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Database: Animus Omega: Difference between revisions

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{{Spoilerhd|16 September 2026|[[Animus Hub]]}}
{{Spoilerhd|16 September 2026|[[Animus Hub]]}}
[[File:Animus Hub DB Image 9.png|thumb|200px]]
[[File:Animus Hub DB Image 9.png|right|200px]]
Developers at [[Abstergo Entertainment]] had access to the [[Animus|Animus Omega]], a proprietary Ancestral Memory Research tool. [[Abstergo Industries|They]] used it to harvest [[Genetic memory|genetic memories]] in order to transform them into virtual reality games and other immersive experiences.  
Developers at [[Abstergo Entertainment]] had access to the [[Animus|Animus Omega]], a proprietary Ancestral Memory Research tool. [[Abstergo Industries|They]] used it to harvest [[Genetic memory|genetic memories]] in order to transform them into virtual reality games and other immersive experiences.  



Revision as of 16:48, 1 August 2026

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning Animus Hub. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article 16 September 2026.

Developers at Abstergo Entertainment had access to the Animus Omega, a proprietary Ancestral Memory Research tool. They used it to harvest genetic memories in order to transform them into virtual reality games and other immersive experiences.

Here's a bone-chilling fact: When the workers didn't meet expectations, they were sometimes placed in a dungeon underneath the studio. Yikes.

I wonder if they had a dungeon under where I used to work?