| Abstergo Entertainment | ||||
| Legendary Land | ||||
| ||||
| "We make history yours!" | ||||
| 079, 171, 265 | ||||
Cards (Magic: The Gathering): Difference between revisions
imported>Amnestyyy No edit summary |
m Text replacement - "Basim Ibn Ishaq" to "Basim ibn Ishaq" |
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|collector=013 | |collector=013 | ||
}} | }} | ||
|-|Basim | |-|Basim ibn Ishaq= | ||
{{MTG Card | {{MTG Card | ||
|image={{#tag:tabber| | |image={{#tag:tabber| | ||
049= | 049= | ||
[[File:MTG ACR - 049 Basim | [[File:MTG ACR - 049 Basim ibn Ishaq.png|thumb|350px]] | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
141= | 141= | ||
[[File:MTG ACR - 141 Basim | [[File:MTG ACR - 141 Basim ibn Ishaq.png|thumb|350px]] | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
230= | 230= | ||
[[File:MTG ACR - 230 Basim | [[File:MTG ACR - 230 Basim ibn Ishaq.png|thumb|350px]] | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
}} | }} | ||
|name=[[Basim | |name=[[Basim ibn Ishaq]] | ||
|manacost={{MTG Symbol|U}}{{MTG Symbol|B}} | |manacost={{MTG Symbol|U}}{{MTG Symbol|B}} | ||
|type=Legendary Creature — Human Assassin | |type=Legendary Creature — Human Assassin | ||
|text=Whenever you cast a historic spell, draw a card. Basim | |text=Whenever you cast a historic spell, draw a card. Basim ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) | ||
Whenever Basim | Whenever Basim ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it. | ||
|flavor=Haunted by memories he never had, of a family that was never his. | |flavor=Haunted by memories he never had, of a family that was never his. | ||
|collector=049, 141, 230 | |collector=049, 141, 230 | ||
Revision as of 01:15, 25 May 2026
| Achilles Davenport | ||||
| Legendary Creature — Human Assassin | ||||
| Freerunning Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1. | ||||
| 294 | 3/3 | |||
| Adéwalé, Breaker of Chains | ||||
| Legendary Creature — Human Assassin Pirate | ||||
| When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand. | ||||
| 044, 136, 224 | 4/1 | |||
| Adrestia | ||||
| Legendary Artifact — Vehicle | ||||
| Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1 | ||||
| The eagle: good luck to those who bear it, bad luck to those who see it. | ||||
| 068, 252 | 4/3 | |||
| The Aesir Escape Valhalla | ||||
| Enchantment — Saga | ||||
| (As this Saga enters and after your draw step, add a lore counter.)
I — Exile a permanent card from your I graveyard. You gain life equal to its mana value. II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand. | ||||
| 039 | ||||
| Alexios, Deimos of Kosmos | ||||
| Legendary Creature — Human Berserker | ||||
| Trample
Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn. | ||||
| 033, 134, 214 | 4/4 | |||
| Altaïr Ibn-La'Ahad | ||||
| Legendary Creature — Human Assassin | ||||
| First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. | ||||
| 045, 137, 225, 268 | 3/3 | |||
| The Animus | ||||
| Legendary Artifact | ||||
| At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. | ||||
| 069, 168, 253 | ||||
| Apple of Eden, Isu Relic | ||||
| Legendary Artifact | ||||
| 070, 122, 254 | ||||
| Arbaaz Mir | ||||
| Legendary Creature — Human Assassin | ||||
| Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.) | ||||
| "Until you have found a cause worth fighting for, you cannot know what you will sacrifice for it." | ||||
| 046, 138, 226 | 2/2 | |||
| Arno Dorian | ||||
| Legendary Creature — Human Assassin | ||||
| Deathtouch
Other Assassins you control get +2/+0.
Disguise | ||||
| "The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism." | ||||
| 047, 139, 227 | 3/3 | |||
| Assassin Gauntlet | ||||
| Artifact — Equipment | ||||
| When Assassin Gauntlet enters the battlefield, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip | ||||
| 012, 185 | ||||
| Assassin's Trophy | ||||
| Instant | ||||
| Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. | ||||
| "A merry life and a short one, as promised. How well I know myself." – Bartholomew "Black Bart" Roberts | ||||
| 095, 166, 228 | ||||
| Auditore Ambush | ||||
| Sorcery | ||||
| Choose one or both —
• Return target creature to its owner's hand. • Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle. | ||||
| 295 | ||||
| Aveline de Grandpré | ||||
| Legendary Creature — Human Assassin | ||||
| Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise | ||||
| "Commit injustice in this world, and I'll send you to the next." | ||||
| 040, 135, 220 | 3/3 | |||
| Aya of Alexandria | ||||
| Legendary Creature — Human Assassin | ||||
| Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.) | ||||
| ". . . and our blades shall never tire." | ||||
| 048, 140, 229 | 4/3 | |||
| Basim ibn Ishaq | ||||
| Legendary Creature — Human Assassin | ||||
| Whenever you cast a historic spell, draw a card. Basim ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it. | ||||
| Haunted by memories he never had, of a family that was never his. | ||||
| 049, 141, 230 | 2/2 | |||
| Bayek of Siwa | ||||
| Legendary Creature — Human Assassin | ||||
| Double strike
As long as it's your turn, other historic creatures you control have double strike.
