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imported>Sol Pacificus
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imported>Sol Pacificus
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! Strong Smoke Bomb
! Strong Smoke Bomb
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! Long Lasting Smoke Bomb
! Long Lasting Smoke Bomb
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| 3.2 meters
| 3.2 meters
| 3 seconds
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! Rapid Reload Smoke Bomb
! Rapid Reload Smoke Bomb
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| 3.2 meters
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| 3 seconds
| 3 seconds

Revision as of 04:16, 14 August 2022

Multiplayer Abilities

Brotherhood

Disguise
Change appearance temporarily to surprise your opponents.
Ability variant Prerequisite Duration Cooldown
Disguise Unlocked by default 15 seconds 60 seconds
Long Lasting Disguise Reach level 32 20 seconds 60 seconds
Strong Disguise Complete the Cloak and Dagger challenge 15 seconds 60 seconds
Rapid Reload Disguise Complete the Clairvoyant challenge 15 seconds
Sprint Boost
Increase your speed while jogging or sprinting.
Ability variant Prerequisite Boost Duration Cooldown
Sprint Boost Unlocked by default 20% 5 seconds 60 seconds
Long Lasting Spring Boost Reach level 34 20% 6.5 seconds 60 seconds
Strong Sprint Boost Complete the Run for Your Life Challenge 5 seconds 60 seconds
Smoke Bomb
Drop a smoke bomb to stun your opponents.
Ability variant Prerequisite Range Duration Cooldown
Smoke Bomb Reach level 8 3.2 meters 3 seconds 60 seconds
Strong Smoke Bomb 4 meters 3 seconds 60 seconds
Long Lasting Smoke Bomb 3.2 meters 3 seconds 50 seconds
Rapid Reload Smoke Bomb 3.2 meters 3 seconds 50 seconds

Disguise

Prerequisite:
Duration: 15 seconds
Cooldown: 60 seconds
  • Long Lasting Disguise
Prerequisite: Reach level 32.
Duration: 20 seconds
Cooldown: 60 seconds
  • Strong Disguise
Prerequisite:Cloak and Dagger challenge
  • Rapid Reload Disguise
Prerequisite:Clairvoyant challenge

Sprint Boost

Prerequisite:
Boost: 20%
Duration: 5 seconds
Cooldown: 60 seconds
  • Long Lasting Sprint Boost
Prerequisite: Reach level 34.
Boost: 20%
Duration: 6.5 seconds
Cooldown: 60 seconds
  • Strong Sprint Boost
Prerequisite: Run for Your Life challenge
Boost:
Duration:
Cooldown:
  • Rapid Reload Sprint Boost
Prerequisite: Power Through challenge
Boost:
Duration:
Cooldown:

Smoke Bomb

Prerequisite:
Range: 3.2 meters
Duration: 3 seconds
Cooldown: 60 seconds
  • Strong Smoke Bomb
Prerequisite: Reach level 36
Range: 4 meters
Duration: 3 seconds
Cooldown: 60 seconds
  • Long Lasting Smoke Bomb
Prerequisite: Smoke Screen challenge
Range: 3.2 meters
Duration: 4 seconds
Cooldown: 60 seconds
  • Rapid Reload Smoke Bomb
Prerequisite: Cut Through the Fog challenge
Range: 3.2 meters
Duration: 3 seconds
Cooldown: 50 seconds

Hidden Gun

Prerequisite: Reach level 37.
Hit 10% – 100%
Focus Time: 1.5 seconds
Cooldown: 90 seconds
  • Deadly Gun
Prerequisite:
Hit 30% – 100%
Focus Time: 1.5 seconds
Cooldown: 90 seconds
  • Quick Firing Gun
Prerequisite: On the Fly challenge
Hit 10% – 100%
Focus Time:
Cooldown: 90 seconds
  • Rapid Reload Gun
Prerequisite: Lucky Shot challenge
Hit 10% – 100%
Focus Time: 1.5 seconds
Cooldown:

Firecrackers

Prerequisite:
Range: 6 meters
Duration: 6 seconds
Cooldown: 45 seconds
  • Strong Firecrackers
Prerequisite: Reach level 39.
Range: 7.5 meters
Duration: 6 seconds
Cooldown: 45 seconds
  • Long Lasting Firecrackers
Prerequisite: Pyrotechnician challenge
Range: 6 meters
Duration:
Cooldown: 45 seconds
  • Rapid Reload Firecrackers
Prerequisite: Out of Sight challenge
Range: 6 meters
Duration: 6 seconds
Cooldown:

