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Chase breaker

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Revision as of 12:05, 8 January 2013 by imported>VatsaAWB (AWB Edit)
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The Courtesan running through a trap door.

Chase breakers were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer or disallowing them from following.

In the Animi Training Program and the console stage of the Animus technology, chase breakers took three to five seconds to reset, and became open for use by a different participant afterwards.[1][2] However, those in hidden locations became permanently locked after they were activated by Agile guards.[3]

Types

Merchandise lifts

File:Lift.png
Ezio Auditore activating a lift.

Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.

Each lift was made up of a rope attached to a suspended weight (usually some bricks bundled in a net), which extended from the ground level to a pulley at the top of a beam. The rope was held in place by a lever that dropped the weight upon release, and allowed one to grab onto the rope and be pulled to the top of a building.

Lifts could be found in Rome, Monteriggioni,[1] and Constantinople during the Renaissance,[4] in Boston and New York during the American Revolution,[2] or in the modern era.Cite error: Closing </ref> missing for <ref> tag

Chandeliers

As a chase breaker, chandeliers were only featured in the Animi Training Program map, Castel Gandolfo, despite being installed within Alhambra.[1] Chandeliers worked similarly to crumbling platforms, and would drop to the ground a moment after being used.[5]

Snow drifts

Certain natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen in the Northwest Passage Animus location.[2]

Trivia

References

  1. 1.0 1.1 1.2 Assassin's Creed: Brotherhood
  2. 2.0 2.1 2.2 Assassin's Creed III
  3. Assassin's Creed II
  4. Assassin's Creed: Revelations
  5. Cite error: Invalid <ref> tag; no text was provided for refs named Revelations