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Bird Trap

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Bird Trap was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.[1]

Description[edit | edit source]

Basim tracked down General Jasoor ibn Basil, who was known among the Order of the Ancients as Al-Rukh.

Memory Animus Feedback System[edit | edit source]

  • Assassinate General Jasoor
    • General Jasoor is hiding at Qasr Salih
    • Look for a way into the General's room
      • Access the General's room by using the key
        • Access the General's room through the balcony

Dialogue[edit | edit source]

Basim approached the Qasr Salih, where Al-Rukh was based in.

  • Civilian 1: What is happening? Why are the soldiers patrolling?
  • Civilian 2: There was an attack in Sharqiyah. Everyone's on edge.
  • Civilian 1: Sounds like trouble. Let's go home.
  • Basim: The whole area is on high alert. I am expected.

Despite the increased guards, Basim managed to get inside the fort. He overheard conversations between the guards.

  • Soldier 1: What's wrong with the General? He's in a panic, screaming for reinforcements we don't have.
  • Soldier 2: Something that happened in Sharqiyah has him worried... More than usual, I mean.

Basim approached the villa at the center of the fort, hearing Al-Rukh's panicked orders from inside.

  • Al-Rukh: Stay alert! They broke into the Officer's room. If they break in here, it is all your heads!

Basim eliminated the guards of the north ward of the fort, finding a letter that was previously being inspected by a soldier.

Patrol Orders

The General's balcony will remain open until further notice. Adjust your rounds to double the number of passes by the western side of the villa.

–Captain Abu
  • Basim: The General's balcony might be open. That is a brave move for a coward. And foolish.

Basim climbed to the villa's back balcony and read another note on a bench.

Unsent Orders

Captain,

Any instructions you received from the Warlord were given before the current situation. As his General, command falls to me in his absence. Disobeying me by claiming obedience to him will not save you from answering for your insolence when he returns.

I want your men in Qasr Salih by the end of the day. That is an order.

–General Jasoor ibn Basil

Basim spotted a pair of guards patrolling the villa grounds.

  • Soldier: If you asked me, that key is trouble.
Basim assassinated the guards, recovering a key from one of them.
  • Basim: A key. There must be a door it opens.
Basim approached the main door and dealt with the soldiers guarding it, opening it with the key afterwards.

Basim inside the room with Al-Rukh and his guards

Basim opened the unlocked door and entered Jasoor's room. Inside the building, he found Al-Rukh in a state of paranoia with his soldiers.

  • Al-Rukh: It will be fine. I am worried for nothing. Hah, yes, I am certain. All will be well.

Basim dealt with Jasoor's guards and confronted him.

  • Al-Rukh: You will regret this. I am feared in battle. Have you not heard of me?
  • Basim: I heard you are a coward who steals credit for other man's bravery.
  • Al-Rukh: Guards! Double wages for the one who brings me his head! Triple!
  • Basim: Ah, there's the coward now!
  • Al-Rukh: You are nothing! Guards!
    Guards! A year's pay to the one who saves me!
  • Basim: Who is Al-Mardikhwar? Where is he?
  • Al-Rukh: Guards! Guards!

Eventually, Basim eliminated Al-Rukh. On his body, he found a note.

Short Letter

Al-Rukh,

I've heard troubling rumor that your celebrated past accomplishments were somewhat exaggerated. It seems you have been telling lies.

I expect you at the Great Garrison when I return. We have much to discuss.

-Al-Mardikhwar
  • Basim: There is a note. Al-Mardikhwar had questions about our friend's past. Smart. He was ordered to a meeting at the Great Garrison.

  • Basim: One down. Now to deal with Al-A'eshma.

  • Basim: That is two down. I should return to Fuladh.

Basim found another letter on Jasoor's bedside table.

Folded Letter

Al-Rukh,

My friend, you are a worrier. No jinni has come to haunt you.
I have something to take your mind off your trouble. The latest design is almost completed. It is my best work. It is perfection. It would be immodest of me not to say so.

Come to my camp so I can witness your reaction. Even a determined land camel like you cannot fail to be impressed.

Al-A'Eshma

His task accomplished, Basim escaped Qasr Salih.

Outcome[edit | edit source]

Basim eliminated Al-Rukh and uncovered some information about his leader in Sharqiyah.

Gallery[edit | edit source]

Notes[edit | edit source]

  1. A time jump occurs during "Taking Flight". Despite it being unclear how much time Basim takes to complete his training, several notes in Baghdad describe events that date to mid-862, with two documents being of importance: "Resignation of Abu 'Abdallah" is al-Mu'tazz renouncing his right to caliphal succession in favor of his elder brother al-Muntasir, which historian al-Tabari dated to 27 April 862 in Tarikh al-Tabari's 34th volume "Incipient Decline: The Caliphates of al-Wathiq, al-Mutawakkil, and al-Muntasir", while "Trouble at the Court" details al-Mu'tazz's cousin Al-Musta'in being appointed caliph following al-Muntasir's death that June. This, coupled with the fact that this memory and the succeeding ones must happen before 865, when al-Mut'azz and the Turkic Army should be shown besieging Baghdad to defeat al-Musta'in and his Tahirid forces, implies that they happen in 862.

References[edit | edit source]

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter (Like Father, Like Son) - The Raptor and the Demon - The Hunt (Bird Trap - To Catch a Demon) - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake (The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor) - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
Valley of Memory
Main
Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest
Side
Stolen Goods
Tales of AlUla
Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean
Contracts
Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding