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[[File:laurent-sauvage.jpg|thumb|Laurent Sauvage]]
[[File:laurent-sauvage.jpg|thumb|Laurent Sauvage]]
'''Laurent Sauvage''' is a Senior Character Artist working on many of the AAA titles at [[Ubisoft]] Montreal, including ''[[Assassin's Creed III]]''. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.
'''Laurent Sauvage''' is a Senior Character Artist working on many of the AAA titles at [[Ubisoft]] {{Wiki|Montreal}}, including ''[[Assassin's Creed III]]''. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.


Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.
Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.

Revision as of 04:10, 2 November 2013

Laurent Sauvage

Laurent Sauvage is a Senior Character Artist working on many of the AAA titles at Ubisoft Montreal, including Assassin's Creed III. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.

Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.

Games credited

  • ObsCure (2004) - MC2-Microïds
  • ObsCure 2: The Aftermath (2007) - Playlogic
  • IronMan (2008) - Sega
  • Alone in the Dark 5: Near Death Investigation (2008) - Atari
  • Assassin's Creed II (2009) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft
  • Watch Dogs (work in progress) - Ubisoft

Education and employment

Education

  • Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
  • SupInfoCom - Master's Degree in Digital Creation (1998 – 2002)
  • Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)

Career

  • 3D Artist - 4X Technologies (2002)
  • Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006)
  • Senior Character Artist - Behaviour Interactive (2007 – 2008)
  • Senior Character Artist – Ubisoft (2008 – present)

Specialties

  • Character design
  • Character modeling - high poly
  • Character modeling - low poly
  • Texturing

Gallery

The following images are samples of concept artwork and 3D models created by Sauvage for the Assassin's Creed series.

Assassin's Creed II

Assassin's Creed: Brotherhood

Trivia

  • Sauvage is bilingual, speaking both English and French fluently.

References