Solenne Claux: Difference between revisions
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==Games credited== | ==Games credited== | ||
*''Assassin's Creed III'' ( | *''Assassin's Creed III'' (2012), Ubisoft | ||
*''Assassin's Creed: Revelations'' (2011), Ubisoft | *''Assassin's Creed: Revelations'' (2011), Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft | *''Assassin's Creed: Brotherhood'' (2010), Ubisoft | ||
Revision as of 11:31, 3 September 2012
Solenne Claux is a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and weapons design for Assassin's Creed III. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
For Assassin's Creed III, Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.
Currently, Claux is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Games credited
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
Gallery
The following gallery contains Solenne Claux's multiplayer development art for Assassin's Creed: Revelations.
Trivia
- Claux is bilingual, being fluent in both French and English.
References
- Solenne Claux's official blog.
- Solenne Claux's profile on Blogger.
- Solenne Claux's showreel on Vimeo.