Ravensthorpe: Difference between revisions
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==History== | ==History== | ||
Ravensthorpe was originally a [[ | Ravensthorpe was originally a military camp established by [[Halfdan Ragnarsson]] that consisted a [[longhouse]] with a few shacks and tents. This led it to be the first stop when [[Sigurd Styrbjornson]], [[Eivor]], and the Raven Clan arrived after travelling across the [[North Sea]] from Norway. However when they arrived the camp had been abandoned by the [[Great Heathen Army]] and was occupied by [[Anglo-Saxons]] [[bandit]]s. After a brief failed attempt at diplomacy, the Raven Clan cleared out the bandits and rescued their prisoners, [[Yanli]] and [[Rowan]]. The Vikings chose to reclaim the settlement as their new home with Eivor naming it "Ravensthorpe" but Sigurd decided to push on north by himself to [[Repton]] leaving his wife, [[Randvi]], as the settlement's ''de facto'' leader and charging Eivor with gathering resources and supplied to [[Renovation|renovate]] the area. As they made their livelihood [[raid]]ing, the first building erected was a [[blacksmith]] shop run by [[Gunnar]].<ref name="Eurogamer" /> | ||
==Layout== | ==Layout== | ||
Revision as of 05:05, 14 November 2020
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Ravensthorpe was a settlement in the south of Leicestershire, England established during the 9th century. It was founded by the Raven Clan, a group of Vikings from Norway who left their homes due to endless war and lack of resources. It served as the headquarters of Eivor and the Hidden Ones as they hunted the Order of the Ancients through England.[1]
History
Ravensthorpe was originally a military camp established by Halfdan Ragnarsson that consisted a longhouse with a few shacks and tents. This led it to be the first stop when Sigurd Styrbjornson, Eivor, and the Raven Clan arrived after travelling across the North Sea from Norway. However when they arrived the camp had been abandoned by the Great Heathen Army and was occupied by Anglo-Saxons bandits. After a brief failed attempt at diplomacy, the Raven Clan cleared out the bandits and rescued their prisoners, Yanli and Rowan. The Vikings chose to reclaim the settlement as their new home with Eivor naming it "Ravensthorpe" but Sigurd decided to push on north by himself to Repton leaving his wife, Randvi, as the settlement's de facto leader and charging Eivor with gathering resources and supplied to renovate the area. As they made their livelihood raiding, the first building erected was a blacksmith shop run by Gunnar.[1]
Layout
In time, a stable was built, tended to by the Saxon Rowan. At the stable, Eivor could train their horses in such things as swimming, and customize various symbols painted on their coat. The stable was paired with an aviary for Eivor's pet raven, Sýnin. A Trading Post run by Yanli was also made, where Eivor could buy or sell crafting resources or discover new tattoos designs.[1] These designs could then be applied at Svend and Tove[2]'s Tattoo Parlor, where Eivor could also change their hairstyle and color.[1]
A barracks was soon set up for the Vikings to train in. There, Eivor could outfit a Jomsvikingr lieutenant, personally choosing their clothes and weapons, before recruiting them to the longship for future raids. Mundi was a regular face around the barracks and could often be found outside playing the dice game Orlog.[1]
When not raiding, Eivor and the Vikings could spend their leisure time at many other buildings. At Wallace's Hunter's Hut, they could trade pelts and craft trophies of their hunts, while Merton and Arth's Fishing Hut stored fish they caught as they improved fishing gear to catch stronger and greater numbers of fish. The nearby shipyard run by Gudrun and her husband Gudmund[2] was used to build and customize the appearance of longships.[1] In terms of food production, Ravensthorpe had Tekla's[2] brewery, Tarben's[2] bakery, and a handful of farms connected to select individual houses. With sufficient study of agricultural practices, the farms could be improved to yield greater quantities of higher quality food for feasts before raids.[1]
As Ravensthorpe became more established, it attracted Saxons, but also a growing group of peoples from as far away as the Middle East and Asia. With its diverse population, the inhabitants of Ravensthorpe felt a need to have buildings devoted to their specialized intelligences that were atypical of Viking style.[1] Notably, the settlement had a cartographer's hut run by Olsen,[2] who provided Eivor with maps of regions they had visited, and a museum, run by the Roman history enthusiast Octavian to store various artifacts of interest and study methods of repairing local ruins.[1]
Out of the entire settlement, the most important buildings in Ravensthorpe were the longhouse, the Seer's Hut, and the Hidden Ones bureau. The longhouse was where the Raven Clan held feasts in the main hall in celebration of momentous occasions or before raids. Besides its function of a dining area, it served as a common hall for the community to gather and air grievances before Eivor settled disputes. When not brimming with guests, the longhouse was Eivor's living quarters. A personal room with a bed was part of the building, and featured a box in which Eivor received letters.[1]
Although far from home, the members of the Raven Clan still retained their religious beliefs, and the village had a number of spots where they could raise statues to gods like Odin. If Vikings sought guidance from the divine on worldly matters, they visited Valka in her hut. A mysterious woman, Valka decorated her home with strings of bones and beads, and for a price, would concoct a mixture to drink that induced a hallucinatory state and sent the consumer to what was commonly accepted to be Asgard.[1]
Lastly, Ravensthorpe featured a bureau for what would become the start of the Hidden Ones' newest chapter. It was run by the Levantine Hidden One Hytham, who took care of updating a large board marked with icons representing his organization's oldest enemy, the Order of the Ancients, who had deeply embedded themselves throughout the land and into the administrations of England's many kingdoms. As Eivor eliminated known targets, more information on unidentified members would be revealed.[1]
Residents
Behind the scenes
Ravensthorpe first appeared in Assassin's Creed: Valhalla, where it served as the main settlement, which the players build up as they progress through the game, in a similar fashion to other settlement meta games in the series, such as Monteriggioni in Assassin's Creed II or the Davenport Homestead in Assassin's Creed III.
Although there is a real life village of Ravensthorpe located roughly in the same area as the fictional one, the in-game village was not intentionally made to be the same location during development, with the development team only finding out about the real village nearing the end of the game's development.[3]
Etymology
The suffix in the name "Ravensthorpe" is derived from the Middle English word 'thorp', meaning 'hamlet or small village'.
Gallery
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Concept art of Ravensthorpe in ruins.
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Concept art of initial repairs to Ravensthorpe.
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Concept art of farms in Ravensthorpe.
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A fishing spot at the Ravensthorpe docks.
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Concept art of the tattoo parlor interior.
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Concept art of the Trading Post interior.
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Concept art of the Hidden Ones bureau interior.
Appearances
- Assassin's Creed: Valhalla (first appearance)
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Phillips, Tom (12 October, 2020). Assassin's Creed Valhalla's settlement explored: your new Viking home. Eurogamer. Archived from the original on 12 October 2014. Retrieved on 12 October 2020.
- ↑ 2.0 2.1 2.2 2.3 2.4 Assassin's Creed: Valhalla
- ↑ Darby McDevvit (12 November 2020). Darby_McDevitt comments on IRL: Ravensthorpe is literally on my doorstep.. Archived from the original on 12 November 2020. Retrieved on 12 November 2020.


