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{{era|Realworld}}
{{Era|Realworld}}
[[File:Gilles-beloeil.jpg|frame|Gilles Beloeil.]]
[[File:Gilles-beloeil.jpg|frame|Gilles Beloeil.]]
'''Gilles Beloeil''' is a Senior Concept Artist and digital matte painter at [[Ubisoft]].
'''Gilles Beloeil''' is a Senior Concept Artist and Digital Matte Painter at [[Ubisoft]].
== Biography ==
 
==Biography==
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.
He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.


In 2007, he began working as a Concept Artist and digital matte painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed series|''Assassin's Creed'' series]], such as ''[[Assassin's Creed III]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed]]'' (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of ''Lost''. <ref>[http://gillesbeloeil.viewbook.com/portfolio/profile_and_contact_infos/ Official Website] Resume.</ref>
In 2007, he began working as a Concept Artist and Digital Matte Painter for Ubisoft, and since then has worked on many games in the [[Assassin's Creed series|''Assassin's Creed'' series]], such as ''[[Assassin's Creed III]]'', ''[[Assassin's Creed: Revelations]]'', ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Project Legacy]]'', ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed]]'' (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of ''Lost''. <ref>[http://gillesbeloeil.viewbook.com/portfolio/profile_and_contact_infos/ Official Website] Resume.</ref>


In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short film ''[[Assassin's Creed: Lineage]]''.
In addition to this, he has worked on game cinematics for ''Assassin's Creed'', ''Far Cry 2'', ''End of War'', ''[[Assassin's Creed: Limited Edition Art Book]]'' and the short film ''[[Assassin's Creed: Lineage]]''.


== Games credited ==
==Games credited==
*''Assassin's Creed III'' (2012), Ubisoft.
*''Assassin's Creed III'' (2012), Ubisoft.
*''Assassin's Creed: Revelations'' (2011), Ubisoft.
*''Assassin's Creed: Revelations'' (2011), Ubisoft.
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*''End of War'' (2007).
*''End of War'' (2007).


== Filmography ==
==Filmography==
*''Assassin's Creed Lineage'', (2008–2009).
*''Assassin's Creed Lineage'' (2008–2009), Ubisoft.
*''Journey to the Center of the Earth 3D'' (2007).
*''Journey to the Center of the Earth 3D'' (2007).
*''Happy Feet'' (2006).
*''Happy Feet'' (2006).
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*''Pinocchio 3000'' (2003).
*''Pinocchio 3000'' (2003).


== Trivia ==
==Trivia==
*Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
*Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
*He has worked alongside [[Alexandre Amancio]] in ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
*He has worked alongside [[Alexandre Amancio]] in ''Far Cry 2''. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
*Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).
*Beloeil has also worked very closely with [[Raphael Lacoste]] to create accurate imagery of historical monuments and street layouts throughout [[Constantinople]] by actually visiting the modern-day city (Istanbul).


== Gallery ==
==Gallery==
The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.
The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.


=== ''Assassin's Creed: Brotherhood'' ===
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="left" orientation="landscape">
<gallery captionalign="center" orientation="landscape">
Venice Arsenal concept art by Gilles Beloeil.png|Venice Arsenal concept art by Gilles Beloeil.
Venice Arsenal concept art by Gilles Beloeil.png|''Venice Arsenal'' concept art by Gilles Beloeil.
PassionPlay_Concept.JPG|Concept art for the Colosseum passion play.
PassionPlay_Concept.JPG|Concept art for the Colosseum passion play.
PassionPlay_EzioPetro_Concept.JPG|Artwork of Ezio and Pietro fleeing the Colosseum passion play.
PassionPlay_EzioPetro_Concept.JPG|Artwork of Ezio and Pietro fleeing the Colosseum passion play.
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</gallery>
</gallery>


=== ''Assassin's Creed: Revelations'' ===
===''Assassin's Creed: Revelations''===
<gallery captionalign="left" orientation="landscape">
<gallery captionalign="center" orientation="landscape">
Constantinople Concept Pre-release.jpg
Constantinople Concept Pre-release.jpg
Siege_Machine_Concept.JPG|Concept art of a siege machines used in ''Assassin's Creed: Revelations''.
Siege_Machine_Concept.JPG|Concept art of a siege machines used in ''Assassin's Creed: Revelations''.
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Leap of Faith_ACR Concept art.jpg|Leap of Faith concept art.
Leap of Faith_ACR Concept art.jpg|Leap of Faith concept art.
Ezio in front of Constantinople by Gilles Beloeil.jpg|Ezio concept art.
Ezio in front of Constantinople by Gilles Beloeil.jpg|Ezio concept art.
Bombcrafts.jpg|Bombcrafting concept art.
Bombcrafts.jpg|Bomb-crafting concept art.
Animus Island_Concept 2_ACR.jpg|Animus Island promotional concept art.
Animus Island_Concept 2_ACR.jpg|Animus Island promotional concept art.
Animus Island_Concept 3_ACR.jpg|Animus Island landscape concept art.
Animus Island_Concept 3_ACR.jpg|Animus Island landscape concept art.
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</gallery>
</gallery>


