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Undo revision 382772 by FirestarLuva (talk) Do not remove artwork or names, this is the artists titles and the image removed is a separate painting
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After the great Fire by Gilles Beloeil.jpg|''After the great fire'' by Gilles Beloeil.
After the great Fire by Gilles Beloeil.jpg|''After the great fire'' by Gilles Beloeil.
AC3 - Connor - La clairiere art by gillesbeloeil.jpg
AC3 - Connor - La clairiere art by gillesbeloeil.jpg
Bow shot. by gillesbeloeil.jpg
Bow shot. by gillesbeloeil.jpg|Bow shot matte painting.
Grand Temple concept art.jpg|Concept art of [[First Civilization]] technology within the [[Grand Temple]].
Aftermath of a fight by Gilles Beloeil.png|"Aftermath of a fight" by Gilles Beloeil.
Concept art of Connor entering Boston by Gilles Beloeil.png|Concept art of Connor entering Boston.
Boston alleyway concept by Gilles Beloeil.png|Boston alleyway concept by Gilles Beloeil.
Battle for Bunker hill concept by Gilles Beloiel.png|Battle for Bunker hill concept by Gilles Beloeil.
Boston Rooftops by night concept by Gilles Beloeil.jpg|Boston Rooftops by night.
Boston panoramic matte painting by Gilles beloeil.png|Boston panoramic matte painting.
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Revision as of 03:02, 17 November 2012

Gilles Beloeil.

Gilles Beloeil is a Senior Concept Artist and Digital Matte Painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a Concept Artist and Digital Matte Painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed III, Assassin's Creed: Revelations, Assassin's Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin's Creed II and Assassin's Creed (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of Lost. [1]

In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, End of War, Assassin's Creed: Limited Edition Art Book and the short film Assassin's Creed: Lineage.

Games credited

  • Assassin's Creed III (2012), Ubisoft.
  • Assassin's Creed: Revelations (2011), Ubisoft.
  • Assassin's Creed: Brotherhood (2010), Ubisoft.
  • Assassin's Creed: Project Legacy (2010–2011), Ubisoft.
  • Assassin's Creed II (2009), Ubisoft.
  • Assassin's Creed (2007), Ubisoft.
  • Lost (2007), Gameloft.
  • Far Cry 2 (2007), Ubisoft.
  • End of War (2007).

Filmography

  • Assassin's Creed Lineage (2008–2009), Ubisoft.
  • Journey to the Center of the Earth 3D (2007).
  • Happy Feet (2006).
  • Fantastic 4 (2005).
  • Final Destination 3 (2005).
  • Charlie Jade (2004) - TV series.
  • Alone in the Dark (2004).
  • La dernière incarnation (2004).
  • Pinocchio 3000 (2003).

Trivia

  • Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
  • He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
  • Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

External links

References