Welcome to Assassin's Creed Wiki! Log in and join the community.
Isabelle Gagnon
Jump to navigation
Jump to search
Isabelle Gagnon is a Texture Artist, currently working at Ubisoft Québec. She was a part of the development team for a number of Assassin's Creed titles.
Assassin's Creed credits[edit | edit source]
- Assassin's Creed (2007) – Shader Artist
- Assassin's Creed II (2009) – Team Lead Texture Artist
- Assassin's Creed: Brotherhood (2010) – Team Lead Texture Artist
- Assassin's Creed: Revelations (2011) – Texture Artist
- The Lost Archive (2012) – Texture Artist
- Assassin's Creed: Unity (2014) – Texture Artist
- Assassin's Creed: Syndicate (2015) – Texture Artist
- Assassin's Creed: Origins (2017) – Texture Artist
- Assassin's Creed: Valhalla (2020) – Texture Artist
External Links[edit | edit source]
- Isabelle Gagnon's MobyGames' profile
Isabelle Gagnon's ArtStation profile
Categories:
- Development team
- Assassin's Creed development team
- Assassin's Creed II development team
- Assassin's Creed: Brotherhood development team
- Assassin's Creed: Revelations development team
- Assassin's Creed: Unity development team
- Assassin's Creed: Syndicate development team
- Assassin's Creed: Origins development team
- Assassin's Creed: Valhalla development team