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Luc Veillette
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Luc Veillette is a shading and texture artist, currently working at Ubisoft Montreal. He was a part of the development team for a number of Assassin's Creed games.
Assassin's Creed credits[edit | edit source]
- Assassin's Creed (2007) – Texture Artist
- Assassin's Creed: Revelations (2011) – 2D/3D Artist
- Assassin's Creed III (2012) – 3D Artist
- The Tyranny of King Washington: The Redemption (2013) – 3D Artist
- Assassin's Creed III: Liberation (2012) – 2D/3D Artist
- Assassin's Creed IV: Black Flag (2013) – 3D Artist
- Assassin's Creed: Unity (2014) – 3D Artist
- Assassin's Creed: Syndicate (2015) – 3D Artist
- Assassin's Creed: Origins (2017) – 3D Artist
- Assassin's Creed: Odyssey (2018) – 3D Artist
- Assassin's Creed: Valhalla (2020) – Technical Artist
External Links[edit | edit source]
- Veillette's MobyGames' profile
Veillette's ArtStation profile
Categories:
- Development team
- Assassin's Creed development team
- Assassin's Creed: Revelations development team
- Assassin's Creed III development team
- Assassin's Creed III: Liberation development team
- Assassin's Creed IV: Black Flag development team
- Assassin's Creed: Unity development team
- Assassin's Creed: Syndicate development team
- Assassin's Creed: Origins development team
- Assassin's Creed: Odyssey development team
- Assassin's Creed: Valhalla development team