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{{Era|ACB|ACR|AC3|AC3L}}
{{Era|ACB|ACR|AC3|AC3L}}
[[File:Courtesan Escape.JPG|thumb|250px|The [[Courtesan]] running through a trap door.]]
[[File:Courtesan Escape.JPG|thumb|250px|The [[Courtesan (Animi Avatar)|Courtesan]] running through a trap door.]]
'''Chase breakers''' were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer or disallowing them from following.
'''Chase breakers''' were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer or disallowing them from following.


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Each lift was made up of a rope attached to a suspended weight (usually some bricks bundled in a net), which extended from the ground level to a pulley at the top of a beam. The rope was held in place by a lever that dropped the weight upon release, and allowed one to grab onto the rope and be pulled to the top of a building.
Each lift was made up of a rope attached to a suspended weight (usually some bricks bundled in a net), which extended from the ground level to a pulley at the top of a beam. The rope was held in place by a lever that dropped the weight upon release, and allowed one to grab onto the rope and be pulled to the top of a building.


Lifts could be found in [[Rome]], [[Monteriggioni]],<ref name="Brotherhood"/> and [[Constantinople]] during the [[Renaissance]],<ref>''[[Assassin's Creed Revelations]]''</ref> in [[Boston]] and [[New York City|New York]] during the [[American Revolutionary War|American Revolution]],<ref name="AC3"/> or in the [[Modern times|modern era]].<ref name="Brotherhood"> While using a lift, however, it caused the weight to fall, which made the lift unusable. In this instance, the chase breaker could be reset by vacating the area for an extended period of time.
Lifts could be found in [[Rome]], [[Monteriggioni]],<ref name="Brotherhood"/> and [[Constantinople]] during the [[Renaissance]],<ref>''[[Assassin's Creed: Revelations]]''</ref> in [[Boston]] and [[New York City|New York]] during the [[American Revolutionary War|American Revolution]],<ref name="AC3"/> or in the [[Modern times|modern era]].<ref name="Brotherhood">While using a lift, however, it caused the weight to fall, which made the lift unusable. In this instance, the chase breaker could be reset by vacating the area for an extended period of time.


In [[Abstergo Industries]]' [[Animus]] training program and entertainment console, lifts functioned in the same manner, though the weight would not break upon being dropped, rising slowly back into position instead.<ref name="Brotherhood"/><ref name="AC3"/>
In [[Abstergo Industries]]' [[Animus]] training program and entertainment console, lifts functioned in the same manner, though the weight would not break upon being dropped, rising slowly back into position instead.<ref name="Brotherhood"/><ref name="AC3"/>
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==Trivia==
==Trivia==
*Aside from Animi Avatars, the corrupt [[Cardinals|cardinal]] in the memory "[[A Wolf In Sheep's Clothing]]," and the [[Papal Guard]] in the "[[Liquid Gold]]" Templar Lair were the only non-[[Assassins]] to use a merchandise lift.
*Aside from Animi Avatars, the corrupt [[Cardinals|cardinal]] in the memory "[[A Wolf In Sheep's Clothing]]," and the [[Papal Guard]] in the "[[Liquid Gold]]" Templar Lair were the only non-[[Assassins]] to use a merchandise lift.
*In ''[[The Da Vinci Disappearance]]'', there was an [[Assassin's Creed: Brotherhood achievements|achievement]] called "Going Up," which was awarded for dropping the weight of a merchandise lift onto a [[Guards|guard]] and killing them.
*In ''[[The Da Vinci Disappearance]]'', there was an [[Assassin's Creed: Brotherhood Achievements|achievement]] called "Going Up," which was awarded for dropping the weight of a merchandise lift onto a [[Guards|guard]] and killing them.
*In ''[[Assassin's Creed: Revelations]]'', [[Ezio Auditore da Firenze]] was able to use variations of merchandise lifts, which started on ships or walls instead of on the ground.
*In ''[[Assassin's Creed: Revelations]]'', [[Ezio Auditore da Firenze]] was able to use variations of merchandise lifts, which started on ships or walls instead of on the ground.
*In the memory "[[Firing Line]]", [[Gaspar de la Croix]] used trap doors during an escape attempt from Ezio.
*In the memory "[[Firing Line]]", [[Gaspar de la Croix]] used trap doors during an escape attempt from Ezio.

Revision as of 12:05, 8 January 2013

The Courtesan running through a trap door.

Chase breakers were tools that allowed certain individuals an advantage during a chase, usually by delaying a pursuer or disallowing them from following.

In the Animi Training Program and the console stage of the Animus technology, chase breakers took three to five seconds to reset, and became open for use by a different participant afterwards.[1][2] However, those in hidden locations became permanently locked after they were activated by Agile guards.[3]

Types

Merchandise lifts

File:Lift.png
Ezio Auditore activating a lift.

Lifts consisted of a rope and pulley system, which allowed one to travel quickly from street level up to the rooftops.

Each lift was made up of a rope attached to a suspended weight (usually some bricks bundled in a net), which extended from the ground level to a pulley at the top of a beam. The rope was held in place by a lever that dropped the weight upon release, and allowed one to grab onto the rope and be pulled to the top of a building.

Lifts could be found in Rome, Monteriggioni,[1] and Constantinople during the Renaissance,[4] in Boston and New York during the American Revolution,[2] or in the modern era.Cite error: Closing </ref> missing for <ref> tag

Chandeliers

As a chase breaker, chandeliers were only featured in the Animi Training Program map, Castel Gandolfo, despite being installed within Alhambra.[1] Chandeliers worked similarly to crumbling platforms, and would drop to the ground a moment after being used.[5]

Snow drifts

Certain natural elements could also be used as chase breakers, with snow drifts blocking the route of any pursuers once they had been entered into by an individual. These types of chase breakers could be prominently seen in the Northwest Passage Animus location.[2]

Trivia

References

  1. 1.0 1.1 1.2 Assassin's Creed: Brotherhood
  2. 2.0 2.1 2.2 Assassin's Creed III
  3. Assassin's Creed II
  4. Assassin's Creed: Revelations
  5. Cite error: Invalid <ref> tag; no text was provided for refs named Revelations