Clash of the Titans
Clash of the Titans was an altered representation of a fragmented genetic memory.
Intro[edit | edit source]
It is confirmed, Pitigliano's guards took control of the Venetian navy's arsenal. It seems they have laid their hands on an experimental weapon: A naval cannon that puts our headquarters at risk.
We will have to use our best tactics in combination with Leonardo da Vinci's tank in order to retrieve the naval cannon and protect our Headquarters.
The tank did not go unnoticed in the streets of Venice and the Alert was triggered!
Objective[edit | edit source]
- Eliminate the Naval Cannon's Crossbowman with a [Hidden Blade]. Take control of the Naval Cannon (0 [action cube]) and make it exit through the canal square with a white triangle (1 [action cube]) provided that no Guards are on the square. The piloting Assassin leaves the Map with the Naval Canon.
- Make the Tank exit the Map through the street square with a white triangle (1 [action cube]) provided that no Guards are on the square. The piloting Assassin leaves the Map with the Tank.
Any Assassin who left the Map with a Machine can come back onto the Map on the next turn in a square containing a Fast Travel Station a white triangle (0 [action cube]).
Note: Any remaining Assassin on the Map must use a Fast Travel Station to leave.
Debrief[edit | edit source]
Not only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars... We have also successfully protected Leonardo da Vinci's Tank.
Behind the scenes[edit | edit source]
The name of the memory is likely a reference to the 1981 film of the same name.