiously accepts the unexpected assistance. Continuing with the mission, Ziggy utilizes his expertise to analyze the Shard of Eden and extract valuable information.
Deer are most commonly found in Kingston, Salt Lagoon, and Santanillas.


"Finally! I'm gathering new data from this fragment you've recovered, and it's proper incredible. I managed to locate the moment when another of your Ancestors crossed paths with the sword. That means we can skip right to that instant. Get ready, you're going to visit Britain in the ninth Century!"
|-|Frigatebird=
Frigate birds are large seabirds with long wings, forked tails, and slender bodies. They generally inhabit tropical and subtropical oceans, often nesting on remote islands. Frigate birds are skilled fliers, and are known to steal food from other seabirds.


==Notable NPCs==
|-|Hammerhead Shark=
;Anthony the Assassin
Found across the world in tropical and temperate waters, the [[Hammerhead sharks|hammerhead]]'s unusual head shape gives it increased sensory ability to detect its prey. The hammerhead does not attack humans, although it can be lethal if provoked.
Anthony, the last Assassin of a long-defunct Brotherhood cell based in Texas, is a tall and athletic man in his late forties, with a rugged appearance that makes him effortlessly blend into a number of environments. He has a strong jawline, long brown hair, and a pair of piercing dark eyes.


Anthony is a double agent, working secretly for Abstergo. Yet, driven by a fervent desire for a world unburdened by the ancient feud between Assassins and Templars, he's not loyal to the Templar cause either, and he pursues his own agenda. He has been monitoring the Crew since they landed in Houston, and plans to help them until he gains their trust and eventually exploit the secrets hidden in their genetic memories to take the Sword of Mars for himself, with which he plans to transcend the ancient feud and free the world from the factions perpetuating the clandestine conflict (this will come to pass in Chapter 3, in the Abstergo Raid! Modern Day Sequence).
Hammerhead sharks can be found in the Eleuthera and Gibara regions.


==References==
|-|Howler Monkey=
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
Considered one of the loudest animals on [[earth]], the small-sized [[Howler monkey|Howler Monkey]] generates a siren-like howl that can be heard from a distance of 3 miles (5km). They are not aggressive and are popular as pets in The West Indies.
{{ACRPGSequences}}


==A Game of Cat and Mouse==
Howler monkeys are most commonly found in Kingston, Cape Bonavista, and Long Bay.
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = A Game of Cat and Mouse
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Houston City Shuffle]]
| next = [[Big Trouble in Glastonbury Abbey]]
| source =
| location = Ravensthorpe, Mercia, Britain
| date = 883 CE
}}
'''A Game of Cat and Mouse''' was ?????????????????????????


==Description==
|-|Hutia=
''The Witnesses are a group of old companions of Eivor, jarlksona of the Raven Clan, sent to help her by Niamh, the woman of the mists. Eivor recently returned from Ireland when worrying rumors reached her ears: a group of mercenaries led by a mysterious knight have been raiding her territories. These raiders seem to be searching for Eivor herself.<br><br>Concerned about the situation, Eivor devises a plan to gather information. She allows herself to be captured by the mercenaries in order to discover their true motives..''
The hutia is a large rodent unique to the Caribbean basin which varies in size, and can form distinct species from island to island. Hutias are often hunted by locals to be eaten in a spiced stew.


==Intro==
Hutias are most commonly found in Cayman Sound and Long Bay.
As your eyelids slowly open, you find yourself bound to a chair, your arms tightly secured behind your back. Your vision adjusts to the dimly lit surroundings, illuminated by the flickering flames of a small fire in the corner of the room. The air is filled with a cacophony of indistinct voices, muffled by a loud buzzing sound. You notice five people rummaging through your belongings, scattered on a nearby table, their chatter blending with the crackling of the fire. Suddenly, the creaking of the wooden door draws your attention, and a man enters the room. He is clearly a knight— his attire is lavish, his garments meticulously groomed, and a finely crafted sword hangs at his side. Engaging in a brief exchange of words with the other men, the distinguished figure directs his attention towards you, approaching with an air of mockery: "Ahahaha, well, well. It seems I was correct in my assumption. I always suspected that your reputation was nothing more than embellishments and the sweat of others.


Now, my Norse friend, do enlighten me. Where is Excalibur?"
|-|Iguana=
Iguanas are large, herbivorous lizards found throughout the Caribbean islands. The common iguana eats only leaves, flowers and fruit. Despite their at times fierce appearance they are not aggressive, and typically flee when threatened. However, they can lash their tails and bite if provoked.


At that moment, the door swings open once more, revealing Niamh and your trusted companions standing at the threshold, ready to fight!
Iguana are found in Great Inagua, Andreas Island, and Abaco Island.


==Key objectives==
|-|Jaguar=
<tabber>
The largest feline in the Western hemisphere, the [[jaguar]] is distinguished by its compact and powerful build, its agility, and its unique killing method of biting directly into the skull to pierce the brain. The [[Maya]]ns believed that the jaguars could carry messages to and from the afterworld.
|-|1 - ELIMINATE THE OPPOSITION=
The knight draws his sword, and the mercenaries immediately ready their weapons and attack!


'''Special:''' Eivor starts the fight restrained, therefore she must make a Challenge to free herself if she wants to join her friends.
Jaguars are most commonly found in Cape Bonavista, Long Bay, Tulum, and Principe.


;Challenges
|-|Jellyfish=
*''Well-Armed Mercenaries''<br>The mercenaries are capable and well-armed, and despite the initial surprise, they fight with ferocity, selling their lives dearly. Therefore defeating them requires 2 separate Approach checks.
Also called a [[wikt:medusa|medusa]], the [[jellyfish]] isn't technically a [[fish]]—it is a free-swimming {{Wiki|Cnidaria|non-vertebrate}} found in every sea across the [[Earth|world]]. Jellyfish consist of a {{Wiki|Mesoglea|gelatinous bell}} with trailing tentacles capable of {{Wiki|Cnidocyte|stinging}} prey. Jellyfish stings are in most cases harmless to [[human]]s, but some can be extremely serious, even lethal.
*''Knight of the Round Table''<br>The mysterious knight, Leofwine, fights skillfully.


;Weaknesses
|-|Manta Ray=
*''I don't want to die! (minor)''<br>Leofwine, surprised by the situation, will surrender at his opponents' first sign of martial superiority. Witnesses can easily overcome the Knight of the Round Table Challenge if they prove skilled and deadly, perhaps by effortlessly defeating the mercenaries.
Although related to [[shark]]s, [[manta ray]]s are harmless. They can be quite large (up to 30 ft (9m) wide) and feed on small [[fish]] and plankton, funneling food into their mouth using {{Wiki|cephalic}} flaps extending from the eyes. Manta rays, which are found all over the world, have the unique ability to leap from the water into the air to escape attackers.


|-|2 - RETRIEVE INFORMATIONS=
|-|Monkey=
Once the Witnesses have defeated Leofwine and the mercenaries, a thorough search or interrogation will gather the information they need.
Monkeys in the Caribbean are primarily an introduced African species called the green monkey, although up to the 17th Century these still shared territory with the now extinct Jamaican monkey. Both species were omnivores that ate a variety of foraged foods including fruit, seeds, flowers, insects, and smaller animals like frogs and birds.


;Challenges
Monkeys were viewed as pests by farmers as they continually raided crops, but were favoured by locals and sailors who adopted them as mischievous, intelligent pets.
*''Thorough Search''<br>Leofwine is carrying a medallion bearing a symbol that is easily identified as referencing the Knights of the Round Table, the loyal servitors of the legendary King Arthur who is believed to have reigned over Britain in the fifth century. Yet, the symbol seems to be a variant, suggesting a reference to Mordred, the traitorous son of King Arthur. Moreover, Leofwine arrived here on a horse, that if inspected is burdened by saddlebags containing a few coins from the kingdom of Wessex, some wine, and a map showing the route from Glastonbury to Ravensthorpe.
*''Interrogation''<br>If questioned, Leofwine reveals that he belongs to the Descendants of the Round Table', a group serving a leader they call 'Mordred', out of their headquarters at Glastonbury Abbey — their goal: recover the mythical sword Excalibur and conquer Britain.


;Weaknesses
|-|Ocelot=
*''Eagle Sense (major)''<br>If one of the Witnesses were to kill Leofwine and then use Eagle Sense (see Skill Cards), they can obtain all the necessary information, including the location of the knights at Glastonbury Abbey and their motives, as above.
The ocelot is a wild cat that typically has yellow fur with dark stripes in the manner of a jaguar. Ocelots are nocturnal and range from the size of domestic cats up to four feet (1.2 meters) in length.


</tabber>
Ocelot hides are coveted by leather workers for their ease of working, patterned fur, soft texture, and durability.


==Notable NPCs==
Ocelots can be found in Cumberland Bay and Abaco Island.
;Niamh
Niamh of Argyll is a cunning Celtic witch-warrior from the Women of the Mist, with dark reddish hair tied back with a ribbon. She has a lunar tattoo on her forearm, a symbol of her faith in Avalon. Niamh heavily influenced the politics in Mercia, initially infiltrating the Hidden Ones to discern their objectives in Britain. She later proved her allegiance to her people by taking Excalibur from Eivor Varinsdottir. Despite this betrayal, Niamh later forged a powerful alliance between the Women of the Mist and the Hidden Ones, uniting them in a common front against the Order of the Ancients and their allies.


==References==
|-|Turtle=
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
The [[Caribbean]] basin provides an excellent climate for both land and [[Green sea turtle|sea turtles]]. Turtles are reptiles with a hard, protective upper shell called a carapace. Although they are natural swimmers and can stay submerged for up to 7 hours while resting, turtles breathe air. Despite being awkward and slow moving on land, they go ashore to lay their eggs.
{{ACRPGSequences}}


==Big Trouble in Glastonbury Abbey==
|-|White Jaguar=
{{Era|Memories}}
White coats in animals can be due to a specific genetic mutation or albinism. The genetic mutation that yields a white jaguar also results in a more aggressive animal, making them dangerous as well as rare.
{{Pre-release}}
{{Memory Infobox
| name = Big Trouble in Glastonbury Abbey
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[A Game of Cat and Mouse]]
| next = [[A Knight's Quest]]
| source =
| location = Glastonbury, Wessex, Britain
| date = 883 CE
}}
'''Big Trouble in Glastonbury Abbey''' was ?????????????????????????


==Description==
White jaguars can be found at Great Inagua.
''The Witnesses are on their way to Glastonbury, to thwart the plans of the Knights that are looking for Excalibur. When they are in sight of the abbey, something strange happens to the Simulation —a Glitch. Once the anomaly has passed, the Witnesses must stop Mordred, hoping nothing else goes wrong.''


==Intro==
|-|Wild Pig=
You leave Ravensthorpe at once, and you begin a long ride toward Glastonbury on the trail of the Descendants of the Round Table. Given how far they have come to retrieve the sword, putting an end to their plots has become a priority.
The [[wild pig]], or [[wild boar|boar]], is a large cousin of the domesticated [[pig]] covered by hairy bristles. They were introduced by [[Europe]]ans to the [[Caribbean]] basin ([[Christopher Columbus|Columbus]] himself brought eight pigs with him from [[Spain]]). Wild pigs flourished in the island environment and were hunted by sailors and [[Piracy|pirates]] to provide salted pork on their voyages.


The following day, as you cross the misty countryside of Albion, you hear a worried voice in your head: "Something is wrong! I don't understand..."
Wild pigs are most commonly found in Nassau, Great Inagua, and Cape Bonavista.


==Key objectives==
|-|Bull Shark=
<tabber>
So-called because of their short snouts and their tendency to head-butt prey, [[bull sharks]] are commonly found in warm, shallow waters. They are extremely aggressive and dangerous to [[Humans|humans]]. The females are larger than the males, and adults measure well over seven feet (2.15m) long.  
|-|1 - SURVIVE THE GLITCH=
The Witnesses find themselves caught in the middle of a Glitch. As they ride across the countryside, the sky is broken by dots of multicolored lights, and strange shapes appear among the clouds.


You are looking up, surprised by sudden flashes disrupting the blue sky above you. Suddenly, what can only be German war planes from WWII burst through the clouds and start firing at you! Ziggy's voice fills your ears: "Bloody hell!"
Bull sharks can be found in the Dry Tortuga, Gibara, and Punta Guarico regions.


'''Special:''' Until the Witnesses overcome the Survive the Glitch Objective, use the following Setbacks:
|-|Capuchin Monkey=
*FLYING BULLETS (MINOR)<br>Bullets fly. The Witness must make a Reaction check to avoid being injured.
Found throughout Central and [[South America]], [[capuchin monkey]]s are small and highly intelligent. They eat almost anything -- nuts, fruits, small birds, frogs, clams, etc. Many [[Piracy|pirates]] favored capuchins as pets.
*DESYNC GLITCH (MAJOR)<br>Something is definitely wrong with this memory block! The glitch in the simulation
erodes the Witness' Synchronization, lowering the Sync level by 1.


;Challenges
Capuchins can be found in Matanzas and Misteriosa.
*''Machine gun burst''<br>German planes open fire on the Witnesses. Finding cover won't be easy and requires a Reaction with 1 Raise.
*''Bomb''<br>One of the planes drops a bomb that explodes near the Witnesses, hurling shrapnel and earth in every direction.


After a brief moment of confusion, everything returns to normal. Ziggy's voice resonates with reassurance, "It seems over now. I don't understand what happened, but you shouldn't have any more problems now... I hope."
|-|Great White Shark=
The largest predatory fish in the world, the [[Great white sharks|great white]]'s lethal aspect is due to its nearly 300 serrated teeth arranged in rows. Great whites have been known to attack [[humans]], but usually more out of curiosity than hunger -- "sample biting" and then releasing their victims. The great white reaches an average length of 15 feet (4.6m).


You continue riding towards Glastonbury. Finally, the majestic abbey comes into view, the ominous emblem of Mordred adorning its sides.
Great white sharks can be found in the Cruz and Serranilla regions.


|-|2 - ENTER THE ABBEY=
|-|Humpback Whale=
The Witnesses must gain access to the abbey and defeat Mordred. There are many ways in. They could go straight to the front door, facing the majority of the knights right away. They could also climb to a window on the side or gain entry via the roof.
Known for emitting complex sequences of haunting moans, the [[Humpback whale|humpback]] is a large whale that reaches up to 62 feet (19 meters) in length. They migrate from the poles to the equator seasonally and travel in pods.


Outside the building, some guards patrol the perimeter. As fire lights filter from the windows of the abbey, you can spot a window on the structure's highest floor.
Humpback whales can be found in the Castillo De Jagua and Navassa regions.


;Challenges
|-|Killer Whale=
*''Patrols''<br>The perimeter of the abbey is patrolled by three groups, each composed of a knight and a squire. The patrols fulfill their duties diligently, yet they have never had any trouble before, and are not particularly experienced. Therefore, any Stealth check made to complete this Challenge has 1 Free Raise.
Called the Grampus by sailors in the 18th century, the [[killer whale]], or Orca, is part of the dolphin family. Known for their ferociously deadly predation, killer whales feast on [[seal]]s, sea-lions and even other whales. They hunt in pods in the manner of [[Wolves|wolf packs]] and are found throughout the [[Earth|world]]'s seas.
*''Guards''<br>At the entrance of the abbey, a pair of lackadaisical squires stand guard. Engrossed in an animated conversation, they discuss the ongoing sword quest undertaken by the knights. However, one of the squires, unconvinced of the sword's purported magic, dismisses the entire endeavor as a futile waste of the knights' time.


;Weaknesses
Killer whales can be found in the Cruz and Conttoyor regions.
*''Challenge Mordred (major)''<br>One possibility to enter is to issue a formal challenge, appealing to the honor and reputation of Mordred. This will allow the Witnesses to enter the abbey and overcome any challenges needed. If this Weakness is exploited by the PCs, then the Reinforcements Setback is triggered and Alston the Black arrives to fight as Mordred's champion (see Notable NPCs and Setbacks, below).
</tabber>


|-|3 - DEFEAT MORDRED=
<tabber>
The Descendants of the Round Table intend to conquer all of Britain, and if they were to get hold of the Sword of Mars, they would become a truly unstoppable threat. Defeating their leader is the only way to stop them. 'Mordred' is actually a woman, Lady Elaine Pendragon.
|-|Red Howler Monkey=
Red howler monkeys can be located on Isla Providencia.
</tabber>


The abbey's chambers abound with supplies and materials, likely acquired through recent raids. Intricate tapestries grace the interior walls, portraying a version of the Arthurian legend where Mordred takes center stage, underscoring the significance of this enigmatic cult.
<tabber>
|-|Adéwalé=
Born: 1692, [[Trinidad]]<br>
Died: Unknown


;Challenges
Born to [[Slavery|enslaved]] {{Wiki|Ogoni people|Ogoni}} parents in {{Wiki|Yorubaland|Yoruba}}, [[Adéwalé]] was sold to the owner of a prosperous [[plantation]] before his teens. He remained on this plantation, working the fields, until his mid teens, always scheming of ways to escape his predicament, but uneasy with the prospect of living life as a fugitive.
*''Defeat Mordred's Chosen Knights''<br>These four heavily armored and highly skilled knights are Mordred's defenders. Therefore, this Challenge requires at least 2 separate Approach checks to be overcome. Also, due to their combat prowess and coordination, any Action check made to oppose them in combat requires 1 Raise.
*''Fight Mordred''<br>Lady Elaine is a formidable opponent, a true heir to not just because of her training but also because Isu blood courses through her veins. Therefore, any check made to overcome this Challenge requires 1 Raise.


;Weaknesses
Then fortune struck, giving Adéwalé the sign he needed. At some point near his 16th birthday, a group of buccaneers raided the [[plantation]], robbing it of raw cane, refined [[sugar]], and as many [[real]]es as they could find. Seeing in this an opportunity, Adé grabbed a crate of sugar and hauled it aboard one of the longboats the buccaneers had rowed ashore. Surprised to see a slave among them, the buccaneers were nevertheless thankful for the aid, and welcomed Adé among them.
*''Flames and Smoke (minor)''<br>Stealthily setting fire to supplies might draw most of the knights' attention elsewhere. The building will also quickly fill up with smoke, making sneaking easier. Therefore, any Stealth check made inside the building has 1 Free Raise.


