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=Animus Handbook=
==ASoE==
<!--
;[[Assassin's Creed: Mirage – A Soar of Eagles 1]]
==The Nanban Trade==
;[[Assassin's Creed: Mirage – A Soar of Eagles 2]]
{{Era|Memories}}
;[[Assassin's Creed: Mirage – A Soar of Eagles 3]]
{{Memory Infobox
*[[Aksumite Kingdom]]
| name = The Nanban Trade
*[[Arwe]]
| image =
*[[Church of Abuna Yemata]]
| description =
*[[Endubis]]
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Animus Handbook]]''
*[[Memnon (eagle)]]
| type =
*[[Nibris]]
| fullsync =
*[[Fuladh Al Haami]]
| previous =
*[[Roshan]]
| next =
| source =
| location = Goto Islands, Japan
| date = 1543
}}
'''The Nanban Trade''' was ?????????????????????????


==Description==
==Missing tours==
''One of Wang Zhi’s pirate ships is leaving the west coast of Fukue Island to return to China. As so often happens, the Simulation begins with a white flash and muffled sounds that quickly acquire clarity. Soon, the muted sounds become a cacophony of raised voices, gunfire, and the clanging of blades. The information was accurate. The pirates are hosting an expedition of the Portuguese Rite of the Templar Order and transporting crates of matchlock arquebuses. ''[This is the only bit that's not part of the song-and-dance pretend play]
*Echoes of Revolution
**[https://www.pocketgamer.com/echoes-of-revolution/sugar-creative-interview-assassins-creed/ 1]
**[https://www.echoesofrevolution.com/ 2]
*Le Trésor Perdu d'Aliénor
**[https://assassinscreed.fandom.com/fr/wiki/Assassin%27s_Creed:_Le_Tr%C3%A9sor_Perdu_d%27Ali%C3%A9nor 1]


==References==
==Archival==
*''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]''
Thread:210691‏‎
{{ACRPGSequences}}
Thread:212830‏‎
Thread:212867‏‎
User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎
User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎
+ the hootside/fragment interviews
+ move nygma pi's blogs?
+ vilka blog of odyssey


==Two Friends in Need!==
==Wikt==
{{Era|Memories}}
*[[Aphrodite]]
{{Memory Infobox
*[[Archegesion of Delos]]
| name = Two Friends in Need!
*[[Ashigaru Kashira]]
| image =
*[[Asterion]]
| description =
*[[Astraios]]
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Animus Handbook]]''
*[[Athena Promachos Belt]]
| type = Main
| fullsync =
| previous =
| next =
| source =
| location = Abandoned Railroad Station, London, UK
| date = 2016
}}
'''Two Friends in Need!''' was ?????????????????????????


==Description==
''Two Assassins from a different cell from that of the Crew are currently camped in an abandoned train station in the suburbs, to spy on an Abstergo storehouse. Their techie informs the PCs' cell that Abstergo agents are suspiciously moving toward the location, and she's not able to communicate with the two to warn them. The PCs are the closest to the station and must intervene quickly.''


==Key objectives==
*[[Cape Marmaron]]
<tabber>
*[[Cheimonas of the Sacred Watch]]
|-|1 - WARN THE ASSASSINS=
*[[Chicken]]
The PCs must reach the railroad station fast, ensuring they reach their companions before the Abstergo agents.
*[[Chora of Delphi]]
*[[Chrysaor]]
*[[Chrysaor (mythology)]]
*[[Claridas]]
*[[Crane of Oi Drues]]


;Challenges
*''Fast and Furious''<br>The PCs are driving fast through London's traffic on their van. Given the high speed, any Approach check made to overcome this Challenge requires 1 additional Raise.
*''Brotherhood''<br>The PCs must convince the two Assassins they are members of the Brotherhood too and that they must leave immediately.


;Weaknesses
*[[Dasos Hideout]]
*''Stealing Motorbikes (minor)''<br>If the PCs possess or manage to steal motorbikes or other vehicles that can move swiftly through the traffic, they overcome the Fast and Furious Challenge.
*[[Demiurgi Fort]]
*[[Dianthe]]
*[[Didymos]]
*[[Drakon (Alexandrian)]]
*[[Dromos, Korinth]]
*[[Dromos, Soknopaiou Nesos]]
*[[Dromos, Sparta]]
*[[Dusk-Colored Pedila]]


|-|2 - FREE RUN!=
The Abstergo agents surrounded the place. The Assassins must escape using their free running abilities.


