Antoine Rol: Difference between revisions
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===''Assassin's Creed: Brotherhood''=== | ===''Assassin's Creed: Brotherhood''=== | ||
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Brotherhood''. | The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Brotherhood''. | ||
<gallery captionalign="center" position="center | <gallery captionalign="center" position="center" widths="180"> | ||
The Pariah by Antoine Rol.JPG|In-game models of the [[Pariah]] | The Pariah by Antoine Rol.JPG|In-game models of the [[Pariah]] | ||
Coutesan in-game concept.JPG|In-game models of the [[Courtesan (Animi Avatar)|Courtesan]] | Coutesan in-game concept.JPG|In-game models of the [[Courtesan (Animi Avatar)|Courtesan]] | ||
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===''Assassin's Creed: Revelations''=== | ===''Assassin's Creed: Revelations''=== | ||
The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''. | The following is a sample gallery of Antoine Rol's character modelling and concept art for ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="center" position="center | <gallery captionalign="center" position="center" widths="180"> | ||
Sentinel concept by Antoine Rol.jpg|Digital render of the [[Sentinel]] | Sentinel concept by Antoine Rol.jpg|Digital render of the [[Sentinel]] | ||
Pirate concept by Antoine Rol.jpg|Digital render of the [[Privateer (Animi Avatar)|Privateer]] | Pirate concept by Antoine Rol.jpg|Digital render of the [[Privateer (Animi Avatar)|Privateer]] | ||
Latest revision as of 01:51, 25 May 2026

Antoine Rol is a character and level artist who formerly worked at Ubisoft Annecy. He is best known for his work on the multiplayer elements of the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, and Assassin's Creed IV: Black Flag. His areas of specialty are concept art, character creation, and modelling, all of which he has employed in creating unique characters for Assassin's Creed.
Games credited[edit | edit source]
- Prototype (2009) – Krysalide
- Test Drive Unlimited 2 (2010) – Atari
- Assassin's Creed: Brotherhood (2010) – Ubisoft
- Assassin's Creed: Revelations (2011) – Ubisoft
- Assassin's Creed III (2012) – Ubisoft
- Assassin's Creed IV: Black Flag (2013) – Ubisoft
Education and experience[edit | edit source]
- Ecole Emile Cohl (2006–2009)
- Character & Level Artist on Prototype (2008) – Krysalide
- Character Artist – Assassin's Creed: Brotherhood (2009–2010) – Ubisoft
- Level Artist on Test Drive Unlimited 2 (2010) – Atari
- Character Artist – Assassin's Creed: Revelations (2010–2011) – Ubisoft
- Character Artist – Assassin's Creed III (2011–2012) – Ubisoft
Specialties[edit | edit source]
Programs[edit | edit source]
- ZBrush
- Autodesk 3DS Max
- Adobe Photoshop
- TopoGun
- CrazyBump
Techniques[edit | edit source]
- Character design
- Character modelling – Low poly
- Character modelling – High poly
- 3D modeling
- Texture mapping – diffuse, normal and specular map
- Texture creation – hand painted textures
- Rigging – cloth and softbody
Gallery[edit | edit source]
Assassin's Creed: Brotherhood[edit | edit source]
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Brotherhood.
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In-game models of the Pariah
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In-game models of the Courtesan
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In-game models of the Priest
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In-game models of the Doctor
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Development models for the Doctor
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Concept art of the Doctor
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Concept art of the Dama Rossa
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Concept art of the Blacksmith
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Concept art of the Barber
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Digital render of the Captain
Assassin's Creed: Revelations[edit | edit source]
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed: Revelations.
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Digital render of the Sentinel
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Digital render of the Privateer
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Digital render of the Thespian
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Concept art of the Deacon
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Concept art for multiplayer weapons
Assassin's Creed III[edit | edit source]
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed III.
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Development models of the Lady Maverick
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A progression of the Lady Maverick's development model
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A progression of the Sharpshooter's development model
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Concept art of the Hessian
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Concept art of the Independent
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Concept art of the Preacher
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Concept art of the Strong Man
Assassin's Creed IV: Black Flag[edit | edit source]
The following is a sample gallery of Antoine Rol's character modelling and concept art for Assassin's Creed IV: Black Flag.
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Concept art of the Rebel
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Concept art of the Adventurer
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Concept art of the Wayfarer
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Concept art of the Dandy
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Concept art of the Shaman
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The Duellist's development model
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Close-up of the Duellist's development model
References[edit | edit source]
- Antoine Rol's official website.
- Antoine Rol's professional profile on LinkedIn.