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[[File:782480_2.jpg|thumb|A night at the fair.]]
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'''''Assassin's Creed II: Multiplayer''''' is a multiplayer game based on ''[[Assassin's Creed II]]'', released for the [[wikipedia:iPhone|iPhone]] and [[wikipedia:iPod Touch|iPod Touch]]. The game pits up to four players in an all-out deathmatch. The game is played from the top-down perspective and features maps based on ''Assassin's Creed II''.
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{{Game Infobox
|name = Assassin's Creed II: Multiplayer
|Developer = Ubisoft
|Publisher = Ubisoft
|Genre = Action-Adventure
|Game modes = Multiplayer
|Platform = iOS
|Media = iOS App
|image =AC2 Header.jpg
|Website =
|US Date Released = 1 March 2010
|UK Date Released = 1 March 2010
|ESRB = Mature (M)}}
'''''Assassin's Creed II: Multiplayer''''' was a multiplayer game based on ''[[Assassin's Creed II]]'', released for the {{Wiki|iPhone}} and {{Wiki|iPod Touch}}. The game put up to four players in an all-out deathmatch. The game was played from the top-down perspective, and featured three different maps based on ''Assassin's Creed II''. Players were matched with other [[Assassins]] online and are given live players as assassination targets. Following this, the player wandered around the map until they found their given target. Attempts to assassinate the wrong target reveal the player, but a successful kill garnered points. The game contained several different power-ups, online leaderboards, a friends system, and other features.


''Assassin's Creed II: Multiplayer'' initially appears to be an extremely simple game. Players are matched with other assassins online, and are given assassination targets (live players). Following this, you wander around town until you find them. The game is loaded with several different power-ups, online leaderboards, a friends system, and other features.
==Gameplay==
The game required an active Wi-Fi connection, since cellular data was incompatible with the game. It was played from a top-down perspective. To move, the player tapped a single time on a location in the screen; to run, the player double-tapped the area. Running, however, risked exposure to other players in the vicinity. The player had an interaction zone and could only perform actions to other individual within the range of the zone, such as assassinating and stunning. When the player ran, the interaction zone became slightly smaller. All actions in the game were done with a simple tap and performed on ground level, with the sole exception of leaping down from a rooftop to assassinate unaware targets below, which resulted in an aerial kill that could unlock an achievement. The game's objective was to gather as many points as possible within the five-minutes time of the gameplay, while unlocking achievements and climbing up the world ranks along the way.
==Maps==
The game features three maps based on'' Assassin's Creed II'': [[Venice]] Carnival, the Slums of Venice, and [[Rome]] Cathedral. Each map was unique: the Carnival offered small tents in the map's upper and lower edges in which players could hide in ambush. Due to its flat topography and the absence of certain map-exclusive mechanics, this was where all entering players were considered equals and battled through skill alone. The Slums of Venice had a tower in the middle of the field that gave a [[Viewpoint|wide view]] of the arena, but players who used it risked their location being temporarily identified to everyone on the map. Similarly, the Rome Cathedral had a large [[church]] in the field that had the inverse effect, instead making players who entered it suddenly become invisible from outside. The Carnival and Slums also featured water canals. Player could cross them to reach the maps' respective buildings, but could only exit the canals through dedicated exits and typically could not move against the currents.
==Power-ups==
There were several different power-ups featured in the game:
*Gun: Increased the interaction zone. This power-up could stay active while the player could store another power-up. It notably enabled a grounded player to kill someone on a roof and was the only way to kill from a lower elevation.
*[[Eagle Vision]]: Revealed other players in the vicinity.
*Swimfin: Let players swim against the canal's current.
*Bomb: Detonated upon an enemy interacting with it, resulting in an assassination.
*[[Smoke screen bomb|Smoke bomb]]: Disoriented anyone who entered its cloud.
*Cloak: Made the wearer completely invisible to other players.
 
==Gallery==
<gallery captionalign="left">
AC2 multiplayer 1.png
AC2 multiplayer 2.jpg
AC2 multiplayer 3.jpg
</gallery>


==Trivia==
==Trivia==
*This game is somewhat similar to the online game mode '''[[Wanted]]''' in ''[[Assassin's Creed: Brotherhood]]''.
*''Multiplayer's'' gameplay resembled the online game mode [[Wanted (multiplayer)|Wanted]] in the [[multiplayer]] of ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed III]]'', and ''[[Assassin's Creed IV: Black Flag]].''
*This game and the Assassin's Creed Brotherhood multiplayer are both loosely based on a game called assassin, a game played mostly by college students.
*The spiritual successor to this game was ''[[Assassin's Creed: Multiplayer Rearmed]]'', though unlike that entry, players in this game took on the role of Assassins instead of [[Templars|Templar]] initiates.
 
{{ACSeries}}
==Notes and references==
[[Category:Assassin's Creed series|II: Multiplayer]]
{{reflist}}
[[Category:Real world video games|II: Multiplayer]]
[[Category:Games]]
[[Category:Assassin's Creed Series]]

Latest revision as of 06:17, 18 June 2026


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Assassin's Creed II: Multiplayer was a multiplayer game based on Assassin's Creed II, released for the iPhone and iPod Touch. The game put up to four players in an all-out deathmatch. The game was played from the top-down perspective, and featured three different maps based on Assassin's Creed II. Players were matched with other Assassins online and are given live players as assassination targets. Following this, the player wandered around the map until they found their given target. Attempts to assassinate the wrong target reveal the player, but a successful kill garnered points. The game contained several different power-ups, online leaderboards, a friends system, and other features.

Gameplay[edit | edit source]

The game required an active Wi-Fi connection, since cellular data was incompatible with the game. It was played from a top-down perspective. To move, the player tapped a single time on a location in the screen; to run, the player double-tapped the area. Running, however, risked exposure to other players in the vicinity. The player had an interaction zone and could only perform actions to other individual within the range of the zone, such as assassinating and stunning. When the player ran, the interaction zone became slightly smaller. All actions in the game were done with a simple tap and performed on ground level, with the sole exception of leaping down from a rooftop to assassinate unaware targets below, which resulted in an aerial kill that could unlock an achievement. The game's objective was to gather as many points as possible within the five-minutes time of the gameplay, while unlocking achievements and climbing up the world ranks along the way.

Maps[edit | edit source]

The game features three maps based on Assassin's Creed II: Venice Carnival, the Slums of Venice, and Rome Cathedral. Each map was unique: the Carnival offered small tents in the map's upper and lower edges in which players could hide in ambush. Due to its flat topography and the absence of certain map-exclusive mechanics, this was where all entering players were considered equals and battled through skill alone. The Slums of Venice had a tower in the middle of the field that gave a wide view of the arena, but players who used it risked their location being temporarily identified to everyone on the map. Similarly, the Rome Cathedral had a large church in the field that had the inverse effect, instead making players who entered it suddenly become invisible from outside. The Carnival and Slums also featured water canals. Player could cross them to reach the maps' respective buildings, but could only exit the canals through dedicated exits and typically could not move against the currents.

Power-ups[edit | edit source]

There were several different power-ups featured in the game:

  • Gun: Increased the interaction zone. This power-up could stay active while the player could store another power-up. It notably enabled a grounded player to kill someone on a roof and was the only way to kill from a lower elevation.
  • Eagle Vision: Revealed other players in the vicinity.
  • Swimfin: Let players swim against the canal's current.
  • Bomb: Detonated upon an enemy interacting with it, resulting in an assassination.
  • Smoke bomb: Disoriented anyone who entered its cloud.
  • Cloak: Made the wearer completely invisible to other players.

Gallery[edit | edit source]

Trivia[edit | edit source]