;Challenges
*[[Echion]]
*''Climb for your life''<br>The PCs must rapidly climb the steel structure to escape. The metal framework is rusty and wet and most of the holds are slippery. Any Approach check made to climb requires 1 additional Raise.
*[[Eirena Military Camp]]
*''Leap of Faith''<br>As the chase continues, a chance for the PCs to lose their pursuers presents itself when they reach a riverbank. By reaching an elevated position they can leap into the cold water ending the chase.
*[[Eleusis Telesterion]]
*[[Elpis]]
*[[Epainetos]]
*[[Espasa]]


;Weaknesses
*''Communication disruption (minor)''<br>The PCs might find a way to jam communications between the approaching Abstergo agents. If they do so they can gain a significant tactical advantage. For the rest of the Sequence, when any of the PCs makes a Reaction check in response to encounters with Abstergo agents, they can reroll up to 1 Abstergo results.


</tabber>
*[[Kalenderhane Mosque]]
*[[Katarraktes Cave]]
*[[Kensa]]
*[[Khloe]]
*[[Klytaimnestra]]
*[[Kolossos Mace]]
*[[Kosmos]]
*[[Kradia Isle]]
*[[Kreusa]]
*[[Kyra]]


==References==
*''[[Assassin's Creed Roleplaying Game]] – [[Animus Handbook]]''
{{ACRPGSequences}}


==Sabotaging the Abstergo Research Lab==
*[[La Balize]]
{{Era|Memories}}
*[[Leirion Apiary]]
{{Memory Infobox
*[[Lethe]]
| name = Sabotaging the Abstergo Research Lab
*[[Lykaon (mythology)]]
| image =
*[[Lysander (priest)]]
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Animus Handbook]]''
| type = Main
| fullsync =
| previous =
| next =
| source =
| location = Abstergo research lab, London, UK
| date = 2016
}}
'''Sabotaging the Abstergo Research Lab''' was ?????????????????????????


==Description==
''The Assassins' network has intercepted important information regarding a blood sample. Abstergo got their hands on the DNA of one of the first Assassins, who came into contact with several unknown pieces of Eden. The Descendants must recover the sample and replace it with a fake one. To hide the true target of your raid, they must kidnap Dr. Kamala Khatri, a leading scientist in genetics and bioinformatics. She's not a member of the Templars and they could convert her to their side.''


==Key objectives==
*[[Nali]]
<tabber>
*[[Nauplia]]
|-|1 - ACCESS THE STRUCTURE AND AVOID DETECTION=
*[[Neon]]
Accessing the lab undetected is the first goal to be achieved. There are multiple ways to do this. The Descendants could enter from the front door with a solid fake ID and disguise. The same thing for the cargo area, but in that case, they need a proper vehicle, too. On the other hand, the Descendants could cut the lights and coms and rush their way into the structure by emergency exits or the heliport entrance on the roof.
*[[Nike]]
*[[Nyx the Shadow]]


;Challenges
*''Main Entrance Security''<br>At the entrance to the facility, there is a sizable, guarded area with a metal detector and turnstiles accessible via biometric badges. It is possible to obtain visitor badges only by providing a valid explanation. However, visitor badges do not allow access to internal laboratories.
*''Security Guards''<br>Several security guards move around the building, each monitored by radio and equipped with a gun, a taser, and a biometric badge to access the various areas of the structure. They are unlikely to stop anyone inside holding an appropriate access badge, unless acting suspiciously.
*''Control Center and Surveillance System''<br>4 security guards and the security manager monitor the entire surveillance network from the facility's control center. If they notice something wrong, they will first send some guards to check, or in the case of an obvious problem, they will activate the General Alarm Setback.


;Weaknesses
*[[Pallas]]
*''Inside Job (major)''<br>If the Descendants find a way to be accompanied by someone who works within the structure, it will be much easier to enter.
*[[Pandora]]
 
*[[Penteconter]]
|-|2 - SWITCH THE SAMPLES=
*[[Persephone]]
Once they get to the laboratory, the Descendants must exchange the real sample for the corrupted sample provided by the Brotherhood. It is essential to hurry and leave no trace. Dr. Khatri will be in the laboratory with some colleagues.
*[[Perseus]]
 
*[[Petomai]]
;Challenges
*[[Pithekos]]
*''Get Rid of the Scientists''<br>Convincing the scientists to let the PCs work unwatched in their lab is a problem. A compelling story may not be enough, and the Descendants will need to make an Approach check with a 2 Raises to do it. Otherwise, knocking them out would be much easier, and any Approach check will have 1 free Raise.
*[[Podarkes]]
*''Disable Lab Security''<br>The laboratory has a surveillance and recording system for each system and terminal in the room.
*[[Prasina Green]]
 