</tabber>
Adé sailed with this first group of men for many years, quickly learning the ways of a seaman, grateful for the chance to develop his own skills and chase his own passions. And though his life among buccaneers was not free of the usual bigotry of the era, Adé found the prejudice to be more confrontational than restrictive.


==Debrief==
In 1715, misfortune struck a cruel blow when the ship Adé was aboard, struck a shallow sandbar near the port of [[Havana]]. The buccaneers—mostly [[United Kingdom|British]] at the time—tried desperately to free the trapped vessel, but after catching sight of an approaching [[Spain|Spanish]] [[Man O' War|Galleon]], abandoned ship only to be torn apart by schools of circling [[bull shark]]s. Adé made peace with his fate, and stood his ground.
Once Mordred is defeated, As the Witnesses make their way out of Glastonbury, Niamh intercepts Eivor with a determined look in her eyes:


"This sword is far too potent to risk it falling into the wrong hands," she utters, her tone unwavering. "The Women of the Mists and I shall safeguard it, but I need you to aid in ensuring its protection." With that, Niamh opens her hands, revealing the pommel of her sword. "Find a suitable location to hide this piece far from here."
Taken to [[Havana]] for questioning and inspection, Spanish authorities eventually decided to send Adéwalé to Spain, where they felt he would make an excellent interpreter, owing to his fluent command of Spanish, [[England|English]], and [[France|French]]. Some weeks later, they loaded him into of the Galleons that made up their perennial [[Spanish Treasure Fleet|treasure convoy]], en route to [[Seville]].


Eivor's gaze locks with Niamh's, her features tense with mixed emotions. "You first snatched away my sword, and now you charge me with concealing this fragment? Bah. I plan to depart Albion soon and return to Paris. It will be a good place to find a secure hiding spot."
|-|Ah Tabai=
Born: 1660s, [[Yucatán Peninsula|Yucatan Peninsula]]<br>
Died: c.1745, Yucatan Peninsula


==Notable NPCs==
Named for the [[Maya]]n god of hunting, [[Ah Tabai]]'s given name remains a mystery, and very little is known about his earliest decades. The only child he is known to have fathered died before the age of ten.
;'Mordred' - Lady Elaine Pendragon Lady Elaine Pendragon descends in direct line from Mordred, the son of King Arthur. She fights as a fully armed and armored knight, bearing the crests of her ancestor. She's a tall woman, a born leader, capable of inciting her followers to a frenzy. Driven by a thirst for power, she is focused on obtaining the legendary sword, Excalibur, at all costs.
;Alston the Black Knight
Alston is a skilled and valiant knight. He is also Mordred's husband, and once he joins the fray, he will fight to the death to defend her.


==References==
What little else we know about him comes from his own mouth; from the stories he told those who knew him. When speaking about his own past, he avoids personal details in favor of abstractions and hints. He frequently speaks of his love and admiration for the tragic history of his people, and used these stories to illustrate the complex intersections of cultures and religions, frequently pointing out the fact that "From within and without come enemies and allies alike. Nothing in life is guaranteed, except surprise..."
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==A Knight's Quest==
It is not known how early Ah Tabai acquired the title of Mentor, nor how large his impact was on the [[Assassins]] of the [[Caribbean|West Indies]]. However, that he maintained semi-regular contact with the [[American Brotherhood of Assassins|Assassins in the British colonies]] to the north, in various parts of [[Europe]] and [[Africa]], and in [[China]]. He was instrumental in opening his branch to men and women from all walks of life - mostly Europeans, Africans, and those Native to the area.
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = A Knight's Quest
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Big Trouble in Glastonbury Abbey]]
| next = [[The Round Table]]
| source =
| location = London, England
| date = 1870
}}
'''A Knight's Quest''' was ?????????????????????????


==Chapter introduction==
As a native Mayan himself, rumors and stories of the ancient [[Observatory (Isu)|Observatory]] were not foreign to Ah Tabai. So when in 1713 rumors of [[Bartholomew Roberts|a new "Sage"]] began to surface, Ah Tabai took it upon himself to locate the man, believing the Assassins should be the protectors of the ancient and mysterious place. He sent word far and wide to as many Assassin outposts as possible, hoping their network of spies and informants would lead them to their prize. But after two years, there was no word.
;The Sword of Kings
The Descendants have made an important discovery: the Sword of Mars, the blade that laid the foundation of Rome, is also the legendary Excalibur. Passing through Niamh's hands to the shieldmaiden Eivor Varinsdottir, the "wolf-kissed" herself, who eventually hid the pommel in the abbey of Saint-Bertin, in Saint-Omer, France.


While the PCs absorb this newfound information, Ziggy delves into the history of the Assassins, seeking more details on Excalibur. The Arthurian Legend might hold crucial clues about the location where the rest of the sword now rests.
Then, in early 1715, an experienced British Assassin named [[Duncan Walpole]] arrived at Ah Tabai's encampment, initially expressing a desire to train under the Mentor directly. Ah Tabai found the request odd but flattering, for Walpole had already achieved a level of Mastery few assassins ever reached. After many months of intensive training, Ah Tabai came to consider Duncan Walpole as one of his most trusted colleagues.


After a few days of research, Ziggy returns triumphant. "It looks like the next step is tucked away right in the DNA of one of ya. I should have thought about it from the beginning. It can't be a bleedin' coincidence that all the breadcrumbs we've gathered so far have sprouted from your pasts. Get yourselves ready, we're off on another knight-hunting spree, but this time, we're going back to the Victorian Era."
Then in June of 1715, word arrived that the [[Templars]] had located and imprisoned the [[Sages|Sage]] on [[Spain|Spanish]] lands in the far south. Seeing an opportunity to cripple his arch-enemies, Ah Tabai entrusted Duncan Walpole with the task of rallying various Assassins around the West Indies and leading an assault on the Templar prison ship en route to [[Havana]]. Duncan Walpole agreed to this task... and was never heard from again.


==Description==
It was only after [[Edward Kenway]]'s disastrous meddling in Havana that Ah Tabai was made aware of the full extent of Walpole's betrayal.
''The Witnesses are helping the London police to investigate a mysterious murder, when someone captures their attention, leading to a frantic pursuit through the bustling streets of London. The chase climaxes in a tense confrontation with a Knight of the Round Table.''


==Intro==
|-|Anne Bonny=
It's a gray autumn morning, traces of recent rain pooling at the alley's edges. A few streets away, the Thames lends a pervasive humidity to the air, mingling with scents of mud, burned pastry, and a metallic tang. As you round the corner, the source of the last odor becomes apparent. Sergeant Abberline stands beside a lifeless body, blood spread across half of the alley. His eyes are narrowly focused, locked onto the corpse. He raises his gaze briefly to acknowledge your arrival.
Born: 1702, [[Ireland]]<br>Died: Unknown


"I'm sorry to have called you out so early," he says, "but I needed your assistance here."
[[Anne Bonny|Anne]] was barely a teen when she left her native [[County Cork|Cork]] in [[Ireland]] for the [[United Kingdom|British]] colonies, and by sixteen she was en route to [[Caribbean|West Indies]] at side of her new husband, Mr. Jack Bonny, a gentle but sturdy young man in his early 20s.


==Key objectives==
The pair arrived in [[Nassau]] in April of 1716, settling down with an unclear idea of what shape their lives might take. Jack eventually found work on one of the small [[plantation]]s there, while Anne cultivated her ability to loaf and daydream. Unfortunately, her beauty, aloofness, and complete indifference to propriety made her the object of more romantic attention than she had ever known or cared for.
<tabber>
|-|1 - INVESTIGATE THE MURDER SCENE=
The Witnesses are busy checking the scene of a brutal murder.


The lifeless body sprawled facedown is that of a middle-aged man, wearing rich clothes suggesting a life of privilege. Deep wounds inflicted by a sharp-edged weapon mar his back and abdomen, undoubtedly the cause of his demise. Even in death, an expression of panic remains etched upon his face.
Within a year of arriving in Nassau, the Bonnys' marriage was in shambles, a union only in name. While Jack disappeared further into his work, Anne grew more confident and sociable, eventually taking a job as a barmaid at the popular [[Old Avery]] [[tavern]] in the center of Nassau. And though she took on a few lovers in the next few years, it was mostly out of envy and spite that the rabble of Nassau branded Anne a harlot and a tease. But with no high society to shun or shame her, Anne's desirability only increased on the strength of these rumors.


;Challenges
|-|Edward "Blackbeard" Thatch=
*''Looking for Clues''<br>The body offers several clues. Firstly, a pendant or a necklace, apparently torn away with some force, has left a visible mark where it once hung around the victim's neck. Furthermore, a conspicuous Templar symbol is etched into the mud beneath the man's right hand. This cryptic mark, possibly one of the last actions taken by the victim before his death, raises questions about his involvement with the Templar Order or the circumstances leading to his death. A walking stick is still firmly clutched in his left hand, its silver head intricately engraved with three crowns. This distinctive item adds another layer to the enigma, hinting at the man's social status or affiliation.
orn: 1680, [[England]]<br>Died: ????


;Weaknesses
Known variously by different sources as Thatch, Teach, Theach, Tache, Titche, Teatch, Tack, and more, we are fairly certain [[Edward Thatch]] was born in or around [[Bristol]] and took to the sea at an early age, most likely in his teens. It is also speculated that he arrived in the [[Caribbean|West Indies]] quite soon after leaving England.
*''Eagle Vision (major)''<br>A Witness using the Eagle Vision skill automatically catches all clues present at the scene (see the Looking for Clues Challenge).


|-|2 - LONDON CHASE=
If this was indeed the case, Ed Thatch would have seen his fair share of the [[War of Spanish Succession]], a protracted fight between most of the Empires of [[Europe]] that pitted Hapsburg Austia and its British ally against Bourbon France and Spain. In these early years, from 1700 to 1713, Thatch was a privateer or at the very least a merchant seaman, doing his part for the crown—[[Anne, Queen of Great Britain|Queen Anne]] at the time.
After the Crew has spent some time on the scene of the crime, their attention is drawn by a mysterious figure fleeing the scene. The Witnesses pursue the elusive figure across the rooftops of London.


As you carefully investigate the scene, a shadowy figure leans over the rooftop's edge above, causing rusted flakes to dislodge from a gutter and tumble to the ground below. As soon as they realize that they have been spotted, the figure darts away nimbly. They traverse the rooftops with astonishing finesse, effortlessly leaping from one structure to the next, showcasing a remarkable prowess at free running.
But with the [[Peace of Utrecht|Treaty of Utrecht]] bestowing peace upon a troubled [[Europe]] in 1713, Thatch and his fellow sailors found themselves far from home and out of work. Thus, they turned to [[piracy]] as a means of sustaining themselves. In the ensuing years, Thatch befriended a captain named [[Benjamin Hornigold]] and soon after joined his crew as quartermaster, at some point between late 1714 and early 1716.


;Challenges
Settling in [[Nassau]], Thatch, Hornigold, and the rest of the "Flying Gang" as these pirates called themselves, began cooking up schemes far larger than most pirates of the era dared dream. Wanting nothing less than a country of their own, they worked to turn Nassau into a place of liberty and freedom for all who desired an escape from the bonds of imperial rule.
*''Climbing fast''<br>The Witnesses must rapidly climb the nearby buildings if they are to have any hope at catching the fleeing figure. Since the recent rain has made most of the holds slippery, any Approach check made to climb, requires 1 additional Raise.
*''Leap of Faith''<br>As the chase continues, the elusive figure manages to maintain their lead. However, a chance for the Witnesses to close the gap presents itself when their quarry enters a construction site. By navigating the external scaffolding and leaping through a window, the Witnesses will have a golden opportunity to put an end to the figure's escape.


;Weaknesses
|-|Edward Kenway=
*''Rope Launcher (minor)''<br>If any of the Witnesses have a rope launcher or similar device in their Gear, they overcome the Climbing Fast Challenge.
Born: 1693, [[Wales]]<br>Died: ????


|-|3 - FIGHT THE KNIGHT=
[[Edward Kenway|Edward James Kenway]] was born on the 10th of March in [[Swansea]], [[Wales]], to [[Bernard Kenway]] of [[Manchester]] and [[Linette Kenway|Linette Hopkins]] of nearby {{Wiki|Cardiff}}. By Edward's 10th birthday, his father had moved the family to a [[Hatherton|small farm]] just outside [[Bristol]], a nearby port town in the southwest of England.
Once the Crew catches up with the escaping figure, they must confront them, whoever they are.


You have cornered the enigmatic figure. Their eyes dart around, frantically searching for an escape route, only to realize that there is none. The figure swiftly draws a sword and removes their cape in a single smooth motion, revealing her identity: a young woman, features carved with determination, ready to confront whatever lies ahead.
This relocation had a depressing effect on young Edward's mood. He grew restless from a lack of contact with old friends and struggled to find an outlet for his limitless energy. By his teens he was spending more and more time in the city away from his farm, where the lure of excitement overrode prudence. By age sixteen, he had substituted a career as a successful farmer for a life of hopeless tomfoolery, frequently shirking his responsibilities to his family in favor of rough company.


With a grimace the woman raises her voice: "I am Galahad, Knight of the Round Table. You have killed one of my peers, and you will pay. By the blood of the King, Arthur Pendragon, if I am fated to meet my end, it shall be with honor."
In late 1711, at the age of seventeen, Edward met [[Caroline Scott-Kenway|Caroline Scott]], a woman of modest but steady means. Their friendship began cautiously, as Caroline's hand had already been promised to the boorish [[Matthew Hague|son]] of a wealthy [[East India Company]] [[Aubrey Hague|executive]]. But Edward's charms eventually won out, and he and Caroline were married within a year of their meeting; a union that angered [[Emmett Scott|her father]], and got the whole of Bristol talking.


;Challenges
In the earliest months of their marriage, Edward resolved to do well by his wife and provide for her as he believed a man in his position should. But his grandiose dreams and exaggerated opinion of himself prevented him from taking immediate responsibility for their well-being. And after only a year, he had stumbled back into his worst habits - drinking, fighting and idleness.
*''Swashbuckling''<br>Galahad is a formidable opponent, skilled in dueling. Therefore, this Challenge requires at least 2 separate Approach checks with 1 additional Raise in order to be overcome.
*''Ending the fight''<br>Galahad knows from the beginning she is no match for her opponents. Nevertheless, she remains resolute, determined to fight until the very end.


;Weaknesses
It was in this dark period that Edward revived an old idea of joining a [[privateer]]ing fleet sailing for the [[Caribbean|West Indies]], with the aim of making war against the [[Spain|Spanish]] and collecting unchecked sums of gold and cargo. This, he told his wife, was their path to quick riches. Being a sensible and prudent woman, Caroline discouraged these fanciful ideas.
*''Dirty Fight (minor)''<br>Galahad is idealistic and chivalrous, no match for the tricks of a dirty fighter. Therefore, any Approach checks made to fight her that involve these kinds of tactics don't require any additional Raise.
*''Refusing to fight (major)''<br>If the Witnesses refuse to fight, not even drawing their weapons, a confused Galahad will lower her weapon. If the misunderstanding about the murder is cleared up, Galahad will tell them what she knows, leading to achieving the Key Objective.


</tabber>
By the summer of 1712, Caroline understood that her husband's departure was inevitable. She wanted no further part of Edward's reckless plan, and so left him to live with her parents. Stunned by this sudden turn, Edward was determined to earn his fortune fast and prove himself as capable as he always claimed he was. He left for the West Indies barely one month later, where he soon fell in with the privateer [[Benjamin Hornigold]] and his quartermaster, [[Edward Thatch|Ed Thatch]].


==Debrief==
Edward spent the first half of 1713 sailing with these two seasoned sailors, on regular sweeps of the windward passage. But that year, fate threw him another upset. With the signing of the [[Peace of Utrecht|treaty of Utrecht]], all hostile actions between the major empires came to an end and the prospects of British privateers dried up. Now poor, unemployed, and thousands of miles from home, Edward and his colleagues settled on the island of New Providence in [[the Bahamas]] to reconsider their options.
"Wait, so you weren't responsible for the deaths of Sir Ian and the other Knights? I had assumed it was the Brotherhood. If not you, then who?" Galahad's tone is laced with surprise and confusion. She continues, "Come with me. I'll take you to speak with Arthur."


==Notable NPCs==
These were fanciful days for Edward. He discovered in the small town of [[Nassau]] a life quite unlike that which he had left behind. The atmosphere of wild and noisy freedom in this small stateless encampment overwhelmed and captivated him. The drinking, the gaming, the women, the aimless desire to simply live as one pleased. And yet, as carefree as he was, his beloved Caroline was never far from his mind. If he could make something of himself in the West Indies—working a [[sugar]] [[plantation]], perhaps—he might win her back after all his time away.
;Galahad
Galahad's real name is Chloe Taylor Cavendish, but she proudly embraces the title she earned within the esteemed ranks of the Descendants of the Round Table. Above average in height, she possesses a lithe and athletic frame, a testament to her prowess as a warrior. Her raven-black hair, flowing in glossy waves, frames a face marked by steely determination and unyielding resolve.


==References==
But in absence of true conviction, habit takes hold fast; and it was only a matter of time before Edward set back out to sea with his mates, to live the life they knew best; no longer privateers—legal and sanctioned—but as [[Piracy|pirates]] now, with nary a whit of loyalty to kin and country, earning his fortune by the sword and pistol, praying his end was never too near.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==The Round Table==
|-|Calico Jack Rackham=
{{Era|Memories}}
Born: 1682, [[Jamaica]]<br>Died: ????
{{Pre-release}}
{{Memory Infobox
| name = The Round Table
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[A Knight's Quest]]
| next = [[Abstergo Raid!]]
| source =
| location = London, England
| date = 1870
}}
'''The Round Table''' was ?????????????????????????


==Description==
Of the few infamous [[Piracy|pirates]] to call the [[Caribbean|West Indies]] his birthplace, [[Jack Rackham]] was born in Jamaica at the height of [[Port Royal]]'s boom as a den of scoundrels. This would likely explain his atrophied moral compass, for he was frequently drunk, rarely serious about anything, and always chasing women. He used his outrageous and offensive charm to keep out of most trouble. But a strategist and fighter he was not.
''Guided by Galahad, the Witnesses reach the headquarters of the Descendants of the Round Table, where they are supposed to meet with Arthur. Instead, they are greeted by a grim and unexpected sight — a Templar agent and a band of ruthless thugs have arrived ahead of them and they are intent on interrogating Arthur to find Excalibur's secret resting place.''


