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Concept art of Mont Saint-Michel
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Concept art created by Yannick Corboz
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Illustration of Mont Saint-Michel's cathedral, created by Yannick Corboz
Mont Saint-Michel: Difference between revisions
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{{Landmarks Infobox | |||
|image = Mtst.jpg | |||
|description = A fortified island, featuring a large cathedral. | |||
|location = {{Wiki|Normandy}}, [[France]] | |||
|dateconstructed = 6th century | |||
|functions = Fort<br>Town | |||
|appearance = ''[[Assassin's Creed: Brotherhood]]''<br>''[[Assassin's Creed: Revelations]]''}} | |||
'''Mont Saint-Michel''' (English:''Saint Michael's Mount'') is a rocky tidal island and commune in {{Wiki|Normandy}}, [[France]]. | '''Mont Saint-Michel''' (English:''Saint Michael's Mount'') is a rocky tidal island and commune in {{Wiki|Normandy}}, [[France]]. | ||
Revision as of 12:17, 17 August 2013
Mont Saint-Michel (English:Saint Michael's Mount) is a rocky tidal island and commune in Normandy, France.
In 2012, it was used as a simulated training location by Abstergo Industries during the primary and secondary stage of their Animi Training Program. During the primary stage, it was included after a system update, and was later merged alongside the virtual rendition of Pienza in a subsequent addition.
The simulation depicted Mont Saint-Michel as a community built tightly together, enclosed by the town's ramparts. Reflecting the feudal ideal, the church and abbey were built on the island's highest point, with stores and housing located lower. With its many different levels of elevations, as well as narrow streets and hidden pathways, Mont Saint-Michel was a place that allowed one to slip away without a trace.
Mont Saint-Michel, like most of the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during the day or the night.
Gallery
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The streets of Mont Saint-Michel
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Two Hellequins fleeing from their pursuers
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A pair of Smugglers attempting to survive the Blacksmiths' assault
References
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