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==Biography== | ==Biography== | ||
Upon graduating from the Universitat Ramon Llull in Barcelona, Spain with a degree in Multimedia (2002 – 2008), Medoza immediately started his career as a software engineer where he researched and developed experimental user interfaces among other duties for the company FUNITEC La Salle. <ref>[http://ca.linkedin.com/in/rogermendoza Linkedin Bio].</ref> | Upon graduating from the Universitat Ramon Llull in Barcelona, Spain with a degree in Multimedia (2002 – 2008), Medoza immediately started his career as a software engineer where he researched and developed experimental user interfaces among other duties for the company FUNITEC La Salle.<ref>[http://ca.linkedin.com/in/rogermendoza Linkedin Bio].</ref> | ||
Following this he moved to Montreal, Canada in 2009 to begin working at Ubisoft Montreal. | Following this he moved to Montreal, Canada in 2009 to begin working at Ubisoft Montreal. | ||
Latest revision as of 17:04, 28 May 2026

Roger Mendoza is the animal AI programmer on Assassin’s Creed III at Ubisoft Montreal.
Biography[edit | edit source]
Upon graduating from the Universitat Ramon Llull in Barcelona, Spain with a degree in Multimedia (2002 – 2008), Medoza immediately started his career as a software engineer where he researched and developed experimental user interfaces among other duties for the company FUNITEC La Salle.[1]
Following this he moved to Montreal, Canada in 2009 to begin working at Ubisoft Montreal.
Game credits[edit | edit source]
- Unreleased driving game, (2007) - FUNITEC La Salle
- Shaun White Skateboarding (2009) - Ubisoft
- Assassin’s Creed III (2012) - Ubisoft
Trivia[edit | edit source]
- Mendoza is multi-lingual, speaking English, Spanish, French and Catalan.
- He graduated with a Video Game Programming Diploma (2008 – 2009) from the Université de Sherbrooke as part of the Ubisoft Campus initiative.
External links[edit | edit source]
- Roger Mendozas professional profile at Linkedin.
- Road to E3 interview with Roger Mendoza.