==Intro==
Nicknamed "Calico" for his affinity for [[India]]n and [[Asia]]n prints, he was a terrible sailor and a worse pirate, given to flights of fancy and myopic ideas that served only himself, rather than solid strategic thinking. He was likely drunk for half of his adulthood, and had a weakness for women that trumped all basic needs, such as sleeping or eating. His disarming charm, dashing good looks, and his swift wit carried him far, but parties can only last so long before someone has to clean up after them.
As the Animus loads the new Simulation, Ziggy's voice breaks through, "Let's hope these bloody knights are better than the ones Eivor encountered." The streets of London begin to materialize around you, as you make your way towards a tall brick building. As Ziggy's voice fades into the background, you hear the alarmed voice of Galahad, saying "…over here, quick! There's something wrong. It's all too quiet."


You enter the building, and quickly climb to the first floor. Here, you pass a corridor adorned with elegant dark wood and paintings depicting noble knights and heroic deeds, leading to a wide room. Tapestries adorning the walls display a crest with three crowns, the same that were on the late Sir Ian's cane. The morning sunlight filters through intricately carved windows, casting an ethereal glow across the room's centerpiece: a large, round table surrounded by numerous empty chairs.
|-|Caroline Scott=
Born: 1691, England<br>Died: ????


Suddenly a side door swings open, and a group of armed men steps into the room...
Daughter of [[Emmett Scott|Emmett]] and [[Elizabeth Scott]], [[Caroline Scott-Kenway|Caroline]] was born in [[Bristol]], [[United Kingdom|England]], to a prosperous family of merchants and civil servants. Given a modest education by her father, she furthered her own studies in her own way, taking time to read as often as her familiar duties allowed. Splitting her time between this and helping her mother manage her father's affairs, she grew into a confident and level-headed woman with more skill and intelligence than her situation allowed her to exercise.


==Key objectives==
Caroline first met [[Edward Kenway]] outside the [[Auld Shillelagh]], in the aftermath of a drunken altercation. She had arrived to fetch one of her servants and there found Edward escorting [[Rose|the woman]] from the clutches of one of Bristol's more notorious [[Tom Cobleigh|cads]]. Thankful for his kindness, Caroline agreed to a second meeting on more equitable terms, hardly thinking a romance possible.
<tabber>
|-|1 - FIGHT THE THUGS=
A force of half a dozen street thugs hired by the Templars stands between the Witnesses and their goal.


Before you, a threatening group of half a dozen men has entered the room, brandishing a menacing arsenal – clubs, knives, even a gun or two. They stand, prepared for a confrontation. Behind them, the sound of a struggle can be heard, adding a layer of urgency to the situation.
And yet—against all odds—that is just what happened. Edward and Caroline grew quite close, and soon fell in love, quite much to the dismay of her father. Emmett Scott had already promised his daughter to the [[Matthew Hague|son]] of a wealthy [[East India Company]] [[Aubrey Hague|executive]], and made his displeasure apparent at every turn. But all his noise was to no avail. Caroline and Edward were married in 1712.


;Challenges
For a time it seemed as though this odd pairing might produce a lasting union. But Edward's deep love for his wife was offset by his uncouth habits and reckless attention to responsibility. Not content to live a life of middle class drudgery, Edward [[Edward Kenway (memory)|dreamed large]], and fixed on the idea that he could sail to the [[Caribbean|West Indies]] and fight as a [[Privateer]] against the [[Spain|Spanish]]. Or, barring that, buy some land and sow a [[sugar]] [[plantation]]. Caroline tried to dissuade her husband, but to no effect.
*''Fighters''<br>The thugs engage anyone who crosses their path. To defeat them, the Witnesses must make at least 2 separate Approach checks.
*''Gunners''<br>Two thugs start shooting. To eliminate both, the Witnesses must make at least 2 separate Approach checks.


;Weaknesses
|-|Charles Vane=
*''We are the Frye twins! (minor)''<br>If any of the players are playing the Frye twins and they try to intimidate the Thugs, their fame convinces half of them to leave and avoid the fight. Therefore, the Witnesses must make only one Approach check for each Challenge presented in the Fight the Thugs Key Objective.
Born: 1680, [[England]]<br>Died: ????


|-|2 - ASSASSINATE THE TEMPLAR=
A common refrain in any biography of a [[Golden Age of Piracy|Golden Age]] [[Piracy|Pirate]] goes something like this: "Very little is known about this man's early life..." And with [[Charles Vane]] it's no different. It is not known where he was born, or where he grew up, or when he first took to sea. But maybe that's just as well, for it further heightens the mystery of this strange, unstable man.
As soon as the thugs are defeated, the Witnesses must stop the remaining Templars and save Arthur.


As you step into Arthur's chamber, your eyes fall upon four individuals, focused on guarding a fifth. This man is brutally interrogating a woman tied to a chair. Despite her situation, the woman's gaze seems unyielding, as if supported by an unwavering resolve.
Surely one of the most ornery and unstable of the "Flying Gang", the band of pirates who called [[Nassau]] their home for a time, Charles Vane began his career like most pirates of the era--honestly, as a [[privateer]] sailing for his King. Likely living in Jamaica in 1715, he was one of many aboard [[Henry Jennings]]' assault on a [[Spain|Spanish]] expedition to recover the gold from their [[Spanish Treasure Fleet|ill fated wreck]] in 1715 off the coast of [[Florida]].


;Challenges
Barely a year later it had become impossible to keep up honest work as a privateer, as [[United Kingdom|British]] Governors were skittish about breaking the terms of the [[Peace of Utrecht|Treaty of Utrecht]], which called for a cessation of all aggression between the major empires. Having few other options, Vane sailed to Nassau where many of his former colleagues were now living.
*''Defeat the Bodyguards''<br>Four highly skilled bodyguards defend the Templar agent. Therefore, this Challenge requires at least 2 separate Approach checks to be overcome. Also, due to their prowess and coordination, any Action check made to oppose them in combat requires 1 Raise.
*''Kill the Templar Leader''<br>Although intelligent and obsessed with Excalibur, the Templar leader is not as capable in combat. Therefore, any Action check made to face him in combat has 1 free Raise.


;Weaknesses
Quick to anger and ferociously mean, Charles Vane quickly earned himself a reputation as a difficult captain to sail under. At some point in 1717 or 1718, an old friend, [[Jack Rackham|"Calico" Jack Rackham]] joined his crew as quartermaster. The two remained partnered for some time, living and working out of Nassau with the likes of [[Benjamin Hornigold]], [[Edward Thatch|Ed Thatch]], and Henry Jennings.
*''Too Fast! (minor)''<br>If the Witnesses sneak into the room and promptly eliminate the Templar leader, his bodyguards will recognize defeat and flee. In this case, the Witnesses overcome the Defeat the Bodyguards Challenge.


</tabber>
|-|James Kidd=
Born: 1695, England<br>Died: ????


==Debrief==
Even though not yet out of his teens, James Kidd was a cocky and confident lad with a brashness cultivated to counter his youth. He claimed to be the bastard son of the late [[William Kidd]], the infamous privateer-turned-[[Piracy|pirate]] who was captured and hanged by [[United Kingdom|British]] authorities in 1701. Although James had no proof of this connection, his mother always insisted on it, claiming that she spent a single "panicked night of passion" with Captain Kidd just before his departure from London in 1695.
As the Templar falls, Arthur's gaze locks onto you. The initial surprise painted across the woman's face is now lit by a profound understanding. "The day has finally arrived," she says, "Arthur's life is saved by those who take lives by the Creed." She then continues, with a tone charged with a sense of premonition: "We are the heirs to the King's will and descendants of the Women of the Mists, the protectors of Arthur's sword. Your arrival was foretold."


"Within the misty Vale of Avalon, the Sword lies divided yet whole in purpose. From the pyramid that will one day rise on this very land, one will find the stone ring that can speak to the pommel and you will see the place where the blade lies dormant."
Growing up fatherless and with a spendthrift mother did little to improve his prospects at leading a normal life, and at the age of 12 he found employment aboard merchant vessels sailing between the British colonies in [[North America]] and the [[Caribbean|West Indies]]. By the time he was 17 he called [[Jamaica]] his home, where he further honed his skills as a sailor here.


"It is now your duty to safeguard this secret, a secret that will only reveal its true value in your future. Galahad, assist me. They are deserving of all the honors befitting true knights."
Although he never sailed with the likes of [[Benjamin Hornigold|Ben Hornigold]], [[Edward Thatch|Ed Thatch]], or [[Edward Kenway]], James was among the first sailors to settle in [[Nassau]], and was a central figure in its development as a pirate republic.


As Galahad helps Arthur up, the simulation begins to fade. Anthony's voice chimes in, remarking, "Of course, the Vale of Avalon, Glastonbury. They have a pyramid stage at the festival there… it all seems so obvious now!"
|-|Mary Read=
Born: Unknown, [[England]]<br>Died: ????


==Notable NPCs==
Of all the infamous [[Caribbean|West Indies]] [[Piracy|pirates]], [[Mary Read]] stands out as one of the most mysterious and inscrutable. No one is sure when she was born, with most speculation ranging over almost a decade, between 1685 and 1695. According to [[Charles Johnson]]—a frequently unreliable source—her mother began dressing Mary in boy's clothes from a very early age, with the hope of passing her off as another man's son.
;Arthur
Arthur, real name Amelia Fairchild, embodies a unique amalgamation of wisdom, strength, and resilience. As the daughter of a British army colonel, she carries herself with a regal authority, a testament to her innate leadership qualities. In her late forties, Amelia's silver hair frames a face marked by the passage of time, yet her demeanor exudes a timeless elegance. Her attire, both practical and refined, reflects her pragmatic approach to life.


==References==
In her teens, Mary evidently harnessed her skill for disguise to secure a job aboard a [[ship]]. Taking to sea, she worked her way forward until she found a position in the [[Royal Navy|British Navy]]. Still disguised as a man, she saw action in battle, though owing to the conflicting reports of her birth, which battle is uncertain. It was during these skirmishes that Mary met her first husband—so the author of the "General History of Pyrates" claims—a Flemish soldier who had evidently fought beside her.
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
{{ACRPGSequences}}


==Abstergo Raid!==
But this union was not fated to remain intact, as Mary's husband was killed soon after their marriage. With few reasons to remain in [[Europe]], Mary sailed for the West Indies. It is unclear what transpired in the years following, but it is almost certain that she resumed the practice of dressing as a man. It is also assumed Mary continued working aboard ships, improving her skills as a sailor and swordsman.
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = Abstergo Raid!
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[The Round Table]]
| next = [[Glastonbury Festival]]
| source =
| location = The Stardust Theater, Camden Town Market, London, England
| date = 2016
}}
'''Abstergo Raid!''' was ?????????????????????????


==Description==
By 1715 or 1716, it was likely she had visited her fellow sailors in [[Nassau]], though perhaps not for the same reasons...
''As the PCs finally discover the sword's whereabouts, Anthony is revealed to be a traitor, and makes off with the pommel. Worse yet, he has revealed the PCs' location to a force of Abstergo agents, who now descend upon the hideout. The clock is ticking, and the PCs must swiftly escape to catch up with Anthony before he can find the rest of the sword.''


==Intro==
|-|Opía Apito=
As you emerge from the Animus, Ziggy's voice snaps you back to reality, filled with concern and urgency. Ziggy lets out a stream of invectives."I have bad news… Anthony double-crossed us, and he took the bloody pommel. Abstergo agents are on their way right now, lots of them." Ziggy's eyes are glued to the surveillance screens, which show a swarm of Abstergo operatives converging on the theater.
Born: 1695, Cuba<br>Died: Unknown


==Key objectives==
Born in [[Cuba]], [[Assassin bureau]] leader [[Opía Apito]] was raised Taíno, among her mother's people, never knowing her father, a [[Spain|Spaniard]].
<tabber>
|-|1 - DOWNLOAD THE DATA AND DESTROY ALL EVIDENCE=
The PCs have to find a way to buy Ziggy some more time, slowing down the arrival of the Abstergo agents.


Ziggy starts tapping away at his workstation, shouting, "Buy me at least 5 minutes, I have to transfer and cancel everything before they arrive!"
At twelve, her village was [[raid]]ed by the Spanish. Most of her community was kidnapped and killed. But Opía, the lone free survivor, fought and ran. She survived in hiding for close to a decade.


;Challenges
Much of what we know of Opía is inseparable from legend. Her name, possibly self-given, is an amalgam of the Taíno words for "eternity" and "ghost." She claimed to be a direct descendant of the warrior {{Wiki|Hatuey}}, who stood against the Spanish in the 16th Century. She was guided throughout her life by the mantra, ''Aji aya bom''—better dead than a [[Slavery|slave]].
*''Set traps at the entrances''<br>The PCs can use what they can find in the theater to build a rudimentary trap. Whether it is effective or not, it doesn't really matter, so long as it delays the agents.
*''Face the agents''<br>There are too many agents to overwhelm, but a well-executed attack might force them into a tactical retreat to await reinforcements.


;Weaknesses
In her early twenties, she was hired by the [[Assassins]] as a guide, and was soon [[Initiation into the Assassin Order|adopted]] into their [[Assassin rank|ranks]]. She delighted in a characteristic Taíno approach to strategy: preferring to harm the enemy by taking something from him in battle, that he might live to notice it missing. But as an Assassin she did not shrink from violence.
*''Flammable (major)''<br>Fire is no joke, and no one wants to rush into a building engulfed by flames, not even the Abstergo agents. Setting the theater on fire will slow the assault significantly, but it will also put the PCs in great danger. Such an action triggers the Smoked Out Setback automatically.


|-|2 - ESCAPE=
True to her name, once promoted to Assassin Bureau leader, she built an agile and highly effective "ghost" bureau near the [[Cayman Islands]], with virtually no physical footprint to speak of. We might regard it today as an early example of a terrorist cell, but she left no records and no descendants, and until now, history has held no record of it.
The Abstergo agents burst in, fully loaded and ready to open fire. The PCs have to run to a vehicle to escape.


A wave of Abstergo agents storm in with guns blazing, unleashing a hail of bullets. Clearly, their primary objective is not to capture you alive.
|-|Rhona Dinsmore=
Born: 1688, Scotland<br>Died: Unknown


;Challenges
Born in [[Scotland]], [[Rhona Dinsmore]] was made for adventure. After suffering the lows of a troubled household–an absent father and a drunkard of a mother–Dinsmore left her home in Glasgow in her mid-teens. At nineteen, she found work amongst [[merchant]]s in [[Bristol]] and remained at that post for nearly two years.
*''Run for your life''<br>The PCs must find their way to the nearest exit, dodging the agents' bullets.
*''Flashbang''<br>As they flee, the PCs see an agent preparing to throw a flashbang grenade. If they manage to deflect the grenade, the Descendants can gain a great advantage, especially if the explosive device ends up in the vicinity of the pursuing agents instead! If the PCs fail their Approach, they must make a Reaction check.


;Weaknesses
By twenty-one, Dinsmore was trapped in a terrible marriage. She fled again and sought refuge in [[Boston]], where she remained for six months, before moving on to the warmer climes of [[Jamaica]]. There she found it exceedingly difficult to find work among farmers, and finally took to the sea, ultimately finding her calling within the [[Assassins|Assassin Brotherhood]].
*''Communication Disruption (major)''<br>The PCs might find a way to jam communications between the approaching Abstergo agents. If they do so they can gain a significant tactical advantage, forcing them into a slower and uncoordinated attack.


</tabber>
|-|Stede Bonnet=
Born: 1688, Barbados
Died: ????


==Debrief==
Born into plentitude and wealth on Barbados, Stede Bonnet seemed destined for a life of pleasure and ease. The son of a successful and influential plantation owner, his early life was marked by tragedy when his parents died suddenly, leaving seven year-old Stede orphaned and in a perpetual state of melancholy.
As you start running, Ziggy pulls some freshly printed tickets out of his pocket: "Let's get out of here, dammit. You have to find that bastard. I do have one last magic trick for ya, lads. I just got you some passes to Glastonbury Festival. Go to the pyramid stage. Bloody hell! I played on that stage something like 16 years ago. I had longer hair, then…"


==References==
His inheritance of some 400 acres of land softened the blow caused by the loss of his parents, and by the time Stede was in his late teens, he had already restored the sugar plantation to a profitable state. He married young and set about starting a family as soon as possible, but owing to what some called a "disorder of the mind" he never found solace or comfort in these domestic trappings.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==Glastonbury Festival==
To further complicate his unease, his firstborn son died in infancy, further amplifying his grief and stiming his restlessness. As a means of coping, he dreamed of going to sea and sailing about the world, meeting people, living life as a man free of the obligations thrust upon him.
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = Glastonbury Festival
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
| type = Main {{c|The Sword of Mars}}
| fullsync =
| previous = [[Abstergo Raid!]]
| next =
| source =
| location = Vale of Avalon, Somerset, England
| date = 2016
}}
'''Glastonbury Festival''' was ?????????????????????????


==Description==
When Bonnet's ship was apprehended by the British Navy on suspicion of piracy, he was rescued by the pirate Edward Kenway who, with the help of Blackbeard and others, eventually influenced the affable and impressionable merchant into going on the account himself.
''The journey from London to Glastonbury by car takes at least three and a half hours, but that's without factoring in any festival-related traffic delays. Upon the PCs' arrival at the site – invariably late into the evening – they are confronted with seemingly never-ending queues. Now, their mission is to navigate through the festival, reach the pyramid stage, find Anthony, and prevent the sword from falling into the hands of the Templars.''


