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Cards (Magic: The Gathering)

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Abstergo Entertainment
Legendary Land
: Add .

, : Add one mana of any color. , , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

"We make history yours!"
079, 171, 265

Achilles Davenport
Legendary Creature — Human Assassin
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.

294 3/3

Adéwalé, Breaker of Chains
Legendary Creature — Human Assassin Pirate
When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.

Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

044, 136, 224 4/1

Adrestia
Legendary Artifact — Vehicle
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1

The eagle: good luck to those who bear it, bad luck to those who see it.
068, 252 4/3

The Aesir Escape Valhalla
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)

I — Exile a permanent card from your I graveyard. You gain life equal to its mana value. II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.

039

Alexios, Deimos of Kosmos
Legendary Creature — Human Berserker
Trample

Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

033, 134, 214 4/4

Altaïr Ibn-La'Ahad
Legendary Creature — Human Assassin
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
045, 137, 225, 268 3/3

The Animus
Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
069, 168, 253

Apple of Eden, Isu Relic
Legendary Artifact
, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
070, 122, 254

Arbaaz Mir
Legendary Creature — Human Assassin
Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
"Until you have found a cause worth fighting for, you cannot know what you will sacrifice for it."
046, 138, 226 2/2

Arno Dorian
Legendary Creature — Human Assassin
Deathtouch

Other Assassins you control get +2/+0. Disguise (You may cast this card face down for as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

"The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism."
047, 139, 227 3/3

Assassin Den
Creature — Wall
Defender (This creature can't attack.)

: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.

The unassuming exterior was the perfect cover for the Brotherhood’s operations.
281 2/4

Assassin Gauntlet
Artifact — Equipment
When Assassin Gauntlet enters the battlefield, attach it to up to one target creature you control. Tap all creatures target opponent controls.

Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip

012, 185

Assassin Initiate
Creature — Human Assassin
: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.
"For a secret brotherhood, you certainly do get a lot of new recruits." –Leonardo, to Ezio
022, 197 1/1

Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"A merry life and a short one, as promised. How well I know myself." – Bartholomew "Black Bart" Roberts
095, 166, 228

Auditore Ambush
Sorcery
Choose one or both —

• Return target creature to its owner's hand. • Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.

295

Aveline de Grandpré
Legendary Creature — Human Assassin
Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

"Commit injustice in this world, and I'll send you to the next."
040, 135, 220 3/3

Aya of Alexandria
Legendary Creature — Human Assassin
Menace, lifelink

Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

". . . and our blades shall never tire."
048, 140, 229 4/3

Ballad of the Black Flag
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV - Historic spells you cast this turn cost less to cast.

013

Basim Ibn Ishaq
Legendary Creature — Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)

Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Haunted by memories he never had, of a family that was never his.
049, 141, 230 2/2

Battlefield Improvisation
Instant
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
The fallen had no more need of their weapons, but the living could still make use of them.
276

Bayek of Siwa
Legendary Creature — Human Assassin
Double strike

As long as it's your turn, other historic creatures you control have double strike. Disguise (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

"Our will never rests . . ."
050, 142, 231 3/4

Become Anonymous
Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)
"Walk among the scholars—they're allowed into areas you would be denied." – Rafiq Kadar
014, 186

Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

087, 161, 198

Bleeding Effect
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" – Clay Kaczmarek
051, 232

Brotherhood Ambushers
Creature — Human Assassin
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
The ones you can see are just a distraction. There are many others, hidden in the shadows, waiting for the perfect moment to strike unseen.
285 6/3

Brotherhood Headquarters
Land
: Add .

: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

"Monteriggioni will outlast her enemies." – Mario Auditore
080, 266

Brotherhood Patriarch
Creature — Human Assassin
When Brotherhood Patriarch dies, each opponent loses 2 life and you gain 2 life.
"Don't you recognize me? It's a-me, Mario!" – Mario Auditore, to his nephew, Ezio
286 4/1

Brotherhood Regalia
Artifact — Equipment
Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked.

Equip legendary creature Equip (: Attach to target creature you control. Equip only as a sorcery.)

An Assassin’s best armor is not being seen.
071, 255

Brotherhood Spy
Creature — Human Assassin
At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn.
"We need to stop Starrick and return London to the people who built it in the first place." – Jayadeep Mir
282 1/3

Bureau Headmaster
Creature — Human Assassin
Equipment spells you cast cost less to cast.

Equip abilities you activate cost less to activate.