*[[Prasinos Outpost]]
;Weaknesses
*[[Praxithea]]
*''Dr. Khatri Collaboration (major)''<br>The unconditional help of Dr. Khatri would allow the exchange to be carried out without raising any suspicion.
*[[Psaros Pyrgos]]
 
*[[Psyche]]
|-|3 - KIDNAP THE LEAD RESEARCHER AND GET OUT=
*[[Purrhos the Red]]
Depending on how this mission has been tackled, different types of Challenges may be necessary, such as dealing with security guards or the surveillance system. In addition to the Convince Dr. Khatri Challenge, you can add any Challenge from the first Key Objective or from the Special if the General Alarm Setback is triggered.
*[[Pyrrha Salt Pirates]]
 
;Challenges
*''Convince Dr. Khatri''<br>Taking her away won't be easy. Since she is unlikely to trust her captors, she will cooperate until an opportunity to get rid of the Descendants presents itself. Therefore, any Approach check made will require 1 Raise as long as she is with the Descendants.
 
;Weaknesses
*''Dr. Khatri Collaboration (major)''<br>The unconditional help of Dr. Khatri would remove any additional Raise due to her presence and possibly present a way out with her car. Special: If the General Alarm Setback is triggered, add 1 of the following Challenges to those required to complete any Key Objective during this Sequence:
**''Gunfight''<br>The Descendants must face a few armed security guards, dodging their bullets.
**''Closed Security door''<br>The path is blocked and the PCs have to find a way to open the security door.
 
</tabber>
 
==Notables NPCs==
;Lead researcher Kamala Khatri
A leading scientist in genetics and bioinformatics, Dr. Khatri is a pragmatic person who can keep calm in tense situations, and can think and react quickly.
 
==References==
*''[[Assassin's Creed Roleplaying Game]] [[Animus Handbook]]''
{{ACRPGSequences}}
 
==Face the Writhing Dread==
{{Era|Memories}}
{{Memory Infobox
| name = Face the Writhing Dread
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Animus Handbook]]''
| type = Main
| fullsync =
| previous =
| next =
| source = [[Kassandra]]
| location = Town of Eresos, Petrified Valley, Lesbos, Greece
| date = 442 BCE
}}
'''Face the Writhing Dread''' was ?????????????????????????
 
==Description==
''In the Petrified Valley lurks the Writhing Dread, a gorgon
created by Juno and Aita, as part of the Olympus Project. Mutated by the Prize of the Medusa, an Atlantean artifact, the gorgon is now the guardian of the key to Atlantis itself.<br><br>In the gorgon's lair the Witnesses first find many stone statues representing warriors, all captured in extremely realistic and dynamic poses. Then, the statues start to move towards them, weapons in hand and ready for battle.<br><br>The gorgon itself wields the Harpe of Perseus, a sword granting extraordinary powers.''
 
==Key objectives==
<tabber>
|-|1 - DESTROY THE STONE WARRIORS=
The Writhing Dread animates the stone warriors, all the while protecting itself
with a golden barrier of impenetrable force.
 
;Challenges
*''Charge of the Stone Warriors''<br>A group of warriors charges, swinging their stone weapons with deadly intent.
*''Throwing Spears''<br>Stone spears are thrown at the Witnesses.
 
;Weaknesses
*''Bludgeoning Force (minor)''<br>Blunt force is particularly effective against the stone warriors — destroying them this way is much easier. In this case, any Approach check has 1 Free Raise.
 
|-|2 - DEFEAT THE STONE CHAMPION=
Once many stone warriors lie shattered on the ground, a mighty stone champion descends into the gorgon's lair. The huge warrior is as powerful as he is fast and engages the Witnesses in frantic melee combat, while the Writhing Dread tries to target them with her gaze.
 
;Challenges
*''Flurry of Blows''<br>The stone champion sprints towards the Witnesses, weapons in hand, with astonishing speed despite its towering size.
*''Mighty Foe''<br>The stone champion is a tough adversary, apparently lacking vital points to strike. Defeating it requires at least 2 separate Approach checks with 1 Raise.
 
;Weaknesses
*''Bludgeoning Force (minor)''<br>Blunt force is particularly effective against the stone champion. In this case, any Approach check has 1 Free Raise.
*''Fragile Surroundings (major)''<br>The Witnesses might try to damage the lair, to let parts of it collapse on the stone champion. If they succeed, the impact destroys it and the characters overcome the Mighty Foe Challenge.
 
|-|3 - KILL THE WRITHING DREAD=
The Writhing Dread continues to bombard the Witnesses with energy beams and its lethal gaze, as it lies protected behind the energy shield of Perseus' blade.
 