==Intro==
|-|Upton Travers=
You feel an electrifying energy in the air as you stand amidst the vibrant chaos that is Glastonbury Festival. Queues of festival goers snake every which way through the mud. The state of the site is a testament to the wild revelry: discarded food containers, glitter, and confetti scatter the grounds, detritus from the nonstop party atmosphere. Noise envelops you from all directions, with myriad sights and sounds competing for attention at every turn, music reverberating through the fields. Stages of all sizes dot the landscape, each illuminated with dazzling lights. Music pours forth, and vibrant beams of light pierce the night sky, creating an electric, sensory show.
Born: 1688, England<br>Died: Unknown


==Key objectives==
[[Upton Travers]] was born in [[United Kingdom|England]], in 1688, two years ahead of his brother, [[Vance Travers]]. Together, they traveled to the [[Caribbean|West Indies]] in search of their fortune. There they established a [[smuggling]] business, which they used to fund their growing involvement with the [[Assassins|Assassin brotherhood]].
<tabber>
|-|1 - REACH THE PYRAMID=
After a tricky path through the sea of waiting crowds, the PCs begin their final quest for the sword. Their clue is the pyramid mentioned in Arthur's foresight, which clearly refers to the instantly recognizable Glastonbury Pyramid Stage (see The Round Table Simulation Sequence on page 71). The stage offers a good viewpoint, however, finding Anthony amidst the huge crowd of revelers is a tough challenge.


;Challenges
Although Vance was the more charismatic of the two Assassin brothers, Upton made up for it with his measured, sensible responses to life's challenges.
*''Abstergo Agents''<br>A few Abstergo agents systematically sweep the festival grounds, hunting for Anthony and the Assassins. They are on high alert and well-armed, yet the chaotic spirit of Glastonbury acts as a formidable ally, hiding those who would prefer to remain unseen. Therefore, any Stealth check made has 1 Free Raise.
*''Viewpoint''<br>Finding somewhere above the chaos of the festival is crucial for spotting Anthony and any Abstergo agents. Any elevated point, like the Pyramid Stage itself, should do.


;Weaknesses
However, every man has a breaking point, and Upton found his after Vance took up with the [[China|Chinese]] "Pirate Queen," [[Jing Lang]], a [[Templars|Templar]], and sought to steal the treasure on which they had staked their retirement before finally attempting fratricide.
*''Communication Device (minor)''<br>If the PCs obtain or hack a communication device, they can try to lure the patrols elsewhere, automatically overcoming the Abstergo Agents Challenge.


From the top of the Pyramid Stage, you perch above the festival grounds. Down below, amidst the crowds, you spot several Abstergo patrols. They move with purpose, systematically pushing their way through the revelers. They don't care much for secrecy… they wear sleek, modern uniforms subtly adorned with the Abstergo logo. But then, your attention is drawn to an odd sight. Less than a mile away in the chaos of the festival, a circle of light abruptly illuminates the sky. After a few moments, the darkness swiftly reclaims the lights. You have the strong feeling that this phenomenon is not part of the spectacle offered by the festival.
Depressed, Upton turned to [[alcohol]], which may have been a factor in his retaliation. He ultimately had both Jing Lang and his brother dispatched with the help of Edward Kenway.


|-|2 - FIND A TRAIL AT THE STONE CIRCLE=
</tabber>
Searching for the strange phenomenon, the PCs reach the ‘stone ring' described by Arthur's prophetic words. A crowd has gathered there. By asking questions to the onlookers, they can learn that the sword's pommel resonated with the stones, showing Anthony the way forward.


Navigating through the festival in search of the location where the lights appeared, you dodge numerous patrols of Abstergo agents. Suddenly, you realize you've arrived at the right place when a group of ancient stones arranged in a circle opens up before you. A silent crowd surrounds the stones; many are discussing the lights seen a few minutes ago, while others are busy aiming their smartphones, waiting for them to appear again.
<tabber>
|-|Bartholomew Roberts=
Born: 1682, [[Wales]] <br> Died: ????


;Challenges
Originally hailing from Wales, little is known about [[Bartholomew Roberts|John Roberts]], the real name of the man who would come to be known as "Black Bart" long after his death.
*''Abstergo Agents''<br>A few Abstergo agents arrive on the scene, attracted by the lights. They are asking around to understand what happened and where Anthony has gone.
*''Asking around''<br>By inquiring among the onlookers, the PCs can gather valuable insights. Among the crowd, discussions abound about a man wielding something bright, possibly a torch. Some speak of strange images that manifested at the center of the stones. After conversing with several individuals, the PCs come across a guy who claims to have witnessed the event firsthand and even captured the entire occurrence on video: "A man was standing in the center of the stone circle when something in his hands lit up, and along with that, all the stones were covered in strange glowing symbols. Look, I got in on video." The man takes out his A-phone and shows you a video of the scene just described. The video continues, however, revealing a hologram materializing at the center of the stone circle. The hologram is clearly a map, showing a path leading to a temple submerged under the Avalon Marshes near Glastonbury.


;Weaknesses
Most assume he went to sea at a very young age -- at 13 or so -- but there is no record of him in any historical documents until his noted appearance in 1718 aboard a merchant's ship, [[Barbados|Barbadian]] in origin. Just a year later Roberts was pressed into [[piracy]] by the notorious [[Howell Davis]] while working aboard [[Princess|a slave ship]] under Captain Abraham Plumb. Though Roberts had likely not gone to sea with the intent of becoming a pirate, when the opportunity thrust itself upon him, Roberts was reported to have said 'A merry life, and a short one shall be my motto.'
*''A Lone Wolf (major)''<br>Amidst the bustling festival, a solitary Abstergo agent stands apart from the revelry close to the stone circle. This agent is trying to find Anthony and relaying his location to their colleagues. He has sophisticated devices equipped with advanced tracking and surveillance capabilities, enabling him to meticulously scan the festival crowds. If the PCs can get their hands on such a device, they can easily find Anthony, obtaining everything needed to achieve this Key Objective


With the path ahead unveiled, you waste no time traversing the miles that separate you from the Avalon Marshes. The urgency mounts as you race against time to reach the destination before Anthony seizes possession of the sword. In the distant darkness, an inexplicable light appears in the very heart of the marsh. The music from the festival, far behind you, threatens to drown out the faint sounds of bubbling water. Before your eyes, the entrance to an Isu Vault emerges from a seemingly ordinary patch of marsh. Water continues to cascade from the vault's entrance, suggesting that it has been recently opened.
A few months later Davis was killed in an ambush on the [[Portugal|Portuguese]] Island of [[Príncipe]], and Roberts was swiftly and unanimously elected to replace him. This was surely a testament to the man's natural charisma and leadership, for he had been a pirate only a few months. It was at this point he took the name "Bartholomew", likely naming himself for the infamous Bartholomew Sharpe, a pirate of some renown who had disappeared just two decades earlier.


|-|3 - STOP ANTHONY AND TAKE THE SWORD=
One of the most intelligent and strategic pirates of the [[Golden Age of Piracy|Golden Age]], Roberts was a sturdy man, known to dress in fine clothes. Handsome, and carrying himself with a dignified but unpretentious air, he had dark hair to match his dark complexion, likely set from the almost two decades he had spent at sea. He often carried numerous pistols, each tied to one end of long silk sashes, which he kept slung over his shoulder.
Anthony is entering the Vault with the pommel in his hand. With that Shard of Eden in his possession, he is close to claiming Excalibur from the mythical waters of Avalon.


From your vantage point at the top of a staircase slick with water you observe the depths of the Vault. There, at the bottom of the stairs, your eyes lock with Anthony's. In that brief moment, you catch a flicker of astonishment in his eyes, before he swiftly pivots and sprints. Chasing him, you find yourself within a colossal, dimly lit chamber. Atop a raised dais lies Excalibur – the Sword of Mars – the legendary blade of myth. Around it, streams of water flow from an unseen source within the chamber, creating a moat-like effect. The air is charged with ancient power, and a faint, ghostly mist hovers around the sword, giving it an almost ethereal presence.
Roberts' tactical ideas were usually radical, but thoughtfully considered. He never jumped into any scheme rashly, though his ideas seemed almost suicidal to those unacquainted with his methods. Ultimately responsible for the theft of around 400 ships in his three-year career, he bested every other pirate of the era by a factor of ten times or more, although it must be said that at least half of these boats were small periaguas and the like.


;Challenges
|-|Benjamin Hornigold=
*''Chase!''<br>The PCs must try to reach Anthony before he can get his hands on Excalibur. Due to his training and favorable position, it is necessary to make at least 2 Approach checks with 1 Raise to reach him. If the PCs fail to do so, he will reach Excalibur first, immediately triggering the In the Wrong Hands Setback.
Born: Mid-1680s, England<br>Died: ????
*''To Kingdom Come''<br>The moment of the ultimate showdown has dawned.


;Weaknesses
[[Benjamin Hornigold]] was likely born in {{Wiki|Norfolk}}, [[England]]. The first recorded instances of him are of his early exploits as a [[Piracy|pirate]] in the [[Caribbean|West Indies]] around 1713-1714.
*''Appeal to the Creed (minor)''<br>If the PCs call upon the Assassin's Creed, they can cause Anthony to have a moment of hesitation. If they do so, the next Approach check made has 1 free Raise.


</tabber>
Hornigold was one of the earliest pirates to emerge after the end of the [[War of the Spanish Succession]], and one of the many hundreds of privateers who were left without gainful employment in the ensuing peace. Like many other British mariners, he spent much of his time in [[the Bahamas]], eventually settling in [[Nassau]]. It was from there he launched his career as a full-fledged pirate, though he likely thought of himself as a privateer--in his earliest years, at least.


==What's next?==
A skilful sailor and strategist, Hornigold lacked some of the ruthlessness required to be a truly successful pirate, and until 1716, refused to attack English ships out of a sense of loyalty to his home country.
Retrieving the Sword of Mars marks the climax of this Storyline, but there are a multitude of possibilities for a Reader wishing to weave it into an ongoing campaign:
*'''Wield the Sword for the Brotherhood''': The Assassins may use the Sword of Mars as a powerful tool to bolster their efforts against the Templar Order. This could lead to exciting combat scenarios as they take the battle to the Templars.
*'''Deliver the Sword to the Grandmaster''': Alternatively, the Assassins may entrust the Sword to their Grandmaster for safekeeping or strategic planning. This could set the stage for further intrigue and political maneuvering within the Assassins' ranks.
*'''Guardians of the Sword''': The Descendants might be assigned the crucial task of finding the most secure hiding place for the Sword, becoming its guardians rather than its wielders. This could lead to a quest to discover a hidden sanctuary or a secure vault to protect the powerful artifact.


==References==
|-|El Tiburón=
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Born: Unknown<br>Died: Unknown
{{ACRPGSequences}}
-->


=Champions of Eden=
Almost nothing is known about [[El Tiburón]] "The Shark" outside of his service as the loyal, mute bodyguard of [[Laureano de Torres y Ayala]], the Grandmaster of the Caribbean Templars and the Governor of Cuba. The Shark's penchant for medieval armor and brutal violence cut a swathe of fear through Havana, leaving citizens and soldiers alike quivering in his blood soaked wake.
==The Mansion Massacre==
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==Description==
|-|Hilary Flint=
''.''
Born: 1682, England<br>Died: 1717, West Indies


==Key objectives==
[[Hilary Flint]] was born to an aristocratic family, the youngest of three boys. The black [[sheep]] of the family, he sought solitude in his studies. Immersing himself in math and sciences, Flint discovered an abiding interest in [[Bomb|explosives]], earning him the label of "problem child".


==References==
To correct his course, his parents enrolled him in military school, where he quicklyexceeded their expetations, working his way into the hearts of both teachers and students, as well as a few secret societies.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==From Dusk Till Dawn==
After graduation, his connections and easy manner earned him access to [[Templars|Templar]] ranks where his obsession with [[firearm]]s made him an important asset.
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==Description==
Records reveal an ongoing relationship with [[Assassins|Assassin]] [[Rhona Dinsmore]], the full nature of which is uncertain. She vanishes from record after Flint's death at the age of 35.
''.''


==Key objectives==
|-|Jing Lang=
Born: 1686, [[China]]<br> Died: 1717, Nassau


==References==
Born to Chinese rebels, [[Jing Lang]] came into the world fighting, but survived to become a skilled diplomat with a flair for languages and a taste for discovery.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==The Wolf Among Us==
Ambitious, Lang married the son of a General in the [[Qing dynasty]], joining the [[Templars|Templar order]], but severing ties with her family in the process. She served as a diplomatic advisor, until a shift in political tides provoked her escape into [[piracy]].
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==Description==
Over the next decade, she crossed every sea, developing a reputation for brutality that preceded her into most conflicts.
''.''


==Key objectives==
In the [[Caribbean|West Indies]], she fell under the spell of a rumored cache of treasure, and feigned a romantic relationship with one-time [[Assassins|Assassin]] [[Vance Travers]] to gain access to it.


==References==
She might have been successful had it not been for Travers' brother, [[Upton Travers|Upton]], an Assassin who schemed to have her killed, betraying his brother in the process. She died at the age of thirty.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


|-|Julien du Casse=
Born: 1682, France<br>Died: ????


==Howling at the Fire==
Nephew of the buccaneer [[Jean-Baptiste du Casse|Jean du Casse]], [[Julien du Casse|Julien]] was born in [[Montpellier]], [[France]]. He took after his uncle's example and took to sea at a young age, eventually joining him in a few skirmishes during the [[War of the Spanish Succession]]. Fighting on the side of the French, and by proxy, on behalf of [[Philip V of Spain|King Philip]] of [[Spain]], du Casse's skill as a gunner improved rapidly, even as he grew wildly disillusioned with the monarchy and its obsession with lineage and breeding over raw talent and skill.
{{Era|Memories}}
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==Description==
In 1704, ordered by his superior officers to join his uncle and hundreds of French troops in what would become known as the {{Wiki|Battle of Málaga (1704)|Battle of Vélez-Màlaga}}, du Casse opted instead to desert his post and seek his fortunes in the New World. At first he threw in with [[Slavery|slave traders]] in [[Africa]], and for a year made a modest profit off the venture. But he was never comfortable with the cruelty and detachment the job required, and so departed for the [[Caribbean|West Indies]] in search of yet another vocation.
''.''


==Key objectives==
For the next 10 years, du Casse roamed the West Indies as a [[Mercenaries|hired gun]], working for whomever had the coin and confidence to pay him. Ever prizing the value of intelligence and skill over mere reputation and breeding, du Casse, eventually found his way into the company of [[Laureano de Torres y Ayala|Laureano Torres]] of [[Cuba]], in whom he found a friend and confidant...


==References==
|-|Kenneth Abraham=
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Born: 1675, England<br>Died: 1715, Kingston
{{ACRPGSequences}}


==Hackney Diamonds==
Born to an upper class family and educated in boarding schools from age five, [[Kenneth Abraham]] learned to fight for himself at an early age. Upon graduation, he entered the [[British Army|army]] and rose through the ranks, finally meeting the rank of Commander.
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==Description==
His embrace of order and disciple drew him into the fold of the [[Templars|Templar Order]], which offered him influence beyond that offered by his military career. From the age of thirty, he ascended its ranks in parallel to those of his military career by devoting himself to the [[New World Order|promotion of order]] and peace.
''.''


==Key objectives==
In 1715, the Assassin Anto infiltrated a Ball held by Abraham on his plantation, together with the pirate Edward Kenway. There, Abraham was assassinated by the pair, confronted in his final moments by the nemesis he had tried and failed to defeat.


==References==
He remained, until his death, determined to rid the world of unpredictable and disorderly elements.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


|-|Laureano Torres y Ayala=
Born: 1645, [[Cuba]]<br>Died: ????


==The Great Egyptian Discovery==
Born in [[Havana]], but raised in [[Madrid]], [[Spain]], [[Laureano de Torres y Ayala|Laureano]] was of noble stock, the son of Tomas Torres y Ayala and Elvira de Quadros Castellanos. He joined the [[Spanish Army|Spanish army]] in his late teens, and was later appointed as the governor of Spain's territories in [[Florida]], a post he held from 1693 to 1699. He then returned to [[Europe]] to participate in the [[War of the Spanish Succession]].
{{Era|Memories}}
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==Description==
In 1708, Torres was appointed as the governor of Cuba, a post he held for three years until he was accused of and arrested for corruption. He was acquitted of these charges, however, and managed to win a re-election bid in 1713.
''.''


==Key objectives==
During his time in Cuba, he made many lasting improvements to the city, fortifying the island's defenses and introducing the production of tobacco there. He remained Governor until 1716, after which point he retired and devoted his life to charitable functions, such as building hospitals.


==References==
|-|Laurens Prins=
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
Born: 1630s, Amsterdam<br>Died: 1717, Kingston
{{ACRPGSequences}}


==Fulfill Your Destiny==
[[Laurens Prins]] (often anglicized as Laurence Prince) was a [[Netherlands|Dutchman]] from [[Amsterdam]] who spent the majority of his life in and around the [[Caribbean|West Indies]]. Operating out of [[Port Royal]], Prins saw an incredible amount of action and adventure in his long life.
{{Era|Memories}}
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==Description==
Sailing as a [[privateer]] in the early days of the [[Golden Age of Piracy]] (1650s) he developed a reputation for courage fighting the [[Spain|Spanish]] on behalf of the [[United Kingdom|British]] crown, sometimes bearing a {{Wiki|letter of marque}}, often without. He even played a pivotal role in Sir [[Henry Morgan]]'s infamous {{Wiki|Henry Morgan's Panama expedition|raid}} on [[Panama City|Panama]] in 1671, for which he was roundly celebrated.
''.''


==Key objectives==
Prins eventually retired from privateering and settled in a large acreage of land in [[Jamaica]]. Around this time he entered into the [[Slavery|slave trade]] as a means of bolstering his wealth, an occupation he pursued well into his seventies.


==References==
In 1717, his flagship [[Slave ships|slave galley]], The [[Whydah]], was attacked and captured by the [[Piracy|pirate]] [[Samuel Bellamy|"Black Sam" Bellamy]]. He managed to survive the encounter, and fell back into his old occupation until his death some months later.
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
{{ACRPGSequences}}


=Lost in Time=
|-|Lucia Márquez=
==Save Regina==
Born: 1689, Spain<br>Died: 1715, Pinos Isle
{{Era|Memories}}
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==Description==
Born in [[Spain]], [[Lucia Márquez]] never knew her father. By the age of twelve she was supporting herself and her sisters on the streets, begging, borrowing, and stealing anything she could, all the while developing the skills of a master [[thief]].
''.''


==Key objectives==
At the age of seventeen, she was caught stealing a [[horse]] belonging to a high-ranking [[Templars|Templar]], and wisely opted for training over jail time.