Morph

Prerequisite:
Max Civilians: 4
Range: 3.2 meters
Cooldown: 60 seconds
  • Power Morph
Prerequisite: Reach level 41.
Max Civilians: 6
Range: 3.2 meters
Cooldown: 60 seconds
  • Strong Morph
Prerequisite: Seeing Double challenge
Max Civilians: 4
Range:
Cooldown: 60 seconds
  • Rapid Reload Morph
Prerequisite: Expose challenge
Max Civilians: 4
Range: 3.2 meters
Cooldown:

Throwing Knives

Prerequisite:
Slow: 10%
Duration: 3.5 seconds
Cooldown: 60 seconds
  • Long Lasting Throwing Knives
Prerequisite: Reach level 43.
Slow: 10%
Duration: 5 seconds
Cooldown: 60 seconds
  • Sharp Knives
Prerequisite: Timber challenge
Slow:
Duration: 3.5 seconds
Cooldown: 60 seconds
  • Rapid Reload Knives
Prerequisite: Take Down challenge
Slow: 10%
Duration: 3.5 seconds
Cooldown:

Templar Vision

Prerequisite:
Duration: 3.5 seconds
Max Distance: 30 meters
Cooldown: 60 seconds
  • Strong Templar Vision
Prerequisite: Reach level 44.
Duration: 3.5 seconds
Max Distance: 40 meters
Cooldown: 60 seconds
  • Long Lasting Templar Vision
Prerequisite: In Plain Sight challenge
Duration: 5 seconds
Max Distance: 30 meters
Cooldown: 60 seconds
  • Rapid Reload Templar Vision
Prerequisite: Stunning challenge
Duration: 3.5 seconds
Max Distance: 30 meters
Cooldown:

Charge

Prerequisite:
Range: 2.5 meters
Duration: 2.5 seconds
Cooldown: 90 seconds
  • Strong Charge
Prerequisite: Reach level 46.
Range: 2.7 meters
Duration: 2.5 seconds
Cooldown: 90 seconds
  • Long Lasting Charge
Prerequisite: Headbutt challenge
Range: 2.5 meters
Duration:
Cooldown: 90 seconds
  • Rapid Reload Charge
Prerequisite: Ready or Not... challenge
Range: 2.5 meters
Duration: 2.5 seconds
Cooldown:

Decoy

Prerequisite: Reach level 47
Target: Highlighted Persona
Duration: 10 seconds
Cooldown: 45 seconds
  • Long Lasting Decoy
Prerequisite:
Target: Highlighted Persona
Duration: 15 seconds
Cooldown: 45 seconds
  • Disguised Decoy
Prerequisite: Made You Look challenge
Target:
Duration: 10 seconds
Cooldown: 45 seconds
  • Rapid Reload Decoy
Prerequisite: Unstoppable challenge
Target: Highlighted Persona
Duration: 10 seconds
Cooldown:

Mute

Prerequisite:
Range: 6 meters
Duration: 1.5 seconds
Cooldown: 90 seconds
  • Strong Mute
Prerequisite: Reach level 48.
Range: 7 meters
Duration: 1.5 seconds
Cooldown: 90 seconds
  • Long Lasting Mute
Prerequisite: Powerless challenge
Range: 6 meters
Duration:
Cooldown: 90 seconds
  • Rapid Reload Mute
Prerequisite: Hit and Run challenge
Range: 6 meters
Duration: 1.5 seconds
Cooldown: 80 seconds

Poison

Prerequisite:
Range: 1.5 meters
Delay: 5 seconds before effect
Bonus: 200 points
Cooldown 90 seconds
  • Fast Acting Poison
Prerequisite: Reach level 49.
Range: 1.5 meters
Delay: 3.5 seconds before effect
Bonus: 150 points
Cooldown 90 seconds
  • Slow Acting Poison
Prerequisite: Pharmacist
Range: 1.5 meters
Delay: 6.5 seconds before effect
Bonus: 300 points
Cooldown 90 seconds
  • Rapid Reload Poison
Prerequisite: Unhealthy Lifestyle
Range:
Delay:
Bonus:
Cooldown

Revelations

Abilities retained from Brotherhood:

  1. Disguise
  2. Smoke Bomb
  3. Hidden Gun
  4. Firecrackers
  5. Morph
  6. Throwing Knives
  7. Templar Vision
  8. Charge
  9. Decoy
  10. Mute
  11. Poison

Abilities new to Revelations:

  1. Tripwire Bomb
  2. Closure
  3. Bodyguard
  4. Teleport

Ability removed from Brotherhood:

  1. Sprint Boost

Changes:

