Welcome to Assassin's Creed Wiki! Log in and join the community.

Abstergo Industries Geosimulation Workspace: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Lacrossedeamon
Adding categories
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Era|Abstergo}}The '''Abstergo Industries Geosimulation Workspace''' was an initiative run by [[Abstergo Industries]]' [[Abstergo Entertainment|entertainment branch]] to serve as an empirical study of global war as a social process, contributing to the evolution of a predictive, analytical model of collective dynamics.
{{Era|Abstergo}}
The '''Abstergo Industries Geosimulation Workspace''' was an initiative run by [[Abstergo Industries]]' [[Abstergo Entertainment|entertainment branch]] to serve as an empirical study of global war as a social process, contributing to the evolution of a predictive, analytical model of collective dynamics.<ref name="AC3L">''[[Assassin's Creed III: Liberation]]''</ref>


To achieve this, Abstergo selected some of the users of its [[Animus]] games console and gave them special clearance to partake in the project, who would then give Abstergo the statistics needed to achieve their goals.
To achieve this, Abstergo selected some of the users of its [[Animus]] games console and gave them special clearance to partake in the project, who would then give Abstergo the statistics needed to achieve their goals.<ref name="AC3L"/>


In the workspace, Abstergo used [[Animi Avatars (Liberation)|rendered avatars]] that were created using the [[genetic memory]] of individuals, to serve as agents for the users of the Animus games console to control. Their functions depended on the nodes they occupied, with avatars possessing the ability to attack other occupied nodes, stand guard, and travel to other friendly territories, along with other carrying out other instructions from their respective users.
In the workspace, Abstergo used [[Animi Avatars (Liberation)|rendered avatars]] that were created using the [[Genetic memory|genetic memories]] of individuals, to serve as agents for the users of the Animus games console to control. Their functions depended on the nodes they occupied, with avatars possessing the ability to attack other occupied nodes, stand guard, and travel to other friendly territories, along with other carrying out other instructions from their respective users.<ref name="AC3L"/>


The two factions represented in the geosimulation were the [[Assassins]] and Abstergo, and each Animus console user was free to pick between them freely. User progress would reset every week.
The two factions represented in the geosimulation were the [[Assassins]] and Abstergo, and each Animus console user was free to pick between them freely. User progress would reset every week.<ref name="AC3L"/>


==References==
==Behind the scenes==
The Abstergo Industries Geosimulation Workspace is the in universe frame in which the ''[[Assassin's Creed III: Liberation]]'' [[multiplayer]] took place. As this functionality was removed in the console port and remaster this initiative only appears in the original PS Vita version of the game.
 
==Appearances==
*''[[Assassin's Creed III: Liberation]]''
*''[[Assassin's Creed III: Liberation]]''


==References==
{{Reflist}}
{{AC3L}}
{{AC3L}}
[[Category:Tertiary stage]]
[[Category:Tertiary stage]]
[[Category:Abstergo Industries projects]]
[[Category:Abstergo Industries projects]]

Latest revision as of 16:29, 2 June 2026

The Abstergo Industries Geosimulation Workspace was an initiative run by Abstergo Industries' entertainment branch to serve as an empirical study of global war as a social process, contributing to the evolution of a predictive, analytical model of collective dynamics.[1]

To achieve this, Abstergo selected some of the users of its Animus games console and gave them special clearance to partake in the project, who would then give Abstergo the statistics needed to achieve their goals.[1]

In the workspace, Abstergo used rendered avatars that were created using the genetic memories of individuals, to serve as agents for the users of the Animus games console to control. Their functions depended on the nodes they occupied, with avatars possessing the ability to attack other occupied nodes, stand guard, and travel to other friendly territories, along with other carrying out other instructions from their respective users.[1]

The two factions represented in the geosimulation were the Assassins and Abstergo, and each Animus console user was free to pick between them freely. User progress would reset every week.[1]

Behind the scenes[edit | edit source]

The Abstergo Industries Geosimulation Workspace is the in universe frame in which the Assassin's Creed III: Liberation multiplayer took place. As this functionality was removed in the console port and remaster this initiative only appears in the original PS Vita version of the game.

Appearances[edit | edit source]

References[edit | edit source]