Disguise | ||||
| "Our will never rests . . ." | ||||
| 050, 142, 231 | 3/4 | |||
| Become Anonymous | ||||
| Instant | ||||
| Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.) | ||||
| "Walk among the scholars—they're allowed into areas you would be denied." – Rafiq Kadar | ||||
| 014, 186 | ||||
| Black Market Connections | ||||
| Enchantment | ||||
| At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) | ||||
| 087, 161, 198 | ||||
| Bleeding Effect | ||||
| Enchantment | ||||
| At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. | ||||
| "What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" – Clay Kaczmarek | ||||
| 051, 232 | ||||
| Brotherhood Headquarters | ||||
| Land | ||||
| ||||
| "Monteriggioni will outlast her enemies." – Mario Auditore | ||||
| 080, 266 | ||||
| Brotherhood Spy | ||||
| Creature — Human Assassin | ||||
| At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn. | ||||
| "We need to stop Starrick and return London to the people who built it in the first place." – Jayadeep Mir | ||||
| 282 | 1/3 | |||
| Bureau Headmaster | ||||
| Creature — Human Assassin | ||||
| Equipment spells you cast cost | ||||
| "Don't let our creed fade." – Tahira, the First Oath-Taker | ||||
| 296 | 2/2 | |||
| Caduceus, Staff of Hermes | ||||
| Legendary Artifact — Equipment | ||||
| Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip | ||||
| It can be a key, a weapon, and a way to attain great power. | ||||
| 002, 155, 173 | ||||
| The Capitoline Triad | ||||
| Legendary Creature — God Artificer | ||||
| Those Who Came Before - This spell costs 1 less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9." | ||||
| 001, 117, 172 | 7/7 | |||
| Cathartic Reunion | ||||
| Sorcery | ||||
| As an additional cost to cast this spell, discard two cards.
Draw three cards. | ||||
| "We have done good." – Aya of Alexandria | ||||
| 094, 215 | ||||
| Cleopatra, Exiled Pharaoh | ||||
| Legendary Creature — Human Noble | ||||
| Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. | ||||
| "Know thy enemies as thy kin." | ||||
| 052, 119, 233, 272 | 2/4 | |||
| Crystal Skull, Isu Spyglass | ||||
| Legendary Artifact | ||||
| You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
| ||||
| The device can spy on anyone with just a drop of their blood. | ||||
| 015, 158, 188 | ||||
| Desmond Miles | ||||
| Legendary Creature — Human Assassin | ||||
| Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player. | ||||
| 024, 130, 202 | 1/3 | |||
| Desynchronization | ||||
| Instant | ||||
| Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) | ||||
| History cannot be changed, and the Animus is not kind to those who try. | ||||
| 016, 159, 189 | ||||
| Detained by Legionnaires | ||||
| Enchantment — Aura | ||||
| Enchant creature
Enchanted creature can't attack or block. | ||||
| "Sleep? I never sleep. I just wait. In the shadows. And I will kill you all. Everyone who sniffed the air that day in Siwa." – Bayek of Siwa | ||||
| 277 | ||||
| Distract the Guards | ||||
| Sorcery | ||||
| Freerunning Create three 1/1 white Human Rogue creature tokens. | ||||
| The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus. | ||||
| 003, 174 | ||||
| Eagle Vision | ||||
| Sorcery | ||||
| Freerunning | ||||
| No mark remains hidden and no secret can be kept from an Assassin possessed of this unique gift. | ||||
| 017, 190 | ||||
| Edward Kenway | ||||
| Legendary Creature — Human Assassin Pirate | ||||
| At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled. | ||||
| 053, 143, 234, 269 | 5/5 | |||
| Eivor, Battle-Ready | ||||
| Legendary Creature — Human Assassin Warrior | ||||
| Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. | ||||
| 274 | 5/5 | |||
| Eivor, Wolf-Kissed | ||||
| Legendary Creature — Human Assassin Warrior | ||||
| Trample, haste
Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield. | ||||
| "My destiny is mine to weave." | ||||
| 054, 144, 235, 270 | 7/6 | |||
| Evie Frye | ||||
| Legendary Creature — Human Assassin | ||||
| Partner with Jacob Frye (When this creature enters the battlefield, target player may put Jacob into their hand from their library, then shuffle.)
