Chase breaker
Chase breakers were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer or disallowing them from following.
In the Animi Training Program and the console stage of the Animus technology, chase breakers took three to five seconds to reset, and became open for use by a different participant afterwards.[1][2] However, those in hidden locations became permanently locked after they were activated by Agile guards.[3]
Types
Merchandise lifts
Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.
Each lift was made up of a rope attached to a suspended weight (usually some bricks bundled in a net), which extended from the ground level to a pulley at the top of a beam. The rope was held in place by a lever that dropped the weight upon release, and allowed one to grab onto the rope and be pulled to the top of a building.
Lifts could be found in Rome, Monteriggioni,[1] and Constantinople during the Renaissance,[4] in Boston and New York during the American Revolution,[2] or in the modern era.Cite error: Closing </ref> missing for <ref> tag
Chandeliers
As a chase breaker, chandeliers were only featured in the Animi Training Program map, Castel Gandolfo, despite being installed within Alhambra.[1] Chandeliers worked similarly to crumbling platforms, and would drop to the ground a moment after being used.[5]
Snow drifts
Certain natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen in the Northwest Passage Animus location.[2]
Trivia
- Aside from Animi Avatars, the corrupt cardinal in the memory "A Wolf In Sheep's Clothing," and the Papal Guard in the "Liquid Gold" Templar Lair were the only non-Assassins to use a merchandise lift.
- In The Da Vinci Disappearance, there was an achievement called "Going Up," which was awarded for dropping the weight of a merchandise lift onto a guard and killing them.
- In Assassin's Creed: Revelations, Ezio Auditore da Firenze was able to use variations of merchandise lifts, which started on ships or walls instead of on the ground.
- In the memory "Firing Line", Gaspar de la Croix used trap doors during an escape attempt from Ezio.
- In the Lair of Romulus memory "Thrown To The Wolves", trap doors were used to obstruct Ezio as he pursued his target on horseback.
References
- ↑ 1.0 1.1 1.2 Assassin's Creed: Brotherhood
- ↑ 2.0 2.1 2.2 Assassin's Creed III
- ↑ Assassin's Creed II
- ↑ Assassin's Creed: Revelations
- ↑ Cite error: Invalid
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