;Challenges
*''Force Shield''<br>The shield around the gorgon is an Isu marvel, and it seems impenetrable. Overcoming it requires at least 3 separate Approach checks with 1 Raise.
*''Lethal Blow''<br>Once the defenses of the gorgon have been eliminated, it is time to inflict the coup de grace. This requires at least 2 separate Approach checks.
 
;Weaknesses
*''Fragile Surroundings (minor)''<br>The Witnesses may try to collapse the fragile structure on the gorgon. If the Witnesses succeed, the impact crushes the protective shield, overcoming the Force Shield Challenge. Unfortunately, it is not sufficient to inflict the Lethal Blow on the creature, as she can teleport herself to safety.
 
</tabber>
 
==Notables NPCs==
;Ligeia
A member of the Daughters of Artemis, Ligeia was considered a good hunter, but also a daredevil, for she tended to rush into battle, heedless of the danger. She is the current Writhing Dread.
 
==References==
*''[[Assassin's Creed Roleplaying Game]] [[Animus Handbook]]''
{{ACRPGSequences}}
 
==Memory Glitch==
{{Era|Memories}}
{{Memory Infobox
| name = Memory Glitch
| image =
| description =
| appearance = ''[[Assassin's Creed Roleplaying Game]] [[Animus Handbook]]''
| type = Main
| fullsync =
| previous =
| next =
| source =
| location = [[Rome]], Roman Kingdom
| date = 716 BCE
}}
'''Memory Glitch''' was ?????????????????????????
 
==Description==
''The Witnesses are walking along the streets of ancient Rome, when suddenly they all hear the field tech's alarmed voice in their ears: "Assassins! The Roman Kingdom Simulation is collapsing, You are inside a mess of broken code, if you don't get out quickly I don't know what time period you'll end in!"<br><br>As the field tech finishes speaking, the Witnesses see a red waveline starting to flow through the simulation, changing the landscape dramatically as it traverses it.''
 
==Key objectives==
<tabber>
|-|1 – REACH THE PANTHEON=
Suddenly everything around the Witnesses changes, as screams and chaos violently overwrite the quiet city of Rome from 716 BCE. In an instant, the PCs find themselves in one of the darkest moments of Roman history, the sack of 1527, when imperial troops in the pay of Charles V of Habsburg entered the city and started looting it. The Witnesses get out as soon as possible. The portal they must reach in order to escape this memory rift is situated on top of the Pantheon, one of the tallest buildings in the area.
 
;Challenges
*''Running mob''<br>Terrified citizens are running through the area, making it extremely difficult, if not downright dangerous, to move about the city.
*''Landsknechts''<br>Soldiers are pillaging the Eternal City, making it difficult for the PCs to reach the Pantheon. They are many and well-armed, and defeating them requires at least 3 separate Approach checks with 1 Raise. Also, since they are looting, they are very focused on their surroundings. For this reason, any Stealth check made to overcome this Challenge requires 2 Raises.
 
;Weaknesses
*''I'm not paid enough! (minor)''<br>The landsknechts are here to sack and pillage, as they haven't been paid in a while, meaning they have no interest in facing strong and deadly opponents. Witnesses can easily overcome the Landsknechts Challenge if they take a forceful and convincing stand.
 
|-|2 - GET THROUGH THE TIME RIFT=
When the Witnesses reach the Pantheon, they encounter many pillagers piling up their loot in the piazza. Above the Pantheon's imposing structure, the time rift is swirling high. the WItnesses must jump through it as soon as possible, as it may vanish at any moment and trap them here.
 
;Challenges
*''Climb''<br>To reach the time rift, the Witnesses must make a tough climb.
*''Jump''<br>The rift is suspended a few feet over the roof of the Pantheon. To reach it, the Witnesses need to make a perfect jump. Therefore, any Approach check made to reach the rift requires 1 Raise.
 
;Weaknesses
*''Scaffolding (minor)''<br>If the Witnesses go to the back of the Pantheon, they can find scaffolding used for some renovation work, which allows them to overcome the Climb Challenge. As the WItnesses jump across the rift, they feel a tingling sensation traveling through their bodies, and everything goes white. For a long moment they remain suspended in the void. But then, the buzz of chatter fills their ears, and as the Animus reloads the Simulation, the WItnesses realize they're back in the correct Time Frame.
 
