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He completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined Ubisoft as a Game Designer in 2005. | He completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined Ubisoft as a Game Designer in 2005. | ||
During his time there, he participated in the design of ''Far Cry Instincts: Evolution'', ''Lost: Via Domus'', ''Naruto: The Broken Bond'', ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'', and ''James | During his time there, he participated in the design of ''Far Cry Instincts: Evolution'', ''Lost: Via Domus'', ''Naruto: The Broken Bond'', ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'', and ''James Cameron's Avatar: The Game''. ''[[Assassin's Creed: Revelations]]'' was his first game as Lead Game Designer and as a Game Design Director. | ||
==Trivia== | ==Trivia== | ||
Latest revision as of 00:11, 12 August 2026

Alexandre Breault is a former Game Designer at Ubisoft.
Biography[edit | edit source]
He completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined Ubisoft as a Game Designer in 2005.
During his time there, he participated in the design of Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, Assassin's Creed II, Assassin's Creed: Brotherhood, and James Cameron's Avatar: The Game. Assassin's Creed: Revelations was his first game as Lead Game Designer and as a Game Design Director.
Trivia[edit | edit source]
- Along with Alexandre Amancio, he was responsible for coordinating all six development studios involved in Assassin's Creed: Revelations.
- Assassin's Creed: Revelations was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.
External links[edit | edit source]
- Alexandre Breault at Linkedin.
- Interview with Alexandre Breault for Assassin's Creed: Revelations.