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=Valley of Memory=
==ASoE==
;Art
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
{| width="100%" cellspacing="8" valign="top"
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Northern Wilds}}
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
<small>
*[[Aksumite Kingdom]]
*Roman Fort
*[[Arwe]]
**{{ArtStation|oJvx2L|Roman Fort|zoh|Pierre Quéru}}
*[[Church of Abuna Yemata]]
**{{ArtStation|L4Pgkv|Roman Fort|latarekran|Julia Blardat}}
*[[Endubis]]
**{{ArtStation|wrWvEV|Roman Fort|latarekran|Julia Blardat}}
*[[Memnon (eagle)]]
**{{ArtStation|V2616X|Roman Fort|latarekran|Julia Blardat}}
*[[Nibris]]
**{{ArtStation|dyXG4W|Roman Fort|latarekran|Julia Blardat}}
*[[Fuladh Al Haami]]
**{{ArtStation|mAkyza|Roman Fort|marogax|Lucas Clement}}
*[[Roshan]]
*Ikmah Mountain
 
**{{ArtStation|EznzEq|Ikmah Mountain|constantinbodescu|Constantin Bodescu}}
==Missing tours==
**{{ArtStation|GvykOB|Ikmah Mountain|zoh|Pierre Quéru}}
*Echoes of Revolution
**{{ArtStation|gR1ZoL|Ikmah Mountain|vadim_tougeron|Vadim Tougeron}}
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
**{{ArtStation|JrdPXn|Ikmah Mountain|dianascarlatescu|Diana Scarlatescu}}
**[https://www.echoesofrevolution.com/ 2]
</small>
*Le Trésor Perdu d'Aliénor
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla}}
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]
<small>
 
*AlUla Market
==Gear==
**{{ArtStation|4NrA6n|Old Town|marogax|Lucas Clement}}
===Swords===
*Musa ibn Nusayr Fort
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
**{{ArtStation|dy5a8X|Musa ibn Nusayr Fort|zoh|Pierre Quéru}}
! width="5%" |Name
</small>
! width="5%" |Type
! width="5%" |Rarity
! width="5%" |Damage
! width="5%" |Maximum Takedowns
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Swords"/>
!Order of Gold<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|3
|Automatically fires a shot after each Perfect Dodge
|Purchased from Level III General Store for 29000 Reales<section end="NAME"/>
|-
!Rustborne Swords<section begin="NAME"/>
|Pistol Sword
|Legendary
|17
|4
|Attacks deal more defense damage
|Twitch<section end="NAME"/>
|-
!Ezio's Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|3
|Able to perfect parry unstoppable attacks
|<section end="NAME"/>
|-
!Altaïr's Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Takedowns recover some health
|<section end="NAME"/>
|-
!Dark Animus Corsair Pistol Swords<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Killing enemies with these swords also damages nearby enemies
|Complete True Purpose<section end="NAME"/>
|-
!The Fortune<section begin="NAME"/>
|Cutlass
|Legendary
|20
|3
|Each kill with a Heavy Strike kill gives some reales
|Follow the treasure map gained by collecting all 11 portraits<section end="NAME"/>
|-
!Blades of Toledo<section begin="NAME"/>
|Cutlass
|Legendary
|25
|3
|Heavy Strikes recover a small amount of health
|Purchased from Level III General Store for 24000 Reales<section end="NAME"/>
|-
!Naoe's Shadowblade<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Perfect Parry and Perfect Dodge are easier to perform
|<section end="NAME"/>
|-
!Spring-Steel Swords<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Able to parry gunshots
|<section end="NAME"/>
|-
!Lightserver's Blades<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Heavy Strike range is increased
|Purchase the ''Master Assassin Pack''<section end="NAME"/>
|-
!Matched Golden Swords<section begin="NAME"/>
|Cutlass
|Legendary
|25
|4
|Chain Takedowns are easier to perform and range is increased
|Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="NAME"/>
|-
!Le Bourgeoys Blades<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Fire an extra shot with each Heavy Strike
|Complete Art Lover I<section end="NAME"/>
|-
!Dual Cleavers<section begin="NAME"/>
|Cutlass
|Legendary
|38
|2
|Sword attack power is increased while health is low
|Purchased from Level III General Store for 19000 Reales<section end="NAME"/>
|-
!Masterwork Blades<section begin="NAME"/>
|Rapier
|Legendary
|29
|3
|Heavy Strikes recover some health
|Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="NAME"/>
|-
!Dragon's Fang Swords<section begin="NAME"/>
|Cutlass
|Legendary
|38
|4
|Killing enemies with these swords temporarily increases attack power
|Purchase the Dragon Storm Pack<section end="NAME"/>
|-
!Blades of the Damned<section begin="NAME"/>
|Pistol Sword
|Legendary
|38
|2
|Enemies sometime catch fire after their defense is broken
|Purchase the Hellfire Pack<section end="NAME"/>
|-
!Serpent's Fang Cutlasses<section begin="NAME"/>
|Cutlass
|Legendary
|38
|3
|Perfect Parry recovers some health
|Purchase the Sea Serpent Pack<section end="NAME"/>
|-
!Persian Scimitars<section begin="NAME"/>
|Cutlass
|Legendary
|38
|4
|Brutes cannot deny Chain Takedowns
|reward from Restored Weathered Map treasure<section end="NAME"/>
|-
!Espada Ancha<section begin="NAME"/>
|Cutlass
|Rare
|13
|4
|N/A
|found from an underwater chest in Shipwreck: The Black Trench<section end="NAME"/>
|-
!French Court Swords<section begin="NAME"/>
|Rapier
|Rare
|25
|2
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Pirate Scimitars<section begin="NAME"/>
|Cutlass
|Rare
|38
|3
|N/A
|Purchased from Level II General Store for 11000 Reales<section end="NAME"/>
|-
!British Colonial Cutlasses<section begin="NAME"/>
|Cutlass
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Scottish Broadswords<section begin="NAME"/>
|Cutlass
|Rare
|38
|2
|N/A
|Reward from Treasure Map from Isla Providencia<section end="NAME"/>
|-
!Standard Pistol Swords<section begin="NAME"/>
|Pistol Sword
|Rare
|25
|3
|N/A
|Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
|-
!Captain Drake's Swords<section begin="NAME"/>
|Rapier
|Rare
|38
|2
|N/A
|Found in treasure chest at Sacrifice Island<section end="NAME"/>
|-
!Ferraro's Rapiers<section begin="NAME"/>
|Rapier
|Rare
|38
|4
|N/A
|Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="NAME"/>
|-
!Officer's Rapiers<section begin="NAME"/>
|Rapier
|Rare
|17
|4
|N/A
|Purchased from Level II General Store for 8500 Reales<section end="NAME"/>
|-
!British Cutlasses<section begin="NAME"/>
|Cutlass
|Common
|17
|2
|N/A
|[Acquired during/Complete] [[Lively Havana]]<section end="NAME"/>
|-
!French Dress Swords<section begin="NAME"/>
|Rapier
|Common
|20
|2
|N/A
|Purchased from any General Store for 1200 Reales<section end="NAME"/>
|-
!Spanish Cup-hilt Rapiers<section begin="NAME"/>
|Rapier
|Common
|17
|2
|N/A
|Found in treasure chest in Havana<section end="NAME"/>
|-
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Ramm Valley}}
!Officer's Smallswords<section begin="NAME"/>
<small>
|Rapier
*Robbers' Water Supply
|Common
**{{ArtStation|AZxZ6W|Robbers' Water Supply|constantinbodescu|Constantin Bodescu}}
|13
**{{ArtStation|AZbdJX|Robbers' Water Supply|corneliagrozavu|Cornelia Grozavu}}
|2
*Elephant Rock
|N/A
**{{ArtStation|RKrnLX|Elephant Rock|eulalieprats|Eulalie Prats}}
|Default swords<section end="NAME"/>
*Robbers' North Outpost
**{{ArtStation|0lwle4|Robbers' North Outpost|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|eRwkNX|Robbers' North Outpost|corneliagrozavu|Cornelia Grozavu}}
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Hegra}}
<small>
*Al-Khuraymat
*Al-Ahmar Mountain
**{{ArtStation|RKGqor|Al-Ahmar Mountain|jeanchoukroun|Jean Choukroun}}
*Tomb of Hayyan son of Kuza
**{{ArtStation|DLR9vE|Tomb of Hayyan Son of Kuza|zoh|Pierre Quéru}}
**{{ArtStation|gRN82G|Tomb of Hayyan Son of Kuza|eulalieprats|Eulalie Prats}}
*Al-Banat Mountain
**{{ArtStation|EznzwK|Al-Banat Mountain|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|3E30QE|Al-Banat Mountain|calciuvalentina|Valentina Calciu}}
*Ithlib Mountain
**{{ArtStation|YG9GPY|Ithlib Mountain|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|V2KvVN|Ithlib Mountain|hopiz|Anthony Bonnet}}
**{{ArtStation|GvlE4V|Ithlib Mountain|dianascarlatescu|Diana Scarlatescu}}
|-
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Regions'''
!German Rapiers<section begin="NAME"/>
<small>
|Rapier
*[[AlUla]]
|Common
**{{ArtStation|gRmwnE|Old Town|jeanchoukroun|Jean Choukroun}}
|22
**{{ArtStation|4NrA6n|Old Town|marogax|Lucas Clement}}
|2
**{{ArtStation|qJVq6y|Old Town|calciuvalentina|Valentina Calciu}}
|N/A
**{{ArtStation|oJvGOz|Old Town|andreea_firan|Andreea Firan}}
|Found in treasure chest on Crooked Island<section end="NAME"/>
**{{ArtStation|qJyJZP|Old Town|constantinbodescu|Constantin Bodescu}}
|-
**{{ArtStation|QK2yRx|Old Town|corneliagrozavu|Cornelia Grozavu}}
!Privateer's Cutlasses<section begin="NAME"/>
*Hegra
|Cutlass
**{{ArtStation|vbqzrx|Hegra|jeanchoukroun|Jean Choukroun}}
|Common
**{{ArtStation|980N1q|Hegra|eulalieprats|Eulalie Prats}}
|25
**{{ArtStation|eRLGQG|Hegra|vadim_tougeron|Vadim Tougeron}}
|2
*Ramm Valley
|N/A
**{{ArtStation|XJoaVR|Ramm Valley|jeanchoukroun|Jean Choukroun}}
|Found in Treasure Chest on Florida island<section end="NAME"/>
*Northern Wilds
*Southern Wilds
*AlUla Oasis
**{{ArtStation|1NvLgX|AlUla Oasis|jeanchoukroun|Jean Choukroun}}
</small>
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|Southern Wilds}}
<small>
*Lion's Tomb
**{{ArtStation|6L6LBV|Lion's Tomb|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|nJR6ar|Lion's Tomb|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|wrW0YO|Lion's Tomb|vipulul|Paul-Bogdan Grigore}}
*Warehouses
**{{ArtStation|P6vOXo|Warehouses|zoh|Pierre Quéru}}
**{{ArtStation|Ez53W0|Warehouses|marogax|Lucas Clement}}
*Robbers' South Outpost
**{{ArtStation|nJRJ6O|Robbers' South Outpost|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|eRwkbJ|Robbers' South Outpost|corneliagrozavu|Cornelia Grozavu}}
*AlUla Cemetery
**{{ArtStation|Gvy1bB|AlUla Cemetary|zoh|Pierre Quéru}}
**{{ArtStation|0l9AV8|AlUla Cemetary|marogax|Lucas Clement}}
*Traveler's Camp
**{{ArtStation|8BYB5x|Travelers' Camp|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|5WD5nO|Travelers' Camp|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|2BvELK|Travelers' Camp|marogax|Lucas Clement}}
*Ruinous Sanctuary
**{{ArtStation|3ENEeg|Ruinous Sanctuary|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|6L43l0|Ruinous Sanctuary|corneliagrozavu|Cornelia Grozavu}}
</small>
|-
|-
| width="50%" style="background: rgba(180, 95, 55, .4); border: 1px solid #aaa; padding: 12px 12px 12px" | '''Landmarks''' {{c|AlUla Oasis}}
!NAME<section begin="NAME"/>
<small>
*Abandoned Farm
**{{ArtStation|zxvxz4|Abandoned Farm|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|989N5L|Abandoned Farm|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|vb6D8x|Abandoned Farm|vipulul|Paul-Bogdan Grigore}}
*Farm Camp
**{{ArtStation|K3b3PG|Farm Camp|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|x3V8Or|Farm Camp|calciuvalentina|Valentina Calciu}}
*Oasis Lookout Rock
**{{ArtStation|qJyJZe|Oasis Lookout Rock|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|nJVK89|Oasis Lookout Rock|calciuvalentina|Valentina Calciu}}
*The Blue House
**{{ArtStation|2Br9aB|Blue House|vadim_tougeron|Vadim Tougeron}}
*Farmer's Quarter
**{{ArtStation|P6w62n|Farmers' Quarter|constantinbodescu|Constantin Bodescu}}
**{{ArtStation|oJ52dz|Farmer's Quarter|dianascarlatescu|Diana Scarlatescu}}
**{{ArtStation|lGWPLV|Farmer's Quarter|corneliagrozavu|Cornelia Grozavu}}
*Nimlot's Estate
</small>
|
|
|}
;Artists
*Constantin Bodescu
*Jean Choukroun
*Andreea Firan
*Anthony Bonnet
*Diana Scarlatescu
*Julia Blardat
*Valentina Calciu
*Paul-Bogdan Grigore
*Cornelia Grozavu
*Lucas Clement
<!--
=Incense Road=
{{Era|Locations|Culture}}{{WP-REAL|Incense trade route}}
The '''Incense Road''' was an ancient network of land and sea routes trading routes that linked [[Arabia]] to the [[Mediterranean Sea|Mediterranean]] world, driven by the strong demand for frankincense from Oman.<ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref> The land route flourished between the 3rd century BCE and 2nd century CE,<ref name="Wiki">{{WP|Incense trade route}}</ref> being later superseded by transport through the [[Red Sea]].<ref name= "DB Incense Road"/> The [[Al-Ula Valley]] was long considered a mandatory stop along the route, due to its geographic position, availability of water and food produced at the [[AlUla Oasis|local oasis]].<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref><ref name= "DB Incense Road"/>
During the first millennium BCE, both Dadanite and Lihyanite kingdoms at the valley took advantage of the region's placement along the Incense Road to develop their civilizations, with inspiration from their trading partners, namely the [[Levant]], [[Egypt]], [[Mesopotamia]],<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> and [[Greece]], influencing their culture.<ref name= "DB Sanctuary">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref> After the [[Nabataean Kingdom]] took over the region and established their regional authority at [[Hegra]] by the middle of the 1st century BCE,<ref name= "DB Civilizations"/> it became an essential stop on the route,<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> allowing the [[Nabataeans]] to make a fortune from caravan trade.<ref name= "DB Incense Road"/>
Though the road receives its name from frankincense, it was not the only good traded, and other items hailing from locations much further than Arabia,<ref name= "DB Incense Road"/> such as [[India]] and the Horn of [[Africa]] also found purchase by the caravans, with spices, [[precious stone]]s, [[pearl]]s, [[silk]], [[gold]] and even [[Slavery|enslaved people]] being traded bought and sold.<ref name="Wiki">{{WP|Incense trade route}}</ref>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Echoes of History]] – Valley of Memory''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Arabia]]
[[Category:Economy]]
=Hind=
{{Era|Individuals}}
[[File:ACMir DB Hind.png|thumb|250px|Hind]]
'''Hind''' was a woman active in [[Al-Ula]] during the 860s. Once married to a prosperous merchant, his sudden death forced her to manage her family's business in order to insure a good life for her two sons.<ref name= "DB Hind">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hind]]</ref>
==Biography==
After her husband passed and was buried, Hind sent her two young sons to stay with relatives, believing herself to not be the company they deserved due to her grief. She visited her husband's grave at [[AlUla Cemetery]], staying there for a prolonged period of time until she was startled by an [[Enkidu|eagle]] landing on the gravestone before her. The eagle's owner, [[Basim ibn Ishaq]], apologized for the incident and offered to escort her to her home, which she accepted. While they walked, she spoke about her life and her recent loss, giving him the advice to ask the [[Dervis|heavier man]] who she had seen with him at the cemetery about chest pains and heart flutters, considering that her husband had suffered such ailments often during the previous year.
Upon arriving at the [[Warehouses|complex]] that included both her home and her husband's warehouse, Hind saw the robbers' mark painted upon a wall, and turned to Basim, asking that he infiltrate the location and retrieve a small wooden case holding her husband's portrait from the building. He soon returned with the requested item, much to her relief, and, knowing that the robbers usually killed any witnesses, asked him to escort her to [[Nimlot's Estate]], hoping that the [[Nimlot|merchant]] would take her in. During their trek, she told Basim all she knew about the robbers and the man she suspected to be their leader, [['Abis]]. At the estate's entrance, she asked one last favor of Basim, to bring any stolen items retrieved from the robbers to her, so that she could return them to their rightful owners, thinking of it as a way she could oppose the criminals while also being cautious. She then met with Nimlot and explained what had happened, being welcomed under his roof, and she would later send word for her children to join her there.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
Basim managed to retrieve a number of stolen items from the robbers' caches and returned them to Hind, who, in turn, gave them back to the people of Al-Ula and gave Basim a talisman as a reward.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> After Basim dealt with the robbers and despite her grief, Hind began managing her family's trading ventures to secure their future. Due to never  hesitating to aid neighbors in need, even when dealing with her own hardships, she became known throughout Al-Ula for her compassion.<ref name= "DB Hind"/>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Individuals]]
=AlUla Market=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Market]]
'''AlUla Market''' was an open air market in [[Al-Ula]], northwest of the [[Masjid Al'Itham]] mosque.
==History==
In the 860s, [[Basim ibn Ishaq]] visited the market to gather information on his [[Ishaq ibn Khalid|father]]'s whereabouts, following the advice of [[Nimlot]], who called it the "heartbeat of AlUla".<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> There, he spoke with a merchant, who warned him against venturing towards a section of the market where illicit business occured. Having seen one of the robbers he sought leaving such location, he followed the man out of the market.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Al-Banat Mountain=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Banat Mountain]]
'''Al-Banat Mountain''' is a sandstone necropolis in south [[Hegra]].
==History==
The necropolis contains 29 tombs carved during the first century CE, having been popular with local notables. These tombs, visible from the city of [[Al-Ula]], had many noteworthy sculptural elements, with their triangular pediments presenting animals, such as eagles, snakes, and fish, as well as mythological creatures, such as [[Medusa]], a gorgon from Greek myth.<ref name= "DB Al-Banat">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: City Surrounded by the Dead]]</ref>
After rescuing his father, [[Ishaq ibn Khalid|Ishaq]], from the clutches of [[Nimlot]] at the [[Roman Fort Ruins]], [[Basim ibn Ishaq|Basim]] made camp at [[Ithlib Mountain]]. Ishaq, suffering from memory issues, believed he was in [[Samarra]] about to leave his young son behind and wished to see the sunrise one last time near a tomb similar to the ones in [[Al-Ula Valley]]. Deciding against breaking the illusion, Basim offered to accompany Ishaq to the tomb, leading him to Al-Banat to watch the sunrise together one last time. Ishaq then said goodbye, walking off into the sands.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
At the site, Basim also recovered a paper containing ''Hams Al-hijara'' (Whispers of the Stones), an oud melody,<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> as well as a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Ithlib Mountain=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ithlib Mountain]]
'''Ithlib Mountain''' is a sandstone mountain located in eastern [[Hegra]], [[Al-Ula Valley]].
==History==
During the {{Wiki|Nabataean Kingdom|Nabataean period}}, the mountain was carved to include many sacred and functional spaces, such as niches made to house betyls (rectangular stones symbolizing Nabataean deities) and a large room meant for meetings, banquets and ritual feastings. The complex also included a system of channels, cisterns and reservoirs to supply water to Ithlib.<ref name= "DB Ithlib Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Rites of Passage]]</ref>
After rescuing his father, [[Ishaq ibn Khalid|Ishaq]], from the clutches of [[Nimlot]] at the [[Roman Fort Ruins]], [[Basim ibn Ishaq|Basim]] made camp at Ithlib Mountain. Ishaq, suffering from memory issues, believed he was in [[Samarra]] about to leave his young son behind and wished to see the sunrise one last time near a tomb similar to the ones in [[Al-Ula Valley]]. Deciding against breaking the illusion, Basim offered to accompany Ishaq to the tomb, leading him to the [[Al-Banat Mountain]] necropolis to watch the sunrise together.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> At the site, Basim also recovered a paper containing ''Ya Atlal Al-Ams'' (O Remains of Yesterday), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Warehouses=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Warehouses]]
The '''Warehouses''' were a collection of trading depots and residential buildings located in [[Southern Wilds]], [[Al-Ula Valley]], near the border with the [[AlUla Oasis|Oasis]]. Among its buildings, it included the house of [[Hind]], as well as her husband's warehouse.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
==History==
In the 860s, the location was invaded by robbers, who took a [[Hind's servant|servant]] hostage while searching for Hind's husband's valuables after his passing. Hind, having noticed their mark painted on a wall, asked [[Basim ibn Ishaq]] to infiltrate the location and retrieve a small wooden case with her late husband's portrait inside. Basim entered the complex, freed the servant and retrieved the portrait before meeting again with Hind and escorted her to a safer [[Nimlot's Estate|place]].<ref name= "The Ones Who Remain"/>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=AlUla Cemetery=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Cemetery]]
'''AlUla Cemetery''' was a cemetery west of the [[Travelers' Camp]] in [[Southern Wilds]], [[Al-Ula Valley]].
==History==
In the 860s, the cemetery was visited by [[Basim ibn Ishaq]] and [[Dervis]], who sought to learn if Basim's father [[Ishaq ibn Khalid]] was alive or not, by seeking a grave with his name. Having found no such tomb, the attention of the pair was caught by a cry from a [[Hind|woman]] nearby, who had been startled by [[Enkidu]] landing on her husband's gravestone. Basim apologized and offered to accompany the widow home while Dervis returned to the Travelers' Camp to seek word of Ishaq.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
Later, Basim returned to the site and recovered a stolen item from one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=The Blue House=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|The Blue House]]
'''The Blue House''' was the residence of [[Ishaq ibn Khalid]] in the [[Farmer's Quarter]] of [[AlUla Oasis]].
==History==
In the 860s, robbers under the command of [[Nimlot]] invaded the house and kidnapped Ishaq to use him in a plot against [[Basim ibn Ishaq]], his son.<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> A short time later, after learning of the house's location and escaping from [[Musa ibn Nusayr Fort]],<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref> Basim entered the building looking for Ishaq. Finding the place ransacked, he investigated further, though was waylaid from his objective by a number of objects that reminded him of his childhood. While pondering over a book of bedtime songs on the upper floor of the house, Basim was surprised by [[Abbasid Caliphate|Abbasid]] [[soldier]]s entering the home to pretend to investigate the disappearance, as they would not dare oppose the robbers. He then left the house and set off for [[Ramm Valley]], based on information he obtained eavesdropping on the guards.<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Nimlot's Estate=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Nimlot's Estate]]
'''Nimlot's Estate''' was an opulent farmhouse belonging to the merchant [[Nimlot]], located in southeast [[AlUla Oasis]].
==History==
In the 860s, after the robbers took over the [[Warehouses]], [[Hind]], whose house was part of the complex, requested [[Basim ibn Ishaq]] take her to Nimlot's Estate for her own protection, as the thieves were known to eliminate witnesses. There, Nimlot welcomed Hind in, sending some of his men to guard her home, and she would later send word for her children to join her there.<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref>
In the nearby palm farm, Basim recovered a stolen item from one of the robbers' hidden caches. After retrieving all items he could find, Basim returned them to Hind at the estate, who, in turn, gave them back to their rightful owners.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=AlUla Oasis=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|AlUla Oasis]]
'''AlUla Oasis''' is a region covering over 200 hectares of the greater [[Al-Ula Valley]],<ref name= "DB AlUla Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla Oasis]]</ref> being part of the [[Abbasid Caliphate]] in the 9th century. It was to the east of [[Al-Ula]] and surrounded by the [[Southern Wilds]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> Inhabitants of Al-Ula would often relocate to family farms at the oasis during the summer, as it was cooler.<ref name= "DB Oasis Irrigation">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref>
==History==
The region's high water table and soil fertility led to the development of cultivated oases since ancient times,<ref name= "DB Oasis Irrigation"/><ref name= "DB AlUla Oasis"/> with the Dadanites, Lihyanites, and Nabataeans having dug a number of wells to access the fresh water.<ref name= "DB Oasis Life">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Life]]</ref>
Composed of both open fields and walled gardens<ref name= "DB AlUla Oasis"/> with elevated walkways, the oases produced wheat and barley in winter and dates in late summer and early autumn. Under the Nabataean Kingdom, cotton was also cultivated.<ref name= "DB Oasis Irrigation"/> From the early 8th century CE, already under [[Islam]]ic control, came the implementation of an underground qanat system which made it possible to carry water from the aquifer to the fields, where it was then distributed among the plots through surface channels,<ref name= "DB Oasis Life"/> as well as the introduction of a variety of citrus fruits. The goods produced at the Oasis was sold on the [[AlUla Market|local markets]].<ref name= "DB Oasis Irrigation"/>
In the 20th century, the qanat system was replaced with the implementation of mechanical pumping techniques.<ref name= "DB Oasis Life"/>
==Landmarks==
*[[Abandoned Farm]]
*[[Farm Camp]]
*[[Farmer's Quarter]]
**[[The Blue House]]
*[[Nimlot's Estate]]
*[[Oasis Lookout Rock]]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
=Northern Wilds=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|Northern Wilds]]
The '''Northern Wilds''' are a region of the greater [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it was bordered by [[Hegra]] to the north, [[Ramm Valley]] to the south and east, and [[Southern Wilds]] to the south.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Landmarks==
*[[Roman Fort Ruins]]
*[[Ikmah Mountain]]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
=Southern Wilds=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|Southern Wilds]]
The '''Southern Wilds''' are a region of the greater [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. It was bordered by [[Ramm Valley]] and the [[Northern Wilds]] to the north and contained the {{Wiki|Enclave and exclaves|enclave territories}} of both [[Al-Ula]] and [[AlUla Oasis]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Landmarks==
*[[AlUla Cemetery]]
*[[Lion's Tomb]]
*[[Robbers' South Outpost]]
*[[Ruinous Sanctuary]]
*[[Travelers' Camp]]
*[[Warehouses]]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
=Ramm Valley=
{{Era|Locations}}
[[File:FILENAME.TYPE|thumb|250px|Ramm Valley]]
'''Ramm Valley''' is a region to the north of [[Al-Ula Valley]], being part of the [[Abbasid Caliphate]] in the 9th century. At that time, it bordered the [[Northern Wilds]] to the north and was separated from the [[AlUla Oasis]] by a small strip of territory belonging to the [[Southern Wilds]]. Marked by sandstone canyons and outcrops eroded into various shapes, it's presently known as '''Wadi AlFann''' (English: ''Valley of Art''), and serves as an open-air exhibition area of contemporary art and installations.<ref name= "DB Ramm Valley">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Ramm Valley]]</ref>
==History==
In the 860s, the valley was terrorized by a gang of robbers led by [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Having a grudge against [[Hidden Ones|Hidden One]] [[Basim ibn Ishaq]], who had murdered his father, [[Mas'ood Al-Ya'qoob]],<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> Nimlot ordered his men to kidnap Basim's father, [[Ishaq ibn Khalid]], and had him taken to their outpost in Ramm Valley. Basim travelled to the valley, coming upon a caravan of traders being ambushed. He managed to interrupt the robbers' attack, causing them to flee further into the canyons. Following their tracks, he arrived at the [[Robbers' Water Supply]], where he found both a map to another camp, the [[Robbers' North Outpost]], and a note mentioning that his father had been moved. In this hidden den, Basim located a renegade robber locked in a cage who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that in order to gain entry to the [[Roman Fort Ruins]], he would need to use a whistle to signal the others. Basim picked up a bone whistle from a nearby table and set the man free before heading over to the place his father was being kept.<ref name= "Tracks in the Desert"/>
While traversing the valley, Basim also met with an artist drawing on the sand. The artist requested that Basim look at the art piece from up high so that he could be certain it was as grand as he imagined. A group of leopards suddenly attacked them, though Basim managed to eliminate them before they could kill the artist, leaving him with a piece of advice to bring a companion next time to avoid such issues.<ref name= "The Sand Artist">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Sand Artist]]</ref>
==Landmarks==
*[[Elephant Rock]]
*[[Robbers' North Outpost]]
*[[Robbers' Water Supply]]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
=Robbers' Water Supply=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' Water Supply]]
'''Robbers' Water Supply''' was a bandit hideout southwest of [[Elephant Rock]], in [[Ramm Valley]], [[Al-Ula Valley|Al-Ula]].
==History==
In the 860s, Al-Ula was terrorized by a gang of robbers led by [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> Having a grudge against [[Hidden Ones|Hidden One]] [[Basim ibn Ishaq]], Nimlot ordered his men to kidnap Basim's father, [[Ishaq ibn Khalid]], and had him taken to their hideout. Basim travelled to Ramm Valley, and tracked the robbers to their hideout, where he found both a map to another camp, the [[Robbers' North Outpost]], and a note mentioning that his father had been moved.<ref name= "Tracks in the Desert"/>
At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Robbers' North Outpost=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' North Outpost]]
'''Robbers' North Outpost''' was one of the main locations used by the robbers that terrorized the [[Al-Ula Valley]] in the 860s. It was located in eastern [[Ramm Valley]].
==History==
In the 860s, [[Nimlot]] ordered his men to kidnap [[Basim ibn Ishaq]]'s father, [[Ishaq ibn Khalid]], and had him taken to their outpost in Ramm Valley. Basim travelled to the valley, and located the outpost due to a map he found at the [[Robbers' Water Supply]]. In the den, Basim came upon a renegade robber locked in a cage who offered information in exchange for his freedom. The man revealed Nimlot's plot and location, further explaining that in order to gain entry to the [[Roman Fort Ruins]], he would need to use a whistle to signal the others. Basim picked up a bone whistle from a nearby table and set the man free before heading over to the place his father was being kept.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
At the site, Basim both recovered a clue to one of the robbers' hidden caches, as well as one of the caches itself.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Hegra=
{{Era|Locations}}{{WP-REAL}}
[[File:FILENAME.TYPE|thumb|250px|Hegra]]
'''Hegra''' (Arabic: ٱلْحِجْر, romanized: al-Ḥijr), also known as '''Mada'in Salih''' (English: ''Cities of Salih''), is a region to the north of [[Al-Ula Valley]], located about 20 kilometers north of [[Al-Ula Oasis]],<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> and it was bordered by the [[Northern Wilds]] to the south.<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> In 2008, the Hegra Archaeological Site became {{Wiki|Saudi Arabia}}'s first {{Wiki|Lists of World Heritage Sites|World Heritage Site}}.<ref name= "DB Hegra"/>
==History==
By the middle of the 1st century BCE, the [[Nabataean Kingdom]] took control of the AlUla region and established its regional authority at Hegra. Commerce through the [[Incense Road]], which considered Hegra an essential stop,<ref name= "DB Hegra"/> as well as the agricultural development under the [[Nabataeans]],<ref name= "DB Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref> ensured Hegra's influence over the region. As part of their funeral customs, a number of {{Wiki|Necropolis|necropoli}} were carved onto the many sandstone outcrops in the area,<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> examples of which include [[Al-Banat Mountain]] and the [[Tomb of Hayyan ibn Kuza]].<ref name="VoM"/>
In 106 CE, under the reign of [[Trajan]], the Nabataean Kingdom was annexed into the Roman Empire and Roman presence in Hegra was later expanded with the establishment of a [[Roman Fort Ruins|fort]] for the protection and collection of charges along the Incense Road. Despite nomadic raids and the threats from the {{Wiki|Parthian Empire}}, Hegra remained under Roman influence for many centuries,<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref> being later controlled by the [[Abbasid Caliphate]].
==Landmarks==
*[[Al-Khuraymat]]
*[[Al-Ahmar Mountain]]
*[[Tomb of Hayyan son of Kuza]]
*[[Al-Banat Mountain]]
*[[Ithlib Mountain]]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
=Nabataean Kingdom=
{{Era|Organizations}}{{WP-REAL}}
{{Quote|When Nabatea was free, we could all die with our heads held high, and the sky was an endless banner of happiness...|Haganu, singing about the former kingdom, 38 BCE|Assassin's Creed: Origins|Howls of the Dead}}
The '''Nabataean Kingdom''', also known as '''Nabatea''',<ref name= "Howls">''[[Assassin's Creed: Origins]] – [[The Hidden Ones (DLC)|The Hidden Ones]]'' – [[Howls of the Dead]]</ref> was the political state of the [[Nabataeans]], existent from the 3rd century BCE<ref name="Wiki">{{WP|Nabataean Kingdom}}</ref> until its annexation by the [[Roman Empire]] in 106 CE.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref> It was based in the Arabian Peninsula, and its capital was at [[Petra (city)|Petra]], in what is now {{Wiki|Jordan}}.<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref>
By the middle of the 1st century BCE, the Nabataean Kingdom took control of the [[Al-Ula Valley]], establishing their regional authority at [[Hegra]]. With the agricultural development of the region,<ref name= "DB Oasis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Oasis Irrigation and Flora]]</ref> allied with the commerce through the [[Incense Road]], which considered Hegra an essential stop,<ref name= "DB Hegra">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Hegra]]</ref> the Nabataeans managed to accrue great wealth and their culture adopted and adapted influences from their many trading partners, such as [[Mesopotamia]], [[Egypt]], and [[Greece]].<ref name= "DB Civilizations"/> As part of their funeral customs, a number of {{Wiki|Necropolis|necropoli}} were carved onto the many sandstone outcrops in the area,<ref name= "DB Eternity">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Path to Eternity]]</ref> examples of which include [[Al-Banat Mountain]] and the [[Tomb of Hayyan ibn Kuza]].<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
Already a key trading partner to the Roman Empire, Nabatea was annexed in 106 CE, under the reign of [[Trajan]],<ref name= "DB Romans"/> being renamed into {{Wiki|Arabia Petraea}}.<ref name="Wiki"/> Despite the annexation, Nabataean culture thrived for centuries after.<ref name= "DB Civilizations"/>
==Appearances==
*''[[Assassin's Creed: Origins]] – [[The Hidden Ones (DLC)|The Hidden Ones]]'' {{Mo}}
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' {{Mdat}}
==References==
{{Reflist}}
[[Category:Former kingdoms]]
=Al-Ula Valley=
{{Era|Locations}}{{WP-REAL|al-Ula}}
{{Expand}}
[[File:FILENAME.TYPE|thumb|250px|Al-Ula Valley]]
'''Al-Ula Valley'''<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref> is a region in what is now {{Wiki|Medina Province, Saudi Arabia|Medina Province}}, {{Wiki|Saudi Arabia}}.<ref>{{WP|al-Ula}}</ref> It is named for the market city of [[Al-Ula]].
Many different authorities dominated the region during the first millennium BCE, namely the Kingdom of Dadan, followed by the Kingdom of Lihyan around 500 or 400 BCE and later the [[Nabataean Kingdom]], who established their regional authority at [[Hegra]].<ref name= "DB Civilizations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Dadanite/Lihyanite & Nabataean Civilizations]]</ref> The region was considered a mandatory stop along the land routes of the [[Incense Road]], due to its geographic position, availability of water and food produced at the [[AlUla Oasis|local oasis]].<ref name= "DB Merchant">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Life of a Merchant]]</ref><ref name= "DB Incense Road">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Incense Road]]</ref>
==Regions==
*[[Al-Ula]]
*[[AlUla Oasis]]
*[[Hegra]]
*[[Northern Wilds]]
*[[Ramm Valley]]
*[[Southern Wilds]]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Arabia]]
=[[Al-Ula]]=
{{Era|Locations}}{{WP-REAL|Old Town, Al-Ula}}
[[File:FILENAME.TYPE|thumb|250px|Al-Ula]]
'''al-Ula''' (Arabic: ٱلْعُلَا) is an [[Arabia]]n archaeological city and {{Wiki|UNESCO}} {{Wiki|World Heritage Site}} located in what is now {{Wiki|Medina Province, Saudi Arabia|Medina Province}}, {{Wiki|Saudi Arabia}}.<ref>{{WP|al-Ula}}</ref> During its heyday, it was a prosperous market town with notable agricultural resources<ref name= "DB Old Town">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Thriving Town]]</ref> coming from the neighbouring [[Al-Ula Oasis|oasis]], as well as through the [[Incense Road]]. Considered an important place for the merchants to resupply, Al-Ula was also an essential stop in the pilgrimage route to Mecca.<ref name= "DB AlUla">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: AlUla]]</ref>
==History==
It is difficult to date the first occupation of the city, though it may date back to the first millennium BCE, when the [[Al-Ula Valley|valley]] was under the control of the Kingdom of Dadan and later the Kingdom of Lihyan. The city developed on a naturally raised area on the western side of valley, with a large outcrop that offered good defensive prospects and where later a [[Musa ibn Nusayr Fort|fort]] was established. The "Old Town" of Al-Ula is characterized by hundreds of mostly small mud-brick houses in narrow lanes to preserve coolness,<ref name= "DB Old Town"/> emerging during the Islamic era from the 8th century CE onwards.<ref name= "DB AlUla"/> Other landmarks included the tantora, a sundial placed on the east side of town, and the [[AlUla Market|open-air market]].<ref name= "DB Old Town"/>
In the 860s, [[Basim ibn Ishaq]] visited the town while searching for leads on the location of his father, [[Ishaq ibn Khalid]], and the robbers that had been terrorizing the region.<ref name="VoM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> While in town, the sound of crying caught Basim's attention, and a young woman in tears requested that he retrieve her journal from a nearby courtyard, which had been closed off by soldiers. There, Basim located the journal near a dead body, which he learned from reading an excerpt to be the yound lady's father, who had wanted to marry her off without her say. Basim then returned to the woman and pronounced judgement on her situation. <ref name= "Obscure Deeds">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Obscure Deeds]]</ref>
Responding to a contract put forth by an organizer put in charge of designing a contest of speed and skill to celebrate a pact of trade between the merchants of Al-Ula and a neighbouring {{Wiki|Sheikh|shaykh}}, Basim met with the man in the city. There, he was challenged to destroy a number of pots within the alloted time, in order to test the game so that difficulty could be adjusted. Basim completed the task and received the [[Wardrobe of Basim ibn Ishaq|Toxic Shroud Outfit]] in exchange for it.<ref name= "Player of Games">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Player of Games]]</ref> Basim also recovered a couple of clues to the robbers' hidden caches, as well as two of the stolen items from caches located in different houses.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref> He also recovered a paper containing ''Ahlamun Wa Amani'' (Dreams and Wishes), an oud melody.<ref name="VoM"/>
The town was occupied continuously until the 1980s, when a new AlUla with modern amenities was created.<ref name= "DB Old Town"/>
==Landmarks==
*[[AlUla Market]]
*[[Masjid Al'Itham]]
*[[Musa ibn Nusayr Fort]]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Regions of Al-Ula Valley]]
=Robbers of Al-Ula=
{{Era|Organizations}}
{{Conjecture}}
{{Expand}}
[[File:ACMir Robbers' mark.TYPE|thumb|250px|The mark of the Robbers]]
The '''Robbers of Al-Ula''' were a group of thieves active in [[Al-Ula Valley]] in the 860s. Though some believed they were led by local criminal [['Abis]], its real leader was actually the merchant [[Nimlot]].[REF TRACKS IN THE DESERT] The group began by stealing from passing caravans, though soon expanded to stealing from the people living in Al-Ula and even the dead. At their height, not even the [[Abbasid Caliphate|Caliphate]] [[soldiers]] dared to move against them,[REF DB ROBBERS] since the few who attempted to intervene met with grisly fates.[REF THE ONES WHO REMAIN] Basim ibn Ishaq, who had arrived in Al-Ula seeking his father [[Ishaq ibn Khalid]], first happened upon the group by happenstance,[REF THE ONES WHO REMAIN] but later actively opposed them, leading to the deaths of the group's leaders.[REF ABIS DIE][REF NIMLOT DIE]
The Robbers had stronghold at many locations throughout the valley, including [[Al-Khuraymat]] and [[Al-Ahmar Mountain]] in [[Hegra]], the [[Robbers' South Outpost]] in the [[Southern Wilds]], as well as the [[Robbers' Water Supply]] and the [[Robbers' North Outpost]] in [[Ramm Valley]]. The [[Musa ibn Nusayr Fort]] in Al-Ula was controlled by 'Abis, while Nimlot held court at the Roman Fort Ruins in the [[Northern Wilds]].[REF VOM DLC]
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Organizations]]
=Travelers' Camp=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Travelers' Camp]]
The '''Travelers' Camp''' was an encampment east of [[AlUla Cemetary]] in [[Southern Wilds]], [[Al-Ula Valley]]. It served as a stop for many different merchants and even included a [[stable]].
==History==
In the 860, [[Dervis]] and [[Basim ibn Ishaq]], who had come to the region following leads on Basim's missing father, [[Ishaq ibn Khalid]], joined the camp, erecting a tent that they used as a headquarters while investigating.<ref name= "Valley of Memory">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Valley of Memory (memory)|Valley of Memory]]</ref>
During Basim's time in the region, he climbed a nearby rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the camp, a [[merchant]] asked Basim to sample a new drink he was selling. After trying coffee for the first time, Basim suggested the addition of milk, much to the merchant's disdain.<ref name= "Wine of the Bean">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wine of the Bean]]</ref>
After confronting the [['Abis|apparent leader]] of the [[Robbers of Al-Ula|robbers]] and being poisoned in return, Basim collapsed while attempting to return to safety. Being found by a [[civilian]] who alerted Dervis, Basim was taken to the Travelers' Camp where Dervis nursed him back to health.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Hind's servant=
{{Era|Individuals}}
[[File:FILENAME.TYPE|thumb|250px|Hind's servant]]
The '''servant''' was a worker employed by [[Hind]] and her husband.
==Biography==
After the death of Hind's husband, the family's [[Warehouses|warehouse]] was targeted by the robbers terrorizing the [[Al-Ula Valley|valley]] and she was taken hostage by them as well. She was saved by [[Basim ibn Ishaq]], leaving the location quietly after thanking him profusely. Seeking a safer line of work,<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> she then became the cook at the [[Musa ibn Nusayr Fort]] in [[Al-Ula]]. At her new job, she was also responsible for delivering the food to the cells, while accompannied by a guard escorting her.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
On one of her rounds, she noticed that her rescuer had been placed in a cell, though did not address him and kept on working. Some time later, she returned to his cell, alone, to talk with him. Basim brought up her vow to not forget the service he did her and asked her to get the key to his cell, which she refused to do as it would be far too dangerous. Instead, she offered to aid him by using the [[mandrake]] found in the kitchens to brew a sedative to lull the guards to sleep.<ref name= "The Heart of Corruption"/>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Individuals]]
=Musa ibn Nusayr Fort=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Musa ibn Nusayr Fort]]
'''Musa ibn Nusayr Fort''', also referred to as '''AlUla Fort''', was a fort and prison located in central [[Al-Ula]], north of the [[Masjid Al'Itham]] mosque. In the 860s, it was controlled by [['Abis]], the apparent leader of the [[Robbers of Al-Ula|robbers]] active in the valley.
==History==
Named after the Arab general and governor of the same name, Musa ibn Nusayr Fort occupied the top of an outcrop about fifty meters high, a position that offered a view of the town below, as well as the valley surrounding it, allowing for better observation and defense of both.<ref name= "DB Nusayr Fort">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Overlook Fortress]]</ref>
In the 860s, [[Basim ibn Ishaq]] traveled to Al-Ula in search of his father, [[Ishaq ibn Khalid]], and learned of the threat posed by the robbers in the region. While following one of them out of the [[AlUla Market|market]], he [[Pickpocketing|pickpocketed]] a note that detailed hidden spots where the thieves kept their weapons, with even one such cache being inside the fort. Continuing his tailing of the robber led Basim to an ambush in an alley and he was taken to the fort while unconscious.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref>
The atmosphere at the prison was oppresive, both for the prisoners, who were used by 'Abis as test subjects for the poisons he concocted in his laboratory within the complex, and for those who worked there, who were subject to ruthless captains. During his stay there, Basim spoke with the prisoner in the neighboring cell, learning about the prison as well as [[The Blue House|where]] his father lived, though he was unable to help the man before 'Abis experiments killed him.<ref name= "The Heart of Corruption"/>
With the aid of [[Enkidu]] and the prison's [[Hind's servant|cook]], Basim managed to escape his cell and make his way to 'Abis' laboratory, freeing other captives during the breakout. Basim fatally stabbed 'Abis, but was hit with a poisoned blade before the man passed. Suffering from the effects of the poison, Basim fled the fort, attempting to reach [[Dervis]].<ref name= "The Heart of Corruption"/>
While Basim healed, Dervis infiltrated the complex, retrieving Basim's items that had been confiscated, as well as the [['Abis Dagger|poisoned dagger]] that had injured him.<ref name= "The Heart of Corruption"/>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Behind the scenes==
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named "Musa ibn Nusayr Fort" and was renamed into "AlUla Fort" in update 1.1.1, released a month later. However, its original name is kept both during the memory "[[Wares and Shadows]]" and in the respective [[database]] [[Database: The Overlook Fortress|entry]].
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
='Abis=
{{Era|Individuals}}
{{Quote|'Abis is a stain on all this land.|Hind's servant on 'Abis, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir DB Abis.TYPE|thumb|250px|'Abis]]
'''{{'}}Abis''' (meaning "the one who frowns",<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> died 860s<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>) was a criminal in [[Al-Ula]], having started out as a petty thief and later robber and murderer, ending up as a head of the head of the robbers who terrorized the [[Al-Ula Valley|valley]],<ref name= "DB Abis">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: 'Abis]]</ref> operating under the true leader [[Nimlot]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
==Biography==
Born<ref name= "DB Abis"/> and raised<ref name= "The Ones Who Remain"/> in Al-Ula, 'Abis was described as "sadistic and utterly without mercy",<ref name= "DB Abis"/> having begun his criminal career as a young man. Obsessed with poison, he brewed experimental mixtures<ref name= "DB Abis"/> in a laboratory within [[Musa ibn Nusayr Fort]], which he controlled, and used the prisoners as his test subjects.<ref name= "The Heart of Corruption">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
In the 860s, 'Abis had [[Basim ibn Ishaq]], who had traveled to the region in search of his [[Ishaq ibn Khalid|father]], ambushed and taken to the fort while unconscious.<ref name= "Wares and Shadows">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Wares and Shadows]]</ref> With the threat the Hidden One posed seemingly nullified, 'Abis continued to run the prison with an iron fist, as well as continuing his experiments with poisons. Though the death of a well-respected silversmith was thought to be the harbinger of consequences for 'Abis, his downfall came when Basim managed to escape his cell and make his way to the laboratory, where he fatally wounded 'Abis, though not without getting stabbed with a poisonous dagger in turn.<ref name= "The Heart of Corruption"/>
The merchant [[Dervis]] would later infiltrate the complex and retrieve the [['Abis Dagger|dagger]], which he gave to Basim after he was nursed back to health.<ref name= "The Heart of Corruption"/>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Individuals]]
=Nimlot=
{{Era|Individuals}}
[[File:ACMir DB Nimlot.png|thumb|250px|Nimlot]]
'''Nimlot''' (died 860s)<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> was a merchant active in [[Egypt]] and later [[Al-Ula]],<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> where he also functioned as the leader of a gang of robbers.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> The son of [[Mas'ood Al-Ya'qoob]], Nimlot was present during the latter's [[assassination]] by [[Basim ibn Ishaq]]. Some time later, when Basim travelled to Al-Ula in search of his own father, [[Ishaq ibn Khalid]], Nimlot had his robbers kidnap the old man in order to force a confrotation with Basim, hoping to inflict the same pain in him, though Basim managed to kill Nimlot before he could harm Ishaq.<ref name= "In the Vulture's Nest"/>
==Biography==
Born as the heir to a family of wealthy merchants<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> in [[Bagdhad]],<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> Nimlot left for Egypt as a teenager hoping to win his father's respect. There, he served as a soldier, earning the name Nimlot, before becoming a merchant.<ref name= "DB Nimlot"/> Having made his fortune,<ref name= "The Ones Who Remain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Ones Who Remain]]</ref> and with limited future prospects in the country, he traveled to Al-Ula, where he became known for his keen business acumen, compassion and honor,<ref name= "DB Nimlot">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Nimlot]]</ref> though unbeknownst to most of the region he was also the leader of a gang of robbers that frightened even the [[Abbasid Caliphate|Caliphate]] [[soldier]]s.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
After years away, Nimlot returned to Baghdad to see his father, but as they were starting to rekindle their ties, Mas'ood, a member of the [[Order of the Ancients]] was [[Assassination|assassinated]] by the Hidden One [[Basim ibn Ishaq]] at a [[Caravanserai, Baghdad|Caravanserai]] near Baghdad. Having witnessed the deed, Nimlot soon returned to Al-Ula.<ref name= "In the Vulture's Nest"/>
Some months later, his robbers attacked the [[Warehouses]], and [[Hind]], whose house was part of the complex, asked Basim to escort her to Nimlot's Estate, fearing for her life. Nimlot met with Hind and welcomed her to his home, allowing her to stay there for the mean time. He then spoke to Basim, recognizing him as his father's killer though not being recognized in return. Basim explained he hadn't come to Al-Ula seeking bloodshed, but in search of his own father, Ishaq ibn Khalid, to which Nimlot pointed him at the [[AlUla Market]] as a place to gather further information.<ref name= "The Ones Who Remain"/>
Nimlot had Ishaq kidnapped from his [[The Blue House|home]]<ref name= "House of Memories">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[House of Memories]]</ref> and taken to one of the robbers' outposts in [[Ramm Valley]], before having him moved to his stronghold at the [[Roman Fort Ruins]].<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref> There, he awaited Basim in the complex's inner tower.<ref name= "In the Vulture's Nest"/>
When Basim arrived, Nimlot confronted him about the murder at the Caravanserai, revealing himself as the son of the man Basim called Al-Ghul. Nimlot then attempted to kill Ishaq, though was stopped by Basim before he could reach the older man. The Hidden One then exfiltrated himself and his father from the stronghold, but not without also taking [[Nimlot's Sword]] with him.<ref name= "In the Vulture's Nest"/>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Individuals]]
=Roman Fort Ruins=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Roman Fort Ruins]]
The '''Roman Fort Ruins''' were a ruined complex in eastern [[Northern Wilds]], [[Al-Ula Valley]]. In the 860s, it served as the stronghold of the robbers commanded by [[Nimlot]].
==History==
In 106 CE, the {{Wiki|Nabataean Kingdom}} was annexed into the [[Roman Empire]] under [[Trajan]], and Roman presence spread through the area. A garrison was then established at Hegra to protect and collect charges along the [[Incense Route]], being manned by [[Roman army|legionaries]] of the {{Wiki|Legio III Cyrenaica|Legio III}} of [[Cyrenaica]]. As the probable southernmost inland fortified post in the Empire, it withstood both nomadic raids and threats from the {{Wiki|Parthian Empire|Parthians}} for many centuries.<ref name= "DB Romans">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Roman Life in AlUla]]</ref>
By 860s, it had been taken over by the robbers, who kept tight control of who was allowed to access it, requiring a signal from a bone whistle from someone standing at a precise point marked by their symbol.<ref name= "Tracks in the Desert">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Tracks in the Desert]]</ref>
[[Basim ibn Ishaq]], having learned his father [[Ishaq ibn Khalid]] had been kidnapped and was being kept at the fort ruins, infiltrated the compound<ref name= "In the Vulture's Nest">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref> by using a whistle he'd acquired from the [[Robbers' North Outpost]].<ref name= "Tracks in the Desert"/> Basim made his way to the inner tower Nimlot had locked himself in, where he was confronted by the merchant, who had planned to kill Ishaq while Basim watched mirroring the moment where he'd witnessed the Hidden One kill his own father, [[Mas'ood Al-Ya'qoob]]. After revealing himself as the son of Al-Ghul, Nimlot then attempted to kill Ishaq, though was stopped by Basim before he could reach the older man. The Hidden One then exfiltrated himself and his father from the stronghold, but not without also taking [[Nimlot's Sword]] with him.<ref name= "In the Vulture's Nest"/>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Behind the scenes==
At the time of the release of the Valley of Memory update (1.1.0) in 18 November 2025, this landmark was named simply "Roman Fort" and was renamed into Roman Fort Ruins in update 1.1.1, released a month later.
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Ikmah Mountain=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ikmah Mountain]]
'''Ikmah Mountain''' (Arabic:''جبل عكمة'', transliterated: '''Jabal Ikmah''') is a mountain in southest [[Northern Wilds]], [[Al-Ula Valley]]. Because of the several hundred inscriptions engraved and carved onto the rocks, it received the moniker of '''the Open-Air Library'''.<ref name="Echoes 04">''[[Echoes of History]] – Valley of Memory'' – The ancient open-air library of Jabal Ikmah</ref>
==History==
The messages inscribed on Jabal Ikmah are estimated to have been written between 500-300 BCE and are mostly in Dadanitic language. These messages include ritual formulas, testimonies on agriculture and religious dedications, many of which are requests for blessings and strong rains, as well as offerings to the Lihyanite god Dhu Ghaybah in exchange for safe travels.<ref name= "DB Ikmah Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Memory of an Old Civilization]]</ref> Other carvings interpretations include a hunting scene, a field of crops and an animal deity.<ref name= "Creative Interpretations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Creative Interpretations]]</ref>
In the 860s, [[Basim ibn Ishaq]] visited the landmark, while traveling through the valley. There, a visiting historian from Baghdad requested his help, for the three students that accompannied him to study the carvings had been absent for a while. Basim checked in on the three students, who all provided Basim with wild interpretations of the images on the rocks they had been examining, and he returned to the historian to report back before leaving.<ref name= "Creative Interpretations">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Creative Interpretations]]</ref> At the site, Basim also recovered a paper containing ''Ya Durub As-saba'' (O Paths of Youth), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
In 2023, Jabal Ikmah was inscribed on {{Wiki|UNESCO}}'s {{Wiki|Memory of the World Programme|Memory of the World International Register}}.
<ref name= "DB Ikmah Mountain">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Memory of an Old Civilization]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
*''[[Echoes of History]] – Valley of Memory''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Masjid Al'Itham=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Masjid Al'Itham]]
'''Masjid Al'Itham''' (English: ''Mosque of Bones'') was a mosque in [[Al-Ula]], south of [[Musa ibn Nusayr Fort]]. It served as an important stop along the [[Islam|Muslim]] {{Wiki|Hajj|pilgrimage}} route to {{Wiki|Medina}} and {{Wiki|Mecca}}.<ref name= "DB Masjid Al'Itham">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Masjid Al'Itham]]</ref>
==History==
According to tradition, the Prophet [[Muhammad]] once stopped at the site to pray while {{Wiki|Expedition of Tabuk|on his way}} to {{Wiki|Tabuk, Saudi Arabia|Tabuk}} and, having been unable to locate suitable stones to mark the {{Wiki|Qibla|direction of prayer}}, he used animal bones. The local population later built the mosque on that very location, to honor the event.<ref name= "DB Masjid Al'Itham">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Masjid Al'Itham]]</ref>
During [[Basim ibn Ishaq]]'s time in the region, he climbed the mosque's minaret to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Elephant Rock=
{{Era|Landmarks}}{{WP-REAL|Elephant Rock (Saudi Arabia)}}
[[File:FILENAME.TYPE|thumb|250px|Elephant Rock]]
'''Elephant Rock''' was a rock formation in central [[Ramm Valley]], [[Al-Ula Valley]]. A sandstone outcrop of about 50 meters, it received its name due to its [[elephant]]-like shape.<ref name= "DB Elephant Rock">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Solitary and Stoic]]</ref> In the 860s, during [[Basim ibn Ishaq]]'s travels through the valley, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Al-Khuraymat=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Khuraymat]]
'''Al-Khuraymat''' is a sandstone necropolis in northern [[Hegra]]. In the 860s, it was occupied by a group of [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley|Al-Ula region]].
==History==
Responding to a contract put forth by a merchant whose caravans kept being attacked by the same four bandits, [[Basim ibn Ishaq]] infiltrated the camp and eliminated the quartet, making sure their deaths looked like accidents as to avoid possible retributions towards the merchant.<ref name= "Managed Misfortunes">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Managed Misfortunes]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Al-Ahmar Mountain=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Al-Ahmar Mountain]]
'''Al-Ahmar Mountain''' is a sandstone necropolis in [[Hegra]], north of the [[Tomb of Hayyan ibn Kuza]]. In the 860s, it was occupied by a group of [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley|Al-Ula region]].
==History==
In response to a note found on a dead body, [[Basim ibn Ishaq]] infiltrated the camp and freed the animals kept in capitivity by the robbers, protecting them from further injuries.<ref name= "Free the Animals">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Free the Animals]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Tomb of Hayyan son of Kuza=
#REDIRECT [[Tomb of Hayyan ibn Kuza]]
[[Cateogry:Redirections]]
=Tomb of Hayyan ibn Kuza=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Tomb of Hayyan ibn Kuza]]
The '''Tomb of Hayyan ibn Kuza''' is a 21 meters tall tomb in southwest [[Hegra]]. It is also referred to as '''IGN 110''' by present-day archaeologists.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref>
==History==
Construction of the tomb began during the [[Nabataean Kingdom]], though it was never completed. It stands isolated from other tombs in the area, such as the ones forming the necropolis at [[Al-Banat Mountain]], and is one of the largest tombs at Hegra, being visible from the nearby city of [[Al-Ula]], leading to the assumption of it being one of the most prestigious tombs of its period.<ref name= "DB Hayyan">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: The Ones that Defied Time]]</ref>
During [[Basim ibn Ishaq]]'s time in the region, he climbed the tomb to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref> At the site, Basim also recovered a stolen item from one of the [[Robbers of AlUla|robbers]]' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Lion's Tomb=
{{Era|Landmarks}}{{WP-REAL|Lion tombs of Dedan}}
[[File:FILENAME.TYPE|thumb|250px|Lion's Tomb]]
The '''Lion's Tomb''' is a funerary complex in [[Southern Wilds]], southeast of the [[Ruinous Sanctuary]]. The name is derived from the reliefs of [[lion]]s that adorn the niches cut into the rock by the ancient Kingdom of Dadan.<ref>{{WP|Lion tombs of Dedan}}</ref> In 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Robbers' South Outpost=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Robbers' South Outpost]]
'''Robbers' South Outpost''' was one of the main locations used by the [[Robbers of AlUla|robbers]] that terrorized the [[Al-Ula Valley]] in the 860s. It was located in the south of the [[Southern Wilds]].
==History==
Responding to a contract put forth by a merchant whose valuables had been stolen prior to his son's wedding, [[Basim ibn Ishaq]] infiltrated the camp and pickpocketed the items, allowing the wedding to go forth with the thieves being none the wiser.<ref name= "To Save A Wedding">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[To Save A Wedding]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Ruinous Sanctuary=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Ruinous Sanctuary]]
The '''Ruinous Sanctuary''' was an ancient Lihyanite sanctuary located northeast of [[Lion's Tomb]] in the [[Southern Wilds]], [[Al-Ula Valley]].
==History==
In the later 1st millennium BCE, the sanctuary was established at Dadan by the Lihyanites. Among its features were examples of Lihyanite sculpture, with [[Egypt]]ian and [[Greece|Greek]] influences, including colossal stone statues that are interpreted as local rulers, as well as a large stone basin, which was likely used for the worshippers' ablutions.<ref name= "DB Sanctuary Ruins">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Database: Sanctuary Ruins]]</ref>
In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he visited the landmark, already in ruins.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Abandoned Farm=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Abandoned Farm]]
The '''Abandoned Farm''' was a ruined farm in the north of [[AlUla Oasis]].
==History==
Responding to a contract put forth by a merchant, [[Basim ibn Ishaq]] arrived at the location to help with delivering a heavy chest of valuables. However, upon finding an injured person inside a nearby house, he learned that the merchant was a bandit in disguise, luring workers to the location before sedating and delivering them to his fellow [[Robbers of AlUla|robbers]] for ransom. Basim then returned to the false merchant and dealt with him.<ref name= "Precious Bundle">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Precious Bundle]]</ref> At the site, Basim also recovered a clue to one of the robbers' hidden caches.<ref name= "Stolen Goods">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[Stolen Goods (Mirage)|Stolen Goods]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Farm Camp=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Farm Camp]]
The '''Farm Camp''' was a farm northwest of the [[Oasis Lookout Rock]], in [[AlUla Oasis]]. In the 860s, it was occupied by a contingent of [[Abbasid Caliphate|Abbasid]] [[soldiers]].
==History==
Responding to a contract put forth by a merchant whose poppy resin had been seized by a band of crooked soldiers, [[Basim ibn Ishaq]] infiltrated the camp and retrieved the vial, being faster than the [[Robbers of AlUla|robbers]] attempting the same theft while also not killing anyone, allowing the merchant's camel, Bahja, to be relieved of her pain.<ref name= "My Beautiful Bahja">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[My Beautiful Bahja]]</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Oasis Lookout Rock=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Oasis Lookout Rock]]
'''Oasis Lookout Rock''' was a sandstone outcrop northwest of the [[Farmer's Quarter]], in [[AlUla Oasis]]. In the 860s, during [[Basim ibn Ishaq]]'s time in the region, he climbed the rock to [[Viewpoint|better orient]] himself, taking note of other landmarks from above.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Farmer's Quarter=
{{Era|Landmarks}}
[[File:FILENAME.TYPE|thumb|250px|Farmer's Quarter]]
The '''Farmer's Quarter''' was a district in central [[AlUla Oasis]]. In the 860s, it was home to [[Ishaq ibn Khalid]], who lived in [[the Blue House]]. During [[Basim ibn Ishaq]]'s quest to locate his father, he visited the district looking for leads. At the site, Basim also recovered a paper containing ''Anfas Al-Fusul'' (Breaths of the Seasons), an oud melody.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
==Gallery==
<gallery captionalign="center" position="center" widths="180">
</gallery>
==Appearances==
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
==References==
{{Reflist}}
{{ACMir}}
[[Category:Landmarks in AlUla]]
=Crafting (Assassin's Creed: Mirage)=
|Eternal Wanderer Outfit I
|
|
|
|
|Complete 45 Sequence Challenges
|-
|Eternal Wanderer Outfit II
|
|
|
|
|Complete 78 Sequence Challenges
|<section end="NAME"/>
|-
<section end="Resynced Swords"/>
|}
 
