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[[File:laurent-sauvage.jpg|thumb|Laurent Sauvage]] | [[File:laurent-sauvage.jpg|thumb|Laurent Sauvage]] | ||
'''Laurent Sauvage''' is a senior character artist working on many of the AAA titles at [[Ubisoft]] Montreal, including ''[[Assassin's Creed III]]''. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry. | '''Laurent Sauvage''' is a senior character artist working on many of the AAA titles at [[Ubisoft]] Montreal, including ''[[Assassin's Creed III]]''. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry. | ||
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==Games credited== | ==Games credited== | ||
*'' | *''ObsCure'' (2004) - MC2-Microïds | ||
*'' | *''ObsCure 2: The Aftermath'' (2007) = Playlogic | ||
*'' | *''IronMan'' (2008) - Sega | ||
*''[[Assassin's Creed II]]'' (2009) Ubisoft | *''Alone in the Dark 5: Near Death Investigation'' (2008) - Atari | ||
*'' | *''[[Assassin's Creed II]]'' (2009) - Ubisoft | ||
*'' | *''[[Assassin's Creed: Brotherhood]]'' (2010) - Ubisoft | ||
*''Assassin's Creed III'' (2012) - Ubisoft | |||
*'' | *''Watch Dogs'' (work in progress) - Ubisoft | ||
==Education, career and specialties== | ==Education, career and specialties== | ||
===Education=== | ===Education=== | ||
*SupInfoCom - Master degree in Digital Creation (1998 – 2002) | |||
*Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006) | |||
*Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999) | *Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999) | ||
===Career=== | ===Career=== | ||
*3D Artist - 4X Technologies (2002) | |||
*Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006) | |||
*Senior Character Artist - Behaviour Interactive (2007 – 2008) | |||
*Senior Character Artist – Ubisoft, (2008 – Present) | *Senior Character Artist – Ubisoft, (2008 – Present) | ||
===Specialties=== | ===Specialties=== | ||
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*[http://mrsauvage.com/ Sauvage's official website]. | *[http://mrsauvage.com/ Sauvage's official website]. | ||
*[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Laurent Sauvage]'s professional profile on LinkedIn. | *[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Laurent Sauvage]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT:Sauvage, Laurent}} | {{DEFAULTSORT:Sauvage, Laurent}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
Revision as of 14:09, 14 July 2013

Laurent Sauvage is a senior character artist working on many of the AAA titles at Ubisoft Montreal, including Assassin's Creed III. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.
Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.
Games credited
- ObsCure (2004) - MC2-Microïds
- ObsCure 2: The Aftermath (2007) = Playlogic
- IronMan (2008) - Sega
- Alone in the Dark 5: Near Death Investigation (2008) - Atari
- Assassin's Creed II (2009) - Ubisoft
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
- Watch Dogs (work in progress) - Ubisoft
Education, career and specialties
Education
- SupInfoCom - Master degree in Digital Creation (1998 – 2002)
- Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)
- Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
Career
- 3D Artist - 4X Technologies (2002)
- Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006)
- Senior Character Artist - Behaviour Interactive (2007 – 2008)
- Senior Character Artist – Ubisoft, (2008 – Present)
Specialties
- Modelling - Texturing on High polygon/in-game characters
- Character design/Concept art
- Low to High polygon character modelling – Texturing
Gallery
The following images are samples of concept artwork and 3D models created by Sauvage for the Assassin's Creed series.
Assassin's Creed II
Assassin's Creed: Brotherhood
Trivia
- Sauvage speaks both English and French fluently.
References
- Sauvage's official website.
- Laurent Sauvage's professional profile on LinkedIn.