==References==
The Templar life gave Marquez the focus she needed and she never found herself at a lack of challenge or adventure.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


==Sands of War==
She died at the age of twenty-six on [[Isla de la Juventud|Pinos Isle]], wise beyond her years, on the order of the [[Taíno|Taino]] [[Assassins|Assassin]], [[Opía Apito]].
{{Era|Memories}}
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==Description==
|-|The Sage=
''.''
Historic archives contain scattered references to individuals known as "Sages", but they are few and far between. Each citation seems to refer to a different person living in a vastly different time and location.


==Key objectives==
The earliest example was found in a Sumerian clay tablet in cuneiform script, while the latest survives only as a footnote in one of Laureano Torres's own journals, dated January 1704. In all – according to exhaustive research – seven different "Sages" seem to have graced the world's stage in the past twelve hundred years. But the real number is likely higher.


==References==
Perhaps, the strangest aspect connecting each of these various sightings is the fact that, in every case, visual descriptions of each Sage are remarkably similar. So similar, in fact, that one wouldn't be faulted for assuming they ware talking about a single, immortal man. However, in two of the seven citations, explicit mention is made of their death and burial.
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}


Is this therefore some bizarre form of reincarnation? Or some simpler explanation that is presently unknown? More research is required.


==Demir's Schrödinger's Box==
|-|Vance Travers=
{{Era|Memories}}
Born: 1690, England<br>Died: 1717, Nassau
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==Description==
Born in [[England]], the passionate, creative, yet incredibly gullible [[Vance Travers]], found a life for himself amongst the [[Assassins|Assassin's Brotherhood]] in the [[Caribbean|West Indies]], where he ran a successful smuggling enterprise, with his older brother, [[Upton Travers|Upton]].
''.''


==Key objectives==
Business took a turn for the worse after he met and fell in love with the [[Templars|Templar]], [[Jing Lang]], who persuaded him to divulge knowledge of the location of buried treasure with which he and Upton planned to fund their retirement.


==References==
Paranoid, Travers developed delusions that his brother plotted to steal his treasure and Jing's heart. He broke from [[the Creed]] and, after a failed attempt at fratricide, was killed by [[Edward Kenway]].
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
{{ACRPGSequences}}


==Through the Ages==
|-|Woodes Rogers=
{{Era|Memories}}
Born: 1679, [[United Kingdom|England]]<br>Died: ????
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==Description==
[[Woodes Rogers]] was born into money, to a seafaring family with deep roots in both {{Wiki|Poole}} and [[Bristol]], England. His early life was a picture of industriousness and ambition, and by the age of 18 he was an apprentice Mariner.
''.''


==Key objectives==
Upon his father's death at sea in 1706, Woodes inherited his family's prosperous shipping company, which he took to managing with great passion. Between 1704 and 1707 Rogers' fortunes and family grew, and by the time he was twenty-seven his marriage to Sarah Whetstone had produced one son and two daughters.


==References==
By the end of 1707, however, his business had suffered great losses by [[raid]]ing [[France|French]] forces, giving Rogers the idea to recoup these dreadful losses himself. Knocking about Bristol in search of a partner for this endeavor, he soon found himself in the company of [[William Dampier]], an old friend and unlucky [[Captain]] who suggested setting out on a [[privateer]]ing expedition, one that would range far and wide about the [[Americas|New World]]. In 1708, Rogers made the necessary arrangements and set out as Captain of his own vessel, on a difficult voyage that would last over three years.
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
{{ACRPGSequences}}


==Things from the Past and Present==
Along this course Rogers met with many successes and failures. In 1709, off the western coast of [[South America]], he found and rescued a marooned sailor by the name of {{Wiki|Alexander Selkirk}}, a sailor who had spent nearly 4 years living in isolation and who would serve as the inspiration for the book "{{Wiki|Robinson Crusoe}}" just a few years later.
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'''XXXXXXXXXXXXXXX''' was ?????????????????????????


==Description==
Soon after Selkirk's recovery, Rogers' fleet engaged an enemy vessel in open combat—a skirmish that earned him a [[pistol]] shot to the left side of his face and a mangled heel. Neither wound was enough to remove him from command however, and he continued serving as captain until his return to England in late 1711. To commemorate this return, he had an operation to remove the offending bullet from his upper palate.
''.''


==Key objectives==
Now in poor health but high spirits, he set about writing his memoirs. Upon their publication a few years, they were an immediate success, and proved a great source of income. But this brief glory was offset by the sudden death of his son, a tragedy compounded some months later by his wife's decision to leave him. Also at this time, Rogers was sued by former shipmates for allegedly hoarding goods and money plundered from enemy vessels. Rogers assembled a defense, but lost the case.


==References==
In 1713, itching to return to sea, he organized passage to [[Madagascar]] claiming to be a [[merchant]] in the [[Slavery|slave trade]], but with the intended purpose of reconnoitering the rumored [[Piracy|pirate]] colonies established there. When he arrived in Madagascar after months of hard sailing, he found that the legends of the pirate town "[[Libertalia]]" had been exaggerated one-hundredfold. The pirates in Madagascar were sickly and few and desperate for help. After spending just a few months here, Rogers set sail for England, a failure in his own mind.
*''[[Assassin's Creed Roleplaying Game]] [[Forging History]]''
{{ACRPGSequences}}


And yet, never one to give up hope, Woodes Rogers reoriented his attentions to the [[Caribbean|West Indies]], eventually lobbying King [[George I of Great Britain|George]] for a commission to hunt pirates in the Caribbean. On this score, he succeeded. After a few diligent years of making his case, King George appointed Woodes Rogers as the Governor of [[the Bahamas]]. Now, at last, he would make his mark, and bring justice to a land where chaos had taken root...


==Of Isu and Men==
</tabber>
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = xxxxxxxxxxxxxxxxxxxxx
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| appearance = ''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
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| fullsync =
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'''XXXXXXXXXXXXXXX''' was ?????????????????????????


==Description==
''.''


==Key objectives==
<tabber>
|-|Devils Podcast Fragment=
[[File:Animus Hub DB Image 6.png|thumb|200px]]
An incomplete audio clip from The Devils of the Caribbean Podcast reconstructed from recovered files.


==References==
|-|Warning from Ego=
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
[[File:Animus Hub DB Image 6.png|thumb|200px]]
{{ACRPGSequences}}
An audio message from Ego, easily intercepted by the Dark Animus with no need for further decryption.


==Mother of Wisdom==
In it, she warns the nascent Eagle that she knows of his every movement within the mainframe, threatening to pierce him clean from the sky.
{{Era|Memories}}
{{Pre-release}}
{{Memory Infobox
| name = xxxxxxxxxxxxxxxxxxxxx
| image =
| description =
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'''XXXXXXXXXXXXXXX''' was ?????????????????????????


==Description==
|-|Retrieved Audio=
''.''
[[File:Animus Hub DB Image 6.png|thumb|200px]]
Audio memory obtained from an Animus memory fragement in which Sebastían Vizcaíno recovers from wounds sustained during a confrontation.


==Key objectives==
|-|Guided Meditation Audio=
[[File:Animus Hub DB Image 6.png|thumb|200px]]
An audio file for a guided wellness meditation.


==References==
</tabber>
*''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]''
{{ACRPGSequences}}

Latest revision as of 00:26, 14 July 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Gear[edit | edit source]

Swords[edit | edit source]

<section end="Resynced Swords"/>
Name Type Rarity Damage Maximum Takedowns Perk Availability
Order of Gold<section begin="NAME"/> Pistol Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge Purchased from Level III General Store for 29000 Reales<section end="NAME"/>
Rustborne Swords<section begin="NAME"/> Pistol Sword Legendary 17 4 Attacks deal more defense damage Twitch<section end="NAME"/>
Ezio's Swords<section begin="NAME"/> Cutlass Legendary 25 3 Able to perfect parry unstoppable attacks <section end="NAME"/>
Altaïr's Swords<section begin="NAME"/> Cutlass Legendary 25 4 Takedowns recover some health <section end="NAME"/>
Dark Animus Corsair Pistol Swords<section begin="NAME"/> Pistol Sword Legendary 38 2 Killing enemies with these swords also damages nearby enemies Complete True Purpose<section end="NAME"/>
The Fortune<section begin="NAME"/> Cutlass Legendary 20 3 Each kill with a Heavy Strike kill gives some reales Follow the treasure map gained by collecting all 11 portraits<section end="NAME"/>
Blades of Toledo<section begin="NAME"/> Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health Purchased from Level III General Store for 24000 Reales<section end="NAME"/>
Naoe's Shadowblade<section begin="NAME"/> Cutlass Legendary 25 4 Perfect Parry and Perfect Dodge are easier to perform <section end="NAME"/>
Spring-Steel Swords<section begin="NAME"/> Cutlass Legendary 38 2 Able to parry gunshots <section end="NAME"/>
Lightserver's Blades<section begin="NAME"/> Cutlass Legendary 38 2 Heavy Strike range is increased Purchase the Master Assassin Pack<section end="NAME"/>
Matched Golden Swords<section begin="NAME"/> Cutlass Legendary 25 4 Chain Takedowns are easier to perform and range is increased Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="NAME"/>
Le Bourgeoys Blades<section begin="NAME"/> Pistol Sword Legendary 38 2 Fire an extra shot with each Heavy Strike Complete Art Lover I<section end="NAME"/>
Dual Cleavers<section begin="NAME"/> Cutlass Legendary 38 2 Sword attack power is increased while health is low Purchased from Level III General Store for 19000 Reales<section end="NAME"/>
Masterwork Blades<section begin="NAME"/> Rapier Legendary 29 3 Heavy Strikes recover some health Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="NAME"/>
Dragon's Fang Swords<section begin="NAME"/> Cutlass Legendary 38 4 Killing enemies with these swords temporarily increases attack power Purchase the Dragon Storm Pack<section end="NAME"/>
Blades of the Damned<section begin="NAME"/> Pistol Sword Legendary 38 2 Enemies sometime catch fire after their defense is broken Purchase the Hellfire Pack<section end="NAME"/>
Serpent's Fang Cutlasses<section begin="NAME"/> Cutlass Legendary 38 3 Perfect Parry recovers some health Purchase the Sea Serpent Pack<section end="NAME"/>
Persian Scimitars<section begin="NAME"/> Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns reward from Restored Weathered Map treasure<section end="NAME"/>
Espada Ancha<section begin="NAME"/> Cutlass Rare 13 4 N/A found from an underwater chest in Shipwreck: The Black Trench<section end="NAME"/>
French Court Swords<section begin="NAME"/> Rapier Rare 25 2 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Pirate Scimitars<section begin="NAME"/> Cutlass Rare 38 3 N/A Purchased from Level II General Store for 11000 Reales<section end="NAME"/>
British Colonial Cutlasses<section begin="NAME"/> Cutlass Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Scottish Broadswords<section begin="NAME"/> Cutlass Rare 38 2 N/A Reward from Treasure Map from Isla Providencia<section end="NAME"/>
Standard Pistol Swords<section begin="NAME"/> Pistol Sword Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Captain Drake's Swords<section begin="NAME"/> Rapier Rare 38 2 N/A Found in treasure chest at Sacrifice Island<section end="NAME"/>
Ferraro's Rapiers<section begin="NAME"/> Rapier Rare 38 4 N/A Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="NAME"/>
Officer's Rapiers<section begin="NAME"/> Rapier Rare 17 4 N/A Purchased from Level II General Store for 8500 Reales<section end="NAME"/>
British Cutlasses<section begin="NAME"/> Cutlass Common 17 2 N/A [Acquired during/Complete] Lively Havana<section end="NAME"/>
French Dress Swords<section begin="NAME"/> Rapier Common 20 2 N/A Purchased from any General Store for 1200 Reales<section end="NAME"/>
Spanish Cup-hilt Rapiers<section begin="NAME"/> Rapier Common 17 2 N/A Found in treasure chest in Havana<section end="NAME"/>
Officer's Smallswords<section begin="NAME"/> Rapier Common 13 2 N/A Default swords<section end="NAME"/>
German Rapiers<section begin="NAME"/> Rapier Common 22 2 N/A Found in treasure chest on Crooked Island<section end="NAME"/>
Privateer's Cutlasses<section begin="NAME"/> Cutlass Common 25 2 N/A Found in Treasure Chest on Florida island<section end="NAME"/>
NAME<section begin="NAME"/> <section end="NAME"/>
Name Description
Lightserver's Blades Sleek black blades with gold filigree, hones to deadly edges.
Dragon's Fang Swords A sword with a light, graceful design featuring a mystic jade edge.
Blades of the Damned A pair of swords glowing with hellfire and brimstone, fierce and powerful.
Serpent's Fang Cutlasses A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.
The Fortune A pair of unique swords once used by the infamous pirate, Edward Kenway.
Dual Cleavers A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.
Order of Gold Adorned with intricate patterns, these blades are a rare and deadly curiosity.
Ezio's Swords A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.
Altaïr's Swords A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.
Naoe's Shadowblade A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
Dark Animus Corsair Pistol Swords These blades dance with strange light, like tears in the fabric of the world.
Spring-Steel Swords A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
Blades of Toledo A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.
Le Bourgeoys Blades The only pair of pistol swords with a genuine original flintlock attached.
Persian Scimitars A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.
Matched Golden Swords A pair of legendary golden swords, praised far and wide for their exquisite beauty.
Masterwork Blades A pair of beautifully balanced swords forged by a master craftsman.
Espada Ancha Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.
French Court Swords A pair of swords famous for having a perfect balance between speed and power.
Pirate Scimitars A pair of devastating scimitars, praised from Barbados to Boston.
British Colonial Cutlasses A pair of cutlasses popular among the settlers of the British colonies in North America.
Scottish Broadswords Heavy broadswords that emphasize damage over finesse.
Standard Pistol Swords A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.
Captain Drake's Swords A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.
Ferraro's Rapiers A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.
Officer's Rapiers A pair of extremely light rapiers praised for their swiftness.
German Rapiers A pair of traditional German rapiers typically used by Prussian court officers.
Privateer's Cutlasses A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.
British Cutlasses A pair of light cutlasses made popular by British privateers.
French Dress Swords A pair of elegant swords made popular by French court officers.
Spanish Cup-hilt Rapiers A pair of cheap yet efficient Spanish rapiers.
Officer's Smallswords A pair of small swords popular among officers in the British Army.
Rustborne Swords Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.

Pistols[edit | edit source]

<section end="Resynced Pistols"/>
Name Rarity Range Draw Speed Perk Availability
Dark Animus Corsair Flintlocks<section begin="NAME"/> Legendary 22 1.00 Each pistol shot ricochets to a second target <section end="NAME"/>
Darkworker's Pistols<section begin="NAME"/> Legendary 22 1.50 While anonymous, pistols do not consume ammunition Purchase the Master Assassin Pack<section end="NAME"/>
Dragon's Roar Pistols<section begin="NAME"/> Legendary 28 1.50 Pistol range increased after a pistol shot kill Purchase the Dragon Storm Pack<section end="NAME"/>
Diabolist's Pistols<section begin="NAME"/> Legendary 20 1.20 Pistol shots set enemies near the target on fire Purchase the Hellfire Pack<section end="NAME"/>
Fury of the Deep Pistols<section begin="NAME"/> Legendary 28 1.50 Heals slightly after firing a headshot Purchase the Sea Serpent Pack<section end="NAME"/>
Golden Flintlock Pistols<section begin="NAME"/> Legendary 28 1.20 Killing an enemy with the postol will slow time briefly Purchased from Level III General Store for 18000 Reales<section end="NAME"/>
Gargoyle's Breath<section begin="NAME"/> Legendary 20 1.50 Explosive round. Consumes 100 Reales per shot from Restored Weathered Map treasure<section end="NAME"/>
Captain Drake's Flintlocks<section begin="NAME"/> Legendary 24 1.20 Pistol shots kill Captains instantly (except Bosses) bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="NAME"/>
Rustic Flintlocks<section begin="NAME"/> Legendary 22 1.20 After a Perfect Dodge, quick shooting immediately does not consume ammunition obtained from in-game online store for free (on map press Options-Button to access the store).<section end="NAME"/>
Peaceful Means<section begin="NAME"/> Legendary 20 1.00 Pistol shots are quieter Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="NAME"/>
Cannon-Barrel Pistols<section begin="NAME"/> Rare 21 1.12 N/A from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="NAME"/>
Captain Morgan's Pistols<section begin="NAME"/> Rare 20 1.50 N/A Found in underwater treasure chest on Black Island<section end="NAME"/>
Captain's Wheellock Pistols<section begin="NAME"/> Rare 20 1.50 N/A Found in treasure chest on Great Inagua<section end="NAME"/>
Spanish Officer Pistols<section begin="NAME"/> Rare 24 1.00 N/A Purchased from Level II General Store for 5500 Reales<section end="NAME"/>
Pirate Blunderbusses<section begin="NAME"/> Rare 20 1.00 N/A Purchased from Level II General Store for 6000 Reales<section end="NAME"/>
Baldwin's Golden Pistols<section begin="NAME"/> Rare 26 1.00 N/A Complete Plantain!<section end="NAME"/>
Standard Wheellock Pistols<section begin="NAME"/> Common 20 1.12 N/A purchasable from any General Store (800 Reales)<section end="NAME"/>
Common Flintlock Pistols<section begin="NAME"/> Common 20 1.00 N/A Default pistols<section end="NAME"/>
NAME<section begin="NAME"/> <section end="NAME"/>
Name Description
Dark Animus Corsair Flintlocks Truth and thunder in the palm of your hand.
Darkworker's Pistols Hand-carved ebony with gold-plated iron forming a lethal union.
Dragon's Roar Pistols Sleek pistols imbued with ornate scrollwork and glowing jade.
Diabolist's Pistols A set of pistols wreathed in infernal flames, emitting an aura of destruction.
Fury of the Deep Pistols Silvery, steel pistols adorned with deep-sea patterns and neon highlights.
Golden Flintlock Pistols A set of legendary, golden flintlock pistols, famed for their extraordinary precision.
Gargoyle's Breath Monstrous, leering faces adorn the grips of these pistols.
Captain Drake's Flintlocks A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.
Rustic Flintlocks Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.
Peaceful Means The method by which many disputes can be swiftly resolved.
Cannon-Barrel Pistols A set of pistols forged to resemble ship cannons.
Captain Morgan's Pistols A set of flintlock pistols once owned and used by Captain Morgan.
Captain's Wheellock Pistols A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.
Spanish Officer Pistols A set of pistols, praised throughout the West Indies for their stability.
Pirate Blunderbusses A set of bulky blunderbusses, popular among pirates for their brashness.
Baldwin's Golden Pistols Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.
Standard Wheellock Pistols A set of wheellock pistols, perfect for reaching targets at great distances.
Common Flintlock Pistols A set of typical flintlock pistols, found all across the West Indies.