  • Disguise
  • Smoke Bomb
  • 2 crafting bombs into duration for Smoke Bomb upgrades the ability only to a radius of 3.8m, inferior to that of the Strong Smoke Bomb of Brotherhood with a range of 4m
  • Hidden Gun
  • Basic Hidden Gun has had its aiming time nerfed from 1.5 seconds to 2 seconds but its accuracy buffed from 10% to 30% when fired without aiming.
  • Firecrackers
  • Firecrackers had its cooldown massively nerfed from 45 seconds to 75 seconds. Even with 2 crafting points into cooldown, it is still at 60 seconds.
  • Its range was also nerfed, from 6 meters to 5 meters. It takes 2 crafting points to bring it back up to the former base range.
  • Its base duration also got hit, dropping from 6 seconds to 4 seconds. Even with 2 crafting points into duration, it lasts only 5 seconds.
  • Morph
  • Throwing Knives
  • Throwing knives got a buff, with its slow effect going up from 10% to 20%.
  • Its base duration dropped from 3.5 seconds to 2.8 seconds but can be brought back to 3.5 seconds with 2 crafting points into duration.
  • Its base cooldown was buffed from 60 seconds to 50 seconds.
  • Templar Vision
  • Nerfs to its cooldown (60 seconds to 70 seconds), duration (3.5 seconds to 3 seconds), and range (30m to 25m)
  • Charge
  • Charge received a minor nerf, its duration dropping from 2.5 seconds to 2.0 seconds.
  • They resolved my confusion in Brotherhood about the difference between duration vs. range for this ability when its range is dependent on its duration; the "range" parameter is instead replaced by "accuracy".
  • Decoy
  • Mute
  • Buff to its base duration from 1.5 seconds to 2.1 seconds
  • Poison
  • Surprisingly no change

Assassin's Creed III

Abilities retained from Revelations:

  1. Disguise
  2. Smoke Bomb
  3. Hidden Gun Pistol
  4. Firecrackers
  5. Morph
  6. Throwing Knives
  7. Decoy
  8. Mute Wipe
  9. Poison
  10. Tripwire Bomb
  11. Closure
  12. Bodyguard
  13. Teleport

Abilities new to Revelations:

  1. Animus Shield
  2. Money Bomb
  3. Glimmer
  4. Disruption
  5. Poison Dart

Abilities removed from Revelations:

  1. Templar Vision
  2. Charge

Assassin's Creed: Black Flag

Abilities retained from III

  1. Disguise
  2. Smoke Bomb
  3. Pistol
  4. Firecrackers
  5. Morph
  6. Throwing Knives
  7. Decoy
  8. Wipe
  9. Poison
  10. Tripwire Bomb
  11. Bodyguard
  12. Teleport
  13. Animus Shield
  14. Money Bomb
  15. Glimmer
  16. Disruption
  17. Poison Dart

Abilities new to Black Flag

  1. Time Phase
  2. Booby Trap
  3. Sabotage

Abilities removed from III

  1. Closure

Multiplayer Perks

Brotherhood

  1. Enhanced Autobash
  2. Wall Runner
  3. Resistance
  4. Blender
  5. Fast Getaway
  6. Chase Expert
  7. Overall Cooldowns
  8. Silent Hunt

Revelations

  1. Enhanced Autobash
  2. Resistance
  3. Blender
  4. Fast Getaway
  5. Overall Cooldowns
  6. Chase Expert + Silent Hunt Hot Pursuit
  7. Sentry
  8. Resilience
  9. Kill Buffer
  10. Easy Chase Breaker

Assassin's Creed III

  1. Resistance
  2. Blender
  3. Fast Getaway Sixth Sense
  4. Overall Cooldowns
  5. Hot Pursuit
  6. Sentry
  7. Resilience
  8. Kill Buffer
  9. Easy Chase Breaker Unstoppable
  10. Copycat

Assassin's Creed: Black Flag

  1. Resistance
  2. Blender
  3. Sixth Sense
  4. Overall Cooldowns
  5. Hot Pursuit
  6. Sentry
  7. Resilience
  8. Kill Buffer
  9. Unstoppable
  10. Copycat
  11. Fast Recovery
  12. Determined
  13. Survival

Templar Ranks

THE PYRAMID

  1. Grand Master
  2. Master
  3. Seneschal
  4. Advisor
  5. Commander
  6. Preceptor
  7. Knight
  8. Warrior
  9. Cleric
  10. Disciple

Abstergo Grade

  1. Novice: you are ranked in the last 20% of the community (0-20%)
  2. Adept: you are ranked in the next 20% of the community (21-40%)
  3. Experienced: you are ranked in the next 20% of the community (41-60%)
  4. Expert: you are ranked in the next 20% of the community (61-80%)
  5. Professional: you are ranked in the next 20% of the community (81-100%)
  6. Legendary: you are ranked in the top 99 of the ladder