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*'''[[Ratonhnhaké:ton]]:''' ''Tell the truth, dammit!''
*'''[[Ratonhnhaké:ton]]:''' ''Tell the truth, dammit!''
*'''INCOMPLETE DIALOGUE'''
*'''INCOMPLETE DIALOGUE'''
----
{{Era|AC4}}
The '''Adventurer''' was an Animi Avatar used by the [[Abstergo Entertainment|entertainment branch]] of [[Abstergo Industries]], as part of their plan to influence the general public, via the console stage of the [[Animus]] technology.
==Reference==
*Ubisoft E3 2013
{{AC4}}
{{MPChars}}
<nowiki>[[Category:Assassin's Creed IV: Black Flag multiplayer characters]]</nowiki>
----
{{Era|AC4}}
The '''Duelist''' was an Animi Avatar used by the [[Abstergo Entertainment|entertainment branch]] of [[Abstergo Industries]], as part of their plan to influence the general public, via the console stage of the [[Animus]] technology.
==Reference==
*Ubisoft E3 2013
{{AC4}}
{{MPChars}}
<nowiki>[[Category:Assassin's Creed IV: Black Flag characters]]</nowiki>
----
{{Era|AC4}}
The '''Lady Black''' was an Animi Avatar used by the [[Abstergo Entertainment|entertainment branch]] of [[Abstergo Industries]], as part of their plan to influence the general public, via the console stage of the [[Animus]] technology.
==Reference==
*Ubisoft E3 2013
{{AC4}}
{{MPChars}}
<nowiki>[[Category:Assassin's Creed IV: Black Flag multiplayer characters]]</nowiki>
----
{{Era|AC4}}
The '''Mercenary''' was an Animi Avatar used by the [[Abstergo Entertainment|entertainment branch]] of [[Abstergo Industries]], as part of their plan to influence the general public, via the console stage of the [[Animus]] technology.
==Reference==
*Ubisoft E3 2013
{{AC4}}
{{MPChars}}
<nowiki>[[Category:Assassin's Creed IV: Black Flag characters]]</nowiki>
----
{{Era|AC4}}
The '''Rebel''' was an Animi Avatar used by the [[Abstergo Entertainment|entertainment branch]] of [[Abstergo Industries]], as part of their plan to influence the general public, via the console stage of the [[Animus]] technology.
==Reference==
*Ubisoft E3 2013
{{AC4}}
{{MPChars}}
<nowiki>[[Category:Assassin's Creed IV: Black Flag characters]]</nowiki>

Revision as of 07:17, 12 June 2013

MainTalkSandbox ISandbox II - Sandbox III - Sandbox IV

Coming Home was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Dialogue

Altaïr entered a marketplace.

  • Altaïr: Finally, a settlement! A good opportunity to stretch out a bit. Alep is just ahead. My journey is coming to an end...

As Altaïr's path was blocked by a cart, he took to the rooftops to find a way around. After he made his way back to street level, Altaïr noticed two guards on patrol.

  • Altaïr: I should take it easy around here or I'll attract attention.

Altaïr casually walked past the guards without arousing suspicion, eventually arriving at a closed gate.

  • Altaïr: The gates are closed!

Altaïr observed a nearby merchant.

  • Altaïr: I think this merchant has a key to go in and out freely...

Altaïr approached the merchant and successfully pickpocketed the key from him. After using the key on the gates, Altaïr exited the settlement.

  • Altaïr: Smoke and flames in the distance... The village before the citadel of Alep! What's happening? I should hurry!

Shortly after running towards the village, Altaïr noticed a fellow Assassin lying on the ground, injured.

  • Assassin: Help! Please... Help!
  • Altaïr: What happened?
  • Assassin: The village... under attack!
  • Altaïr: Who's attacking the village?
  • Assassin: Temp... Templars... Take this sword... and avenge us...