=== ''Assassin's Creed III'' ===
===''Assassin's Creed III''===
<gallery captionalign="left" orientation="landscape">
<gallery captionalign="center" orientation="landscape">
ACIII-GI (11).jpg|Concept art of [[Boston]].
ACIII-GI (11).jpg|Concept art of [[Boston]].
ACIII-GI (13).jpg|Concept art of war torn [[New York City]].
ACIII-GI (13).jpg|Concept art of war torn [[New York City]].
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ACIII-GI (8).jpg|Concept art of the battle for Bunker Hill.
ACIII-GI (8).jpg|Concept art of the battle for Bunker Hill.
Assassins Creed 3 logo concept by Gilles Beloeil.jpg|Alternate ''Assassins Creed III'' logo concept by Gilles Beloeil.
Assassins Creed 3 logo concept by Gilles Beloeil.jpg|Alternate ''Assassins Creed III'' logo concept by Gilles Beloeil.
The Boston Common by Gilles Beloeil.jpg|The Boston Common by Gilles Beloeil.
The Boston Common by Gilles Beloeil.jpg|''The Boston Common'' by Gilles Beloeil.
TALKING THE SHOT by Gilles Beloeil.jpg|Taking the Shot.
TALKING THE SHOT by Gilles Beloeil.jpg|''Taking the Shot.''
IN HIS ELEMENT by Gilles Beloeil.jpg|In his element by Gilles Beloeil.
IN HIS ELEMENT by Gilles Beloeil.jpg|''In his element'' by Gilles Beloeil.
Colonial New York by Gilles Beloeil.jpg|Colonial New York.
Colonial New York by Gilles Beloeil.jpg|Colonial New York.
Bear Attack by Gilles Beloeil.jpg|Bear Attack by Gilles Beloeil.
Bear Attack by Gilles Beloeil.jpg|''Bear Attack'' by Gilles Beloeil.
After the great Fire by Gilles Beloeil.jpg|After the great fire by Gilles Beloeil.
After the great Fire by Gilles Beloeil.jpg|''After the great fire'' by Gilles Beloeil.
</gallery>
</gallery>


== External links ==
==External links==
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website.
*[http://www.gillesbeloeil.com/ Gilles Beloeil]'s official website.
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn.
*[http://ca.linkedin.com/in/gillesbeloeil Gilles Beloeil]'s professional profile at LinkedIn.
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*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com.
*[http://conceptartworld.com/?p=10773 Gilles Beloeil]'s award winning portfolio on ConceptArtWorld.com.


== References ==
==References==
{{Reflist}}
{{Reflist}}


{{DEFAULTSORT:Beloeil, Gilles}}
{{DEFAULTSORT:Beloeil, Gilles}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed Development Team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III Development Team]]

Revision as of 17:22, 4 October 2012

Gilles Beloeil.

Gilles Beloeil is a Senior Concept Artist and Digital Matte Painter at Ubisoft.

Biography

He initially began his career in 2002 with 4-Elements Studios, in Montreal, Canada, on several TV projects and commercials. However, Beloeil has expanded to work with quite a number of different companies throughout the world in both advertising, film, and the computer gaming industry.

In 2007, he began working as a Concept Artist and Digital Matte Painter for Ubisoft, and since then has worked on many games in the Assassin's Creed series, such as Assassin's Creed III, Assassin's Creed: Revelations, Assassin's Creed: Brotherhood, Assassin's Creed: Project Legacy, Assassin's Creed II and Assassin's Creed (minor landscape concept artwork). As well as these, he also played a part in developing the game adaption of Lost. [1]

In addition to this, he has worked on game cinematics for Assassin's Creed, Far Cry 2, End of War, Assassin's Creed: Limited Edition Art Book and the short film Assassin's Creed: Lineage.

Games credited

  • Assassin's Creed III (2012), Ubisoft.
  • Assassin's Creed: Revelations (2011), Ubisoft.
  • Assassin's Creed: Brotherhood (2010), Ubisoft.
  • Assassin's Creed: Project Legacy (2010–2011), Ubisoft.
  • Assassin's Creed II (2009), Ubisoft.
  • Assassin's Creed (2007), Ubisoft.
  • Lost (2007), Gameloft.
  • Far Cry 2 (2007), Ubisoft.
  • End of War (2007).

Filmography

  • Assassin's Creed Lineage (2008–2009), Ubisoft.
  • Journey to the Center of the Earth 3D (2007).
  • Happy Feet (2006).
  • Fantastic 4 (2005).
  • Final Destination 3 (2005).
  • Charlie Jade (2004) - TV series.
  • Alone in the Dark (2004).
  • La dernière incarnation (2004).
  • Pinocchio 3000 (2003).

Trivia

  • Beloeil's talent as an artist has been widely recognized, and he has a very diverse range of talents when it comes to working in different software mediums, such as Adobe Photoshop, Autodesk Softimage XSI, Autodesk Maya, Digital Fusion, Adobe After Effects, Shake and Renderman, all of which he boasts an expert level proficiency with.
  • He has worked alongside Alexandre Amancio in Far Cry 2. Both he and Amancio were noted to have revolutionized the 3D piping effect of background images with their innovative designs.
  • Beloeil has also worked very closely with Raphael Lacoste to create accurate imagery of historical monuments and street layouts throughout Constantinople by actually visiting the modern-day city (Istanbul).

Gallery

The following images are a sample of Gilles Beloeil's works for the Assassin's Creed series.

Assassin's Creed: Brotherhood

Assassin's Creed: Revelations

Assassin's Creed III

External links

References