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="10%"|Name
!width="20%"|Description
|-
|Lightserver's Blades
|''Sleek black blades with gold filigree, hones to deadly edges.''
|-
|Dragon's Fang Swords
|''A sword with a light, graceful design featuring a mystic jade edge.''
|-
|Blades of the Damned
|''A pair of swords glowing with hellfire and brimstone, fierce and powerful.''
|-
|Serpent's Fang Cutlasses
|''A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.''
|-
|The Fortune
|''A pair of unique swords once used by the infamous pirate, Edward Kenway.''
|-
|Dual Cleavers
|''A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.''
|-
|Order of Gold
|''Adorned with intricate patterns, these blades are a rare and deadly curiosity.''
|-
|Ezio's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.''
|-
|Altaïr's Swords
|''A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.''
|-
|Naoe's Shadowblade
|''A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
|-
|Dark Animus Corsair Pistol Swords
|''These blades dance with strange light, like tears in the fabric of the world.''
|-
|Spring-Steel Swords
|''A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
|-
|Blades of Toledo
|''A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.''
|-
|Le Bourgeoys Blades
|''The only pair of pistol swords with a genuine original flintlock attached.''
|-
|Persian Scimitars
|''A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.''
|-
|Matched Golden Swords
|''A pair of legendary golden swords, praised far and wide for their exquisite beauty.''
|-
|Masterwork Blades
|''A pair of beautifully balanced swords forged by a master craftsman.''
|-
|-
|Toxic Shroud Outfit I
|Espada Ancha
|
|''Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.''
|
|-
|Complete [[Free the Animals]]
|French Court Swords
|''A pair of swords famous for having a perfect balance between speed and power.''
|-
|-
|Toxic Shroud Outfit II
|Pirate Scimitars
|
|''A pair of devastating scimitars, praised from Barbados to Boston.''
|
|Complete [[Managed Misfortunes]]
|-
|-
|[[Eternal Wanderer Sword]] I
|British Colonial Cutlasses
|
|''A pair of cutlasses popular among the settlers of the British colonies in North America.''
|
|Complete 39 Sequence Challenges
|-
|-
|Eternal Wanderer Sword II
|Scottish Broadswords
|
|''Heavy broadswords that emphasize damage over finesse.''
|
|Complete 66 Sequence Challenges
|-
|-
|[[Eternal Wanderer Dagger]] I
|Standard Pistol Swords
|
|''A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.''
|
|Complete 24 Sequence Challenges
|-
|-
|Eternal Wanderer Dagger II
|Captain Drake's Swords
|
|''A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.''
|
|Complete 51 Sequence Challenges
|-
|-
|[['Abis Dagger]] I
|Ferraro's Rapiers
|
|''A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.''
|
|Purchased from traders
|-
|-
|'Abis Dagger II
|Officer's Rapiers
|
|''A pair of extremely light rapiers praised for their swiftness.''
|
|Purchased from traders
|-
|-
|[[Nimlot's Sword]] I
|German Rapiers
|
|''A pair of traditional German rapiers typically used by Prussian court officers.''
|
|Purchased from traders
|-
|-
|Nimlot's Sword II
|Privateer's Cutlasses
|
|''A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.''
|
|Purchased from traders
 
=Wardrobe of Basim ibn Ishaq=
==Costumes==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
! width="1%" |'''Image'''
! width="1%" |'''Name'''
! width="5%" |'''Description'''
! width="5%" |'''Availability'''
|-
|-
|[[File:ACMir Desert Scorpion Costume.jpg|thumb|center]]
|British Cutlasses
!Desert Scorpion Costume
|''A pair of light cutlasses made popular by British privateers.''
|''A costume that seems to come from another world, one that few would like to visit.''
|
|-
|-
|[[File:ACMir Eternal Wanderer Costume.jpg|thumb|center]]
|French Dress Swords
!Eternal Wanderer Costume
|''A pair of elegant swords made popular by French court officers.''
|''This costume has the authentic appeal of an ancient artefact. Its gilded pattern and sharp lines inspire respect for something others cannot name.''
|
|-
|-
|[[File:ACMir Prince of Persia Costume.jpg|thumb|center]]
|Spanish Cup-hilt Rapiers
!Prince of Persia Costume
|''A pair of cheap yet efficient Spanish rapiers.''
|''Light extravagant fabric moves with fluid grace.''
|
|-
|-
|[[File:ACMir Toxic Shroud Costume.jpg|thumb|center]]
|Officer's Smallswords
!Toxic Shroud Costume
|''A pair of small swords popular among officers in the British Army.''
|''Tinged with the color of a vicious poison, the Toxic Shroud brings sickness to the hearts of one's enemies.''
|
|-
|-
|Rustborne Swords
|''Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.''
|}
|}


==Outfits==
===Pistols===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="800px" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;" width="100%" cellspacing="0" cellpadding="2" border="1"
! width="1%" |'''Image'''
! width="5%" |Name
! width="1%" |'''Name'''
! width="5%" |Rarity
! width="5%" |'''Description'''
! width="5%" |Range
!'''Perk'''
! width="5%" |Draw Speed
! width="5%" |'''Availability'''
! width="5%" |Perk
! width="5%" |Availability
|-<section begin="Resynced Pistols"/>
!Dark Animus Corsair Flintlocks<section begin="NAME"/>
|Legendary
|22
|1.00
|Each pistol shot ricochets to a second target
|<section end="NAME"/>
|-
!Darkworker's Pistols<section begin="NAME"/>
|Legendary
|22
|1.50
|While anonymous, pistols do not consume ammunition
|Purchase the Master Assassin Pack<section end="NAME"/>
|-
!Dragon's Roar Pistols<section begin="NAME"/>
|Legendary
|28
|1.50
|Pistol range increased after a pistol shot kill
|Purchase the Dragon Storm Pack<section end="NAME"/>
|-
!Diabolist's Pistols<section begin="NAME"/>
|Legendary
|20
|1.20
|Pistol shots set enemies near the target on fire
|Purchase the Hellfire Pack<section end="NAME"/>
|-
!Fury of the Deep Pistols<section begin="NAME"/>
|Legendary
|28
|1.50
|Heals slightly after firing a headshot
|Purchase the Sea Serpent Pack<section end="NAME"/>
|-
!Golden Flintlock Pistols<section begin="NAME"/>
|Legendary
|28
|1.20
|Killing an enemy with the postol will slow time briefly
|Purchased from Level III General Store for 18000 Reales<section end="NAME"/>
|-
!Gargoyle's Breath<section begin="NAME"/>
|Legendary
|20
|1.50
|Explosive round. Consumes 100 Reales per shot
|from Restored Weathered Map treasure<section end="NAME"/>
|-
!Captain Drake's Flintlocks<section begin="NAME"/>
|Legendary
|24
|1.20
|Pistol shots kill Captains instantly (except Bosses)
|bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="NAME"/>
|-
|-
|[[File:ACMir Desert Scorpion Outfit.png|thumb|center]]
!Rustic Flintlocks<section begin="NAME"/>
!Desert Scorpion
|Legendary
|''Charred cloth and scorched metal, both still warm to the touch.''
|22
|Backfire<br>Once per conflict, the first 3 melee hits are denied and the attacker is set on fire
|1.20
|Purchase the ''[[Desert Scorpion Pack]]''
|After a Perfect Dodge, quick shooting immediately does not consume ammunition
|obtained from in-game online store for free (on map press Options-Button to access the store).<section end="NAME"/>
|-
|-
|[[File:ACMir Eternal Wanderer Outfit.png|thumb|center]]
!Peaceful Means<section begin="NAME"/>
!Eternal Wanderer
|Legendary
|''A light cloak that mutes your movements completely.''
|20
|Silent Path<br>Basim is completely silent but maximum health is decreased by 50%
|1.00
|Complete 33 Sequence Challenges
|Pistol shots are quieter
|Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="NAME"/>
|-
|-
|[[File:ACMir Toxic Shroud Outfit.png|thumb|center]]
!Cannon-Barrel Pistols<section begin="NAME"/>
!Toxic Shroud
|Rare
|''A rugged outfit that carries a faint scent of rare herbs.''
|21
|Mithridatism<br>Basim is immune to poison damage
|1.12
|Complete [[Player of Games]]
|N/A
|from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="NAME"/>
|-
|-
|}
!Captain Morgan's Pistols<section begin="NAME"/>
 
|Rare
==Dyes==
|20
;Eternal Wanderer Dye
|1.50
An ebony-black customization with gold and white accents for the Eternal Wanderer Outfit
|N/A
 
|Found in underwater treasure chest on Black Island<section end="NAME"/>
;Obsidian Rayhan Dye
|-
A deep obsidian dye with crimson accents for the Rayhan Outfit.
!Captain's Wheellock Pistols<section begin="NAME"/>
 
|Rare
=AC:CST/Weapons=
|20
==Swords==
|1.50
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|N/A
!width="20%"|Name
|Found in treasure chest on Great Inagua<section end="NAME"/>
!width="5%" |Dam (Max)
!width="5%" |Def.Dmg (Max)
!width="20%"|Perk
!width="20%"|Availability
|-
|-
![[Blunt Sword]]<section begin="Blunt Sword"/>
!Spanish Officer Pistols<section begin="NAME"/>
|25
|Rare
|25
|24
|1.00
|N/A
|N/A
|Acquired during [[The Heart of Corruption]]<section end="Blunt Sword"/>
|Purchased from Level II General Store for 5500 Reales<section end="NAME"/>
|-
|-
![[Celestial Sword]]<section begin="Celestial Sword"/>
!Pirate Blunderbusses<section begin="NAME"/>
|72
|Rare
|59
|20
|Harvester of Souls<br><small>Kills during combat refill the Assassin's Focus gauge</small>
|1.00
|Purchase the ''[[Celestial Weapons Pack]]''<section end="Celestial Sword"/>
|N/A
|Purchased from Level II General Store for 6000 Reales<section end="NAME"/>
|-
|-
![[Desert Scorpion Sword]]<section begin="Desert Scorpion Sword"/>
!Baldwin's Golden Pistols<section begin="NAME"/>
|78
|Rare
|46
|26
|Short Fuse<br><small>If you kill a target while they're on fire, they will explode</small>
|1.00
|Purchase the ''[[Desert Scorpion Pack]]''<section end="Desert Scorpion Sword"/>
|N/A
|Complete Plantain!<section end="NAME"/>
|-
|-
![[Eternal Wanderer Sword]]<section begin="Eternal Wanderer Sword"/>
!Standard Wheellock Pistols<section begin="NAME"/>
|65
|Common
|65
|20
|The Mighty<br><small>Heavy attacks deal 30% more damage</small>
|1.12
|Complete 18 Sequence Challenges<section end="Eternal Wanderer Sword"/>
|N/A
|purchasable from any General Store (800 Reales)<section end="NAME"/>
|-
|-
![[Nimlot's Sword]]<section begin="Nimlot's Sword"/>
!Common Flintlock Pistols<section begin="NAME"/>
|46
|Common
|78
|20
|Healing Slash<br><small>Heal 10% with each hit on enemies with afflictions, up to 50% of maximum health</small>
|1.00
|Acquired during [[In the Vulture's Nest]]<section end="Nimlot's Sword"/>
|N/A
|Default pistols<section end="NAME"/>
|-
|-
!NAME<section begin="NAME"/>
|
|
|
|
|<section end="NAME"/>
|-
<section end="Resynced Pistols"/>
|}
|}


==Daggers==
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="10%"|Name
!width="20%"|Name
!width="20%"|Description
!width="5%" |Dam (Max)
|-
!width="5%" |Def.Dmg (Max)
|Dark Animus Corsair Flintlocks
!width="20%"|Perk
|''Truth and thunder in the palm of your hand.''
!width="20%"|Availability
|-
|Darkworker's Pistols
|''Hand-carved ebony with gold-plated iron forming a lethal union.''
|-
|Dragon's Roar Pistols
|''Sleek pistols imbued with ornate scrollwork and glowing jade.''
|-
|Diabolist's Pistols
|''A set of pistols wreathed in infernal flames, emitting an aura of destruction.''
|-
|Fury of the Deep Pistols
|''Silvery, steel pistols adorned with deep-sea patterns and neon highlights.''
|-
|Golden Flintlock Pistols
|''A set of legendary, golden flintlock pistols, famed for their extraordinary precision.''
|-
|Gargoyle's Breath
|''Monstrous, leering faces adorn the grips of these pistols.''
|-
|Captain Drake's Flintlocks
|''A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.''
|-
|Rustic Flintlocks
|''Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.''
|-
|Peaceful Means
|''The method by which many disputes can be swiftly resolved.''
|-
|Cannon-Barrel Pistols
|''A set of pistols forged to resemble ship cannons.''
|-
|Captain Morgan's Pistols
|''A set of flintlock pistols once owned and used by Captain Morgan.''
|-
|-
![['Abis Dagger]]<section begin="Abis Dagger"/>
|Captain's Wheellock Pistols
|27
|''A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.''
|47
|Veil of Silence<br><small>During stealth kills, corpses dissolve completely, leaving no trace dehind.</small>
|Complete [[The Heart of Corruption]]<section end="Abis Dagger"/>
|-
|-
![[Celestial Dagger]]<section begin="Celestial Dagger"/>
|Spanish Officer Pistols
|43
|''A set of pistols, praised throughout the West Indies for their stability.''
|35
|Shard of Stars<br><small>Additional charge of Assassin's Focus</small>
|Purchase the ''[[Celestial Weapons Pack]]''<section end="Celestial Dagger"/>
|-
|-
![[Desert Scorpion Dagger]]<section begin="Desert Scorpion Dagger"/>
|Pirate Blunderbusses
|47
|''A set of bulky blunderbusses, popular among pirates for their brashness.''
|27
|Embers<br><small>Set an enemy on fire when executing a successful dodge (limited to 3 times per encounter)</small>
|Purchase the ''[[Desert Scorpion Pack]]''<section end="Desert Scorpion Dagger"/>
|-
|-
![[Eternal Wanderer Dagger]]<section begin="Eternal Wanderer Dagger"/>
|Baldwin's Golden Pistols
|39
|''Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.''
|39
|Full Strength<br><small>When at full health, deal 20% more Attack damage</small>
|Complete 3 Sequence Challenges<section end="Eternal Wanderer Dagger"/>
|-
|-
![[Old Dagger]]<section begin="Old Dagger"/>
|Standard Wheellock Pistols
|15
|''A set of wheellock pistols, perfect for reaching targets at great distances.''
|15
|N/A
|Acquired during [[The Heart of Corruption]]<section end="Old Dagger"/>
|-
|-
|Common Flintlock Pistols
|''A set of typical flintlock pistols, found all across the West Indies.''
|}
|}


=Desert Scorpion Pack=
===Trinkets===
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACMir|Realworld}}
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
[[File:ACMirage - Desert Scorpion Pack Promo Image.jpg|thumb|250px|Promo image]]
!'''Image'''
The '''Desert Scorpion Pack''' is a [[Assassin's Creed: Mirage downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Mirage]]''. The Pack contains an [[Wardrobe of Basim ibn Ishaq|Outfit]], a [[Talisman]], a [[Sword]], a [[Dagger]], a [[Horse|Mount Skin]], and an [[Enkidu|Eagle Skin]].<ref>''[[Assassin's Creed: Mirage]]''</ref>
!'''Name'''
 
!'''Rarity'''
==Description==
!'''Description'''
''A legendary set forged from desert scorpion scales and the radiant power of the sun, granting unmatched strength and protection, fueled by the fury of the desert.''
!'''Perk'''
 
!'''Availability'''
==Content==
|-
*Desert Scorpion Outfit
|
*Desert Scorpion Talisman
|Black Pearl
*[[Desert Scorpion Sword]]
|Legendary
*[[Desert Scorpion Dagger]]
|''This ominous trinket contain the ghosts of drowned sailors.''
*Desert Scorpion Horse
|Takedowns can chain to one more enemy
*Desert Scorpion Eagle
|Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
 
|-
==References==
|
{{Reflist}}
|Shark Teeth
[[Category:Assassin's Creed: Mirage DLC]]
|Legendary
 
|''A symbol of fierceness and reckless bravery.''
 
|Brutes cannot deny Chain Takedowns
=Celestial Weapons Pack=
|Purchase from a level 3 General Store for 25000 Reales
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACMir|Realworld}}
|-
[[File:ACMirage - Celestial Weapons Pack Promo Image.jpg|thumb|250px|Promo image]]
|
The '''Celestial Weapons Pack'''  is a [[Assassin's Creed: Mirage downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Mirage]]''. The Pack contains a [[Sword]] and a [[Dagger]].<ref>''[[Assassin's Creed: Mirage]]''</ref>
|Templar Cross
 
|Legendary
==Description==
|''The secret symbol of the Templars.''
''Forged in the heart of the heavens, this legendary set unites a sword born of stardust and a dagger infused with a comet's fury, twin relics of cosmic power.''
|Reduce damage from enemy melee attacks
 
|Complete Damn Fine Gear
==Content==
|-
*[[Celestial Sword]]
|
*[[Celestial Dagger]]
|Hidden Ones Sigil
 
|Legendary
==References==
|''The secret sigil of the Hidden Ones.''
{{Reflist}}
|Enemies' detection time is increased while crouched
[[Category:Assassin's Creed: Mirage DLC]]
|Complete [[The Pirate Captain]] (half of the Assassin's Contracts)
 
=Desert Scorpion Dagger=
{{Era|Weapons}}
[[File:ACMir Desert Scorpion Dagger.png|thumb|250px|Desert Scorpion Dagger]]
The '''Desert Scorpion Dagger''' was a [[Short blade|dagger]] adorned with flames. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Desert Scorpion Sword|matching sword]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Desert Scorpion Dagger"}}
|
|Brass Bird Trinket
|Legendary
|''Kenway's lucky brass charm, linked to his iconic ship.''
|Rope Dart cooldown is shorter
|Purchase the ''Master Assassin Pack''
|-
|-
! colspan="4" |Description
|
|Wooden Eyeball
|Legendary
|''This false eye provides extra insight.''
|Quick shooting kills Brutes instantly
|Purchased from General Store at Great Inagua for 12000 Reales
|-
|-
| colspan="4" |''A dagger whose hilt has been blackened by fire.''
|
|}
|Obsidian Monolith
 
|Legendary
==Appearances==
|''Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes.''
*''[[Assassin's Creed: Mirage]]''
|Perfect Dodge is easier to perform
 
|Complete rank 9 of "Eye in the Dark" [[Animus Hub#Projects|project]]
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Eternal Wanderer Dagger=
{{Era|Weapons}}
[[File:ACMir Eternal Wanderer Dagger.png|thumb|250px|Eternal Wanderer Dagger]]
The '''Eternal Wanderer Dagger''' was a [[Short blade|dagger]] with a flawless blade, adorned with a light purple cloth. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Eternal Wanderer Sword|matching sword]] into his arsenal, following the completion of some challenges.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Eternal Wanderer Dagger"}}
|
|Yax Tun Pendant
|Legendary
|''This Mayan design brings fortune to its bearer.''
|All gunshots are mysteriously absorbed
|Complete Mayan Mysteries
|-
|-
! colspan="4" |Description
|
|Guardian Beast Trinket
|Legendary
|''Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea.''
|Health slowly regenerates while out of combat
|Found in underwater chest between pair of unnamed island south of San Ignacio wreck
|-
|-
| colspan="4" |''A pristine dagger with a flawless, unblemished blade.''
|
|}
|Stormrunner Pendant
 
|Rare
==Appearances==
|''A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps.''
*''[[Assassin's Creed: Mirage]]''
|Increases the amount of healing from food, drink, and remedies
 
|Found in underwater chest off the coast of Nassau, at coordinates 615, 767
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Celestial Dagger=
{{Era|Weapons}}
[[File:ACMir Celestial Dagger.png|thumb|250px|Celestial Dagger]]
The '''Celestial Dagger''' was a [[Short blade|dagger]] inspired by the stars. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Celestial Sword|matching sword]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Celestial Dagger"}}
|
|Hunter's Amulet
|Rare
|''An amulet of good fortune favored by hunters.''
|Animals' range of detection is reduced
|Buried treasure chest on Santanillas
|-
|-
! colspan="4" |Description
|
|Bloody Spanish Medal
|Rare
|''One of Laurens Prins' trophies from his time as a soldier.''
|Reduces damage from Spanish soldiers
|Inside Laurens Prins' Manor
|-
|-
| colspan="4" |''A slender blade that shimmers as if lit by distant starlight.''
|
|}
|Anchor Medallion
 
|Rare
==Appearances==
|''A lucky anchor medallion favored by sharp-eyed sailors.''
*''[[Assassin's Creed: Mirage]]''
|Increases the rewards from floating loot
 
|Found in a treasure chest on Sacrifice Island
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Old Dagger=
{{Era|Weapons}}
{{Quote|Though of humble make, these weapons should serve me well.|Basim, upon acquiring the dagger, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir Old Dagger.png|thumb|250px|Old Dagger]]
The '''Old Dagger''' was a well-used [[Short blade|dagger]] employed by one of the guards at [[Musa ibn Nusayr Fort]] in [[Al-Ula]].<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] looted the short blade and a [[Blunt Sword|sword]] from the guard while escaping his imprisonment under the orders of [['Abis]]. Locating the prison master in his room, Basim used the dagger to assassinate him, though not without also sustaining injuries.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Old Dagger"}}
|
|Lock of Hair
|Rare
|''A lock of Caroline's hair kept as a lucky keepsake.''
|Restore some health after a perfect parry
|Complete Wayward Souls
|-
|-
! colspan="4" |Description
|
|Cross Pendant
|Rare
|''A bejeweled cross once worn by the wealthiest citizen in Kingston.''
|Reduces damage from British soldiers
|Complete Tithes Paid
|-
|-
| colspan="4" |''Built for quick strikes... and a swift getaway.''
|
|}
|Exotic Sea Shells
 
|Rare
==Appearances==
|''A string of sea shells gathered from around the world.''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
|Increases the wildlife products gained from skinning animals
 
|Found in treasure chest in southeast Havana
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
 
 
='Abis Dagger=
{{Era|Weapons}}
{{Quote|That poisoned blade... I can feel its filth in my blood, stronger than anything I have felt before.|Basim, feeling the effects of the dagger, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
[[File:ACMir 'Abis Dagger.png|thumb|250px|'Abis Dagger]]
The '''{{'}}'Abis Dagger''' was a poisoned [[Short blade|dagger]] used by [['Abis]], the prison master of [[Musa ibn Nusayr Fort]] in [[Al-Ula]], as well as one of the leaders of the robbers that plagued the region in the 860s.<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
 
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] assassinated 'Abis, who used his last moments to retaliate by plunging his dagger into Basim's chest, poisoning him. The Hidden One managed to endure the poison enough to escape from the fort, leaving the dagger behind, though not enough to reach his destination, collapsing from exhaustion. [[Dervis]] found and nursed Basim back to health, a process that took some time. He also ventured into the fort to learn more about what happened, recovering the blade, which he later gifted to Basim.<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Abis Dagger"}}
|
|Small Goblet
|Rare
|''A sacred grail said to prolong its owner's life.''
|Increases the amount of healing from food, drink, and remedies
|Complete The Other Cheek
|-
|-
! colspan="4" |Description
|
|Jackdaw Totem
|Rare
|''Carved by an unknown sculptor, it represents protection and gratitude.''
|Falling from high places no longer damages Edward
|Complete A World Without Gold
|-
|-
| colspan="4" |''A cursed dagger that erases the memories of those it wounds.''
|
|}
|Lodestone
 
|Rare
==Appearances==
|''A naturally magnetized piece of mineral.''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
|Loots nearby Corpses and Curios automatically
 
|Purchased from a Level II General Store for 7000 Reales
==References==
{{Reflist}}
[[Category:Daggers]]
[[Category:9th century weapons]]
 
 
=Desert Scorpion Sword=
{{Era|Weapons}}
[[File:ACMir Desert Scorpion Sword.png|thumb|250px|Desert Scorpion Sword]]
The '''Desert Scorpion Sword''' was a [[sword]] adorned with flames. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Desert Scorpion Dagger|matching dagger]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Desert Scorpion Sword"}}
|
|Folded Palm
|Rare
|''A gambler's trinket meant to bring good fortune.''
|Gain reales after each Takedown
|Complete Spiteful Soldier
|-
|-
! colspan="4" |Description
|
|Found Coin
|Rare
|''A large gold coin turned into a good luck charm.''
|Increase the amount of Reales gained
|Complete Art Lover I
|-
|-
| colspan="4" |''A sword forged in the desert's heart, its hilt still carrying the scent of scorching winds.''
|
|}
|Rabbit's Foot
 
|Common
==Appearances==
|''A lucky charm for warding off misfortune.''
*''[[Assassin's Creed: Mirage]]''
|Chance of staggering an enemy following a successful parry
 
|Complete [[The Taíno Assassin]]
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Celestial Sword=
{{Era|Weapons}}
[[File:ACMir Celestial Sword.png|thumb|250px|Celestial Sword]]
The '''Celestial Sword''' was a [[sword]] inspired by the stars. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Celestial Dagger|matching dagger]] into his arsenal.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Celestial Sword"}}
|
|Gold Earring
|Common
|''Gold hoop earrings stolen from a lady with connections in high places.''
|Reduces the gain of Wanted Level from acts of piracy
|Found in underwater chest at Salt Key Bank
|-
|-
! colspan="4" |Description
|
|Diamond Trinket
|Common
|''This diamond trinket is as tough as nails and as hard as a rock.''
|Oxygen drains slower while diving underwater
|Found in underwater treasure chest at Cape Bonavista
|-
|-
| colspan="4" |''A sword that feels otherworldly, its surface shimmering with an elusive brilliance.''
|
|}
|Demon-forged Pendant
 
|Legendary
==Appearances==
|''A fiery charm pulsating with dark energy from the lower planes.''
*''[[Assassin's Creed: Mirage]]''
|Berserk darts also sets enemy on fire
 
|Purchase the ''Hellfire Pack''
==References==
{{Reflist}}
[[Category:Swords]]
[[Category:9th century weapons]]
[[Category:Animus mods]]
 
 
=Eternal Wanderer Sword=
{{Era|Weapons}}
[[File:ACMir Eternal Wanderer Sword.png|thumb|250px|Eternal Wanderer Sword]]
The '''Eternal Wanderer Sword''' was a [[sword]] with a flawless blade, adorned with a light purple cloth. When an [[Animus]]-user relived [[Basim Ibn Ishaq]]'s [[Genetic memory|memories]] as a [[Hidden Ones|Hidden One]], they applied an [[Animus mod]] to add the weapon and a [[Eternal Wanderer Dagger|matching dagger]] into his arsenal, following the completion of some challenges.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Eternal Wanderer Sword"}}
|
|Abyssal Pendant
|Legendary
|''A silver snakehead charm, illuminated with an inner glow.''
|Killing enemies also recovers some health
|Purchase the ''Sea Serpent Pack''
|-
|-
! colspan="4" |Description
|
|Fortunate Circle Charm
|Legendary
|''An elegant pendant in the form of a lucky jade circle.''
|Impervious to attacks for a short duration after a Perfect Dodge
|Purchase the ''Dragon Storm Pack''
|-
|-
| colspan="4" |''A well-used sword whose edge is chipped from countless heavy blows.''
|
|Narwhal's Horn
|Rare
|''The broken tip of a narwhal's horn.''
|Enemy guards lose their defensive stance more quickly
|Found inside the house on Cat Island
|}
|}


==Appearances==
==DB==
*''[[Assassin's Creed: Mirage]]''
===General Database===
 
<tabber>
==References==
|-|Maps=
{{Reflist}}
<center>
[[Category:Swords]]
{|class="article-table sortable" cellpadding=5;
[[Category:9th century weapons]]
|
[[Category:Animus mods]]
|}</center>


 
|-|Allies=
=Blunt Sword=
<center>
{{Era|Weapons}}
{|class="article-table sortable" cellpadding=5;<!--
{{Quote|Though of humble make, these weapons should serve me well.|Basim, upon acquiring the sword, 860s.|Assassin's Creed: Mirage|The Heart of Corruption}}
|[[Database: Abel "The Padre" Galvão|Abel "The Padre" Galvão]]
[[File:ACMir Blunt Sword.png|thumb|250px|Blunt Sword]]
|[[Database: Adéwalé (Black Flag)|Adéwalé]]
The '''Blunt Sword''' was a well-used [[sword]] employed by one of the guards at [[Musa ibn Nusayr Fort]] in [[Al-Ula]].<ref name="ACM">''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''</ref>
|[[Database: Ah Tabai (Black Flag)|Ah Tabai]]
 
|[[Database: Anne Bonny|Anne Bonny]]
In the 860s, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] looted the sword and a [[Old Dagger|dagger]] from the guard while escaping his imprisonment under the orders of prison master [['Abis]].<ref>''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]'' – [[The Heart of Corruption]]</ref>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Blunt Sword"}}
|[[Database: Bernard "The Butler" Woodhouse|Bernard "The Butler" Woodhouse]]
|[[Database: Edward "Blackbeard" Thatch|Edward "Blackbeard" Thatch]]
|[[Database: Edward Kenway|Edward Kenway]]
|[[Database: "Calico" Jack Rackham|Calico Jack Rackham]]
|-
|-
! colspan="4" |Description
|[[Database: Caroline Scott|Caroline Scott]]
|[[Database: Charles Vane|Charles Vane]]
|[[Database: James Kidd|James Kidd]]
|[[Database: Lucy Baldwin|Lucy Baldwin]]
|-
|-
| colspan="4" |''Has lain here unused for a long time.''
|[[Database: Mary Read|Mary Read]]
|}
|[[Database: Opía Apito|Opía Apito]]
 
|[[Database: Rhona Dinsmore|Rhona Dinsmore]]
==Appearances==
|[[Database: Stede Bonnet|Stede Bonnet]]
*''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''
|[[Database: Smuggler Upton|Upton Travers]]-->
|}</center>


==References==
|-|Enemies=
{{Reflist}}
<center>
[[Category:Swords]]
{|class="article-table sortable" cellpadding=5;<!--
[[Category:9th century weapons]]
|[[Database: Abel Bramah|Abel Bramah]]
 
|[[Database: Bartholomew "Black Bart" Roberts|Bartholomew Roberts]]
 
|[[Database: Benjamin Hornigold|Benjamin Hornigold]]
=Nimlot's Sword=
|[[Database: Duncan Walpole|Duncan Walpole]]
{{Era|Weapons}}
[[File:ACMir Nimlot's Sword.png|thumb|250px|Nimlot's Sword]]
'''Nimlot's Sword''' was a [[sword]] used by the merchant [[Nimlot]], the son of [[Mas'ood Al-Ya'qoob]] and the true leader of the robbers that plagued the region of [[Al-Ula]] in the 860s.<ref name="ACM">''[[Assassin's Creed: Mirage]] [[Valley of Memory]]'' – [[In the Vulture's Nest]]</ref>
 
In the 860s, following an encounter with his father's murderer, the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]], Nimlot had his father, [[Ishaq ibn Khalid|Ishaq]] kidnapped and brought to his hadquarters at the [[Roman Fort]]. There, Nimlot confronted Basim when he arrived to rescue Ishaq, perishing in the process. Basim then took Nimlot's sword as a reward.<ref name="ACM"/>
 
==Weapon statistics==
{| border="1" cellpadding="1" cellspacing="1" style="width:700px; text-align:center"
!Dmg (max)
!Def.Dmg (max)
!Perk
!Availability
|-
|-
{{#section:AC:CST/Weapons|"Nimlot's Sword"}}
|[[Database: El Tiburón|El Tiburón]]
|[[Database: Hilary Flint|Hilary Flint]]
|[[Database: Horace Ravenscroft|Horace Ravenscroft]]
|[[Database: Jing Lang|Jing Lang]]
|-
|-
! colspan="4" |Description
|[[Database: John Baldwin|John Baldwin]]
|[[Database: Julien du Casse|Julien du Casse]]
|[[Database: Kenneth Abraham|Kenneth Abraham]]
|[[Database: Laureano Torres y Ayala|Laureano Torres y Ayala]]
|[[Database: Laurens Prins|Laurens Prins]]
|[[Database: Lucia Márquez|Lucia Márquez]]
|-
|-
| colspan="4" |''A cruel blade that resonates with the wrath of its fallen master.''
|[[Database: "The Sage"|The Sage]]
|}
|[[Database: Thomas Barehaire|Thomas Barehaire]]
|[[Database: Smuggler Vance|Vance Travers]]
|[[Database: Woodes Rogers|Woodes Rogers]]-->
|}</center>
</tabber>


==Appearances==
<tabber>
*''[[Assassin's Creed: Mirage]] [[Valley of Memory]]''
|-|Ships=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Cutter|Cutter]]
|[[Database: Schooner|Schooner]]
|[[Database: Brig|Brig]]
|[[Database: Frigate|Frigate]]
|[[Database: Man O' War|Man O' War]]
|[[Database: El Dorado|El Dorado]]
|[[Database: HMS Intrigue|HMS Intrigue]]
|[[Database: Jackdaw|Jackdaw]]
|[[Database: Royal Fortune|Royal Fortune]]
|[[Database: The Jacobite|The Jacobite]]
|[[Database: The Ranger|The Ranger]]
|[[Database: The Revenge|The Revenge]]-->
|}</center>


==References==
|-|Fauna=
{{Reflist}}
<center>
[[Category:Swords]]
{|class="article-table sortable" cellpadding=5;<!--
[[Category:9th century weapons]]
|[[Database: Black Jaguar|Black Jaguar]]
-->
|[[Database: Booby|Booby]]
 
|[[Database: Bull Shark|Bull Shark]]
=Unity=
|[[Database: Capuchin Monkey|Capuchin Monkey]]
<!--
|[[Database: Cat|Cat]]
=Social Club=
{{Era|Landmarks}}{{WP-REAL|Social club}}
'''Social Club''' was a term used to refer to cafés that functioned as part of the [[Parisian Brotherhood of Assassins]]'s intelligence network in [[Paris]] during the [[French Revolution]].<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref> These satellite locations reported to the [[Café Théâtre]], which served as the central clearinghouse.<ref name="DB">''[[Assassin's Creed: Unity]]'' – [[Database: Café Théâtre]]</ref>
 
In 1791, the [[Assassin]] [[Arno Dorian]] became the steward of the Café Théâtre and began purchasing several [[coffee]] houses throughout Paris, on the advice of fellow Brotherhood member and café manager [[Charlotte Gouze]]. By expanding Assassin influence to other districts of the city, Arno managed to not only increase the earnings of the Café Théâtre,<ref name="Exploring">''[[Assassin's Creed: Unity]]'' – [[Explore the Café Théâtre]]</ref> but also cultivated allies and curbed the presence of [[Extremist]]s in the area. The [[Assassin Council]] often issued missions for Arno through letters left at the social club closest to the action.<ref name="ACU"/>
 
==List of known Social Clubs==
{|Class="wikitable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!Social Club
!Renovation cost ([[Livre|]])
!Location
|-
|-
|[[Café de l'Ile de la Cité]]
|[[Database: Cattle|Cattle]]
|500
|[[Database: Chicken|Chicken]]
|Near the [[Palais de Justice]], [[Île de la Cité]]
|[[Database: Clown Triggerfish|Clown Triggerfish]]
|[[Database: Crocodile|Crocodile]]
|[[Database: Deer (Resynced)|Deer]]
|-
|-
|[[Café du Ventre de Paris]]
|[[Database: Dog|Dog]]
|1,000
|[[Database: Dolphin|Dolphin]]
|Near the [[Louvre]], [[Ventre de Paris]]
|[[Database: Eagle|Eagle]]
|[[Database: Farm Pig|Farm Pig]]
|[[Database: Flamingo|Flamingo]]
|-
|-
|[[Café du Quartier Latin]]
|[[Database: Frigatebird|Frigatebird]]
|1,500
|[[Database: Giant Squid|Giant Squid]]
|Near [[Abbey of Saint-Germain-des-Prés|St-Germain-des-Prés]], [[Le Quartier Latin]]
|[[Database: Great Blue Heron|Great Blue Heron]]
|[[Database: Great White Shark|Great White Shark]]
|[[Database: Hammerhead Shark|Hammerhead Shark]]
|-
|-
|[[Café du Louvre]]
|[[Database: Howler Monkey|Howler Monkey]]
|1,500
|[[Database: Humpback Whale|Humpback Whale]]
|Near [[Place Vendôme]], [[Le Louvre]]
|[[Database: Hutia|Hutia]]
|[[Database: Iguana (Resynced)|Iguana]]
|[[Database: Jaguar|Jaguar]]
|-
|-
|[[Café du Marais]]
|[[Database: Jellyfish|Jellyfish]]
|5,000
|[[Database: Killer Whale|Killer Whale]]
|Near [[Place des Vosges]], [[Le Marais]]
|[[Database: Manta Ray (Resynced)|Manta Ray]]
|[[Database: Monkey|Monkey]]
|[[Database: Ocelot (Resynced)|Ocelot]]
|-
|-
|[[Café des Invalides]]
|[[Database: Parrot|Parrot]]
|10,000
|[[Database: Pelican|Pelican]]
|Near the [[Les Invalides|Hôtel des Invalides]], [[Les Invalides (district)|Les Invalides]]
|[[Database: Rabbit|Rabbit]]
|[[Database: Red Howler Monkey|Red Howler Monkey]]
|[[Database: Sea Urchin|Sea Urchin]]
|-
|-
|[[Café de la Bièvre]]
|[[Database: Seagull|Seagull]]
|10,000
|[[Database: Tiger Shark|Tiger Shark]]
|Near the [[Salpêtrière Hospital|Hôpital de la Salpêtrière]], [[La Bièvre]]
|[[Database: Tropicbird|Tropicbird]]
|[[Database: Turtle (Resynced)|Turtle]]
|[[Database: White Jaguar|White Jaguar]]
|-
|-
|}
|[[Database: Wild Pig|Wild Pig]]
 
==Behind the scenes==
The "Social Clubs" featured in ''[[Assassin's Creed: Unity]]'' share their name with the contemporary ''{{Wiki|Society of the Friends of Truth|Social Club}}'', a French revolutionary organization that had [[Camille Desmoulins]] and [[Nicolas de Condorcet]] as key figures.
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
{{ACU}}
[[Category:Cafés]]
 
 
=Café de l'Ile de la Cité=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café de l'Ile de la Cité''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Île de la Cité]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 500 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno a mission to eliminate four captains extorting citizens at the bridges to the Île de la Cité.<ref>''[[Assassin's Creed: Unity]]'' – [[Bridge Brigands]]</ref> Another mission they assigned him envolved stealing a letter by [[Jean-Paul Marat]] which prevented a group of grave robbers from being arrested.<ref>''[[Assassin's Creed: Unity]]'' – [[Marat's Missive]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café du Ventre de Paris=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café du Ventre de Paris''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Ventre de Paris]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 1,000 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, Arno was assigned a number of missions by the [[Assassin Council]] intending to deal with food hoarders, namely by opening one of [[Joseph Foullon de Doué]]'s warehouses to the populace,<ref>''[[Assassin's Creed: Unity]]'' – [[Let Them Eat Hay]]</ref> followed by eliminating his lieutenants,<ref>''[[Assassin's Creed: Unity]]'' – [[Cat Food on a Hot Tin Roof]]</ref> and liberating a group of farmers taken hostage by the hoarders.<ref>''[[Assassin's Creed: Unity]]'' – [[Hoarding Hostages]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café du Quartier Latin=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café du Quartier Latin''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Le Quartier Latin]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 1,500 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno a mission to eliminate a group of [[Maximilien de Robespierre]]'s allies who sought to overthrow the [[Legislative Assembly]].<ref>''[[Assassin's Creed: Unity]]'' – [[Café Procope (memory)|Café Procope]]</ref> In 1794, he was taked with [[Assassination|assassinating]] [[Jacques Roux's lieutenant]] to avoid a riot.<ref>''[[Assassin's Creed: Unity]]'' – [[Roux's Remains]]</ref> In the 1820s, the Council requested Arno assist [[Jean-François Champollion]] in recovering a stolen rubbing of the [[Rosetta Stone]] that contained sensitive information concerning the Assassins.<ref>''[[Assassin's Creed: Unity]]'' – [[An Engaging Egyptologist]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café du Louvre=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café du Louvre''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Le Louvre]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 1,500 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno a mission to [[Assassination|assassinate]] [[Jean Gilbert]], a [[Templars|Templar]] who exposed an attempt by a group of friends of [[Honoré Gabriel Riqueti, comte de Mirabeau|Mirabeau]] to free [[Marie Antoinette]] before her execution.<ref>''[[Assassin's Creed: Unity]]'' – [[Betrayer of the Queen]]</ref> Later, Arno was instructed to investigate the existence of the "[[Black Office]]".<ref>''[[Assassin's Creed: Unity]]'' – [[The Black Office]]</ref> In 1794, he was tasked with eliminating [[Andrés de Guzmán]], one of the drivers of the execution of the [[Girondists]].
<ref>''[[Assassin's Creed: Unity]]'' – [[Retribution for a Rabble-Rouser]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café du Marais=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café du Marais''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Le Marais]] district of [[Paris]],  [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 5,000 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno missions to eliminate various criminal, including the leader of a band of looters focused on stealing valuable artworks,<ref>''[[Assassin's Creed: Unity]]'' – [[Artful Dodger]]</ref> a [[Duc de Barrois|duke]] that used his influence to execute his rivals and take their properties,<ref>''[[Assassin's Creed: Unity]]'' – [[A Dramatic Exit]]</ref> as well as the leader of a group of thugs harassing the nuns from the [[Convent of the Daughters of Calvary]].<ref>''[[Assassin's Creed: Unity]]'' – [[Breaking the Habit]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
 
=Café des Invalides=
{{Era|Landmarks}}
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
The '''Café des Invalides''' was a café and [[Assassins|Assassin]] [[Social Club|social club]] in the [[Les Invalides (district)|Les Invalides]] district of [[Paris]], [[France]].
 
