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Brothers in Arms (Brotherhood of Venice): Difference between revisions

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Created page with "{{Era|Memories}} {{Non-Canon}} {{youmay|the altered memory of a Venetian Assassin|the genetic memory of Kassandra}} {{Memory Infobox | name = Brothers..."
 
imported>Darman36
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| image =  
| image =  
| description =  
| description =  
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]]''
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Creed vs Crows]]''
| type = Creed vs Crows Memory
| type = Main
| fullsync =
| fullsync =
| previous = [[What Happens in the Tower Stays in the Tower]]
| previous = [[What Happens in the Tower Stays in the Tower]]
| next = [[Families Reunion]]
| next = [[Families Reunion]]
| source =  
| source =  
| location = [[Venice]]
| location = [[Venice]], [[Republic of Venice]]
| date = c. 1510}}
| date = c. 1510}}
'''Brothers in Arms''' was an altered representation of a fragmented [[genetic memory]].
'''Brothers in Arms''' was an altered representation of a fragmented [[genetic memory]].


==Intro==
==Intro==
Assassins and Crows learned of the existence of weapon caches in a fortified village. After entering the premises, the two factions must destroy as many weapons as possible in order to prevent the other faction from getting a hold of them.
''[[Assassins]] and [[Crows]] learned of the existence of weapon caches in a fortified village. After entering the premises, the two factions must destroy as many weapons as possible in order to prevent the other faction from getting a hold of them.''


==Objectives==
==Objectives==
*Destroy the warehouse that houses the crossbows.
*Destroy the warehouse that houses the [[crossbow]]s.
*Destroy the stock of halberds.
*Destroy the stock of [[halberd]]s.
*There's the cannon, sabotage it!
*There's the [[cannon]], sabotage it!


==References==
==References==
*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Creed vs Crows]]''
{{ACBVMemories}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
[[Category:Memories of Venetian Assassin]]

Revision as of 07:11, 13 November 2021

Speak sense, Templar, or not at all!

This article, or article section, is non-canon. Although licensed by Ubisoft or their affiliates, the information that follows is not considered a part of the Assassin's Creed timeline.

This article is about the altered memory of a Venetian Assassin. You may be looking for the genetic memory of Kassandra.

Brothers in Arms was an altered representation of a fragmented genetic memory.

Intro

Assassins and Crows learned of the existence of weapon caches in a fortified village. After entering the premises, the two factions must destroy as many weapons as possible in order to prevent the other faction from getting a hold of them.

Objectives

References

Assassin's Creed: Brotherhood of Venice memories
Core Campaign
Sequence 0
Prisoners - A Precious Pistol - Poor Little Templars - Forgotten Headquarters
Sequence 1
The Mask - Hidden Secrets - The Three Little Traitors...
Sequence 2
The Little Devil - Endangered Genius - Clash of the Titans - Stealing from a Thief is not Theft
Sequence 3
Tanto va la Brocca alla Fontana... - Backlash - Antidote - Plain as Day - Synchronicity
Sequence 4
Defense by the Book - Second Chance - Resistance - Iago - Back to the Future - Cronos
Additional Memories
She Spears, She Scores - Stand Clear of the Closing Doors - Gentle Benedetto - A Cumbersome Legacy
Roma
Sequence 1
All Roads Lead to Rome - Vacation - Just Visiting - Turn of Events
Sequence 2
Doctor Leonardo & Mister da Vinci - The Temple of Doom - In Memory of the Curtains - (The True) Backlash
Tokyo XXI
Sequence 1
Mission: Infiltration - Abstergo Mystery - Venice Trip - The Human Planet
Sequence 2
Close Protection - Extraction - The Cleaners - Old Scoundrel
Creed vs Crows
What Happens in the Tower Stays in the Tower - Brothers in Arms - Families Reunion - Chest Wars - The Borgias in Danger - Hate in the Time of War - Bring out Your Doctors! - Between a Rock and a Traitor
Apocalypse
Sequence 1
Bitter Conduct - Ghost Stories - Shadowing - Time Bombs
Sequence 2
Mission - How Green Was... - Hold the Fort! - Another World
Sequence 3
Who'll Meet Those Snakes? - In the Dark - The Beginning of the End - The Fall