</tabber>
 
==References==
*''[[Assassin's Creed Roleplaying Game]] [[Animus Handbook]]''
{{ACRPGSequences}}
-->
 
=Legacy of the Brotherhood=
==Adventure Hooks==
<tabber>
|-|Kassandra=
#After defending a village from a group of brutal outlaws, the Witnesses find among the bandits' belongings a cache filled with scrolls. The writings hold crucial information about the inner workings and plans of the Cult of Kosmos — the Cult aims to manipulate a general and statesman of Thebes to gain control over his army.
#Rumors circulate about a forbidden ritual of Deimos and Phobos that grants its participants the power to cast fear into the hearts of mortals. In order to prevent any attempt to perform this ritual, the Witnesses must delve into the ancient ruins of the Mountain Temple of Poseidon, west of Mytilene on the island of Lesbos. Once there, they discover that the ritual is nothing but a pantomime, and the source of the dark power attributed to it is an apparently magical prong used as a ritual dagger instead.
#An informer reports that the Cult of Kosmos is gathering a powerful and mysterious army at Fort Tiryns, near the city of Argos. The Witnesses must infiltrate the fortified stronghold and engage in an epic battle against a small but deadly troop of Cult champions who all bear an uncanny resemblance to Kassandra's brother Alexios.
#A shadowy figure recruits a team of relentless mercenaries to hunt down Kassandra and her allies for reasons unknown. The Witnesses must first avoid getting killed, and then uncover the truth behind the mercenaries' employer: a vengeful widow who is trying to eliminate Kassandra, who in the guise of the mercenary Misthios took her husband's life.
#While delving into the underground catacombs of Korinth in their pursuit of the Cult of Kosmos, the Witnesses discover a hidden chamber. Inside, a cryptic tablet rests on a lectern, unveiling the precise whereabouts of a concealed tomb. Amidst scattered notes, the possibility arises that this tomb might be the long-lost resting place of King Agamemnon, dubbed ‘the first servant of Kosmos.' The records of the Cult of Kosmos also mention a formidable suit of armor previously unearthed from the same location, hinting at the existence of other relics of immense power yet to be discovered.
 
|-|Bayek and Aya=
##Rumors in the bustling city of Memphis speak of a secret, ancient oasis hidden near the small village of Nitria in the middle of the Saqqara Nome. This forgotten place is said to hold a source of divine power secured there by the goddess Ma'at herself. To reach the hidden sanctuary and uncover its secrets, the Witnesses must battle through a dangerous sandstorm that protects the oasis in the middle of the rocky desert and beat rival treasure hunters too.
##A noble Alexandrian family approaches the Hidden Ones, desperate to retrieve a precious relic. The artifact was recently stolen by someone who mistook it for a lost Piece of Eden. The Witnesses must navigate the sprawling streets of the great city, and penetrate the intricate underworld of black market merchants to find the member of the Order of the Ancients who commissioned the theft.
##Dark forces loom over the once-vibrant city of Memphis, as mysterious cultists tighten their grip on its unsuspecting inhabitants. Tasked with infiltrating the newborn Isfet cult, the Witnesses must investigate the bustling markets, shady back alleys, and opulent temples of Memphis to gather information about the cult, identify the cult's inner circle, and assassinate them before they unleash chaos and bloodshed upon the city.
##The Great Library of Alexandria is surely known as one of Egypt's many wonders. The Witnesses receive a mysterious plea for help from within the library halls. Tasked with protecting a valuable manuscript containing ancient Isu knowledge, they must deal with a cunning Order of the Ancients scholar who is also on the trail of the manuscript.
##A trusted affiliate of the Hidden Ones suddenly disappears, leaving behind a single clue: the words "Hidden One" written in blood on the floor of their home. The Witnesses must uncover the truth behind the disappearance: a disloyal branch of the Hidden Ones that seeks to undermine the characters' bureau.
 
|-|Basim ibn Ishaq=
###The Brotherhood has been keeping an eye on Al Ghul's excavation sites in the desert. Something important has been uncovered at one of the sites, perhaps a Precursor Artifact. The Witnesses must intercept the caravan bringing the discovery to Baghdad before it ends up in the Order's hands.
###An old relic with a long association with the Hidden Ones, thought lost for centuries, has resurfaced in Baghdad in the possession of a powerful slave trader. The greedy man is selling the artifact for an over-inflated price and refuses to return it to the Hidden Ones. The Witnesses are tasked with retrieving the relic from the merchant's palace while seizing the opportunity to put an end to his evil network.
###A deadly plague is running rife in a Baghdad district and threatening to spread to the rest of the city. Rumors point the Witnesses to the house of a Persian alchemist, who is seemingly immune to the disease and is trying to cure it. The Witnesses enter the afflicted district and find the alchemist's laboratory, discovering that the Persian has actually been poisoning everybody in the neighborhood instead of curing them. The Witnesses must stop this mad scheme and attempt to reproduce an antidote they find in the laboratory.
####A member of the Order appears to have met with a corrupt official known for his collection of rare artifacts. The official has recently acquired an old papyrus map that leads to an ancient temple beneath Baghdad – an Isu Vault. The Witnesses must infiltrate the official's estate, decode the map before destroying it, and then find the Isu Vault.
####An attempt by the Hidden Ones to aid the Zanj Rebellion ends in disaster, resulting in the capture of numerous rebels. A traitor within their ranks has been selling crucial information to the Order of the Ancients. Every secret, from rebel movements and strategies to the identities of the Hidden Ones, is now at stake. The Witnesses must rescue the prisoners, identify the traitor, and turn the tables on whoever he has been leaking information to.
 