"Don't let our creed fade." – Tahira, the First Oath-Taker
296 2/2

Caduceus, Staff of Hermes
Legendary Artifact — Equipment
Equipped creature has lifelink.

As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip

It can be a key, a weapon, and a way to attain great power.
002, 155, 173

The Capitoline Triad
Legendary Creature — God Artificer
Those Who Came Before - This spell costs 1 less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

001, 117, 172 7/7

Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

"We have done good." – Aya of Alexandria
094, 215

Chain Assassination
Instant
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Destroy target creature. If another creature died this turn, draw a card.

"Who needs stealth when there's no one left to raise the alarm?" – Jacob Frye
023, 199

Cleopatra, Exiled Pharaoh
Legendary Creature — Human Noble
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
"Know thy enemies as thy kin."
052, 119, 233, 272 2/4

Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"Mighty kind of these fellows to keep our riches safe for us. Let's go than 'em properly!" – Edward "Blackbeard" Thatch
084, 187

Conspiracy
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
“Those who don’t stand with us, stand against us.” —Deimos
088, 162, 200

Cover of Darkness
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
089, 163, 201

Crystal Skull, Isu Spyglass
Legendary Artifact
You may look at the top card of your library any time.

You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) : Add .

The device can spy on anyone with just a drop of their blood.
015, 158, 188

Desmond Miles
Legendary Creature — Human Assassin
Menace

Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

024, 130, 202 1/3

Desynchronization
Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
History cannot be changed, and the Animus is not kind to those who try.
016, 159, 189

Detained by Legionnaires
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

"Sleep? I never sleep. I just wait. In the shadows. And I will kill you all. Everyone who sniffed the air that day in Siwa." – Bayek of Siwa
277

Distract the Guards
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Create three 1/1 white Human Rogue creature tokens.

The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
003, 174

Eagle Vision
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.
No mark remains hidden and no secret can be kept from an Assassin possessed of this unique gift.
017, 190

Edward Kenway
Legendary Creature — Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.

Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

053, 143, 234, 269 5/5

Eivor, Battle-Ready
Legendary Creature — Human Assassin Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
274 5/5

Eivor, Wolf-Kissed
Legendary Creature — Human Assassin Warrior
Trample, haste

Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

"My destiny is mine to weave."
054, 144, 235, 270 7/6

Escape Detection
Instant
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Return target creature to its owner's hand. Draw a card.

"They never learn to check the corners." – Evie Frye
018, 191

Escarpment Fortress
Creature — Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.

278 3/5

Evie Frye
Legendary Creature — Human Assassin
Partner with Jacob Frye (When this creature enters the battlefield, target player may put Jacob into their hand from their library, then shuffle.)

, : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

"For every mission there is a right way and a wrong way. Barging thoughtlessly into combat is, more often than not, the latter."
019, 129, 192 2/1

Excalibur, Sword of Eden
Legendary Artifact — Equipment
This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

Equipped creature gets +10/+0 and has vigilance. Equip legendary creature

Forged to end the Isu's war. Wielded by humans to wage it.
072, 169, 256

Ezio Auditore da Firenze
Legendary Creature — Human Assassin
Menace
Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.
"We work in the dark to serve the light. We are Assassins."
025, 113, 131, 203, 267 3/2

Ezio, Blade of Vengeance
Legendary Creature — Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
"Nothing is true. Everything is permitted."
275 5/5

Ezio, Brash Novice {R/W}
Legendary Creature — Human
Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.

As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.

"When I was a young man, I had liberty but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it."
055, 145, 236 1/1

Fall of the First Civilization
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

004

Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

"Then I leave you in the hands of fate." – Ezio Auditore
090, 204

Fiery Islet
Land
, Pay 1 life: Add or .

, , Sacrifice Fiery Islet: Draw a card.

112

Go for the Throat
Instant
Destroy target nonartifact creature.
Ratonhnhaké:ton's blade found its mark, putting an end to the desperate struggle between father and son.
091, 205

Havi, the All-Father
Legendary Creature — God Warrior
Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

056, 146, 237 6/6

Haystack
Artifact
, : Target creature you control phases out.
"Search the area! He can't have gone far!" – Palazzo guard
005, 175

Haytham Kenway
Legendary Creature — Human Knight
Protection from Assassins

Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

057, 147, 238 3/3

Headsplitter
Artifact — Equipment
When Headsplitter enters the battlefield, create a 1/1 black Assassin creature token with menace, then attach Headsplitter to it.

Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Your own personal problem-solver.
289

Hemlock Vial
Artifact
When Hemlock Vial enters the battlefield, you draw a card and you lose 1 life.

, , Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn.

Just what the doctor ordered.
026, 206

Hidden Blade
Artifact — Equipment
Flash
When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
073, 257, 307

Hidden Footblade
Artifact — Equipment
When Hidden Footblade enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.

Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

034, 216

Hired Blade
Creature — Human Assassin
Flash (You may cast this spell any time you could cast an instant.)
Once the Assassins gained a foothold in the West Indies, they made sure there were no safe places left for Templars.
299 3/2

Hookblade
Artifact — Equipment
When Hookblade enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0. As long as it's your turn, equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

006, 176

Hookblade Veteran
Creature — Human Assassin
As long as it's your turn, Hookblade Veteran has flying. (It can't be blocked except by creatures with flying or reach.)
"The standard Ottoman hookblade has two parts, you see—the hook, and the blade." – Yusuf Tazim
283 1/2

Hunter's Bow
Artifact
When Hunter's Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.

Equipped creature has reach and ward . Equip

Not all glory is won with an axe.
041, 221

Jackdaw
Legendary Artifact — Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.

Crew 3

"Now you're ready to sail for the Horn,
Weigh, hey, roll and go!" – "Randy Dandy Oh"
058, 167, 239 4/4

Jacob Frye
Legendary Creature — Human Assassin
Partner with Evie Frye (When this creature enters the battlefield, target player may put Evie into their hand from their library, then shuffle.)

Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.

"Toss me my brass knuckles and point me to a good brawl."
027, 132, 207 3/2

Kassandra, Eagle Bearer
Legendary Creature — Human Assassin Warrior
Haste
When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
059, 148, 240, 271 2/2

Keen-Eyed Raven
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Keen-Eyed Raven enters the battlefield, put a +1/+1 counter on another target creature you control.

"What do you see, Sýnin?" – Eivor
279 2/2

Labyrinth Adversary
Creature — Minotaur
Trample (This creature can deal excess combat damage to the player it's attacking.)

Whenever you attack, you may pay . When you do, target creature can't block this turn.

It had claimed many lives in the Labyrinth before it met its end by Kassandra's hand.
290 4/3

Layla Hassan
Legendary Creature — Human Assassin
First strike

When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

"I went through hell to bring you here. It had better be worth it."
007, 127, 177 3/4

Leonardo da Vinci
Legendary Creature — Human Artificer
: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
, : Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
020, 118, 118a, 193 3/3

Loyal Inventor
Creature — Human Artificer
Vigilance

When Loyal Inventor enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

021, 194 2/3

Lydia Frye {U/B}
Legendary Creature — Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater.

At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"I would settle for the right to vote." – Lydia, to Winston Churchill
060, 149, 241 3/2

Mary Read and Anne Bonny
Legendary Creature — Human Assassin Pirate
Haste

: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.

"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world." – Anne Bonny
061, 120, 242 3/3

Merciless Harlequin
Creature — Human Assassin
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

When Merciless Harlequin enters the battlefield, you draw a card and you lose 1 life.

287 2/1

Misthios's Fury
Instant
Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.
"I'm tired of all this sneaking. Come out and face me!" – Kassandra, Eagle Bearer
291

Mjölnir, Storm Hammer
Legendary Artifact — Equipment
When Mjölnir enters the battlefield, attach it to target legendary creature you control.

Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip

074, 170, 258

Monastery Raid
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

"If they didn't want it stolen, they should have left more guards."
035, 217

Mortify
Instant
Destroy target creature or enchantment.
"You have held fire in your hand, old man. It should have been destroyed." – Altaïr Ibn-La'Ahad
096, 243

Murder
Instant
Destroy target creature.
"Before our final act, I would like to toast all you brave people who joined us tonight to celebrate life . . . and death." – Maxwell Roth
092, 208

Nurturing Peatland
Land
, Pay 1 life: Add or .

, , Sacrifice Nurturing Peatland: Draw a card.

114

Origin of the Hidden Ones
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Origin of the Hidden Ones deals 4 damage to any target. II — Create two 1/1 black Assassin creature tokens with menace. III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

036

Overpowering Attack
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

"Anubis awaits you." – Bayek of Siwa
037, 218

Palazzo Archers
Creature — Human Archer
Reach

Whenever a creature with flying attacks you or a planeswalker you control, Palazzo Archers deals damage equal to its power to that creature.

