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Concept art of Mont Saint-Michel
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Concept art created by Yannick Corboz
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Illustration of Mont Saint-Michel's cathedral, created by Yannick Corboz
Mont Saint-Michel: Difference between revisions
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'''Mont Saint-Michel''' (English:''Saint Michael's Mount'') is a rocky tidal island and commune in {{Wiki|Normandy}}, [[France]]. | '''Mont Saint-Michel''' (English:''Saint Michael's Mount'') is a rocky tidal island and commune in {{Wiki|Normandy}}, [[France]]. | ||
In 2012, it was used as a simulated training location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood| | In 2012, it was used as a simulated training location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second]] stage of their [[Animi Training Program]]. During the first stage, it was included after a [[Animus Project Update 1.0|system update]], and was later merged alongside the virtual rendition of [[Pienza]] in a [[Animus Project Update 3.0|subsequent addition]]. | ||
The simulation depicted Mont Saint-Michel as a community built tightly together, enclosed by the town's ramparts. Reflecting the {{Wiki | The simulation depicted Mont Saint-Michel as a community built tightly together, enclosed by the town's ramparts. Reflecting the {{Wiki|feudal}} ideal, the church and abbey were built on the island's highest point, with stores and housing located lower. With its many different levels of elevations, as well as narrow streets and hidden pathways, Mont Saint-Michel was a place that allowed one to slip away without a trace. | ||
Mont Saint-Michel, like most of the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during the day or the night. | Mont Saint-Michel, like most of the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during the day or the night. | ||
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==Gallery== | ==Gallery== | ||
<tabber>Concept art= | <tabber>Concept art= | ||
<gallery | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
Assassin's Creed Multiplayer Art-01-c.jpg|Concept art of Mont Saint-Michel | Assassin's Creed Multiplayer Art-01-c.jpg|Concept art of Mont Saint-Michel | ||
Assassin's Creed Multiplayer Art-1-d.jpg|Concept art created by [[Yannick Corboz]] | Assassin's Creed Multiplayer Art-1-d.jpg|Concept art created by [[Yannick Corboz]] | ||
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</gallery> | </gallery> | ||
|-|Screenshots= | |-|Screenshots= | ||
<gallery | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
STMichelStreets.jpg|The streets of Mont Saint-Michel | STMichelStreets.jpg|The streets of Mont Saint-Michel | ||
Mont Saint-Michel.jpg|Two [[Hellequin]]s fleeing from their pursuers | Mont Saint-Michel.jpg|Two [[Hellequin]]s fleeing from their pursuers | ||
Mont Saint-Michel - Alliance.jpg|A pair of [[Captain]]s about to | Mont Saint-Michel - Alliance.jpg|A pair of [[Captain]]s about to be assassinated by [[Officer]]s | ||
Mont Saint-Michel - More Alliance.jpg|A pair of [[Smuggler]]s attempting to survive the [[Blacksmith (Animi Avatar)|Blacksmith]]s' assault | Mont Saint-Michel - More Alliance.jpg|A pair of [[Smuggler]]s attempting to survive the [[Blacksmith (Animi Avatar)|Blacksmith]]s' assault | ||
</gallery> | </gallery> | ||
Revision as of 23:44, 17 August 2013

Mont Saint-Michel (English:Saint Michael's Mount) is a rocky tidal island and commune in Normandy, France.
In 2012, it was used as a simulated training location by Abstergo Industries during the first and second stage of their Animi Training Program. During the first stage, it was included after a system update, and was later merged alongside the virtual rendition of Pienza in a subsequent addition.
The simulation depicted Mont Saint-Michel as a community built tightly together, enclosed by the town's ramparts. Reflecting the feudal ideal, the church and abbey were built on the island's highest point, with stores and housing located lower. With its many different levels of elevations, as well as narrow streets and hidden pathways, Mont Saint-Michel was a place that allowed one to slip away without a trace.
Mont Saint-Michel, like most of the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during the day or the night.
Gallery
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The streets of Mont Saint-Michel
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Two Hellequins fleeing from their pursuers
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A pair of Smugglers attempting to survive the Blacksmiths' assault
References
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