|-|Eivor Varinsdottir=
####The Witnesses are tasked with forging an alliance with a powerful Viking clan in a neighboring land. However, they soon discover that the clan's leader has been compromised by the Order of the Ancients. To forge an alliance, the Witnesses must prove the leader's connection with the Order of the Ancients and dispel their influence over his clan.
####The Witnesses uncover an underground network of Saxon smugglers and thieves that is unknowingly aiding the Order of the Ancients. They must infiltrate the network, gain the trust of its key members and assassinate them, all the while remaining undetected by the Order of the Ancients agents who are using the network for their own nefarious plans.
####A series of mysterious disappearances plague a village south of Ravensthorpe. Investigations reveal that a secretive cult of Welsh druids has been abducting people to experiment on them with an ancient artifact. The Witnesses must track down the druids' refuge in the forest, rescue the captives, and take the artifact out of the cult's dangerous hands.
####The Witnesses receive a distress call from a fellow Hidden One in a distant land. The Witnesses must set sail and start a perilous journey across freezing seas to rescue their comrade from hostile pirates who seek to exploit the assassin's knowledge and power.
####In the mystical lands of Ireland, the Witnesses discover a Roman cemetery. Inside a tomb lies a unique relic that holds the key to uncovering the lost history of the Hidden Ones. The Witnesses must decipher cryptic puzzles, ward off supernatural guardians, and protect the relic from falling into the hands of the Descendants of the Round Table.
 
|-|Altair Ibn-La'Ahad=
#####Rumors from the mountain villages west of Masyaf tell of strange, awful barks in the night and of cattle disappearing mysteriously, leaving only trails of blood. Recently, even some children have disappeared from their beds. The few eyewitnesses tell of a humanoid demon with the head of a hyena and hypnotizing yellow eyes.
#####A high-ranking Templar is visiting Jerusalem, providing an opportunity for the Assassins to eliminate this key figure and whoever he's come to the Holy Land to make a deal with. However, the target is kept under strict surveillance. The Witnesses must find a way to bypass the Templar guards and complete the assassination undetected.
#####A fellow Assassin has recently gone rogue and is now working with the Templars. The Witnesses are tasked with locating and killing their former ally. However, they will soon discover that not all is what it seems. Misleading information about the supposed treachery was orchestrated by a Templar double agent within the Brotherhood's ranks.
#####The Witnesses intercept a coded message indicating the presence of a secret Templar training facility in Damascus. The Witnesses must gather intelligence and launch an audacious raid on the facility to destroy the Templar forces while they remain few in number.
#####A powerful and mysterious individual has appeared in Acre, claiming he has come into possession of ancient, divine knowledge that allows him to heal the needy. The Witnesses are tasked with determining the truth behind his claims and the possible presence of a Shroud of Eden.
 
|-|Ezio Auditore=
######An unknown artist of unparalleled genius who signs his work only as "The Open Eye" creates incredible paintings concealing hidden messages that are said to lead to an unknown Precursor vault. The Witnesses must infiltrate the artistic salons of Venice, uncover the artist's true identity, and decode the paintings to find the vault before the Templars do.
######The Witnesses explore a long-forgotten sanctuary in the Roman countryside. As they prowl its ancient halls, they uncover its history, revealing the legacy of a secret circle of guardians founded by Romulus: the Shields of Mars. Intriguingly, this circle shared many principles with the Assassin Brotherhood. Empowered by this knowledge, the Witnesses embark on a quest to retrieve a Piece of Eden, fortifying the Brotherhood's foothold in the region while uncovering the truth behind Romulus and his connection to the Assassins.
######A deadly tournament is held in Rome, attracting skilled combatants from Italy – and beyond! The Witnesses are invited to participate but soon discover that the event is secretly a front for recruitment into the Templar Order. They must participate in the deadly matches to discover the Templar plot and free some of the captured fighters used as bait.
######A prominent member of the Medici family has gone missing in Florence, and rumors suggest their abduction is linked to the Templar Order. The Medici hire the Witnesses to investigate, providing the first in a long trail of clues that will uncover a conspiracy that threatens to destabilize the ruling family and Florence itself.
######A band of thieves known as the "Merletti Neri" has stolen a Precursor Relic from the Brotherhood's hidden vault in Monteriggioni. The Witnesses must track down the thieves, recover the artifact, and unravel the connection between the thieves and the Templars.
 
