Solenne Claux: Difference between revisions
imported>Kaloneous mNo edit summary |
imported>Slate Vesper Tidying up. |
||
| Line 1: | Line 1: | ||
{{Era|Realworld}} | {{Era|Realworld}} | ||
'''Solenne Claux''' is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' and weapons design for ''[[Assassin's Creed III]]''. Her areas of specialty are character art, model development and weapons artwork all of which | '''Solenne Claux''' is a Lead Character Artist working at [[Ubisoft]] Annecy, and is best known for her work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and weapons design for ''[[Assassin's Creed III]]''. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the ''Assassin's Creed'' series. | ||
For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons | For ''Assassin's Creed III'', Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments. | ||
Currently Claux is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy with much of the same team that worked on ''Brotherhood'' and ''Revelations''. | |||
Currently, Claux is back working on the multiplayer component of ''Assassin's Creed III'' at Ubisoft Annecy, with much of the same team that worked on ''Brotherhood'' and ''Revelations''. | |||
==Games credited== | ==Games credited== | ||
| Line 23: | Line 24: | ||
==Trivia== | ==Trivia== | ||
*Claux is fluent in both French and English. | *Claux is bilingual, being fluent in both French and English. | ||
==References== | ==References== | ||
*[http://solenneclaux.blogspot.ie/2012/06/travaux-sur-assassin-s-creed-revelation.html Solenne Claux] | *[http://solenneclaux.blogspot.ie/2012/06/travaux-sur-assassin-s-creed-revelation.html Solenne Claux]'s official blog. | ||
*[http://www.blogger.com/profile/12338000931219655889 Solenne Claux] profile on Blogger. | *[http://www.blogger.com/profile/12338000931219655889 Solenne Claux]'s profile on Blogger. | ||
*[http://vimeo.com/user4834463 Solenne Claux] | *[http://vimeo.com/user4834463 Solenne Claux]'s showreel on Vimeo. | ||
{{DEFAULTSORT: Claux, Solenne}} | {{DEFAULTSORT: Claux, Solenne}} | ||
Revision as of 14:43, 10 August 2012
Solenne Claux is a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and weapons design for Assassin's Creed III. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
For Assassin's Creed III, Claux worked mainly in the accurate creation of historical weapons, from design to integration into the game engine, texturing of certain characters and certain customs of modeling high definition garments.
Currently, Claux is back working on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Games credited
- Assassin's Creed III (2011), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
Gallery
The following gallery contains Solenne Claux's multiplayer development art for Assassin's Creed: Revelations.
Trivia
- Claux is bilingual, being fluent in both French and English.
References
- Solenne Claux's official blog.
- Solenne Claux's profile on Blogger.
- Solenne Claux's showreel on Vimeo.