==History==
At some point after receiving stewardship over the [[Café Théâtre]] in 1791, the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]] [[Renovation|renovated]] the café with 10,000 [[livre]]s as a social club for the Parisian Brotherhood. After the renovation, the [[Assassin Council]] assigned Arno a mission to eliminate four [[Templars]] that had managed to infiltrate the [[Council of Five Hundred]] and were attempting to continue the [[Reign of Terror]].<ref>''[[Assassin's Creed: Unity]]'' – [[Spiked Bourbon]]</ref> Another mission was to investigate a series of brutal mail coach robberies and deal with the [[L'Au|person]] behind them.<ref>''[[Assassin's Creed: Unity]]'' – [[Special Delivery (Unity)|Special Delivery]]</ref> Arno was also tasked with protecting local vineyards from the [[Chouans]].<ref>''[[Assassin's Creed: Unity]]'' – [[Smoky Yet Robust]]</ref>
 
==Appearances==
*''[[Assassin's Creed: Unity]]''
 
==References==
{{Reflist}}
[[Category:Landmarks in Paris]]
[[Category:Cafés]]
 
-->
-->
|}</center>
</tabber>


=Shadows=
<tabber>
<!--
|-|Artifacts=
=Gashadokuro Pack=
<center>
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
{|class="article-table sortable" cellpadding=5;<!--
[[File:ACSH Gashadokuro Pack.jpg|thumb|250px|Promotional image]]
|[[Database: Curious Schematic|Curious Schematic]]
The '''Gashadokuro Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
|[[Database: Glass Cube|Glass Cube]]
|[[Database: Templar Ring|Templar Ring]]
|[[Database: Birthday Announcement|Birthday Announcement]]
|[[Database: Endeavor Cargo Manifest|Endeavor Cargo Manifest]]
|[[Database: Barrister's Letter|Barrister's Letter]]
|[[Database: Last Will and Testament|Last Will and Testament]]
|[[Database: Neatly Folded Letter|Neatly Folded Letter]]
|[[Database: Jing Lang's Note|Jing Lang's Note]]
|[[Database: Letter from Torres|Letter from Torres]]
|[[Database: Slave Ledger|Slave Ledger]]
|[[Database: Notice of Dismissal|Notice of Dismissal]]
|[[Database: Bill of Sale|Bill of Sale]]-->
|}</center>


==Description==
|-|Portraits=
''Drive the fear of undeath into your enemies with this pack inspired by the Gashadokuro, skeletal ghosts of Japanese folklore.''
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Julien Du Casse's Portrait|Julien Du Casse's Portrait]]
|[[Database: Laurens Prins' Portrait|Laurens Prins' Portrait]]-->


==Content==
|Laureano de Torres' Portrait
*Robes of the Enraged
|El Tiburon's Portrait
*Hood of the Enraged
|Commodore Chamberlaine's Portrait
*Armor of the Undead
|Woodes Rogers' Portrait
*Kabuto of the Undead
|Ben Hornigold's Portrait
*Ornate Bone Naginata
|Bartholomew Roberts' Portrait
*Carved Bone Katana
|Blackbeard's Portrait
*Steed of Lost Souls
|Stede Bonnet's Portrait
*Bone of the Fallen Warrior (trinket)
|Robert Maynard's Portrait
*Bone of the Fallen Warrior (amulet)
|}</center>


==References==
|-|Art Collection: Art Pieces=
{{Reflist}}
<center>
[[Category:Assassin's Creed: Shadows DLC]]
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Deity figurine|Deity Figurine]]
|[[Database: Chalice|Chalice]]
|[[Database: Bat-nosed figurine|Bat-Nosed Figurine]]
|[[Database: Eagle figurine|Eagle Figurine]]
|[[Database: Taino bust|Taino Bust]]
|[[Database: Jar with ritual scene|Jar with Ritual Scene]]
|[[Database: Pedestal Bowl|Pedestal Bowl]]
|[[Database: Pectoral disk|Pectoral Disk]]
|[[Database: Tripod Vessel with Date Glyph|Tripod Vessel with Date Glyph]]
|[[Database: Seated Zemi Figure|Seated Zemi Figure]]
|[[Database: Wooden Term Statue of St. Livertin|Wooden Term Statue of St. Livertin]]
|[[Database: Clock|Clock]]
|[[Database: Commode|Commode]]
|[[Database: Copper Field Flask|Turkish Copper Field Flask]]
|[[Database: Drum|Drum]]
|[[Database: Goa Stone Container|Goa Stone Container]]
|[[Database: Head of an Oba|Head of an Oba]]
|[[Database: Jar with Four Faces|Jar with Four Faces]]
|[[Database: Joined Armchair with Cushion|Joined Armchair with Cushion]]
|[[Database: Kast Cupboard|Kast Cupboard]]
|[[Database: Mirror Back|Mirror Back]]
|[[Database: Oboe|Oboe]]
|[[Database: Parade Helmet à l'Antique|Parade Helmet a l'Antique]]
|[[Database: Scherer's 1700 Globe|Scherer's 1700 Globe]]
|[[Database: Silver Teapot|British Silver Teapot]]
|[[Database: Silver Two-handed Bowl|Silver Two-handed Bowl]]
|[[Database: Trumpet|Trumpet]]
|[[Database: Violoncello|Violoncello]]
|[[Database: Whydah Gally style Bell|Whydah Galley-style Bell]]
|[[Database: Wooden Term Statue of St. Adrian|Wooden Term Statue of St. Adrian]]
|[[Database: Yoke-Form Vessel|Yoke-Form Vessel]]
|[[Database: Vulture Vessel|Vulture Vessel]]
|[[Database: Earth monster relief|Earth Monster Relief]]
|[[Database: Baroque Guitar|Baroque Guitar]]-->


|Bust of a Water Deity
|Maize Deity
|Standard Bearer
|Triptych
|Beaver Pelt
|Bracelet
|Cabinet
|}</center>
</tabber>


=Kaen Pack=
<tabber>
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
|-|Art Collection: Paintings=
[[File:ACSH Kaen Pack.jpg|thumb|250px|Promotional image]]
<center>
The '''Kaen Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: "The Burning of the 'Royal James'"|"The Burning of the 'Royal James'"]]
|[[Database: "Saint Jerome as Cardinal"|"Saint Jerome as Cardinal"]]
|[[Database: "Merry Company"|"Merry Company"]]
|[[Database: "Harbor Scene at Sunset"|"Harbor Scene at Sunset"]]
|[[Database: Map of the World|Map of the World]]
|[[Database: "An English Ship in Action with Barbary Vessels"|"An English Ship in Action with Barbary Vessels"]]
|[[Database: "The Flight into Egypt"|"The Flight into Egypt"]]-->


==Description==
|Vanitas Still-life
''Eliminate your foes as fire runs through your veins.''
|Nymphs By A Fountain
|"Der Liederliche Student" by Gerard van Honthorst
|"Harbour Scene at Sunset" by Claude Lorrin
|"Vanitas Still-life" by Pieter Cleasz
|}</center>


==Content==
|-|Art Collection: Ship Models=
*Blazing Spark Light Armor
<center>
*Headpiece of Ashes
{|class="article-table sortable" cellpadding=5;<!--
*Cinder Oni Armor
|[[Database: Spanish Brig|Spanish Brig]]
*Infernal Eternity Headpiece
|[[Database: Spanish Cutter|Spanish Cutter]]
*Kaen Kanabo
|[[Database: Spanish Schooner|Spanish Schooner]]
*Kaen Kusarigama
|[[Database: Spanish Frigate|Spanish Frigate]]
*Kaen Mount
|[[Database: Spanish Man o' War|Spanish Man o' War]]
*Kaen Amulet (amulet)
|[[Database: English Cutter|English Cutter]]
*Kaen Amulet (trinket)
|[[Database: English Frigate|English Frigate]]
|[[Database: English Schooner|English Schooner]]
|[[Database: English Brig|English Brig]]
|[[Database: The El Dorado|The El Dorado]]
|[[Database: The Jackdaw|The Jackdaw]]
|[[Database: The Revenge (ship model)|The Revenge]]-->


==References==
|Nosso Senhor da Compreensao
{{Reflist}}
|Queen Anne's Revenge
[[Category:Assassin's Creed: Shadows DLC]]
|English Man o' War
|El Impoluto
|HMS Prince
|La Dama Negra
|Brothers in Arms
|HMS Ipswich
|}</center>
</tabber>


<tabber>
|-|Letters=
<center>
{|class="article-table sortable" cellpadding=5;
|
|}</center>


=Hatou Pack=
|-|Manuscripts=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
<center>
[[File:ACSH Hatou Pack.jpg|thumb|250px|Promotional image]]
{|class="article-table sortable" cellpadding=5;<!--
The '''Hatou Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
|[[Database: "Aberdeen Bestiary" (Phoenix Detail)|"Aberdeen Bestiary" (Phoenix Detail)]]
|[[Database: "Solaris" from "Mundus Subterraneus"|"Solaris" from "Mundus Subterraneus"]]
|[[Database: "Tabulae Rudolphinae"|"Tabulae Rudolphinae"]]
|[[Database: "Cortez and La Malinche" from the History of Tlaxcala|"Cortez and La Malinche" from the History of Tlaxcala]]
|[[Database: "Introductio Geographica"|"Introductio Geographica"]]
|[[Database: "Epistola de Magnete"|"Epistola de Magnete"]]
|[[Database: Mayan "Dresden" Codex|Mayan "Dresden" Codex]]
|[[Database: "Crónicas dos Feitos de Guine"|"Crónicas dos Feitos de Guiné"]]
|[[Database: "Voynich Manuscript" - Folio 34r|"Voynich Manuscript" - Folio 34r]]
|[[Database: "Voynich Manuscript" - Folio 34v|"Voynich Manuscript" - Folio 34v]]
|[[Database: "Voynich Manuscript" - Folio 35r|"Voynich Manuscript" - Folio 35r]]
|[[Database: "Vertumnus, a Portrait of Today"|"Vertumnus, a Portrait of Today"]]
|[[Database: Columbus Map|Columbus Map]]-->


==Description==
|"Atalanta Fugiens"
''Crush your enemies with the force of the ocean.''
|"De Gama Diary Extract"
|"Magellan's Ship"
|"Sacred Theory of the Earth"
|"The Fetus In The Womb"
|"Voynich Manuscript" - Folio 33v
|"World Map" (1570)
|}</center>


==Content==
|-|Shanties=
*Azure Serpent Light Armor
<center>
*Typhoon Dragon Headpiece
{|class="article-table sortable" cellpadding=5;
*Azure Core Armor
|
*Golden Horn Helmet
|}</center>
*Hatou Tanto
*Hatou Teppo
*Hatou Sea Mount
*Hatou Dragon Orb (amulet)
*Hatou Dragon Orb (trinket)


==References==
</tabber>
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]


===World of Piracy===
<tabber>
|-|Lore=
<center>
{|class="article-table sortable" cellpadding=5;
|[[Database: Golden Age of Piracy|Golden Age of Piracy]]
|[[Database: Jolly Roger|Jolly Roger]]
|[[Database: Pirate Articles|Pirate Articles]]
|[[Database: Pirate Round|Pirate Round]]
|-
|[[Database: Rum|Rum]]
|[[Database: Shanties|Shanties]]
|[[Database: War of the Spanish Succession|War of the Spanish Succession]]
|}</center>


=Sekiryu Pack=
|-|Groups=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
<center>
[[File:ACSH Sekiryu Pack.jpg|thumb|250px|Promotional image]]
{|class="article-table sortable" cellpadding=5;<!--
The '''Sekiryu Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
|[[Database: British Empire|British Empire]]
 
|[[Database: Dancers|Dancers]]
==Description==
|[[Database: Drunkards|Drunkards]]
''Unleash the fire of your fury as you evoke the mighty red dragon.''
|[[Database: Spanish Empire|Spanish Empire]]
 
|[[Database: Swashbucklers|Swashbucklers]]
==Content==
|[[Database: Taíno|Taíno]]-->
*Dragon Roar's Light Armor
*Hood of the Dragon
*Crimson Scales Armor
*Red Dragon Helmet
*Eye of the Dragon
*Claw of the Dragon
*Sekiryu Beast
*Dragon Tooth (amulet)
*Dragon Tooth (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Sakura Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Sakura Pack.jpg|thumb|250px|Promotional image]]
The '''Sakura Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Dispatch your enemies with elegance and grace.''
 
==Content==
*Pink Petal Kosode
*Bright Blossom Headpiece
*Sakura Bloom Armor
*Perennial Blossom Headpiece
*Sakura Tanto
*Sakura Naginata
*Sakura Fox Mount
*Perfect Cherry Blossom Branch (amulet)
*Perfect Cherry Blossom Branch (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Tengu Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Tengu Pack.jpg|thumb|250px|Promotional image]]
The '''Tengu Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Embody the forests and mountains with this pack inspired by the Tengu, divine nature spirits of Shinto.''
 
==Content==
*Feathered Robes of the Sylvan Spirit
*Beaked Hood of the Sylvan Spirit
*Crow Head Robes of the Summit Spirit
*Kabuto of the Summit Spirit
*Mountain Demon Kanabo
*Dark Woods Kusarigama
*Spirit of the Wilds
*Crow Spirit Talisman (amulet)
*Crow Spirit Talisman (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Dead by Daylight Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Dead by Daylight Pack.jpg|thumb|250px|Promotional image]]
The '''Dead by Daylight Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Incarnate two terrible lurkers of the Realms and instill terror in your prey with this Dead by Daylight-inspired pack.''
 
==Content==
*Gown of the Spirit
*Etheral Cloth
*Oni's Flesh
*Oni's Rage
*Oni's Gaze
*Shattered Tanto
*Maurice
*Blood Orb (amulet)
*Blood Orb (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Kintsugi Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Kintsugi Pack.jpg|thumb|250px|Promotional image]]
The '''Kintsugi Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Accept the marks of the past with this pack inspired by the art and philosophy of kintsugi, or golden repair.''
 
==Content==
*Recovered Hood
*Recovered Armor
*Resilience Armor
*Kasa of Resilience
*Sharpened Ceramic Katana
*Elegant Ceramic Long Katana
*Shattered Mount
*Porcelain Teacup (amulet)
*Porcelain Teacup (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]*Kintsugi Dual Pack
 
 
=Sun & Moon Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Kintsugi Pack.jpg|thumb|250px|Promotional image]]
The '''Sun & Moon Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Embody the attributes of the Sun and Moon with this celestial collection.''
 
==Content==
*Incandescent Sun Crown
*Incandescent Sun Robes
*Moonlight Crescent Mask
*Moonlight Crescent Robes
*Sunburst Katana
*Nightfall Haze Long Katana
*Celestial Wolf Dragon
*Cosmic Harmony Decoration (amulet)
*Cosmic Harmony Decoration (trinket)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Hanabi Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Hanabi Pack.jpg|thumb|250px|Promotional image]]
The '''Hanabi Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Ward off evil spirits with this explosive pack inspired by the art of fireworks.''
 
==Content==
*Firecracker Robes
*Firecracker Amigasa
*Starburst Robes
*Starburst Amigasa
*Dazzling Aura
*Screaming Rocket
*Fire Flower Kitsune
*Sky Flower Insignia (trinket)
*Sky Flower Insignia (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Far Future Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Far Future Pack.jpg|thumb|250px|Promotional image]]
The '''Far Future Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''With this technology, are you still human? Or all-powerful machine?''
 
==Content==
*Android Casing
*Android Vision
*Cyborg Safeguard
*Cyborg Grimace
*Petallic Rim
*Time Blaster
*Mecha
*AJ30 Pod (trinket)
*AJ30 Pod (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Attack on Titan Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Attack on Titan Pack.jpg|thumb|250px|Promotional image]]
The '''Attack on Titan Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''When you scout beyond the walls, a whole new world awaits. These will help your exploration.''
 
==Content==
*Scarf of Freedom
*Uniform of Freedom
*Titan Mask
*Titan Muscle
*Snap Blade
*Flesh and Bone Club
*The Wings of Freedom
*Empty Spinal Fluid Syringe (trinket)
*Empty Spinal Fluid Syringe (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Temper of Elements Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Temper of Elements Pack.jpg|thumb|250px|Promotional image]]
The '''Temper of Elements Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''This set harnesses the power of the elements. But can you tame them?''
 
==Content==
*Molten Mask
*Ashes of the Pyre
*Frigid Peak Helmet
*Shiver of the Mountain
*Frost Saw
*Lit Fuse
*Hurricane
*Eye of the Snowstorm (trinket)
*Eye of the Snowstorm (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Underworld Shadow Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Underworld Shadow Pack.jpg|thumb|250px|Promotional image]]
The '''Underworld Shadow Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 2300 [[Helix Credit]]s in the [[Helix Store]] and consists of a light armor piece and a headgear for [[Fujibayashi Naoe]], an armor piece and a helmet for [[Yasuke]], two weapons (one for each), a trinket, an amulet, and a mount skin. Alternatively, one could acquire packs meant specifically for each character, containing only the four items usable by them and the mount skin, costing 1800 credits. The two weapons were also available as a separate pack for 600 credits.<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Break free, creatures of the underworld, and roam the world once more.''
 
==Content==
*Underworld Emissary Horns
*Underworld Emissary Robes
*Underworld Keeper Helmet
*Underworld Keeper Armor
*Abyss Chains
*Gilded Parting
*Brume
*Destiny's Grin (trinket)
*Destiny's Grin (amulet)
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Critical Role Weapon Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Critical Role Weapon Pack.jpg|thumb|250px|Promotional image]]
The '''Critical Role Weapon Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 1000 [[Helix Credit]]s in the [[Helix Store]] and consists of four weapons, two meant for [[Fujibayashi Naoe]] and two for [[Yasuke]].<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Do battle like your favorite nerdy voice actors with these Critical Role inspired weapons.''
 
==Content==
*Whisper
*Sword of Fathoms
*Heart of Glass
*Bad News
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Eikyo Weapon Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Eikyo Weapon Pack.jpg|thumb|250px|Promotional image]]
The '''Eikyo Weapon Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 1000 [[Helix Credit]]s in the [[Helix Store]] and consists of four weapons, two meant for [[Fujibayashi Naoe]] and two for [[Yasuke]].<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Usher your enemies to their death with this set of otherwordly weapons.''
 
==Content==
*Eikyo Kusarigama -> Chains of Purgatory
*Eikyo Bow -> The Decider
*Eikyo Katana -> Sliver of Smoke
*Eikyo Kanabo -> Final Blow
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
 
 
=Dark Kitsune Weapon Pack=
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Era|ACSH|Realworld}}
[[File:ACSH Dark Kitsune Weapon Pack.jpg|thumb|250px|Promotional image]]
The '''Dark Kitsune Weapon Pack''' is a [[Assassin's Creed: Shadows downloadable content|downloadable content]] pack for ''[[Assassin's Creed: Shadows]]''. The pack can be purchased for 1000 [[Helix Credit]]s in the [[Helix Store]] and consists of four weapons, two meant for [[Fujibayashi Naoe]] and two for [[Yasuke]].<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
==Description==
''Skulk and tail weaker prey with these weapons inspired by one of Japan's most mystic night prowlers.''
 
==Content==
*Fox Tail
*Kitsune Fang
*The Fox Head
*Silent Howl
 
==References==
{{Reflist}}
[[Category:Assassin's Creed: Shadows DLC]]
-->
 
=Le Secret de Napoléon Ier=
<!--
=[[Apple of Eden 1]]=
Before being exiled to Saint Helena, Napoleon hid the Apple of Eden in a crypt underneath [[Les Invalides]], where it would stay until 1840, when his remains were repatriated. That year, General [[Henri Gatien Bertrand]] moved it to the Saint-Jérôme chapel at Les Invalides, to keep it close to the late emperor, hiding it under a golden cushion atop of which rested Napoleon's precious sword from Austerlitz. It was transferred to an even safe location in 1861.[REF SNI]
 
 
=[[Charles Leclerc]]=
After his death, his heart was placed into a urn by his wife Pauline Bonaparte, which was later transferred to [[Les Invalides]].[REF SNI]
 
 
=[[Napoleon Bonaparte]]=
Before being exiled to Saint Helena, Napoleon hid the [[Apple of Eden 1|Apple of Eden]] in a crypt underneath [[Les Invalides]]. While at the island, he expressed his wish to see his ashes rest on the banks of the Seine, amidst the French people he loved so much and where he had left his precious relic.[REF SNI]
 
In 1840, Napoleon's executor General [[Henri-Gatien Bertrand]] participated in the repatriation of the late emperor's body to France, and he was moved to the the Saint-Jérôme chapel at Les Invalides, along with some of his items. Bertrand retrieved the Apple of Eden from the crypt, hiding it closer to the late Emperor, under a golden cushion atop of which rested Napoleon's precious sword from Austerlitz.[REF SNI]
 
 
=[[Henri-Gatien Bertrand]]=
{{Era|Individuals}}{{WP-REAL}}
'''Henri-Gatien Bertrand''' (1773 – 1844) was a French general who served during the French Revolutionary Wars and the Napoleonic Wars. He also served as Napoleon Bonapart's executor, having followed the emperor in both the exiles to Elba and Saint Helena.[REF WIKI]
 
In 1840, he participated in the repatriation of Napoleon's body to France, having it moved to the Saint-Jérôme chapel at [[Les Invalides]] along with some of his items. Bertrand also retrieved the late emperor's [[Apple of Eden 1|Apple of Eden]] from its hiding place in a crypt underneath the hospital, moving it closer to Napoleon's body, under a golden cushion atop of which rested Napoleon's precious sword from Austerlitz.[REF SNI]
 
==Appearances==
*[[Le Secret de Napoléon Ier]] {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
-->
=Le Secret de Camerone=
<!--
=[[Alan Seeger]]=
{{Era|Individuals}}{{WP-REAL}}
'''Alan Seeger''' (1888 – 1916) was an American war poet who served in the [[French Foreign Legion]], fighting and dying in World War I.<ref name="Wiki">{{WP|Alan Seeger}}</ref>
 
Out of love for France, Seeger joined the Foreign Legion in 1914, at the outset of the First World War. During his travels, his path crossed that of the [[Crystal Skull of Camarón|Crystal Skull]] the Foreign Legion guarded, and he began working on unlocking the artifact's secrets. He kept a diary with notes of his investiagtion and even hid clues in his poems. He was killed in action in July 1916, and his diary would later end up in the hands of fellow legionnaire [[Paul-Frédéric Rollet]].[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
 
=[[Paul-Frédéric Rollet]]=
{{Era|Individuals}}{{WP-REAL}}
{{Quote|I fear the sun more than German bullets.|Paul-Frédéric Rollet, during World War I.|Le Secret de Camerone}}
'''Paul-Frédéric Rollet''' (1875 – 1941) was a French Army General part of the [[French Foreign Legion]].<ref name="Wiki">{{WP|Paul-Frédéric Rollet}}</ref> Due to his long career in the corps and great influence, he is also referred to as the "father of the Foreign Legion".[REF CAM]
 
On 18 May 1917, Rollet took command of the Foreign Legion Marching Regiment, discovering the diary of American poet and legionnaire [[Alan Seeger]], shortly afterwards. The diary detailed Segger's investigations into the [[Crystal Skull of Camarón|Crystal Skull]] the Foreign Legion guarded, indicating it had been hidden in the Marne, a battleground during [[World War I]]. The Skull was retrieved from its location and Rollet became the guardian of that secret.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
 
=[[Battle of Camarón]]=
The '''Battle of  Camarón''' (French:''Bataille de Camerone'') was a conflict that took place on 30 April 1863 in [[Mexico]],[REF CAM] between the [[French Empire]] and the {{Wiki|Second Federal Republic of Mexico|Mexican Republic}} as part of the {{Wiki|Second French intervention in Mexico}},<ref name="Wiki">{{WP|Battle of Camarón}}</ref> when a [[French Foreign Legion]] unit led by Captain [[Jean Danjou]] was ambushed by the Mexican army. The 65 legionnaries took up positions in a nearby {{Wiki|hacienda}}, Hacienda Camarón, to defend themselves against the 2000 soldiers, managing to resist for over a day, though they suffered great losses and only a few legionnaires survived. The few survivors were then taken prisoner, with only the drummer, [[Casimir Lai]], escaping, having been gravely wounded and left for dead after the battle. He was later rescued by reinforcements from the Foreign Legion. Casimir had been tasked with protecting a [[Crystal Skull of Camarón|Crystal Skull]], no matter the cost, and they managed to smuggle it out of the country inside his drum.[REF CAM]
 
Long after the battle, rumors began attributing the prodigious resistance of the Foreign Legion to a powerful artifact, though the Skull itself only served to reveal mysterious messages and symbols. Jean Danjou's prosthetic hand was recovered by a Mexican citizen after the battle and later purchased by the French government and taken to Aubagne, where it has since been kept as a relic in the {{Wiki|Foreign Legion Museum}}.[REF CAM]
{{Reflist}}
 
 
=[[Aubagne]]=
'''Aubagne''' is a commune in southern [[France]], being 17 km east of [[Marseille]].<ref name="Wiki">{{WP|Aubagne}}</ref>
 
In 1962, the [[French Foreign Legion|Foreign Legion]] War Memorial was moved from [[Algeria]] to Aubagne, bringing with it a [[Crystal Skull of Camarón|Crystal Skull]] the Foreign Legion guarded. It was installed inside a hollow globe indicating the locations of the Legion's major battles and campaigns. In the 2020s, the [[Assassins|Assassin Brotherhood]] came into possession of a scroll linked to the artifact and sent [[Senka]] to investigate, leading to its discovery.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Cities in France]]
 
 
 
=[[Casimir Lai]]=
'''Casimir Lai''' was an Italian who served in the [[French Foreign Legion]], serving as a military musician.<ref name="Wiki">{{WP|fr:Bataille de Camerone}}</ref>
 
On 30 April 1863, Lai's unit, which had been participating in the {{Wiki|Second French intervention in Mexico}},<ref name="Wiki"/> was [[Battle of Camarón|ambushed]] by the Mexican army. The 65 legionnaries took up positions in a nearby {{Wiki|hacienda}} to defend themselves, though they suffered great losses. Lai, who had been gravely wounded and left for dead, escaped becoming a prisoner of war and was later rescued by reinforcements from the Foreign Legion. Lai had been tasked with protecting a [[Crystal Skull of Camarón|Crystal Skull]], no matter the cost, and they managed to smuggle it out of Mexico inside his drum.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
 
=[[Jean Danjou]]=
{{Era|Individuals}}{{WP-REAL}}
'''Jean Danjou''' (1828 – 1863) was a decorated captain of the [[French Foreign Legion|Foreign Legion]] in the [[French Army]].<ref name="Wiki">{{WP|Jean Danjou}}</ref>
 
On 30 April 1863, Danjou's unit, which had been participating in the {{Wiki|Second French intervention in Mexico}},<ref name="Wiki"/> was [[Battle of Camarón|ambushed]] by the Mexican army. Danjou had his men take up positions in a nearby {{Wiki|hacienda}} to defend themselves against the soldiers, and despite being greatly outnumbered with 65 legionnaires against 2000 soldiers, they resisted for over a day. Danjou died in the battle, and the few survivors were taken prisoners, with the exception of drummer [[Casimir Lai]], who managed to escape.[REF CAM]
 
Jean Danjou's prosthetic hand was recovered by a Mexican citizen after the battle and later purchased by the French government and taken to [[Aubagne]], where it has since been kept as a relic in the {{Wiki|Foreign Legion Museum}}.[REF CAM]
 
==Behind the scenes==
Jean Danjou is implied to be an Assassin, with the ''[[Le Secret de Camerone]]'' app deliberately pointing out that one of the fingers in his prosthetic hand is missing.
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
=[[Crystal Skull of Camarón]]=
{{Era|Isu}}
{{Conjecture}}
The '''Crystal Skull of Camarón''' is a [[Crystal Skulls|Crystal Skull]], a [[Piece of Eden]] created by the [[Isu]], that was recovered from [[Mexico]] by the [[French Foreign Legion]] in 1863 and guarded by the group until the 2020s, when it was retrieved by the [[Assassins|Assassin]] [[Senka]]. The function of the artifact is to reveal mysterious messages and symbols, and Senka also speculated that it also contained recordings that she wished to analyse.[REF CAM]
 
==History==
During the 1860s {{Wiki|Second French intervention in Mexico|invasion}} of Mexico, a Foreign Legion unit led by Captain [[Jean Danjou]] located the crystal skull and Italian military musician [[Casimir Lai]] was tasked with protecting it regardless of the cost. On 30 April 1863, the unit of 65 legionnaries was ambushed by a contingent of 2000 Mexican soldiers and, though they managed to resist for over a day, they suffered great losses and only a few legionnaires survived. The few survivors were then taken prisoner, with only Casimir Lai escaping, having been gravely wounded and left for dead after the battle. Being rescued by reinforcements from the Foreign Legion, they managed to smuggle the artifact out of the country inside Casimir's drum.[REF CAM]
 
During [[World War I]], the artifact crossed paths with American poet and legionnaire [[Alan Seeger]], who began working on unlocking the artifact's secrets. He kept a diary with notes of his investigation and even hid clues in his poems. Seeger discovered that the skull had been hidden in the Marne, an early battleground in the war, but was killed in action in July 1916. On 18 May 1917, [[Paul-Frédéric Rollet]] took command of the Foreign Legion Marching Regiment, discovering Seeger's diary shortly afterwards. The Skull was then retrieved from its location and Rollet became the guardian of the secret.[REF CAM]
 
In 1940, the {{Wiki|13th Demi-Brigade of the Foreign Legion|13th Demi-Brigade}} was created to fight Nazi Germany. This regiment also managed a convoy carrying Casimir Lai's drum, moving it to a temporary placement at the legion's barracks in {{Wiki|Sidi Bel Abbès}}, [[Algeria]], during the {{Wiki|Operation Torch|Morrocan campaign}} of [[World War II]].[REF CAM]
 
In 1962, the Foreign Legion War Memorial was moved from [[Algeria]] to [[Aubagne]], [[France]] bringing with it the skull. At the site of the {{Wiki|Foreign Legion Museum}}, it was installed inside a hollow globe indicating the locations of the Legion's major battles and campaigns. In the 2020s, the [[Assassins|Assassin Brotherhood]] came into possession of a scroll linked to the artifact and sent [[Senka]] to investigate, leading to its discovery.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Pieces of Eden]]
 
=[[French Foreign Legion]]=
{{Era|Organizations}}{{WP-REAL}}
The '''French Foreign Legion''' (French: ''Légion étrangère'') is a unique corps of the [[French Army]], which allows foreign nationals into French service. Formed in 1831, it was primarily used to help protect and expand the French colonial empire, with great focus in North Africa.<ref name="Wiki">{{WP|French Foreign Legion}}</ref> Among its symbols is the white {{Wiki|kepi}}.[REF CAM]
 
==History==
In 1831, King {{Wiki|Louis-Philippe I}} created the Foreign Legion to carry out missions outside of the Kingdom, including secret missions such as finding mysterious treasures and powerful objects.[REF CAM]
 
During the 1860s {{Wiki|Second French intervention in Mexico|invasion}} of [[Mexico]], a Foreign Legion unit led by Captain [[Jean Danjou]] located a [[Crystal Skull of Camarón|crystal skull]] and Italian military musician [[Casimir Lai]] was tasked with protecting it regardless of the cost. On 30 April 1863, the unit of 65 legionnaries was ambushed by a contingent of 2000 Mexican soldiers and, though they managed to resist for over a day, they suffered great losses and only a few legionnaires survived. The few survivors were then taken prisoner, with only Casimir Lai escaping, having been gravely wounded and left for dead after the battle. Being rescued by reinforcements from the Foreign Legion, they managed to smuggle the artifact out of the country inside Casimir's drum.[REF CAM]
 
The Legion participated in many battles during [[World War I]], including {{Wiki|First Battle of the Marne|one}} at the {{Wiki|Marne River}} valley, where they hid the skull. On 18 May 1917, [[Paul-Frédéric Rollet]] took command of the Foreign Legion Marching Regiment, and later on, he retrieved the artifact from its hiding place.[REF CAM]
 
In 1940, the {{Wiki|13th Demi-Brigade of the Foreign Legion|13th Demi-Brigade}} was created to fight Nazi Germany. This regiment also managed a convoy carrying Casimir Lai's drum, moving it to a temporary placement at the legion's barracks in {{Wiki|Sidi Bel Abbès}}, [[Algeria]], during the {{Wiki|Operation Torch|Morrocan campaign}} of [[World War II]].[REF CAM]
 
In 1946 to 1954, the Legion participated in the {{Wiki|First Indochina War}}.[REF CAM]
 
==Appearances==
*''[[Le Secret de Camerone]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Organizations]]
-->
 
=L'Armoire de Fer=
<!--
=[[Louis XVI of France]]=
On 6 August 1792, a crowd gathered at the Champ de Mars once more to demand the abolition of the monarchy. Fearing attempts to derail the revolution, radical Jacobins and Cordeliers took refuge at the Hôtel de Ville along with 7,000 troops and took over the Paris Commune. In response, Louis strengthened the defences at the Tuileries from 2,000 to 3,000 men, mainly composed of his Swiss Guard.[23] When the grounds of the Tuileries were invaded on 10 August by 20,000 revolutionaries, the angry crowd sought to kill the royal family, but Louis had seemingly predicted the situation and fled in advance with his family.[22] They took refuge with the Legislative Assembly in the Salle du Manège,[24] where Louis was arrested soon after and stripped of his power,[3] before being imprisoned in the Temple with his family.[25] During the storming of the Tuileries, the young artillery officer Napoleon Bonaparte stole the temple key, while copies of the King's correspondence with Mirabeau were found in the iron cabinet and made public by the Templars.[19] The iron cabinet also housed a register with the names of Assassins and Templars, though this document went unnoticed by the invaders and was eventually destroyed.[REF ARM] On 21 September, France was proclaimed a republic.[1]
 
[...]
 
Throughout his life, Louis displayed indecisiveness and shyness, and was mild-mannered, most likely having taken these traits from his childhood tutors. Despite his good intentions of helping the French people, his lack of a strong personality meant that he was unable to exert power in the field of politics, of which he had little knowledge.[1] He was also frequently influenced by his close associates and his wife.[21] It is believed that he was clinically depressed, and he often sought refuge from his duties by indulging in hobbies.[1] Louis XVI was a great lover of locks and clocks, preferring to spend more time in his workshop than with his queen. He also studied extensively, being a keen student of science, with a passion for geography and the navy, as well as a fluent English speaker.[REF ARM] In 2014, the Abstergo Entertainment researcher Robert Fraser said of Louis, "Very mild mannered (i.e., boring). His speech to the Estates-General almost put me to sleep".[1]
 
 
=[[World War I]]=
The countries envolved signed an armistice on 11 November 1918, ending the war.[REF ARM]
 
 
The day following the armistice, painter Claude Monet gifted a selection of his ''{{Wiki|Water Lilies (Monet series)|Water Lilies}}'' to the French government as a symbol of peace. These paintings would later be installed at the {{Wiki|Musée de l'Orangerie}} a few months after his death in 1927.[REF ARM]
 
During the war, the French adopted the {{Wiki|Centaurea cyanus|cornflower}} as {{Wiki|Bleuet de France|symbol}} of remembrance and solidarity with the veterans and victims of war, as it was one of the few flowers that grew on battlefields riddled with shells. The [[poppy]] serves the same {{Wiki|Remembrance poppy|symbolic}} function in England.[REF ARM]
 
 
=[[Storming of the Bastille]]=
On 12 July 1789, Swiss courtier and military officer {{Wiki|Pierre Victor, baron de Besenval de Brünstatt|Marquis de Besenval}} withdrew his troops from Paris in the face of government inaction[REF ARM] in suppressing the popular riots,[REF WIKI] which culminated two days later. On 14 July, a delegation of the National Assembly was invited to the Bastille to discuss terms with the governor. However, the protesters outside had become restless and managed to cut the chains holding the raised drawbridge.[2] The fortress was attacked by outraged Frenchmen joined by the Templar Élise de la Serre, who was searching for Arno. The general of the Bastille, de Launay, was killed by the mob; his head was hanged on a pike, which served as the start of the French Revolution.[3] During the havoc, Arno and Bellec used the opportunity to make their escape. The novelist Donatien Alphonse François, Marquis de Sade was also a prisoner, but had been transferred shortly before the building fell to the mob.[1]
 
In 1789, the Marquis de Besenval was imprisoned, wrongly accused of having instigated the burning of Paris and the massacre of its inhabitants.[REF ARM]
 
 
=[[Palais Bourbon]]=
After the French Revolution broke out, the Palais Bourbon was nationalized,[REF DB] and it was used first as a revolutionary prison, and later as the {{Wiki|École Polytechnique}}. On 21 January 1798, it began functioning as the home to the legislative Council of Five Hundred.[REF ARM] Several members of the Templar Order were able to join the Council and used their influence to attempt to continue the Reign of Terror. In response, the Assassin Council of the French Brotherhood had Arno Dorian kill the Templars, curtailing their influence.[2]
 
In January 2007, the tricolour flag was first brought into the National Assembly.[REF ARM]
 
 
=[[Tuileries Palace|Tuileries Gardens]]=
The original palace was built in 1564 under orders of Catherine de' Medici, widow of King [[Henry II of France]],[REF ARM] who found the Louvre too small to serve as the royal palace.[1] She was keen to express her Florentine heritage with the palace, using Italian Renaissance style in the architecture. [REF ARM] The Tuileries were later united with the Louvre by Henry IV.[1] In 1664, King Louis XIV had landscape architect {{Wiki|André Le Nôtre}} redesign the gardens, as he had done with [[Palace of Versailles|Versailles]] previously.[REF ARM]
 
Over the centuries, the Tuileries' garden would become much like an amusement park,[1] the highlight of which came on 27 August 1783 when physicist and chemist Jacques Charles led the world's first manned hydrogen balloon flight, accompannied by aeronauts and engineers {{Wiki|Robert brothers|Anne-Jean and Nicolas-Louis Robert}}.[REF ARM]
 
During the 1871 Paris Commune, the palace burned down.[REF ARM]
 
 
=[[Palace of Versailles]]=
Originally a hunting lodge for King Louis XIII, the palace was gradually expanded and renovated over the course of the century by his son and successor, Louis XIV,[1] who commissioned landscape architect {{Wiki|André Le Nôtre}} to design the gardens.
 
 
=[[Place de la Concorde]]=
On 25 October 1836, an {{Wiki|Luxor Obelisks|obelisk}} was erected in the Place de la Concorde, with the engineer of the machine that raised it, {{Wiki|fr:Apollinaire Lebas|Jean-Baptiste Apollinaire Lebas}}, remaining underneath during the process, so that if it failed, he would die without suffering the shame.[REF ARM]
 
 
=[[Basilica di San Marco]]=
In 1797, [[Napoleon Bonaparte]] {{Wiki|Fall of the Republic of Venice|invaded}} Venice,[REF ARM] dissolving the approximately 1,100 year old [[Republic of Venice|republic]][REF WIKI] and stealing the {{Wiki|Horses of Saint Mark|four bronze horses}} that adorned the Basilica. They would later be returned,[REF ARM] but only after his defeat in 1815.<ref name="Horses">{{WP|Horses of Saint Mark}}</ref>
 
 
=[[Napoleon Bonaparte]]=
In 1797, Napoleon {{Wiki|Fall of the Republic of Venice|invaded}} Venice,[REF ARM] dissolving the approximately 1,100 year old [[Republic of Venice|republic]][REF WIKI] and stealing the {{Wiki|Horses of Saint Mark|four bronze horses}} that adorned the [[Basilica di San Marco]] for use decorating the {{Wiki|Arc de Triomphe du Carrousel}}.[REF ARM]
 
 
=[[Venice]]=
In 1797, [[Napoleon Bonaparte]] {{Wiki|Fall of the Republic of Venice|invaded}} Venice,[REF ARM] dissolving the approximately 1,100 year old [[Republic of Venice|republic]][REF WIKI] and stealing the {{Wiki|Horses of Saint Mark|four bronze horses}} that adorned the Basilica di San Marco.[REF ARM]
 
 
=[[Sainte-Clotilde]]=
{{Era|Landmarks}}{{WP-REAL}}
'''Sainte-Clotilde''' is a basilica church in [[Paris]], [[France]].[REF WIKI]
 
In 1789, the site of the basilica was occupied by the church of {{Wiki|fr:Couvent de Sainte-Valère|Saint-Valère}}. There, the Community of Penitent Ladies<!--"Communauté des Filles Pénitentes" in the original.-> housed women of ill repute. It was later replaced by the basilica, the current form of which dates from 1857,[REF ARM] being the first neo-Gothic style church in the city.[REF WIKI] A {{Wiki|Sacred Heart Cathedral (Guangzhou)|replica church}} was eventually erected in [[China]].[REF ARM]
 
==Appearances==
*''[[L'Armoire de Fer]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Paris]]
-->
=Le Secret des Mines=
==Complete==
<!--
=[[Luxor]], [[Jean-François Champollion]], [[Place de la Concorde]]=
In 1830, the {{Wiki|Luxor obelisks|obelisks}} at the portal of [[Luxor|Luxor Temple]] were given by Egypt to France,[REF WIKI] through the influence of [[Jean-François Champollion]]. The original pedestal, which had sculptures of baboons with prominent male genitalia, was deemed too obscene and it was separated from the rest of the work, being sent to the [[Louvre]], and would later be exhibited in the museum's [[Louvre-Lens|annex]] in [[Lens]]. The main column was installed at the [[Place de la Concorde]].[REF MIN]
 
=[[Isis]]=
In myths from the Ptolemaic era, Isis was paired with Serapis and they had a son named {{Wiki|Harpocrates}}.[REF MIN]
 
=[[Serapis]]=
Serapis was paired with the goddess Isis, with whom he had a son, {{Wiki|Harpocrates}}.[REF MIN]
 
=[[Honoré Gabriel Riqueti, comte de Mirabeau]]=
Among his many actions as an Assassin, Mirabeau also managed to confirm the presence of a Templar treasure in the region of [[Lens]].[REF MIN]
 
=[[Napoleon Bonaparte]]=
After successfully retrieving the Apple of Eden, Napoleon returned home in October 1799. As the Jacobins took control of France in a coup, Napoleon allied with the Director Emmanuel Joseph Sieyès to organize another coup.[1] Using his newfound power,[20] Bonaparte seized power for himself during the coup of 18 Brumaire in 9 November, becoming the First Consul of France.[REF MIN][1]
 
[...]In 1800, his sister Caroline married General Joachim Murat.[15] In May of that year, Bonaparte took command of an army in Lyon and crossed the Great St Bernard Pass to confront the Austrians in Italy.[REF MIN]
 
=[[Mithras]]=
Mithras, an evolution of the Persian sun god[REF MIN] Mithra, was a god worshipped by ancient Romans as a form of Roman paganism.[REF WIKI] Mithras was often depicted slaying a bull, and often had on a Phrygian cap[1, MIN] and Iranian trousers to emphasize his Eastern origins. His festival was celebrated on 25 December.[REF MIN]
 
The cult of Mithras appeared in Rome at the end of the 1st century CE, and spread throughout the Roman Empire, with several temples being built across the provinces.[REF MIN] The province of Brittania, had at least two such {{Wiki|mithraeum}}, one in [[London|Londinium]][1] and another in [[Winchester|Venta Belgarum]].[Impaling the Seax] After being abandoned for numerous centuries following the Roman exodus of Britannia in the 5th century, these temples were subsequently used by a faction of the Order of the Ancients, who worshipped the god and practiced its beliefs.[1+Impaling the Seax]
 
In the Middle Ages, the Levantine Assassin Mentor Altaïr Ibn-La'Ahad noted in his codex the similarities between Mithra and figures of other belief systems such as Jesus of Nazareth, Horus, and Dionysos. He postulated that these stories shared a common source.[2]
 
=[[Lens Mining Company]]=
{{Era|Organizations}}{{WP-REAL|fr:Compagnie des mines de Lens}}
The '''Lens Mining Company''' (French: ''Compagnie des mines de Lens'') was the company responsible for the extraction of coal in the {{Wiki|Nord-Pas de Calais Mining Basin}} of Northern [[France]]. It was established in 1852 and operated in the city of [[Lens]] until it was nationalized in 1946,[REF WIKI] with its main building being later transformed into the [[Faculty of Sciences]] of the {{Wiki|University of Artois}}. Besides mining, the company also operated with construction, building not only the housing estates for its employees, but also many amenities in the city such as a school, a clinic and a {{Wiki|fr:Église Saint-Théodore de Lens|church}}.[REF MIN]
 
In 1960, then operating under the name of ''Groupe de Lens-Liévin'',[REF WIKI] the company closed operations at the [[Lens mining site number 9]], transferring the workers into the construction of the [[Stade Bollaert-Delelis|Bollaert-Delelis stadium]] with assistance from [[Abstergo Industries]], who used such operations as a cover for their investigations on a lost [[Templars|Templar]] treasure in the region. Unbeknownst to both companies, miner [[Henri Mulio]] had already located and hidden the treasure by then,[REF MIN] which would only be recovered by his great-grandson[REF INTERVIEW] [[Simon Mulio]] in the 2020s.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Organizations]]
 
 
=[[Church of Saint-Léger]]=
{{Era|Landmarks}}{{WP-REAL|fr:Église Saint-Léger de Lens}}
The '''Church of Saint-Léger''' is a church in [[Lens]], [[France]] dedicated to {{Wiki|Leodegar|Saint Léger of Autun}}.
 
==History==
First built during the 10th centry CE,[REF WIKI] the original church was destroyed by the Spanish[REF MIN] during the {{Wiki|Thirty Years' War}}. Though rebuilt in 1776,[REF WIKI] the relentless bombing of the city during [[World War I]] would once again reduce the church to rubble, along with over 98% of Lens. After the war, it was rebuilt with the assistance of [[Abstergo Industries]], who used the reconstruction effort as a pretext to conduct a survey of the city center as part of their investigations of a lost [[Templars|Templar]] treasure.[REF MIN]
 
In the 2020s, [[Simon Mulio]] visited the church during his own search for the treasure and, after his disappearance, an Abstergo employee tracking him did the same.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
=[[Henri Mulio]]=
{{Era|Individuals}}
'''Henri Mulio''' (1886 – 1922)[REF INTERVIEW] was a miner employed by the [[Lens mining company]]. While working at [[Lens mining site number 9|mining site number 9]] in the city of [[Lens]], Henri discovered a long-lost [[Templars|Templar]] treasure. Though initially surprised, Henri quickly re-hid the treasure further in the tunnels and informed the foreman it had been a false alarm. The treause would remain hidden until the 2020s, when his great-grandson, the [[Assassins|Assassin]] ally [[Simon Mulio]],  retrieved it.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]'' {{Mo}}
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
 
=[[Simon Mulio]]=
{{Era|Individuals}}
'''Simon Mulio''' (born 1974) is a [[France|French]] [[Assassins|Assassin]] ally, who works as an informant. He is the great-grandson of miner [[Henri Mulio]].[REF INTERVIEW]
 
==Biography==
In the early 2020s , Mulio explored the city of [[Lens]] in search of clues to a mysterious [[Templars|Templar]] treasure once discovered by his great-grandfather, who had worked at the [[Lens mining site number 9|mining site number 9]] for the [[Lens mining company]]. He visited a number of landmarks in the city, such as the [[Stade Bollaert-Delelis]] and the [[Church of Saint-Léger]], being picked up on [[Abstergo Industries]' surveillance, who had long suspected him of having ties to the Assassins.[REF MIN]
 
Simon forged an employee badge and infiltrated the [[Louvre-Lens]] museum, which had been built atop mining site number 9, installing a computer security system that prevented the treasure's location in an underground gallery from being found. After searching the gallery and finding the treasure himself, Mulio passed the information onto the Brotherhood. Noticing his actions had drawn further attention from Abstergo, Mulio took the treasure through the tunnels to [[Lens station]] and escaped,[REF MIN] with Abstergo failing to locate him since the incident.[REF INTERVIEW]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Individuals]]
 
=[[Faculty of Sciences]]=
{{Era|Landmarks}}
The '''Faculty of Sciences''' is the main building of the [[Lens]] campus of the {{Wiki|University of Artois}}.
 
