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The '''Seals of Altaïr''' were a collection of five artifacts originally possessed by [[Altaïr Ibn-La'Ahad]] that, when brought together, would unlock a powerful weapon hidden deep within the fortress of [[Masyaf]]; a weapon sought by both the [[Assassins]] and the [[Templars]].
The '''Seals of Altaïr''' were a collection of five [[First Civilization]] artifacts<ref name="GamesTM">''GamesTM, issue #110''</ref> originally possessed by [[Altaïr Ibn-La'Ahad]] that, when brought together, would unlock a powerful weapon hidden deep within the fortress of [[Masyaf]]; a weapon sought by both the [[Assassins]] and the [[Templars]].<ref name="Game Informer">''Game Informer'' magazine, June 2011 edition</ref>


[[Ezio Auditore da Firenze]], [[Grand Master of the Assassin Order]] learned of the seals' existence from a captive Templar during his exploration of the aged Assassin fortress, and traveled to [[Constantinople]] in the hope of obtaining them.


==Source==
[[Ezio Auditore da Firenze]], [[Grand Master of the Assassin Order]] learned of the seals' existence from a captive Templar during his exploration of the aged Assassin fortress, and traveled to [[Constantinople]] in the hope of obtaining them.<ref name="Game Informer" />
*''Game Informer'' magazine, June 2011 edition
 
==Notes and references==
{{Reflist}}


{{ACRevelations}}
{{ACRevelations}}
[[Category:Assassin's Creed: Revelations Gameplay]]
[[Category:Assassin's Creed: Revelations Gameplay]]
[[Category:First Civilization technology]]

Revision as of 14:32, 15 June 2011

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The Seals of Altaïr were a collection of five First Civilization artifacts[1] originally possessed by Altaïr Ibn-La'Ahad that, when brought together, would unlock a powerful weapon hidden deep within the fortress of Masyaf; a weapon sought by both the Assassins and the Templars.[2]


Ezio Auditore da Firenze, Grand Master of the Assassin Order learned of the seals' existence from a captive Templar during his exploration of the aged Assassin fortress, and traveled to Constantinople in the hope of obtaining them.[2]

Notes and references

  1. GamesTM, issue #110
  2. 2.0 2.1 Game Informer magazine, June 2011 edition