"Ma cosa?! Shoot! Shoot the flying demon!"
042, 222 2/3

Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
For the crime of trying to save her brother, Kassandra was thrown from Mount Taygetos—forced into exile with nothing but a broken spear and the will to survive.
081, 178

Petty Larceny
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

"Thank you for your contribution to the cause."
028, 209

Phantom Blade
Artifact — Equipment
When Phantom Blade enters the battlefield, attach it to up to one target creature you control. Destroy up to one other target creature.

Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip

029, 210

Poison-Blade Mentor
Creature — Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn.

"The poison is no substitute for accuracy. Don't expect it to do your job for you." – Pierre Bellec
288 2/1

Propaganda
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"So long as men retain free will, there can be no peace." – Al Mualim, to Altaïr
085, 195

Ratonhnhaké:ton
Legendary Creature — Human Assassin
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.

Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

062, 150, 244 3/3

Raven Clan War-Axe
Artifact — Equipment
When Raven Clan War-Axe enters the battlefield, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.

Equipped creature gets +2/+0 and has trample. Equip

297

Reconnaissance
Enchantment
: Remove target attacking creature you control from combat and untap it.
The Hidden Ones were disciplined and patient, always waiting for the perfect moment to strike down their target and escape unnoticed.
082, 179

Reconstruct History
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.

ANIMUS INITIALIZING . . . LOADING MEMORY SEQUENCE
097, 245

Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

"Requiescat in pace." – Ezio Auditore
083, 156, 180

Restart Sequence
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Return target creature card from your graveyard to the battlefield.

In the Animus, death is only a temporary setback.
030, 211

The Revelations of Ezio
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target I tapped creature an opponent controls. II — Whenever an Assassin you II control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your III graveyard to the battlefield with an additional +1/+1 counter on it.

031

Rooftop Bypass
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
There is always a path.
298

Roshan, Hidden Magister
Legendary Creature — Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

032, 133, 212 4/4

Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
"There have always been people who lust for power and control. And there have always been people who oppose them." – Darius, to Kassandra
--------------
Ezio was content to aid the young Prince Suleiman so long as their intentions remained aligned. (306 only)
093, 164, 213, 306 1/1

Senu, Keen-Eyed Protector
Legendary Creature — Bird Scout
Flying, vigilance

, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry . When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.

"Be my eyes, Senu!" – Bayek of Siwa
008, 128, 181 2/1

Settlement Blacksmith
Creature — Human Artificer
When Settlement Blacksmith enters the battlefield, if you control an Equipment, draw a card.
"Weapons, armor, shields, or tools—whatever the Raven Clan needs, my forge will provide." – Gunnar of Ravensthorpe
280 3/3

Shao Jun
Legendary Creature — Human Assassin
Leap Strike — As long as it's your turn, Shao Jun has flying and first strike.

Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.

"I shall walk in the darkness and strike swiftly. No one will stop me in my hunt."
063, 151, 246 3/3

Shaun & Rebecca, Agents
Legendary Creature — Human Assassin Scientist
Vigilance

When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.

"Information is a weapon as potent as any Assassin’s blade."
064, 152, 247 4/4

Shay Cormac
Legendary Creature — Human Knight Rogue
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.

Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay

065, 153, 248 1/1

Sigurd, Jarl of Ravensthorpe
Legendary Creature — Human Warrior
Vigilance, trample, lifelink

Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

"And now we sail for further shores . . . to my true purpose."
066, 154, 249 3/3

Silent Clearing
Land
, Pay 1 life: Add or .

, , Sacrifice Silent Clearing: Draw a card.

115

Smoke Bomb
Artifact
Flash

All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn.

When the sun removes all shadows, the Assassins create their own.
075, 259

Sokrates, Athenian Teacher
Legendary Creature — Human Advisor
Defender

Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

067, 121, 250, 273 0/4

Spartan Veteran
Creature — Human Soldier
As long as it's your turn, Spartan Veteran has first strike. (It deals combat damage before creatures without first strike.)

: Spartan Veteran gets +1/+0 until end of turn.

The Spartans attack relentlessly, giving their opponents no time to think or breathe.
292 1/1

The Spear of Leonidas
Legendary Artifact — Equipment
Whenever equipped creature attacks, choose one
Bull Rush — It gains double strike until end of turn.
Summon — Create Phobos, a legendary 3/2 red Horse creature token.
Revelation — Discard two cards, then draw two cards.
Equip
038, 165, 219

Staff of Eden, Vault's Key
Legendary Artifact
When Staff of Eden, Vault's Key enters the battlefield, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.

