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In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed III]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed]]'' (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of ''Lost''. <ref>[http://gillesbeloeil.viewbook.com/portfolio/profile_and_contact_infos/ Official Website] Resume.</ref>
In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[assassin's Creed (series)|''Assassin's Creed'' series]], such as ''[[Assassin's Creed III]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed]]'' (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of ''Lost''. <ref>[http://gillesbeloeil.viewbook.com/portfolio/profile_and_contact_infos/ Official Website] Resume.</ref>


In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short film ''[[Assassin's Creed: Lineage]]''.
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''Far Cry 2'', ''EndWar'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short film ''[[Assassin's Creed: Lineage]]''.


==Games credited==
==Games credited==
*''End of War'' (2007)
*''EndWar'' (2008) - Ubisoft
*''Far Cry 2'' (2007) - Ubisoft
*''Far Cry 2'' (2007) - Ubisoft
*''Lost'' (2007) - [[Gameloft]]
*''Lost'' (2007) - [[Gameloft]]

Revision as of 04:39, 10 January 2014

Gilles Beloeil

Gilles Beloeil is a Senior Concept Artist and digital matte painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a concept artist and digital matte painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed III, Assassin's Creed: Revelations, Assassin's Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin's Creed II and Assassin's Creed (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of Lost. [1]

In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, EndWar, Assassin's Creed: Limited Edition Art Book and the short film Assassin's Creed: Lineage.

Games credited

  • EndWar (2008) - Ubisoft
  • Far Cry 2 (2007) - Ubisoft
  • Lost (2007) - Gameloft
  • Assassin's Creed (2007) - Ubisoft
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Project Legacy (2010–2011) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Filmography

  • Pinocchio 3000 (2003)
  • La dernière incarnation (2004)
  • Alone in the Dark (2004)
  • Charlie Jade (2004) - TV series
  • Final Destination 3 (2005)
  • Fantastic 4 (2005)
  • Happy Feet (2006)
  • Journey to the Center of the Earth 3D (2007)
  • Assassin's Creed Lineage (2008–2009) - Ubisoft

Trivia

  • Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
  • He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
  • Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

External links

References