| ||||
| "For every mission there is a right way and a wrong way. Barging thoughtlessly into combat is, more often than not, the latter." | ||||
| 019, 129, 192 | 2/1 | |||
| Excalibur, Sword of Eden | ||||
| Legendary Artifact — Equipment | ||||
| This spell costs Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature | ||||
| Forged to end the Isu's war. Wielded by humans to wage it. | ||||
| 072, 169, 256 | ||||
| Ezio Auditore da Firenze | ||||
| Legendary Creature — Human Assassin | ||||
| Menace Assassin spells you cast have freerunning Whenever Ezio deals combat damage to a player, you may pay | ||||
| "We work in the dark to serve the light. We are Assassins." | ||||
| 025, 113, 131, 203, 267 | 3/2 | |||
| Fiery Islet | ||||
| Land | ||||
| 112 | ||||
| Go for the Throat | ||||
| Instant | ||||
| Destroy target nonartifact creature. | ||||
| Ratonhnhaké:ton's blade found its mark, putting an end to the desperate struggle between father and son. | ||||
| 091, 205 | ||||
| Haystack | ||||
| Artifact | ||||
| "Search the area! He can't have gone far!" – Palazzo guard | ||||
| 005, 175 | ||||
| Mortify | ||||
| Instant | ||||
| Destroy target creature or enchantment. | ||||
| "You have held fire in your hand, old man. It should have been destroyed." – Altaïr Ibn-La'Ahad | ||||
| 096, 243 | ||||
| Murder | ||||
| Instant | ||||
| Destroy target creature. | ||||
| "Before our final act, I would like to toast all you brave people who joined us tonight to celebrate life . . . and death." – Maxwell Roth | ||||
| 092, 208 | ||||
| Nurturing Peatland | ||||
| Land | ||||
| 114 | ||||
| Silent Clearing | ||||
| Land | ||||
| 115 | ||||
| Stone Quarry | ||||
| Land | ||||
| Stone Quarry enters the battlefield tapped. | ||||
| Marble was the lifeblood of the Greek economy. By controlling the supply, the Cult of Kosmos controlled Greece. | ||||
| 300 | ||||
| Submerged Boneyard | ||||
| Land | ||||
| Submerged Boneyard enters the battlefield tapped. | ||||
| Ezio's prize remained hidden in the depths of the Yerebatan Cistern, kept safe from the Templars for hundreds of years. | ||||
| 301 | ||||
| Sunbaked Canyon | ||||
| Land | ||||
| 111 | ||||
| Terminate | ||||
| Instant | ||||
| Destroy target creature. It can't be regenerated. | ||||
| "Freedom is not given, Caesar. It is taken." – Aya of Alexandria | ||||
| 098, 251 | ||||
| Waterlogged Grove | ||||
| Land | ||||
| 116 | ||||
Helper cards
| Assassin | ||||
| Token Creature — Assassin | ||||
| Menace (This creature can't be blocked except by two or more creatures.) | ||||
| T004 | 1/1 | |||
| The Capitoline Triad | ||||
| Emblem | ||||
| Creatures you control have base power and toughness 9/9. | ||||
| E007 | ||||
| Copy | ||||
| Token | ||||
| This token can be used to represent a copy of something else. | ||||
| T001 | ||||
| Shapeshifter | ||||
| Token Creature — Shapeshifter | ||||
| Changeling (This token is every creature type.) | ||||
| T002 | 3/2 | |||
| Treasure | ||||
| Token Artifact — Treasure | ||||
| T006 | ||||
Lethal Legends
Da Vinci's Designs
| Darksteel Plate | ||||
| Artifact — Equipment | ||||
| Indestructible | ||||
| 1572 | ||||
| Deathrender | ||||
| Artifact — Equipment | ||||
| Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. | ||||
| 1573 | ||||
| Haystack | ||||
| Artifact | ||||
| 1573 | ||||
| Whispersilk Cloak | ||||
| Artifact — Equipment | ||||
| Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) | ||||
| 1574 | ||||



































































































































































































































































































