==History==
Originally the the offices for the [[Lens mining company]],[REF MIN] the building is adorned with eighteen {{Wiki|Dormer|dormer windows}}, built to represent the eighteen mines they operated. At their productive peak, a [[train]] platform was once installed for the shareholders, removing the need to go to [[Lens station]] proper.[REF MIN]
 
In the early 1990s, the building had passed into the hands of the university[REF WIKI UNI] and, in 1994,[REF https://e-monumen.net/patrimoine-monumental/le-mineur-lens/ ] a bronze statue of a miner was installed in the gardens, made by Hungarian artist Daniel Ference Nagy.[REF MIN] In the 2020s, [[Assassins|Assassin]] ally [[Simon Mulio]] visited the university during his search for a [[Templars|Templar]] treasure and, after his disappearance, an [[Abstergo Industries|Abstergo]] employee tracking him did the same.[REF MIN]
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
=[[Lens station]]=
{{Era|Landmarks}}{{WP-REAL|fr:Gare de Lens (Pas-de-Calais)}}
'''Lens station''' (French: ''Gare de Lens'') is a [[Train|railway]] station in [[Lens]], [[France]]. Originally built in 1860,<ref>{{Wiki|fr:Gare de Lens (Pas-de-Calais)}}</ref> it remains an important transit point to this day.[REF MIN]
 
==History==
Destroyed along much of the city during [[World War I]], it was quickly rebuilt, with its new shape evoking a locomotive, illustrating the Art Deco influence of the period. To compensate for the deficiencies of a soil weakened by underground mining tunnels carved by the [[Lens mining company|local mining company]], the foundations were reinforced with hydraulic jacks to prevent it from collapsing.[REF MIN]


In the 2020s, [[Assassins|Assassin]] ally [[Simon Mulio]] visited the station during his search for a [[Templars|Templar]] treasure and, after locating it, he moved it through the tunnels underneath the station before escaping. After his disappearance, an [[Abstergo Industries|Abstergo]] employee tracking him also visited the location.[REF MIN]
|The Guardians
|Portuguese Empire


==Appearances==
|}</center>
*''[[Le Secret des Mines]]''


==References==
|-|Locations=
{{Reflist}}
<center>
{{Hootside}}
{|class="article-table sortable" cellpadding=5;<!--
[[Category:Landmarks in Lens]]
|[[Database: Coconut Beach|Coconut Beach]]
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|[[Database: Great Inagua|Great Inagua]]
|[[Database: Havana|Havana]]
|[[Database: Jungles|Jungles]]
|[[Database: Nassau|Nassau]]
|[[Database: Sugar Plantations|Sugar Plantations]]
|[[Database: Pirate Camps|Pirate Camps]]
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|[[Database: Mayan Temples|Mayan Temples]]
|[[Database: Smuggler's Dens|Smuggler's Dens]]
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==Incomplete==
|Mayan Ruins
<!--
|North Carolina
 
|Charles-Towne
=[[Lens]]=
|Shipwrecks
{{Era|Locations}}{{WP-REAL|Lens, Pas-de-Calais}}
|}</center>
'''Lens''' is a city in the {{Wiki|Pas-de-Calais}} department in northern [[France]].
 
==History==
 
*Abstergo believed that a Templar treasure is buried somewhere beneath Lens.
*The immense black hills overlooking the city are slag heaps. Formed by decades of accumulation of mining waste extracted from the tunnels, they are the highest in Europe. The shale that makes up the spoil heaps takes on a red color inside. This same red shale was long used to make the clay courts of Roland Garros.
*The Lens mining company [fr:Compagnie des mines de Lens] wasn't limited to mining infrastructure. It built everything necessary for its workers and their families: a school, a clinic, a church… and even a stadium! The most sophisticated houses at the entrance to the miners' housing estates were intended for positions of responsibility (surveyor, engineer, etc.). They allowed the mine managers to be close to the extraction site and to observe the comings and goings of the workers on a daily basis.
*There are numerous pits in the region. The countless galleries have transformed the subsoil of the region into a veritable Swiss cheese. Some are located at depths of over 600 meters. The Louvre-Lens is built above pit number 9 [Fosse no 9 des mines de Lens]. The grove of trees in front of the building's main entrance is located on the site of the former mine shaft entrance. Louvre-Lens was created in 2012. The layout of the main gallery is unique. The works are meticulously displayed along two axes: in depth you travel through the eras, while horizontally you journey between continents.
*Lens was one of the cities most severely affected during the First World War. It was almost 99% destroyed. In addition to being on the front line, its capacity for extracting mineral resources made it a prime target.
*Lens had approximately 20,000 miners out of a population of 40,000.
*Lens is the smallest city to have hosted a World Cup match, in 1998. The match was between France and Paraguay, and France's victory allowed them to advance to the quarter-finals. With only 32,000 inhabitants, the Lens stadium can accommodate more than 38,000 supporters, which is more than its own population.
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Cities in France]]
 
 
=[[Lens mining site number 9]]=
{{Era|Landmarks}}{{WP-REAL|fr:Fosse no 9 des mines de Lens}}
The '''Lens mining site number 9''' is a
 
==History==
 
 
*For several decades, the Lens No. 9 mine shaft produced a large quantity of coal, until it ceased operations in 1960. Its backfilling in 1980 should have marked its closure, but rumors circulated among the miners: what if the mine still held something hidden? The conclusions of the research conducted by Abstergo on this subject are incredible: it could very well be the famous Templar Treasure!
*The clues you found lead to the old mine shaft number 9, the one located beneath the Louvre-Lens… Could the Assassin Brotherhood also be on the trail of the Treasure?
*Congratulations! Your research has revealed that Mulio was following in the footsteps of his ancestor Henri Mulio, a former miner. The latter had apparently discovered the Templar Treasure in pit number 9, now located beneath the Louvre-Lens museum.
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
 
=[[Louvre-Lens]]=
{{Era|Landmarks}}{{WP-REAL|Louvre-Lens}}
'''''Louvre-Lens''''' is an art museum located in [[Lens]], [[France]]. It is a satellite museum of the [[Louvre]], which lends its collections to the smaller gallery on medium- or long-term basis.<ref>{{Wiki|Louvre-Lens}}</ref>
 
==History==
 
 
*Simon Mulio infiltrated the Louvre-Lens.
*Clues found at Mulio's home pointed to a piece in the museum's main exhibition hall [La Galerie du temps].
*Mulio implemented a computer security system at the museum, the purpose of which was to protect something.
*A forged employee badge was found: this would explain Mulio's ability to move freely within the museum…
*The treasure was hidden in an underground gallery, the entrance to which was concealed behind the portrait of Napoleon crossing the alps.
*An abstergo agent managed to discover the gallery, but no treasure.
*The clues you found lead to the old mine shaft number 9, the one located beneath the Louvre-Lens… Could the Assassin Brotherhood also be on the trail of the Treasure?
*There are numerous pits in the region. The countless galleries have transformed the subsoil of the region into a veritable Swiss cheese. Some are located at depths of over 600 meters. The Louvre-Lens is built above pit number 9 [Fosse no 9 des mines de Lens]. The grove of trees in front of the building's main entrance is located on the site of the former mine shaft entrance. Louvre-Lens was created in 2012. The layout of the main gallery is unique. The works are meticulously displayed along two axes: in depth you travel through the eras, while horizontally you journey between continents.
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
 
=[[Stade Bollaert-Delelis]]=
{{Era|Landmarks}}{{WP-REAL}}
The '''''Stade Bollaert-Delelis''''' is a football stadium in [[Lens]], [[France]].
 
==History==
 
*The Lens mining company [fr:Compagnie des mines de Lens] wasn't limited to mining infrastructure. It built everything necessary for its workers and their families: a school, a clinic, a church… and even a stadium! The most sophisticated houses at the entrance to the miners' housing estates were intended for positions of responsibility (surveyor, engineer, etc.). They allowed the mine managers to be close to the extraction site and to observe the comings and goings of the workers on a daily basis.
*To keep the workers occupied after the closure of certain mines, the construction of the stadium was entrusted to them. A miner's lamp is featured on the Racing Club de Lens crest to commemorate this special connection. The club's emblem, in blood and gold colors, is not a coincidence. It is said to have been inspired by the ruins of the Saint-Léger church, a vestige of past Spanish rule.
*Lens is the smallest city to have hosted a World Cup match, in 1998. The match was between France and Paraguay, and France's victory allowed them to advance to the quarter-finals. With only 32,000 inhabitants, the Lens stadium can accommodate more than 38,000 supporters, which is more than its own population.
*To keep its workers occupied after the mine closures, the mining company tasked its men with building their own stadium. In its search for treasure, Abstergo cooperated with the mining company to excavate the area. The stadium, like other buildings, served as cover during these searches. But Mulio apparently realized this and narrowed down his investigation area.
*Mulio discovered that the construction of the stadium, ordered by the mining company, was merely a pretext to acquire and explore more underground resources in the surrounding area...
 
==Appearances==
*''[[Le Secret des Mines]]''
 
==References==
{{Reflist}}
{{Hootside}}
[[Category:Landmarks in Lens]]
 
 
 
 
-->
 
=Assassin's Creed: The Last Quest of Leonardo da Vinci=
<!--
=The full quest=
==The inciting incident==
After moving to [[Amboise]], [[France]], [[Leonardo da Vinci]] turned his attention to researching ideal cities and, with the aid of [[England|English]] author [[Thomas More]], uncovered nine locations he thought conducive to the construction of [[Assassins|Assassin]] refuges meant to train and initiate [[Assassin apprentice|apprentices]], which he remarked were ancient and some even mythical. Afraid of possible interception, he hid encoded information with trusted friends scattered around [[Europe]] under express instructions to destroy it should the Assassins not be able to contact them within a month of his death. He then sent [[Ezio Auditore da Firenze]] a letter with the first hints needed to arrive at the havens.<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref>
 
==First phase of the quest==
===Florence===
Leonardo's letter about Florence informed the Assassins that his famous painting, ''[[Annunciation]]'', had been fragmented and its pieces scattered. He tasked the Brotherhood with reconstructing it in order to find the clue to the havens hidden in the [[Assassin Tombs|Assassin Tomb]] inside the [[Cattedrale di Santa Maria del Fiore|Santa Maria Del Fiore]]. [REF: MINI-MAP: FLORENCE] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
At Leonardo's [[Bottega di Leonardo#Florence|oldest atelier]],[REF P28] a day of intense search yielded a type of matrix meant to hold different parts of a painting.[REF 047] One of the sections of ''Annunciation'' was located in the nearby ruins of the [[Palazzo Auditore]],[REF P44] having been hidden there a short time prior.[REF 089] Investigation into the [[Ponte Vecchio]][REF P42] did not garner any new pieces of the puzzle, but did lead to a skirmish against a group of bandits that had been attacking passers-by.[REF 069] After they had been driven off,[REF 084] two would-be-victims, [[Flora]][REF 024] and [[Alessio]],[REF 036] offered to join the Assassin in their quest, helping out with their experience as a thief and sharp mind, respectively.
 
One of the Assassins' informants tracked down other fragments of the painting to a merchant[REF 079] operating in the [[Mercato Vecchio]],[REF P37] leading the Brotherhood to retrieving two pieces from his locked chest.[REF 076] A doctor walking quickly through the market intrigued the Assassin and they followed the doctor[REF 094] to the [[Ospedale degli Innocenti]].[REF P17] At the hospital, they talked to the head doctor, learning that he had worked as Leonardo's personal assistant, accompannying him during his last year at Amboise before being called back to Florence some weeks prior to his death. He had been gifted with both the final section of the painting and with some instructions to solve the riddle, which he relayed to the Assassin.[REF CV9]
 
Infiltrating the Duomo, the Assassins find that the entrance to the Tomb does not open as it once did.[REF 012] Figuring out Leonardo's enigma, they manage to trigger the new mechanism,[REF 080] and inside found another note from him as well as a map of Europe and the Mediterranean.[REF 092]
 
===Venice===
Leonardo's letter about Venice informed the Assassins that he would leave his ally unnamed, for any information given would risk compromising him, instead leaving clues to his name scattered around the city for the Brotherhood to find.[REF: MINI-MAP: VENICE] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
At Leonardo's [[Bottega di Leonardo#Venice|former atelier]],[REF P38] inspection returned a letter with a hint[REF CV23], old inscriptions on a wall,[REF 149] and some letters carved onto stone.[REF 103] One Assassin infiltrated the officers' quarters at the [[Arsenale di Venezia]],[REF P45] where they located a chest containing all items aprehended by the officials.[REF 009] Picking the lock,[REF CV5] they located another clue to the ally's name.[REF 141] More perilous was the investigation into the [[Ponte di Rialto]],[REF P18] where the guard patrols had been reinforced.[REF 195] Though they managed to fight off the guards, they had to spend some hours recuperating before continuing their search.[REF 077] Taking a closer look at the sign[REF 144] for the typographer's street revealed another fragment behind it.[REF CV2]
 
The bustling market stands erected at the [[Piazza San Marco]] also commanded attention.[REF P43] A slave merchant settled near the [[Campanile di San Marco|Campanile]] boasted about the people he had for sale,[REF CV38] and one Assassin purchased and immediately freed Slav fighter [[Milosz]][REF 021] and Japanese acrobat [[Akiko]],[REF 097] both of whom offered to join in their quest as thanks. A stall for printed items near the [[Torre dell'Orologio]][REF CV43] held the final fragment.[REF 173]  Unscrambling the letters in all small clues led to the name "[[Aldus Manutius]]". Consulting the register for all of the printers in Venice also available at the market stall, the Assassins located the address to his press.[REF CV19] At the location, the [[Paulus Manutius|printer]] in charge told them that Aldus, his father, had passed away some years ago and he, along with his uncle and grandfather, took over the press. He continued, revealing that Leonardo had forewarned him of the quest, handing the Assassins a piece of paper bearing the typography mark for {{Wiki|Aldine Press}}.[REF CV40]
 
At the [[Palazzo Ducale di Venezia|Palazzo Ducale]],[REF P29] the Assassins tailed a steward to a room where he kept a record of affairs tha most worried the Doges, with the current topic on vogue dealing with the printing of licentious works by modern typographical techniques.[REF 119] In the room, there were a number of {{Wiki|incunable}}s, including a copy of ''{{Wiki|Hypnerotomachia Poliphili}}'' that had the mark for Aldine Press.[REF CV13] Recognizing the mark and flipping through the book revealed a note from Leonardo as as well as a map of Europe and the Mediterranean.[REF 086]
 
===Rome===
Leonardo's letter about Rome informed the Assassins that the clue to the havens was left in a hidden compartment behind the [[Sistine Chapel]]'s ceiling, but getting it to open would require outwitting the [[Papal Guard]] and uncovering a riddle. [REF: MINI-MAP: ROME] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
At Leonardo's [[Bottega di Leonardo#Rome|former atelier]],[REF P12] after a full day searching through the bric-a-brac he had left behind, an Assassin uncovered a small clay tablet with a riddle.[REF 133] An ally of Leonardo's was located at the [[Colosseum]],[REF P7] waiting for the Assassin atop the tallest pillar[REF 158] in order to hand them a reproduction of one of the scenes painted on the Sistine Chapel's ceiling.[REF 122] Seeking further help in [[Tiber Island]],[REF P30] they followed an Assassin to a hideout[REF 188] and, after convincing those inside they were part of the Brotherhood, two of them, [[Arturo]][REF 061] and [[Esteban]],[REF 016] offered to join in their quest.[REF CV32]
 
Incursion into the [[Vaticano District]] began with the [[Castel Sant'Angelo]],[REF P39] where the Assassins infiltrated the administrator's study, where important items intercepted by the Papal authorities were kept.[REF 113] Searching through the writing desk,[REF 032] they found another reproduction among many licencious images.[REF 179] Climbing down the stairs towards the dungeon led to a skirmish with the guards,[REF 136] which, in turn, allowed the Assassins to retrieve the cell keys from the guard captain.[REF 091] They then freed two prisoners, a man who ran away in tears[REF 104] and a woman who thanked them for liberating her. She claimed she had been arrested because she had been hiding something, handing a small reproduction to her savior, mentioning that Leonardo had been correct in trusting them.[REF 164]
 
Reaching the Sistine Chapel,[REF P21] they dealt with the guard captain stationed ther taking another of the reproduction from his belongings.[REF 102] Cleared to approach the ceiling without interruptions, they climbed up.[REF 152] In the borders of some of the scenes of the fresco, they located buttons,[REF 068] which they pushed according to the riddle, revealing the secret compartment mentioned by da Vinci. Inside, they found another note from him as well as a map of Europe and the Mediterranean.[REF 082]
 
==Second phase of the quest==
===Grenoble===
Leonardo's letter about Grenoble informed the Assassins that the ally holding the clue to the havens, Sir [[Pierre Taillard]], chevalier de Bayard, was a cautious man and not easily approached. He then taked them with winning over his trust by reconstructing his coat of arms.[REF MINI-MAP GRENOBLE] Having received the quest, the local chapter sent agents to four landmarks to investigate.
 
At the ''[[Tour de l'Isle]]'',[REF P6] an Assassin ovearheard someone yelling for help through a locked door and promptly picked the lock,[REF 115] releasing a man who had been in the dark cellar.[ref 034] [[Jean (inspector)|Jean]], an inspector, thanked his saviour and explained that he had entered the tower to investigate a fire on the roof and ended up locked, offering his services as an investigator to the Assassin.[REF 031] Climbing the tower up to the roof,[REF 056] the Assassin found a plaque detailing that a fire inspection had been recently undertaken there by Bayard himself.[REF 019] They also retrieved a piece of fabric with an embroidered red lion found near the plaque.[REF 165]
 
One Assassin went to the fortified mansion at ''[[Ferme de Vaulnaveys]]'',[REF P22] infiltrating the location and blending in with the workers[REF 040] by disguising as a servant. Having followed a team of workers attending to a group of dignitaries on vacation[REF 041] and learning through subtle interrogation that these aristocrats were known friends and allies of da Vinci,[REF CV42] the Assassin talked their way into being the one serving them tea.[REF 041] While alone with the three dignitaries, [[Clément Marot]], [[Marguerite of Navarre]] and [[François Rabelais]], the Assassin revealed themselves, though was met with some skepticism, leading to the trio testing them with a riddle each.[REF CV42] Being able to answer correctly pleased the dignitaries, who collectively agreed to allow the Assassin to meet with Bayard, handing them a fragment of the coat of arms they would need to do so.[REF 030]
 
Seeking to gather information at the ''[[Place de la Granaterie]]'', the Assassins investigated three leads.[REF P31] An old man at the square mentioned that Bayard's coat of arms featured a red lion, which he states represented Taillard completely.[REF 127] His feelings towards the town's protector was not shared by all, however, as a nearby wall seem to make fun of Bayard. His coat of arms was included in the inscribings at one point, to be used as a base for parodies, but had since been erased, probably by the authorities.[REF060] A drunk soldier on a break also proved to be a good source of intel, with the Assassin directing the conversation to the right places.[REF 135] From him, they learned not only  more about the coat of arms, receiving a fabric fragment similar to it,[REF CV29] but also heard that Bayard had dislocated his right soldier while supressing a mutiny some days prior, but kept on fighting.[REF CV36]
 
Having uncovered the complete picture of Bayard's coat of arms, the Assassins went to ''[[Église Saint-Laurent]]''.[REF P1] There they located a secret mechanism inside a panel in a wall under a discreet niche.[REF 131] Reconstructing the coat of arms in the mechanism, they unlocked a door leading down[REF 087] into the ''[[Crypte Saint-Oyard]]'', where Bayard awaited to test them.[REF P16] Before the Assassin could even speak, Bayard lunged into combat.[REF 126] Exploiting Bayard's injured soldier allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with the Assassin's performance.[REF 075] Bayard revealed that though Leonardo had mentioned the Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV11]
 
===Brussels===
Leonardo's letter about Brussels informed the Assassins that after {{Wiki|Hieronymus Bosch}}'s death some years prior, his most famous work, ''{{Wiki|The Garden of Earthly Delights}}'', was bought and is being kept in Brussels. His ally in the city, a great traveller staying near the main town square of ''[[Grand'Place]]'', is awaiting the answer of a riddle involving the painting. [REF MINI-MAP BRUSSELS] Having received the quest, the local chapter sent agents to four landmarks to investigate.
 
The seat of the {{Wiki|House of Orange-Nassau|House of Orange}}, the ''[[Palais de Nassau]]'',[REF P19] proved well-guarded,[REF 139] though the Assassins prevailed in combat. After waiting for the commotion to die down, they explored the palace further[REF 46] and found Bosch's painting, preparing a sketch of it for later use.[REF 72]
 
Sent to the ''[[Cathédrale Saints-Michel-et-Gudule]]'',[REF P15] an Assassin's investigation into da Vinci's quest was temporarily put aside when they caught a priest violently beating children. Quickly killing the abusive man, they heard from the children that they were orphans who had been taken in by the priest only for him to use them as a way to release his rage.[REF 120] One of the orphans, [[Peter (orphan)|Peter]], thanked the Assassin and offered to become an informant for the Brotherhood.[REF 002] Returning to their original purpose, they searched a room to right, locating a confusing manuscript containing a reproduction of Bosch's painting with an attached riddle fragment.[REF 117]
 
The inspection at the church of ''[[Notre-dame du Sablon]]''[REF P32] was calmer. Examination of the holy scriptures near the altar revealed some annotations made by the priest that could help in figuring out the riddles[REF 129] and one of the monks in the church subtly motioned for the Assassin to follow him,[REF 050] leading him to a stained glass window and pointing to a swan, another hint.[REF 153]
 
At the bustling ''Grand'Place'', the Assassins had a number of possible leads to follow.[REF P23] At a fabric shop off the square, one Assassin overheard a merchant boasting that his artisans had been inspired by the ''The Garden of Earthly Delights'' for their latest creation,[REF 198]
and managed to retrieve a fragment of the riddle from the location.[REF 182] In the open air market, another boasting merchant was claiming to have figured out the secret behind the painting, with his information being kept in a nearby wooden chest.[REF 101] Picking the lock on the chest[REF 038] allowed the Brotherhood to acquire another riddle fragment.[REF 159] A hustler playing dice proposed a gamble where he would give information if the Assassin managed to win his game, having mentioned he knew about the painting at the ''Palais de Nassau''.[REF CV18] Impressed by the Assassin's skills, the hustler hands them a piece of paper witht the missing enigma fragment.[REF 125] Climbing up the tower of the {{Wiki|Brussels Town Hall|town hall}} for a better look at the ''Grand'Place'',[REF 172] allowed for the Assassin to locate a building with a swan adorning its façade.[REF CV4]


The Assassins headed to the ''[[Maison du Cygne]]'', where they finally met da Vinci's ally, the theologian [[Desiderius Erasmus]].[REF P9] Erasmus congratulated the Assassins on locating him, but required them to tell him the secret of the painting to prove that Leonardo had been correct in placing his trust on them.[REF 177] Puzzling out the solution based on the information they had collected,[REF 015] they tell Erasmus the answer. Nodding in agreement with the explanation, he disappeared into the building and quickly returned, handing them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 192]
|-|Landmarks=
<center>
{|class="article-table sortable" cellpadding=5;<!--
|[[Database: Basilica Menor de San Francisco de Asis|Basilica Menor de San Francisco de Asis]]
|[[Database: Governor's Mansion|Governor's Mansion]]
|[[Database: Old Avery Tavern|Old Avery Tavern]]
|[[Database: Parish Church|Parish Church]]
|[[Database: Castillo San Salvador de la Punta|Castillo San Salvador de la Punta]]
|[[Database: Warehouse|Warehouse]]
|[[Database: Laurence Prins's Manor|Laurence Prins's Manor]]
|[[Database: Windmill|Windmill]]
|[[Database: Assassin's Bureau|Assassin's Bureau]]
|[[Database: Watch Tower|Watch Tower]]-->


===Augsburg===
|Fort Charles
Leonardo's letter about Augsburg informed the Assassins that the city is still resonating with the 95 theses that dissident theologian [[Martin Luther]] had plastered on the door of its churchs to encourage a {{Wiki|Reformation}} and, though the Brotherhood usually did not involve itself in matters of religion, one of the theses could correspond to [[the Creed]] and they should discuss it with Luther.[REF MINI-MAP AUGSBURG] Having received the quest, the local chapter sent agents to five landmarks to investigate.
|Port Royal Tower
|The Observatory
|Sugar Mill
|Ramparts
|Cathedral Of Havana
|Castillo de la Real Fuerza
|Castillo Moro
|}</center>


Considering it relevant to the affair, Assassins visited two of the churches in the city, ''[[Dom Mariä Heimsuchung]]''[REF P5] and the ''[[Basilika St Ulrich und Afra]]''.[REF P13] For the former, they entered through an open window and, during their search, noted something fixed against a wall in the room beneath the spire.[REF 166] A closer inspection revealed these to be a section of the theses, containing some of the most controverse among them.[REF 008] At the ''Basilika'', the Assassin picked the lock to a side door[REF 154] leading to a study, where another section of the theses previously affixed to the church's door was being kept.[REF 004]
</tabber>


At [[Atelier Holbein]],[REF P24] an Assassin spoke to [[Hans Holbein the Elder]], who did not see eye to eye with Luther's views and claimed that he and his {{Wiki|Hans Holbein the Younger|son}}<!-- Considering he says "son" singular, this implies that Ambrosius Holbein has already passed.-- have been "fighting" against the reformation in their own way, slipping in their demands into some of their paintings.[REF 111] Examining some of the completed paintings by the Holbein family more closely[REF CV15] led the Assassin to notice that a panel in the background of the ''{{Wiki|Portrait of Bonifacius Amerbach}}'' showed some of the thesis.[REF 055] [[Greta]], an illuminator who worked as an assistant to Holbein, overheard the dialogue and, having both recently finished her apprenticeship and a wish for adventure, offered to join the Assassin in their quest.[REF 003]
===Transcription===
<tabber>
|-|British Empire=
The course of the 18th Century saw the [[British Empire]] become the [[Earth|world]]'s leading colonial power, with [[France]] and [[Spain]] as its primary rivals. After siding with the [[Netherlands]] and Austria in the [[War of the Spanish Succession]], the British Empire expanded, gaining territories from both Spain and France, and taking over control of the [[Atlantic Ocean|Atlantic]] [[Slavery|slave trade]] in Spanish America.


One Assassin elected to go to the ''[[Wassertürme]]'',[REF P33] one of the water towers serving the city, where they located old inscriptions left behind by the Brotherhood quite some time before. Surmising that the intention had been to show that the location of the many water towers had a specific meaning,[REF 148] they decided to check a diagram of the water management system,[REF CV1] being led to a point in town where they located a plaque adorned with the Creed under a tree.[REF 043]
|-|Dancers=
For a handful of coin, "Dancers" can be employed to distract guards and interfere with ongoing fights. They might also have some incredible stories of their own to tell, if only you'd bother to listen.


Tracking down Martin Luther to ''[[Die Fuggerei]]'',[REF P2] a recently-opened public housing complex, the Assassins paid him a visit. Luther had been aware of the Brotherhood, but seemed surprised to hear that their philosophies were compatible, requesting proof that the Creed could be conciliated with his Reformation.[REF 026] Matching the last sentence in the plaque found following the water towers ("By protecting the weakest, we become stronger.") to Luther's 44th thesis ("By the very exercise of benevolence, benevolence grows and man becomes better."),[REF 044] the Assassins were able to convince the theologian that the modern preocupations of the Reformation and the Creed were compatible, and handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 070]
|-|Drunkards=
Sailors flush with [[rum]] and the heat of the [[sun]], these Drunkards can be useful in a few ways. First as [[Blending|blend groups]] that allow [[Edward Kenway|Edward]] to hide in plain sight, and secondly as allies in the event of a scuffle. But remember to bring a bit of coin if you want them to fight alongside you, as these [[Piracy|pirates]] won't risk their lives for free.


==Third phase of the quest==
|-|Spanish Empire=
===London===
Already a global power, the Spanish defeated powerful adversaries such as the Aztecs and Incas in the Americas by exploiting existing conflicts and rivalries between tribes and nations between the 15th and 18th centuries.  
Leonardo's letter about London was more direct than the others, reflecting the gravity of the situation: [[Thomas More]], who had aided him in researching the havens, had been arrested and taken to the [[Tower of London]]. Da Vinci requested that the Brotherhood locate More within the complex and free him.[REF MINI-MAP LONDON] Having received the quest, the local chapter sent agents to five landmarks to investigate.


One Assassin infiltrated [[Ebury Manor]],[REF P4] whose inhabitants had strong ties with the organization of detentions and guards at the Tower of London, and located a number of papers of interest,[REF 064] including a fragment of the complex's floor plans.[REF 175] A secret document, that was difficult to decipher, detailed that More was being kept in a building between Legge's Mount and Develin Tower.[REF 096]
Acquisitive and protective of the supply of precious metals its new colonies afforded it, the Spanish Empire enthusiastically participated in the Atlantic slave trade and defended its trade routes aggressively.  


Seeking allies of More, an Assassin travelled to [[Peterhouse]], [[Cambridge]],[REF P10] where they attended a talk by [[Richard Croke]], a disciple of [[Desiderius Erasmus]].[REF 171] Croke, a friend of More, had spent the last few weeksdoing his own investigation on the matter, managing to figure out that he was being kept somewhere between Martin Tower and Well Tower, which he relayed to the Assassin.[REF CV28] While still at the university, the Assassin interacted with a group of students, collecting information on everything related to More's enprisonment and discussing the Tower of London with a specialist on urban planning,[REF 100] acquiring another section of the floor plans.[REF 194]
Even after its defeat in the War of the Spanish Succession, the 18th century was nevertheless one of prosperity for the Spanish Empire, as their trade reputation grew steadily under Bourbon oversight, and continued to grow at an extraordinary rate until the 1780s.


The center of government in England, [[Palace of Westminster|Westminster Palace]],[REF P20] would also yield a section of the tower's plans,[REF 187] acquired by following an intendant responsible for urban matters to the building register office.<!--This predates the HM Land Registry by like 3 centuries--[REF 150] A compartment just under the spire[REF 157] of [[St. Paul's Cathedral|Old St. Paul's]][REF P25] held an {{Wiki|Toposcope|orientation table}} with a section detailing some of the characteristics of the Tower of London,[REF 025] and was also collected.[REF 190]
|-|Swashbucklers=
Often used interchangeably, there are a number of important distinctions to make between these different kinds of swashbucklers...


With the collected information, the Assassins went to the Tower of London.[REF P34] From a vantage point at the tallest point in the prison complex, they prepared a precise map of the area[REF 020] to fine-tune their plans.[REF 146] Locating More within the Salt Tower,[REF 022] the Assassins released him and, in thanks, received the translucid sheet with a line Leonardo had given him. He also encouraged them, saying to "make good use of it, and carry out our great utopia."[REF CV8]
[[Piracy|Pirates]]: Criminals on the open sea who use coercion, intimidation and violence to rob innocent people of their cargo and transport. The term pirate is a catch-all and may be used generally to refer to all who perform acts of larceny on the open ocean. Pirates have been a problem since the advent of long-distance ocean travel; every age has seen its share of pirates, and every age has cursed their name and romanticized their cause. During the so-called "[[Golden Age of Piracy]]" (roughly 1650 to 1725), the majority of pirates were from the [[United Kingdom|British Isles]]. Most were young men in their 20s and almost all had already gained some experience as sailors prior to falling into piracy.


===Seville===
Buccaneers: Though often used as a synonym for Pirates now, the term Buccaneer refers more specifically to a group of pirates who lived and operated in the [[Caribbean|West Indies]] in the middle of the 17th century. Best known for attacking settlements and fortifications on land in large groups, the Buccaneers derived their name from the [[France|French]] Boucanier -- an instrument used for smoking strips of meat over an open fire, a favorite sort of sustenance for these terrestrial pirates.
Leonardo's letter about Seville informed the Assassins that alongside his work on ideal cities that led to the discovery of the havens, he had also been working on designing a device meant for use in a naval capacity, under the request of his friend Portuguese explorer [[Ferdinand Magellan]]. Having been fascinated with the charm of ''{{Wiki|azulejo}}s'', decorated ceramic tiles, that had also captivated Spain, he had etched his designs onto a number of them and scattered them throughout Seville to prevent discovery by unsavory elements, asking the Brotherhood to collect the tiles and help Magellan construct the device.[REF MINI-MAP SEVILLE] Having received the quest, the local chapter sent agents to four landmarks to investigate.


Incursion into the military tower of ''[[Torre del Oro]]''[REF P3] led to a skirmish with a group of guards,[REF 161] though they were driven back by exploiting their weaknesses, such as one guard with an unprotected shoulder. With ample time to inspect the recently affixed tiles,[REF 078] the Assassins uncovered one fragment of the diagram.[REF 98]
Privateers: Non-commissioned sailors who attack and rob, having been given a Letter of Marque by their King or a royal official such as a Governor. Thus the distance between a Pirate and a Privateer is but a hair's breath of difference -- Pirates simply sail for one [[Monarchy|monarch]] fewer.


Hoping to get a [[Viewpoint|better view]] of the city,[REF 189] one Assassin decided to scale the ''[[Giralda]]'',[REF P35] the minaret repurposed as the bell tower of [[Seville Cathedral]]. Up high, they noticed tiles in the tower's parapet,[REF 27] an unusual location for them to be added,[REF 106] and further examination did confirm another diagram fragment.[REF 174] They also took note of a nearby building that was of interest, and left for the ''[[Alcázar]]'',[REF P40] where a wall of ''azulejos'' also yielded a fragment.[CV3]
|-|Taíno=
Taíno refers to a group of related languages and cultures widespread across the Caribbean at the time of European arrival. Broadly speaking, they consisted of the Ciboney or Western Taíno of Cuba, Jamaica and the Bahamas; the Classic Taíno of Hispaniola and Borikén (the indigenous name of Puerto Rico); and the Eastern Taíno of the Antilles.


An Assassin elected to investigate the ''[[Estudio General de Sevilla]]'',[REF P14] where they met with [[Ignacio de Loyola]], one of the most eminent members of the university and a Brotherhood ally. The theologian listened to the Assassin's description of their quest and motivations and informed him of two artists living in Seville and frequenting the Estudio that may have known da Vinci.[REF CV22] The Assassin then tracked down[REF CV10] both [[Alonso Berruguete]] and [[Nicoluso Pisano]]. Berruguete, [[Michelangelo]]'s pupil, revealed that he had traded letters with Leonardo through his master, since his big plan was to introduce {{Wiki|Florentine painting}} to Spain, and he had been entrusted with half a tile.[REF CV6] Pisano, who claimed to be responsible for introducing ''azulejos'' to the {{Wiki|Iberian Peninsula}}, had been friends with Leonardo and was deeply saddened by his death. He had discussed the ceramic techniques required for crafting ''azulejos'' with da Vinci and had also been entrusted with a half tile.[REF CV33] After recognizing da Vinci's prudence in dividing the clues among his allies in Seville, the Assassin received both halves from the artists.[REF CV39]
A Taíno cacique or chief demonstrated rank by carrying an object forged from guanín, a unique indigenous alloy made out of copper, silver, and gold, noted for its lustrous shine. The term "tabaco" from which we also derive from a Taíno word, as tobacco was cultivated on the islands and its usage noted by Spanish explorers. Other English words with a Taíno origin include barbecue, canoe, hurricane, iguana, and potato.


Ferdinand Magellan was easily tracked down to the ''[[Palacio de las Dueñas]]'',[REF P6] where he asked the Assassin's for help in completing da Vinci's device, since it was meant for his upcoming {{Wiki|Magellan expedition|circumnavigation voyage}}. He handed them the purchase list of final items Leonardo required,[REF CV30] which the Assassin cross-referenced with the completed design,[REF 059] receiving in thanks the translucid sheet with a line Magellan had been keeping.[REF 168]
Other, non-Taíno indigenous groups of the island include the Ciguaya, Macorix, and Kalinago or Caribs, for whom the Caribbean Sea is named.
</tabber>


===Lisbon===
<tabber>
Leonardo's letter about Lisbon informed the Assassins that he had lost contact with his ally, the Portuguese explorer [[Vasco da Gama]], in the last few years. He managed to discover that da Gama has retired and moved to a village near Lisbon, but could not uncover where exactly, leaving that task up to the Brotherhood.[REF: Mini-map: Lisbon] Having received the quest, the local chapter sent agents to four landmarks to investigate.
|-|Havana=
There were several attempts to found a town near the [[Havana]] Bay in the early 1500s. A settlement was established by the [[Spanish Empire|Spanish]] {{Wiki|Conquistador}} [[Diego Velázquez de Cuéllar]] around 1514. The city sits on a bay that opens to the {{Wiki|Gulf Stream}} and thus became a natural stopping point between [[Europe]] and the [[Americas]].


An Assassin infiltrated the ''[[Torre de Belém]]'',[REF P27] a [[fort]] that served as the main point of embarkation and disembarkation for Portuguese explorers,<ref>{{WP|Belém Tower}}</ref> and searched the place for documents related to da Gama's passage through the city,[REF 088] finding a note with his name and a map of Portugal with Lisbon and the main surrounding villages marked.[REF ENIGME 9] At the ''[[Carmo Convent|Convento do Carmo]]'',[REF P41] they uncovered a couple of recently painted nautical frescos, and copied over two fragments of a map with a trajectory inscribed upon them.[REF CV41, CV44]
In the earliest stages of the [[Golden Age of Piracy|golden age of piracy]] Havana was burnt to the ground by [[France|French]] {{Wiki|French corsairs|corsair}}, [[Jacques de Sores]]. By the 1700s, Havana had become a large, heavily fortified port city where [[Spanish Treasure Fleet|Spanish treasure ships]] would dock on their way to Europe. [[Piracy|Pirates]] lurked on the approaches to the city, hoping to capture these same [[ship]]s.


In the city's main fort of ''[[Castelo de São Jorge]]'',[REF P11] an Assassin following a group of actors disguised themselves as an {{Wiki|Supernumerary actor|extra}} for a few days and joined their troupe without raising suspicions, with the aim of getting closer to the theatre director, [[Gil Vicente]], one of the main playwrights of Portugal, assuming he would have a lead into da Gama.[REF 160] Vicente was forthcoming with information, saying that da Gama had been an avid theatre goer, but had stopped watching plays some time ago. He also mentioned that after being quite impressed with one of his plays, the old explorer had given Vicente a piece of a map with the trajectory of his fabled trip to [[Calcutta]] in thanks, which he handed to the Assassin.[REF CV16]
|-|Nassau=
Originally founded as another [[Charleston|Charles-Towne]], the city was renamed [[Nassau]] in honor of [[William III of England|King William III]] of the {{Wiki|house of Orange-Nassau}}. This city has a particularly colorful past: In 1706 the city's officially appointed Governor skipped town, thus severing the [[British Empire|Crown]]'s direct control over [[the Bahamas]].


The investigation into the ''[[Mosteiro dos Jerónimos]]''[REF P36] had some difficulties, as their locks were difficult to pick, thanks to the {{Wiki|Hieronymites}}' tendency for secrecy,[REF 001] and the Assassin was surprised by one of the monks in the study,[REF 052] who would not calm down[REF CV35] and had to be silenced permanently to avoid further discovery.[REF 108] The search was, however, fruitful,[REF CV14] leading to the discovery of another map fragment[REF 200] as well as a register containing the distances between Lisbon and the main nearby villages.[REF 137]
The islands languished for almost a decade in the hands of [[United Kingdom|British]] [[Civilians|citizens]] with little or no interest in Statesmanship. By 1713, the entire region had become a haven for [[Piracy|pirates]] and it was in this period that [[Benjamin Hornigold]] declared Nassau to be a pirate republic. He proclaimed himself governor and thereafter every pirate of any sense and reputation used Nassau as a base of operation, transforming this small city of barely 1000 residences into a "nest of infamous bastards", according to the Governor of Bermuda.


By superimposing the map fragments atop the map of Portugal, the Assassins discover the location of da Gama: [[Vidigueira]], and set off immediately for the village.[REF 180] There, da Gama received the Assassins warmly, mentioning that though Leonardo had told him someone would come for the item he was guarding, he did not expect they would find them in Vidigueira. He then handed the Assassins the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV12]
|-|Mayan Temples=
Dating generally from the [[Maya]]n {{Wiki|Maya civilization|Classic period}} (AD 250 - 900), most Mayan ruins can be found throughout the [[Yucatán Peninsula|Yucatán peninsula]] and Central America. Mayan Temples have steep stone steps and a platform at the top for wooden crowning structures. Mayan architecture is composed with a sophisticated eye to decoration, often using wall paintings and elaborate bas-relief stone carvings. Mayan arches forego the use of a keystone, instead creating a triangle-like arch known as a corbel vault.
</tabber>


==The outcome==
<tabber>
Combining the information retrieved from each city, the Assassins located the nine havens discovered by da Vinci.<ref name="Last Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
|-|Basilica Menor de San Francisco de Asis=
A dominating presence on [[Havana]]'s Plaza de San Francisco, the [[Basilica Menor de San Francisco de Asis]] dates from 1580s. Originally, a statue of St. [[Francis of Assisi]] stood atop the bell tower, but this was blown off in a cyclone in 1846. Baroque features were added to the basilica in 1730.


|-|Governor's Mansion=
The [[Governor's Mansion, Havana|Governor's Mansion]] housed the acting [[Spain|Spanish]] governor in addition to prison facilities. A new governor's mansion was constructed across the square in 1791.


=[[Haven]]=
|-|Old Avery Tavern=
{{Era|Locations|Assassins}}
This [[Old Avery|drinking spot]], named after "The King of [[Piracy|Pirates]]" Henry Avery, was highly popular among gritty seafarers in the early 18th century. Legend had it that Avery himself once had a financial stake in several establishments throughout the [[Caribbean|West Indies]], but that appears to be nothing more than self-promotion.
{{Quote|This is what I would like to offer in my will: Havens, in which new apprentices could be trained and initiated.|Leonardo da Vinci in his final letter to Ezio Auditore, 1519.|Assassin's Creed: The Last Quest of Leonardo da Vinci}}
A '''haven'''  was a place selected by [[Leonardo da Vinci]] as a secretive location conducive to the construction of [[Assassins|Assassin]] refuges meant to train and initiate [[Assassin apprentice|apprentices]]. After moving to [[Amboise]], [[France]], Leonardo turned his attention to researching ideal cities and, with the aid of [[England|English]] author [[Thomas More]], uncovered nine such sites, which he remarked were ancient and some even mythical. Afraid of possible interception, he hid encoded information with trusted friends scattered around [[Europe]] under express instructions to destroy it should the Assassins not be able to contact them within a month of his death. He then sent [[Ezio Auditore da Firenze]] a letter with the first hints needed to arrive at the havens.<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref>


Ezio, with the help of other members of the [[Italian Brotherhood of Assassins]], followed the trail in the [[Italy|Italian]] cities of [[Florence]], [[Venice]] and [[Rome]] before sending messages to the local Brotherhood chapters in [[Grenoble]], [[Brussels]] and [[Augsburg]], which then contacted the Assassins living further west, in the cities of [[London]], [[Seville]] and [[Lisbon]]. Combining the information retrieved from each city, the Assassins located the nine havens discovered by da Vinci.<ref name="Last Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
|-|Laurence Prins' Manor=
[[Laurens Prins]] was an incredibly successful [[Slavery|slave-trader]] who spent the better part of his 80 years transporting [[Humans|human]] cargo from the west of [[Africa]] to the [[Caribbean|West Indies]]. Near the end of his life, he lived in semi-retirement on land he purchased near [[Kingston]]. One of his most active [[Slave ships|slave ships]], the [[Whydah]], was famously captured by the [[Piracy|pirate]], [[Samuel Bellamy|Sam Bellamy]].


==List of havens==
</tabber>
*[[Abbaye de Thélème]], [[France]]<ref name="C042">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 042</ref>
*[[Dunwic]]h, [[England]]<ref name="C063">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 063</ref>
*[[Kythera Island|Kythera]], [[Greece]]<ref name="C018">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 018</ref>
*[[Miletos]], [[Turkey]]<ref name="C029">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 029</ref>
*[[Neuf-Brisach]], France<ref name="C054">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 054</ref>
*[[Palmanova]], Italy<ref name="C045">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 045</ref>
*[[Pienza]], Italy<ref name="C035">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 035</ref>
*[[Timgad]], [[Algeria]]<ref name="C013">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 013</ref>
*[[Ys]], France<ref name="C051">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 051</ref>


==Appearances==
<tabber>
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
|-|"Saint Jerome as Cardinal"=
An unusual rendering of Saint [[Jerome]] as a scholar rather than an ascetic. The book supporting his hands alludes to his work as a Bible translator.


==References==
|-|"Harbor Scene at Sunset"=
{{Reflist}}
Harbor scenes such as depicted in this 1644 painting were a favorite subject of the artist Claude Lorrain.
{{Assassins nav}}
{{ACLQLDV}}
[[Category:Assassin Brotherhood]]


|-|"The Burning of the 'Royal James'"=
An oil on canvas painting by [[Willem van de Velde the Younger|Willem van de Velde II]], the founder of the English school of marine painting. It shows a battle of the {{Wiki|Third Anglo-Dutch War}}.


|-|"An English Ship in Action with Barbary Vessels"=
More of a display of his imaginative and technical skills than an actual historic representation, this dramatic painting by [[Willem van de Velde the Younger|Willem van de Velde II]] depicts a battle with Barbary corsairs from north [[Africa]].


=[[Peter (orphan)]]=
|-|"The Flight into Egypt"=
{{Era|Individuals}}
This painting by Luca Giordano was commisioned by King Philip V of Spain for display in the French court.
{{Quote|Let me help you: I can sneak through the crowd without being seen, and bring you information about whoever you want.|Peter, to his savior.|Assassin's Creed: The Last Quest of Leonardo da Vinci}}
</tabber>
'''Peter''' was an orphan living in [[Brussels]] in the early 16th century.


==Biography==
<tabber>
By May 1519 Peter had already lost his parents and had been taken in by a priest working at the [[Cathédrale Saints-Michel-et-Gudule]].<ref name="P15">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Porfolio 15</ref> The man, who had also welcomed other children at the church, only took them in to violently beat them as a way to release his rage. In May 1519, an [[Assassins|Assassin]] caught the torturer red-handed and killed him.<ref name="Card 120">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 120</ref> Peter thanked the Assassin and offered to become an informant for the Brotherhood.<ref name="Card 002">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 002</ref>
|-|Bat-Nosed Figurine=
Gold-work from the Isthmus, representing a crowned half-human, half-bat figure flanked by four crocodile heads.
</tabber>


==Appearances==
<tabber>
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
|-|Birthday Announcement=
Today is my birthday.


==References==
Brandish every Cask, Bottle and Barrel of Alcohol. Everyone is to partake and sing my Praises. To ensure that this Do goes splendidly, I will take charge of the Stores and require its Key.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


=[[Greta]]=
My Father will be most gratified at your swift fulfilment of my Commands.
{{Era|Individuals}}
{{Quote|Let me accompany you: even the slightest detail cannot escape my gaze.|Greta, May 1519.|Assassin's Creed: The Last Quest of Leonardo da Vinci}}
'''Greta''' was an illuminator who worked as an assistant to [[Hans Holbein the Elder]] at his [[Atelier Holbein|atelier]] in [[Augsburg]] in the early 16th century.


==Biography==
- Emmerson Beckford
In May 1519, the atelier was visited by a local [[Assassins|Assassin]] seeking leads.<ref name="P24">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Portfolio 24</ref> Having recently finished her apprenticeship, Greta wished for an adventure and offered to help out the Assassin in their quest.<ref name="Card 003">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 003</ref>


==Appearances==
|-|Endeavor Cargo Manifest=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
I, Thomas Cecil, hereby report that the following is a true Manifest of all the Goods, Wares and Merchandize, of the Marks, Numbers and Contents of each Package on board the Endeavor which Cargo was received at the Trading Post of Andreas Island from whence the Craft Sailed for the Plantation of Cat Island.


==References==
Sugar - 110 Barrels
{{Reflist}}
Molasses - 25 Barrels
{{ACLQLDV}}
Tobacco - 15 Barrels
[[Category:Individuals]]


=[[Esteban]]=
|-|Barrister's Letter=
{{Era|Individuals}}
John,
'''Esteban''' was an [[Assassins|Assassin]] who operated in [[Rome]], [[Italy]] in the early 16th century.


==Biography==
It is done. Accompanying this Letter you will find the Will, fully notarized by myself and with the old Man's signature. It will survive the scrutiny of any English Court, I assure you.
On May 1519, Esteban, along with [[Arturo]] and another member of the Rome chapter of the [[Italian Brotherhood of Assassins|Italian Brotherhood]], were tracked down by an Assassin tasked with a mission by [[Ezio Auditore da Firenze]]. Initially cold towards them, the trio eventually showed more trust once they proved their affiliation, and Esteban offered to accompany them,<ref name="CV32">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 32</ref> boasting his prowess in [[Assassination|assassinating]].<ref name="C016">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 016</ref>


==Appearances==
Arrangements for your Daughter's removal are also underway. My Associates in the Royal Navy tell me she will be apprehended within the Month. In fact, I hear they have solicited the most reputable Pirate Hunter Lieutenant Maynard for the Task.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Courage my Friend. After so many long Years, we are almost there,
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


=[[Arturo]]=
Thomas Barehaire Esq.
{{Era|Individuals}}
'''Arturo''' was an [[Assassins|Assassin]] who operated in [[Rome]], [[Italy]] in the early 16th century.


==Biography==
|-|Last Will and Testament=
On May 1519, Arturo, along with [[Esteban]] and another member of the Rome chapter of the [[Italian Brotherhood of Assassins|Italian Brotherhood]], were tracked down by an Assassin tasked with a mission by [[Ezio Auditore da Firenze]]. Initially cold towards them, the trio eventually showed more trust once they proved their affiliation, and Arturo offered to accompany them,<ref name="CV32">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 32</ref> mentioning his experience in interrogating people.<ref name="C061">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 061</ref>
In the Name of God, I, Theodore Rupert Braddock, being of sound Mind and Memory, do declare this my last Will and Testament, in Manner and Form following, revoking all former Wills by me made.


==Appearances==
As touching such worldly Estate wherewith it hath pleased God to bless me in this Life, I give, devise, and bequeath all my Goods unto my well-beloved Son-in-Law, John Baldwin, Husband of my late daughter Elizabeth, to have and to hold the same unto him, his Heirs, and Assigns forever.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
I do nominate, constitute, and appoint my said Son-in-Law, John Baldwin, to be the sole Executor of this my last Will and Testament, charging him to see this my Will performed according to my true Intent and Meaning.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


=[[Milosz]]=
In Witness Whereof, I have hereunto set my Hand and Seal, this Second day of January in the Year of our Lord One Thousand Seven Hundred and Twenty.
{{Era|Individuals}}
'''Milosz''' was a {{Wiki|Slavs|Slav}} fighter active in early 16th century [[Venice]].