Altaïr accepted the sword and used it against an approaching Templar. After killing the Templar, Altaïr noticed his path was blocked.

  • Altaïr: Blocked! I need to find another route!

Altaïr found a new path and entered the village under siege. After killing several guards on the streets, Altaïr found a crossbowman on the roof.

  • Altaïr: I wonder why the Templars are attacking this village...
  • Crossbowman: You might as well kill me; I won't say a word!

Altaïr

Outcome

Gallery

Reference



Dottore Ceresa treating Ezio's wounds

Dottore Ceresa was the Auditore family doctor.

History

Hired by the Auditore, Ceresa operated in a shop in Florence. In 1476, Federico Auditore da Firenze brought his little brother to Ceresa after a confrontation with the Pazzi. Ceresa quickly treated Ezio's wounds and shooed the brothers away.

Reference

[[Category:Characters]] [[Category:Assassin's Creed II characters]] [[Category:Doctors]]


Brunelleschi examining Pietro

Brunelleschi was a doctor stationed in Rome in the early 16th century.

History

After being poisoned, the Assassin Ezio Auditore da Firenze carried Pietro Rossi to Brunelleschi's stand located just outside the Colosseo. Brunelleschi realized Pietro had been poisoned with cantarella, after witnessing its effects on his other patients. Brunelleschi gave Pietro a "pretty effective antidote", stating that leeches would lead to a full recovery.

Reference

[[Category:Characters]] [[Category:Assassin's Creed: Brotherhood characters]] [[Category:Doctors]]


Hidden Mystery was a virtual representation of one of Edward Kenway's genetic memories.

Description

The Assassin Edward Kenway followed Stede Bonnet’s path and found the secrets of his adventures on the beautiful island of St Lucia.

Trivia

  • The memory is exclusive to pre-ordered copies from the Black Chest, Buccaneer or Skull Editions.

Reference

[[Category:Assassin's Creed IV: Black Flag memories]]


Sacrificed Secrets was a virtual representation of one of Edward Kenway's genetic memories.

Description

The Assassin Edward Kenway recovered Captain Drake’s lost treasures, including golden flintlocks and a cutlass when exploring the exotic island of Sacrifices.

Trivia

  • The memory is exclusive to pre-ordered copies from the Black Chest, Buccaneer, Skull or Special Editions.

Reference

[[Category:Assassin's Creed IV: Black Flag memories]]


One Step at a Time orator dialogue

  • Orator: Help complete the Pyramid! Donate your silver candlesticks and other items of value! The splendor of the new palace will reflect glory on us all! Anyone refusing to donate will be flogged.
  • Ratonhnhaké:ton: Tell the truth, dammit!
  • Orator: It's all lies! The king won't protect you! He's using you! Rise up against him!


  • Orator: Today is a day of giving thanks to our king and protector! All rejoice! Whatever our humble circumstances, we share in the glory of our king!
  • Ratonhnhaké:ton: Tell the truth, dammit!
  • Orator: Washington is crushing us! We must work together for freedom! Join the rebellion!


  • Orator: King Washington will bring us glory! King Washington will bring us riches! Dedicate yourself to the king and all will be well! He is our beacon!
  • Ratonhnhaké:ton: Tell the truth, dammit!
  • Orator: Don't believe what I just said! It was propaganda! He's not our beacon at all! Take up arms and join the fight against Washington!


  • Orator: The citizens of America praise the enlightened leadership of King Washington. He has brought this nation to great heights! He will take us to greater heights still!
  • Ratonhnhaké:ton: Tell the truth, dammit!
  • Orator: Washington is profiting from our misery! Unite against the king! Bring him down! Bring down the king!


  • Orator: The great bounty we enjoy in this country is due to the beneficent policies of our king! Let us all remember how he labors to improve our lives and how he watches over us at all times.
  • Ratonhnhaké:ton: Tell the truth, dammit!
  • INCOMPLETE DIALOGUE