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'''Solenne Claux''' is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and weapons design for ''[[Assassin's Creed III]]''. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the ''Assassin's Creed'' series.
'''Solenne Claux''' is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and weapons design for ''[[Assassin's Creed III]]''. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the ''Assassin's Creed'' series.


For ''Assassin's Creed III'', Zob worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.  
For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.
Currently, Claux is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''.
Currently, Claux is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''.


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== Gallery ==
== Gallery ==
The following gallery contains Solenne Claux's multiplayer development art for ''Assassin's Creed: Revelations''.
The following gallery contains Solenne Claux's multiplayer development art for ''Assassin's Creed: Revelations''.  
<gallery captionalign="left" spacing="small">
<gallery captionalign="left" spacing="small">
Shahkulu multiplayer model design.jpg
Shahkulu multiplayer model design.jpg
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{{DEFAULTSORT: Claux, Solenne}}
{{DEFAULTSORT: Claux, Solenne}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]

Revision as of 18:04, 8 January 2013

Solenne Claux is a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and weapons design for Assassin's Creed III. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.

For Assassin's Creed III, Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments. Currently, Claux is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.

Games credited

  • Assassin's Creed III (2012), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft

Gallery

The following gallery contains Solenne Claux's multiplayer development art for Assassin's Creed: Revelations.

Trivia

  • Claux is bilingual, being fluent in both French and English.

References