==Biography==
Signed, sealed, published, and declared by the said Theodore Rupert Braddock as and for his last Will and Testament, in the presence of us, who, at his Request and in his Presence, and in the Presence of each other, have subscribed our Names as Witnesses hereto.
At some point, Milosz was captured and forced into [[slavery]]. On May 1519, Milosz was presented at a slave sale in the [[Piazza San Marco]] along with [[Akiko]]. The slave trader boasted about Milosz's strength, claiming the "Slav colossus" could pull the equivalent of a team of four people.<ref name="CV38">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 38</ref> An [[Assassins|Assassin]], who happened upon the scene purchased both him and Akiko and promptly set them free. In gratitude for their gesture, Milosz offered to fight for the Brotherhood.<ref name="C021">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 021</ref>


==Appearances==
Theodore Rupert Braddock
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Witnessed by:<br>
{{Reflist}}
Thomas Barehaire, Esquire<br>
{{ACLQLDV}}
John Baldwin
[[Category:Individuals]]


=[[Akiko]]=
|-|Neatly Folded Letter=
{{Era|Individuals}}
Thom,
'''Akiko''' was a [[Japan]]ese acrobat active in early 16th century [[Venice]].


==Biography==
Don't go getting all uncharitable about this, I did it for your own Good. I knew we might strike some Trouble along the way, so I hid your Share with the original Will in the Likelihood we ever need the old Man's Signature again.
At some point, Akiko was captured and forced into [[slavery]], being taken to [[Europe]]. On May 1519, Akiko was presented at a slave sale in the [[Piazza San Marco]] along with [[Milosz]]. The slave trader boasted about Akiko's agility, claiming the "young tigress" had escaped gis grasp a dozen times.<ref name="CV38">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 38</ref> An [[Assassins|Assassin]], who happened upon the scene purchased both her and Milosz and promptly set them free. In gratitude for their gesture, Akiko offered to use her agility and climbing prowess for the Brotherhood.<ref name="C097">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 097</ref>


==Appearances==
The Locket's here too. I want it kept, no matter what you think. There is no one left to know of it's Significance, at any Rate. I'll recover it from you when all this is over, and include a Crate of Rum for the Inconvenience.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Chin up Man! We're Home free!
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


=[[Flora]]=
John.
{{Era|Individuals}}
'''Flora''' was a [[thief]] active in [[Florence]] during the early 16th century.


==Biography==
|-|Jing Lang's Note=
On May 1519, a group of thugs decided to attack the passerbys at the [[Ponte Vecchio]].<ref name="P42">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Portfolio 42</ref>  Both Flora and a [[Alessio|teenager]] were saved from the aggressors by an [[Assassins|Assassin]],<ref name="C084">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 084</ref> prompting her to offer to join them and employ her experience as a thief for their quest.<ref name="C024">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 024</ref>
Vance,


==Appearances==
I had to leave early. My Order requires a Report and there cannot be a Delay. I'll be waiting by the Tavern at the usual Time. Come with both pieces of the Map.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Jing Lang
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


=[[Alessio]]=
|-|Letter from Torres=
{{Era|Individuals}}
A letter to Lauren Prins, [sic] congratulating him on acquiring The Sage.
'''Alessio''' was a disciple of [[Niccolò Machiavelli]] active in [[Florence]] during the early 16th century.
|-|Slave Ledger=
1. Cato, 35 years, superior carpenter and ship caulker.<br>
2. York, 16 years, field hand.<br>
3. Nero, 25 years, stone cutter.<br>
4. Bess, 28 years, field cook, water carrier.<br>
5. Esther, 31 years, midwife.<br>
6. Gracey, 14 years, good house girl and child's nurse.<br>
7. Anthony Morgan, about 30 years, fine engineer and field hand.<br>
8. Sarah Morgan, 32 years, good field hand; tonsils occasionally inflamed.
9. Infant, 2 months.<br>
10. Anthony, 3 years.<br>
11. Stephen, 5 years.<br>
12. Nace, 9 years.<br>
13. Sophy, 12 years, likely.


==Biography==
|-|Notice of Dismissal=
On May 1519, a group of thugs decided to attack the passerbys at the [[Ponte Vecchio]].<ref name="P42">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Portfolio 42</ref>  Both Alessio and an [[Flora|old woman]] were saved from the aggressors by an [[Assassins|Assassin]],<ref name="C084">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 084</ref> prompting him to offer to join them and employ his sharp mind in service to their quest.<ref name="C036">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 036</ref>
You, Mr Thomas Stell, Ensign, stand charged for Dereliction of Duty.


==Appearances==
On Tuesday last you were tasked to deliver a Prisoner to the Church at the center of Kingston, but were discovered to be in a shameful and drunken State, having abandoned your Post.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
You are dismissed forthwith from Service, being no longer entitled to Pay or Protection from the Royal Navy.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


=[[Jean (inspector)]]=
|-|Bill of Sale=
{{Era|Individuals}}
Know all, by these Present, that I, Alvin of the Village of Grand Cayman, in consideration of the Sum of Forty-Two Reales in Hand, paid to me by Vargas of the Village of Grand Cayman, the Receipt of where I do acknowledge, have in turn sold and delivered in measured Weight One-Hundred-and-Thirty-Six Pounds of Mutton Snapper unto said Vargas.
'''Jean''' was an inspector who worked in [[Grenoble]] in the early 16th century.


==Biography==
In witness whereof I have set my Hand the Fifth Day of May 1716.<br>Signed, sealed and delivered in the present of
On May 1519, Jean entered the [[Tour de l'Isle]]<ref name="P6">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Portfolio 6</ref> to investigate a fire on the tower's roof and ended up locked in the cellar.<ref name="C031">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – C031</ref> A local [[Assassins|Assassin]] heard his cries for help<ref name="C115">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – C115</ref> and managed to open the lock.<ref name="C034">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – C034</ref> Thankful for being released from a dark, oven-hot room, Jean offered his services as an investigator to the Assassin.<ref name="C031"/>
All and Sundry, viz.


==Appearances==
- Alvin of Grand Cayman
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
</tabber>


==References==
<tabber>
{{Reflist}}
|-|Julien Du Casse's Portrait=
{{ACLQLDV}}
A debonair portrait of Julien Du Casse, the infamous mercenary.
[[Category:Individuals]]


Hangs above the bed in the Mansion at Great Inagua.


=[[Abbaye de Thélème]]=
|-|Laurens Prins' Portrait=
{{Era|Locations}}{{WP-REAL|fr:Abbaye de Thélème}}
A vivid portrait of Laurens Prins, the reprehensible slaver.
The '''Abbaye de Thélème''' (English: ''Abbey of Theleme'') was an abbey in western [[France]].<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref> It operated as a collective utopia, where its members had permission to live however they chose, receiving intensive education on the arts and general knowledge, including languages. Accepting only exceptional people, it was celebrated by [[François Rabelais]] in his 1534 novel ''{{Wiki|Gargantua}}''.<ref name="C042">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 042</ref>


During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
Hangs in the hall of the Mansion at Great Inagua.


==Appearances==
</tabber>
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
<tabber>
{{Reflist}}
|-|Schooner=
{{ACLQLDV}}
The schooner was a class of ship used as a general sailing vessel by both navies and civilian operators, providing light firepower and ample speed.
[[Category:Abbeys]]


=[[Neuf-Brisach]]=
|-|Brig=
{{Era|Locations}}{{WP-REAL}}
The brig was a class of ship bearing two square-rigged masts, and represented a compromise between larger, more powerful ships, and the faster, but less well-armed ones.
'''Neuf-Brisach''' is a fortified town and commune in [[France]]. A {{Wiki|Bastion fort|star-shaped}} fortification, it was officially designed in 1697 by French Royal Army officer {{Wiki|Sébastien Le Prestre, Marquis of Vauban|Vauban}} though its original founding occured two centuries earlier, near the site of {{Wiki|Breisach|Vieux-Brisach}}.<ref name="C054">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 054</ref>


During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
|-|Man O' War=
The man o' war was a type of large warship purpose built for warfare, boasting multiple gun decks, and crewed by heavily armed professional soldiers.


==Appearances==
|-|El Dorado=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
El Dorado was a brig that formed part of the Spanish Treasure Fleet.


==References==
The fleet was destroyed in a hurricane, with the El Dorado its lone surviving vessel.
{{Reflist}}
{{ACLQLDV}}
[[Category:Cities in France]]


=[[Palmanova]]=
|-|Jackdaw=
{{Era|Locations}}{{WP-REAL}}
The Jackdaw was a brig captained by the pirate-turned-Assassin Edward Kenway, who named it after the small, swift bird of his native Wales.
'''Palmanova''' is a town and comune in northeast Italy. A {{Wiki|Bastion fort|star-shaped}} fortification that celebrated the perfect union between military organization and urban management, it was officially founded in 1593, though its original plans were designed earlier.<ref name="C045">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 045</ref>


During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
The ship was known as El Dorado before Edward and his future quartermaster Adéwalé captured it from its fleet.


==Appearances==
|-|Royal Fortune=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
The Royal Fortune was a man o' war captained by the pirate and Sage Bartholomew Roberts, who elected to keep and renamed it after he captured it as the Nosso Senhor da Compreensão from the Portuguese Navy.


==References==
|-|The Ranger=
{{Reflist}}
The Ranger was a brig formerly owned by the pirate Benjamin Hornigold before he passed it on to his colleague, Charles Vane.
{{ACLQLDV}}
[[Category:Cities in Italy]]


=[[Timgad]]=
</tabber>
{{Era|Locations}}{{WP-REAL}}
'''Timgad''' was a [[Roman Empire|Roman]] city in [[Algeria]], built to the specifications of classic Roman towns of Italy. Founded by [[Trajan]] in 100 CE, it was abandoned around the time of the 6th century and forgotten after the [[Islam|Muslim]] conquest of the [[Maghreb]].<ref name="C013">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 013</ref>


During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
<tabber>
|-|Spanish Brig=
A miniature ship model of a Spanish Brig.


==Appearances==
|-|Spanish Cutter=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
A miniature ship model of a Spanish Cutter.


==References==
|-|Spanish Schooner=
{{Reflist}}
A miniature ship model of a Spanish Schooner.
{{ACLQLDV}}
[[Category:XXXXXXXXXXXX]]


=[[Ys]]=
|-|Spanish Frigate=
{{Era|Locations}}{{WP-REAL}}
A miniature ship model of a Spanish Frigate.
'''Ys''' is a legendary city on the coast of {{Wiki|Brittany}} that was swallowed up by the ocean. It appears originally in [[Celtic mythology]] and [[druid]]ic traditions, later being included in {{Wiki|Hagiography|hagiographies}} through the characters of King {{Wiki|Gradlon}} and the fisherwoman {{Dahut}}.<ref name="C051">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 051</ref>


During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
|-|Spanish Man o' War=
A miniature ship model of a Spanish man o' war.


==Appearances==
|-|English Brig=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
A miniature ship model of an English Brig.


==References==
|-|English Cutter=
{{Reflist}}
A miniature ship model of an English Cutter.
{{ACLQLDV}}
[[Category:XXXXXXXXXXXX]]


=[[Aldus Manutius]]=
|-|English Schooner=
{{Era|Individuals}}{{WP-REAL}}
A miniature ship model of an English Schooner.
'''Aldus Manutius''' (Italian: ''Aldo Manuzio''; c. 1449/1452 – 1515) was an [[Italy|Italian]] printer who founded {{Wiki|Aldine Press}} in [[Venice]].<ref name="Wiki">{{WP|Aldus Manutius}}</ref>


Aldus was a friend and ally to artist [[Leonardo da Vinci]], and was involved in the latter's research on the [[haven]]s, being entrusted with a clue, but died before he could hand it off to the [[Assassins]]. After his death, his son [[Paulus Manutius]] took over as the main printer of their press, as well as the keeper of the clue.<ref name="CV40">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 40</ref>
|-|English Frigate=
A miniature ship model of an English Frigate.


==Appearances==
|-|English Man o' War=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' {{Mo}}
A miniature ship model of an English man o' war.


==References==
|-|The El Dorado=
{{Reflist}}
A miniature ship model of the El Dorado.
{{ACLQLDV}}
[[Category:Individuals]]


=[[Paulus Manutius]]=
|-|The Jackdaw=
{{Era|Individuals}}{{WP-REAL}}
A miniature ship model of the Jackdaw.
'''Paulus Manutius''' (Italian: ''Paolo Manuzio''; 1512 – 1574) was a [[Venice|Venetian]] printer and the third son of [[Aldus Manutius]].<ref name="Wiki">{{WP|Paulus Manutius}}</ref>


==Biography==
|-|The Revenge (ship model)=
Paulus's father Aldus was a friend and ally to artist [[Leonardo da Vinci]], and was involved in the latter's research on the [[haven]]s, being entrusted with a clue, but died before he could hand it off to the [[Assassins]]. After his death in 1515, Paulus, along with his uncle and grandfather, took over {{Wiki|Aldine Press}}. Leonardo contacted Paulus and asked that he also take upon the responsability of keeping the clue safe. In May 1519, Paulus was visited at the printing shop by an Assassin seeking Aldus, and he gave them clue as requested.<ref name="CV40">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 40</ref>
A miniature ship model of the Revenge.
</tabber>


==Appearances==
<tabber>
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
|-|Black Jaguar=
In the [[Americas]], the term ‘black panther’ generally refers to a melanistic [[jaguar]]. They are not a separate species, but a color morph of the spotted form. Black jaguars form less than ten percent of jaguars.


==References==
Black jaguars can be found in Isla Providencia and Pinos Isle.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


|-|Cat=
The cat is a small carnivorous mammal with a flexible body, sharp claws, and quick reflexes. Cats have long been domesticated, and are favored as pets for their affectionate independence, and playful natures.


=[[Gil Vicente]]=
Sailors often keep cats aboard ships to deal with rats and other vermin.
{{Era|Individuals}}{{WP-REAL}}
'''Gil Vicente''' (c. 1465 – c. 1536) was a Portuguese playwright and poet.<ref name="Wiki">{{WP|Gil Vicente}}</ref>


==Biography==
|-|Crocodile=
On May 1519, Vicente was at the [[Castelo de São Jorge]] rehearsing with his theater troupe when he was approached by an Assassin asking about [[Vasco da Gama]].<ref name="C160">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 160</ref> Vicente was forthcoming with information, saying that da Gama had been an avid theatre goer, but had stopped watching plays some time ago. He also mentioned that after being quite impressed with one of his plays, the old explorer had given Vicente a piece of a map with the trajectory of his fabled trip to [[Calcutta]] in thanks, which he handed to the Assassin.<ref name="CV16">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 16</ref>
The [[Crocodile]] is a large, tropical-dwelling tetrapod. Crocodiles can measure up to 15 feet long, weigh 2000 pounds, and live to be 70 years old. This prehistoric-looking predator preys on birds, fish, insects and other reptiles.


==Appearances==
Crocodiles have been known to indulge in cannibalistic behaviour. Because of this, they live in groupings of the same size.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Not to be confused with alligators, crocodiles are bigger, lighter in color, and have narrower snouts. Although known to attack [[humans]], the crocodile is more likely to flee than to react aggressively when approached.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


Crocodiles are most commonly found in Nassau, Long Bay, and Matanzas.


=[[Richard Croke]]=
|-|Deer=
{{Era|Individuals}}{{WP-REAL}}
Deer are large hoofed ruminants notable for having two large and two small hooves on each foot. Males have antlers while the females do not, with the exception of a single species where the females also grow antlers. Deer are selective feeders, eating plant food low in fiber content and high in protein such as young grass, herbs, woody shoots, and bark.
'''Richard Croke''' (c. 1489–1558) was an English classical scholar<ref name="Wiki">{{WP|Richard Croke}}</ref> and a disciple of [[Desiderius Erasmus]].<ref name="C171">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 171</ref>


==Biography==
Various subspecies of deer can be found in the Caribbean bioregion. The red brocket deer, for example, is found in Trinidad and Tobago and the Key deer, introduced by colonists, inhabits the Florida Keys.
In early 1519, Croke's friend [[Thomas More]] was arrested and taken to the Tower of London. Croke then began to investigate the matter, attempting to learn which building inside the prison he was being kept in.<ref name="CV28">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Carnet de Voyage 28</ref> On May of that year, after a lecture in [[Peterhouse]], [[Cambridge]], Croke was approached by a member of the [[British Brotherhood of Assassins]] who had been tasked with locating and freeing More.<ref name="C171"/> Croke relayed the findings of his investigation to the Assassin, mentioning that his friend was being kept somewhere between Martin Tower and Well Tower.<ref name="CV28"/>


==Appearances==
Deer are most commonly found in Kingston, Salt Lagoon, and Santanillas.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Frigatebird=
{{Reflist}}
Frigate birds are large seabirds with long wings, forked tails, and slender bodies. They generally inhabit tropical and subtropical oceans, often nesting on remote islands. Frigate birds are skilled fliers, and are known to steal food from other seabirds.
{{ACLQLDV}}
[[Category:Individuals]]


|-|Hammerhead Shark=
Found across the world in tropical and temperate waters, the [[Hammerhead sharks|hammerhead]]'s unusual head shape gives it increased sensory ability to detect its prey. The hammerhead does not attack humans, although it can be lethal if provoked.


=[[Die Fuggerei]]=
Hammerhead sharks can be found in the Eleuthera and Gibara regions.
{{Era|Landmarks}}{{WP-REAL|Fuggerei}}
'''''Die Fuggerei''''' is the world's oldest public housing complex still in use, being founded in 1516 in the city of [[Augsburg]], [[Germany]].<ref name="Wiki">{{WP|Fuggerei}}</ref>


==History==
|-|Howler Monkey=
In May 1519, members of the local chapter of the [[Assassins]] visited ''Die Fuggerei'' as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having tracked down theologian [[Martin Luther]] to the then-recently-opened public housing complex, the Assassins paid him a visit. There, Luther showed he had been aware of the Brotherhood, but seemed surprised to hear that their philosophies were compatible, requesting proof that the Creed could be conciliated with his Reformation.[REF 026] Using the clues they had already found at other landmarks in Augsburg,[REF 044] the Assassins were able to convince the theologian that the modern preocupations of the Reformation and the Creed were compatible, and handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 070]
Considered one of the loudest animals on [[earth]], the small-sized [[Howler monkey|Howler Monkey]] generates a siren-like howl that can be heard from a distance of 3 miles (5km). They are not aggressive and are popular as pets in The West Indies.


==Appearances==
Howler monkeys are most commonly found in Kingston, Cape Bonavista, and Long Bay.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Hutia=
{{Reflist}}
The hutia is a large rodent unique to the Caribbean basin which varies in size, and can form distinct species from island to island. Hutias are often hunted by locals to be eaten in a spiced stew.
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]


Hutias are most commonly found in Cayman Sound and Long Bay.


=[[Dom Mariä Heimsuchung]]=
|-|Iguana=
{{Era|Landmarks}}{{WP-REAL|Augsburg Cathedral}}
Iguanas are large, herbivorous lizards found throughout the Caribbean islands. The common iguana eats only leaves, flowers and fruit. Despite their at times fierce appearance they are not aggressive, and typically flee when threatened. However, they can lash their tails and bite if provoked.
'''''Dom Mariä Heimsuchung''''' is a Catholic cathedral in [[Augsburg]], [[Germany]], founded in the 11th century.<ref name="Wiki">{{WP|Augsburg Cathedral}}</ref>


==History==
Iguana are found in Great Inagua, Andreas Island, and Abaco Island.
In May 1519, members of the local chapter of the [[Assassins]] visited Dom Mariä Heimsuchung as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having been tasked with uncovering a connection between [[the Creed]] and [[Martin Luther]]'s 95 theses in order to convince the theologian in handing off the clue Leonardo had given him, the Assassins visited the cathedral.[REF P5] They entered through an open window and, during their search, noted something fixed against a wall in the room beneath the spire.[REF 166] A closer inspection revealed these to be a section of the theses, containing some of the most controverse among them.[REF 008]


==Appearances==
|-|Jaguar=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
The largest feline in the Western hemisphere, the [[jaguar]] is distinguished by its compact and powerful build, its agility, and its unique killing method of biting directly into the skull to pierce the brain. The [[Maya]]ns believed that the jaguars could carry messages to and from the afterworld.


==References==
Jaguars are most commonly found in Cape Bonavista, Long Bay, Tulum, and Principe.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]


|-|Jellyfish=
Also called a [[wikt:medusa|medusa]], the [[jellyfish]] isn't technically a [[fish]]—it is a free-swimming {{Wiki|Cnidaria|non-vertebrate}} found in every sea across the [[Earth|world]]. Jellyfish consist of a {{Wiki|Mesoglea|gelatinous bell}} with trailing tentacles capable of {{Wiki|Cnidocyte|stinging}} prey. Jellyfish stings are in most cases harmless to [[human]]s, but some can be extremely serious, even lethal.


=[[Basilika St Ulrich und Afra]]=
|-|Manta Ray=
{{Era|Landmarks}}{{WP-REAL|Basilica of Saints Ulrich and Afra}}
Although related to [[shark]]s, [[manta ray]]s are harmless. They can be quite large (up to 30 ft (9m) wide) and feed on small [[fish]] and plankton, funneling food into their mouth using {{Wiki|cephalic}} flaps extending from the eyes. Manta rays, which are found all over the world, have the unique ability to leap from the water into the air to escape attackers.
'''''Basilika St Ulrich und Afra''''' is a Catholic church in [[Augsburg]], [[Germany]].<ref name="Wiki">{{WP|Basilica of Saints Ulrich and Afra}}</ref>


==History==
|-|Monkey=
In May 1519, members of the local chapter of the [[Assassins]] visited Basilika St Ulrich und Afra as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having been tasked with uncovering a connection between [[the Creed]] and [[Martin Luther]]'s 95 theses in order to convince the theologian in handing off the clue Leonardo had given him, the Assassins visited the basilica.[REF P13] There, the Assassins picked the lock to a side door[REF 154] leading to a study, where a section of the theses previously affixed to the church's door was being kept.[REF 004]
Monkeys in the Caribbean are primarily an introduced African species called the green monkey, although up to the 17th Century these still shared territory with the now extinct Jamaican monkey. Both species were omnivores that ate a variety of foraged foods including fruit, seeds, flowers, insects, and smaller animals like frogs and birds.


==Appearances==
Monkeys were viewed as pests by farmers as they continually raided crops, but were favoured by locals and sailors who adopted them as mischievous, intelligent pets.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Ocelot=
{{Reflist}}
The ocelot is a wild cat that typically has yellow fur with dark stripes in the manner of a jaguar. Ocelots are nocturnal and range from the size of domestic cats up to four feet (1.2 meters) in length.
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]


Ocelot hides are coveted by leather workers for their ease of working, patterned fur, soft texture, and durability.


=[[Atelier Holbein]]=
Ocelots can be found in Cumberland Bay and Abaco Island.
{{Era|Landmarks}}
'''Atelier Holbein''' was the atelier of {{Wiki|German Renaissance}} painter [[Hans Holbein the Elder]], and his two sons, {{Wiki|Ambrosius Holbein}} and {{Wiki|Hans Holbein the Younger}}, in the city of [[Augsburg]], [[Germany]].


==History==
|-|Turtle=
In May 1519, members of the local chapter of the [[Assassins]] visited Atelier Holbein as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At the atelier, At [[Atelier Holbein]],[REF P24] an Assassin spoke to [[Hans Holbein the Elder]], who did not see eye to eye with Luther's views and claimed that he and his surviving son, Hans, had been "fighting" against the Reformation in their own way, slipping in their demands into some of their paintings.[REF 111] Examining some of the completed paintings by the Holbein family more closely[REF CV15] led the Assassin to notice that a panel in the background of the ''{{Wiki|Portrait of Bonifacius Amerbach}}'' showed some of the theses.[REF 055] [[Greta]], an illuminator who worked as an assistant to Holbein, overheard the dialogue and, having both recently finished her apprenticeship and a wish for adventure, offered to join the Assassin in their quest.[REF 003]
The [[Caribbean]] basin provides an excellent climate for both land and [[Green sea turtle|sea turtles]]. Turtles are reptiles with a hard, protective upper shell called a carapace. Although they are natural swimmers and can stay submerged for up to 7 hours while resting, turtles breathe air. Despite being awkward and slow moving on land, they go ashore to lay their eggs.


==Appearances==
|-|White Jaguar=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
White coats in animals can be due to a specific genetic mutation or albinism. The genetic mutation that yields a white jaguar also results in a more aggressive animal, making them dangerous as well as rare.


==References==
White jaguars can be found at Great Inagua.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]


|-|Wild Pig=
The [[wild pig]], or [[wild boar|boar]], is a large cousin of the domesticated [[pig]] covered by hairy bristles. They were introduced by [[Europe]]ans to the [[Caribbean]] basin ([[Christopher Columbus|Columbus]] himself brought eight pigs with him from [[Spain]]). Wild pigs flourished in the island environment and were hunted by sailors and [[Piracy|pirates]] to provide salted pork on their voyages.


=[[Wassertürme]]=
Wild pigs are most commonly found in Nassau, Great Inagua, and Cape Bonavista.
{{Era|Landmarks}}{{WP-REAL|de:Wassertürme (Augsburg)}}
The '''''Wassertürme''''' are a system of water towers in [[Augsburg]], [[Germany]]. Once needed for the town to sustain itself, the towers have since been decommissioned and preserved.<ref name="Wiki">{{WP|de:Wassertürme (Augsburg)}}</ref>


==History==
|-|Bull Shark=
In May 1519, members of the local chapter of the [[Assassins]] visited the Wassertürme as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] One Assassin elected to go to the ''Wassertürme'',[REF P33] where they located old inscriptions left behind by the Brotherhood quite some time before. Surmising that the intention had been to show that the location of the many water towers had a specific meaning,[REF 148] they decided to check a diagram of the water management system,[REF CV1] being led to a point in town where they located a plaque adorned with the Creed under a tree.[REF 043]
So-called because of their short snouts and their tendency to head-butt prey, [[bull sharks]] are commonly found in warm, shallow waters. They are extremely aggressive and dangerous to [[Humans|humans]]. The females are larger than the males, and adults measure well over seven feet (2.15m) long.  


==Appearances==
Bull sharks can be found in the Dry Tortuga, Gibara, and Punta Guarico regions.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Capuchin Monkey=
{{Reflist}}
Found throughout Central and [[South America]], [[capuchin monkey]]s are small and highly intelligent. They eat almost anything -- nuts, fruits, small birds, frogs, clams, etc. Many [[Piracy|pirates]] favored capuchins as pets.
{{ACLQLDV}}
[[Category:Landmarks in Augsburg]]


Capuchins can be found in Matanzas and Misteriosa.


=[[Maison du Cygne]]=
|-|Great White Shark=
{{Era|Landmarks}}{{WP-REAL|fr:Maison du Cygne (Bruxelles)}}
The largest predatory fish in the world, the [[Great white sharks|great white]]'s lethal aspect is due to its nearly 300 serrated teeth arranged in rows. Great whites have been known to attack [[humans]], but usually more out of curiosity than hunger -- "sample biting" and then releasing their victims. The great white reaches an average length of 15 feet (4.6m).
The '''''Maison du Cygne''''' is a mansion in the [[Grand'Place]] of [[Brussels]], [[Belgium]].<ref name="Wiki">{{WP|fr:Maison du Cygne (Bruxelles)}}</ref>


==History==
Great white sharks can be found in the Cruz and Serranilla regions.
In May 1519, members of the local chapter of the [[Assassins]] visited the Maison du Cygne as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Thanks to a monk at the the church of ''[[Notre-dame du Sablon]]'', who had given them a hint in the form of a stained glass swan,[REF 153] the Assassins at the ''[[Grand'Place]]'' knew to search for a building with a swan adorning its façade.[REF CV4] At the mansion, they met da Vinci's ally, the theologian [[Desiderius Erasmus]].[REF P9] Erasmus congratulated the Assassins on locating him, but required them to tell him the secret related to the ''{{Wiki|The Garden of Earthly Delights}}'' painting to prove that Leonardo had been correct in placing his trust on them.[REF 177] Puzzling out the solution based on the information they had collected,[REF 015] they told Erasmus the answer to Leonardo's riddle. Nodding in agreement with the explanation, he disappeared into the building and quickly returned, handing them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 192]


==Appearances==
|-|Humpback Whale=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
Known for emitting complex sequences of haunting moans, the [[Humpback whale|humpback]] is a large whale that reaches up to 62 feet (19 meters) in length. They migrate from the poles to the equator seasonally and travel in pods.


==References==
Humpback whales can be found in the Castillo De Jagua and Navassa regions.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]


|-|Killer Whale=
Called the Grampus by sailors in the 18th century, the [[killer whale]], or Orca, is part of the dolphin family. Known for their ferociously deadly predation, killer whales feast on [[seal]]s, sea-lions and even other whales. They hunt in pods in the manner of [[Wolves|wolf packs]] and are found throughout the [[Earth|world]]'s seas.


=[[Palais de Nassau]]=
Killer whales can be found in the Cruz and Conttoyor regions.
{{Era|Landmarks}}{{WP-REAL|Nassau Palace, Brussels}}
</tabber>
The '''''Palais de Nassau''''' was the former city palace of the {{Wiki|House of Orange}} in [[Brussels]], [[Belgium]]. At present, only the chapel remains, with the rest of the palace having been destroyed.<ref name="Wiki">{{WP|Nassau Palace, Brussels}}</ref>


==History==
<tabber>
In May 1519, members of the local chapter of the [[Assassins]] visited the Palais de Nassau as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] The palace proved well-guarded,[REF 139] though the Assassins prevailed in combat. After waiting for the commotion to die down, they explored the palace further[REF 46] and found {{Wiki|Hieronymus Bosch}}'s ''{{Wiki|The Garden of Earthly Delights}}'', preparing a sketch of it for later use.[REF 72]
|-|Red Howler Monkey=
Red howler monkeys can be located on Isla Providencia.
</tabber>


==Appearances==
<tabber>
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
|-|Adéwalé=
Born: 1692, [[Trinidad]]<br>
Died: Unknown


==References==
Born to [[Slavery|enslaved]] {{Wiki|Ogoni people|Ogoni}} parents in {{Wiki|Yorubaland|Yoruba}}, [[Adéwalé]] was sold to the owner of a prosperous [[plantation]] before his teens. He remained on this plantation, working the fields, until his mid teens, always scheming of ways to escape his predicament, but uneasy with the prospect of living life as a fugitive.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]


Then fortune struck, giving Adéwalé the sign he needed. At some point near his 16th birthday, a group of buccaneers raided the [[plantation]], robbing it of raw cane, refined [[sugar]], and as many [[real]]es as they could find. Seeing in this an opportunity, Adé grabbed a crate of sugar and hauled it aboard one of the longboats the buccaneers had rowed ashore. Surprised to see a slave among them, the buccaneers were nevertheless thankful for the aid, and welcomed Adé among them.


=[[Cathédrale Saints-Michel-et-Gudule]]=
Adé sailed with this first group of men for many years, quickly learning the ways of a seaman, grateful for the chance to develop his own skills and chase his own passions. And though his life among buccaneers was not free of the usual bigotry of the era, Adé found the prejudice to be more confrontational than restrictive.
{{Era|Landmarks}}{{WP-REAL|Cathedral of St. Michael and St. Gudula}}
The '''''Cathédrale Saints-Michel-et-Gudule''''' is a medieval Catholic cathedral in [[Brussels]], [[Belgium]].<ref name="Wiki">{{WP|Cathedral of St. Michael and St. Gudula}}</ref>


==History==
In 1715, misfortune struck a cruel blow when the ship Adé was aboard, struck a shallow sandbar near the port of [[Havana]]. The buccaneers—mostly [[United Kingdom|British]] at the time—tried desperately to free the trapped vessel, but after catching sight of an approaching [[Spain|Spanish]] [[Man O' War|Galleon]], abandoned ship only to be torn apart by schools of circling [[bull shark]]s. Adé made peace with his fate, and stood his ground.
In May 1519, members of the local chapter of the [[Assassins]] visited the Cathédrale Saints-Michel-et-Gudule as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Sent to the cathedral,[REF P15] an Assassin's investigation into da Vinci's quest was temporarily put aside when they caught a priest violently beating children. Quickly killing the abusive man, they heard from the children that they were orphans who had been taken in by the priest only for him to use them as a way to release his rage.[REF 120] One of the orphans, [[Peter (orphan)|Peter]], thanked the Assassin and offered to become an informant for the Brotherhood.[REF 002] Returning to their original purpose, they searched a room off to right, locating a confusing manuscript containing a reproduction of Bosch's painting with an attached riddle fragment.[REF 117]


==Appearances==
Taken to [[Havana]] for questioning and inspection, Spanish authorities eventually decided to send Adéwalé to Spain, where they felt he would make an excellent interpreter, owing to his fluent command of Spanish, [[England|English]], and [[France|French]]. Some weeks later, they loaded him into of the Galleons that made up their perennial [[Spanish Treasure Fleet|treasure convoy]], en route to [[Seville]].
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Ah Tabai=
{{Reflist}}
Born: 1660s, [[Yucatán Peninsula|Yucatan Peninsula]]<br>
{{ACLQLDV}}
Died: c.1745, Yucatan Peninsula
[[Category:Landmarks in Brussels]]


Named for the [[Maya]]n god of hunting, [[Ah Tabai]]'s given name remains a mystery, and very little is known about his earliest decades. The only child he is known to have fathered died before the age of ten.


=[[Grand'Place]]=
What little else we know about him comes from his own mouth; from the stories he told those who knew him. When speaking about his own past, he avoids personal details in favor of abstractions and hints. He frequently speaks of his love and admiration for the tragic history of his people, and used these stories to illustrate the complex intersections of cultures and religions, frequently pointing out the fact that "From within and without come enemies and allies alike. Nothing in life is guaranteed, except surprise..."
{{Era|Landmarks}}{{WP-REAL|Grand-Place}}
The '''''Grand'Place''''' is the central square of [[Brussels]], [[Belgium]].<ref name="Wiki">{{WP|Grand-Place}}</ref>


==History==
It is not known how early Ah Tabai acquired the title of Mentor, nor how large his impact was on the [[Assassins]] of the [[Caribbean|West Indies]]. However, that he maintained semi-regular contact with the [[American Brotherhood of Assassins|Assassins in the British colonies]] to the north, in various parts of [[Europe]] and [[Africa]], and in [[China]]. He was instrumental in opening his branch to men and women from all walks of life - mostly Europeans, Africans, and those Native to the area.
In May 1519, members of the local chapter of the [[Assassins]] visited the Grand'Place as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At the bustling plaza, the Assassins had a number of possible leads to follow.[REF P23] At a fabric shop off the square, one Assassin overheard a merchant boasting that his artisans had been inspired by the ''{{Wiki|The Garden of Earthly Delights}}'' for their latest creation,[REF 198] and managed to retrieve a fragment of the riddle from the location.[REF 182] In the open air market, another boasting merchant was claiming to have figured out the secret behind the painting, with his information being kept in a nearby wooden chest.[REF 101] Picking the lock on the chest[REF 038] allowed the Brotherhood to acquire another riddle fragment.[REF 159] A hustler playing dice proposed a gamble where he would give information if the Assassin managed to win his game, having mentioned he knew about the painting at the ''[[Palais de Nassau]]''.[REF CV18] Impressed by the Assassin's skills, the hustler handed them a piece of paper witht the missing enigma fragment.[REF 125] Climbing up the tower of the {{Wiki|Brussels Town Hall|town hall}} for a better look at the ''Grand'Place'',[REF 172] allowed for the Assassin to locate a building with a swan adorning its façade,[REF CV4] the [[Maison du Cygne]], where they headed next.


==Appearances==
As a native Mayan himself, rumors and stories of the ancient [[Observatory (Isu)|Observatory]] were not foreign to Ah Tabai. So when in 1713 rumors of [[Bartholomew Roberts|a new "Sage"]] began to surface, Ah Tabai took it upon himself to locate the man, believing the Assassins should be the protectors of the ancient and mysterious place. He sent word far and wide to as many Assassin outposts as possible, hoping their network of spies and informants would lead them to their prize. But after two years, there was no word.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Then, in early 1715, an experienced British Assassin named [[Duncan Walpole]] arrived at Ah Tabai's encampment, initially expressing a desire to train under the Mentor directly. Ah Tabai found the request odd but flattering, for Walpole had already achieved a level of Mastery few assassins ever reached. After many months of intensive training, Ah Tabai came to consider Duncan Walpole as one of his most trusted colleagues.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]


Then in June of 1715, word arrived that the [[Templars]] had located and imprisoned the [[Sages|Sage]] on [[Spain|Spanish]] lands in the far south. Seeing an opportunity to cripple his arch-enemies, Ah Tabai entrusted Duncan Walpole with the task of rallying various Assassins around the West Indies and leading an assault on the Templar prison ship en route to [[Havana]]. Duncan Walpole agreed to this task... and was never heard from again.


=[[Notre-dame du Sablon]]=
It was only after [[Edward Kenway]]'s disastrous meddling in Havana that Ah Tabai was made aware of the full extent of Walpole's betrayal.
{{Era|Landmarks}}{{WP-REAL|Church of Our Lady of Victories at the Sablon}}
'''''Notre-dame du Sablon''''' is a Catholic church in [[Brussels]], [[Belgium]].<ref name="Wiki">{{WP|Church of Our Lady of Victories at the Sablon}}</ref>


==History==
|-|Anne Bonny=
In May 1519, members of the local chapter of the [[Assassins]] visited Notre-dame du Sablon as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At the church, they examined the holy scriptures near the altar, revealing some annotations made by the priest that could help in figuring out the riddles.[REF 129] One of the monks in the church subtly motioned for the Assassin to follow him,[REF 050] leading him to a stained glass window and pointing to a swan, a hint towards a [[Maison du Cygne|landmark]] the Assassins would also need to investigate.[REF 153]
Born: 1702, [[Ireland]]<br>Died: Unknown


==Appearances==
[[Anne Bonny|Anne]] was barely a teen when she left her native [[County Cork|Cork]] in [[Ireland]] for the [[United Kingdom|British]] colonies, and by sixteen she was en route to [[Caribbean|West Indies]] at side of her new husband, Mr. Jack Bonny, a gentle but sturdy young man in his early 20s.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
The pair arrived in [[Nassau]] in April of 1716, settling down with an unclear idea of what shape their lives might take. Jack eventually found work on one of the small [[plantation]]s there, while Anne cultivated her ability to loaf and daydream. Unfortunately, her beauty, aloofness, and complete indifference to propriety made her the object of more romantic attention than she had ever known or cared for.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Brussels]]


Within a year of arriving in Nassau, the Bonnys' marriage was in shambles, a union only in name. While Jack disappeared further into his work, Anne grew more confident and sociable, eventually taking a job as a barmaid at the popular [[Old Avery]] [[tavern]] in the center of Nassau. And though she took on a few lovers in the next few years, it was mostly out of envy and spite that the rabble of Nassau branded Anne a harlot and a tease. But with no high society to shun or shame her, Anne's desirability only increased on the strength of these rumors.


=[[Église Saint-Laurent]]=
|-|Edward "Blackbeard" Thatch=
{{Era|Landmarks}}{{WP-REAL|Grenoble Archaeological Museum}}
orn: 1680, [[England]]<br>Died: ????
'''''Église Saint-Laurent''''' was a Catholic church established in [[Grenoble]], [[France]]. It was built atop the remains of a Gallo-Roman necropolis, including the 6th century [[Crypte Saint-Oyand]].<ref name="Wiki">{{WP|Grenoble Archaeological Museum}}</ref>


==History==
Known variously by different sources as Thatch, Teach, Theach, Tache, Titche, Teatch, Tack, and more, we are fairly certain [[Edward Thatch]] was born in or around [[Bristol]] and took to the sea at an early age, most likely in his teens. It is also speculated that he arrived in the [[Caribbean|West Indies]] quite soon after leaving England.
In May 1519, members of the local chapter of the [[Assassins]] visited Église Saint-Laurent as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having been tasked with winning over the trust of Sir [[Pierre Taillard]], chevalier de Bayard, the Assassins pieced together Bayard's coat of arms thanks to hints collected throughout Grenoble. At the church, they located a secret mechanism inside a panel in a wall under a discreet niche.[REF 131] Reconstructing the coat of arms in the mechanism, they unlocked a door leading down[REF 087] into the crypts, where they would encounter Bayard.[REF P16]


==Appearances==
If this was indeed the case, Ed Thatch would have seen his fair share of the [[War of Spanish Succession]], a protracted fight between most of the Empires of [[Europe]] that pitted Hapsburg Austia and its British ally against Bourbon France and Spain. In these early years, from 1700 to 1713, Thatch was a privateer or at the very least a merchant seaman, doing his part for the crown—[[Anne, Queen of Great Britain|Queen Anne]] at the time.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
But with the [[Peace of Utrecht|Treaty of Utrecht]] bestowing peace upon a troubled [[Europe]] in 1713, Thatch and his fellow sailors found themselves far from home and out of work. Thus, they turned to [[piracy]] as a means of sustaining themselves. In the ensuing years, Thatch befriended a captain named [[Benjamin Hornigold]] and soon after joined his crew as quartermaster, at some point between late 1714 and early 1716.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]


Settling in [[Nassau]], Thatch, Hornigold, and the rest of the "Flying Gang" as these pirates called themselves, began cooking up schemes far larger than most pirates of the era dared dream. Wanting nothing less than a country of their own, they worked to turn Nassau into a place of liberty and freedom for all who desired an escape from the bonds of imperial rule.


=[[Crypte Saint-Oyand]]=
|-|Edward Kenway=
{{Era|Landmarks}}{{WP-REAL|Grenoble Archaeological Museum}}
Born: 1693, [[Wales]]<br>Died: ????
The '''''Crypte Saint-Oyand''''' is a 6th century crypt in [[Grenoble]], [[France]]. The [[Église Saint-Laurent]] was later built atop the crypt.<ref name="Wiki">{{WP|Grenoble Archaeological Museum}}</ref>


==History==
[[Edward Kenway|Edward James Kenway]] was born on the 10th of March in [[Swansea]], [[Wales]], to [[Bernard Kenway]] of [[Manchester]] and [[Linette Kenway|Linette Hopkins]] of nearby {{Wiki|Cardiff}}. By Edward's 10th birthday, his father had moved the family to a [[Hatherton|small farm]] just outside [[Bristol]], a nearby port town in the southwest of England.
In May 1519, members of the local chapter of the [[Assassins]] visited the Crypte Saint-Oyand as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having used a secret mechanism in the Église Saint-Laurent to unlock a doorway into the crypt, the Assassin went down only to find Leonardo's ally Sir [[Pierre Taillard]], chevalier de Bayard, awaiting to test them.[REF P16] Before the Assassin could even speak, Bayard lunged into combat.[REF 126] Exploiting Bayard's injured shoulder allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with the Assassin's performance.[REF 075] Bayard revealed that though Leonardo had mentioned the Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV11]


==Appearances==
This relocation had a depressing effect on young Edward's mood. He grew restless from a lack of contact with old friends and struggled to find an outlet for his limitless energy. By his teens he was spending more and more time in the city away from his farm, where the lure of excitement overrode prudence. By age sixteen, he had substituted a career as a successful farmer for a life of hopeless tomfoolery, frequently shirking his responsibilities to his family in favor of rough company.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
In late 1711, at the age of seventeen, Edward met [[Caroline Scott-Kenway|Caroline Scott]], a woman of modest but steady means. Their friendship began cautiously, as Caroline's hand had already been promised to the boorish [[Matthew Hague|son]] of a wealthy [[East India Company]] [[Aubrey Hague|executive]]. But Edward's charms eventually won out, and he and Caroline were married within a year of their meeting; a union that angered [[Emmett Scott|her father]], and got the whole of Bristol talking.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]


In the earliest months of their marriage, Edward resolved to do well by his wife and provide for her as he believed a man in his position should. But his grandiose dreams and exaggerated opinion of himself prevented him from taking immediate responsibility for their well-being. And after only a year, he had stumbled back into his worst habits - drinking, fighting and idleness.


=[[Tour de l'Isle]]=
It was in this dark period that Edward revived an old idea of joining a [[privateer]]ing fleet sailing for the [[Caribbean|West Indies]], with the aim of making war against the [[Spain|Spanish]] and collecting unchecked sums of gold and cargo. This, he told his wife, was their path to quick riches. Being a sensible and prudent woman, Caroline discouraged these fanciful ideas.
{{Era|Landmarks}}{{WP-REAL|fr:Tour de l'Isle}}
The '''''Tour de l'Isle''''' is a large crenellated tower in [[Grenoble]], [[France]], built in 1381.<ref name="Wiki">{{WP|fr:Tour de l'Isle}}</ref>


==History==
By the summer of 1712, Caroline understood that her husband's departure was inevitable. She wanted no further part of Edward's reckless plan, and so left him to live with her parents. Stunned by this sudden turn, Edward was determined to earn his fortune fast and prove himself as capable as he always claimed he was. He left for the West Indies barely one month later, where he soon fell in with the privateer [[Benjamin Hornigold]] and his quartermaster, [[Edward Thatch|Ed Thatch]].
In May 1519, members of the local chapter of the [[Assassins]] visited the Tour de l'Isle as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At the tower,[REF P6] an Assassin overheard someone yelling for help through a locked door and promptly picked the lock,[REF 115] releasing a man who had been in the dark cellar.[ref 034] [[Jean (inspector)|Jean]], an inspector, thanked his saviour and explained that he had entered the tower to investigate a fire on the roof and ended up locked, offering his services as an investigator to the Assassins.[REF 031] Climbing the tower up to the roof,[REF 056] the Assassin found a plaque detailing that a fire inspection had been recently undertaken there by Leonardo's ally, Sir [[Pierre Taillard]], chevalier de Bayard, himself.[REF 019] They also retrieved a piece of fabric with an embroidered red lion found near the plaque.[REF 165]


==Appearances==
Edward spent the first half of 1713 sailing with these two seasoned sailors, on regular sweeps of the windward passage. But that year, fate threw him another upset. With the signing of the [[Peace of Utrecht|treaty of Utrecht]], all hostile actions between the major empires came to an end and the prospects of British privateers dried up. Now poor, unemployed, and thousands of miles from home, Edward and his colleagues settled on the island of New Providence in [[the Bahamas]] to reconsider their options.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
These were fanciful days for Edward. He discovered in the small town of [[Nassau]] a life quite unlike that which he had left behind. The atmosphere of wild and noisy freedom in this small stateless encampment overwhelmed and captivated him. The drinking, the gaming, the women, the aimless desire to simply live as one pleased. And yet, as carefree as he was, his beloved Caroline was never far from his mind. If he could make something of himself in the West Indies—working a [[sugar]] [[plantation]], perhaps—he might win her back after all his time away.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]


But in absence of true conviction, habit takes hold fast; and it was only a matter of time before Edward set back out to sea with his mates, to live the life they knew best; no longer privateers—legal and sanctioned—but as [[Piracy|pirates]] now, with nary a whit of loyalty to kin and country, earning his fortune by the sword and pistol, praying his end was never too near.


=[[Ebury Manor]]=
|-|Calico Jack Rackham=
{{Era|Landmarks}}{{WP-REAL|Eia}}
Born: 1682, [[Jamaica]]<br>Died: ????
'''Ebury Manor''' was an early medieval manor in [[Westminster]], [[London]], [[England]]. The area where the manor once stood later became the site of [[Hyde Park]] and the grounds of [[Buckingham Palace]], among other areas.<ref name="Wiki">{{WP|Eia}}</ref>


==History==
Of the few infamous [[Piracy|pirates]] to call the [[Caribbean|West Indies]] his birthplace, [[Jack Rackham]] was born in Jamaica at the height of [[Port Royal]]'s boom as a den of scoundrels. This would likely explain his atrophied moral compass, for he was frequently drunk, rarely serious about anything, and always chasing women. He used his outrageous and offensive charm to keep out of most trouble. But a strategist and fighter he was not.
In May 1519, members of the local chapter of the [[Assassins]] visited Ebury Manor as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] At that time, the inhabitants of the manor had strong ties with the organization of detentions and guards at the [[Tower of London]], where [[Thomas More]] was being kept. Infiltrating Ebury, the Assassins located a number of papers of interest,[REF 064] including a fragment of the complex's floor plans.[REF 175] A secret document, though difficult to decipher, detailed that More was being kept in a building between Legge's Mount and Develin Tower.[REF 096]


==Appearances==
Nicknamed "Calico" for his affinity for [[India]]n and [[Asia]]n prints, he was a terrible sailor and a worse pirate, given to flights of fancy and myopic ideas that served only himself, rather than solid strategic thinking. He was likely drunk for half of his adulthood, and had a weakness for women that trumped all basic needs, such as sleeping or eating. His disarming charm, dashing good looks, and his swift wit carried him far, but parties can only last so long before someone has to clean up after them.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Caroline Scott=
{{Reflist}}
Born: 1691, England<br>Died: ????
{{ACLQLDV}}
[[Category:Landmarks in London]]


Daughter of [[Emmett Scott|Emmett]] and [[Elizabeth Scott]], [[Caroline Scott-Kenway|Caroline]] was born in [[Bristol]], [[United Kingdom|England]], to a prosperous family of merchants and civil servants. Given a modest education by her father, she furthered her own studies in her own way, taking time to read as often as her familiar duties allowed. Splitting her time between this and helping her mother manage her father's affairs, she grew into a confident and level-headed woman with more skill and intelligence than her situation allowed her to exercise.


=[[Peterhouse]]=
Caroline first met [[Edward Kenway]] outside the [[Auld Shillelagh]], in the aftermath of a drunken altercation. She had arrived to fetch one of her servants and there found Edward escorting [[Rose|the woman]] from the clutches of one of Bristol's more notorious [[Tom Cobleigh|cads]]. Thankful for his kindness, Caroline agreed to a second meeting on more equitable terms, hardly thinking a romance possible.
{{Era|Landmarks}}{{WP-REAL|Peterhouse, Cambridge}}
'''Peterhouse''' is a constituent college of the {{Wiki|University of Cambridge}} in [[England]].<ref name="Wiki">{{WP|Peterhouse, Cambridge}}</ref>


==History==
And yet—against all odds—that is just what happened. Edward and Caroline grew quite close, and soon fell in love, quite much to the dismay of her father. Emmett Scott had already promised his daughter to the [[Matthew Hague|son]] of a wealthy [[East India Company]] [[Aubrey Hague|executive]], and made his displeasure apparent at every turn. But all his noise was to no avail. Caroline and Edward were married in 1712.
In May 1519, members of the local chapter of the [[Assassins]] visited Peterhouse as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in [[London]].[REF GAME] Having been tasked with locating which building [[Thomas More]] was being kept in at the tower of London, an Assassin travelled to Peterhouse, [[Cambridge]] seeking allies of More.[REF P10] There, they attended a talk by [[Richard Croke]], a disciple of [[Desiderius Erasmus]].[REF 171] Croke, a friend of More, had spent the last few weeks doing his own investigation on the matter, managing to figure out that his friend was being kept somewhere between Martin Tower and Well Tower, which he relayed to the Assassin.[REF CV28] While still at the university, the Assassin interacted with a group of students, collecting information on everything related to More's enprisonment and discussing the Tower of London with a specialist on urban planning,[REF 100] acquiring a section of the prison's floor plans.[REF 194]


==Appearances==
For a time it seemed as though this odd pairing might produce a lasting union. But Edward's deep love for his wife was offset by his uncouth habits and reckless attention to responsibility. Not content to live a life of middle class drudgery, Edward [[Edward Kenway (memory)|dreamed large]], and fixed on the idea that he could sail to the [[Caribbean|West Indies]] and fight as a [[Privateer]] against the [[Spain|Spanish]]. Or, barring that, buy some land and sow a [[sugar]] [[plantation]]. Caroline tried to dissuade her husband, but to no effect.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Charles Vane=
{{Reflist}}
Born: 1680, [[England]]<br>Died: ????
{{ACLQLDV}}
[[Category:Landmarks in Cambridge]]


A common refrain in any biography of a [[Golden Age of Piracy|Golden Age]] [[Piracy|Pirate]] goes something like this: "Very little is known about this man's early life..." And with [[Charles Vane]] it's no different. It is not known where he was born, or where he grew up, or when he first took to sea. But maybe that's just as well, for it further heightens the mystery of this strange, unstable man.