</tabber>
<tabber>
|-|Shao Jun=
#A powerful merchant, rumored to be a spy for the Order, is consolidating his power in China through the silver trade with European Templar affiliates. The Brotherhood sends the Witnesses to infiltrate his palace, uncover his secret alliance to the Order, and assassinate him to prevent the western Templars from entering the region.
#A hidden sanctuary, believed to hold a legendary treasure and ancient knowledge, has been discovered in the remote Lingtong Temple, in the Fujian Province. The Witnesses are tasked with exploring the sanctuary, battling an Isu guardian, and discovering a secret message left by the First Civilization.
#The Witnesses are summoned in Ningbo in north-east Zhejiang province to investigate a series of mysterious assassinations that have targeted some of their key allies. The Witnesses discover a branch of rogue Assassins who have turned against the Brotherhood to side with the Portuguese Rite of the Templar Order. They must thwart their deadly mission, while ensuring the reputation of the Brotherhood remains intact.
#A legendary sword said to be once wielded by Hulegu Khan, and Genghis Khan before him, has resurfaced in the hands of the Xu brothers – heads of a pirate syndicate – in Shuangyu. The Witnesses must infiltrate the syndicate to steal the sword and prevent its misuse by the pirate lords, whose marauding ambitions threaten to destabilize the whole region.
#The Witnesses are sent to a war-torn province where two rival factions vie for power. Both sides seek the aid of the Assassins, and the Witnesses must carefully evaluate the political landscape, choosing which clan to support while potentially unraveling a Templar plot to exploit the chaos for their own gain.
 
|-|Edward Kenway & Adéwalé=
##The pirate Black Caesar is looking for help in Nassau to free a group of shipmates imprisoned in a fearsome slaver vessel. The Witnesses must board the ship, free the captives, and confront the slaver captain in a thrilling battle during a storm on the high seas.
##The Witnesses unearth a hidden network of liberated slaves active across the Caribbean. However, this newfound community is threatened by an infiltrator working for the Templars. The Witnesses must uncover the infiltrator's identity, expose their treachery, and protect the emancipated people's hard-won freedom.
##A nameless pirate hunter, driven by a personal vendetta against pirates and Assassins alike, is closing in on the Witnesses' crew. The Witnesses must evade capture, outsmart the hunter's tactics, and uncover their motivations. In a high-stakes game of cat and mouse, they must protect their pirate comrades and confront the hunter before their ship is destroyed.
##The Witnesses find themselves entangled in a deadly race against rival pirate crews to locate a fabled treasure buried on a treacherous island. As they navigate dangerous waters and explore hidden caves, they must stay one step ahead to claim the treasure for the Brotherhood to support their war against the slave trade.
##The Witnesses receive a distress call from a remote Maroon community, a refuge for escaped slaves. The community is threatened by a Templarled expedition aiming to wipe them out. The Witnesses must rally the Maroons, fortify their defenses, and fight alongside them to fend off the Templar assault, to preserve their freedom and way of life.
 
|-|Ratonhnhaké:ton (Connor)=
###Subjugated by an Apple of Eden, Benjamin Franklin is creating a weapon that could tilt the balance of power of the entire revolution. The Witnesses venture on a scavenger hunt taking them from Boston to New York, deciphering cryptic clues left behind by Franklin's subconscious. As they discover the secret laboratory hidden beneath New York and destroy the weapon, the Witnesses must also free Benjamin Franklin from the Apple's control.
###In the port of Boston, sailors whisper of a ghost ship haunting the East Coast. The ship is said to be manned by the vengeful spirits of enslaved people who perished during the Middle Passage. The Witnesses set sail on a perilous expedition to find the ghost ship, defying the rumors of a supernatural threat and searching for the truth behind the sinister story.
###The Witnesses discover that an important heirloom linked to the heritage and traditions of Ratonhakè:ton's tribe has been stolen by a group of French fur traders. Tracking down the traders will plunge the Witnesses into the seedy underbelly of colonial society across the wild frontier, north-west of Fort Duquesne, until they retrieve the stolen relic and restore the tribe's honor.
###One of the Witnesses' allies finds herself embroiled in a dangerous game of espionage, as she infiltrates both the Templar and British ranks in Philadelphia. The Witnesses must assist their ally in maintaining her secret identity, engaging in an adventure of intrigue and deception.
###The Colonial Brotherhood informs the Witnesses of a group of loyalists who fled to the northern lands of Canada and are suspected to possess an Apple of Eden. As winter approaches, the Witnesses must reach the frozen territories of Nova Scotia to find the loyalist group in Port Roseway, before they can leave for Britain.
 
