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imported>Soranin Created page with "{{Era|RW}} '''Daniel Díaz Sáez''' is a Spanish 3D artist. He was part of the development team for ''Assassin's Creed III Remastered'' and ''Assassin's Creed: Valhalla'' while working for Ubisoft Barcelona. Among his efforts, he was part of the small team that created the Animus Anomalies, alongside Lluis Andreu, Alexander Joseba, and Santi Lopez.<ref>{{ArtStation|L3gLP0|Assassin's Creed Valhalla - Animus Anomalies|lluisandr..." |
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==''Assassin's Creed'' credits== | ==''Assassin's Creed'' credits== | ||
*''[[Assassin's Creed III Remastered]]'' (2019) | *''[[Assassin's Creed III Remastered]]'' (2019) – 3D Artist | ||
*''[[Assassin's Creed: Valhalla]]'' (2020) | *''[[Assassin's Creed: Valhalla]]'' (2020) – Environment/3D Artist | ||
==External links== | ==External links== | ||
Latest revision as of 03:04, 9 July 2024
Daniel Díaz Sáez is a Spanish 3D artist. He was part of the development team for Assassin's Creed III Remastered and Assassin's Creed: Valhalla while working for Ubisoft Barcelona. Among his efforts, he was part of the small team that created the Animus Anomalies, alongside Lluis Andreu, Alexander Joseba, and Santi Lopez.[1]
Assassin's Creed credits[edit | edit source]
- Assassin's Creed III Remastered (2019) – 3D Artist
- Assassin's Creed: Valhalla (2020) – Environment/3D Artist
External links[edit | edit source]
Daniel Diaz Saez's ArtStation profile- Saez's MobyGames' profile