=[[Estudio General de Sevilla]]=
Surely one of the most ornery and unstable of the "Flying Gang", the band of pirates who called [[Nassau]] their home for a time, Charles Vane began his career like most pirates of the era--honestly, as a [[privateer]] sailing for his King. Likely living in Jamaica in 1715, he was one of many aboard [[Henry Jennings]]' assault on a [[Spain|Spanish]] expedition to recover the gold from their [[Spanish Treasure Fleet|ill fated wreck]] in 1715 off the coast of [[Florida]].
{{Era|Landmarks}}{{WP-REAL|University of Seville}}
The '''''Estudio General de Sevilla''''' is a university in [[Seville]], [[Spain]].<ref name="Wiki">{{WP|University of Seville}}</ref>


==History==
Barely a year later it had become impossible to keep up honest work as a privateer, as [[United Kingdom|British]] Governors were skittish about breaking the terms of the [[Peace of Utrecht|Treaty of Utrecht]], which called for a cessation of all aggression between the major empires. Having few other options, Vane sailed to Nassau where many of his former colleagues were now living.
In May 1519, members of the local chapter of the [[Assassins]] visited the Estudio General de Sevilla as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] An Assassin elected to investigate the university,[REF P14] where they met with [[Ignatius of Loyola]], one of the most eminent members of the university and a Brotherhood ally. The theologian listened to the Assassin's description of their quest and motivations and informed him of two artists living in Seville and frequenting the Estudio that may have known da Vinci.[REF CV22] The Assassin then tracked down[REF CV10] both [[Alonso Berruguete]] and [[Nicoluso Pisano]]. Berruguete, [[Michelangelo]]'s pupil, revealed that he had traded letters with Leonardo through his master, since his big plan was to introduce {{Wiki|Florentine painting}} to Spain, and he had been entrusted with half a tile.[REF CV6] Pisano, who claimed to be responsible for introducing ''azulejos'' to the {{Wiki|Iberian Peninsula}}, had been friends with Leonardo and was deeply saddened by his death. He had discussed the ceramic techniques required for crafting ''azulejos'' with da Vinci and had also been entrusted with a half tile.[REF CV33] After recognizing da Vinci's prudence in dividing the clues among his allies in Seville, the Assassin received both halves from the artists.[REF CV39]


==Appearances==
Quick to anger and ferociously mean, Charles Vane quickly earned himself a reputation as a difficult captain to sail under. At some point in 1717 or 1718, an old friend, [[Jack Rackham|"Calico" Jack Rackham]] joined his crew as quartermaster. The two remained partnered for some time, living and working out of Nassau with the likes of [[Benjamin Hornigold]], [[Edward Thatch|Ed Thatch]], and Henry Jennings.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|James Kidd=
{{Reflist}}
Born: 1695, England<br>Died: ????
{{ACLQLDV}}
[[Category:Landmarks in Seville]]


Even though not yet out of his teens, James Kidd was a cocky and confident lad with a brashness cultivated to counter his youth. He claimed to be the bastard son of the late [[William Kidd]], the infamous privateer-turned-[[Piracy|pirate]] who was captured and hanged by [[United Kingdom|British]] authorities in 1701. Although James had no proof of this connection, his mother always insisted on it, claiming that she spent a single "panicked night of passion" with Captain Kidd just before his departure from London in 1695.


=[[Torre del Oro]]=
Growing up fatherless and with a spendthrift mother did little to improve his prospects at leading a normal life, and at the age of 12 he found employment aboard merchant vessels sailing between the British colonies in [[North America]] and the [[Caribbean|West Indies]]. By the time he was 17 he called [[Jamaica]] his home, where he further honed his skills as a sailor here.
{{Era|Landmarks}}{{WP-REAL}}
The '''''Torre del Oro''''' is a military watchtower in [[Seville]], [[Spain]].<ref name="Wiki">{{WP|Torre del Oro}}</ref>


==History==
Although he never sailed with the likes of [[Benjamin Hornigold|Ben Hornigold]], [[Edward Thatch|Ed Thatch]], or [[Edward Kenway]], James was among the first sailors to settle in [[Nassau]], and was a central figure in its development as a pirate republic.
In May 1519, members of the local chapter of the [[Assassins]] visited the Torre del Oro as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Incursion into the tower of [REF P3] led to a skirmish with a group of guards,[REF 161] though they were driven back by exploiting their weaknesses, such as one guard with an unprotected shoulder. With ample time to inspect the recently affixed ''{{Wiki|azulejo}}'' tiles,[REF 078] the Assassins uncovered one fragment of da Vinci's diagram.[REF 98]


==Appearances==
|-|Mary Read=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
Born: Unknown, [[England]]<br>Died: ????


==References==
Of all the infamous [[Caribbean|West Indies]] [[Piracy|pirates]], [[Mary Read]] stands out as one of the most mysterious and inscrutable. No one is sure when she was born, with most speculation ranging over almost a decade, between 1685 and 1695. According to [[Charles Johnson]]—a frequently unreliable source—her mother began dressing Mary in boy's clothes from a very early age, with the hope of passing her off as another man's son.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]


In her teens, Mary evidently harnessed her skill for disguise to secure a job aboard a [[ship]]. Taking to sea, she worked her way forward until she found a position in the [[Royal Navy|British Navy]]. Still disguised as a man, she saw action in battle, though owing to the conflicting reports of her birth, which battle is uncertain. It was during these skirmishes that Mary met her first husband—so the author of the "General History of Pyrates" claims—a Flemish soldier who had evidently fought beside her.


=[[Alcázar]]=
But this union was not fated to remain intact, as Mary's husband was killed soon after their marriage. With few reasons to remain in [[Europe]], Mary sailed for the West Indies. It is unclear what transpired in the years following, but it is almost certain that she resumed the practice of dressing as a man. It is also assumed Mary continued working aboard ships, improving her skills as a sailor and swordsman.
{{Era|Landmarks}}{{WP-REAL|Alcázar of Seville}}
The '''''Alcázar''''' is a royal palace in Seville, Spain and one of the official residences of the Spanish royal family.<ref name="Wiki">{{WP|Alcázar of Seville}}</ref>


==History==
By 1715 or 1716, it was likely she had visited her fellow sailors in [[Nassau]], though perhaps not for the same reasons...
In May 1519, members of the local chapter of the [[Assassins]] visited the Alcázar as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] From a [[viewpoint|vantage point]] atop the [[Giralda|bell tower]] of [[Seville Cathedral]], an Assassin took note of the nearby palace of Alcázar and searched the location,[REF P40] finding a wall of  ''{{Wiki|azulejo}}s'' where a tile containing da Vinci's diagram of a new piece of naval engineering had been etched and retrieving it.[REF CV3]


|-|Opía Apito=
Born: 1695, Cuba<br>Died: Unknown


==Appearances==
Born in [[Cuba]], [[Assassin bureau]] leader [[Opía Apito]] was raised Taíno, among her mother's people, never knowing her father, a [[Spain|Spaniard]].
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
At twelve, her village was [[raid]]ed by the Spanish. Most of her community was kidnapped and killed. But Opía, the lone free survivor, fought and ran. She survived in hiding for close to a decade.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]


Much of what we know of Opía is inseparable from legend. Her name, possibly self-given, is an amalgam of the Taíno words for "eternity" and "ghost." She claimed to be a direct descendant of the warrior {{Wiki|Hatuey}}, who stood against the Spanish in the 16th Century. She was guided throughout her life by the mantra, ''Aji aya bom''—better dead than a [[Slavery|slave]].


=[[Palacio de las Dueñas]]=
In her early twenties, she was hired by the [[Assassins]] as a guide, and was soon [[Initiation into the Assassin Order|adopted]] into their [[Assassin rank|ranks]]. She delighted in a characteristic Taíno approach to strategy: preferring to harm the enemy by taking something from him in battle, that he might live to notice it missing. But as an Assassin she did not shrink from violence.
{{Era|Landmarks}}{{WP-REAL}}
The '''''Palacio de las Dueñas''''' is a 15th century palace in [[Seville]], [[Spain]].<ref name="Wiki">{{WP|Palacio de las Dueñas}}</ref>


==History==
True to her name, once promoted to Assassin Bureau leader, she built an agile and highly effective "ghost" bureau near the [[Cayman Islands]], with virtually no physical footprint to speak of. We might regard it today as an early example of a terrorist cell, but she left no records and no descendants, and until now, history has held no record of it.
In May 1519, members of the local chapter of the [[Assassins]] visited the Palacio de las Dueñas as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city. Having been tasked with locating a diagram to a piece of naval engineering da Vinci had been asked to built by [[Ferdinand Magellan]], the Assassins scoured Seville for the ''{{Wiki|azulejo}}s'' upon which it had been inscribed.[REF GAME] They then tracked down Magellan to the palace, where they paid him a visit.[REF P6] He asked the Assassin's for help in completing the device he had commissioned, since it was meant for his upcoming {{Wiki|Magellan expedition|circumnavigation voyage}}. He handed them the final purchase list of items Leonardo required,[REF CV30] which the Assassin cross-referenced with the completed design,[REF 059] receiving in thanks the translucid sheet with a line Magellan had been keeping.[REF 168]


==Appearances==
|-|Rhona Dinsmore=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
Born: 1688, Scotland<br>Died: Unknown


==References==
Born in [[Scotland]], [[Rhona Dinsmore]] was made for adventure. After suffering the lows of a troubled household–an absent father and a drunkard of a mother–Dinsmore left her home in Glasgow in her mid-teens. At nineteen, she found work amongst [[merchant]]s in [[Bristol]] and remained at that post for nearly two years.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]


By twenty-one, Dinsmore was trapped in a terrible marriage. She fled again and sought refuge in [[Boston]], where she remained for six months, before moving on to the warmer climes of [[Jamaica]]. There she found it exceedingly difficult to find work among farmers, and finally took to the sea, ultimately finding her calling within the [[Assassins|Assassin Brotherhood]].


=[[Giralda]]=
|-|Stede Bonnet=
{{Era|Landmarks}}{{WP-REAL}}
Born: 1688, Barbados
The '''''Giralda''''' is the bell tower of [[Seville Cathedral]] in [[Seville]], [[Spain]], being repurposed from the minaret for the Great Mosque.<ref name="Wiki">{{WP|Giralda}}</ref>
Died: ????


==History==
Born into plentitude and wealth on Barbados, Stede Bonnet seemed destined for a life of pleasure and ease. The son of a successful and influential plantation owner, his early life was marked by tragedy when his parents died suddenly, leaving seven year-old Stede orphaned and in a perpetual state of melancholy.
In May 1519, members of the local chapter of the [[Assassins]] visited the Giralda as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Hoping to get a [[Viewpoint|better view]] of the city,[REF 189] one Assassin decided to scale the bell tower.[REF P35] Up high, they noticed tiles in the tower's parapet,[REF 27] an unusual location for them to be added,[REF 106] and further examination did confirm a diagram fragment made by da Vinci.[REF 174] They also took note of a nearby building that was of interest, and left for the ''[[Alcázar]]''.[REF P40]


==Appearances==
His inheritance of some 400 acres of land softened the blow caused by the loss of his parents, and by the time Stede was in his late teens, he had already restored the sugar plantation to a profitable state. He married young and set about starting a family as soon as possible, but owing to what some called a "disorder of the mind" he never found solace or comfort in these domestic trappings.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
To further complicate his unease, his firstborn son died in infancy, further amplifying his grief and stiming his restlessness. As a means of coping, he dreamed of going to sea and sailing about the world, meeting people, living life as a man free of the obligations thrust upon him.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Seville]]


When Bonnet's ship was apprehended by the British Navy on suspicion of piracy, he was rescued by the pirate Edward Kenway who, with the help of Blackbeard and others, eventually influenced the affable and impressionable merchant into going on the account himself.


=[[Ferme de Vaulnaveys]]=
|-|Upton Travers=
{{Era|Landmarks}}{{WP-REAL|fr:Tour Prémol}}
Born: 1688, England<br>Died: Unknown
The '''''Ferme de Vaulnaveys''''' is a building in [[Grenoble]], [[France]], it is characterized by its square brick tower.<ref name="Wiki">{{WP|fr:Tour Prémol}}</ref>


==History==
[[Upton Travers]] was born in [[United Kingdom|England]], in 1688, two years ahead of his brother, [[Vance Travers]]. Together, they traveled to the [[Caribbean|West Indies]] in search of their fortune. There they established a [[smuggling]] business, which they used to fund their growing involvement with the [[Assassins|Assassin brotherhood]].
In May 1519, members of the local chapter of the [[Assassins]] visited the Ferme de Vaulnaveys as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] One Assassin went to the fortified mansion at the site,[REF P22] infiltrating the location and blending in with the rural workers[REF 040] by disguising as a servant. Having followed a team of workers attending to a group of dignitaries on vacation[REF 041] and learning through subtle interrogation that these aristocrats were known friends and allies of da Vinci,[REF CV42] the Assassin talked their way into being the one serving them tea.[REF 041] While alone with the three dignitaries, [[Clément Marot]], [[Marguerite of Navarre]] and [[François Rabelais]], the Assassin revealed themselves, though was met with some skepticism, leading to the trio testing them with a riddle each.[REF CV42] Being able to answer correctly pleased the dignitaries, who collectively agreed to allow the Assassin to meet with Bayard, handing them a fragment of the coat of arms they would need to do so.[REF 030]


==Appearances==
Although Vance was the more charismatic of the two Assassin brothers, Upton made up for it with his measured, sensible responses to life's challenges.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
However, every man has a breaking point, and Upton found his after Vance took up with the [[China|Chinese]] "Pirate Queen," [[Jing Lang]], a [[Templars|Templar]], and sought to steal the treasure on which they had staked their retirement before finally attempting fratricide.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]


Depressed, Upton turned to [[alcohol]], which may have been a factor in his retaliation. He ultimately had both Jing Lang and his brother dispatched with the help of Edward Kenway.


=[[Place de la Granaterie]]=
</tabber>
{{Era|Landmarks}}{{WP-REAL|fr:Place Grenette}}
The '''''Place de la Granaterie''''' is a city square in [[Grenoble]], [[France]].<ref name="Wiki">{{WP|fr:Place Grenette}}</ref>


==History==
<tabber>
In May 1519, members of the local chapter of the [[Assassins]] visited the Place de la Granaterie as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] Having been tasked with winning over the trust of Sir [[Pierre Taillard]], chevalier de Bayard, the Assassins sought to gather information at the square, investigating three leads.[REF P31] An old man at the square mentioned that Bayard's coat of arms featured a red lion, which he stated completely represented Taillard.[REF 127] His feelings towards the town's protector was not shared by all, however, as a nearby wall had graffiti that seemed to make fun of Bayard. His coat of arms was included in the inscribings at one point, to be used as a base for parodies, but had since been erased, probably by the authorities.[REF060] A drunk soldier on a break also proved to be a good source of intel, with the Assassin directing the conversation to the right places.[REF 135] From him, they learned not only more about the coat of arms, receiving a fabric fragment similar to it,[REF CV29] but also heard that Bayard had dislocated his right soldier while supressing a mutiny some days prior, but kept on fighting.[REF CV36]
|-|Bartholomew Roberts=
Born: 1682, [[Wales]] <br> Died: ????


==Appearances==
Originally hailing from Wales, little is known about [[Bartholomew Roberts|John Roberts]], the real name of the man who would come to be known as "Black Bart" long after his death.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Most assume he went to sea at a very young age -- at 13 or so -- but there is no record of him in any historical documents until his noted appearance in 1718 aboard a merchant's ship, [[Barbados|Barbadian]] in origin. Just a year later Roberts was pressed into [[piracy]] by the notorious [[Howell Davis]] while working aboard [[Princess|a slave ship]] under Captain Abraham Plumb. Though Roberts had likely not gone to sea with the intent of becoming a pirate, when the opportunity thrust itself upon him, Roberts was reported to have said 'A merry life, and a short one shall be my motto.'
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Grenoble]]


A few months later Davis was killed in an ambush on the [[Portugal|Portuguese]] Island of [[Príncipe]], and Roberts was swiftly and unanimously elected to replace him. This was surely a testament to the man's natural charisma and leadership, for he had been a pirate only a few months. It was at this point he took the name "Bartholomew", likely naming himself for the infamous Bartholomew Sharpe, a pirate of some renown who had disappeared just two decades earlier.


=[[Castelo de São Jorge]]=
One of the most intelligent and strategic pirates of the [[Golden Age of Piracy|Golden Age]], Roberts was a sturdy man, known to dress in fine clothes. Handsome, and carrying himself with a dignified but unpretentious air, he had dark hair to match his dark complexion, likely set from the almost two decades he had spent at sea. He often carried numerous pistols, each tied to one end of long silk sashes, which he kept slung over his shoulder.
{{Era|Landmarks}}{{WP-REAL|São Jorge Castle}}
'''''Castelo de São Jorge''''' is a castle in [[Lisbon]], [[Portugal]]. During its long history, it has served as a royal palace, a military barracks, national archive, and currently functions as a museum.<ref name="Wiki">{{WP|São Jorge Castle}}</ref>


==History==
Roberts' tactical ideas were usually radical, but thoughtfully considered. He never jumped into any scheme rashly, though his ideas seemed almost suicidal to those unacquainted with his methods. Ultimately responsible for the theft of around 400 ships in his three-year career, he bested every other pirate of the era by a factor of ten times or more, although it must be said that at least half of these boats were small periaguas and the like.
In May 1519, members of the local chapter of the [[Assassins]] visited Castelo de São Jorge as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] In the fort, an Assassin following a group of actors disguised themselves as an {{Wiki|Supernumerary actor|extra}} for a few days and joined their troupe without raising suspicions, with the aim of getting closer to the theatre director, [[Gil Vicente]], one of the main playwrights of Portugal, assuming he would have a lead into [[Vasco da Gama]]'s location.[REF 160] Vicente was forthcoming with information, saying that da Gama had been an avid theatre goer, but had stopped attending plays some time ago. He also mentioned that after being quite impressed with one of his plays, the old explorer had given Vicente a piece of a map with the trajectory of his fabled trip to [[Calcutta]] in thanks, which he handed to the Assassin.[REF CV16]


==Appearances==
|-|Benjamin Hornigold=
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
Born: Mid-1680s, England<br>Died: ????


==References==
[[Benjamin Hornigold]] was likely born in {{Wiki|Norfolk}}, [[England]]. The first recorded instances of him are of his early exploits as a [[Piracy|pirate]] in the [[Caribbean|West Indies]] around 1713-1714.
{{Reflist}}
{{ACLQLDV}}
[[Category:Landmarks in Lisbon]]


Hornigold was one of the earliest pirates to emerge after the end of the [[War of the Spanish Succession]], and one of the many hundreds of privateers who were left without gainful employment in the ensuing peace. Like many other British mariners, he spent much of his time in [[the Bahamas]], eventually settling in [[Nassau]]. It was from there he launched his career as a full-fledged pirate, though he likely thought of himself as a privateer--in his earliest years, at least.


=[[Torre de Belém]]=
A skilful sailor and strategist, Hornigold lacked some of the ruthlessness required to be a truly successful pirate, and until 1716, refused to attack English ships out of a sense of loyalty to his home country.
{{Era|Landmarks}}{{WP-REAL|Belém Tower}}
The '''''Torre de Belém''''' is a 16th-century [[fort]]ification in [[Lisbon]], [[Portugal]], that served as a point of embarkation and disembarkation for Portuguese explorers.<ref name="Wiki">{{WP|Belém Tower}}</ref>


==History==
|-|El Tiburón=
In May 1519, members of the local chapter of the [[Assassins]] visited the Torre de Belém as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] An Assassin infiltrated the fort and searched the place for documents related to [[Vasco da Gama]]'s passage through the city,[REF 088] finding a note with his name and a map of Portugal with Lisbon and the main surrounding villages marked.[REF ENIGME 9]
Born: Unknown<br>Died: Unknown


==Appearances==
Almost nothing is known about [[El Tiburón]] "The Shark" outside of his service as the loyal, mute bodyguard of [[Laureano de Torres y Ayala]], the Grandmaster of the Caribbean Templars and the Governor of Cuba. The Shark's penchant for medieval armor and brutal violence cut a swathe of fear through Havana, leaving citizens and soldiers alike quivering in his blood soaked wake.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Hilary Flint=
{{Reflist}}
Born: 1682, England<br>Died: 1717, West Indies
{{ACLQLDV}}
[[Category:Landmarks in Lisbon]]


[[Hilary Flint]] was born to an aristocratic family, the youngest of three boys. The black [[sheep]] of the family, he sought solitude in his studies. Immersing himself in math and sciences, Flint discovered an abiding interest in [[Bomb|explosives]], earning him the label of "problem child".


=[[Mosteiro dos Jerónimos]]=
To correct his course, his parents enrolled him in military school, where he quicklyexceeded their expetations, working his way into the hearts of both teachers and students, as well as a few secret societies.
{{Era|Landmarks}}{{WP-REAL|Jerónimos Monastery}}
'''''Mosteiro dos Jerónimos''''' was a monastery of the {{Wiki|Order of Saint Jerome}} in [[Lisbon]], [[Portugal]]. The building is now a World Heritage Site.<ref name="Wiki">{{WP|Jerónimos Monastery}}</ref>


==History==
After graduation, his connections and easy manner earned him access to [[Templars|Templar]] ranks where his obsession with [[firearm]]s made him an important asset.
In May 1519, members of the local chapter of the [[Assassins]] visited the Mosteiro dos Jerónimos as part of their search for the clues to the [[haven]]s [[Leonardo da Vinci]] hid in the city.[REF GAME] The investigation into the monastery had some difficulties, starting with their locks being difficult to pick, thanks to the Hieronymites' tendency for secrecy.[REF 001] The Assassin infiltrating the location was also surprised by one of the monks in the study,[REF 052] who would not calm down[REF CV35] and had to be silenced permanently to avoid further discovery.[REF 108] The search was, however, fruitful,[REF CV14] leading to the discovery of a map fragment[REF 200] as well as a register containing the distances between Lisbon and the main nearby villages.[REF 137]


==Appearances==
Records reveal an ongoing relationship with [[Assassins|Assassin]] [[Rhona Dinsmore]], the full nature of which is uncertain. She vanishes from record after Flint's death at the age of 35.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Jing Lang=
{{Reflist}}
Born: 1686, [[China]]<br> Died: 1717, Nassau
{{ACLQLDV}}
[[Category:Landmarks in Lisbon]]


Born to Chinese rebels, [[Jing Lang]] came into the world fighting, but survived to become a skilled diplomat with a flair for languages and a taste for discovery.


=[[Ignatius of Loyola]]=
Ambitious, Lang married the son of a General in the [[Qing dynasty]], joining the [[Templars|Templar order]], but severing ties with her family in the process. She served as a diplomatic advisor, until a shift in political tides provoked her escape into [[piracy]].
{{Era|Individuals}}{{WP-REAL}}
'''Ignatius of Loyola''' (1491 – 1556) was a Spanish Catholic priest and theologian, and one of the founders of the [[Jesuits|Society of Jesus]].<ref name="Wiki">{{WP|Ignatius of Loyola}}</ref> He was one of the most eminent members of the [[Estudio General de Sevilla]] as well as an ally to the [[Assassins]].[REF CV10]


==Biography==
Over the next decade, she crossed every sea, developing a reputation for brutality that preceded her into most conflicts.
In May 1519, an Assassin searching the Sevillian university for leads in their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s sought the aid of Ignatius. The theologian listened to the Assassin's description of their quest and motivations and informed him of two artists living in Seville and frequenting the Estudio that may have known da Vinci, [[Alonso Berruguete]] and [[Nicoluso Pisano]].[REF CV10]


==Appearances==
In the [[Caribbean|West Indies]], she fell under the spell of a rumored cache of treasure, and feigned a romantic relationship with one-time [[Assassins|Assassin]] [[Vance Travers]] to gain access to it.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
She might have been successful had it not been for Travers' brother, [[Upton Travers|Upton]], an Assassin who schemed to have her killed, betraying his brother in the process. She died at the age of thirty.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


|-|Julien du Casse=
Born: 1682, France<br>Died: ????


=[[Nicoluso Pisano]]=
Nephew of the buccaneer [[Jean-Baptiste du Casse|Jean du Casse]], [[Julien du Casse|Julien]] was born in [[Montpellier]], [[France]]. He took after his uncle's example and took to sea at a young age, eventually joining him in a few skirmishes during the [[War of the Spanish Succession]]. Fighting on the side of the French, and by proxy, on behalf of [[Philip V of Spain|King Philip]] of [[Spain]], du Casse's skill as a gunner improved rapidly, even as he grew wildly disillusioned with the monarchy and its obsession with lineage and breeding over raw talent and skill.
{{Era|Individuals}}{{WP-REAL|fr:Niculoso Pisano}}
'''Nicoluso Pisano''' (c. 1470 – 1529) was an [[Italy|Italian]] {{Wiki|maiolica}} painter,<ref name="Wiki">{{WP|fr:Niculoso Pisano}}</ref> responsible for introducing the Italian methods to [[Spain]] and being greatly influential in the production of ''{{Wiki|azulejo}}s''.[REF CV33]


==Biography==
In 1704, ordered by his superior officers to join his uncle and hundreds of French troops in what would become known as the {{Wiki|Battle of Málaga (1704)|Battle of Vélez-Màlaga}}, du Casse opted instead to desert his post and seek his fortunes in the New World. At first he threw in with [[Slavery|slave traders]] in [[Africa]], and for a year made a modest profit off the venture. But he was never comfortable with the cruelty and detachment the job required, and so departed for the [[Caribbean|West Indies]] in search of yet another vocation.
In May 1519, an Assassin searching the [[Estudio General de Sevilla]] for leads in their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s met with Pisano under advice from [[Ignatius of Loyola]].[REF CV22] Pisano, who had been friends with Leonardo, was deeply saddened by his recent passing. He revealed to the Assassin that he had discussed the ceramic techniques required for crafting ''azulejos'' with da Vinci and had also been entrusted with a half tile containing a diagram for a new naval engineering device.[REF CV33] He gave the Assassin his piece, as Leonardo had requested of him.[REF CV39]


==Appearances==
For the next 10 years, du Casse roamed the West Indies as a [[Mercenaries|hired gun]], working for whomever had the coin and confidence to pay him. Ever prizing the value of intelligence and skill over mere reputation and breeding, du Casse, eventually found his way into the company of [[Laureano de Torres y Ayala|Laureano Torres]] of [[Cuba]], in whom he found a friend and confidant...
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Kenneth Abraham=
{{Reflist}}
Born: 1675, England<br>Died: 1715, Kingston
{{ACLQLDV}}
[[Category:Individuals]]


Born to an upper class family and educated in boarding schools from age five, [[Kenneth Abraham]] learned to fight for himself at an early age. Upon graduation, he entered the [[British Army|army]] and rose through the ranks, finally meeting the rank of Commander.


=[[Alonso Berruguete]]=
His embrace of order and disciple drew him into the fold of the [[Templars|Templar Order]], which offered him influence beyond that offered by his military career. From the age of thirty, he ascended its ranks in parallel to those of his military career by devoting himself to the [[New World Order|promotion of order]] and peace.
{{Era|Individuals}}{{WP-REAL}}
'''Alonso Berruguete''' (c. 1488 – 1561) was a Spanish painter, sculptor and architect.<ref name="Wiki">{{WP|Alonso Berruguete}}</ref> He was the pupil of [[Michelangelo]] and aimed to introduce {{Wiki|Florentine painting}} to Spain.[REF CV6]


==Biography==
In 1715, the Assassin Anto infiltrated a Ball held by Abraham on his plantation, together with the pirate Edward Kenway. There, Abraham was assassinated by the pair, confronted in his final moments by the nemesis he had tried and failed to defeat.
In May 1519, an Assassin searching the [[Estudio General de Sevilla]] for leads in their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s met with Berruguete, under advice from [[Ignatius of Loyola]].[REF CV22] Berruguete, who had traded letters with Leonardo through his master, revealed that he had been entrusted with a half tile containing a diagram for a new naval engineering device.[REF CV33] He gave the Assassin his piece, as Leonardo had requested of him.[REF CV39]


==Appearances==
He remained, until his death, determined to rid the world of unpredictable and disorderly elements.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Laureano Torres y Ayala=
{{Reflist}}
Born: 1645, [[Cuba]]<br>Died: ????
{{ACLQLDV}}
[[Category:Individuals]]


Born in [[Havana]], but raised in [[Madrid]], [[Spain]], [[Laureano de Torres y Ayala|Laureano]] was of noble stock, the son of Tomas Torres y Ayala and Elvira de Quadros Castellanos. He joined the [[Spanish Army|Spanish army]] in his late teens, and was later appointed as the governor of Spain's territories in [[Florida]], a post he held from 1693 to 1699. He then returned to [[Europe]] to participate in the [[War of the Spanish Succession]].


=[[Clément Marot]]=
In 1708, Torres was appointed as the governor of Cuba, a post he held for three years until he was accused of and arrested for corruption. He was acquitted of these charges, however, and managed to win a re-election bid in 1713.
{{Era|Individuals}}{{WP-REAL}}
'''Clément Marot''' (1496 – 1544) was a French Renaissance poet,<ref name="Wiki">{{WP|Clément Marot}}</ref> as well as the official poet for King [[Francis I of France]].[REF CV42]


==Biography==
During his time in Cuba, he made many lasting improvements to the city, fortifying the island's defenses and introducing the production of tobacco there. He remained Governor until 1716, after which point he retired and devoted his life to charitable functions, such as building hospitals.
In May 1519, Marot, alongside fellow French literature luminaries [[Marguerite de Navarre]] and [[François Rabelais]], enjoyed a vacation at the mansion at [[Ferme de Vaulnaveys]] in [[Grenoble]].[REF 041] There, the trio of known friends and allies of [[Leonardo da Vinci]] were approached by an [[Assassins|Assassin]] searching for leads in their search for the clues to da Vinci's [[haven]]s. Marot and the others expressed some skepticism, and decided to test the Assassin with a riddle each,[REF CV42] which they managed to answer correctly. Pleased withm, the three dignitaries collectively agreed to allow the Assassin to meet with another of Leonardo's allies, Sir [[Pierre Terrail]], giving them a fragment of the coat of arms they would need to do so.[REF 030]


In 1526, Marot was arrested on a charge of heresy<ref name="Wiki"/> and taken to the [[Grand Châtelet]].<ref>''[[Assassin's Creed: Unity]]'' — [[Database: Grand Châtelet]]</ref>
|-|Laurens Prins=
Born: 1630s, Amsterdam<br>Died: 1717, Kingston


==Appearances==
[[Laurens Prins]] (often anglicized as Laurence Prince) was a [[Netherlands|Dutchman]] from [[Amsterdam]] who spent the majority of his life in and around the [[Caribbean|West Indies]]. Operating out of [[Port Royal]], Prins saw an incredible amount of action and adventure in his long life.
*''[[Assassin's Creed: Unity]]'' {{Mdat}}
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Sailing as a [[privateer]] in the early days of the [[Golden Age of Piracy]] (1650s) he developed a reputation for courage fighting the [[Spain|Spanish]] on behalf of the [[United Kingdom|British]] crown, sometimes bearing a {{Wiki|letter of marque}}, often without. He even played a pivotal role in Sir [[Henry Morgan]]'s infamous {{Wiki|Henry Morgan's Panama expedition|raid}} on [[Panama City|Panama]] in 1671, for which he was roundly celebrated.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


Prins eventually retired from privateering and settled in a large acreage of land in [[Jamaica]]. Around this time he entered into the [[Slavery|slave trade]] as a means of bolstering his wealth, an occupation he pursued well into his seventies.


=[[Marguerite de Navarre]]=
In 1717, his flagship [[Slave ships|slave galley]], The [[Whydah]], was attacked and captured by the [[Piracy|pirate]] [[Samuel Bellamy|"Black Sam" Bellamy]]. He managed to survive the encounter, and fell back into his old occupation until his death some months later.
{{Era|Individuals}}{{WP-REAL}}
'''Marguerite de Navarre''' (1492 – 1549) was a princess of France, being the elder sister of King [[Francis I of France]], and Queen of Navarre by her second marriage to King Henry II of Navarre. She was also an accomplished author, having written poems, plays and short stories.<ref name="Wiki">{{WP|Marguerite de Navarre}}</ref>


==Biography==
|-|Lucia Márquez=
In May 1519, Marguerite, alongside fellow French literature luminaries [[Clément Marot]] and [[François Rabelais]], enjoyed a vacation at the mansion at [[Ferme de Vaulnaveys]] in [[Grenoble]].[REF 041] There, the trio of known friends and allies of [[Leonardo da Vinci]] were approached by an [[Assassins|Assassin]] searching for leads in their search for the clues to da Vinci's [[haven]]s. Marguerite and the others expressed some skepticism, and decided to test the Assassin with a riddle each,[REF CV42] which they managed to answer correctly. Pleased with them, the three dignitaries collectively agreed to allow the Assassin to meet with another of Leonardo's allies, Sir [[Pierre Terrail]], giving them a fragment of the coat of arms they would need to do so.[REF 030]
Born: 1689, Spain<br>Died: 1715, Pinos Isle


==Appearances==
Born in [[Spain]], [[Lucia Márquez]] never knew her father. By the age of twelve she was supporting herself and her sisters on the streets, begging, borrowing, and stealing anything she could, all the while developing the skills of a master [[thief]].
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
At the age of seventeen, she was caught stealing a [[horse]] belonging to a high-ranking [[Templars|Templar]], and wisely opted for training over jail time.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


The Templar life gave Marquez the focus she needed and she never found herself at a lack of challenge or adventure.


=[[François Rabelais]]=
She died at the age of twenty-six on [[Isla de la Juventud|Pinos Isle]], wise beyond her years, on the order of the [[Taíno|Taino]] [[Assassins|Assassin]], [[Opía Apito]].
{{Era|Individuals}}{{WP-REAL}}
'''François Rabelais''' (died 1553) was a French writer,<ref name="Wiki">{{WP|François Rabelais}}</ref> known for both his work in prose and satirism.[REF CV42]


==Biography==
|-|The Sage=
In May 1519, Rabelais, alongside fellow French literature luminaries [[Marguerite de Navarre]] and [[Clément Marot]], enjoyed a vacation at the mansion at [[Ferme de Vaulnaveys]] in [[Grenoble]].[REF 041] There, the trio of known friends and allies of [[Leonardo da Vinci]] were approached by an [[Assassins|Assassin]] searching for leads in their search for the clues to da Vinci's [[haven]]s. Rabelais and the others expressed some skepticism, and decided to test the Assassin with a riddle each,[REF CV42] which they managed to answer correctly. Pleased withm, the three dignitaries collectively agreed to allow the Assassin to meet with another of Leonardo's allies, Sir [[Pierre Terrail]], giving them a fragment of the coat of arms they would need to do so.[REF 030].
Historic archives contain scattered references to individuals known as "Sages", but they are few and far between. Each citation seems to refer to a different person living in a vastly different time and location.


==Appearances==
The earliest example was found in a Sumerian clay tablet in cuneiform script, while the latest survives only as a footnote in one of Laureano Torres's own journals, dated January 1704. In all – according to exhaustive research – seven different "Sages" seem to have graced the world's stage in the past twelve hundred years. But the real number is likely higher.
*''[[Assassin's Creed: Unity]]'' {{Mdat}}
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Perhaps, the strangest aspect connecting each of these various sightings is the fact that, in every case, visual descriptions of each Sage are remarkably similar. So similar, in fact, that one wouldn't be faulted for assuming they ware talking about a single, immortal man. However, in two of the seven citations, explicit mention is made of their death and burial.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


Is this therefore some bizarre form of reincarnation? Or some simpler explanation that is presently unknown? More research is required.


=[[Hans Holbein the Elder]]=
|-|Vance Travers=
{{Era|Individuals}}{{WP-REAL}}
Born: 1690, England<br>Died: 1717, Nassau
'''Hans Holbein the Elder''' (c. 1460 – 1524) was a German painter,<ref name="Wiki">{{WP|Hans Holbein the Elder}}</ref> operating the [[Atelier Holbein]] at [[Augsburg]] alongside his sons {{Wiki|Ambrosius Holbein}} and {{Wiki|Hans Holbein the Younger}}.[REF CV15]


==Biography==
Born in [[England]], the passionate, creative, yet incredibly gullible [[Vance Travers]], found a life for himself amongst the [[Assassins|Assassin's Brotherhood]] in the [[Caribbean|West Indies]], where he ran a successful smuggling enterprise, with his older brother, [[Upton Travers|Upton]].
At some point prior to 1519, Holbein took in [[Greta]] as an apprentice, having the young illuminator employed as his assistant.


In early 1519, he lost his son Ambrosius. In May 1519, an Assassin searching the atelier for leads in their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s spoke with Holbein about theologian [[Martin Luther]], who Holbein did not see eye to eye with, going so far as to claim that he and his surviving son had been fighting against the Reformation in their own way, slipping in their demands into some of their paintings.[REF 111] 
Business took a turn for the worse after he met and fell in love with the [[Templars|Templar]], [[Jing Lang]], who persuaded him to divulge knowledge of the location of buried treasure with which he and Upton planned to fund their retirement.


==Appearances==
Paranoid, Travers developed delusions that his brother plotted to steal his treasure and Jing's heart. He broke from [[the Creed]] and, after a failed attempt at fratricide, was killed by [[Edward Kenway]].
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
|-|Woodes Rogers=
{{Reflist}}
Born: 1679, [[United Kingdom|England]]<br>Died: ????
{{ACLQLDV}}
[[Category:Individuals]]


[[Woodes Rogers]] was born into money, to a seafaring family with deep roots in both {{Wiki|Poole}} and [[Bristol]], England. His early life was a picture of industriousness and ambition, and by the age of 18 he was an apprentice Mariner.


=[[Thomas More]]=
Upon his father's death at sea in 1706, Woodes inherited his family's prosperous shipping company, which he took to managing with great passion. Between 1704 and 1707 Rogers' fortunes and family grew, and by the time he was twenty-seven his marriage to Sarah Whetstone had produced one son and two daughters.
{{Era|Individuals}}{{WP-REAL}}
'''Thomas More''' (1478 – 1535) was an English philosopher and author.<ref name="Wiki">{{WP|Thomas More}}</ref>


==Biography==
By the end of 1707, however, his business had suffered great losses by [[raid]]ing [[France|French]] forces, giving Rogers the idea to recoup these dreadful losses himself. Knocking about Bristol in search of a partner for this endeavor, he soon found himself in the company of [[William Dampier]], an old friend and unlucky [[Captain]] who suggested setting out on a [[privateer]]ing expedition, one that would range far and wide about the [[Americas|New World]]. In 1708, Rogers made the necessary arrangements and set out as Captain of his own vessel, on a difficult voyage that would last over three years.
Beginning in 1516,[Note: when Leo moved to Amboise] More aided [[Leonardo da Vinci]] with his research into ideal cities, during which they managed to uncover nine locations that da Vinci considered conducive to the construction of [[Assassins|Assassin]] refuges meant to train and initiate [[Assassin apprentice|apprentices]]. Afraid of possible interception, da Vinci hid encoded information with trusted friends,[REF LETTER] including More.[REF MINI-MAP LONDON]


In early 1519, More was arrested and taken to the [[Tower of London]]. Having heard of this event in his final days, Leonardo requested that the Brotherhood locate More within the complex and free him.[REF MINI-MAP LONDON] Another of More's friends, academic [[Richard Croke]], also investigated the arrest on his own, later informing the Assassins of what he had managed to learn.[REF CV28] The Assassins managed to locate More within the Salt Tower,[REF 022] releasing him from his emprisonment. In thanks, he gave them the translucid sheet with a line Leonardo had given him, encouraging them to "make good use of it, and carry out our great utopia."[REF CV8]
Along this course Rogers met with many successes and failures. In 1709, off the western coast of [[South America]], he found and rescued a marooned sailor by the name of {{Wiki|Alexander Selkirk}}, a sailor who had spent nearly 4 years living in isolation and who would serve as the inspiration for the book "{{Wiki|Robinson Crusoe}}" just a few years later.


==Appearances==
Soon after Selkirk's recovery, Rogers' fleet engaged an enemy vessel in open combat—a skirmish that earned him a [[pistol]] shot to the left side of his face and a mangled heel. Neither wound was enough to remove him from command however, and he continued serving as captain until his return to England in late 1711. To commemorate this return, he had an operation to remove the offending bullet from his upper palate.
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''


==References==
Now in poor health but high spirits, he set about writing his memoirs. Upon their publication a few years, they were an immediate success, and proved a great source of income. But this brief glory was offset by the sudden death of his son, a tragedy compounded some months later by his wife's decision to leave him. Also at this time, Rogers was sued by former shipmates for allegedly hoarding goods and money plundered from enemy vessels. Rogers assembled a defense, but lost the case.
{{Reflist}}
{{ACLQLDV}}
[[Category:Individuals]]


In 1713, itching to return to sea, he organized passage to [[Madagascar]] claiming to be a [[merchant]] in the [[Slavery|slave trade]], but with the intended purpose of reconnoitering the rumored [[Piracy|pirate]] colonies established there. When he arrived in Madagascar after months of hard sailing, he found that the legends of the pirate town "[[Libertalia]]" had been exaggerated one-hundredfold. The pirates in Madagascar were sickly and few and desperate for help. After spending just a few months here, Rogers set sail for England, a failure in his own mind.


=[[Pierre Taillard, chevalier de Bayard]]=
And yet, never one to give up hope, Woodes Rogers reoriented his attentions to the [[Caribbean|West Indies]], eventually lobbying King [[George I of Great Britain|George]] for a commission to hunt pirates in the Caribbean. On this score, he succeeded. After a few diligent years of making his case, King George appointed Woodes Rogers as the Governor of [[the Bahamas]]. Now, at last, he would make his mark, and bring justice to a land where chaos had taken root...
{{Era|Individuals}}{{WP-REAL|Pierre Terrail, seigneur de Bayard}}
'''Pierre Taillard, chevalier de Bayard''' (c. 1476 – 1524) was a French knight and military leader. He served many French kings,<ref name="Wiki">{{WP|Pierre Terrail, seigneur de Bayard}}</ref> and even knighted [[Francis I of France]] himself. He lived in and was the protector of the town of [[Grenoble]].[REF MINI-MAP GRENOBLE]


==Biography==
</tabber>
At some point prior to May 1519, Bayard met [[Leonardo da Vinci]] and became the artist's friend and ally. When Leonardo became afraid of possible interception of his research on [[haven]]s, he contacted Bayard and gave him encoded information that he was to give to the Assassins who approached him or to destory it if none arrived within a month of Leonardo's death.[REF LETTER] In early 1519, Bayard undertook a fire inspection at the [[Tour de l'Isle]].[REF 019] Around the same time, he suppressed a mutiny, having his right shoulder dislocated in the process, but kept on fighting, earning more respect from his troops.[REF CV36]


In May 1519, the Assassins investigated Grenoble for leads to Leonardo's havens, and Bayard locked himself in the [[Crypte Saint-Oyard]] beneath the [[Église Saint-Laurent]], where he awaited to test them.[REF 087] When an Assassin finally descended, Bayard lunged into combat before they could even speak.[REF 126] Exploiting Bayard's injured shoulder allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with their performance.[REF 075] Bayard revealed that though Leonardo had mentioned the Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV11]


==Appearances==
<tabber>
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
|-|Devils Podcast Fragment=
[[File:Animus Hub DB Image 6.png|thumb|200px]]
An incomplete audio clip from The Devils of the Caribbean Podcast reconstructed from recovered files.


==References==
|-|Warning from Ego=
{{Reflist}}
[[File:Animus Hub DB Image 6.png|thumb|200px]]
{{ACLQLDV}}
An audio message from Ego, easily intercepted by the Dark Animus with no need for further decryption.
[[Category:Individuals]]


In it, she warns the nascent Eagle that she knows of his every movement within the mainframe, threatening to pierce him clean from the sky.


=[[Vidigueira]]=
|-|Retrieved Audio=
{{Era|Locations}}{{WP-REAL}}
[[File:Animus Hub DB Image 6.png|thumb|200px]]
'''Vidigueira''' (Portuguese: ''Vila da Vidigueira''), is a town and a municipality in [[Portugal]].<ref>{{WP|Vidigueira}}</ref>
Audio memory obtained from an Animus memory fragement in which Sebastían Vizcaíno recovers from wounds sustained during a confrontation.


==History==
|-|Guided Meditation Audio=
In 1519, Portuguese explorer [[Vasco da Gama]] was made Count of Vidigueira<ref>{{WP|Vasco da Gama}}</ref> and he moved from [[Lisbon]] to the  small town.[REF 180] In May of the same year, da Gama was tracked down by members of the local chapter of the [[Assassins]] as part of their search for the clues to [[Leonardo da Vinci]]'s [[haven]]s. He received the Assassins warmly, mentioning that though Leonardo had told him someone would come for the item he was guarding, he did not expect they would find them in Vidigueira. He then handed the Assassins the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV12]
[[File:Animus Hub DB Image 6.png|thumb|200px]]
An audio file for a guided wellness meditation.


==Appearances==
</tabber>
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
[[Category:Cities in Portugal]]
 
 
=[[Augsburg]]=
{{Era|Locations}}{{WP-REAL}}
'''Augsburg''' is the third-largest city in {{Wiki|Bavaria}}, [[Germany]].<ref>{{WP|Augsburg}}</ref> It was one of the nine cities [[Leonardo da Vinci]] selected to hide his research on the [[haven]]s in 1519.[REF GAME]
 
==History==
Just before his death in 1519, Leonardo da Vinci, afraid of possible interception, hid encoded information with trusted friends scattered around [[Europe]] under express instructions to destroy it should the [[Assassins]] not be able to contact them within a month of his death.[REF LETTER] After a first round of clues was uncovered by the [[Italian Brotherhood of Assassins]] in the cities of [[Florence]], [[Venice]] and [[Rome]], they then contacted the local Brotherhood chapter at Augsburg, passing along a letter from Leonardo.[REF CV17] Leonardo's letter about Augsburg informed the Assassins that the city is still resonating with the 95 theses that dissident theologian [[Martin Luther]] had plastered on the door of its churchs to encourage a {{Wiki|Reformation}} and, though the Brotherhood usually did not involve itself in matters of religion, one of the theses could correspond to [[the Creed]] and they should discuss it with Luther.[REF MINI-MAP AUGSBURG] Having received the quest, the local chapter sent agents to five landmarks to investigate.
 
Considering it relevant to the affair, Assassins visited two of the churches in the city, ''[[Dom Mariä Heimsuchung]]''[REF P5] and the ''[[Basilika St Ulrich und Afra]]''.[REF P13] For the former, they entered through an open window and, during their search, noted something fixed against a wall in the room beneath the spire.[REF 166] A closer inspection revealed these to be a section of the theses, containing some of the most controverse among them.[REF 008] At the ''Basilika'', the Assassin picked the lock to a side door[REF 154] leading to a study, where another section of the theses previously affixed to the church's door was being kept.[REF 004]
 
At [[Atelier Holbein]],[REF P24] an Assassin spoke to [[Hans Holbein the Elder]], who did not see eye to eye with Luther's views and claimed that he and his {{Wiki|Hans Holbein the Younger|son}}<!- Considering he says "son" singular, this implies that Ambrosius Holbein has already passed.-- have been "fighting" against the reformation in their own way, slipping in their demands into some of their paintings.[REF 111] Examining some of the completed paintings by the Holbein family more closely[REF CV15] led the Assassin to notice that a panel in the background of the ''{{Wiki|Portrait of Bonifacius Amerbach}}'' showed some of the thesis.[REF 055] [[Greta]], an illuminator who worked as an assistant to Holbein, overheard the dialogue and, having both recently finished her apprenticeship and a wish for adventure, offered to join the Assassin in their quest.[REF 003]
 
One Assassin elected to go to the ''[[Wassertürme]]'',[REF P33] one of the water towers serving the city, where they located old inscriptions left behind by the Brotherhood quite some time before. Surmising that the intention had been to show that the location of the many water towers had a specific meaning,[REF 148] they decided to check a diagram of the water management system,[REF CV1] being led to a point in town where they located a plaque adorned with the Creed under a tree.[REF 043]
 
Tracking down Martin Luther to ''[[Die Fuggerei]]'',[REF P2] a recently-opened public housing complex, the Assassins paid him a visit. Luther had been aware of the Brotherhood, but seemed surprised to hear that their philosophies were compatible, requesting proof that the Creed could be conciliated with his Reformation.[REF 026] Matching the last sentence in the plaque found following the water towers ("By protecting the weakest, we become stronger.") to Luther's 44th thesis ("By the very exercise of benevolence, benevolence grows and man becomes better."),[REF 044] the Assassins were able to convince the theologian that the modern preocupations of the Reformation and the Creed were compatible, and handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF 070]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
[[Category:Cities in Germany]]
 
 
=[[Grenoble]]=
{{Era|Locations}}{{WP-REAL}}
'''Grenoble''' is the largest city of the {{Wiki|Isère}} department of southeastern [[France]].<ref>{{WP|Grenoble}}</ref> It was one of the nine cities [[Leonardo da Vinci]] selected to hide his research on the [[haven]]s in 1519.[REF GAME]
 
==History==
Just before his death in 1519, Leonardo da Vinci, afraid of possible interception, hid encoded information with trusted friends scattered around [[Europe]] under express instructions to destroy it should the [[Assassins]] not be able to contact them within a month of his death.[REF LETTER] After a first round of clues was uncovered by the [[Italian Brotherhood of Assassins]] in the cities of [[Florence]], [[Venice]] and [[Rome]], they then contacted the local Brotherhood chapter at Grenoble, passing along a letter from Leonardo.[REF CV17] Leonardo's letter about Grenoble informed the Assassins that the ally holding the clue to the havens, Sir [[Pierre Taillard]], chevalier de Bayard, was a cautious man and not easily approached. He then taked them with winning over his trust by reconstructing his coat of arms.[REF MINI-MAP GRENOBLE] Having received the quest, the local chapter sent agents to four landmarks to investigate.
 
