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imported>Soranin
Created page with "{{Era|Memories}} {{Memory Infobox | name = Just Visiting | image = | description = | appearance = ''Assassin's Creed: Brotherhood of Venice'' | type = Roma Memory | full..."
 
imported>Darman36
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| image =  
| image =  
| description =  
| description =  
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]]''
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Roma (expansion pack)|Roma]]''
| type = Roma Memory
| type = Roma Memory
| fullsync = <small>
| fullsync = <small>
*Escape from 1+ Guards who are Hunting you by using a Caltrop Bomb.</small>
*Escape from 1+ [[Soldier|Guards]] who are Hunting you by using a [[Caltrop bomb|Caltrop Bomb]].</small>
| previous = [[Vacation]]
| previous = [[Vacation]]
| next = [[Turn of Events]]
| next = [[Turn of Events]]
| source =  
| source =  
| location = [[Rome]]
| location = [[Rome]], {{Wiki|Papal States}}
| date = c. 1510}}
| date = c. 1510}}
'''Just Visiting''' was an altered representation of a fragmented [[genetic memory]].
'''Just Visiting''' was an altered representation of a fragmented [[genetic memory]].


==Intro==
==Intro==
We arrive in the Eternal City under bad auspices. Who in the Brotherhood knew about our secret meeting? Such a betrayal should not be treated lightly. Let's find out who the traitor is by first looking for information on their contacts, then gather the clues that allow us to identify them. The investigation promises to be tricky...
''[[Italian Brotherhood of Assassins|We]] arrive in the [[Rome|Eternal City]] under bad auspices. Who in the Brotherhood knew about our secret meeting? Such a betrayal should not be treated lightly. Let's find out who the traitor is by first looking for information on their contacts, then gather the clues that allow us to identify them. The [[investigation]] promises to be tricky...''


==Objective==
==Objective==
Synchronize at the top of the Tower to make your contact appear, then go talk to them to get the information you are looking for.<br>You must also interrogate a Guard of your choice anywhere on the Map to uncover clues about the betrayal. Read the instructions on the back of the [special] card to learn more.
[[Synchronization|Synchronize]] at the [[Viewpoint|top]] of the Tower to make your contact appear, then go talk to them to get the information you are looking for.<br>You must also interrogate a [[Soldier|Guard]] of your choice anywhere on the Map to uncover clues about the betrayal. Read the instructions on the back of the [special] card to learn more.


==Debrief==
==Debrief==
We can see the picture a little more clearly. The document in the secret cache proves that the traitor would have made a pact with the papal guard. We now know that it was in the ruins near the Colosseum that he prepared his betrayal.
''We can see the picture a little more clearly. The document in the secret cache proves that the traitor would have made a pact with the [[Papal Guard]]. We now know that it was in the ruins near the Colosseum that he prepared his betrayal.<br><br>According to the information [[Ezio Auditore da Firenze|Ezio]] gave us, it is precisely in these ruins that we may find the secret entrance to the [[Colosseum Vault|Temple]] that will house the Staff.''
 
According to the information Ezio gave us, it is precisely in these ruins that we may find the secret entrance to the Temple that will house the Staff.


==References==
==References==
*''[[Assassin's Creed: Brotherhood of Venice]]''
*''[[Assassin's Creed: Brotherhood of Venice]] – [[Roma (expansion pack)|Roma]]''
{{ACBVMemories}}
{{ACBVMemories}}
[[Category:Memories of Venetian Assassin]]
[[Category:Memories of Venetian Assassin]]

Revision as of 20:46, 12 November 2021

Just Visiting was an altered representation of a fragmented genetic memory.

Intro

We arrive in the Eternal City under bad auspices. Who in the Brotherhood knew about our secret meeting? Such a betrayal should not be treated lightly. Let's find out who the traitor is by first looking for information on their contacts, then gather the clues that allow us to identify them. The investigation promises to be tricky...

Objective

Synchronize at the top of the Tower to make your contact appear, then go talk to them to get the information you are looking for.
You must also interrogate a Guard of your choice anywhere on the Map to uncover clues about the betrayal. Read the instructions on the back of the [special] card to learn more.

Debrief

We can see the picture a little more clearly. The document in the secret cache proves that the traitor would have made a pact with the Papal Guard. We now know that it was in the ruins near the Colosseum that he prepared his betrayal.

According to the information Ezio gave us, it is precisely in these ruins that we may find the secret entrance to the Temple that will house the Staff.

References

Assassin's Creed: Brotherhood of Venice memories
Core Campaign
Sequence 0
Prisoners - A Precious Pistol - Poor Little Templars - Forgotten Headquarters
Sequence 1
The Mask - Hidden Secrets - The Three Little Traitors...
Sequence 2
The Little Devil - Endangered Genius - Clash of the Titans - Stealing from a Thief is not Theft
Sequence 3
Tanto va la Brocca alla Fontana... - Backlash - Antidote - Plain as Day - Synchronicity
Sequence 4
Defense by the Book - Second Chance - Resistance - Iago - Back to the Future - Cronos
Additional Memories
She Spears, She Scores - Stand Clear of the Closing Doors - Gentle Benedetto - A Cumbersome Legacy
Roma
Sequence 1
All Roads Lead to Rome - Vacation - Just Visiting - Turn of Events
Sequence 2
Doctor Leonardo & Mister da Vinci - The Temple of Doom - In Memory of the Curtains - (The True) Backlash
Tokyo XXI
Sequence 1
Mission: Infiltration - Abstergo Mystery - Venice Trip - The Human Planet
Sequence 2
Close Protection - Extraction - The Cleaners - Old Scoundrel
Creed vs Crows
What Happens in the Tower Stays in the Tower - Brothers in Arms - Families Reunion - Chest Wars - The Borgias in Danger - Hate in the Time of War - Bring out Your Doctors! - Between a Rock and a Traitor
Apocalypse
Sequence 1
Bitter Conduct - Ghost Stories - Shadowing - Time Bombs
Sequence 2
Mission - How Green Was... - Hold the Fort! - Another World
Sequence 3
Who'll Meet Those Snakes? - In the Dark - The Beginning of the End - The Fall