Trinkets[edit | edit source]

Image Name Rarity Description Perk Availability
Black Pearl Legendary This ominous trinket contain the ghosts of drowned sailors. Takedowns can chain to one more enemy Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
Shark Teeth Legendary A symbol of fierceness and reckless bravery. Brutes cannot deny Chain Takedowns Purchase from a level 3 General Store for 25000 Reales
Templar Cross Legendary The secret symbol of the Templars. Reduce damage from enemy melee attacks Complete Damn Fine Gear
Hidden Ones Sigil Legendary The secret sigil of the Hidden Ones. Enemies' detection time is increased while crouched Complete The Pirate Captain (half of the Assassin's Contracts)
Brass Bird Trinket Legendary Kenway's lucky brass charm, linked to his iconic ship. Rope Dart cooldown is shorter Purchase the Master Assassin Pack
Wooden Eyeball Legendary This false eye provides extra insight. Quick shooting kills Brutes instantly Purchased from General Store at Great Inagua for 12000 Reales
Obsidian Monolith Legendary Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes. Perfect Dodge is easier to perform Complete rank 9 of "Eye in the Dark" project
Yax Tun Pendant Legendary This Mayan design brings fortune to its bearer. All gunshots are mysteriously absorbed Complete Mayan Mysteries
Guardian Beast Trinket Legendary Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea. Health slowly regenerates while out of combat Found in underwater chest between pair of unnamed island south of San Ignacio wreck
Stormrunner Pendant Rare A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps. Increases the amount of healing from food, drink, and remedies Found in underwater chest off the coast of Nassau, at coordinates 615, 767
Hunter's Amulet Rare An amulet of good fortune favored by hunters. Animals' range of detection is reduced Buried treasure chest on Santanillas
Bloody Spanish Medal Rare One of Laurens Prins' trophies from his time as a soldier. Reduces damage from Spanish soldiers Inside Laurens Prins' Manor
Anchor Medallion Rare A lucky anchor medallion favored by sharp-eyed sailors. Increases the rewards from floating loot Found in a treasure chest on Sacrifice Island
Lock of Hair Rare A lock of Caroline's hair kept as a lucky keepsake. Restore some health after a perfect parry Complete Wayward Souls
Cross Pendant Rare A bejeweled cross once worn by the wealthiest citizen in Kingston. Reduces damage from British soldiers Complete Tithes Paid
Exotic Sea Shells Rare A string of sea shells gathered from around the world. Increases the wildlife products gained from skinning animals Found in treasure chest in southeast Havana
Small Goblet Rare A sacred grail said to prolong its owner's life. Increases the amount of healing from food, drink, and remedies Complete The Other Cheek
Jackdaw Totem Rare Carved by an unknown sculptor, it represents protection and gratitude. Falling from high places no longer damages Edward Complete A World Without Gold
Lodestone Rare A naturally magnetized piece of mineral. Loots nearby Corpses and Curios automatically Purchased from a Level II General Store for 7000 Reales
Folded Palm Rare A gambler's trinket meant to bring good fortune. Gain reales after each Takedown Complete Spiteful Soldier
Found Coin Rare A large gold coin turned into a good luck charm. Increase the amount of Reales gained Complete Art Lover I
Rabbit's Foot Common A lucky charm for warding off misfortune. Chance of staggering an enemy following a successful parry Complete The Taíno Assassin
Gold Earring Common Gold hoop earrings stolen from a lady with connections in high places. Reduces the gain of Wanted Level from acts of piracy Found in underwater chest at Salt Key Bank
Diamond Trinket Common This diamond trinket is as tough as nails and as hard as a rock. Oxygen drains slower while diving underwater Found in underwater treasure chest at Cape Bonavista
Demon-forged Pendant Legendary A fiery charm pulsating with dark energy from the lower planes. Berserk darts also sets enemy on fire Purchase the Hellfire Pack
Abyssal Pendant Legendary A silver snakehead charm, illuminated with an inner glow. Killing enemies also recovers some health Purchase the Sea Serpent Pack
Fortunate Circle Charm Legendary An elegant pendant in the form of a lucky jade circle. Impervious to attacks for a short duration after a Perfect Dodge Purchase the Dragon Storm Pack
Narwhal's Horn Rare The broken tip of a narwhal's horn. Enemy guards lose their defensive stance more quickly Found inside the house on Cat Island

DB[edit | edit source]

General Database[edit | edit source]

Laureano de Torres' Portrait El Tiburon's Portrait Commodore Chamberlaine's Portrait Woodes Rogers' Portrait Ben Hornigold's Portrait Bartholomew Roberts' Portrait Blackbeard's Portrait Stede Bonnet's Portrait Robert Maynard's Portrait

Bust of a Water Deity Maize Deity Standard Bearer Triptych Beaver Pelt Bracelet Cabinet

Vanitas Still-life Nymphs By A Fountain "Der Liederliche Student" by Gerard van Honthorst "Harbour Scene at Sunset" by Claude Lorrin "Vanitas Still-life" by Pieter Cleasz

Nosso Senhor da Compreensao Queen Anne's Revenge English Man o' War El Impoluto HMS Prince La Dama Negra Brothers in Arms HMS Ipswich

"Atalanta Fugiens" "De Gama Diary Extract" "Magellan's Ship" "Sacred Theory of the Earth" "The Fetus In The Womb" "Voynich Manuscript" - Folio 33v "World Map" (1570)

World of Piracy[edit | edit source]

The Guardians Portuguese Empire

Mayan Ruins North Carolina Charles-Towne Shipwrecks

Fort Charles Port Royal Tower The Observatory Sugar Mill Ramparts Cathedral Of Havana Castillo de la Real Fuerza Castillo Moro

Transcription[edit | edit source]

For a handful of coin, "Dancers" can be employed to distract guards and interfere with ongoing fights. They might also have some incredible stories of their own to tell, if only you'd bother to listen.

Sailors flush with rum and the heat of the sun, these Drunkards can be useful in a few ways. First as blend groups that allow Edward to hide in plain sight, and secondly as allies in the event of a scuffle. But remember to bring a bit of coin if you want them to fight alongside you, as these pirates won't risk their lives for free.

Already a global power, the Spanish defeated powerful adversaries such as the Aztecs and Incas in the Americas by exploiting existing conflicts and rivalries between tribes and nations between the 15th and 18th centuries. Acquisitive and protective of the supply of precious metals its new colonies afforded it, the Spanish Empire enthusiastically participated in the Atlantic slave trade and defended its trade routes aggressively. Even after its defeat in the War of the Spanish Succession, the 18th century was nevertheless one of prosperity for the Spanish Empire, as their trade reputation grew steadily under Bourbon oversight, and continued to grow at an extraordinary rate until the 1780s.

Often used interchangeably, there are a number of important distinctions to make between these different kinds of swashbucklers... Pirates: Criminals on the open sea who use coercion, intimidation and violence to rob innocent people of their cargo and transport. The term pirate is a catch-all and may be used generally to refer to all who perform acts of larceny on the open ocean. Pirates have been a problem since the advent of long-distance ocean travel; every age has seen its share of pirates, and every age has cursed their name and romanticized their cause. During the so-called "Golden Age of Piracy" (roughly 1650 to 1725), the majority of pirates were from the British Isles. Most were young men in their 20s and almost all had already gained some experience as sailors prior to falling into piracy. Buccaneers: Though often used as a synonym for Pirates now, the term Buccaneer refers more specifically to a group of pirates who lived and operated in the West Indies in the middle of the 17th century. Best known for attacking settlements and fortifications on land in large groups, the Buccaneers derived their name from the French Boucanier -- an instrument used for smoking strips of meat over an open fire, a favorite sort of sustenance for these terrestrial pirates. Privateers: Non-commissioned sailors who attack and rob, having been given a Letter of Marque by their King or a royal official such as a Governor. Thus the distance between a Pirate and a Privateer is but a hair's breath of difference -- Pirates simply sail for one monarch fewer.

Taíno refers to a group of related languages and cultures widespread across the Caribbean at the time of European arrival. Broadly speaking, they consisted of the Ciboney or Western Taíno of Cuba, Jamaica and the Bahamas; the Classic Taíno of Hispaniola and Borikén (the indigenous name of Puerto Rico); and the Eastern Taíno of the Antilles. A Taíno cacique or chief demonstrated rank by carrying an object forged from guanín, a unique indigenous alloy made out of copper, silver, and gold, noted for its lustrous shine. The term "tabaco" from which we also derive from a Taíno word, as tobacco was cultivated on the islands and its usage noted by Spanish explorers. Other English words with a Taíno origin include barbecue, canoe, hurricane, iguana, and potato. Other, non-Taíno indigenous groups of the island include the Ciguaya, Macorix, and Kalinago or Caribs, for whom the Caribbean Sea is named.

There were several attempts to found a town near the Havana Bay in the early 1500s. A settlement was established by the Spanish Conquistador Diego Velázquez de Cuéllar around 1514. The city sits on a bay that opens to the Gulf Stream and thus became a natural stopping point between Europe and the Americas. In the earliest stages of the golden age of piracy Havana was burnt to the ground by French corsair, Jacques de Sores. By the 1700s, Havana had become a large, heavily fortified port city where Spanish treasure ships would dock on their way to Europe. Pirates lurked on the approaches to the city, hoping to capture these same ships.

Originally founded as another Charles-Towne, the city was renamed Nassau in honor of King William III of the house of Orange-Nassau. This city has a particularly colorful past: In 1706 the city's officially appointed Governor skipped town, thus severing the Crown's direct control over the Bahamas. The islands languished for almost a decade in the hands of British citizens with little or no interest in Statesmanship. By 1713, the entire region had become a haven for pirates and it was in this period that Benjamin Hornigold declared Nassau to be a pirate republic. He proclaimed himself governor and thereafter every pirate of any sense and reputation used Nassau as a base of operation, transforming this small city of barely 1000 residences into a "nest of infamous bastards", according to the Governor of Bermuda.

Dating generally from the Mayan Classic period (AD 250 - 900), most Mayan ruins can be found throughout the Yucatán peninsula and Central America. Mayan Temples have steep stone steps and a platform at the top for wooden crowning structures. Mayan architecture is composed with a sophisticated eye to decoration, often using wall paintings and elaborate bas-relief stone carvings. Mayan arches forego the use of a keystone, instead creating a triangle-like arch known as a corbel vault.

The Governor's Mansion housed the acting Spanish governor in addition to prison facilities. A new governor's mansion was constructed across the square in 1791.

This drinking spot, named after "The King of Pirates" Henry Avery, was highly popular among gritty seafarers in the early 18th century. Legend had it that Avery himself once had a financial stake in several establishments throughout the West Indies, but that appears to be nothing more than self-promotion.

An unusual rendering of Saint Jerome as a scholar rather than an ascetic. The book supporting his hands alludes to his work as a Bible translator.

Harbor scenes such as depicted in this 1644 painting were a favorite subject of the artist Claude Lorrain.

More of a display of his imaginative and technical skills than an actual historic representation, this dramatic painting by Willem van de Velde II depicts a battle with Barbary corsairs from north Africa.

This painting by Luca Giordano was commisioned by King Philip V of Spain for display in the French court.

Gold-work from the Isthmus, representing a crowned half-human, half-bat figure flanked by four crocodile heads.

Today is my birthday.

Brandish every Cask, Bottle and Barrel of Alcohol. Everyone is to partake and sing my Praises. To ensure that this Do goes splendidly, I will take charge of the Stores and require its Key.

My Father will be most gratified at your swift fulfilment of my Commands.

- Emmerson Beckford

I, Thomas Cecil, hereby report that the following is a true Manifest of all the Goods, Wares and Merchandize, of the Marks, Numbers and Contents of each Package on board the Endeavor which Cargo was received at the Trading Post of Andreas Island from whence the Craft Sailed for the Plantation of Cat Island. Sugar - 110 Barrels Molasses - 25 Barrels Tobacco - 15 Barrels

John, It is done. Accompanying this Letter you will find the Will, fully notarized by myself and with the old Man's signature. It will survive the scrutiny of any English Court, I assure you. Arrangements for your Daughter's removal are also underway. My Associates in the Royal Navy tell me she will be apprehended within the Month. In fact, I hear they have solicited the most reputable Pirate Hunter Lieutenant Maynard for the Task. Courage my Friend. After so many long Years, we are almost there, Thomas Barehaire Esq.

In the Name of God, I, Theodore Rupert Braddock, being of sound Mind and Memory, do declare this my last Will and Testament, in Manner and Form following, revoking all former Wills by me made. As touching such worldly Estate wherewith it hath pleased God to bless me in this Life, I give, devise, and bequeath all my Goods unto my well-beloved Son-in-Law, John Baldwin, Husband of my late daughter Elizabeth, to have and to hold the same unto him, his Heirs, and Assigns forever. I do nominate, constitute, and appoint my said Son-in-Law, John Baldwin, to be the sole Executor of this my last Will and Testament, charging him to see this my Will performed according to my true Intent and Meaning. In Witness Whereof, I have hereunto set my Hand and Seal, this Second day of January in the Year of our Lord One Thousand Seven Hundred and Twenty. Signed, sealed, published, and declared by the said Theodore Rupert Braddock as and for his last Will and Testament, in the presence of us, who, at his Request and in his Presence, and in the Presence of each other, have subscribed our Names as Witnesses hereto. Theodore Rupert Braddock Witnessed by:
Thomas Barehaire, Esquire
John Baldwin

Thom, Don't go getting all uncharitable about this, I did it for your own Good. I knew we might strike some Trouble along the way, so I hid your Share with the original Will in the Likelihood we ever need the old Man's Signature again. The Locket's here too. I want it kept, no matter what you think. There is no one left to know of it's Significance, at any Rate. I'll recover it from you when all this is over, and include a Crate of Rum for the Inconvenience. Chin up Man! We're Home free! John.

Vance, I had to leave early. My Order requires a Report and there cannot be a Delay. I'll be waiting by the Tavern at the usual Time. Come with both pieces of the Map. Jing Lang

A letter to Lauren Prins, [sic] congratulating him on acquiring The Sage.

1. Cato, 35 years, superior carpenter and ship caulker.
2. York, 16 years, field hand.
3. Nero, 25 years, stone cutter.
4. Bess, 28 years, field cook, water carrier.
5. Esther, 31 years, midwife.
6. Gracey, 14 years, good house girl and child's nurse.
7. Anthony Morgan, about 30 years, fine engineer and field hand.
8. Sarah Morgan, 32 years, good field hand; tonsils occasionally inflamed. 9. Infant, 2 months.
10. Anthony, 3 years.
11. Stephen, 5 years.
12. Nace, 9 years.
13. Sophy, 12 years, likely.

You, Mr Thomas Stell, Ensign, stand charged for Dereliction of Duty. On Tuesday last you were tasked to deliver a Prisoner to the Church at the center of Kingston, but were discovered to be in a shameful and drunken State, having abandoned your Post. You are dismissed forthwith from Service, being no longer entitled to Pay or Protection from the Royal Navy.

Know all, by these Present, that I, Alvin of the Village of Grand Cayman, in consideration of the Sum of Forty-Two Reales in Hand, paid to me by Vargas of the Village of Grand Cayman, the Receipt of where I do acknowledge, have in turn sold and delivered in measured Weight One-Hundred-and-Thirty-Six Pounds of Mutton Snapper unto said Vargas. In witness whereof I have set my Hand the Fifth Day of May 1716.
Signed, sealed and delivered in the present of All and Sundry, viz. - Alvin of Grand Cayman

A debonair portrait of Julien Du Casse, the infamous mercenary. Hangs above the bed in the Mansion at Great Inagua.

A vivid portrait of Laurens Prins, the reprehensible slaver. Hangs in the hall of the Mansion at Great Inagua.

The schooner was a class of ship used as a general sailing vessel by both navies and civilian operators, providing light firepower and ample speed.

The brig was a class of ship bearing two square-rigged masts, and represented a compromise between larger, more powerful ships, and the faster, but less well-armed ones.

The man o' war was a type of large warship purpose built for warfare, boasting multiple gun decks, and crewed by heavily armed professional soldiers.

El Dorado was a brig that formed part of the Spanish Treasure Fleet. The fleet was destroyed in a hurricane, with the El Dorado its lone surviving vessel.

The Jackdaw was a brig captained by the pirate-turned-Assassin Edward Kenway, who named it after the small, swift bird of his native Wales. The ship was known as El Dorado before Edward and his future quartermaster Adéwalé captured it from its fleet.

The Royal Fortune was a man o' war captained by the pirate and Sage Bartholomew Roberts, who elected to keep and renamed it after he captured it as the Nosso Senhor da Compreensão from the Portuguese Navy.

The Ranger was a brig formerly owned by the pirate Benjamin Hornigold before he passed it on to his colleague, Charles Vane.

A miniature ship model of a Spanish Brig.

A miniature ship model of a Spanish Cutter.

A miniature ship model of a Spanish Schooner.

A miniature ship model of a Spanish Frigate.

A miniature ship model of a Spanish man o' war.

A miniature ship model of an English Brig.

A miniature ship model of an English Cutter.

A miniature ship model of an English Schooner.

A miniature ship model of an English Frigate.

A miniature ship model of an English man o' war.

A miniature ship model of the El Dorado.

A miniature ship model of the Jackdaw.

A miniature ship model of the Revenge.

In the Americas, the term ‘black panther’ generally refers to a melanistic jaguar. They are not a separate species, but a color morph of the spotted form. Black jaguars form less than ten percent of jaguars. Black jaguars can be found in Isla Providencia and Pinos Isle.

The cat is a small carnivorous mammal with a flexible body, sharp claws, and quick reflexes. Cats have long been domesticated, and are favored as pets for their affectionate independence, and playful natures. Sailors often keep cats aboard ships to deal with rats and other vermin.

The Crocodile is a large, tropical-dwelling tetrapod. Crocodiles can measure up to 15 feet long, weigh 2000 pounds, and live to be 70 years old. This prehistoric-looking predator preys on birds, fish, insects and other reptiles. Crocodiles have been known to indulge in cannibalistic behaviour. Because of this, they live in groupings of the same size. Not to be confused with alligators, crocodiles are bigger, lighter in color, and have narrower snouts. Although known to attack humans, the crocodile is more likely to flee than to react aggressively when approached. Crocodiles are most commonly found in Nassau, Long Bay, and Matanzas.

Deer are large hoofed ruminants notable for having two large and two small hooves on each foot. Males have antlers while the females do not, with the exception of a single species where the females also grow antlers. Deer are selective feeders, eating plant food low in fiber content and high in protein such as young grass, herbs, woody shoots, and bark. Various subspecies of deer can be found in the Caribbean bioregion. The red brocket deer, for example, is found in Trinidad and Tobago and the Key deer, introduced by colonists, inhabits the Florida Keys. Deer are most commonly found in Kingston, Salt Lagoon, and Santanillas.

Frigate birds are large seabirds with long wings, forked tails, and slender bodies. They generally inhabit tropical and subtropical oceans, often nesting on remote islands. Frigate birds are skilled fliers, and are known to steal food from other seabirds.

Found across the world in tropical and temperate waters, the hammerhead's unusual head shape gives it increased sensory ability to detect its prey. The hammerhead does not attack humans, although it can be lethal if provoked. Hammerhead sharks can be found in the Eleuthera and Gibara regions.

Considered one of the loudest animals on earth, the small-sized Howler Monkey generates a siren-like howl that can be heard from a distance of 3 miles (5km). They are not aggressive and are popular as pets in The West Indies. Howler monkeys are most commonly found in Kingston, Cape Bonavista, and Long Bay.

The hutia is a large rodent unique to the Caribbean basin which varies in size, and can form distinct species from island to island. Hutias are often hunted by locals to be eaten in a spiced stew. Hutias are most commonly found in Cayman Sound and Long Bay.

Iguanas are large, herbivorous lizards found throughout the Caribbean islands. The common iguana eats only leaves, flowers and fruit. Despite their at times fierce appearance they are not aggressive, and typically flee when threatened. However, they can lash their tails and bite if provoked. Iguana are found in Great Inagua, Andreas Island, and Abaco Island.

The largest feline in the Western hemisphere, the jaguar is distinguished by its compact and powerful build, its agility, and its unique killing method of biting directly into the skull to pierce the brain. The Mayans believed that the jaguars could carry messages to and from the afterworld. Jaguars are most commonly found in Cape Bonavista, Long Bay, Tulum, and Principe.

Although related to sharks, manta rays are harmless. They can be quite large (up to 30 ft (9m) wide) and feed on small fish and plankton, funneling food into their mouth using cephalic flaps extending from the eyes. Manta rays, which are found all over the world, have the unique ability to leap from the water into the air to escape attackers.

Monkeys in the Caribbean are primarily an introduced African species called the green monkey, although up to the 17th Century these still shared territory with the now extinct Jamaican monkey. Both species were omnivores that ate a variety of foraged foods including fruit, seeds, flowers, insects, and smaller animals like frogs and birds. Monkeys were viewed as pests by farmers as they continually raided crops, but were favoured by locals and sailors who adopted them as mischievous, intelligent pets.

The ocelot is a wild cat that typically has yellow fur with dark stripes in the manner of a jaguar. Ocelots are nocturnal and range from the size of domestic cats up to four feet (1.2 meters) in length. Ocelot hides are coveted by leather workers for their ease of working, patterned fur, soft texture, and durability. Ocelots can be found in Cumberland Bay and Abaco Island.

The Caribbean basin provides an excellent climate for both land and sea turtles. Turtles are reptiles with a hard, protective upper shell called a carapace. Although they are natural swimmers and can stay submerged for up to 7 hours while resting, turtles breathe air. Despite being awkward and slow moving on land, they go ashore to lay their eggs.

White coats in animals can be due to a specific genetic mutation or albinism. The genetic mutation that yields a white jaguar also results in a more aggressive animal, making them dangerous as well as rare. White jaguars can be found at Great Inagua.

The wild pig, or boar, is a large cousin of the domesticated pig covered by hairy bristles. They were introduced by Europeans to the Caribbean basin (Columbus himself brought eight pigs with him from Spain). Wild pigs flourished in the island environment and were hunted by sailors and pirates to provide salted pork on their voyages. Wild pigs are most commonly found in Nassau, Great Inagua, and Cape Bonavista.

So-called because of their short snouts and their tendency to head-butt prey, bull sharks are commonly found in warm, shallow waters. They are extremely aggressive and dangerous to humans. The females are larger than the males, and adults measure well over seven feet (2.15m) long. Bull sharks can be found in the Dry Tortuga, Gibara, and Punta Guarico regions.

Found throughout Central and South America, capuchin monkeys are small and highly intelligent. They eat almost anything -- nuts, fruits, small birds, frogs, clams, etc. Many pirates favored capuchins as pets. Capuchins can be found in Matanzas and Misteriosa.

The largest predatory fish in the world, the great white's lethal aspect is due to its nearly 300 serrated teeth arranged in rows. Great whites have been known to attack humans, but usually more out of curiosity than hunger -- "sample biting" and then releasing their victims. The great white reaches an average length of 15 feet (4.6m). Great white sharks can be found in the Cruz and Serranilla regions.

Known for emitting complex sequences of haunting moans, the humpback is a large whale that reaches up to 62 feet (19 meters) in length. They migrate from the poles to the equator seasonally and travel in pods. Humpback whales can be found in the Castillo De Jagua and Navassa regions.

Called the Grampus by sailors in the 18th century, the killer whale, or Orca, is part of the dolphin family. Known for their ferociously deadly predation, killer whales feast on seals, sea-lions and even other whales. They hunt in pods in the manner of wolf packs and are found throughout the world's seas. Killer whales can be found in the Cruz and Conttoyor regions.

Red howler monkeys can be located on Isla Providencia.

Born: 1692, Trinidad

Died: Unknown

Born to enslaved Ogoni parents in Yoruba, Adéwalé was sold to the owner of a prosperous plantation before his teens. He remained on this plantation, working the fields, until his mid teens, always scheming of ways to escape his predicament, but uneasy with the prospect of living life as a fugitive.

Then fortune struck, giving Adéwalé the sign he needed. At some point near his 16th birthday, a group of buccaneers raided the plantation, robbing it of raw cane, refined sugar, and as many reales as they could find. Seeing in this an opportunity, Adé grabbed a crate of sugar and hauled it aboard one of the longboats the buccaneers had rowed ashore. Surprised to see a slave among them, the buccaneers were nevertheless thankful for the aid, and welcomed Adé among them.

Adé sailed with this first group of men for many years, quickly learning the ways of a seaman, grateful for the chance to develop his own skills and chase his own passions. And though his life among buccaneers was not free of the usual bigotry of the era, Adé found the prejudice to be more confrontational than restrictive.

In 1715, misfortune struck a cruel blow when the ship Adé was aboard, struck a shallow sandbar near the port of Havana. The buccaneers—mostly British at the time—tried desperately to free the trapped vessel, but after catching sight of an approaching Spanish Galleon, abandoned ship only to be torn apart by schools of circling bull sharks. Adé made peace with his fate, and stood his ground.

Taken to Havana for questioning and inspection, Spanish authorities eventually decided to send Adéwalé to Spain, where they felt he would make an excellent interpreter, owing to his fluent command of Spanish, English, and French. Some weeks later, they loaded him into of the Galleons that made up their perennial treasure convoy, en route to Seville.

Born: 1660s, Yucatan Peninsula
Died: c.1745, Yucatan Peninsula Named for the Mayan god of hunting, Ah Tabai's given name remains a mystery, and very little is known about his earliest decades. The only child he is known to have fathered died before the age of ten. What little else we know about him comes from his own mouth; from the stories he told those who knew him. When speaking about his own past, he avoids personal details in favor of abstractions and hints. He frequently speaks of his love and admiration for the tragic history of his people, and used these stories to illustrate the complex intersections of cultures and religions, frequently pointing out the fact that "From within and without come enemies and allies alike. Nothing in life is guaranteed, except surprise..." It is not known how early Ah Tabai acquired the title of Mentor, nor how large his impact was on the Assassins of the West Indies. However, that he maintained semi-regular contact with the Assassins in the British colonies to the north, in various parts of Europe and Africa, and in China. He was instrumental in opening his branch to men and women from all walks of life - mostly Europeans, Africans, and those Native to the area. As a native Mayan himself, rumors and stories of the ancient Observatory were not foreign to Ah Tabai. So when in 1713 rumors of a new "Sage" began to surface, Ah Tabai took it upon himself to locate the man, believing the Assassins should be the protectors of the ancient and mysterious place. He sent word far and wide to as many Assassin outposts as possible, hoping their network of spies and informants would lead them to their prize. But after two years, there was no word. Then, in early 1715, an experienced British Assassin named Duncan Walpole arrived at Ah Tabai's encampment, initially expressing a desire to train under the Mentor directly. Ah Tabai found the request odd but flattering, for Walpole had already achieved a level of Mastery few assassins ever reached. After many months of intensive training, Ah Tabai came to consider Duncan Walpole as one of his most trusted colleagues. Then in June of 1715, word arrived that the Templars had located and imprisoned the Sage on Spanish lands in the far south. Seeing an opportunity to cripple his arch-enemies, Ah Tabai entrusted Duncan Walpole with the task of rallying various Assassins around the West Indies and leading an assault on the Templar prison ship en route to Havana. Duncan Walpole agreed to this task... and was never heard from again. It was only after Edward Kenway's disastrous meddling in Havana that Ah Tabai was made aware of the full extent of Walpole's betrayal.

Born: 1702, Ireland
Died: Unknown Anne was barely a teen when she left her native Cork in Ireland for the British colonies, and by sixteen she was en route to West Indies at side of her new husband, Mr. Jack Bonny, a gentle but sturdy young man in his early 20s. The pair arrived in Nassau in April of 1716, settling down with an unclear idea of what shape their lives might take. Jack eventually found work on one of the small plantations there, while Anne cultivated her ability to loaf and daydream. Unfortunately, her beauty, aloofness, and complete indifference to propriety made her the object of more romantic attention than she had ever known or cared for. Within a year of arriving in Nassau, the Bonnys' marriage was in shambles, a union only in name. While Jack disappeared further into his work, Anne grew more confident and sociable, eventually taking a job as a barmaid at the popular Old Avery tavern in the center of Nassau. And though she took on a few lovers in the next few years, it was mostly out of envy and spite that the rabble of Nassau branded Anne a harlot and a tease. But with no high society to shun or shame her, Anne's desirability only increased on the strength of these rumors.

orn: 1680, England
Died: ???? Known variously by different sources as Thatch, Teach, Theach, Tache, Titche, Teatch, Tack, and more, we are fairly certain Edward Thatch was born in or around Bristol and took to the sea at an early age, most likely in his teens. It is also speculated that he arrived in the West Indies quite soon after leaving England. If this was indeed the case, Ed Thatch would have seen his fair share of the War of Spanish Succession, a protracted fight between most of the Empires of Europe that pitted Hapsburg Austia and its British ally against Bourbon France and Spain. In these early years, from 1700 to 1713, Thatch was a privateer or at the very least a merchant seaman, doing his part for the crown—Queen Anne at the time. But with the Treaty of Utrecht bestowing peace upon a troubled Europe in 1713, Thatch and his fellow sailors found themselves far from home and out of work. Thus, they turned to piracy as a means of sustaining themselves. In the ensuing years, Thatch befriended a captain named Benjamin Hornigold and soon after joined his crew as quartermaster, at some point between late 1714 and early 1716. Settling in Nassau, Thatch, Hornigold, and the rest of the "Flying Gang" as these pirates called themselves, began cooking up schemes far larger than most pirates of the era dared dream. Wanting nothing less than a country of their own, they worked to turn Nassau into a place of liberty and freedom for all who desired an escape from the bonds of imperial rule.

Born: 1693, Wales
Died: ???? Edward James Kenway was born on the 10th of March in Swansea, Wales, to Bernard Kenway of Manchester and Linette Hopkins of nearby Cardiff. By Edward's 10th birthday, his father had moved the family to a small farm just outside Bristol, a nearby port town in the southwest of England. This relocation had a depressing effect on young Edward's mood. He grew restless from a lack of contact with old friends and struggled to find an outlet for his limitless energy. By his teens he was spending more and more time in the city away from his farm, where the lure of excitement overrode prudence. By age sixteen, he had substituted a career as a successful farmer for a life of hopeless tomfoolery, frequently shirking his responsibilities to his family in favor of rough company. In late 1711, at the age of seventeen, Edward met Caroline Scott, a woman of modest but steady means. Their friendship began cautiously, as Caroline's hand had already been promised to the boorish son of a wealthy East India Company executive. But Edward's charms eventually won out, and he and Caroline were married within a year of their meeting; a union that angered her father, and got the whole of Bristol talking. In the earliest months of their marriage, Edward resolved to do well by his wife and provide for her as he believed a man in his position should. But his grandiose dreams and exaggerated opinion of himself prevented him from taking immediate responsibility for their well-being. And after only a year, he had stumbled back into his worst habits - drinking, fighting and idleness. It was in this dark period that Edward revived an old idea of joining a privateering fleet sailing for the West Indies, with the aim of making war against the Spanish and collecting unchecked sums of gold and cargo. This, he told his wife, was their path to quick riches. Being a sensible and prudent woman, Caroline discouraged these fanciful ideas. By the summer of 1712, Caroline understood that her husband's departure was inevitable. She wanted no further part of Edward's reckless plan, and so left him to live with her parents. Stunned by this sudden turn, Edward was determined to earn his fortune fast and prove himself as capable as he always claimed he was. He left for the West Indies barely one month later, where he soon fell in with the privateer Benjamin Hornigold and his quartermaster, Ed Thatch. Edward spent the first half of 1713 sailing with these two seasoned sailors, on regular sweeps of the windward passage. But that year, fate threw him another upset. With the signing of the treaty of Utrecht, all hostile actions between the major empires came to an end and the prospects of British privateers dried up. Now poor, unemployed, and thousands of miles from home, Edward and his colleagues settled on the island of New Providence in the Bahamas to reconsider their options. These were fanciful days for Edward. He discovered in the small town of Nassau a life quite unlike that which he had left behind. The atmosphere of wild and noisy freedom in this small stateless encampment overwhelmed and captivated him. The drinking, the gaming, the women, the aimless desire to simply live as one pleased. And yet, as carefree as he was, his beloved Caroline was never far from his mind. If he could make something of himself in the West Indies—working a sugar plantation, perhaps—he might win her back after all his time away. But in absence of true conviction, habit takes hold fast; and it was only a matter of time before Edward set back out to sea with his mates, to live the life they knew best; no longer privateers—legal and sanctioned—but as pirates now, with nary a whit of loyalty to kin and country, earning his fortune by the sword and pistol, praying his end was never too near.

Born: 1682, Jamaica
Died: ???? Of the few infamous pirates to call the West Indies his birthplace, Jack Rackham was born in Jamaica at the height of Port Royal's boom as a den of scoundrels. This would likely explain his atrophied moral compass, for he was frequently drunk, rarely serious about anything, and always chasing women. He used his outrageous and offensive charm to keep out of most trouble. But a strategist and fighter he was not. Nicknamed "Calico" for his affinity for Indian and Asian prints, he was a terrible sailor and a worse pirate, given to flights of fancy and myopic ideas that served only himself, rather than solid strategic thinking. He was likely drunk for half of his adulthood, and had a weakness for women that trumped all basic needs, such as sleeping or eating. His disarming charm, dashing good looks, and his swift wit carried him far, but parties can only last so long before someone has to clean up after them.

Born: 1691, England
Died: ???? Daughter of Emmett and Elizabeth Scott, Caroline was born in Bristol, England, to a prosperous family of merchants and civil servants. Given a modest education by her father, she furthered her own studies in her own way, taking time to read as often as her familiar duties allowed. Splitting her time between this and helping her mother manage her father's affairs, she grew into a confident and level-headed woman with more skill and intelligence than her situation allowed her to exercise. Caroline first met Edward Kenway outside the Auld Shillelagh, in the aftermath of a drunken altercation. She had arrived to fetch one of her servants and there found Edward escorting the woman from the clutches of one of Bristol's more notorious cads. Thankful for his kindness, Caroline agreed to a second meeting on more equitable terms, hardly thinking a romance possible. And yet—against all odds—that is just what happened. Edward and Caroline grew quite close, and soon fell in love, quite much to the dismay of her father. Emmett Scott had already promised his daughter to the son of a wealthy East India Company executive, and made his displeasure apparent at every turn. But all his noise was to no avail. Caroline and Edward were married in 1712. For a time it seemed as though this odd pairing might produce a lasting union. But Edward's deep love for his wife was offset by his uncouth habits and reckless attention to responsibility. Not content to live a life of middle class drudgery, Edward dreamed large, and fixed on the idea that he could sail to the West Indies and fight as a Privateer against the Spanish. Or, barring that, buy some land and sow a sugar plantation. Caroline tried to dissuade her husband, but to no effect.

Born: 1680, England
Died: ???? A common refrain in any biography of a Golden Age Pirate goes something like this: "Very little is known about this man's early life..." And with Charles Vane it's no different. It is not known where he was born, or where he grew up, or when he first took to sea. But maybe that's just as well, for it further heightens the mystery of this strange, unstable man. Surely one of the most ornery and unstable of the "Flying Gang", the band of pirates who called Nassau their home for a time, Charles Vane began his career like most pirates of the era--honestly, as a privateer sailing for his King. Likely living in Jamaica in 1715, he was one of many aboard Henry Jennings' assault on a Spanish expedition to recover the gold from their ill fated wreck in 1715 off the coast of Florida. Barely a year later it had become impossible to keep up honest work as a privateer, as British Governors were skittish about breaking the terms of the Treaty of Utrecht, which called for a cessation of all aggression between the major empires. Having few other options, Vane sailed to Nassau where many of his former colleagues were now living. Quick to anger and ferociously mean, Charles Vane quickly earned himself a reputation as a difficult captain to sail under. At some point in 1717 or 1718, an old friend, "Calico" Jack Rackham joined his crew as quartermaster. The two remained partnered for some time, living and working out of Nassau with the likes of Benjamin Hornigold, Ed Thatch, and Henry Jennings.