At the ''[[Tour de l'Isle]]'',[REF P6] an Assassin ovearheard someone yelling for help through a locked door and promptly picked the lock,[REF 115] releasing a man who had been in the dark cellar.[ref 034] [[Jean (inspector)|Jean]], an inspector, thanked his saviour and explained that he had entered the tower to investigate a fire on the roof and ended up locked, offering his services as an investigator to the Assassin.[REF 031] Climbing the tower up to the roof,[REF 056] the Assassin found a plaque detailing that a fire inspection had been recently undertaken there by Bayard himself.[REF 019] They also retrieved a piece of fabric with an embroidered red lion found near the plaque.[REF 165]
 
One Assassin went to the fortified mansion at ''[[Ferme de Vaulnaveys]]'',[REF P22] infiltrating the location and blending in with the workers[REF 040] by disguising as a servant. Having followed a team of workers attending to a group of dignitaries on vacation[REF 041] and learning through subtle interrogation that these aristocrats were known friends and allies of da Vinci,[REF CV42] the Assassin talked their way into being the one serving them tea.[REF 041] While alone with the three dignitaries, [[Clément Marot]], [[Marguerite of Navarre]] and [[François Rabelais]], the Assassin revealed themselves, though was met with some skepticism, leading to the trio testing them with a riddle each.[REF CV42] Being able to answer correctly pleased the dignitaries, who collectively agreed to allow the Assassin to meet with Bayard, handing them a fragment of the coat of arms they would need to do so.[REF 030]
 
Seeking to gather information at the ''[[Place de la Granaterie]]'', the Assassins investigated three leads.[REF P31] An old man at the square mentioned that Bayard's coat of arms featured a red lion, which he states represented Taillard completely.[REF 127] His feelings towards the town's protector was not shared by all, however, as a nearby wall seem to make fun of Bayard. His coat of arms was included in the inscribings at one point, to be used as a base for parodies, but had since been erased, probably by the authorities.[REF060] A drunk soldier on a break also proved to be a good source of intel, with the Assassin directing the conversation to the right places.[REF 135] From him, they learned not only  more about the coat of arms, receiving a fabric fragment similar to it,[REF CV29] but also heard that Bayard had dislocated his right soldier while supressing a mutiny some days prior, but kept on fighting.[REF CV36]
 
Having uncovered the complete picture of Bayard's coat of arms, the Assassins went to ''[[Église Saint-Laurent]]''.[REF P1] There they located a secret mechanism inside a panel in a wall under a discreet niche.[REF 131] Reconstructing the coat of arms in the mechanism, they unlocked a door leading down[REF 087] into the ''[[Crypte Saint-Oyard]]'', where Bayard awaited to test them.[REF P16] Before the Assassin could even speak, Bayard lunged into combat.[REF 126] Exploiting Bayard's injured soldier allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with the Assassin's performance.[REF 075] Bayard revealed that though Leonardo had mentioned the Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.[REF CV11]
 
==Appearances==
*''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''
 
==References==
{{Reflist}}
[[Category:Cities in France]]
 
 
=[[Dunwic]]=
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
Uma vila medieval inglesa, cuja maior parte afundou no mar e que continua a perder 1 metro por ano devido ao avanço das águas. Seu declínio começou no século XIII. Frequentemente chamada de "Atlântida inglesa". Lovecraft deu o nome de uma de suas famosas vilas amaldiçoadas em homenagem a ela, desta vez situando-a em Massachusetts.<ref name="C063">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 063</ref>
 
 
=[[Kythera Island]]=
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
Kythera é vista como a ilha onde Afrodite nasceu e, portanto, como um paraíso utópico de celebração incondicional do amor e da galanteria, com particular respeito pela figura feminina.<ref name="C018">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 018</ref>
 
=[[Miletos]]=
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
Uma cidade da Grécia Antiga cuja lenda é semelhante à da Guerra de Troia, projetada segundo um plano ortogonal de ilhas, que serviu de influência para o famoso plano ortogonal hipodâmico. Foi incorporada ao Império Otomano no século XV.<ref name="C029">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 029</ref>
 
=[[Pienza]]=
During his latter years, [[Leonardo da Vinci]], with the aid of [[Thomas More]], selected this location as a [[haven]], a secretive location conducive to the construction of an [[Assassins|Assassin]] refugesmeant to train and initiate [[Assassin apprentice|apprentices]]. Within a month of his death on 2 May 1519,<ref name="Letter">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Letter from Leonardo</ref> the Assassins managed to decipher the clues he left behind and uncovered the site.<ref name="Quest">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]''</ref>
 
Vila fundada no século XV por ordem do Papa Pio II, a materialização da utopia renascentista e da cidade ideal imaginada na época. É uma concentração do gênio arquitetônico italiano, inspirada pelo ilustre Leon Battista Alberti.<ref name="C035">''[[Assassin's Creed: The Last Quest of Leonardo da Vinci]]'' – Card 035</ref>
 
-->
 
=Tales of Iga=
<!--
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 19]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 19}}{{Era|RW}}
{{Manga Chapter Infobox
|title=Chapter 19
|image=ACSH_InM_-_Ch19.jpg
|volume=2
|chapter=19
|native_title=
|romanized_title=
|total_pages=16
|release_date=15 January 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 18|Chapter 18]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 20|Chapter 20]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 19''' is the nineteenth chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 15 January 2026.
 
==Characters in order of appearances==
*Fujibayashi Masayasu
*Tsuyu
*Momochi Sandayu
*Alvaro Catarribera
 
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
 
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 20]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 20}}{{Era|RW}}
{{Manga Chapter Infobox
|title=Chapter 20
|image=ACSH_InM_-_Ch20.jpg
|volume=2
|chapter=20
|native_title=
|romanized_title=
|total_pages=16
|release_date=5 February 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 19|Chapter 19]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 21|Chapter 21]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 20''' is the twentieth chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 5 February 2026.
 
==Characters in order of appearances==
*Tsuyu
*Fujibayashi Masayasu
 
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
 
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 21]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 21}}{{Era|RW}}
{{Spoilerhd|26 June 2026|[[Assassin's Creed: Shadows – Tales of Iga]]}}
{{Manga Chapter Infobox
|title=Chapter 21
|image=ACSH_InM_-_Ch21.jpg
|volume=2
|chapter=21
|native_title=
|romanized_title=
|total_pages=20
|release_date=26 March 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 20|Chapter 20]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 22|Chapter 22]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 21''' is the twenty-first chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 26 March 2026.
 
==Characters in order of appearances==
*Fujibayashi Masayasu
*Tsuyu
*Hattori Hanzō
 
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
 
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 22]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 22}}{{Era|RW}}
{{Spoilerhd|16 July 2026|[[Assassin's Creed: Shadows – Tales of Iga]]}}
{{Manga Chapter Infobox
|title=Chapter 22
|image=ACSH_InM_-_Ch22.jpg
|volume=2
|chapter=22
|native_title=
|romanized_title=
|total_pages=16
|release_date=16 April 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 22|Chapter 22]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 23|Chapter 23]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 22''' is the twenty-second chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 16 April 2026.
 
==Characters in order of appearances==
*Hattori Hanzō
*Watanabe Moritsuna
 
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
 
=[[Assassin's Creed: Shadows – Tales of Iga Chapter 23]]=
{{DISPLAYTITLE:''Assassin's Creed: Shadows – Tales of Iga'' Chapter 23}}{{Era|RW}}
{{Spoilerhd|30 July 2026|[[Assassin's Creed: Shadows – Tales of Iga]]}}
{{Manga Chapter Infobox
|title=Chapter 23
|image=ACSH_InM_-_Ch23.jpg
|volume=2
|chapter=23
|native_title=
|romanized_title=
|total_pages=18
|release_date=30 April 2026
|issue=''[https://yanmaga.jp/comics/ Young Magazine Web]''
|Previous=[[Assassin's Creed: Shadows – Tales of Iga Chapter 22|Chapter 22]]
|Next=[[Assassin's Creed: Shadows – Tales of Iga Chapter 23|Chapter 23]]
}}
'''''Assassin's Creed: Shadows – Tales of Iga'' Chapter 23''' is the twenty-third chapter of the manga ''[[Assassin's Creed: Shadows – Tales of Iga]]'', a prequel to ''[[Assassin's Creed: Shadows]]''. The manga, written and illustrated by [[Reguje]], was released on 30 April 2026.
 
==Characters in order of appearances==
*Hattori Hanzō
*Watanabe Moritsuna
 
==References==
*''[[Assassin's Creed: Shadows – Tales of Iga]]''
{{Comic Nav}}
[[Category:Assassin's Creed: Shadows – Tales of Iga]]
-->
=Other=
<!--
=[[Talisman]]=
{{Era|Culture}}{{WP-REAL}}
{{Update|[[Assassin's Creed: Shadows]]''}}
{{Imageneed|[[Assassin's Creed: Shadows]]}}
[[File:AC3 Trinket map.png|thumb|A map with trinket locations marked]]
A '''talisman''' or '''amulet''' is an object ascribed with religious or magical powers with the intended purpose of protection for the individuals for whom they are made. They are often worn as portable objects in many ways, but can also be installed permanently in architecture.<ref>{{WP|Talisman}}</ref> Often of small size, they can also be referred to as '''trinkets'''.<ref>{{WT|trinket}}</ref>
 
==History==
When the [[Hidden Ones|Hidden One]] [[Basim Ibn Ishaq]] pursued the [[Order of the Ancients]] in 9th century [[Baghdad]], he carried and wore a number of talismans, some of which he bought from local [[merchant]]s while others were treasures acquired by solving [[Enigma]]s throughout the city.<ref name="ACM">''[[Assassin's Creed: Mirage]]''</ref>
 
Both [[Fujibayashi Naoe]] and [[Yasuke]] collected a number of trinkets and amulets while opposing the [[Sanzoku Ippa]],<ref>''[[Assassin's Creed: Shadows]] - [[Claws of Awaji]]''</ref> the [[Shinbakufu]], and the puppeteer behind both groups, the [[Templars|Templar Order]] in [[Sengoku period|Sengoku era]] [[Japan]].<ref>''[[Assassin's Creed: Shadows]]''</ref>
 
In the 18th century, numerous trinkets were scattered around the [[Davenport Homestead]], the [[Frontier]], [[Boston]], and [[New York City]]. The [[American Brotherhood of Assassins|Colonial Assassin]] [[Ratonhnhaké:ton]] collected several of these and gave them to the man known only as "[[Peg Leg]]" in exchange for letters from [[William Kidd]]. These letters ultimately led to a map which revealed Kidd's treasure.<ref>''[[Assassin's Creed III]]'' - [[Oak Island (memory)]]</ref>
 
==Particular collections==
===Basim ibn Ishaq's talismans===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!'''Image'''
!'''Name'''
!'''Description'''
!'''Availability'''
|-
|[[File:ACMir Apprentice Talisman.png|150px|center]]
|Apprentice Talisman
|''This talisman is awarded when one attains the [[Assassin rank|rank]] of "[[Assassin apprentice|Apprentice]]" among the Hidden Ones of [[Alamut]].''
|Reach the rank of Apprentice
|-
|[[File:ACMir Novice Talisman.png|150px|center]]
|Novice Talisman
|''This talisman is awarded when one attains the rank of "[[Novice]]" among the Hidden Ones of Alamut.''
|Reach the rank of Novice
|-
|[[File:ACMir Disciple Talisman.png|150px|center]]
|Disciple Talisman
|''This talisman is awarded when one attains the rank of "Disciple" among the Hidden Ones of Alamut.''
|Reach the rank of Disciple
|-
|[[File:ACMir Assassin Talisman.png|150px|center]]
|Assassin Talisman
|''This talisman is awarded when one attains the rank of "[[Assassins|Assassin]]" among the Hidden Ones of Alamut.''
|Reach the rank of Assassin
|-
|[[File:ACMir Master Talisman.png|150px|center]]
|Master Talisman
|''This talisman is awarded when one attains the rank of "[[Master Assassin|Master]]" among the Hidden Ones of Alamut.''
|Reach the rank of Master
|-
|[[File:ACMir Lion's Head Talisman.png|150px|center]]
|Lion's Head Talisman
|''This talisman inlaid with garnet evokes the legend of [[Rostam]], a heroic figure in {{Wiki|Persian mythology}}. His exploits are chronicled in the [[Shahnameh]], or the Epic of Kings.''
|Purchase from Traders for 90 [[Dirham]]
|-
|[[File:ACMir Scarab Talisman.png|150px|center]]
|Scarab Talisman
|''This talisman is sculpted in the shape of a scarab beetle. The scarab features prominently in the [[Egyptian mythology|iconography]] of [[Egypt]], ancestral home of the Hidden Ones.''
|Purchase from Trades for 180 Dirham
|-
|[[File:ACMir Jeweled Talisman.png|150px|center]]
|Jeweled Talisman
|''This dazzling talisman is laden with [[gold]] and [[Precious stone|gems]] and proudly declaims the wealth of its wearer to the world.''
|Purchase from Traders for 135 Dirham
|-
|[[File:ACMir Knight's Talisman.png|150px|center]]
|Knight's Talisman
|''This talisman would have adorned the [[horse]] that bore an [[Abbasid Caliphate|Abbasid]] knight into battle. Red and gold, it bears the cavalry's colors.''
|Solve the enigma The Gift
|-
|[[File:ACMir Horned Lion Talisman.png|150px|center]]
|Horned Lion Talisman
|''This talisman evokes the legend of Rostam, a heroic figure in Persian mythology. His exploits are chronicled in the Shahnameh, or the Epic of Kings.''
|Solve the enigma Left Behind
|-
|[[File:ACMir Bedouin Talisman.png|150px|center]]
|Bedouin Talisman
|''A talisman marked with the insignia of the {{Wiki|Bedouin}}, nomadic tribes who have roamed the desert for centuries.''
|Solve the enigma A Gift for You
|-
|[[File:ACMir Monstrous Talisman.png|150px|center]]
|Monstrous Talisman
|''A talisman featuring the terrifying figure of an {{Wiki|Cthulhu Mythos|ancient}} {{Wiki|Cthulhu|eldritch being}}. Thought to be a primordial god, its history is chronicled by {{Wiki|H. P. Lovecraft|Abdul Alhazred}} in his [[Kitab al-Azif]].''
|Return the Kitab al-Azif to [[Al-Jahiz]]
|-
|[[File:ACMir Rebel's Talisman.png|150px|center]]
|Rebel's Talisman
|''This red-and-white talisman marks the wearer as sympathetic to the [[Zanj Rebellion|cause]] of [[Ali ibn Muhammad]] and his rebels, who seek to end [[slavery]] and topple the Caliphate.''
|Solve the enigma Surrender
|-
|[[File:ACMir Eldritch Talisman.png|150px|center]]
|Eldritch Talisman
|''This talisman evokes an eldritch creature whose history is chronicled by Abdul Alhazred in his Kitab al-Azif.''
|Solve the enigma Reap from the Ruins
|-
|[[File:ACMir Mysterious Talisman.png|150px|center]]
|Mysterious Talisman
|''A strange talisman whose symbology can be traced back to a little-known ancient civilization. Much of its history has been lost, yet it is said that the odd relic remains for those keen-eyed enough to spot them.''
|Solve the enigma Left Behind
|-
|[[File:ACMir Hourglass of Time.png|150px|center]]
|Hourglass of Time
|''This talisman is shaped like an hourglass. According to {{Wiki|Prince of Persia: The Sands of Time|legend}}, [[w:c:princeofpersia:Hourglass of Time|one]] such vessel was thought to contain [[w:c:princeofpersia:Sands of Time|sands]] that held a [[w:c:princeofpersia:Sand Creature|fearful power]] that would wreak havok if ever unleashed.''
|Purchase the ''[[Deluxe Pack (Mirage)|Deluxe Pack]]''
|-
|[[File:ACMir Skull Talisman.png|150px|center]]
|Skull Talisman
|''An eerie talisman awarded to one who has survived the Full Synchronization challenge.''
|Complete the game on New Game Plus, with Full Synchronization turned on
|-
|[[File:ACMir Desert Scorpion Talisman.png|150px|center]]
|Desert Scorpion Talisman
|Shaped like a flaming scorpion, this talisman radiates the fierce heat of the sun, imbuing its bearer with the power of the desert's fiery wrath.
|Purchase the ''[[Desert Scorpion Pack]]''
|-
|[[File:ACMir Sandstorm Emblem.png|150px|center]]
|Sandstorm Emblem
|An ornamental dagger made of sandstone.
|Ubisoft Club
|-
|[[File:ACMir Ishaq's Emblem.png|150px|center]]
|Is'haq's Emblem
|An intricate bronze medallion.
|Complete [[In the Vulture's Nest]]
|-
|[[File:ACMir Eternal Wanderer Emblem.png|150px|center]]
|Eternal Wanderer Emblem
|At first glance, a simple pendant - but this bejeweled piece is masterfully carved.
|Complete 9 Sequence Challenges
|-
|[[File:ACMir Robber Emblem.png|150px|center]]
|Robber Emblem
|A vulture's skull, bleached in the sun and carved by a robber's blade.
|Complete [[Stolen Goods (Mirage)|Stolen Goods]]
|}
 
===Fujibayashi Naoe's trinkets===
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="5%"|Image
!width="5%"|Name
!width="5%"|Rarity
!width="5%"|Health
!width="10%"|Modifiers
!width="10%"|Attributes
!width="5%"|Availability
|-
|
!AJ30 Pod
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Electricity damage triggers a chain of electricity, hitting up to 3 targets
|Purchase the Far Future Pack
|-
|
!Bone of the Fallen Warrior
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| 25+% Damage and +16% less Cooldown on Ally Abilities
|Purchase the Gashadokuro Pack
|-
|
!Butterfly of Benevolence
|Rare
| +19.2%
| +44.0% Adrenaline Gain<br>+11.8% Critical Chance
| +100% origami skills
|Complete The Butterfly Collector
|-
|
!Cerulean Puzzle Trinket
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +2 Health Segments removed on Running Assassinate
|Complete rank 13 of "The Legacy" project
|-
|
!Charm of Firenze
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
| +150% of an Adrenaline Chunk when killing an enemy using a tool
|Complete rank 18 of "Sanctuary" project
|-
|
!Cosmic Harmony Decoration
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +4% Damage Reduction on consecutive hits
|Purchase the Sun & Moon Pack
|-
|
!Crow Spirit Talisman
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+12.0% Critical Chance
| +50% damage for 3 seconds after healing
|Purchase the Tengu Pack
|-
|
!Destiny's Grin
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Smoke Bombs deal damage to enemies
|Purchase the Underworld Shadows Pack
|-
|
!Dragon Tooth
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +100% Critical Chance on next hit after a Finisher
|Purchase the Sekiryu Pack
|-
|
!Dragonfly's Cunning
|Legendary
| +18.4%
| +48.7% Adrenaline Gain<br>+32.6% Vulnerable Damage
| +15% to Stats with only a Katana equipped
|The Hoarder (The Corrupt Daikan)
|-
|
!Elegance Defined*
|Legendary
| +21.3%
| +39.9% Adrenaline Gain<br>+12.0% Critical Chance
| +1% Posture damage per Mastery Point in the Bo Tree
|Complete Way of the Bo
|-
|
!Empty Spinal Fluid Syringe
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Ration grants 5% Health on hit instead of Health on use
|Purchase the Attack on Titan Pack
|-
|
!Eye of the Snowstorm
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Affliction effects received are reduced by 50%
|Purchase the Temper of Elements Pack
|-
|
!Flight of the Ubagabi
|Legendary
| +19.4%
| +48.7% Adrenaline Gain<br>+30.9% Vulnerable Damage
| +1% Adrenaline Gain per Mastery Point in Kusarigama
|The Laughing Man (The Kabukimono)
|-
|
!Fluttering Moth
|Legendary
| +18.4%
| +42.1% Adrenaline Gain<br>+12.6% Critical Chance
| +15% to Stats with only a Kusarigama equipped
|Treasure chest in Four Devils Lair, Iga
|-
|
!Gift from Yasuke
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|15% chance to gain a Vaulable on kill
|Advent calendar reward on 12 December
|-
|
!Graceful Crane
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +150% to Stats with no weapon equipped
|Treasure chest in Mikami Viewpoint, Omi
|-
|
!Hatou Dragon Orb
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| +50% damage with combo enders on vulnerable enemies
|Purchase the Hatou Pack
|-
|
!Kaen Amulet
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +35% damage reduction when Health is critical
|Purchase the Kaen Pack
|-
|
!Okubi's Laughter
|Legendary
| +19.4%
| +10.8% Critical Chance<br>+37.7% Vulnerable Damage
| +1% Vulnerable Damage per Mastery Point in Assassin
|Treasure chest in Hitsugatakae Cacke, Yamato
|-
|
!Omukade's Feast
|Legendary
| +18.4%
| +11.4% Critical Chance<br>+37.7% Vulnerable Damage
| +15% to Stats with only a Tanto equipped
|Treasure chest in Uchimaki Hidden Stash tunnel, Yamato
|-
|
!Oni's Bite
|Legendary
| +19.4%
| +10.8% Critical Chance<br>+43.2% Critical Damage
| +2% Critical Damage per Mastery Point in Katana
|Treasure chest in Torike Cave, Nakahechi Route coast, Kii
|-
|
!Otakemaru's Battlecry
|Legendary
| +21.3%
| +44.3% Adrenaline Gain<br>+35.4% Critical Damage
| +1% Health per Mastery Point in Shinobi
|Treasure chest in Koriyama Camp, Izumi Settsu
|-
|
!Perfect Cherry Blossom Branch
|Legendary
| +19.4%
| +44.3% Critical Damage<br>+39.3% Vulnerable Damage
| +200% of an Adrenaline Chunk on ration use but no Health regained
|Purchase the Sakura Pack
|-
|
!Rebellion Talisman
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
| +10% critical chance against Animus Anomalies
|Complete rank 13 of "Defiance" project
|-
|
!Seed of the Forest*
|Legendary
| +18.4%
| +39.3% Critical Damage<br>+36.0% Vulnerable Damage
| +50% damage reduction while climbing
|Defeat all of Nowaki's Ambushers during All That We Leave Behind
|-
|
!Sky Flower Insignia
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +50% damage and radius for Hanabi explosions
|Purchase the Hanabi Pack
|-
|
!Soaring Tatsu
|Legendary
| +19.4%
| +35.4% Critical Damage<br>+37.7% Vulnerable Damage
| +1% Armor Piercing per Mastery Point in Tanto
|Complete The Godai Shinobi
|-
|
!Tatsu's Triumph
|Legendary
| +20.4%
| +35.4% Critical Damage<br>+36.0% Vunerable Damage
| +2% tool damage per Mastery Point in Tools
|Treasure chest east of Ogura Peak Viewpoint
|-
|
!Trinket of Childlike Bravery
|Rare
| +19.2%
| +39.1% Critical Damage<br>+34.1% Vulnerable Damage
| +100% inner child protection
|Complete Safe as Sandals
|-
|
!Amaterasu's Blessing
|Legendary
| +19.4%
| +48.7% Adrenaline Gain<br>+10.8% Critical Chance
| +10% damage per unused Ability slot
|Old Kofun
|-
|
!Fujin's Tempest
|Legendary
| +21.3%
| +11.4% Critical Chance<br>+37.3% Critical Damage
| +10% damage per alerted province
|The Iron Hand Guild
|-
|
!Masakado's Vengeance
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| +1% damage per unspent Mastery Point, capped at 200%
|Ishibutai Kofun
|-
|
!Minogame's Protection
|Legendary
| +17.5%
| +43.2% Critical Damage<br>+34.3% Vulnerable Damage
| +50% damage per empty Armor Piece
|Treasure chest in Mibuno Castle
|-
|
!Oni's Fury
|Legendary
| +21.3%
| +44.3% Adrenaline Gain<br>+30.9% Vulnerable Damage
| +15% damage per non-Legendary Gear Equipped
|Treasure chest in Teratsutsuki Den
|-
|
!Entity's Touch
|Legendary
| +17.5%
| +46.5% Adrenaline Gain<br>+36.0% Vulnerable Damage
|Damage Reduction after losing 40% Health in 5 sec
|Complete Back to Reality
|-
|
!Blood Orb
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +20% Damage Reduction while moving
|Purchase the Dead by Daylight Pack
|-
|
!Winning Hand
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|20% chance to trigger a random Affliction on Combo Ender
|Collect playing cards from Port Traders
|-
|
!Porcelain Teacup
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +50% Daze Buildup on  consecutive hits
|Purchase the Kintsugi Pack
|-
|
!Red Bull Medallion
|Epic
| +19.3%
| +12.0% Adrenaline Gain<br>+12.0% Critical Chance
| +8% Adrenaline Gain with consecutive hits
|Puzzle Code
|-
|
!Riddle Scroll Beacon
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Alerts the wearer when in proximity of hidden glyphs<br>+1 Adrenaline Chunk
|Acquired during A Puzzlement
|-
|
!The Hourglass
|Epic
| +19.3%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +40% Daze Affliction duration
|Puzzle Code
|}
<small>*Only available after downloading ''[[Claws of Awaji]]''</small>
 
===Yasuke's amulets===
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
!width="5%"|Image
!width="5%"|Name
!width="5%"|Rarity
!width="5%"|Health
!width="10%"|Modifiers
!width="10%"|Attributes
!width="5%"|Availability
|-
|
!AJ30 Pod
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Electricity damage triggers a chain of electricity, hitting up to 3 targets
|Purchase the Far Future Pack
|-
|
!Armor Eater
|Legendary
| +19.4%
| +10.8% Critical Chance<br>+43.2% Critical Damage
| +15% to Stats with a ranged weapon equipped
|Treasure chest southeast of Aokura Shrine, Tamba
|-
|
!Bone of the Fallen Warrior
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
|Trigger Poison Buildup with Posture Attacks
|Purchase the Gashadokuro Pack
|-
|
!Butterfly of Benevolence
|Rare
| +19.2%
| +44.0% Adrenaline Gain<br>+11.8% Critical Chance
| +100% origami skills
|Complete The Butterfly Collector
|-
|
!Cerulean Core
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+34.3% Vulnerable Damage
| +2 Health Segment removed on Brutal Assassinations during daytime
|Complete rank 13 of "Awakening" project
|-
|
!Circle of Fortune*
|Legendary
| +19.4%
| +13.2% Critical Chance<br>+30.9% Vulnerable Damage
| +50% damage reduction while climbing
|Complete Dismantling One by One
|-
|
!Talisman of Control
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Deal +25% increased damage on Animus Anomalies
|Complete rank 18 of "Mnemosyne" project
|-
|
!Cosmic Harmony Decoration
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +4% Damage Reduction on consecutive hits
|Purchase the Sun & Moon Pack
|-
|
!Crow Spirit Talisman
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +50% damage for 3 seconds after healing
|Purchase the Tengu Pack
|-
|
!Discipline's Reward
|Legendary
| +17.5%
| +12.6% Critical Chance<br>+41.3% Critical Damage
| +1% Arrow Nock Speed per Mastery Point in Bow
|Arrow Strike (Rin)
|-
|
!Destiny's Grin
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Smoke Bombs deal damage to enemies
|Purchase the Underworld Shadows Pack
|-
|
!Dragon Tooth
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +100% Critical Chance on next hit after a Finisher
|Purchase the Sekiryu Pack
|-
|
!Empty Spinal Fluid Syringe
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Ration grants 5% Health on hit instead of Health on use
|Purchase the Attack on Titan Pack
|-
|
!Encouragement
|Legendary
| +19.4%
| +43.2% Critical Damage<br>+30.9% Vulnerable Damage
| +15% Stats with only a Naginata equipped
|The Blacksmith Agent (Kurai Eikyou)
|-
|
!Eye of the Snowstorm
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|Affliction effects received are reduced by 50%
|Purchase the Temper of Elements Pack
|-
|
!Fisherman's Hook*
|Legendary
| +18.4%
| +46.5% Adrenaline Gain<br>+39.3% Critical Damage
|Slowdown while aiming with ranged weapons for 5 sec while at full health
|Defeat all of Yasuhira's Spies during All That We Leave Behind
|-
|
!Hatou Dragon Orb
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| +50% damage with combo enders on vulnerable enemies
|Purchase the Hatou Pack
|-
|
!Headhunter
|Legendary
| +19.4%
| +48.7% Adrenaline Gain<br>+30.9% Vulnerable Damage
| +15% to Stats with only a Long Katana equipped
|Treasure chest in Blackstone Cascades, Harima
|-
|
!Heartseeker
|Legendary
| +19.4%
| +35.4% Critical Damage<br>+37.7% Vulnerable Damage
| +15% to Stats with only a Kanabo equipped
|Marume Nagayoshi (Nobutsuna's Students)
|-
|
!Howl of the Dragon
|Legendary
| +18.4%
| +11.4% Critical Chance<br>+43.2% Critical Damage
| +2% Critical Damage per Mastery Point in Long Katana
|Baltazar (The Templars)
|-
|
!Kaen Amulet
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +35% damage reduction when Health is critical
|Purchase the Kaen Pack
|-
|
!Kitsune's Trickery
|Legendary
| +21.3%
| +44.3% Adrenaline Gain<br>+35.4% Critical Damage
| +1% Health per Mastery Point in Samurai
|Takahashi Inoshichi (Twisted Tree)
|-
|
!Perfect Cherry Blossom Branch
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
| +200% of an Adrenaline Chunk on ration use but no Health regained
|Purchase the Sakura Pack
|-
|
!Porcelain Teacup
|Legendary
| +19.4%
| +39.3% Critical Damage<br>+34.3% Vulnerable Damage
| +50% Daze Buildup on  consecutive hits
|Purchase the Kintsugi Pack
|-
|
!Present from Naoe
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|15% chance to gain a Vaulable on kill
|Advent calendar reward on 15 December
|-
|
!Rat Tail Finisher
|Legendary
| +18.4%
| +48.7% Adrenaline Gain<br>+32.6% Vulnerable Damage
| +1% Adrenaline Gain per Mastery Point in Naginata
|Yagyu Munetoshi (Nobutsuna's Students)
|-
|
!Red Bull Wooden Plaque
|Epic
| +19.3%
| +44.3% Adrenaline Gain<br>+12.0% Critical Chance
| +45% Adrenaline Gain at night
|Red Bull promotion
|-
|
!Riddle Scroll Beacon
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Chance
|Alerts the wearer when in proximity of hidden glyphs<br>+1 Adrenaline Chunk
|Acquired during A Puzzlement
|-
|
!Scale of the Koi
|Legendary
| +18.4%
| +37.3% Critical Damage<br>+37.7% Vulnerable Damage
| +1% Armor Piercing per Mastery Point in Kanabo
|Treasure chest in Abandoned Gardens, eastern Onyu Pass, Wakasa
|-
|
!Sky Flower Insignia
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+39.3% Critical Damage
| +50% damage and radius for Hanabi explosions
|Purchase the Hanabi Pack
|-
|
!Trinket of Childlike Bravery
|Rare
| +19.2%
| +39.1% Critical Damage<br>+34.1% Vulnerable Damage
| +100% inner child protection
|Complete Safe as Sandals
|-
|
!Warrior's Respite
|Legendary
| +17.5%
| +12.6% Critical Chance<br>+36.0% Critical Damage
| +1% Headshot Damage per Mastery Point in Teppo
|Duarte de Melo (Yasuke's Past)
|-
|
!Amaterasu's Blessing
|Legendary
| +19.4%
| +48.7% Adrenaline Gain<br>+10.8% Critical Chance
| +10% damage per unused Ability slot
|A Prayer for Omi
|-
|
!Fujin's Tempest
|Legendary
| +21.3%
| +11.4% Critical Chance<br>+37.3% Critical Damage
| +10% damage per alerted province
|Koromodako Cave
|-
|
!Masakado's Vengeance
|Legendary
| +19.4%
| +12.0% Critical Chance<br>+34.3% Vulnerable Damage
| +1% damage per unspent Mastery Point, capped at 200%
|Nuno Caro
|-
|
!Minogame's Protection
|Legendary
| +17.5%
| +43.2% Critical Damage<br>+34.3% Vulnerable Damage
| +50% damage per empty Armor Piece
|Corrupt Daikan
|-
|
!Oni's Fury
|Legendary
| +21.3%
| +44.3% Adrenaline Gain<br>+30.9% Vulnerable Damage
| +15% damage per non-Legendary Gear Equipped
|Ukita Naoie
|-
|
!Entity's Touch
|Legendary
| +17.5%
| +46.5% Adrenaline Gain<br>+36.0% Vulnerable Damage
|Damage Reduction after losing 40% Health in 5 sec
|Complete Back to Reality
|-
|
!Blood Orb
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+12.0% Critical Chance
| +20% Damage Reduction while moving
|Purchase the Dead by Daylight Pack
|-
|
!Winning Hand
|Legendary
| +19.4%
| +44.3% Adrenaline Gain<br>+39.3% Critical Damage
|20% chance to trigger a random Affliction on Combo Ender
|Collect 5 playing cards from Port Traders
|}
<small>*Only available after downloading ''[[Claws of Awaji]]''</small>
 
==Appearances==
*''[[Assassin's Creed III]]'' {{1st}}
*''[[Assassin's Creed: Mirage]]''
*''[[Assassin's Creed: Shadows]]''
**''[[Claws of Awaji]]''
 
==References==
{{Reflist}}
 
[[Category:Objects]]
[[Category:Ratonhnhaké:ton's collections]]
[[Category:Basim Ibn Ishaq's collection]]
[[Category:Fujibayashi Naoe's collections]]
[[Category:Yasuke's collections]]
 
=[[Trinket]]=
#REDIRECT [[Talisman]]
[[Category:Redirections]
 
=[[Amulet]]=
#REDIRECT [[Talisman]]
[[Category:Redirections]
-->

Latest revision as of 00:26, 14 July 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Gear[edit | edit source]

Swords[edit | edit source]

<section end="Resynced Swords"/>
Name Type Rarity Damage Maximum Takedowns Perk Availability
Order of Gold<section begin="NAME"/> Pistol Sword Legendary 38 3 Automatically fires a shot after each Perfect Dodge Purchased from Level III General Store for 29000 Reales<section end="NAME"/>
Rustborne Swords<section begin="NAME"/> Pistol Sword Legendary 17 4 Attacks deal more defense damage Twitch<section end="NAME"/>
Ezio's Swords<section begin="NAME"/> Cutlass Legendary 25 3 Able to perfect parry unstoppable attacks <section end="NAME"/>
Altaïr's Swords<section begin="NAME"/> Cutlass Legendary 25 4 Takedowns recover some health <section end="NAME"/>
Dark Animus Corsair Pistol Swords<section begin="NAME"/> Pistol Sword Legendary 38 2 Killing enemies with these swords also damages nearby enemies Complete True Purpose<section end="NAME"/>
The Fortune<section begin="NAME"/> Cutlass Legendary 20 3 Each kill with a Heavy Strike kill gives some reales Follow the treasure map gained by collecting all 11 portraits<section end="NAME"/>
Blades of Toledo<section begin="NAME"/> Cutlass Legendary 25 3 Heavy Strikes recover a small amount of health Purchased from Level III General Store for 24000 Reales<section end="NAME"/>
Naoe's Shadowblade<section begin="NAME"/> Cutlass Legendary 25 4 Perfect Parry and Perfect Dodge are easier to perform <section end="NAME"/>
Spring-Steel Swords<section begin="NAME"/> Cutlass Legendary 38 2 Able to parry gunshots <section end="NAME"/>
Lightserver's Blades<section begin="NAME"/> Cutlass Legendary 38 2 Heavy Strike range is increased Purchase the Master Assassin Pack<section end="NAME"/>
Matched Golden Swords<section begin="NAME"/> Cutlass Legendary 25 4 Chain Takedowns are easier to perform and range is increased Purchased from Treasure Dealer in Great Inagua for 8 Deer Hide, 12 Crocodile Leather, 20 Sugar<section end="NAME"/>
Le Bourgeoys Blades<section begin="NAME"/> Pistol Sword Legendary 38 2 Fire an extra shot with each Heavy Strike Complete Art Lover I<section end="NAME"/>
Dual Cleavers<section begin="NAME"/> Cutlass Legendary 38 2 Sword attack power is increased while health is low Purchased from Level III General Store for 19000 Reales<section end="NAME"/>
Masterwork Blades<section begin="NAME"/> Rapier Legendary 29 3 Heavy Strikes recover some health Purchased from Treasure Dealer in Great Inagua for 6 Wild Pig Hide, 4 Rabbit Pelt, 30 Aloe<section end="NAME"/>
Dragon's Fang Swords<section begin="NAME"/> Cutlass Legendary 38 4 Killing enemies with these swords temporarily increases attack power Purchase the Dragon Storm Pack<section end="NAME"/>
Blades of the Damned<section begin="NAME"/> Pistol Sword Legendary 38 2 Enemies sometime catch fire after their defense is broken Purchase the Hellfire Pack<section end="NAME"/>
Serpent's Fang Cutlasses<section begin="NAME"/> Cutlass Legendary 38 3 Perfect Parry recovers some health Purchase the Sea Serpent Pack<section end="NAME"/>
Persian Scimitars<section begin="NAME"/> Cutlass Legendary 38 4 Brutes cannot deny Chain Takedowns reward from Restored Weathered Map treasure<section end="NAME"/>
Espada Ancha<section begin="NAME"/> Cutlass Rare 13 4 N/A found from an underwater chest in Shipwreck: The Black Trench<section end="NAME"/>
French Court Swords<section begin="NAME"/> Rapier Rare 25 2 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Pirate Scimitars<section begin="NAME"/> Cutlass Rare 38 3 N/A Purchased from Level II General Store for 11000 Reales<section end="NAME"/>
British Colonial Cutlasses<section begin="NAME"/> Cutlass Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Scottish Broadswords<section begin="NAME"/> Cutlass Rare 38 2 N/A Reward from Treasure Map from Isla Providencia<section end="NAME"/>
Standard Pistol Swords<section begin="NAME"/> Pistol Sword Rare 25 3 N/A Purchased from Level II General Store for 6500 Reales<section end="NAME"/>
Captain Drake's Swords<section begin="NAME"/> Rapier Rare 38 2 N/A Found in treasure chest at Sacrifice Island<section end="NAME"/>
Ferraro's Rapiers<section begin="NAME"/> Rapier Rare 38 4 N/A Purchased from General Store on unmarked island in the north-west of Gibara for 16000 Reales<section end="NAME"/>
Officer's Rapiers<section begin="NAME"/> Rapier Rare 17 4 N/A Purchased from Level II General Store for 8500 Reales<section end="NAME"/>
British Cutlasses<section begin="NAME"/> Cutlass Common 17 2 N/A [Acquired during/Complete] Lively Havana<section end="NAME"/>
French Dress Swords<section begin="NAME"/> Rapier Common 20 2 N/A Purchased from any General Store for 1200 Reales<section end="NAME"/>
Spanish Cup-hilt Rapiers<section begin="NAME"/> Rapier Common 17 2 N/A Found in treasure chest in Havana<section end="NAME"/>
Officer's Smallswords<section begin="NAME"/> Rapier Common 13 2 N/A Default swords<section end="NAME"/>
German Rapiers<section begin="NAME"/> Rapier Common 22 2 N/A Found in treasure chest on Crooked Island<section end="NAME"/>
Privateer's Cutlasses<section begin="NAME"/> Cutlass Common 25 2 N/A Found in Treasure Chest on Florida island<section end="NAME"/>
NAME<section begin="NAME"/> <section end="NAME"/>
Name Description
Lightserver's Blades Sleek black blades with gold filigree, hones to deadly edges.
Dragon's Fang Swords A sword with a light, graceful design featuring a mystic jade edge.
Blades of the Damned A pair of swords glowing with hellfire and brimstone, fierce and powerful.
Serpent's Fang Cutlasses A pair of sharp, serpentine swords inspired by sea monster fangs, lit with neon patterns.
The Fortune A pair of unique swords once used by the infamous pirate, Edward Kenway.
Dual Cleavers A pair of simple meat cleavers typically used by butchers and made infamous by pirates as weapons of war.
Order of Gold Adorned with intricate patterns, these blades are a rare and deadly curiosity.
Ezio's Swords A pair of swords once owned by the legendary Assassin mentor, Ezio Auditore da Firenze.
Altaïr's Swords A pair of swords once owned by the legendary Assassin mentor, Altaïr Ibn-La'Ahad.
Naoe's Shadowblade A balanced katana shaped by shinobi combat principles, favoring fluid movement and rapid follow-up strikes. Performs best with evasive tactics.
Dark Animus Corsair Pistol Swords These blades dance with strange light, like tears in the fabric of the world.
Spring-Steel Swords A pair of swords that look unremarkable at first glance, but have the strength to deflect bullets if wielded properly.
Blades of Toledo A sleek pair of swords Edward Kenway acquired in the famous city of Toledo.
Le Bourgeoys Blades The only pair of pistol swords with a genuine original flintlock attached.
Persian Scimitars A beautiful and deadly pair of Persian scimitars, replete with embedded diamonds.
Matched Golden Swords A pair of legendary golden swords, praised far and wide for their exquisite beauty.
Masterwork Blades A pair of beautifully balanced swords forged by a master craftsman.
Espada Ancha Versatile soldier's swords, unremarkable in appearance but trustworthy in a fight.
French Court Swords A pair of swords famous for having a perfect balance between speed and power.
Pirate Scimitars A pair of devastating scimitars, praised from Barbados to Boston.
British Colonial Cutlasses A pair of cutlasses popular among the settlers of the British colonies in North America.
Scottish Broadswords Heavy broadswords that emphasize damage over finesse.
Standard Pistol Swords A pair of rare pistol swords, capable of firing a gunshot in the right circunstances.
Captain Drake's Swords A pair of silver broadswords rumored to have been used by the legendary privateer, Sir Francis Drake.
Ferraro's Rapiers A pair of rapiers that belonged to the Italian diplomat, Ruggiero Ferraro.
Officer's Rapiers A pair of extremely light rapiers praised for their swiftness.
German Rapiers A pair of traditional German rapiers typically used by Prussian court officers.
Privateer's Cutlasses A pair of cutlasses appreciated for their versatility by privateers throughout the West Indies.
British Cutlasses A pair of light cutlasses made popular by British privateers.
French Dress Swords A pair of elegant swords made popular by French court officers.
Spanish Cup-hilt Rapiers A pair of cheap yet efficient Spanish rapiers.
Officer's Smallswords A pair of small swords popular among officers in the British Army.
Rustborne Swords Versatile blades with integrated flintlocks, their bronze-hued surfaces worn by time and battle. Perfect for Assassins who strike swiftly, both in melee and from a distance.

Pistols[edit | edit source]

<section end="Resynced Pistols"/>
Name Rarity Range Draw Speed Perk Availability
Dark Animus Corsair Flintlocks<section begin="NAME"/> Legendary 22 1.00 Each pistol shot ricochets to a second target <section end="NAME"/>
Darkworker's Pistols<section begin="NAME"/> Legendary 22 1.50 While anonymous, pistols do not consume ammunition Purchase the Master Assassin Pack<section end="NAME"/>
Dragon's Roar Pistols<section begin="NAME"/> Legendary 28 1.50 Pistol range increased after a pistol shot kill Purchase the Dragon Storm Pack<section end="NAME"/>
Diabolist's Pistols<section begin="NAME"/> Legendary 20 1.20 Pistol shots set enemies near the target on fire Purchase the Hellfire Pack<section end="NAME"/>
Fury of the Deep Pistols<section begin="NAME"/> Legendary 28 1.50 Heals slightly after firing a headshot Purchase the Sea Serpent Pack<section end="NAME"/>
Golden Flintlock Pistols<section begin="NAME"/> Legendary 28 1.20 Killing an enemy with the postol will slow time briefly Purchased from Level III General Store for 18000 Reales<section end="NAME"/>
Gargoyle's Breath<section begin="NAME"/> Legendary 20 1.50 Explosive round. Consumes 100 Reales per shot from Restored Weathered Map treasure<section end="NAME"/>
Captain Drake's Flintlocks<section begin="NAME"/> Legendary 24 1.20 Pistol shots kill Captains instantly (except Bosses) bought from secret General Store on unmarked island in the north-west of Gibara region at Coordinates 550, 638 (22000 Reales)<section end="NAME"/>
Rustic Flintlocks<section begin="NAME"/> Legendary 22 1.20 After a Perfect Dodge, quick shooting immediately does not consume ammunition obtained from in-game online store for free (on map press Options-Button to access the store).<section end="NAME"/>
Peaceful Means<section begin="NAME"/> Legendary 20 1.00 Pistol shots are quieter Purchased from Treasure Dealer for 3 Capuchin Monkey Pelt, 4 Iguana Leather, and 20 Rum Barrels.<section end="NAME"/>
Cannon-Barrel Pistols<section begin="NAME"/> Rare 21 1.12 N/A from locked chest in Jiguey (535, 511). It's a locked underwater chest, loot the key from the pirate leader on the beach inside Jiguey, in the same cave as the chest.<section end="NAME"/>
Captain Morgan's Pistols<section begin="NAME"/> Rare 20 1.50 N/A Found in underwater treasure chest on Black Island<section end="NAME"/>
Captain's Wheellock Pistols<section begin="NAME"/> Rare 20 1.50 N/A Found in treasure chest on Great Inagua<section end="NAME"/>
Spanish Officer Pistols<section begin="NAME"/> Rare 24 1.00 N/A Purchased from Level II General Store for 5500 Reales<section end="NAME"/>
Pirate Blunderbusses<section begin="NAME"/> Rare 20 1.00 N/A Purchased from Level II General Store for 6000 Reales<section end="NAME"/>
Baldwin's Golden Pistols<section begin="NAME"/> Rare 26 1.00 N/A Complete Plantain!<section end="NAME"/>
Standard Wheellock Pistols<section begin="NAME"/> Common 20 1.12 N/A purchasable from any General Store (800 Reales)<section end="NAME"/>
Common Flintlock Pistols<section begin="NAME"/> Common 20 1.00 N/A Default pistols<section end="NAME"/>
NAME<section begin="NAME"/> <section end="NAME"/>
Name Description
Dark Animus Corsair Flintlocks Truth and thunder in the palm of your hand.
Darkworker's Pistols Hand-carved ebony with gold-plated iron forming a lethal union.
Dragon's Roar Pistols Sleek pistols imbued with ornate scrollwork and glowing jade.
Diabolist's Pistols A set of pistols wreathed in infernal flames, emitting an aura of destruction.
Fury of the Deep Pistols Silvery, steel pistols adorned with deep-sea patterns and neon highlights.
Golden Flintlock Pistols A set of legendary, golden flintlock pistols, famed for their extraordinary precision.
Gargoyle's Breath Monstrous, leering faces adorn the grips of these pistols.
Captain Drake's Flintlocks A set of flintlock pistols once owned and used by captain and knight, Sir Francis Drake.
Rustic Flintlocks Firearms with rustic patinas, showing the marks of countless skirmishes. Compact, reliable, and ready for close encounters or unexpected duels.
Peaceful Means The method by which many disputes can be swiftly resolved.
Cannon-Barrel Pistols A set of pistols forged to resemble ship cannons.
Captain Morgan's Pistols A set of flintlock pistols once owned and used by Captain Morgan.
Captain's Wheellock Pistols A rare set of old wheellock pistols, coveted by soldiers for their sturdiness and sentimental value.
Spanish Officer Pistols A set of pistols, praised throughout the West Indies for their stability.
Pirate Blunderbusses A set of bulky blunderbusses, popular among pirates for their brashness.
Baldwin's Golden Pistols Inextricably tied to the fall of the Baldwin name, these pistols claimed the lives of at least two of their owners' family. They are likely to claim many more.
Standard Wheellock Pistols A set of wheellock pistols, perfect for reaching targets at great distances.
Common Flintlock Pistols A set of typical flintlock pistols, found all across the West Indies.

Trinkets[edit | edit source]

Image Name Rarity Description Perk Availability
Black Pearl Legendary This ominous trinket contain the ghosts of drowned sailors. Takedowns can chain to one more enemy Purchase from the Treasure Dealer for 60 wine, 40 spice, 30 tobacco and 20 aloe
Shark Teeth Legendary A symbol of fierceness and reckless bravery. Brutes cannot deny Chain Takedowns Purchase from a level 3 General Store for 25000 Reales
Templar Cross Legendary The secret symbol of the Templars. Reduce damage from enemy melee attacks Complete Damn Fine Gear
Hidden Ones Sigil Legendary The secret sigil of the Hidden Ones. Enemies' detection time is increased while crouched Complete The Pirate Captain (half of the Assassin's Contracts)
Brass Bird Trinket Legendary Kenway's lucky brass charm, linked to his iconic ship. Rope Dart cooldown is shorter Purchase the Master Assassin Pack
Wooden Eyeball Legendary This false eye provides extra insight. Quick shooting kills Brutes instantly Purchased from General Store at Great Inagua for 12000 Reales
Obsidian Monolith Legendary Darker than the blackest seaglass, gazing too long upon this particular material hurts the eyes. Perfect Dodge is easier to perform Complete rank 9 of "Eye in the Dark" project
Yax Tun Pendant Legendary This Mayan design brings fortune to its bearer. All gunshots are mysteriously absorbed Complete Mayan Mysteries
Guardian Beast Trinket Legendary Rendered in miniature, that its gaze might ward the steps of its keeper across land and sea. Health slowly regenerates while out of combat Found in underwater chest between pair of unnamed island south of San Ignacio wreck
Stormrunner Pendant Rare A lightweight circular pendant painted in striking blue and red pigments. Its design captures the spirit of relentless motion and high adrenaline, carried by travelers who refuse to tire, whether sprinting through crowded markets or scaling towering keeps. Increases the amount of healing from food, drink, and remedies Found in underwater chest off the coast of Nassau, at coordinates 615, 767
Hunter's Amulet Rare An amulet of good fortune favored by hunters. Animals' range of detection is reduced Buried treasure chest on Santanillas
Bloody Spanish Medal Rare One of Laurens Prins' trophies from his time as a soldier. Reduces damage from Spanish soldiers Inside Laurens Prins' Manor
Anchor Medallion Rare A lucky anchor medallion favored by sharp-eyed sailors. Increases the rewards from floating loot Found in a treasure chest on Sacrifice Island
Lock of Hair Rare A lock of Caroline's hair kept as a lucky keepsake. Restore some health after a perfect parry Complete Wayward Souls
Cross Pendant Rare A bejeweled cross once worn by the wealthiest citizen in Kingston. Reduces damage from British soldiers Complete Tithes Paid
Exotic Sea Shells Rare A string of sea shells gathered from around the world. Increases the wildlife products gained from skinning animals Found in treasure chest in southeast Havana
Small Goblet Rare A sacred grail said to prolong its owner's life. Increases the amount of healing from food, drink, and remedies Complete The Other Cheek
Jackdaw Totem Rare Carved by an unknown sculptor, it represents protection and gratitude. Falling from high places no longer damages Edward Complete A World Without Gold
Lodestone Rare A naturally magnetized piece of mineral. Loots nearby Corpses and Curios automatically Purchased from a Level II General Store for 7000 Reales
Folded Palm Rare A gambler's trinket meant to bring good fortune. Gain reales after each Takedown Complete Spiteful Soldier
Found Coin Rare A large gold coin turned into a good luck charm. Increase the amount of Reales gained Complete Art Lover I
Rabbit's Foot Common A lucky charm for warding off misfortune. Chance of staggering an enemy following a successful parry Complete The Taíno Assassin
Gold Earring Common Gold hoop earrings stolen from a lady with connections in high places. Reduces the gain of Wanted Level from acts of piracy Found in underwater chest at Salt Key Bank
Diamond Trinket Common This diamond trinket is as tough as nails and as hard as a rock. Oxygen drains slower while diving underwater Found in underwater treasure chest at Cape Bonavista
Demon-forged Pendant Legendary A fiery charm pulsating with dark energy from the lower planes. Berserk darts also sets enemy on fire Purchase the Hellfire Pack
Abyssal Pendant Legendary A silver snakehead charm, illuminated with an inner glow. Killing enemies also recovers some health Purchase the Sea Serpent Pack
Fortunate Circle Charm Legendary An elegant pendant in the form of a lucky jade circle. Impervious to attacks for a short duration after a Perfect Dodge Purchase the Dragon Storm Pack
Narwhal's Horn Rare The broken tip of a narwhal's horn. Enemy guards lose their defensive stance more quickly Found inside the house on Cat Island

DB[edit | edit source]

General Database[edit | edit source]

Laureano de Torres' Portrait El Tiburon's Portrait Commodore Chamberlaine's Portrait Woodes Rogers' Portrait Ben Hornigold's Portrait Bartholomew Roberts' Portrait Blackbeard's Portrait Stede Bonnet's Portrait Robert Maynard's Portrait

Bust of a Water Deity Maize Deity Standard Bearer Triptych Beaver Pelt Bracelet Cabinet

Vanitas Still-life Nymphs By A Fountain "Der Liederliche Student" by Gerard van Honthorst "Harbour Scene at Sunset" by Claude Lorrin "Vanitas Still-life" by Pieter Cleasz

Nosso Senhor da Compreensao Queen Anne's Revenge English Man o' War El Impoluto HMS Prince La Dama Negra Brothers in Arms HMS Ipswich

"Atalanta Fugiens" "De Gama Diary Extract" "Magellan's Ship" "Sacred Theory of the Earth" "The Fetus In The Womb" "Voynich Manuscript" - Folio 33v "World Map" (1570)

World of Piracy[edit | edit source]

The Guardians Portuguese Empire

Mayan Ruins North Carolina Charles-Towne Shipwrecks

Fort Charles Port Royal Tower The Observatory Sugar Mill Ramparts Cathedral Of Havana Castillo de la Real Fuerza Castillo Moro

Transcription[edit | edit source]

For a handful of coin, "Dancers" can be employed to distract guards and interfere with ongoing fights. They might also have some incredible stories of their own to tell, if only you'd bother to listen.

