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The Trail of Lucia Márquez: Difference between revisions

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==Description==
==Description==
Edward set out to assassinate [[Lucia Márquez]], a [[Templars|Templar]] holding one of the keys, alongside [[Opía Apito]]
Edward set out to assassinate [[Lucia Márquez]], a [[Templars|Templar]] holding one of the keys, alongside [[Opía Apito]].


==Dialogue==
==Dialogue==

Revision as of 18:46, 1 December 2013

The Trail of Lucia Márquez was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description

Edward set out to assassinate Lucia Márquez, a Templar holding one of the keys, alongside Opía Apito.

Dialogue

  • Opía: It has been a lifetime since we were here. This jungle is still think with vines and trickery. Marquez will use this to her advantage.
  • Edward: But we know she's here, she doesn't expect us.
  • Opía: We must find her, draw her out, and put a final end to her.
  • Edward: Let's see where this lad goes.

Edward and Opía trailed a soldier.

  • Opía: I know she's here, Lucia Marquez. I can feel it.
  • Edward: She must be hiding. Let's take some action she can't ignore.
  • Opía: Yes. Eliminate these men.

Edward engaged several soldiers in combat.

  • Opía: Use a powder keg! More are coming. Take them out. Corner her. Make her fight alone. Look up! Lucia Marquez, if it's us you're after, come out and fight like a woman of honour. Go, after her. We will keep her attention focused here. But be careful she does not detect you. You cannot hide forever!

Edward assassinated Marquez.

  • Lucia: No! I cannot die at the hands of the Taino. My father saw such potential in these islands. Gold... Industry... Freedom... all of it squandered. You have not a clue how to use it. He could have brought you wealth.
  • Opía: You believe we wasted freedom by living freely. You die a prisoner of your Templar mores.
  • Edward: Let's not argue with a dead woman. Here's my prize.

Outcome

Edward killed Lucia Márquez, acquiring the first of his Templar keys.

Reference

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
DLC
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
Resynced missions
A World Without Gold
[Wanted] - [The Hut] - [A New Home] - 4 - 5 - 6 - 7 - 8
Health to the Company
1 - 2
Stede Bonnet quest
1 - 2
Animus Rifts
Edward rift - Blackbeard rift - James Kidd rift - 4