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User:Soranin/Sandbox5: Difference between revisions
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==Navbox== | ==Navbox== | ||
{|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;" | {|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;" | ||
!style="background:#B45F37; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Assassin's Creed: Mirage'' memories</font></div> | !style="background:#B45F37; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Assassin's Creed: Mirage'' memories</font></div> | ||
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|[[Free the Animals]] - [[Managed Misfortunes]] - [[My Beautiful Bahja]] - [[Player of Games]] - [[Precious Bundle]] - [[To Save A Wedding]] | |[[Free the Animals]] - [[Managed Misfortunes]] - [[My Beautiful Bahja]] - [[Player of Games]] - [[Precious Bundle]] - [[To Save A Wedding]] | ||
|} | |} | ||
==Side== | ==Side== | ||
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==Description== | ==Description== | ||
Basim decided to ehlp Hind in returning the items stolen from the people of AlUla. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim retrieved a number of artifacts for Hind and was given a [[talisman]] as a reward. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim is accosted by a merchant. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Having tried coffee for the first time, Basim suggested the addition of milk, much to the merchant's disdain. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
The sound of crying catches Basim's attention while in AlUla. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim retrieved the girl's journal from the courtyard, learning that she had killed her father. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
A historian from [[Baghdad]] asks Basim for a favor. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim checked on the scholar's students and reported interpretations of the carvings to the historian. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
An artist in the desert asks Basim for help. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim saved the artist from a pack of leopards. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Dervis has interesting information to share with Basim. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim and Dervis travel to AlUla seeking Basim's father, Ishaq. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Having just arrived in AlUla, Basim decides to look for his father's name among the graves in the local cemetery. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim learned his father was still alive, and received the tip to look for more information in the market. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim arrives at the market to gather information on his father's location. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Led into an ambush, Basim was captured by the robbers. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim was taken by the robbers to a prison they controlled, keeping him alive for human experimentation of poisons. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim escaped the prison and killed the leader of the bandits, 'Abis, but not without being poisoned himself. Dervis found Basim and nursed him back to health. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Following the lead learned from in his cell, Basim seeks his father's house in the oasis. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim found many mementos at his father's house, but not the man himself. Learning that the bandits were still active even without their leader, he sets out to the wilds north of AlUla to discover where his father had been taken. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim journeys into the wilds north of AlUla to seek his father, captured by the bandits. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim learned the identity of the true leader of the robbers, the very merchant he first met when arriving at AlUla, Nimlot. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim arrives at the Roman Fort where he hopes to free his father from capitivity by Nimlot. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim killed Nimlot and had a bittersweet farewell moment with his father, finally facing his past. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim was tasked with retrieving a man's stolen poppy resin. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim recovered the item for the farmer. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim was tasked with playtesting a diversion. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim managed to complete the task in the alloted time. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim was tasked with dispatching a group of robbers subtly. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim managed to kill the robbers and make their deaths look like accidents. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim was tasked with freeing animals from captivity. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim freed the beasts and escaped from the area. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim was tasked with retrieving a number of stolen items from the robbers. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim recovered the items, allowing the wedding to move forward. | |||
==References== | ==References== | ||
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==Description== | ==Description== | ||
Basim was tasked with retrieving a chest for a merchant. | |||
==Dialogue== | ==Dialogue== | ||
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==Outcome== | ==Outcome== | ||
Basim dealt with the false merchant in league with the robbers. | |||
==References== | ==References== | ||
Revision as of 21:56, 24 November 2025
My quinary sandbox.
Assassin's Creed: Mirage memories
| |
|---|---|
| Released | |
| Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest | |
| Side | |
| Stolen Goods | |
| Tales of AlUla | |
| Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean | |
| Contracts | |
| Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding | |