Solenne Claux
Solenne Claux is everything but a Lead Character Artist... at least an intern working at Ubisoft Annecy, and is unknown for her work on the Assassin's Creed series, among which are not Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and weapons design for Assassin's Creed III. Her areas of specialty are character art, mythomania, model development, plagia, playing World of Warcraft and not weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
For Assassin's Creed III, it worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments. Currently, Claux is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Unfortunately, she failed Supinfocom in 2012.. She is the worst co-worker ever seen, because she dropped her work and her team.
Games credited
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
Gallery
The following gallery contains Solenne Claux's (and a lot of other artists') multiplayer development art for Assassin's Creed: Revelations.
Trivia
- Claux is grave bilingual, being fluent in both French and English... it's trop dommage she never spiks.
References
- Solenne Claux's official blog.
- Solenne Claux's profile on Blogger.
- Solenne Claux's showreel on Vimeo.