Clash of the Titans: Difference between revisions
imported>Darman36 No edit summary |
imported>Darman36 |
||
| Line 20: | Line 20: | ||
==Objective== | ==Objective== | ||
*Eliminate the Naval Cannon's [[Crossbowman]] with a <nowiki>[</nowiki>[[Hidden Blade]]<nowiki>]</nowiki>. Take control of the Naval Cannon (0 [action cube]) and make it exit through the [[Grand Canal|canal]] square with a white triangle (1 [action cube]) '''provided that no Guards are on the square.''' The piloting Assassin leaves the Map with the Naval Canon. | *Eliminate the Naval Cannon's [[Crossbowman]] with a <nowiki>[</nowiki>[[Hidden Blade]]<nowiki>]</nowiki>. Take control of the Naval Cannon (0 [action cube]) and make it exit through the [[Grand Canal|canal]] square with a white triangle (1 [action cube]) '''provided that no Guards are on the square.''' The piloting Assassin leaves the Map with the Naval Canon. | ||
*Make the Tank exit the Map through the street square with a white triangle (1 [action cube]) '''provided that no Guards are on the square.''' The piloting Assassin leaves the Map with the Tank.<br>Any Assassin who left the Map with a Machine can come back onto the Map '''on the next turn''' in a square containing a Fast Travel Station a white triangle (0 [action cube]).<br>''Note: Any remaining Assassin on the Map must use a Fast Travel Station to leave.'' | *Make the Tank exit the Map through the street square with a white triangle (1 [action cube]) '''provided that no Guards are on the square.''' The piloting Assassin leaves the Map with the Tank.<br>Any Assassin who left the Map with a Machine can come back onto the Map '''on the next turn''' in a square containing a [[Fast travel station|Fast Travel Station]] a white triangle (0 [action cube]).<br>''Note: Any remaining Assassin on the Map must use a Fast Travel Station to leave.'' | ||
==Debrief== | ==Debrief== | ||
Revision as of 07:28, 12 November 2021
Clash of the Titans was an altered representation of a fragmented genetic memory.
Intro
It is confirmed, Pitigliano's guards took control of the Venetian navy's arsenal. It seems they have laid their hands on an experimental weapon: A naval cannon that puts our headquarters at risk.
We will have to use our best tactics in combination with Leonardo da Vinci's tank in order to retrieve the naval cannon and protect our Headquarters.
The tank did not go unnoticed in the streets of Venice and the Alert was triggered!
Objective
- Eliminate the Naval Cannon's Crossbowman with a [Hidden Blade]. Take control of the Naval Cannon (0 [action cube]) and make it exit through the canal square with a white triangle (1 [action cube]) provided that no Guards are on the square. The piloting Assassin leaves the Map with the Naval Canon.
- Make the Tank exit the Map through the street square with a white triangle (1 [action cube]) provided that no Guards are on the square. The piloting Assassin leaves the Map with the Tank.
Any Assassin who left the Map with a Machine can come back onto the Map on the next turn in a square containing a Fast Travel Station a white triangle (0 [action cube]).
Note: Any remaining Assassin on the Map must use a Fast Travel Station to leave.
Debrief
Not only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars... We have also successfully protected Leonardo da Vinci's Tank.
Behind the scenes
The name of the memory is likely a reference to the 1981 film of the same name.