|-|Arno Dorian=
####A hidden chamber containing a Precursor artifact is uncovered in the catacombs of Paris. The Witnesses must descend into the gloomy catacombs, outsmart the Templars also aware of its existence, and prevent the artifact from falling into the wrong hands.
####One of the wealthiest families is hosting a masquerade ball, purportedly to act as a meeting ground for influential Templars. The Witnesses must infiltrate the event, gather intelligence, and expose the Templars' plans while maintaining their cover amidst the opulence and intrigue of Parisienne high society.
####A mysterious epidemic sweeps through Paris, and the Witnesses must investigate its causes. As they proceed with their mission, they make a shocking discovery: the epidemic is not the work of the Templar Order, as they suspected, but rather a sinister collaboration between a rogue faction within the Assassins and the Instruments of the First Will. The Witnesses must uncover the truth behind this unexpected alliance and put an end to their deadly scheme.
####Pauline de Lézardière, a renowned historian, has uncovered a secret manuscript containing valuable information about ancient artifacts stolen during the Viking invasions of Paris. This discovery has attracted the attention of the Templar Order. The Witnesses must protect Pauline from the pursuing Templars, decipher the hidden messages within the manuscript, and use the knowledge gained to cripple the Order.
####A trusted member of the Assassin Brotherhood has been captured by the Templars, and the Witnesses receive a desperate plea for help. Determined to save their comrade, they launch a daring rescue mission, only to discover that it was an elaborate trap, meticulously orchestrated by the Templars to catch the Witnesses. Now ensnared in the Templar web, the Witnesses must use their cunning, skills, and resourcefulness to escape their captors and turn the tables.
 
|-|Jacob & Evie Frye=
#####A new secret society known as the "Enlightened Circle" threatens to reshape London's power dynamics. The Witnesses are hired by a wealthy benefactor to investigate the society's activities, infiltrate their ranks, and dismantle their operations before they gain too much influence.
#####A notorious gang leader has risen to power in the East End, and the Brotherhood suspects he has been maneuvered into position by the Templars to be their pawn in the slums. The Witnesses are tasked with infiltrating his gang, gaining the leader's trust, and eventually bringing him down once they've learnt the identity of his Templar connection.
#####David Hughes, an established scientist, has just returned from America with a revolutionary device that could have potentially devastating consequences were it to fall into the wrong hands. The Witnesses must retrieve the device and safeguard it from Templar agents.
#####A mysterious ancient artifact has been exhibited at the British Museum, attracting the attention of both the Brotherhood and the Templars. The Witnesses must swap the artifact for a counterfeit copy to fool the Templars and hide the real artifact in a secret location.
#####A renowned detective has gone missing while investigating a series of occult rituals taking place in the darkest corners of the city. The Witnesses are hired by his concerned wife to unravel the mystery, uncover the truth behind the rituals, and rescue the detective from the clutches of a malevolent cult inspired by a perverted version of the Calves' Head Club secret society.
</tabber>
 
==The Forge of Fate==
==Echoes of Betrayal==
==The House of Folly==
==The Cursed Treasure==
==The "Bearing Heaven" Temple==
==Templar Raid at Ginestra Florita==
==The Lost Box==
==The Boarding of the Black Ivory==
==The Battle of the Wabash==
==The Lost Jewel==
==Alice's Return==

Latest revision as of 16:26, 8 June 2026

ASoE[edit | edit source]

Assassin's Creed: Mirage – A Soar of Eagles 1
Assassin's Creed: Mirage – A Soar of Eagles 2
Assassin's Creed: Mirage – A Soar of Eagles 3

Missing tours[edit | edit source]

  • Echoes of Revolution
  • Le Trésor Perdu d'Aliénor

Archival[edit | edit source]

Thread:210691‏‎ Thread:212830‏‎ Thread:212867‏‎ User blog:Sol Pacificus/Q&A with Assassin's Creed: Dynasty's author Xu Xianzhe‏‎ User blog:VilkaIsBack/Assassin's Creed: Rebellion Update Notes 2.3.0‏‎ + the hootside/fragment interviews + move nygma pi's blogs? + vilka blog of odyssey

Wikt[edit | edit source]