Born: 1695, England
Died: ???? Even though not yet out of his teens, James Kidd was a cocky and confident lad with a brashness cultivated to counter his youth. He claimed to be the bastard son of the late William Kidd, the infamous privateer-turned-pirate who was captured and hanged by British authorities in 1701. Although James had no proof of this connection, his mother always insisted on it, claiming that she spent a single "panicked night of passion" with Captain Kidd just before his departure from London in 1695. Growing up fatherless and with a spendthrift mother did little to improve his prospects at leading a normal life, and at the age of 12 he found employment aboard merchant vessels sailing between the British colonies in North America and the West Indies. By the time he was 17 he called Jamaica his home, where he further honed his skills as a sailor here. Although he never sailed with the likes of Ben Hornigold, Ed Thatch, or Edward Kenway, James was among the first sailors to settle in Nassau, and was a central figure in its development as a pirate republic.

Born: Unknown, England
Died: ???? Of all the infamous West Indies pirates, Mary Read stands out as one of the most mysterious and inscrutable. No one is sure when she was born, with most speculation ranging over almost a decade, between 1685 and 1695. According to Charles Johnson—a frequently unreliable source—her mother began dressing Mary in boy's clothes from a very early age, with the hope of passing her off as another man's son. In her teens, Mary evidently harnessed her skill for disguise to secure a job aboard a ship. Taking to sea, she worked her way forward until she found a position in the British Navy. Still disguised as a man, she saw action in battle, though owing to the conflicting reports of her birth, which battle is uncertain. It was during these skirmishes that Mary met her first husband—so the author of the "General History of Pyrates" claims—a Flemish soldier who had evidently fought beside her. But this union was not fated to remain intact, as Mary's husband was killed soon after their marriage. With few reasons to remain in Europe, Mary sailed for the West Indies. It is unclear what transpired in the years following, but it is almost certain that she resumed the practice of dressing as a man. It is also assumed Mary continued working aboard ships, improving her skills as a sailor and swordsman. By 1715 or 1716, it was likely she had visited her fellow sailors in Nassau, though perhaps not for the same reasons...

Born: 1695, Cuba
Died: Unknown Born in Cuba, Assassin bureau leader Opía Apito was raised Taíno, among her mother's people, never knowing her father, a Spaniard. At twelve, her village was raided by the Spanish. Most of her community was kidnapped and killed. But Opía, the lone free survivor, fought and ran. She survived in hiding for close to a decade. Much of what we know of Opía is inseparable from legend. Her name, possibly self-given, is an amalgam of the Taíno words for "eternity" and "ghost." She claimed to be a direct descendant of the warrior Hatuey, who stood against the Spanish in the 16th Century. She was guided throughout her life by the mantra, Aji aya bom—better dead than a slave. In her early twenties, she was hired by the Assassins as a guide, and was soon adopted into their ranks. She delighted in a characteristic Taíno approach to strategy: preferring to harm the enemy by taking something from him in battle, that he might live to notice it missing. But as an Assassin she did not shrink from violence. True to her name, once promoted to Assassin Bureau leader, she built an agile and highly effective "ghost" bureau near the Cayman Islands, with virtually no physical footprint to speak of. We might regard it today as an early example of a terrorist cell, but she left no records and no descendants, and until now, history has held no record of it.

Born: 1688, Scotland
Died: Unknown Born in Scotland, Rhona Dinsmore was made for adventure. After suffering the lows of a troubled household–an absent father and a drunkard of a mother–Dinsmore left her home in Glasgow in her mid-teens. At nineteen, she found work amongst merchants in Bristol and remained at that post for nearly two years. By twenty-one, Dinsmore was trapped in a terrible marriage. She fled again and sought refuge in Boston, where she remained for six months, before moving on to the warmer climes of Jamaica. There she found it exceedingly difficult to find work among farmers, and finally took to the sea, ultimately finding her calling within the Assassin Brotherhood.

Born: 1688, Barbados Died: ???? Born into plentitude and wealth on Barbados, Stede Bonnet seemed destined for a life of pleasure and ease. The son of a successful and influential plantation owner, his early life was marked by tragedy when his parents died suddenly, leaving seven year-old Stede orphaned and in a perpetual state of melancholy. His inheritance of some 400 acres of land softened the blow caused by the loss of his parents, and by the time Stede was in his late teens, he had already restored the sugar plantation to a profitable state. He married young and set about starting a family as soon as possible, but owing to what some called a "disorder of the mind" he never found solace or comfort in these domestic trappings. To further complicate his unease, his firstborn son died in infancy, further amplifying his grief and stiming his restlessness. As a means of coping, he dreamed of going to sea and sailing about the world, meeting people, living life as a man free of the obligations thrust upon him. When Bonnet's ship was apprehended by the British Navy on suspicion of piracy, he was rescued by the pirate Edward Kenway who, with the help of Blackbeard and others, eventually influenced the affable and impressionable merchant into going on the account himself.

Born: 1688, England
Died: Unknown Upton Travers was born in England, in 1688, two years ahead of his brother, Vance Travers. Together, they traveled to the West Indies in search of their fortune. There they established a smuggling business, which they used to fund their growing involvement with the Assassin brotherhood. Although Vance was the more charismatic of the two Assassin brothers, Upton made up for it with his measured, sensible responses to life's challenges. However, every man has a breaking point, and Upton found his after Vance took up with the Chinese "Pirate Queen," Jing Lang, a Templar, and sought to steal the treasure on which they had staked their retirement before finally attempting fratricide. Depressed, Upton turned to alcohol, which may have been a factor in his retaliation. He ultimately had both Jing Lang and his brother dispatched with the help of Edward Kenway.

Born: 1682, Wales
Died: ????

Originally hailing from Wales, little is known about John Roberts, the real name of the man who would come to be known as "Black Bart" long after his death.

Most assume he went to sea at a very young age -- at 13 or so -- but there is no record of him in any historical documents until his noted appearance in 1718 aboard a merchant's ship, Barbadian in origin. Just a year later Roberts was pressed into piracy by the notorious Howell Davis while working aboard a slave ship under Captain Abraham Plumb. Though Roberts had likely not gone to sea with the intent of becoming a pirate, when the opportunity thrust itself upon him, Roberts was reported to have said 'A merry life, and a short one shall be my motto.'

A few months later Davis was killed in an ambush on the Portuguese Island of Príncipe, and Roberts was swiftly and unanimously elected to replace him. This was surely a testament to the man's natural charisma and leadership, for he had been a pirate only a few months. It was at this point he took the name "Bartholomew", likely naming himself for the infamous Bartholomew Sharpe, a pirate of some renown who had disappeared just two decades earlier.

One of the most intelligent and strategic pirates of the Golden Age, Roberts was a sturdy man, known to dress in fine clothes. Handsome, and carrying himself with a dignified but unpretentious air, he had dark hair to match his dark complexion, likely set from the almost two decades he had spent at sea. He often carried numerous pistols, each tied to one end of long silk sashes, which he kept slung over his shoulder.

Roberts' tactical ideas were usually radical, but thoughtfully considered. He never jumped into any scheme rashly, though his ideas seemed almost suicidal to those unacquainted with his methods. Ultimately responsible for the theft of around 400 ships in his three-year career, he bested every other pirate of the era by a factor of ten times or more, although it must be said that at least half of these boats were small periaguas and the like.

Born: Mid-1680s, England
Died: ???? Benjamin Hornigold was likely born in Norfolk, England. The first recorded instances of him are of his early exploits as a pirate in the West Indies around 1713-1714. Hornigold was one of the earliest pirates to emerge after the end of the War of the Spanish Succession, and one of the many hundreds of privateers who were left without gainful employment in the ensuing peace. Like many other British mariners, he spent much of his time in the Bahamas, eventually settling in Nassau. It was from there he launched his career as a full-fledged pirate, though he likely thought of himself as a privateer--in his earliest years, at least. A skilful sailor and strategist, Hornigold lacked some of the ruthlessness required to be a truly successful pirate, and until 1716, refused to attack English ships out of a sense of loyalty to his home country.

Born: Unknown
Died: Unknown Almost nothing is known about El Tiburón "The Shark" outside of his service as the loyal, mute bodyguard of Laureano de Torres y Ayala, the Grandmaster of the Caribbean Templars and the Governor of Cuba. The Shark's penchant for medieval armor and brutal violence cut a swathe of fear through Havana, leaving citizens and soldiers alike quivering in his blood soaked wake.

Born: 1682, England
Died: 1717, West Indies Hilary Flint was born to an aristocratic family, the youngest of three boys. The black sheep of the family, he sought solitude in his studies. Immersing himself in math and sciences, Flint discovered an abiding interest in explosives, earning him the label of "problem child". To correct his course, his parents enrolled him in military school, where he quicklyexceeded their expetations, working his way into the hearts of both teachers and students, as well as a few secret societies. After graduation, his connections and easy manner earned him access to Templar ranks where his obsession with firearms made him an important asset. Records reveal an ongoing relationship with Assassin Rhona Dinsmore, the full nature of which is uncertain. She vanishes from record after Flint's death at the age of 35.

Born: 1686, China
Died: 1717, Nassau Born to Chinese rebels, Jing Lang came into the world fighting, but survived to become a skilled diplomat with a flair for languages and a taste for discovery. Ambitious, Lang married the son of a General in the Qing dynasty, joining the Templar order, but severing ties with her family in the process. She served as a diplomatic advisor, until a shift in political tides provoked her escape into piracy. Over the next decade, she crossed every sea, developing a reputation for brutality that preceded her into most conflicts. In the West Indies, she fell under the spell of a rumored cache of treasure, and feigned a romantic relationship with one-time Assassin Vance Travers to gain access to it. She might have been successful had it not been for Travers' brother, Upton, an Assassin who schemed to have her killed, betraying his brother in the process. She died at the age of thirty.

Born: 1682, France
Died: ???? Nephew of the buccaneer Jean du Casse, Julien was born in Montpellier, France. He took after his uncle's example and took to sea at a young age, eventually joining him in a few skirmishes during the War of the Spanish Succession. Fighting on the side of the French, and by proxy, on behalf of King Philip of Spain, du Casse's skill as a gunner improved rapidly, even as he grew wildly disillusioned with the monarchy and its obsession with lineage and breeding over raw talent and skill. In 1704, ordered by his superior officers to join his uncle and hundreds of French troops in what would become known as the Battle of Vélez-Màlaga, du Casse opted instead to desert his post and seek his fortunes in the New World. At first he threw in with slave traders in Africa, and for a year made a modest profit off the venture. But he was never comfortable with the cruelty and detachment the job required, and so departed for the West Indies in search of yet another vocation. For the next 10 years, du Casse roamed the West Indies as a hired gun, working for whomever had the coin and confidence to pay him. Ever prizing the value of intelligence and skill over mere reputation and breeding, du Casse, eventually found his way into the company of Laureano Torres of Cuba, in whom he found a friend and confidant...

Born: 1675, England
Died: 1715, Kingston Born to an upper class family and educated in boarding schools from age five, Kenneth Abraham learned to fight for himself at an early age. Upon graduation, he entered the army and rose through the ranks, finally meeting the rank of Commander. His embrace of order and disciple drew him into the fold of the Templar Order, which offered him influence beyond that offered by his military career. From the age of thirty, he ascended its ranks in parallel to those of his military career by devoting himself to the promotion of order and peace. In 1715, the Assassin Anto infiltrated a Ball held by Abraham on his plantation, together with the pirate Edward Kenway. There, Abraham was assassinated by the pair, confronted in his final moments by the nemesis he had tried and failed to defeat. He remained, until his death, determined to rid the world of unpredictable and disorderly elements.

Born: 1645, Cuba
Died: ???? Born in Havana, but raised in Madrid, Spain, Laureano was of noble stock, the son of Tomas Torres y Ayala and Elvira de Quadros Castellanos. He joined the Spanish army in his late teens, and was later appointed as the governor of Spain's territories in Florida, a post he held from 1693 to 1699. He then returned to Europe to participate in the War of the Spanish Succession. In 1708, Torres was appointed as the governor of Cuba, a post he held for three years until he was accused of and arrested for corruption. He was acquitted of these charges, however, and managed to win a re-election bid in 1713. During his time in Cuba, he made many lasting improvements to the city, fortifying the island's defenses and introducing the production of tobacco there. He remained Governor until 1716, after which point he retired and devoted his life to charitable functions, such as building hospitals.

Born: 1630s, Amsterdam
Died: 1717, Kingston Laurens Prins (often anglicized as Laurence Prince) was a Dutchman from Amsterdam who spent the majority of his life in and around the West Indies. Operating out of Port Royal, Prins saw an incredible amount of action and adventure in his long life. Sailing as a privateer in the early days of the Golden Age of Piracy (1650s) he developed a reputation for courage fighting the Spanish on behalf of the British crown, sometimes bearing a letter of marque, often without. He even played a pivotal role in Sir Henry Morgan's infamous raid on Panama in 1671, for which he was roundly celebrated. Prins eventually retired from privateering and settled in a large acreage of land in Jamaica. Around this time he entered into the slave trade as a means of bolstering his wealth, an occupation he pursued well into his seventies. In 1717, his flagship slave galley, The Whydah, was attacked and captured by the pirate "Black Sam" Bellamy. He managed to survive the encounter, and fell back into his old occupation until his death some months later.

Born: 1689, Spain
Died: 1715, Pinos Isle Born in Spain, Lucia Márquez never knew her father. By the age of twelve she was supporting herself and her sisters on the streets, begging, borrowing, and stealing anything she could, all the while developing the skills of a master thief. At the age of seventeen, she was caught stealing a horse belonging to a high-ranking Templar, and wisely opted for training over jail time. The Templar life gave Marquez the focus she needed and she never found herself at a lack of challenge or adventure. She died at the age of twenty-six on Pinos Isle, wise beyond her years, on the order of the Taino Assassin, Opía Apito.

Historic archives contain scattered references to individuals known as "Sages", but they are few and far between. Each citation seems to refer to a different person living in a vastly different time and location. The earliest example was found in a Sumerian clay tablet in cuneiform script, while the latest survives only as a footnote in one of Laureano Torres's own journals, dated January 1704. In all – according to exhaustive research – seven different "Sages" seem to have graced the world's stage in the past twelve hundred years. But the real number is likely higher. Perhaps, the strangest aspect connecting each of these various sightings is the fact that, in every case, visual descriptions of each Sage are remarkably similar. So similar, in fact, that one wouldn't be faulted for assuming they ware talking about a single, immortal man. However, in two of the seven citations, explicit mention is made of their death and burial. Is this therefore some bizarre form of reincarnation? Or some simpler explanation that is presently unknown? More research is required.

Born: 1690, England
Died: 1717, Nassau Born in England, the passionate, creative, yet incredibly gullible Vance Travers, found a life for himself amongst the Assassin's Brotherhood in the West Indies, where he ran a successful smuggling enterprise, with his older brother, Upton. Business took a turn for the worse after he met and fell in love with the Templar, Jing Lang, who persuaded him to divulge knowledge of the location of buried treasure with which he and Upton planned to fund their retirement. Paranoid, Travers developed delusions that his brother plotted to steal his treasure and Jing's heart. He broke from the Creed and, after a failed attempt at fratricide, was killed by Edward Kenway.

Born: 1679, England
Died: ???? Woodes Rogers was born into money, to a seafaring family with deep roots in both Poole and Bristol, England. His early life was a picture of industriousness and ambition, and by the age of 18 he was an apprentice Mariner. Upon his father's death at sea in 1706, Woodes inherited his family's prosperous shipping company, which he took to managing with great passion. Between 1704 and 1707 Rogers' fortunes and family grew, and by the time he was twenty-seven his marriage to Sarah Whetstone had produced one son and two daughters. By the end of 1707, however, his business had suffered great losses by raiding French forces, giving Rogers the idea to recoup these dreadful losses himself. Knocking about Bristol in search of a partner for this endeavor, he soon found himself in the company of William Dampier, an old friend and unlucky Captain who suggested setting out on a privateering expedition, one that would range far and wide about the New World. In 1708, Rogers made the necessary arrangements and set out as Captain of his own vessel, on a difficult voyage that would last over three years. Along this course Rogers met with many successes and failures. In 1709, off the western coast of South America, he found and rescued a marooned sailor by the name of Alexander Selkirk, a sailor who had spent nearly 4 years living in isolation and who would serve as the inspiration for the book "Robinson Crusoe" just a few years later. Soon after Selkirk's recovery, Rogers' fleet engaged an enemy vessel in open combat—a skirmish that earned him a pistol shot to the left side of his face and a mangled heel. Neither wound was enough to remove him from command however, and he continued serving as captain until his return to England in late 1711. To commemorate this return, he had an operation to remove the offending bullet from his upper palate. Now in poor health but high spirits, he set about writing his memoirs. Upon their publication a few years, they were an immediate success, and proved a great source of income. But this brief glory was offset by the sudden death of his son, a tragedy compounded some months later by his wife's decision to leave him. Also at this time, Rogers was sued by former shipmates for allegedly hoarding goods and money plundered from enemy vessels. Rogers assembled a defense, but lost the case. In 1713, itching to return to sea, he organized passage to Madagascar claiming to be a merchant in the slave trade, but with the intended purpose of reconnoitering the rumored pirate colonies established there. When he arrived in Madagascar after months of hard sailing, he found that the legends of the pirate town "Libertalia" had been exaggerated one-hundredfold. The pirates in Madagascar were sickly and few and desperate for help. After spending just a few months here, Rogers set sail for England, a failure in his own mind. And yet, never one to give up hope, Woodes Rogers reoriented his attentions to the West Indies, eventually lobbying King George for a commission to hunt pirates in the Caribbean. On this score, he succeeded. After a few diligent years of making his case, King George appointed Woodes Rogers as the Governor of the Bahamas. Now, at last, he would make his mark, and bring justice to a land where chaos had taken root...


An incomplete audio clip from The Devils of the Caribbean Podcast reconstructed from recovered files.

An audio message from Ego, easily intercepted by the Dark Animus with no need for further decryption.

In it, she warns the nascent Eagle that she knows of his every movement within the mainframe, threatening to pierce him clean from the sky.

Audio memory obtained from an Animus memory fragement in which Sebastían Vizcaíno recovers from wounds sustained during a confrontation.

An audio file for a guided wellness meditation.