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{{Era|AC3|AC3L|Abstergo}}
{{Era|AC3|AC3L|Abstergo}}
[[File:Abstergo-SD.png|right|250px]]
[[File:Abstergo-SD.png|right|250px]]
'''Abstergo Entertainment''' was a division of [[Abstergo Industries]] that produced multimedia products. Its primary product was a gaming console version of the [[Animus]], which was sold on a worldwide scale, though others included "Angelus", "[[Herne+]]" and "Bodyband". Through its initial basis, it enabled the company to influence the general public through pre-packaged [[Genetic memory|genetic memories]] and wide, social gaming constructs, on both [[Assassin's Creed III|console]] and [[Assassin's Creed III: Liberation|portable platforms]].
'''Abstergo Entertainment''' was a division of [[Abstergo Industries]] that produced multimedia products. Its primary product was a gaming console version of the [[Animus]], which was sold on a worldwide scale. Through its initial basis, it enabled the company to influence the general public through pre-packaged [[Genetic memory|genetic memories]] and wide, social gaming constructs, on both [[Assassin's Creed III|console]] and [[Assassin's Creed III: Liberation|portable platforms]].


However, despite these aims, the scheme faced some opposition from a group of hackers known only as the [[Erudito|Erudito Collective]], who intended to dispel the false beliefs that Abstergo had planted within their products.<ref>''[[Assassin's Creed III]]''</ref><ref>''[[Assassin's Creed III: Liberation]]''</ref>
However, despite these aims, the scheme faced some opposition from a group of hackers known only as the [[Erudito|Erudito Collective]], who intended to dispel the false beliefs that Abstergo had planted within their products.<ref>''[[Assassin's Creed III]]''</ref><ref>''[[Assassin's Creed III: Liberation]]''</ref>

Revision as of 00:47, 26 February 2013

Abstergo Entertainment was a division of Abstergo Industries that produced multimedia products. Its primary product was a gaming console version of the Animus, which was sold on a worldwide scale. Through its initial basis, it enabled the company to influence the general public through pre-packaged genetic memories and wide, social gaming constructs, on both console and portable platforms.

However, despite these aims, the scheme faced some opposition from a group of hackers known only as the Erudito Collective, who intended to dispel the false beliefs that Abstergo had planted within their products.[1][2]

References