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For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.
For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.
Currently, Claux is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''.


==Games credited==
==Games credited==
Line 15: Line 14:
==Gallery==
==Gallery==
The following gallery contains Solenne Claux's multiplayer development art for ''Assassin's Creed: Revelations''.  
The following gallery contains Solenne Claux's multiplayer development art for ''Assassin's Creed: Revelations''.  
<gallery captionalign="left" spacing="small">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Shahkulu multiplayer model design.jpg
Shahkulu multiplayer model design.jpg|Developmental artwork of the [[Renegade]]
Doctor Doctor ingame model.jpg
Doctor Doctor ingame model.jpg|Developmental artwork of the [[Ottoman Doctor]]
ACR dagger design.jpg
ACR dagger design.jpg|Artwork designs for various daggers
ACR Shahkulu weapon models.jpg
ACR spear designs.jpg|Artwork designs for various spears
ACR multiplayer weapon designs.jpg
ACR multiplayer weapon designs.jpg|Artwork designs for weapons used by the [[Corsair]], [[Sentinel]] and [[Vanguard]]
ACR multiplayer weapon designs 1.jpg
ACR multiplayer weapon designs 1.jpg|Artwork designs for weapons used by the [[Thespian]], Renegade and [[Trickster]]
Combat model designs.jpg
Combat model designs.jpg|Developmental artwork for in-engine elements.
</gallery>
</gallery>


==References==
==References==
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*[http://www.blogger.com/profile/12338000931219655889 Solenne Claux]'s profile on Blogger.
*[http://www.blogger.com/profile/12338000931219655889 Solenne Claux]'s profile on Blogger.
*[http://vimeo.com/user4834463 Solenne Claux]'s showreel on Vimeo.
*[http://vimeo.com/user4834463 Solenne Claux]'s showreel on Vimeo.
{{DEFAULTSORT: Claux, Solenne}}
{{DEFAULTSORT: Claux, Solenne}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 17:12, 16 June 2013

Solenne Claux is a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and weapons design for Assassin's Creed III. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.

For Assassin's Creed III, Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.

Games credited

  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Trivia

  • Claux is bilingual, being fluent in both French and English.

Gallery

The following gallery contains Solenne Claux's multiplayer development art for Assassin's Creed: Revelations.

References