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'''Gilles Beloeil''' is a Senior Concept Artist and Digital Matte Painter at [[Ubisoft]].
'''Gilles Beloeil''' is a Senior Concept Artist and Digital Matte Painter at [[Ubisoft]].


== Biography ==
==Biography==
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.


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In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short film ''[[Assassin's Creed: Lineage]]''.
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short film ''[[Assassin's Creed: Lineage]]''.


== Games credited ==
==Games credited==
*''Assassin's Creed III'' (2012), Ubisoft.
*''Assassin's Creed III'' (2012), Ubisoft.
*''Assassin's Creed: Revelations'' (2011), Ubisoft.
*''Assassin's Creed: Revelations'' (2011), Ubisoft.
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*''End of War'' (2007).
*''End of War'' (2007).


== Filmography ==
==Filmography==
*''Assassin's Creed Lineage'' (2008–2009), Ubisoft.
*''Assassin's Creed Lineage'' (2008–2009), Ubisoft.
*''Journey to the Center of the Earth 3D'' (2007).
*''Journey to the Center of the Earth 3D'' (2007).
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*''Pinocchio 3000'' (2003).
*''Pinocchio 3000'' (2003).


== Trivia ==
==Trivia==
*Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
*Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
*He has worked alongside [[Alexandre Amancio]] in ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
*He has worked alongside [[Alexandre Amancio]] in ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
*Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).
*Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).


== Gallery ==
==Gallery==
The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.
The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.


=== ''Assassin's Creed: Brotherhood'' ===
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="center" orientation="landscape">
<gallery captionalign="center" orientation="landscape">
Venice Arsenal concept art by Gilles Beloeil.png|''Venice Arsenal'' concept art by Gilles Beloeil.
Venice Arsenal concept art by Gilles Beloeil.png|''Venice Arsenal'' concept art by Gilles Beloeil.
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</gallery>
</gallery>


=== ''Assassin's Creed: Revelations'' ===
===''Assassin's Creed: Revelations''===
<gallery captionalign="center" orientation="landscape">
<gallery captionalign="center" orientation="landscape">
Constantinople Concept Pre-release.jpg
Constantinople Concept Pre-release.jpg
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</gallery>
</gallery>


=== ''Assassin's Creed III'' ===
===''Assassin's Creed III''===
<gallery captionalign="center" orientation="landscape">
<gallery captionalign="center" orientation="landscape">
ACIII-GI (11).jpg|Concept art of [[Boston]].
ACIII-GI (11).jpg|Concept art of [[Boston]].
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</gallery>
</gallery>


== External links ==
==External links==
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website.
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website.
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn.
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn.
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*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com.
*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com.


== References ==
==References==
{{Reflist}}
{{Reflist}}


{{DEFAULTSORT:Beloeil, Gilles}}
{{DEFAULTSORT:Beloeil, Gilles}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed development team]]

Revision as of 19:23, 16 March 2013

Gilles Beloeil.

Gilles Beloeil is a Senior Concept Artist and Digital Matte Painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a Concept Artist and Digital Matte Painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed III, Assassin's Creed: Revelations, Assassin's Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin's Creed II and Assassin's Creed (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of Lost. [1]

In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, End of War, Assassin's Creed: Limited Edition Art Book and the short film Assassin's Creed: Lineage.

Games credited

  • Assassin's Creed III (2012), Ubisoft.
  • Assassin's Creed: Revelations (2011), Ubisoft.
  • Assassin's Creed: Brotherhood (2010), Ubisoft.
  • Assassin's Creed: Project Legacy (2010–2011), Ubisoft.
  • Assassin's Creed II (2009), Ubisoft.
  • Assassin's Creed (2007), Ubisoft.
  • Lost (2007), Gameloft.
  • Far Cry 2 (2007), Ubisoft.
  • End of War (2007).

Filmography

  • Assassin's Creed Lineage (2008–2009), Ubisoft.
  • Journey to the Center of the Earth 3D (2007).
  • Happy Feet (2006).
  • Fantastic 4 (2005).
  • Final Destination 3 (2005).
  • Charlie Jade (2004) - TV series.
  • Alone in the Dark (2004).
  • La dernière incarnation (2004).
  • Pinocchio 3000 (2003).

Trivia

  • Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
  • He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
  • Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

External links

References