Solenne Claux: Difference between revisions
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'''Solenne Claux''' is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on the [[ | '''Solenne Claux''' is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and weapons design for ''[[Assassin's Creed III]]''. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the ''Assassin's Creed'' series. | ||
For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments. | For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments. | ||
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==Gallery== | ==Gallery== | ||
The following gallery contains Solenne Claux's multiplayer development art for ''Assassin's Creed: Revelations''. | The following gallery contains Solenne Claux's multiplayer development art for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="center" position="center | <gallery captionalign="center" position="center" widths="180"> | ||
Shahkulu multiplayer model design.jpg|Developmental artwork of the [[Renegade]] | Shahkulu multiplayer model design.jpg|Developmental artwork of the [[Renegade]] | ||
Doctor Doctor ingame model.jpg|Developmental artwork of the [[Ottoman Doctor]] | Doctor Doctor ingame model.jpg|Developmental artwork of the [[Ottoman Doctor]] | ||
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*[http://vimeo.com/user4834463 Solenne Claux]'s showreel on Vimeo. | *[http://vimeo.com/user4834463 Solenne Claux]'s showreel on Vimeo. | ||
{{DEFAULTSORT: Claux, Solenne}} | {{DEFAULTSORT: Claux, Solenne}} | ||
[[Category:Development | [[Category:Development team]] | ||
[[Category:Assassin's Creed: Brotherhood development team]] | [[Category:Assassin's Creed: Brotherhood development team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
[[Category:Assassin's Creed IV: Black Flag development team]] | |||
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Latest revision as of 02:17, 25 May 2026
Solenne Claux is a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and weapons design for Assassin's Creed III. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
For Assassin's Creed III, Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.
Games credited[edit | edit source]
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Trivia[edit | edit source]
- Claux is bilingual, being fluent in both French and English.
Gallery[edit | edit source]
The following gallery contains Solenne Claux's multiplayer development art for Assassin's Creed: Revelations.
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Developmental artwork of the Renegade
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Developmental artwork of the Ottoman Doctor
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Artwork designs for various daggers
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Artwork designs for various spears
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Developmental artwork for in-engine elements.
References[edit | edit source]
- Solenne Claux's official blog.
- Solenne Claux's profile on Blogger.
- Solenne Claux's showreel on Vimeo.