: Draw a card for each permanent you control but don't own.

076, 123, 260

Stone Quarry
Land
Stone Quarry enters the battlefield tapped.

: Add or .

Marble was the lifeblood of the Greek economy. By controlling the supply, the Cult of Kosmos controlled Greece.
300

Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

: Add or .

Ezio's prize remained hidden in the depths of the Yerebatan Cistern, kept safe from the Templars for hundreds of years.
301

Sunbaked Canyon
Land
, Pay 1 life: Add or .

, , Sacrifice Sunbaked Canyon: Draw a card.

111

Surtr, Fiery Jötun
Legendary Creature — Giant God Warrior
Trample (This creature can deal excess combat damage to the player it's attacking.)

Whenever you cast a historic spell, Surtr, Fiery Jötun deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)

"Do you falter, Lord of Asgard?"
293 5/5

Sword of Feast and Famine
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
099, 124, 261

Sword of Light and Shadow
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip

100, 125, 262

Tax Collector
Creature — Human Advisor
When Tax Collector enters the battlefield, choose one —

• Tax — Until your next turn, spells your opponents cast cost more to cast. • Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Few things in this world are as certain.
009, 182 2/2

Templar Knight
Creature — Human Knight
Vigilance

, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.

010, 183 3/1

Temporal Trespass
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Take an extra turn after this one. Exile Temporal Trespass.
"I do not wish to speak with you, but through you. You are the prophet. You've played your part." – Minerva
086, 160, 196

Terminate
Instant
Destroy target creature. It can't be regenerated.
"Freedom is not given, Caesar. It is taken." – Aya of Alexandria
098, 251

Towering Viewpoint
Artifact Creature — Wall
Defender, reach

Leap of Faith — : Target creature gains flying until end of turn.

The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
077, 263 0/4

Tranquilize
Sorcery
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
A dead guard is evidence, a sleeping one a distraction.
284

Viewpoint Synchronization
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Most Assassins agree, it’s a killer view.
043, 223

Waterlogged Grove
Land
, Pay 1 life: Add or .

, , Sacrifice Waterlogged Grove: Draw a card.

116

What Must Be Done
Sorcery
Choose one —

• Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

011, 157, 184

Yggdrasil, Rebirth Engine
Legendary Artifact
When Yggdrasil, Rebirth Engine enters the battlefield, exile all creature cards from your graveyard.

: Exile the top three cards of your library. , : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.

078, 126, 264

Helper cards[edit | edit source]

Assassin
Token Creature — Assassin
Menace (This creature can't be blocked except by two or more creatures.)
T004 1/1

The Capitoline Triad
Emblem
Creatures you control have base power and toughness 9/9.
E007

Copy
Token
This token can be used to represent a copy of something else.
T001

A Mysterious Creature
Creature
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward . (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
H008 2/2

Shapeshifter
Token Creature — Shapeshifter
Changeling (This token is every creature type.)
T002 3/2

Treasure
Token Artifact — Treasure
, Sacrifice this artifact: Add one mana of any color.
T006

Lethal Legends[edit | edit source]

Altaïr, Brotherhood Mentor
(Reskin of "Kelsien, the Plague")
Legendary Creature — Human Assassin
Vigilance, haste

Altaïr, Brotherhood Mentor gets +1/+1 for each experience counter you have. : Altaïr deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.

"There is no greater glory than fighting to find the truth."
1558 2/2

Amunet, Tyrants' End
(Reskin of "Queen Marchesa")
Legendary Creature — Human Assassin
Deathtouch, haste

When Amunet, Tyrants' End enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

1559 3/3

Basim, Master Assassin
(Reskin of "Ramses, Assassin Lord")
Legendary Creature — Human Assassin
Deathtouch

Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

"But a man you trust with anything . . . can take everything."
1560 4/4

Edward, Jackdaw Captain
(Reskin of "Admiral Beckett Brass")
Legendary Creature — Human Pirate
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

"Everything is permitted? I like the sound of that"
1561 3/3

Eivor, Raven Clan Champion
(Reskin of "Najeela, the Blade-Blossom")
Legendary Creature — Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

1557 3/2

Da Vinci's Designs[edit | edit source]

Blade of Selves
Artifact — Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip

1570

Conqueror's Flail
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip

1571

Darksteel Plate
Artifact — Equipment
Indestructible

Equipped creature has indestructible. Equip

1572

Deathrender
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip

1573

Haystack
Artifact
, : Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Equip

1573

Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip

1574