Welcome to Assassin's Creed Wiki! Log in and join the community.

Glitch: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
mNo edit summary
 
(24 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Era|AC|AC2D}}
{{Era|Technology}}
{{For|unintentional glitches|Bugs}}
{{Update|''[[Assassin's Creed: Brotherhood of Venice]]''}}
{{Quote|Please remove all of those visual glitches, if possible. We should be able to do something about them!|[[Lucy Stillman]].|Assassin's Creed}}
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
[[File:AC1 Glitch.png|250px|thumb|An example of a glitch]]
During certain points of using the [[Abstergo Industries]] [[Animus]] 1.28, the user would experience occasional '''glitches''', where representations of {{Wiki|nucleotides}} would flash across the interface. These glitches signified opportunities for the user to change the camera view, amongst other purposes.
A '''glitch''' is a visual anomaly occurring at certain points while using an [[Animus]].


Whenever this occurred, [[Desmond Miles]] could shift the camera view from behind his ancestor, [[Altaïr Ibn-La'Ahad]], to a position looking directly at the subjects of the cutscene. Continuously interacting with the glitches during the scene would allow Desmond to cycle through all of the available camera views.
==History==
===Animus 1.28===
While reliving the [[Levantine Brotherhood of Assassins|Levantine Assassin]] [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|memories]] via the Animus 1.28, [[Desmond Miles]] observed glitches as representations of {{Wiki|nucleotides}} flashing across the interface.<ref name="AC1">''[[Assassin's Creed]]''</ref> Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by [[Soldier|guards]]; the glitches allowed Desmond to view both Altaïr and the guards chasing him.<ref name="AC1" />


The glitches that occurred when Altaïr spoke to a dying [[Assassination Targets|assassination target]] were exceptional cases, however, wherein interacting would change the conditions of the scene, and not simply the camera angle. If a button was not pressed in time, the dying target spoke while being held in Altaïr's arms; whereas if it was, the camera focused only on the target, appearing uninjured and standing on their own as they talked.
The glitches that occurred when Altaïr spoke to a dying [[assassination]] target were exceptional cases, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene would change to show the dying target, who appeared to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.<ref name="AC1" />


===Mobile Animus 4.38===
In 2018, [[Abstergo Industries]]' multimedia subsidiary, [[Abstergo Entertainment]], released the Mobile Animus 4.38 along with the video game ''[[Rebellion]]''. Fashioned after the memories of the [[Spanish Brotherhood of Assassins|Spanish Assassin]] [[Aguilar de Nerha]], the game featured cyclical events, one of which was called ''[[Echoes Through the Animus]]''. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The [[Player Admin]] advised users to ignore these glitches, and promised that Abstergo would "solve the issue as fast as possible."<ref>''[[Assassin's Creed: Rebellion]] – [[Echoes Through the Animus]]''</ref>


*buttcheese
==Behind the scenes==
*assassins get killed
When played on Xbox 360, the ''[[Assassin's Creed]]'' [[Assassin's Creed achievements|achievement]] "'''Hungerer of Knowledge'''" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.
*=====yggpt778tr86rt68riuoi[8ed5tyiuo=====
 
In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.
 
==Appearances==
*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed II]]'' {{Mo}}
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed: Rebellion]]'' – ''[[Echoes Through the Animus]]''
*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed Roleplaying Game]]''


==References==
==References==
*''[[Assassin's Creed]]''
{{Reflist}}
*''[[Assassin's Creed II: Discovery]]''
{{AC}}
{{AC}}
{{AC2D}}
{{ACRebellion}}
[[Category:Assassin's Creed gameplay]]
[[Category:Animus]]
[[Category:Gameplay]]
[[Category:Assassin's Creed II: Discovery gameplay]]

Latest revision as of 21:33, 6 June 2026

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Brotherhood of Venice.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

An example of a glitch

A glitch is a visual anomaly occurring at certain points while using an Animus.

History[edit | edit source]

Animus 1.28[edit | edit source]

While reliving the Levantine Assassin Altaïr Ibn-La'Ahad's memories via the Animus 1.28, Desmond Miles observed glitches as representations of nucleotides flashing across the interface.[1] Whenever this occurred, Desmond could shift the camera view from behind his ancestor to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]

The glitches that occurred when Altaïr spoke to a dying assassination target were exceptional cases, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene would change to show the dying target, who appeared to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]

Mobile Animus 4.38[edit | edit source]

In 2018, Abstergo Industries' multimedia subsidiary, Abstergo Entertainment, released the Mobile Animus 4.38 along with the video game Rebellion. Fashioned after the memories of the Spanish Assassin Aguilar de Nerha, the game featured cyclical events, one of which was called Echoes Through the Animus. However, this event set was plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The Player Admin advised users to ignore these glitches, and promised that Abstergo would "solve the issue as fast as possible."[2]

Behind the scenes[edit | edit source]

When played on Xbox 360, the Assassin's Creed achievement "Hungerer of Knowledge" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.

In some areas in Assassin's Creed II: Discovery, glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.

Appearances[edit | edit source]

References[edit | edit source]