Solenne Claux: Difference between revisions
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For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments. | For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments. | ||
==Games credited== | ==Games credited== | ||
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==Gallery== | ==Gallery== | ||
The following gallery contains Solenne Claux's multiplayer development art for ''Assassin's Creed: Revelations''. | The following gallery contains Solenne Claux's multiplayer development art for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign=" | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
Shahkulu multiplayer model design.jpg | Shahkulu multiplayer model design.jpg|Developmental artwork of the [[Renegade]] | ||
Doctor Doctor ingame model.jpg | Doctor Doctor ingame model.jpg|Developmental artwork of the [[Ottoman Doctor]] | ||
ACR dagger design.jpg | ACR dagger design.jpg|Artwork designs for various daggers | ||
ACR | ACR spear designs.jpg|Artwork designs for various spears | ||
ACR multiplayer weapon designs.jpg | ACR multiplayer weapon designs.jpg|Artwork designs for weapons used by the [[Corsair]], [[Sentinel]] and [[Vanguard]] | ||
ACR multiplayer weapon designs 1.jpg | ACR multiplayer weapon designs 1.jpg|Artwork designs for weapons used by the [[Thespian]], Renegade and [[Trickster]] | ||
Combat model designs.jpg | Combat model designs.jpg|Developmental artwork for in-engine elements. | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
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*[http://www.blogger.com/profile/12338000931219655889 Solenne Claux]'s profile on Blogger. | *[http://www.blogger.com/profile/12338000931219655889 Solenne Claux]'s profile on Blogger. | ||
*[http://vimeo.com/user4834463 Solenne Claux]'s showreel on Vimeo. | *[http://vimeo.com/user4834463 Solenne Claux]'s showreel on Vimeo. | ||
{{DEFAULTSORT: Claux, Solenne}} | {{DEFAULTSORT: Claux, Solenne}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 17:12, 16 June 2013
Solenne Claux is a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and weapons design for Assassin's Creed III. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
For Assassin's Creed III, Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.
Games credited
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Trivia
- Claux is bilingual, being fluent in both French and English.
Gallery
The following gallery contains Solenne Claux's multiplayer development art for Assassin's Creed: Revelations.
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Developmental artwork of the Renegade
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Developmental artwork of the Ottoman Doctor
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Artwork designs for various daggers
-
Artwork designs for various spears
-
Developmental artwork for in-engine elements.
References
- Solenne Claux's official blog.
- Solenne Claux's profile on Blogger.
- Solenne Claux's showreel on Vimeo.