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A Slaver's Business: Difference between revisions
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{{Memory Infobox | {{Memory Infobox | ||
|image = A Slaver's Business 1.png | |image = A Slaver's Business 1.png | ||
|description = ''A [[Slavery|slaver]] looking to kidnap human cargo from the small tribes of the [[Caribbean|West Indies]] will soon be meeting with other slavers on Andreas Island. Intercept him and put an end to his plans.'' | |description = ''A [[Slavery|slaver]] looking to kidnap [[Humans|human]] cargo from the small tribes of the [[Caribbean|West Indies]] will soon be meeting with other slavers on Andreas Island. Intercept him and put an end to his plans.'' | ||
|appearance = ''[[Assassin's Creed IV: Black Flag]]'' | |appearance = ''[[Assassin's Creed IV: Black Flag]]'' | ||
|type = [[Assassination contracts|Assassination contract]] | |type = [[Assassination contracts|Assassination contract]] | ||
Revision as of 08:42, 22 December 2016
A Slaver's Business was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.
Description
Edward opened a pigeon coop and accepted a contract from the Assassins.
Dialogue
Edward approached the docks, where the slaver was due to dock.
- Guard: How long 'til that bloody ship arrives? I've been here well-nigh two weeks waiting on the Royal African Company to anchor. But all I see are fisherman and drunkards!
The ship arrived, with the slaver aboard.
- Trevor: So much coin to spend, and yet so little cargo!
Edward killed Captain Trevor and left the island.
Outcome
Edward completed the contract and received his payment.
Gallery
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Edward locating his target
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Edward assassinating the slaver