Sailors flush with rum and the heat of the sun, these Drunkards can be useful in a few ways. First as blend groups that allow Edward to hide in plain sight, and secondly as allies in the event of a scuffle. But remember to bring a bit of coin if you want them to fight alongside you, as these pirates won't risk their lives for free.

Already a global power, the Spanish defeated powerful adversaries such as the Aztecs and Incas in the Americas by exploiting existing conflicts and rivalries between tribes and nations between the 15th and 18th centuries. Acquisitive and protective of the supply of precious metals its new colonies afforded it, the Spanish Empire enthusiastically participated in the Atlantic slave trade and defended its trade routes aggressively. Even after its defeat in the War of the Spanish Succession, the 18th century was nevertheless one of prosperity for the Spanish Empire, as their trade reputation grew steadily under Bourbon oversight, and continued to grow at an extraordinary rate until the 1780s.

Often used interchangeably, there are a number of important distinctions to make between these different kinds of swashbucklers... Pirates: Criminals on the open sea who use coercion, intimidation and violence to rob innocent people of their cargo and transport. The term pirate is a catch-all and may be used generally to refer to all who perform acts of larceny on the open ocean. Pirates have been a problem since the advent of long-distance ocean travel; every age has seen its share of pirates, and every age has cursed their name and romanticized their cause. During the so-called "Golden Age of Piracy" (roughly 1650 to 1725), the majority of pirates were from the British Isles. Most were young men in their 20s and almost all had already gained some experience as sailors prior to falling into piracy. Buccaneers: Though often used as a synonym for Pirates now, the term Buccaneer refers more specifically to a group of pirates who lived and operated in the West Indies in the middle of the 17th century. Best known for attacking settlements and fortifications on land in large groups, the Buccaneers derived their name from the French Boucanier -- an instrument used for smoking strips of meat over an open fire, a favorite sort of sustenance for these terrestrial pirates. Privateers: Non-commissioned sailors who attack and rob, having been given a Letter of Marque by their King or a royal official such as a Governor. Thus the distance between a Pirate and a Privateer is but a hair's breath of difference -- Pirates simply sail for one monarch fewer.

Taíno refers to a group of related languages and cultures widespread across the Caribbean at the time of European arrival. Broadly speaking, they consisted of the Ciboney or Western Taíno of Cuba, Jamaica and the Bahamas; the Classic Taíno of Hispaniola and Borikén (the indigenous name of Puerto Rico); and the Eastern Taíno of the Antilles. A Taíno cacique or chief demonstrated rank by carrying an object forged from guanín, a unique indigenous alloy made out of copper, silver, and gold, noted for its lustrous shine. The term "tabaco" from which we also derive from a Taíno word, as tobacco was cultivated on the islands and its usage noted by Spanish explorers. Other English words with a Taíno origin include barbecue, canoe, hurricane, iguana, and potato. Other, non-Taíno indigenous groups of the island include the Ciguaya, Macorix, and Kalinago or Caribs, for whom the Caribbean Sea is named.

There were several attempts to found a town near the Havana Bay in the early 1500s. A settlement was established by the Spanish Conquistador Diego Velázquez de Cuéllar around 1514. The city sits on a bay that opens to the Gulf Stream and thus became a natural stopping point between Europe and the Americas. In the earliest stages of the golden age of piracy Havana was burnt to the ground by French corsair, Jacques de Sores. By the 1700s, Havana had become a large, heavily fortified port city where Spanish treasure ships would dock on their way to Europe. Pirates lurked on the approaches to the city, hoping to capture these same ships.

Originally founded as another Charles-Towne, the city was renamed Nassau in honor of King William III of the house of Orange-Nassau. This city has a particularly colorful past: In 1706 the city's officially appointed Governor skipped town, thus severing the Crown's direct control over the Bahamas. The islands languished for almost a decade in the hands of British citizens with little or no interest in Statesmanship. By 1713, the entire region had become a haven for pirates and it was in this period that Benjamin Hornigold declared Nassau to be a pirate republic. He proclaimed himself governor and thereafter every pirate of any sense and reputation used Nassau as a base of operation, transforming this small city of barely 1000 residences into a "nest of infamous bastards", according to the Governor of Bermuda.

Dating generally from the Mayan Classic period (AD 250 - 900), most Mayan ruins can be found throughout the Yucatán peninsula and Central America. Mayan Temples have steep stone steps and a platform at the top for wooden crowning structures. Mayan architecture is composed with a sophisticated eye to decoration, often using wall paintings and elaborate bas-relief stone carvings. Mayan arches forego the use of a keystone, instead creating a triangle-like arch known as a corbel vault.

The Governor's Mansion housed the acting Spanish governor in addition to prison facilities. A new governor's mansion was constructed across the square in 1791.

This drinking spot, named after "The King of Pirates" Henry Avery, was highly popular among gritty seafarers in the early 18th century. Legend had it that Avery himself once had a financial stake in several establishments throughout the West Indies, but that appears to be nothing more than self-promotion.

An unusual rendering of Saint Jerome as a scholar rather than an ascetic. The book supporting his hands alludes to his work as a Bible translator.

Harbor scenes such as depicted in this 1644 painting were a favorite subject of the artist Claude Lorrain.

More of a display of his imaginative and technical skills than an actual historic representation, this dramatic painting by Willem van de Velde II depicts a battle with Barbary corsairs from north Africa.

This painting by Luca Giordano was commisioned by King Philip V of Spain for display in the French court.

Gold-work from the Isthmus, representing a crowned half-human, half-bat figure flanked by four crocodile heads.

Today is my birthday.

Brandish every Cask, Bottle and Barrel of Alcohol. Everyone is to partake and sing my Praises. To ensure that this Do goes splendidly, I will take charge of the Stores and require its Key.

My Father will be most gratified at your swift fulfilment of my Commands.

- Emmerson Beckford

I, Thomas Cecil, hereby report that the following is a true Manifest of all the Goods, Wares and Merchandize, of the Marks, Numbers and Contents of each Package on board the Endeavor which Cargo was received at the Trading Post of Andreas Island from whence the Craft Sailed for the Plantation of Cat Island. Sugar - 110 Barrels Molasses - 25 Barrels Tobacco - 15 Barrels

John, It is done. Accompanying this Letter you will find the Will, fully notarized by myself and with the old Man's signature. It will survive the scrutiny of any English Court, I assure you. Arrangements for your Daughter's removal are also underway. My Associates in the Royal Navy tell me she will be apprehended within the Month. In fact, I hear they have solicited the most reputable Pirate Hunter Lieutenant Maynard for the Task. Courage my Friend. After so many long Years, we are almost there, Thomas Barehaire Esq.

In the Name of God, I, Theodore Rupert Braddock, being of sound Mind and Memory, do declare this my last Will and Testament, in Manner and Form following, revoking all former Wills by me made. As touching such worldly Estate wherewith it hath pleased God to bless me in this Life, I give, devise, and bequeath all my Goods unto my well-beloved Son-in-Law, John Baldwin, Husband of my late daughter Elizabeth, to have and to hold the same unto him, his Heirs, and Assigns forever. I do nominate, constitute, and appoint my said Son-in-Law, John Baldwin, to be the sole Executor of this my last Will and Testament, charging him to see this my Will performed according to my true Intent and Meaning. In Witness Whereof, I have hereunto set my Hand and Seal, this Second day of January in the Year of our Lord One Thousand Seven Hundred and Twenty. Signed, sealed, published, and declared by the said Theodore Rupert Braddock as and for his last Will and Testament, in the presence of us, who, at his Request and in his Presence, and in the Presence of each other, have subscribed our Names as Witnesses hereto. Theodore Rupert Braddock Witnessed by:
Thomas Barehaire, Esquire
John Baldwin

Thom, Don't go getting all uncharitable about this, I did it for your own Good. I knew we might strike some Trouble along the way, so I hid your Share with the original Will in the Likelihood we ever need the old Man's Signature again. The Locket's here too. I want it kept, no matter what you think. There is no one left to know of it's Significance, at any Rate. I'll recover it from you when all this is over, and include a Crate of Rum for the Inconvenience. Chin up Man! We're Home free! John.

Vance, I had to leave early. My Order requires a Report and there cannot be a Delay. I'll be waiting by the Tavern at the usual Time. Come with both pieces of the Map. Jing Lang

A letter to Lauren Prins, [sic] congratulating him on acquiring The Sage.

1. Cato, 35 years, superior carpenter and ship caulker.
2. York, 16 years, field hand.
3. Nero, 25 years, stone cutter.
4. Bess, 28 years, field cook, water carrier.
5. Esther, 31 years, midwife.
6. Gracey, 14 years, good house girl and child's nurse.
7. Anthony Morgan, about 30 years, fine engineer and field hand.
8. Sarah Morgan, 32 years, good field hand; tonsils occasionally inflamed. 9. Infant, 2 months.
10. Anthony, 3 years.
11. Stephen, 5 years.
12. Nace, 9 years.
13. Sophy, 12 years, likely.

You, Mr Thomas Stell, Ensign, stand charged for Dereliction of Duty. On Tuesday last you were tasked to deliver a Prisoner to the Church at the center of Kingston, but were discovered to be in a shameful and drunken State, having abandoned your Post. You are dismissed forthwith from Service, being no longer entitled to Pay or Protection from the Royal Navy.

Know all, by these Present, that I, Alvin of the Village of Grand Cayman, in consideration of the Sum of Forty-Two Reales in Hand, paid to me by Vargas of the Village of Grand Cayman, the Receipt of where I do acknowledge, have in turn sold and delivered in measured Weight One-Hundred-and-Thirty-Six Pounds of Mutton Snapper unto said Vargas. In witness whereof I have set my Hand the Fifth Day of May 1716.
Signed, sealed and delivered in the present of All and Sundry, viz. - Alvin of Grand Cayman

A debonair portrait of Julien Du Casse, the infamous mercenary. Hangs above the bed in the Mansion at Great Inagua.

A vivid portrait of Laurens Prins, the reprehensible slaver. Hangs in the hall of the Mansion at Great Inagua.

The schooner was a class of ship used as a general sailing vessel by both navies and civilian operators, providing light firepower and ample speed.

The brig was a class of ship bearing two square-rigged masts, and represented a compromise between larger, more powerful ships, and the faster, but less well-armed ones.

The man o' war was a type of large warship purpose built for warfare, boasting multiple gun decks, and crewed by heavily armed professional soldiers.

El Dorado was a brig that formed part of the Spanish Treasure Fleet. The fleet was destroyed in a hurricane, with the El Dorado its lone surviving vessel.

The Jackdaw was a brig captained by the pirate-turned-Assassin Edward Kenway, who named it after the small, swift bird of his native Wales. The ship was known as El Dorado before Edward and his future quartermaster Adéwalé captured it from its fleet.

The Royal Fortune was a man o' war captained by the pirate and Sage Bartholomew Roberts, who elected to keep and renamed it after he captured it as the Nosso Senhor da Compreensão from the Portuguese Navy.

The Ranger was a brig formerly owned by the pirate Benjamin Hornigold before he passed it on to his colleague, Charles Vane.

A miniature ship model of a Spanish Brig.

A miniature ship model of a Spanish Cutter.

A miniature ship model of a Spanish Schooner.

A miniature ship model of a Spanish Frigate.

A miniature ship model of a Spanish man o' war.

A miniature ship model of an English Brig.

A miniature ship model of an English Cutter.

A miniature ship model of an English Schooner.

A miniature ship model of an English Frigate.

A miniature ship model of an English man o' war.

A miniature ship model of the El Dorado.

A miniature ship model of the Jackdaw.

A miniature ship model of the Revenge.

In the Americas, the term ‘black panther’ generally refers to a melanistic jaguar. They are not a separate species, but a color morph of the spotted form. Black jaguars form less than ten percent of jaguars. Black jaguars can be found in Isla Providencia and Pinos Isle.

The cat is a small carnivorous mammal with a flexible body, sharp claws, and quick reflexes. Cats have long been domesticated, and are favored as pets for their affectionate independence, and playful natures. Sailors often keep cats aboard ships to deal with rats and other vermin.

The Crocodile is a large, tropical-dwelling tetrapod. Crocodiles can measure up to 15 feet long, weigh 2000 pounds, and live to be 70 years old. This prehistoric-looking predator preys on birds, fish, insects and other reptiles. Crocodiles have been known to indulge in cannibalistic behaviour. Because of this, they live in groupings of the same size. Not to be confused with alligators, crocodiles are bigger, lighter in color, and have narrower snouts. Although known to attack humans, the crocodile is more likely to flee than to react aggressively when approached. Crocodiles are most commonly found in Nassau, Long Bay, and Matanzas.

Deer are large hoofed ruminants notable for having two large and two small hooves on each foot. Males have antlers while the females do not, with the exception of a single species where the females also grow antlers. Deer are selective feeders, eating plant food low in fiber content and high in protein such as young grass, herbs, woody shoots, and bark. Various subspecies of deer can be found in the Caribbean bioregion. The red brocket deer, for example, is found in Trinidad and Tobago and the Key deer, introduced by colonists, inhabits the Florida Keys. Deer are most commonly found in Kingston, Salt Lagoon, and Santanillas.

Frigate birds are large seabirds with long wings, forked tails, and slender bodies. They generally inhabit tropical and subtropical oceans, often nesting on remote islands. Frigate birds are skilled fliers, and are known to steal food from other seabirds.

Found across the world in tropical and temperate waters, the hammerhead's unusual head shape gives it increased sensory ability to detect its prey. The hammerhead does not attack humans, although it can be lethal if provoked. Hammerhead sharks can be found in the Eleuthera and Gibara regions.

Considered one of the loudest animals on earth, the small-sized Howler Monkey generates a siren-like howl that can be heard from a distance of 3 miles (5km). They are not aggressive and are popular as pets in The West Indies. Howler monkeys are most commonly found in Kingston, Cape Bonavista, and Long Bay.

The hutia is a large rodent unique to the Caribbean basin which varies in size, and can form distinct species from island to island. Hutias are often hunted by locals to be eaten in a spiced stew. Hutias are most commonly found in Cayman Sound and Long Bay.

Iguanas are large, herbivorous lizards found throughout the Caribbean islands. The common iguana eats only leaves, flowers and fruit. Despite their at times fierce appearance they are not aggressive, and typically flee when threatened. However, they can lash their tails and bite if provoked. Iguana are found in Great Inagua, Andreas Island, and Abaco Island.

The largest feline in the Western hemisphere, the jaguar is distinguished by its compact and powerful build, its agility, and its unique killing method of biting directly into the skull to pierce the brain. The Mayans believed that the jaguars could carry messages to and from the afterworld. Jaguars are most commonly found in Cape Bonavista, Long Bay, Tulum, and Principe.

Although related to sharks, manta rays are harmless. They can be quite large (up to 30 ft (9m) wide) and feed on small fish and plankton, funneling food into their mouth using cephalic flaps extending from the eyes. Manta rays, which are found all over the world, have the unique ability to leap from the water into the air to escape attackers.

Monkeys in the Caribbean are primarily an introduced African species called the green monkey, although up to the 17th Century these still shared territory with the now extinct Jamaican monkey. Both species were omnivores that ate a variety of foraged foods including fruit, seeds, flowers, insects, and smaller animals like frogs and birds. Monkeys were viewed as pests by farmers as they continually raided crops, but were favoured by locals and sailors who adopted them as mischievous, intelligent pets.

The ocelot is a wild cat that typically has yellow fur with dark stripes in the manner of a jaguar. Ocelots are nocturnal and range from the size of domestic cats up to four feet (1.2 meters) in length. Ocelot hides are coveted by leather workers for their ease of working, patterned fur, soft texture, and durability. Ocelots can be found in Cumberland Bay and Abaco Island.

The Caribbean basin provides an excellent climate for both land and sea turtles. Turtles are reptiles with a hard, protective upper shell called a carapace. Although they are natural swimmers and can stay submerged for up to 7 hours while resting, turtles breathe air. Despite being awkward and slow moving on land, they go ashore to lay their eggs.

White coats in animals can be due to a specific genetic mutation or albinism. The genetic mutation that yields a white jaguar also results in a more aggressive animal, making them dangerous as well as rare. White jaguars can be found at Great Inagua.

The wild pig, or boar, is a large cousin of the domesticated pig covered by hairy bristles. They were introduced by Europeans to the Caribbean basin (Columbus himself brought eight pigs with him from Spain). Wild pigs flourished in the island environment and were hunted by sailors and pirates to provide salted pork on their voyages. Wild pigs are most commonly found in Nassau, Great Inagua, and Cape Bonavista.

So-called because of their short snouts and their tendency to head-butt prey, bull sharks are commonly found in warm, shallow waters. They are extremely aggressive and dangerous to humans. The females are larger than the males, and adults measure well over seven feet (2.15m) long. Bull sharks can be found in the Dry Tortuga, Gibara, and Punta Guarico regions.

Found throughout Central and South America, capuchin monkeys are small and highly intelligent. They eat almost anything -- nuts, fruits, small birds, frogs, clams, etc. Many pirates favored capuchins as pets. Capuchins can be found in Matanzas and Misteriosa.

The largest predatory fish in the world, the great white's lethal aspect is due to its nearly 300 serrated teeth arranged in rows. Great whites have been known to attack humans, but usually more out of curiosity than hunger -- "sample biting" and then releasing their victims. The great white reaches an average length of 15 feet (4.6m). Great white sharks can be found in the Cruz and Serranilla regions.

Known for emitting complex sequences of haunting moans, the humpback is a large whale that reaches up to 62 feet (19 meters) in length. They migrate from the poles to the equator seasonally and travel in pods. Humpback whales can be found in the Castillo De Jagua and Navassa regions.

Called the Grampus by sailors in the 18th century, the killer whale, or Orca, is part of the dolphin family. Known for their ferociously deadly predation, killer whales feast on seals, sea-lions and even other whales. They hunt in pods in the manner of wolf packs and are found throughout the world's seas. Killer whales can be found in the Cruz and Conttoyor regions.

Red howler monkeys can be located on Isla Providencia.

Born: 1692, Trinidad

Died: Unknown

Born to enslaved Ogoni parents in Yoruba, Adéwalé was sold to the owner of a prosperous plantation before his teens. He remained on this plantation, working the fields, until his mid teens, always scheming of ways to escape his predicament, but uneasy with the prospect of living life as a fugitive.

Then fortune struck, giving Adéwalé the sign he needed. At some point near his 16th birthday, a group of buccaneers raided the plantation, robbing it of raw cane, refined sugar, and as many reales as they could find. Seeing in this an opportunity, Adé grabbed a crate of sugar and hauled it aboard one of the longboats the buccaneers had rowed ashore. Surprised to see a slave among them, the buccaneers were nevertheless thankful for the aid, and welcomed Adé among them.

Adé sailed with this first group of men for many years, quickly learning the ways of a seaman, grateful for the chance to develop his own skills and chase his own passions. And though his life among buccaneers was not free of the usual bigotry of the era, Adé found the prejudice to be more confrontational than restrictive.

In 1715, misfortune struck a cruel blow when the ship Adé was aboard, struck a shallow sandbar near the port of Havana. The buccaneers—mostly British at the time—tried desperately to free the trapped vessel, but after catching sight of an approaching Spanish Galleon, abandoned ship only to be torn apart by schools of circling bull sharks. Adé made peace with his fate, and stood his ground.

Taken to Havana for questioning and inspection, Spanish authorities eventually decided to send Adéwalé to Spain, where they felt he would make an excellent interpreter, owing to his fluent command of Spanish, English, and French. Some weeks later, they loaded him into of the Galleons that made up their perennial treasure convoy, en route to Seville.

Born: 1660s, Yucatan Peninsula
Died: c.1745, Yucatan Peninsula Named for the Mayan god of hunting, Ah Tabai's given name remains a mystery, and very little is known about his earliest decades. The only child he is known to have fathered died before the age of ten. What little else we know about him comes from his own mouth; from the stories he told those who knew him. When speaking about his own past, he avoids personal details in favor of abstractions and hints. He frequently speaks of his love and admiration for the tragic history of his people, and used these stories to illustrate the complex intersections of cultures and religions, frequently pointing out the fact that "From within and without come enemies and allies alike. Nothing in life is guaranteed, except surprise..." It is not known how early Ah Tabai acquired the title of Mentor, nor how large his impact was on the Assassins of the West Indies. However, that he maintained semi-regular contact with the Assassins in the British colonies to the north, in various parts of Europe and Africa, and in China. He was instrumental in opening his branch to men and women from all walks of life - mostly Europeans, Africans, and those Native to the area. As a native Mayan himself, rumors and stories of the ancient Observatory were not foreign to Ah Tabai. So when in 1713 rumors of a new "Sage" began to surface, Ah Tabai took it upon himself to locate the man, believing the Assassins should be the protectors of the ancient and mysterious place. He sent word far and wide to as many Assassin outposts as possible, hoping their network of spies and informants would lead them to their prize. But after two years, there was no word. Then, in early 1715, an experienced British Assassin named Duncan Walpole arrived at Ah Tabai's encampment, initially expressing a desire to train under the Mentor directly. Ah Tabai found the request odd but flattering, for Walpole had already achieved a level of Mastery few assassins ever reached. After many months of intensive training, Ah Tabai came to consider Duncan Walpole as one of his most trusted colleagues. Then in June of 1715, word arrived that the Templars had located and imprisoned the Sage on Spanish lands in the far south. Seeing an opportunity to cripple his arch-enemies, Ah Tabai entrusted Duncan Walpole with the task of rallying various Assassins around the West Indies and leading an assault on the Templar prison ship en route to Havana. Duncan Walpole agreed to this task... and was never heard from again. It was only after Edward Kenway's disastrous meddling in Havana that Ah Tabai was made aware of the full extent of Walpole's betrayal.

Born: 1702, Ireland
Died: Unknown Anne was barely a teen when she left her native Cork in Ireland for the British colonies, and by sixteen she was en route to West Indies at side of her new husband, Mr. Jack Bonny, a gentle but sturdy young man in his early 20s. The pair arrived in Nassau in April of 1716, settling down with an unclear idea of what shape their lives might take. Jack eventually found work on one of the small plantations there, while Anne cultivated her ability to loaf and daydream. Unfortunately, her beauty, aloofness, and complete indifference to propriety made her the object of more romantic attention than she had ever known or cared for. Within a year of arriving in Nassau, the Bonnys' marriage was in shambles, a union only in name. While Jack disappeared further into his work, Anne grew more confident and sociable, eventually taking a job as a barmaid at the popular Old Avery tavern in the center of Nassau. And though she took on a few lovers in the next few years, it was mostly out of envy and spite that the rabble of Nassau branded Anne a harlot and a tease. But with no high society to shun or shame her, Anne's desirability only increased on the strength of these rumors.

orn: 1680, England
Died: ???? Known variously by different sources as Thatch, Teach, Theach, Tache, Titche, Teatch, Tack, and more, we are fairly certain Edward Thatch was born in or around Bristol and took to the sea at an early age, most likely in his teens. It is also speculated that he arrived in the West Indies quite soon after leaving England. If this was indeed the case, Ed Thatch would have seen his fair share of the War of Spanish Succession, a protracted fight between most of the Empires of Europe that pitted Hapsburg Austia and its British ally against Bourbon France and Spain. In these early years, from 1700 to 1713, Thatch was a privateer or at the very least a merchant seaman, doing his part for the crown—Queen Anne at the time. But with the Treaty of Utrecht bestowing peace upon a troubled Europe in 1713, Thatch and his fellow sailors found themselves far from home and out of work. Thus, they turned to piracy as a means of sustaining themselves. In the ensuing years, Thatch befriended a captain named Benjamin Hornigold and soon after joined his crew as quartermaster, at some point between late 1714 and early 1716. Settling in Nassau, Thatch, Hornigold, and the rest of the "Flying Gang" as these pirates called themselves, began cooking up schemes far larger than most pirates of the era dared dream. Wanting nothing less than a country of their own, they worked to turn Nassau into a place of liberty and freedom for all who desired an escape from the bonds of imperial rule.

Born: 1693, Wales
Died: ???? Edward James Kenway was born on the 10th of March in Swansea, Wales, to Bernard Kenway of Manchester and Linette Hopkins of nearby Cardiff. By Edward's 10th birthday, his father had moved the family to a small farm just outside Bristol, a nearby port town in the southwest of England. This relocation had a depressing effect on young Edward's mood. He grew restless from a lack of contact with old friends and struggled to find an outlet for his limitless energy. By his teens he was spending more and more time in the city away from his farm, where the lure of excitement overrode prudence. By age sixteen, he had substituted a career as a successful farmer for a life of hopeless tomfoolery, frequently shirking his responsibilities to his family in favor of rough company. In late 1711, at the age of seventeen, Edward met Caroline Scott, a woman of modest but steady means. Their friendship began cautiously, as Caroline's hand had already been promised to the boorish son of a wealthy East India Company executive. But Edward's charms eventually won out, and he and Caroline were married within a year of their meeting; a union that angered her father, and got the whole of Bristol talking. In the earliest months of their marriage, Edward resolved to do well by his wife and provide for her as he believed a man in his position should. But his grandiose dreams and exaggerated opinion of himself prevented him from taking immediate responsibility for their well-being. And after only a year, he had stumbled back into his worst habits - drinking, fighting and idleness. It was in this dark period that Edward revived an old idea of joining a privateering fleet sailing for the West Indies, with the aim of making war against the Spanish and collecting unchecked sums of gold and cargo. This, he told his wife, was their path to quick riches. Being a sensible and prudent woman, Caroline discouraged these fanciful ideas. By the summer of 1712, Caroline understood that her husband's departure was inevitable. She wanted no further part of Edward's reckless plan, and so left him to live with her parents. Stunned by this sudden turn, Edward was determined to earn his fortune fast and prove himself as capable as he always claimed he was. He left for the West Indies barely one month later, where he soon fell in with the privateer Benjamin Hornigold and his quartermaster, Ed Thatch. Edward spent the first half of 1713 sailing with these two seasoned sailors, on regular sweeps of the windward passage. But that year, fate threw him another upset. With the signing of the treaty of Utrecht, all hostile actions between the major empires came to an end and the prospects of British privateers dried up. Now poor, unemployed, and thousands of miles from home, Edward and his colleagues settled on the island of New Providence in the Bahamas to reconsider their options. These were fanciful days for Edward. He discovered in the small town of Nassau a life quite unlike that which he had left behind. The atmosphere of wild and noisy freedom in this small stateless encampment overwhelmed and captivated him. The drinking, the gaming, the women, the aimless desire to simply live as one pleased. And yet, as carefree as he was, his beloved Caroline was never far from his mind. If he could make something of himself in the West Indies—working a sugar plantation, perhaps—he might win her back after all his time away. But in absence of true conviction, habit takes hold fast; and it was only a matter of time before Edward set back out to sea with his mates, to live the life they knew best; no longer privateers—legal and sanctioned—but as pirates now, with nary a whit of loyalty to kin and country, earning his fortune by the sword and pistol, praying his end was never too near.

Born: 1682, Jamaica
Died: ???? Of the few infamous pirates to call the West Indies his birthplace, Jack Rackham was born in Jamaica at the height of Port Royal's boom as a den of scoundrels. This would likely explain his atrophied moral compass, for he was frequently drunk, rarely serious about anything, and always chasing women. He used his outrageous and offensive charm to keep out of most trouble. But a strategist and fighter he was not. Nicknamed "Calico" for his affinity for Indian and Asian prints, he was a terrible sailor and a worse pirate, given to flights of fancy and myopic ideas that served only himself, rather than solid strategic thinking. He was likely drunk for half of his adulthood, and had a weakness for women that trumped all basic needs, such as sleeping or eating. His disarming charm, dashing good looks, and his swift wit carried him far, but parties can only last so long before someone has to clean up after them.

Born: 1691, England
Died: ???? Daughter of Emmett and Elizabeth Scott, Caroline was born in Bristol, England, to a prosperous family of merchants and civil servants. Given a modest education by her father, she furthered her own studies in her own way, taking time to read as often as her familiar duties allowed. Splitting her time between this and helping her mother manage her father's affairs, she grew into a confident and level-headed woman with more skill and intelligence than her situation allowed her to exercise. Caroline first met Edward Kenway outside the Auld Shillelagh, in the aftermath of a drunken altercation. She had arrived to fetch one of her servants and there found Edward escorting the woman from the clutches of one of Bristol's more notorious cads. Thankful for his kindness, Caroline agreed to a second meeting on more equitable terms, hardly thinking a romance possible. And yet—against all odds—that is just what happened. Edward and Caroline grew quite close, and soon fell in love, quite much to the dismay of her father. Emmett Scott had already promised his daughter to the son of a wealthy East India Company executive, and made his displeasure apparent at every turn. But all his noise was to no avail. Caroline and Edward were married in 1712. For a time it seemed as though this odd pairing might produce a lasting union. But Edward's deep love for his wife was offset by his uncouth habits and reckless attention to responsibility. Not content to live a life of middle class drudgery, Edward dreamed large, and fixed on the idea that he could sail to the West Indies and fight as a Privateer against the Spanish. Or, barring that, buy some land and sow a sugar plantation. Caroline tried to dissuade her husband, but to no effect.

Born: 1680, England
Died: ???? A common refrain in any biography of a Golden Age Pirate goes something like this: "Very little is known about this man's early life..." And with Charles Vane it's no different. It is not known where he was born, or where he grew up, or when he first took to sea. But maybe that's just as well, for it further heightens the mystery of this strange, unstable man. Surely one of the most ornery and unstable of the "Flying Gang", the band of pirates who called Nassau their home for a time, Charles Vane began his career like most pirates of the era--honestly, as a privateer sailing for his King. Likely living in Jamaica in 1715, he was one of many aboard Henry Jennings' assault on a Spanish expedition to recover the gold from their ill fated wreck in 1715 off the coast of Florida. Barely a year later it had become impossible to keep up honest work as a privateer, as British Governors were skittish about breaking the terms of the Treaty of Utrecht, which called for a cessation of all aggression between the major empires. Having few other options, Vane sailed to Nassau where many of his former colleagues were now living. Quick to anger and ferociously mean, Charles Vane quickly earned himself a reputation as a difficult captain to sail under. At some point in 1717 or 1718, an old friend, "Calico" Jack Rackham joined his crew as quartermaster. The two remained partnered for some time, living and working out of Nassau with the likes of Benjamin Hornigold, Ed Thatch, and Henry Jennings.

Born: 1695, England
Died: ???? Even though not yet out of his teens, James Kidd was a cocky and confident lad with a brashness cultivated to counter his youth. He claimed to be the bastard son of the late William Kidd, the infamous privateer-turned-pirate who was captured and hanged by British authorities in 1701. Although James had no proof of this connection, his mother always insisted on it, claiming that she spent a single "panicked night of passion" with Captain Kidd just before his departure from London in 1695. Growing up fatherless and with a spendthrift mother did little to improve his prospects at leading a normal life, and at the age of 12 he found employment aboard merchant vessels sailing between the British colonies in North America and the West Indies. By the time he was 17 he called Jamaica his home, where he further honed his skills as a sailor here. Although he never sailed with the likes of Ben Hornigold, Ed Thatch, or Edward Kenway, James was among the first sailors to settle in Nassau, and was a central figure in its development as a pirate republic.

Born: Unknown, England
Died: ???? Of all the infamous West Indies pirates, Mary Read stands out as one of the most mysterious and inscrutable. No one is sure when she was born, with most speculation ranging over almost a decade, between 1685 and 1695. According to Charles Johnson—a frequently unreliable source—her mother began dressing Mary in boy's clothes from a very early age, with the hope of passing her off as another man's son. In her teens, Mary evidently harnessed her skill for disguise to secure a job aboard a ship. Taking to sea, she worked her way forward until she found a position in the British Navy. Still disguised as a man, she saw action in battle, though owing to the conflicting reports of her birth, which battle is uncertain. It was during these skirmishes that Mary met her first husband—so the author of the "General History of Pyrates" claims—a Flemish soldier who had evidently fought beside her. But this union was not fated to remain intact, as Mary's husband was killed soon after their marriage. With few reasons to remain in Europe, Mary sailed for the West Indies. It is unclear what transpired in the years following, but it is almost certain that she resumed the practice of dressing as a man. It is also assumed Mary continued working aboard ships, improving her skills as a sailor and swordsman. By 1715 or 1716, it was likely she had visited her fellow sailors in Nassau, though perhaps not for the same reasons...

Born: 1695, Cuba
Died: Unknown Born in Cuba, Assassin bureau leader Opía Apito was raised Taíno, among her mother's people, never knowing her father, a Spaniard. At twelve, her village was raided by the Spanish. Most of her community was kidnapped and killed. But Opía, the lone free survivor, fought and ran. She survived in hiding for close to a decade. Much of what we know of Opía is inseparable from legend. Her name, possibly self-given, is an amalgam of the Taíno words for "eternity" and "ghost." She claimed to be a direct descendant of the warrior Hatuey, who stood against the Spanish in the 16th Century. She was guided throughout her life by the mantra, Aji aya bom—better dead than a slave. In her early twenties, she was hired by the Assassins as a guide, and was soon adopted into their ranks. She delighted in a characteristic Taíno approach to strategy: preferring to harm the enemy by taking something from him in battle, that he might live to notice it missing. But as an Assassin she did not shrink from violence. True to her name, once promoted to Assassin Bureau leader, she built an agile and highly effective "ghost" bureau near the Cayman Islands, with virtually no physical footprint to speak of. We might regard it today as an early example of a terrorist cell, but she left no records and no descendants, and until now, history has held no record of it.

Born: 1688, Scotland
Died: Unknown Born in Scotland, Rhona Dinsmore was made for adventure. After suffering the lows of a troubled household–an absent father and a drunkard of a mother–Dinsmore left her home in Glasgow in her mid-teens. At nineteen, she found work amongst merchants in Bristol and remained at that post for nearly two years. By twenty-one, Dinsmore was trapped in a terrible marriage. She fled again and sought refuge in Boston, where she remained for six months, before moving on to the warmer climes of Jamaica. There she found it exceedingly difficult to find work among farmers, and finally took to the sea, ultimately finding her calling within the Assassin Brotherhood.

Born: 1688, Barbados Died: ???? Born into plentitude and wealth on Barbados, Stede Bonnet seemed destined for a life of pleasure and ease. The son of a successful and influential plantation owner, his early life was marked by tragedy when his parents died suddenly, leaving seven year-old Stede orphaned and in a perpetual state of melancholy. His inheritance of some 400 acres of land softened the blow caused by the loss of his parents, and by the time Stede was in his late teens, he had already restored the sugar plantation to a profitable state. He married young and set about starting a family as soon as possible, but owing to what some called a "disorder of the mind" he never found solace or comfort in these domestic trappings. To further complicate his unease, his firstborn son died in infancy, further amplifying his grief and stiming his restlessness. As a means of coping, he dreamed of going to sea and sailing about the world, meeting people, living life as a man free of the obligations thrust upon him. When Bonnet's ship was apprehended by the British Navy on suspicion of piracy, he was rescued by the pirate Edward Kenway who, with the help of Blackbeard and others, eventually influenced the affable and impressionable merchant into going on the account himself.

Born: 1688, England
Died: Unknown Upton Travers was born in England, in 1688, two years ahead of his brother, Vance Travers. Together, they traveled to the West Indies in search of their fortune. There they established a smuggling business, which they used to fund their growing involvement with the Assassin brotherhood. Although Vance was the more charismatic of the two Assassin brothers, Upton made up for it with his measured, sensible responses to life's challenges. However, every man has a breaking point, and Upton found his after Vance took up with the Chinese "Pirate Queen," Jing Lang, a Templar, and sought to steal the treasure on which they had staked their retirement before finally attempting fratricide. Depressed, Upton turned to alcohol, which may have been a factor in his retaliation. He ultimately had both Jing Lang and his brother dispatched with the help of Edward Kenway.

Born: 1682, Wales
Died: ????

Originally hailing from Wales, little is known about John Roberts, the real name of the man who would come to be known as "Black Bart" long after his death.

Most assume he went to sea at a very young age -- at 13 or so -- but there is no record of him in any historical documents until his noted appearance in 1718 aboard a merchant's ship, Barbadian in origin. Just a year later Roberts was pressed into piracy by the notorious Howell Davis while working aboard a slave ship under Captain Abraham Plumb. Though Roberts had likely not gone to sea with the intent of becoming a pirate, when the opportunity thrust itself upon him, Roberts was reported to have said 'A merry life, and a short one shall be my motto.'

A few months later Davis was killed in an ambush on the Portuguese Island of Príncipe, and Roberts was swiftly and unanimously elected to replace him. This was surely a testament to the man's natural charisma and leadership, for he had been a pirate only a few months. It was at this point he took the name "Bartholomew", likely naming himself for the infamous Bartholomew Sharpe, a pirate of some renown who had disappeared just two decades earlier.

One of the most intelligent and strategic pirates of the Golden Age, Roberts was a sturdy man, known to dress in fine clothes. Handsome, and carrying himself with a dignified but unpretentious air, he had dark hair to match his dark complexion, likely set from the almost two decades he had spent at sea. He often carried numerous pistols, each tied to one end of long silk sashes, which he kept slung over his shoulder.

Roberts' tactical ideas were usually radical, but thoughtfully considered. He never jumped into any scheme rashly, though his ideas seemed almost suicidal to those unacquainted with his methods. Ultimately responsible for the theft of around 400 ships in his three-year career, he bested every other pirate of the era by a factor of ten times or more, although it must be said that at least half of these boats were small periaguas and the like.

Born: Mid-1680s, England
Died: ???? Benjamin Hornigold was likely born in Norfolk, England. The first recorded instances of him are of his early exploits as a pirate in the West Indies around 1713-1714. Hornigold was one of the earliest pirates to emerge after the end of the War of the Spanish Succession, and one of the many hundreds of privateers who were left without gainful employment in the ensuing peace. Like many other British mariners, he spent much of his time in the Bahamas, eventually settling in Nassau. It was from there he launched his career as a full-fledged pirate, though he likely thought of himself as a privateer--in his earliest years, at least. A skilful sailor and strategist, Hornigold lacked some of the ruthlessness required to be a truly successful pirate, and until 1716, refused to attack English ships out of a sense of loyalty to his home country.

Born: Unknown
Died: Unknown Almost nothing is known about El Tiburón "The Shark" outside of his service as the loyal, mute bodyguard of Laureano de Torres y Ayala, the Grandmaster of the Caribbean Templars and the Governor of Cuba. The Shark's penchant for medieval armor and brutal violence cut a swathe of fear through Havana, leaving citizens and soldiers alike quivering in his blood soaked wake.

Born: 1682, England
Died: 1717, West Indies Hilary Flint was born to an aristocratic family, the youngest of three boys. The black sheep of the family, he sought solitude in his studies. Immersing himself in math and sciences, Flint discovered an abiding interest in explosives, earning him the label of "problem child". To correct his course, his parents enrolled him in military school, where he quicklyexceeded their expetations, working his way into the hearts of both teachers and students, as well as a few secret societies. After graduation, his connections and easy manner earned him access to Templar ranks where his obsession with firearms made him an important asset. Records reveal an ongoing relationship with Assassin Rhona Dinsmore, the full nature of which is uncertain. She vanishes from record after Flint's death at the age of 35.

Born: 1686, China
Died: 1717, Nassau Born to Chinese rebels, Jing Lang came into the world fighting, but survived to become a skilled diplomat with a flair for languages and a taste for discovery. Ambitious, Lang married the son of a General in the Qing dynasty, joining the Templar order, but severing ties with her family in the process. She served as a diplomatic advisor, until a shift in political tides provoked her escape into piracy. Over the next decade, she crossed every sea, developing a reputation for brutality that preceded her into most conflicts. In the West Indies, she fell under the spell of a rumored cache of treasure, and feigned a romantic relationship with one-time Assassin Vance Travers to gain access to it. She might have been successful had it not been for Travers' brother, Upton, an Assassin who schemed to have her killed, betraying his brother in the process. She died at the age of thirty.

Born: 1682, France
Died: ???? Nephew of the buccaneer Jean du Casse, Julien was born in Montpellier, France. He took after his uncle's example and took to sea at a young age, eventually joining him in a few skirmishes during the War of the Spanish Succession. Fighting on the side of the French, and by proxy, on behalf of King Philip of Spain, du Casse's skill as a gunner improved rapidly, even as he grew wildly disillusioned with the monarchy and its obsession with lineage and breeding over raw talent and skill. In 1704, ordered by his superior officers to join his uncle and hundreds of French troops in what would become known as the Battle of Vélez-Màlaga, du Casse opted instead to desert his post and seek his fortunes in the New World. At first he threw in with slave traders in Africa, and for a year made a modest profit off the venture. But he was never comfortable with the cruelty and detachment the job required, and so departed for the West Indies in search of yet another vocation. For the next 10 years, du Casse roamed the West Indies as a hired gun, working for whomever had the coin and confidence to pay him. Ever prizing the value of intelligence and skill over mere reputation and breeding, du Casse, eventually found his way into the company of Laureano Torres of Cuba, in whom he found a friend and confidant...

Born: 1675, England
Died: 1715, Kingston Born to an upper class family and educated in boarding schools from age five, Kenneth Abraham learned to fight for himself at an early age. Upon graduation, he entered the army and rose through the ranks, finally meeting the rank of Commander. His embrace of order and disciple drew him into the fold of the Templar Order, which offered him influence beyond that offered by his military career. From the age of thirty, he ascended its ranks in parallel to those of his military career by devoting himself to the promotion of order and peace. In 1715, the Assassin Anto infiltrated a Ball held by Abraham on his plantation, together with the pirate Edward Kenway. There, Abraham was assassinated by the pair, confronted in his final moments by the nemesis he had tried and failed to defeat. He remained, until his death, determined to rid the world of unpredictable and disorderly elements.

Born: 1645, Cuba
Died: ???? Born in Havana, but raised in Madrid, Spain, Laureano was of noble stock, the son of Tomas Torres y Ayala and Elvira de Quadros Castellanos. He joined the Spanish army in his late teens, and was later appointed as the governor of Spain's territories in Florida, a post he held from 1693 to 1699. He then returned to Europe to participate in the War of the Spanish Succession. In 1708, Torres was appointed as the governor of Cuba, a post he held for three years until he was accused of and arrested for corruption. He was acquitted of these charges, however, and managed to win a re-election bid in 1713. During his time in Cuba, he made many lasting improvements to the city, fortifying the island's defenses and introducing the production of tobacco there. He remained Governor until 1716, after which point he retired and devoted his life to charitable functions, such as building hospitals.

Born: 1630s, Amsterdam
Died: 1717, Kingston Laurens Prins (often anglicized as Laurence Prince) was a Dutchman from Amsterdam who spent the majority of his life in and around the West Indies. Operating out of Port Royal, Prins saw an incredible amount of action and adventure in his long life. Sailing as a privateer in the early days of the Golden Age of Piracy (1650s) he developed a reputation for courage fighting the Spanish on behalf of the British crown, sometimes bearing a letter of marque, often without. He even played a pivotal role in Sir Henry Morgan's infamous raid on Panama in 1671, for which he was roundly celebrated. Prins eventually retired from privateering and settled in a large acreage of land in Jamaica. Around this time he entered into the slave trade as a means of bolstering his wealth, an occupation he pursued well into his seventies. In 1717, his flagship slave galley, The Whydah, was attacked and captured by the pirate "Black Sam" Bellamy. He managed to survive the encounter, and fell back into his old occupation until his death some months later.

Born: 1689, Spain
Died: 1715, Pinos Isle Born in Spain, Lucia Márquez never knew her father. By the age of twelve she was supporting herself and her sisters on the streets, begging, borrowing, and stealing anything she could, all the while developing the skills of a master thief. At the age of seventeen, she was caught stealing a horse belonging to a high-ranking Templar, and wisely opted for training over jail time. The Templar life gave Marquez the focus she needed and she never found herself at a lack of challenge or adventure. She died at the age of twenty-six on Pinos Isle, wise beyond her years, on the order of the Taino Assassin, Opía Apito.

Historic archives contain scattered references to individuals known as "Sages", but they are few and far between. Each citation seems to refer to a different person living in a vastly different time and location. The earliest example was found in a Sumerian clay tablet in cuneiform script, while the latest survives only as a footnote in one of Laureano Torres's own journals, dated January 1704. In all – according to exhaustive research – seven different "Sages" seem to have graced the world's stage in the past twelve hundred years. But the real number is likely higher. Perhaps, the strangest aspect connecting each of these various sightings is the fact that, in every case, visual descriptions of each Sage are remarkably similar. So similar, in fact, that one wouldn't be faulted for assuming they ware talking about a single, immortal man. However, in two of the seven citations, explicit mention is made of their death and burial. Is this therefore some bizarre form of reincarnation? Or some simpler explanation that is presently unknown? More research is required.

Born: 1690, England
Died: 1717, Nassau Born in England, the passionate, creative, yet incredibly gullible Vance Travers, found a life for himself amongst the Assassin's Brotherhood in the West Indies, where he ran a successful smuggling enterprise, with his older brother, Upton. Business took a turn for the worse after he met and fell in love with the Templar, Jing Lang, who persuaded him to divulge knowledge of the location of buried treasure with which he and Upton planned to fund their retirement. Paranoid, Travers developed delusions that his brother plotted to steal his treasure and Jing's heart. He broke from the Creed and, after a failed attempt at fratricide, was killed by Edward Kenway.

Born: 1679, England
Died: ???? Woodes Rogers was born into money, to a seafaring family with deep roots in both Poole and Bristol, England. His early life was a picture of industriousness and ambition, and by the age of 18 he was an apprentice Mariner. Upon his father's death at sea in 1706, Woodes inherited his family's prosperous shipping company, which he took to managing with great passion. Between 1704 and 1707 Rogers' fortunes and family grew, and by the time he was twenty-seven his marriage to Sarah Whetstone had produced one son and two daughters. By the end of 1707, however, his business had suffered great losses by raiding French forces, giving Rogers the idea to recoup these dreadful losses himself. Knocking about Bristol in search of a partner for this endeavor, he soon found himself in the company of William Dampier, an old friend and unlucky Captain who suggested setting out on a privateering expedition, one that would range far and wide about the New World. In 1708, Rogers made the necessary arrangements and set out as Captain of his own vessel, on a difficult voyage that would last over three years. Along this course Rogers met with many successes and failures. In 1709, off the western coast of South America, he found and rescued a marooned sailor by the name of Alexander Selkirk, a sailor who had spent nearly 4 years living in isolation and who would serve as the inspiration for the book "Robinson Crusoe" just a few years later. Soon after Selkirk's recovery, Rogers' fleet engaged an enemy vessel in open combat—a skirmish that earned him a pistol shot to the left side of his face and a mangled heel. Neither wound was enough to remove him from command however, and he continued serving as captain until his return to England in late 1711. To commemorate this return, he had an operation to remove the offending bullet from his upper palate. Now in poor health but high spirits, he set about writing his memoirs. Upon their publication a few years, they were an immediate success, and proved a great source of income. But this brief glory was offset by the sudden death of his son, a tragedy compounded some months later by his wife's decision to leave him. Also at this time, Rogers was sued by former shipmates for allegedly hoarding goods and money plundered from enemy vessels. Rogers assembled a defense, but lost the case. In 1713, itching to return to sea, he organized passage to Madagascar claiming to be a merchant in the slave trade, but with the intended purpose of reconnoitering the rumored pirate colonies established there. When he arrived in Madagascar after months of hard sailing, he found that the legends of the pirate town "Libertalia" had been exaggerated one-hundredfold. The pirates in Madagascar were sickly and few and desperate for help. After spending just a few months here, Rogers set sail for England, a failure in his own mind. And yet, never one to give up hope, Woodes Rogers reoriented his attentions to the West Indies, eventually lobbying King George for a commission to hunt pirates in the Caribbean. On this score, he succeeded. After a few diligent years of making his case, King George appointed Woodes Rogers as the Governor of the Bahamas. Now, at last, he would make his mark, and bring justice to a land where chaos had taken root...


An incomplete audio clip from The Devils of the Caribbean Podcast reconstructed from recovered files.

An audio message from Ego, easily intercepted by the Dark Animus with no need for further decryption.

In it, she warns the nascent Eagle that she knows of his every movement within the mainframe, threatening to pierce him clean from the sky.

Audio memory obtained from an Animus memory fragement in which Sebastían Vizcaíno recovers from wounds sustained during a confrontation.

An audio file for a guided wellness meditation.