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Prisoners (Brotherhood of Venice): Difference between revisions

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Undo revision 1020369 by HiddenRevelations (talk) Not how memories/missions are categorized
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{{Era|Memories}}
{{Era|Memories}}
{{Youmay|the altered memory in [[Viana]]|the [[Prisoners|genetic memory]] of Evie Frye}}
{{Youmay|the altered memory in [[Viana]]|Evie Frye's [[Prisoners|genetic memory]]}}
{{Memory Infobox
{{Memory Infobox
| name = Prisoners
| name = Prisoners
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| type = Core Campaign Memory
| type = Core Campaign Memory
| fullsync = <small>
| fullsync = <small>
*Complete the Memory with no more than 1 [[Assassins|Assassin]] [[Assassin apprentice|Apprentice]] becoming [[Social stealth|exposed]] after a Detection Test.</small>
*Complete the Memory with no more than 1 [[Assassin apprentice|Assassin Apprentice]] becoming [[Social stealth|exposed]] after a Detection Test.</small>
| next = [[A Precious Pistol]]
| next = [[A Precious Pistol]]
| source =  
| source =  
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*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed: Brotherhood of Venice]]''
{{ACBVMemories}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
[[Category:Memories of an Italian Assassin]]
<!--[fr:Prisonniers (BoV)]-->

Latest revision as of 16:36, 12 May 2026

This article is about the altered memory in Viana. You may be looking for Evie Frye's genetic memory.

Prisoners was an altered representation of a fragmented genetic memory.

Intro[edit | edit source]

Ezio Auditore.

One of the greatest Assassins of all time!

It was him who picked our small group of Assassins to help him prepare for his face off with the Templar Cesare Borgia. What an honor!

Cesare is currently trying to conquer a fortress in Navarre and Ezio is about to confront his long-time enemy and finally get rid of him. We've been tasked with creating a diversion and we managed to distract the Templars long enough for Ezio to enter the fortress. Unfortunately, we had to give up our freedom for that: We are now prisoners!

We managed to warn the Brotherhood with a carrier pigeon and we know that a group of Assassins Apprentices are on their way to rescue us. Once freed, we can move on to the next phase of the plan and help Ezio.

Objective[edit | edit source]

Unlock the 4 Assassin cells by spending 1 [action cube] on each of these squares.

Debrief[edit | edit source]

Well done! We are free thanks to the young Assassin Apprentices!

Cesare's forces are leading the assault against the fortress and have already managed to take over some of the buildings. We will soon put Ezio's plan of sabotaging Cesare's gun into action.

References[edit | edit source]

Assassin's Creed: Brotherhood of Venice memories
Core Campaign
Sequence 0
Prisoners - A Precious Pistol - Poor Little Templars - Forgotten Headquarters
Sequence 1
The Mask - Hidden Secrets - The Three Little Traitors...
Sequence 2
The Little Devil - Endangered Genius - Clash of the Titans - Stealing from a Thief is not Theft
Sequence 3
Tanto va la Brocca alla Fontana... - Backlash - Antidote - Plain as Day - Synchronicity
Sequence 4
Defense by the Book - Second Chance - Resistance - Iago - Back to the Future - Cronos
Additional Memories
She Spears, She Scores - Stand Clear of the Closing Doors - Gentle Benedetto - A Cumbersome Legacy
Roma
Sequence 1
All Roads Lead to Rome - Vacation - Just Visiting - Turn of Events
Sequence 2
Doctor Leonardo & Mister da Vinci - The Temple of Doom - In Memory of the Curtains - (The True) Backlash
Tokyo XXI
Sequence 1
Mission: Infiltration - Abstergo Mystery - Venice Trip - The Human Planet
Sequence 2
Close Protection - Extraction - The Cleaners - Old Scoundrel
Creed vs Crows
What Happens in the Tower Stays in the Tower - Brothers in Arms - Families Reunion - Chest Wars - The Borgias in Danger - Hate in the Time of War - Bring out Your Doctors! - Between a Rock and a Traitor
Apocalypse
Sequence 1
Bitter Conduct - Ghost Stories - Shadowing - Time Bombs
Sequence 2
Mission - How Green Was... - Hold the Fort! - Another World
Sequence 3
Who'll Meet Those Snakes? - In the Dark - The Beginning of the End - The Fall