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imported>Darman36
Cannot find exact source for page quote
imported>Lacrossedeamon
In the Sword of Mars memory Big Trouble in Glastonbury Abbey called both a glitch and anomaly
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*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed: Rebellion]] – [[Echoes Through the Animus]]''
*''[[Assassin's Creed: Rebellion]]'' ''[[Echoes Through the Animus]]''
*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed Roleplaying Game]]''


==References==
==References==

Revision as of 09:31, 13 May 2025

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Brotherhood of Venice.

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"Please remove all of those visual glitches, if possible. We should be able to do something about them!"
―Lucy Stillman[src][[ [citation needed] |-[m]]]
An example of a glitch

A glitch is a visual anomaly occurring at certain points while using the Animus.

History

Animus 1.28

While reliving the memories of the Levantine Assassin Altaïr Ibn-La'Ahad via the Animus 1.28, Desmond Miles observed glitches as representations of nucleotides flashing across the interface.[1]

Whenever this occurred, Desmond Miles could shift the camera view from behind his ancestor, Altaïr Ibn-La'Ahad, to a position looking directly at the subjects of the scene. Continuously interacting with the glitches during the scene allowed Desmond to cycle through all of the available views. Similar glitches also occurred while Altaïr was chased by guards; the glitches allowed Desmond to view both Altaïr and the guards chasing him.[1]

The glitches which occurred when Altaïr spoke to a dying assassination target were exceptional cases, however, wherein interacting with the glitches changed the conditions of the scene, and not simply the camera angle. By interacting with the glitch, the scene changed with the dying target appearing to be standing, uninjured, as they talked. Otherwise, they died in Altaïr's arms.[1]

Mobile Animus

Abstergo Entertainment published the Mobile Animus in mid-2017, along with a game they named Rebellion. Fashioned after the memories of the Spanish Assassin Aguilar de Nerha, the game featured events called Echoes Through the Animus. However, these were plagued by glitches of their own, with the graphics pixelated with black blocks, as well as memories overlapping each other. The Player Admin advised the user to ignore these glitches, and promised that Abstergo Entertainment would "solve the issue as fast as possible."[2]

Behind the scenes

When played on Xbox 360, the Assassin's Creed the achievement "Hungerer of Knowledge" was rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.

In some areas in Assassin's Creed II: Discovery, glitches flashed across the screen. Shaking the device during these moments made an extra area appear, in which bonus artwork could be found.

Appearances

References

  1. 1.0 1.1 1.2 Assassin's Creed
  2. Assassin's Creed: Rebellion – Echoes Through the Animus