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Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.
Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.


==Games credited==
== Games credited ==
*''Watch Dogs'' (work in progress), Ubisoft
*''Watch Dogs'' (work in progress), Ubisoft
*''Assassin's Creed III'' (2012), Ubisoft
*''Assassin's Creed III'' (2012), Ubisoft
Line 15: Line 15:
*''ObsCure'' (2004), MC2-Microïds
*''ObsCure'' (2004), MC2-Microïds


==Education, career and specialities==
== Education, career and specialities ==
===Education===
=== Education ===
*Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
*Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
*Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)
*Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)
*SupInfoCom - Master degree in Digital Creation (1998 – 2002)
*SupInfoCom - Master degree in Digital Creation (1998 – 2002)


===Career===
=== Career ===
*Senior Character Artist – Ubisoft, (2008 – Present)
*Senior Character Artist – Ubisoft, (2008 – Present)
*Senior Character Artist - Behaviour Interactive, (2007 – 2008)
*Senior Character Artist - Behaviour Interactive, (2007 – 2008)
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*3D Artist - 4X Technologies (2002)
*3D Artist - 4X Technologies (2002)


===Specialties===
=== Specialties ===
*Modelling - Texturing on High polygon/in-game characters
*Modelling - Texturing on High polygon/in-game characters
*Character design/Concept art
*Character design/Concept art
*Low to High polygon character modelling – Texturing
*Low to High polygon character modelling – Texturing


==Gallery==
== Gallery ==
The following images are samples of concept artwork and 3D models created by Sauvage for the ''Assassin's Creed'' series.
The following images are samples of concept artwork and 3D models created by Sauvage for the ''Assassin's Creed'' series.


===''Assassin's Creed II''===
=== ''Assassin's Creed II'' ===
<gallery captionalign="left">
<gallery captionalign="left">
Laurent Sauvage Sample work ACII.jpg
Laurent Sauvage Sample work ACII.jpg
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</gallery>
</gallery>


===''Assassin's Creed: Brotherhood''===
=== ''Assassin's Creed: Brotherhood'' ===
<gallery captionalign="left">
<gallery captionalign="left">
Laurent Sauvage Juno face model- Assassin's Creed Brotherhood.jpg
Laurent Sauvage Juno face model- Assassin's Creed Brotherhood.jpg
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</gallery>
</gallery>


==Trivia==
== Trivia ==
*Sauvage speaks both English and French fluently.
*Sauvage speaks both English and French fluently.


==References==
== References ==
*[http://mrsauvage.com/ Sauvage's official website].
*[http://mrsauvage.com/ Sauvage's official website].
*[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Laurent Sauvage]'s professional profile on LinkedIn.
*[http://ca.linkedin.com/in/mrsauvage?trk=pub-pbmap Laurent Sauvage]'s professional profile on LinkedIn.


{{DEFAULTSORT:Sauvage, Laurent}}
{{DEFAULTSORT:Sauvage, Laurent}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed: Brotherhood Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III Development Team]]

Revision as of 21:02, 3 October 2012

Laurent Sauvage.

Laurent Sauvage is a senior character artist working on many of the AAA titles at Ubisoft Montreal, including Assassin's Creed III. With over 9 years of experience, including team leading and management, Sauvage is very passionate about his job and the role of art in the gaming industry.

Laurent has been noted as being able to pay great attention to detail, form and proportion, and pushing the visual quality of his characters, using old school tricks as well as new technologies, in order to overcome the technical limitations of the media.

Games credited

  • Watch Dogs (work in progress), Ubisoft
  • Assassin's Creed III (2012), Ubisoft
  • Assassin's Creed: Brotherhood (2010) Ubisoft
  • Assassin's Creed II (2009) Ubisoft
  • Alone in the Dark 5: Near Death Investigation (2008), Atari
  • IronMan (2008), Sega
  • ObsCure 2: The Aftermath (2007), Playlogic
  • ObsCure (2004), MC2-Microïds

Education, career and specialities

Education

  • Université des Sciences et Technologies de Lille, France - Anatomy Course (1998 – 1999)
  • Potentia - Diploma in Management and Communication, specializing in Team synergy (2005 – 2006)
  • SupInfoCom - Master degree in Digital Creation (1998 – 2002)

Career

  • Senior Character Artist – Ubisoft, (2008 – Present)
  • Senior Character Artist - Behaviour Interactive, (2007 – 2008)
  • Lead Character Artist - Hydravision Entertainment (Lille, France) (2002 – 2006)
  • 3D Artist - 4X Technologies (2002)

Specialties

  • Modelling - Texturing on High polygon/in-game characters
  • Character design/Concept art
  • Low to High polygon character modelling – Texturing

Gallery

The following images are samples of concept artwork and 3D models created by Sauvage for the Assassin's Creed series.

Assassin's Creed II

Assassin's Creed: Brotherhood

Trivia

  • Sauvage speaks both English and French fluently.

References